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The Weapon Gauge System is back from OG1, and continues to help make even the humblest of units

into a raging killbot with the right weapons attached. The system itself is simple - certain weapons on most units, as well as a number of weapons gained independantly, can be switched from unit to unit, provided there's enough room on the unit. Each unit's capacity to hold Weapon Gauge weapons is determined by its W Space stat - a static value that cannot be upgraded (normally). Each Weapon Gauge weapon has a W Size value, and the total of all of the W Size values of all the Weapon Gauge weapons on a unit cannot exceed its W Space stat. It may sound a little complicated when I try to explain it, but once you start using it you'll see how simple it really is. Keep in mind that some units have a W Space stat of 0 (namely the straightup super robots), while others (battleships) have an extremely low value. Also, non-humanoid units are extremely limited in which Weapon Guage weapons they can equip, regardless of Weapon Gauge values. Lastly, some Weapon Gauge weapons are not strictly weapons, but are Repair and Resupply modules that allow the unit they're equipped on to refill another unit's HP or EN and Ammo. 3. Combo System The Combo System from SRW: Destiny makes its comeback in OG2. 'Combo' is probably the most common translation, but 'continuous attack' might be a better way of thinking of it if only to avoid confusion with Combination Attacks. Anyway, what Combo attacks do is basically attack multiple units at once in a much cheaper, but less reliable, fashion than MAP attacks. For a unit to do a Combo attack, the pilot must have the Combo skill, the unit must have a Combo weapon, two or more enemies must be in a solid horizontal or vertical line, and the attacking unit must be adjacent to an enemy unit on the end of that line. The positioning sounds a little tricky when described in text, but it's not really complicated at all, as these diagrams with show: (A = attacking unit, T = targeted enemy, C = comboed enemy, E = other enemy) This is your typical Combo situation: C C T A Basically, you're hitting three targets for the cost of one attack.

This positioning isn't as good, however: ATC E The same number of enemies, and they're in a line, but the space in the middle prevents you from getting the last enemy. A T E E This one isn't any good at all for two reasons - Combos don't work on a diagonal, and the attacker isn't directly adjacent to the initial target. Remember that in SRW a diagonal equals two squares. So now that the positioning is clear, how does it work? Basically, you attack multiple targets (at full strength) for the cost of only a single attack. You can attack an additional number of targets up to the level of the pilot's Combo skill (max 4), and only the first target can counterattack. If the initial target tries to Evade or Defend, the rest will as well. If the initial target counterattacks or does nothing, the comboed targets will do nothing. So it needs a skill and some tricky manuevering and allows for a counter why is Combo as good as MAP attacks then? Two reasons - first, MAP attacks are typically severely limited in their use, with either low ammo or high EN costs, and they also generally have low attack power and the lowest upgrade rate. Combo weapons, on the other hand, are almost all low-cost with midrange attack power. Secondly, nearly all MAP weapons can inflict friendly fire upon your allies, whereas Combo attacks cannot hit allies (however having an ally in the way prevents enemies on the other side from being comboed, as well). That said, Combo is less of a prominent feature in OG2 than it was in D very few pilots gain it naturally, and the number of units with Combo-capable weapons is small as well (and there are no Combo-capable W-Gauge weapons). Likewise, enemies in OG2 seem less willing to line up as they often did in D, making it harder to score long Combo attacks. 4. Unit Stats The unit stats in OG2 are extremely straightforward for anyone who's ever played pretty nearly any SRT game. Each unit has the four basic upgradable stats (HP, EN, Mobility, and Armor), a Move stat, one or more Terrain Types, four Terrain Stats, a Size stat, a Cost, and a number of Part Slots. Likewise will have a list of its weapons (in this case, its default and Intrinsic weapons), and possibly one or more Abilities. Unique to OG, the

unit will have a Weapon Guage stat and will have a maximum number of upgrades for each individual upgradable stat (more about this later). For those unfamiliar with SRT in general, or just in need of a refresher, the function of each stat is as follows: HP - How much damage the unit can take before being destroyed. EN - Consumed by some weapons. Also used up at a rate of 1 EN per square of movement by flying units (or any unit in Space). This normally recovers at a rate of 5 EN per turn. Mobility - How agile the unit is and how well it reacts to the pilot's commands. This value is added to the pilot's Dodge stat in determining hits and misses. Armor - How well the unit resists damage. This stat reduces the damage inflicted upon the unit by enemy attacks. Damage cannot be reduced below 10 without the help of a unit Ability. Move - How many squares the unit can move each turn. Is affected by various types of terrain (forests, space debris, etc). Terrain Type - The types of terrains the unit was designed for and can move through. Terrain Stats - How well the unit performs in each terrain, affecting just about every aspect of unit performance. Values range from "D" (the worst) to "S" (the best). Terrain values are listed in the following order: Air/Ground/Water/Space. Unlike many other SRW games, units have full stats for all terrains, regardless of whether or not they can reach them. Size - How large the unit is. Ranges from LL (double Large) to S Small), with most units being M (Medium). Affects ability to dodge (larger units are easier to hit). Cost - How expensive the unit is to repair. If the unit is destroyed during a stage, you must pay this replacement cost at the end. W Space - The total W Size values of all weapons equipped on the unit cannot exceed this value. Part Slots - How many Parts this unit can equip. FUB - Full Upgrade Bonus. The unique bonus option available once the unit's stats are all fully upgraded. Abilities - Various special qualities the unit possesses. AB Field - Damage from Energy Beam type weapons is reduced by 1200. Consumes 10 EN each time it absorbs damage. Double Image - Unit has a flat 50% chance to avoid any incoming attack, calculated after its normal dodge chance. Activates at 130 morale. Beam Coat - Damage from Energy Beam type weapons is reduced by 900. Consumes 5 EN each time it absorbs damage. Combine/Separate - This unit has the ability to combine with one or more other

units in combat to become an entirely different unit OR it has the ability to separate in combat into two or more units. E Field - All damage is reduced by 1500. Activates at 120 morale. Consumes 15 EN each time it absorbs damage. EN Regen (Small) - Unit recovers 10% of its maximum EN at the beginning of its phase. EN Regen (Large) - Unit recovers 30% of its maximum EN at the beginning of its phase. EN Regen (Medium) - Unit recovers 20% of its maximum EN at the beginning of its phase. G Wall - All damage is reduced by 800. Activates at 120 morale. Consumes 5 EN each time it absorbs damage. G Territory - All damage is reduced by 1800. Activates at 120 morale. Consumes 15 EN each time it absorbs damage. HP Regen (Small) - Unit recovers 10% of its maximum HP at the beginning of its phase. HP Regen (Large) - Unit recovers 30% of its maximum HP at the beginning of its phase. Jammer - Behaves like Double Image, except there is no morale requirement, and it only works on Missile type weapons. Morale Block - This unit's pilot cannot have his morale lowered by status missiles. TK Field - All damage is reduced by 200 times the pilot's Telekinesis skill level. Activates at 110 morale. Consumes 5 EN each time it absorbs damage. Repair - This unit can use the Repair command to recover an adjacent ally unit's HP. The amount of HP recovered depends on the Repair pilot's level, and can be increased with the ? skill. A unit must be equipped with a Repair Module to have this ability (no unit has it intrinsically). SP Block - This unit's pilot cannot have his SP lowered by status missiles. Supply - The unit can use the Resupply command to recover an adjacent ally unit's EN and Ammo, but the target unit's pilot(s) lose ? morale. Cannot be use post-movement, unless the Supply pilot has ? skill. A unit must be equipped with a Supply Module to have this ability (no unit has it instrinsically). Change - This unit has the ability to transform during combat into at least one other unit. Unit Terrain Types Note that a units can (and often do) have more than one Terrain Type. Air - A unit with this Terrain Type can fly, bypassing difficult terrain, but at a cost of 1 EN per square of movement. Ground - A unit with this Terrain Type can traverse on the ground normally, thus being able to take advantage of the defensive and recovery properties of certain terrain squares. However, it may similarly find its Movement reduced by difficult terrain squares.

Water - A unit with this Terrain Type does not have its Movement reduced when in the Water Terrain. Subterranean - A unit with this Terrain Type may bore its way underground. When it does this, it cannot attack or be attacked, however it may still Move, and does not have its Movement reduced by difficult terrain squares while travelling in this fashion. While Underground, however, the unit cannot move onto any square that isn't Ground Terrain. 5. Unit Upgrades As in most SRT games, in OG2 each unit has four upgradable stats - HP, EN, Mobility, and Armor. Each unit can have different upgrade maximums for each stat (between 4 and 10 levels). The more you upgrade a stat, the more expensive it becomes, and each stat has different costs. Unit upgrade costs are as follows: (The first number is the cost for that level, the second is the total cost up to that point, and the last is the current value of the stat, expressed as a percentage of the base stat. 1k = 1000.) HP 1. 2k/2k/105% 2. 4k/6k/110% 3. 6k/12k/115% 4. 8k/20k/120% 5. 10k/30k/125% 6. 12k/42k/130% 7. 14k/56k/135% 8. 16k/72k/140% 9. 18k/90k/145% 10. 20k/110k/150% EN 1. 1k/1k/110% 2. 2k/3k/120% 3. 2k/5k/130% 4. 3k/8k/140% 5. 3k/11k/150% 6. 4k/15k/160% 7. 4k/19k/170% 8. 5k/24k/180% 9. 5k/29k/190% 10. 6k/35k/200% Mobility 1. 5k/5k/105% 2. 8k/13k/110% 3. 10k/23k/115% 4. 13k/36k/120% 5. 15k/51k/125%

6. 20k/71k/130% 7. 25k/96k/135% 8. 30k/126k/140% 9. 35k/161k/145% 10. 40k/201k/150% Armor 1. 3k/3k/105% 2. 5k/8k/110% 3. 8k/16k/115% 4. 10k/26k/120% 5. 15k/41k/125% 6. 20k/61k/130% 7. 25k/86k/135% 8. 30k/116k/140% 9. 35k/151k/145% 10. 40k/191k/150% Full upgrade bonuses arrive in the OG series in this game, as well. Once all four of a unit's upgradable stats have been maxed out, you can choose from a list of bonuses to apply to the unit, however you can only choose one. As in SRT:D, there is a standard list of bonuses to choose from, however in OG2 each unit also has a fifth bonus specific to the unit that you can choose. The unique bonuses range from a large increase in one stat, or increasing two stats, to increasing the size of the unit's W Space, to adding new Abilities or changing Terrain Modifiers. The basic list looks like this: HP +10% EN +10% Armor +10% Mobility +10% Unit specific bonus Each unit's specific Full Upgrade Bonus is listed in its entry. 6. Weapon Stats A weapon's stastics block in this guide looks like this: AA Machine Cannon[1], M[2]/L[3], I[4] S[5], P[6] - 2000[7], 1~2[8], +20[9], SBCS[10], 40 Ammo[11], +20%[12], Solid Projectile [13] [1] - The weapon's name. Names in parentheses are placeholder names inserted until I can get help with the proper names. [2] - The weapon's upgrade rate. This determines how swiftly the weapon's attack power increases as you upgrade it. The possible values are VS (Very Slow), S (Slow), M (Medium), F (Fast), and VF (Very Fast). [3] - The weapon's upgrade cost. This determines how much it costs to upgrade

this weapon's attack power. The possible values are VL (Very Low), L (Low), M (Medium), H (High), and VH (Very High). If the spaces normally occupied by this and the previous entry are filled with an "N/A", it means this weapon cannot be upgraded. [4] - The weapons W-Gauge status. This value will either be an "I", indicating that this weapon is built into the unit and cannot be removed, or it will be a "W ?", where the "?" indicates the weapons W Size value. Weapons with a W Size value will only have this entry and their name listed in the full unit entry if they are part of the default loadout of a unit. Full statistics of W-Gauge weapons are listed in their own section. [5] - The weapon's type - Ranged (R) or Melee (M). This determines which pilot stat this weapon is dependant upon. Some weapons have an entry of "N/A" indicating that they are not associated with either attack stat. [6] - The weapon's Properties. Potential entries are Post-Movement (P), Combo (C), and MAP. A weapon may have more than one Property. [7] - The weapon's base damage rating. [8] - The weapon's range, expressed in map squares. Values can either be a "1" (indicating a close-range weapon), or two numbers seperated by a tilde ("~"), in which case the first number is the minimum range and the second is the maximum. [9] - The weapon's accuracy modifier. This number is added (or subtracted, if negative) to the pilot's chance to hit the target when using this weapon. [10] - The weapon's terrain modifiers. These determine how well the weapon lives up to its damage potential against targets in each Terrain type. Values range from "C" (the worst) to "S" (the best). A value of "D" indicates that the weapon cannot be used against targets in that Terrain type. The order the values are expressed in is Air/Ground/Water/Space. [11] - The weapon's requirements. This includes the weapon's Ammo, the EN it consumes, the Will (W) it requires, and any pilot Skills that are neccesary. [12] - The weapons's critical modifier. This number is added (or subtracted, if negative) to the pilot's chance to achieve a critical hit. [13] - The weapon's Weapon Category. To my knowledge, only the Beam Projectile and Missile categories have any effect on game mechanics. Other categories are apparently only for the sake of description. Some weapons do not have a Weapon Category, but instead list in this space other information (such as status effects). Weapon Properties Post-Movement - A weapon with this Property can be used after the unit moves. If the weapon is used first, however, the unit cannot move afterward. Combo - This weapon can be used as a Combo attack (see section 3). MAP - MAP weapons attack a portion of the map, rather than a single square, thus allowing for the possibility of striking several targets at once. Some MAP attacks can injure allies caught within their attack area. Weapon Categories

Bullet - Weapons that shoot solid shells or similar projectiles. Missile - Weapons that consist of an explosive payload carries by some form of rocket. These weapons can be "misdirected" by the Jammer ability. Energy Beam - Weapons that shoot beams of energy. Some types of barriers protect specifically against weapons of this category. Remote - Weapons that attack at a distance, but are directly controlled in some way from the unit's cockpit (similar to the funnels and bits of UC Gundam). Physical - A basic type of physical attack, usually involving attacking with the unit's body directly. Physical Blade - A melee attack with a solid physical blade of some type. Energy Blade - A melee attack with a blade formed of energy, rather than solid matter. Map - MAP weapons. Supreme - Attacks that seem to be either special techniques, or the nastiest attack a unit possesses. 7. Weapon Upgrades Because of the ability to move weapons from unit to unit, OG took what might be seen as a step backwards in the area of good game design from SRW:R, in that each weapon must once again be upgraded individually. It is a sad necessity of the Weapon Gauge system, but on the upside it allows for a greater degree of customization, since different weapons have different rates at which their attack power increases, and different costs to upgrade. Thus one player might get more milage by upgrading a couple cheap, fastincreasing weapons that start out weak, while another may go whole hog to upgrade that one expensive, slowly-increasing morale weapon with the huge base attack stat. Which you prefer is up to you - I'm just here to lay out the info for you. Note that unlike unit stats, all weapons have a maximum of 10 upgrade levels. The increases in weapon attack power according to the five Weapon Growth values are as follows: (The first number is the increase for that upgrade. total increase up to that point.) Very Slow 1. 50/50 2. 50/100 3. 50/150 4. 50/200 5. 100/300 6. 100/400 7. 100/500 8. 100/600 9. 100/700 The second is the

10. 100/800 Slow 1. 100/100 2. 100/200 3. 100/300 4. 150/450 5. 150/600 6. 150/750 7. 200/950 8. 200/1150 9. 200/1350 10. 250/1600 Medium 1. 100/100 2. 100/200 3. 100/300 4. 200/500 5. 200/700 6. 200/900 7. 200/1100 8. 200/1300 9. 300/1600 10. 300/1900 Fast 1. 100/100 2. 100/200 3. 100/300 4. 200/500 5. 200/700 6. 200/900 7. 300/1200 8. 300/1500 9. 300/1800 10. 400/2200 Very Fast 1. 100/100 2. 100/200 3. 200/400 4. 200/600 5. 200/800 6. 300/1100 7. 300/1400 8. 300/1700 9. 400/2100 10. 400/2500 There are five potential values for Weapon Cost, and five progression charts to go with them. (The first number is the cost for that upgrade. cost up to that point. 1k = 1000) Very Low 1. 2k/2k The second is the total

2. 4k/6k 3. 6k/12k 4. 8k/20k 5. 10k/30k 6. 12k/42k 7. 14k/56k 8. 16k/72k 9. 18k/90k 10. 20k/110k Low 1. 3k/3k 2. 6k/9k 3. 9k/18k 4. 12k/30k 5. 15k/45k 6. 18k/63k 7. 21k/84k 8. 24k/108k 9. 27k/135k 10. 30k/165k Medium 1. 5k/5k 2. 10k/15k 3. 15k/30k 4. 20k/50k 5. 25k/75k 6. 30k/105k 7. 35k/140k 8. 40k/180k 9. 45k/225k 10. 50k/275k High 1. 6.5k/6.5k 2. 13k/19.6k 3. 19.5k/39k 4. 26k/65k 5. 32.5k/97.5k 6. 39k/136.5k 7. 45.5k/182k 8. 52k/234k 9. 58.5k/292.5k 10. 65k/357.5k Very High 1. 7.5k/7.5k 2. 15k/22.5k 3. 22.5k/45k 4. 30k/75k 5. 37.5k/112.5k 6. 45k/157.5k 7. 52.5k/210k 8. 60k/270k 9. 67.5k/337.5k 10. 75k/412.5k 8. Allied Units

-----------------|U1 - Battleships| -----------------Note: Battleships and their default pilots are fixed - a battleship cannot be piloted by anyone other than its default pilot, and the pilot cannot pilot anything other than his/her default battleship. Battleship pilots can change only as part of the story. Shirogane Theme ? HP 14000 (4) EN 200 (5) Mobility 60 (10) Armor 1200 (9) Move 6 Air/Underwater AAAA Size LL Cost 20000 W Space 10 Part Slots 2 FUB Armor +20% E Field EN Regen (Large) AA Autocannon, F/L, I R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet Spider Net, N/A, I N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net Weaponbreaker N/A, I N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Chaff Grenade, N/A, I N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff Torpedo, F/L, I R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile Homing Missile, M/L, I R - 2800, 1~5, +40, SABS, 20 Ammo, +0%, Missile Sub Cannon, M/M, I R - 3300, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet Impact Cannon, M/M, I R - 3800, 3~8, +5, 30 EN, AAAA, +0%, Supreme Hagane (Shirogane-type bow) Theme ? HP 14000 (4)

EN 200 (5) Mobility 60 (10) Armor 1200 (9) Move 6 Air/Underwater AAAA Size LL Cost 20000 W Space 10 Part Slots 2 FUB Armor +20% E Field AA Autocannon, F/L, I R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet Chaff Grenade, N/A, I N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff Torpedo, F/L, I R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile Homing Missile, M/L, I R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile Sub Cannon, M/M, I R - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet Impact Cannon, M/M, I R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme Hagane Theme ? HP 15000 (4) EN 220 (5) Mobility 60 (10) Armor 1230 (9) Move 6 Air/Underwater AAAA Size LL Cost 20000 W Space 10 Part Slots 2 FUB Armor +20% E Field AA Autocannon, F/L, I R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet Chaff Grenade, N/A, I N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Torpedo, F/L, I R - 2700, 2~7, +35, DDSD, 12 Ammo, +50%, Missile Homing Missile, M/L, I R - 2900, 1~5, +45, SABS, 20 Ammo, +0%, Missile Sub Cannon, M/M, I R - 3500, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet Impact Cannon, M/M, I R - 4000, 3~8, +5, 25 EN, AAAA, +0%, Supreme Tronium Cannon, S/H, I R - 6100, 3~9, +15, 140M, SSAS, 2 Ammo, +0%, Supreme Note: Replaces Hagane (Shirogane-type bow) after Stage ?. upgrades from its previous form. Kurogane Theme ? HP 16000 (4) EN 220 (5) Mobility 65 (10) Armor 1500 (9) Move 6 Air/Underwater/Underground AAAA Size LL Cost 20000 W Space 10 Part Slots 2 FUB Armor +20% E Field AA Autocannon, F/L, I R, P - 2000, 1~2, +20, SBCS, 30 Ammo, +20%, Bullet Chaff Grenade, N/A, I N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff Torpedo, F/L, I R - 2900, 2~7, +35, DDSD, 12 Ammo, +50%, Missile Homing Missile, M/L, I R - 3100, 1~5, +45, SABS, 20 Ammo, +0%, Missile Sub Cannon, M/M, I R - 3700, 2~7, +15, AAAA, 10 Ammo, +0%, Bullet Impact Cannon, M/M, I R - 4200, 3~8, +5, 25 EN, AAAA, +0%, Supreme Titanic Drill, S/H, I M, P - 5900, 1~4, +40, 130M, 70 EN, SSSS, +10%, Supreme Retains all

Note: Replaces Hagane after Stage ?. Hiryu Custom Theme ? HP 14000 (4) EN 210 (6) Mobility 65 (10) Armor 1300 (9) Move 6 Air/Underwater ABAS Size LL Cost 20000 W Space 10 Part Slots 2 FUB Weapon accuracy +20% E Field

Retains all upgrades from Hagane.

AA Autocannon, F/L, I R, P - 2000, 1~2, +30, SBCS, 30 Ammo, +30%, Bullet Chaff Grenade, N/A, I N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff Homing Missile, M/L, I R, P - 2700, 2~4, +40, SABS, 15 Ammo, +40%, Missile Long Range Missile, M/M, I R - 3500, 1~6, +25, SAAS, 10 Ammo, +25%, Missile Dual Beam Cannon, M/M, I R - 3700, 2~8, +20, 20 EN, AACS, +20%, Energy Beam Gravity Cannon, M/H, I R - 5000, 2~9, +15, 130M, 80 EN, SSSS, +15%, Supreme ---------|U2 - PTX| ---------Gespenst MkII-M (Kai) Theme Rail to the Dangerzone HP 3700 (10) EN 100 (10) Mobility 100 (10) Armor 1100 (10) Move 5 Ground/Underwater AAAA Size M Cost 3500 W Space 170

Part Slots 4 FUB All Terrains (except Air) S Split Missile, VF/VL, I R - 2200, 1~6, +45, BAAA, 12 Ammo, +20%, Missile M95 Machine Gun, W 15 Plasma Slicer, W 25 Jet Magnum, F/L, I M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical Gespenst MkII-M (Katina) Theme ? HP 3700 (10) EN 100 (10) Mobility 95 (10) Armor 1100 (10) Move 5 Ground AABA Size M Cost 3500 W Space 170 Part Slots 4 FUB Armor and HP +15% Split Missile, VF/VL, I R - 2500, 1~6, +45, BAAA, 12 Ammo, +20%, Missile Plasma Slicer, W 25 M13 Shotgun, W 25 Jet Magnum, F/L, I M, C, P - 3500, 1~2, +35, 105M, 10 EN, BAAA, +30%, Physical Note: Comes with 2 upgrades, all stats, once you get it for keeps. Gespenst MkII-M (Russel) Theme ? HP 3800 (10) EN 100 (10) Mobility 95 (10) Armor 1100 (10) Move 5 Ground AABA Size M Cost 3500 W Space 170 Part Slots 4

FUB Armor +20% Split Missile, VF/VL, I R - 2000, 1~6, +45, BAAA, 12 Ammo, +30%, Missile M95 Machine Gun, W 15 Plasma Slicer, W 25 Jet Magnum, F/L, I M, C, P - 3500, 1~2, +25, 105M, 10 EN, BAAA, +15%, Physical Note: Comes with 2 upgrades, all stats, once you get it for keeps. Gespenst MkII-R Theme Time to Come HP 3700 (10) EN 120 (10) Mobility 110 (8) Armor 1200 (10) Move 6 Ground/Underwater SSAS Size M Cost 4500 W Space 180 Part Slots 4 FUB Mobility +15% and HP +20% Beam Coat Split Missile, VF/VL, I R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile Plasma Cutter, W 25 Chakram Caster, W 30 Slash Ripper, W 30 Double Magna Rifle, W 35 Graviton Cannon, W 60 Note: The Graviton Cannon is only gained if you met the requirements for it by having Viletta kill all of the "grunt" units in Stage 6. Gespenst MkII-S Theme Time to Come HP 4400 (10) EN 200 (10) Mobility 105 (8) Armor 1700 (10) Move 6

Air/Ground/Underwater SSAS Size M Cost 5000 W Space 170 Part Slots 4 FUB HP +20% and EN +15% AB Field Split Missile, VF/VL, I R - 3000, 1~6, +45, BAAA, 20 Ammo, +30%, Missile Mega Blaster, F/L, I M, P - 4400, 1~4, +40, 15 EN, SSAS, +20%, Supreme Totsugoku! Geshpenst Kick, M/M, I M, P, C - 5000, 1~2, +35, 30 EN, SSAS, +65%, Supreme Note: To get the Geshpenst MkII-S, Kai must be Level ? and have ? kills by tage ?. It will be added to your roster after Stage ? if you take the ? route, or after Stage ? if you take the ? route. Gespenst Theme Time to Come HP 3600 (10) EN 140 (10) Mobility 110 (8) Armor 1200 (10) Move 6 Air/Ground/Underwater SSAS Size M Cost 5000 W Space 170 Part Slots 4 FUB Weapon Ammo +4 (I weapons only) Beam Coat Weapon Breaker, N/A, W 20 N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Split Missile, VF/VL, I R - 2300, 1~6, +45, BAAA, 12 Ammo, +30%, Missile Plasma Slicer, W 25 Rectangle Launcher, W 40 Remote Slasher, W 40 Neutron Beam, F/L, I R - 3800, 1~6, +35, SSAS, 10 Ammo, +40%, Energy Beam

M90 Assault Machine Gun, W 35 Note: Arrives with 4 upgrades (2nd appearance) Alteisen Theme ? HP 4500 (6) EN 110 (8) Mobility 95 (8) Armor 1600 (7) Move 6 Ground/Underwater ASAA Size M Cost 4400 W Space 90 Part Slots 2 FUB All Weapon Terrains S Beam Coat Autocannon, M/VL, I R, P - 2300, 2~4, +30, AAAA, 10 Ammo, +10%, Bullet Heat Horn, M/VL, I M, P - 2400, 1, +40, AABA, +40%, Physical Revolver Stake, M/M, I M, P - 3600, 1~3, +10, AABA, 6 Ammo, +35%, Physical Heavy Claymore, M/M, I M - 4200, 1~2, +50, 110M, AAAA, 4 Ammo, +50%, Supreme "Trump Card", S/H, I M - 5200, 1, +40, 130M, BSBS, 1 Ammo, +45%, Supreme Alteisen Reise Theme ? HP 6269 (6) EN 130 (8) Mobility 110 (8) Armor 1911 (7) Move 7 Ground/Underwater ASAS Size M Cost 4400 W Space 100 Part Slots 2 FUB All Weapon Terrains S Beam Coating

5-Barrel Machine Cannon, M/VL, I R, P - 2700, 2~4, +50, AAAA, 15 Ammo, +10%, Bullet Plasma Horn, M/VL, I M, P - 2800, 1, +60, BABA, +40%, Physical Revolving Bunker, M/M, I M, P - 4000, 1~3, +30, AABA, 6 Ammo, +35%, Physical Avalanche Claymore, M/M, I M - 4800, 1~4, +70, 110M, AAAA, 8 Ammo, +50%, Supreme Aerial Claymore, S/H, I M - 5800, 1, +60, 130M, ASAS, 2 Ammo, +45%, Supreme Weissritter Theme ? HP 4100 (8) EN 120 (8) Mobility 115 (5) Armor 900 (10) Move 7 Air/Ground AACS Size M Cost 4600 W Space 90 Part Slots 2 FUB Weapon Ammo +2 Beam Coat Split Missile, VF/VL, I R - 2200, 1~5, +45, BAAA, 12 Ammo, +30%, Missile Beam Cannon, F/VL, I R, P - 2400, 1~3, +40, ABDS, 10 Ammo, +20%, Energy Beam Plasma Slicer, W 25 Oxtongue Rifle E, F/M, I R - 3500, 4~8, +35, 15 EN, ABDS, +0%, Energy Beam Oxtongue Rifle B, M/M, I R - 3800, 2~6, +30, AAAS, 7 Ammo, +20%, Beam Oxtongue Rifle W, S/H, I R - 4500, 3~7, +40, 130M, SBBS, 3 Ammo, +30%, Supreme Rein Weissritter Theme ? HP 5100 (8) EN 140 (8) Mobility 125 (5) Armor 1100 (10)

Move 8 Air/Ground SACS Size M Cost 5800 W Space 100 Part Slots 2 FUB Weapon Ammo +2 Beam Coating HP Recovery (Small) Split Missile, VF/VL, I R - 2800, 1~5, +45, BAAA, 12 Ammo, +30%, Missile 3-Barrel Beam Cannon, F/VL, I R, P - 3300, 1~4, +40, ABDS, 10 Ammo, +20%, Energy Beam Howling Launcher-E, F/M, I R - 4100, 3~8, +35, 20 EN, ABDS, +0%, Energy Beam Howling Launcher-B, M/M, I R - 4300, 2~7, +30, AAAS, 8 Ammo, +20%, Bullet Howling Launcher-X, S/H, I R - 5700, 1~8, +40, 130M, 50 EN, ABDS, +30%, Energy Beam Note: After Stage 37. Shultzwald Theme Rail to the Dangerzone HP 4400 (10) EN 150 (10) Mobility 85 (10) Armor 1600 (10) Move 5 Ground/Underwater AABA Size M Cost 4000 W Space 170 Part Slots 4 FUB AB Field Gatling Gun, VF/VL, I R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet Plasma Slicer, W 25 Autocannon, VF/VL, I R, P - 2700, 1~4, +35, AAAA, 12 Ammo, +20%, Bullet G-Railgun, W 30 Twin Beam Cannon, M/L, I

R - 3600, 2~7, +30, 25 EN, AADA, +10%, Energy Beam Note: Comes with 3 upgrades in all categories, once you get it for keeps. Arblade (R-Blade) HP 3500 (7) EN 120 (8) Mobility 115 (6) Armor 1200 (9) Move 6 Ground AABA Size M Cost 3900 W Space 170 Part Slots 4 FUB W Space +30 Gatling Gun, VF/VL, I R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet G-Revolver, W 15 G-Railgun, W 30 Blade Tonfa, M/L, I M, C, P - 3600, 1~4, +40, 105M, AAAA +35%, Supreme Wildwuerger Theme Ace Attacker Ver. W HP 4200 (7) EN 150 (7) Mobility 120 (5) Armor 1600 (9) Move 6 Air/Ground AABA Size M Cost 4400 W Space 110 Part Slots 2 FUB Mobility and Armor +15% 3-Barrel Gatling Cannon, VF/VL, I R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet M90 Assault Machine Gun, W 35 Cold Metal Sword, M/L, I M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade Stag Beetle Crusher, M/L, I M, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme

Victim Beak, S/H, I M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme Wildwuerger-L Theme Ace Attacker Ver. W HP 4200 (10) EN 150 (10) Mobility 120 (10) Armor 1600 (10) Move 6 Air/Ground AABA Size M Cost 7700 W Space 140 Part Slots 3 FUB Mobility and Armor +15% Stun Shock N/A - 1800, 1~6, +70, AAAA, 1 Ammo, +0%, ? 3-Barrel Gatling Cannon, VF/VL, I R - 2900, 1~4, +35, AABA, 20 Ammo, +10%, Bullet M90 Assault Machine Gun, M/M, I R, P - 3900, 1~4, +35, AABA, 15 Ammo, +35%, Bullet Cold Metal Sword, M/L, I M, P - 3500, 1~2, +40, AABA, +40%, Physical Blade Stag Beetle Crusher, M/L, I M, P - 4000, 1, +30, 5 EN, AABA, +45%, Supreme Victim Beak, S/H, I M, P - 4700, 1~3, +25, 120M, 35 EN, AABA, +55%, Supreme Wildfalken Theme Ace Attacker Ver. W HP 4000 (7) EN 140 (7) Mobility 130 (5) Armor 1100 (9) Move 7 Air/Ground AABA Size M Cost 4400 W Space 100 Part Slots 2 FUB Weapon Ammo +2 Gatling Gun, VF/VL, I

R, P - 1200, 1, +30, AAAA, 20 Ammo, +30%, Bullet Split Missile-H, VS/VH, I R, MAP - 2000, 2~6, +20, BAAA, 2 Ammo, +0%, Map Roche Saber, W 30 Oxton Rifle-E, M/M, I R - 3800, 3~7, +35, 10 EN, ABDS, +45%, Energy Beam Oxton Rifle-B, M/M, I R - 4000, 1~6, +30, AAAS, 6 Ammo, +20%, Bullet Oxton Rifle-W, S/H, I R - 4700, 2~8, +40, 120M, SBBS, 4 Ammo, +30%, Supreme ---------|U3 - RTX| ---------Huckebein MkII Theme Rail to the Dangerzone HP 4000 (8) EN 130 (9) Mobility 115 (6) Armor 1200 (9) Move 6 Ground AABA Size M Cost 4000 W Space 130 Part Slots 3 FUB W Space +50 G Wall Gatling Gun, VF/VL, I R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet Beam Sword, W 20 Photon Rifle, W 30 Chakram Caster, W 30 G-Impact Cannon, M/M, I R - 4700, 1~7, +25, 120M, 40 EN, AAAA, +10%, Supreme Huckebein MkII-M Theme ??? HP 4000 (8) EN 130 (9) Mobility 115 (6) Armor 1200 (9)

Move 6 Air/Ground AABA Size M Cost 3500 W Space 130 Part Slots 3 FUB W Space +30 Gatling Gun, VF/VL, I R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet Beam Sword, W 20 Photon Rifle, W 30 Rectangle Launcher, W 40 Note - This is the unit Rai pilots in Scenario 4 and you keep throughout the game. Huckebein Theme Time to Come HP 3900 (8) EN 150 (10) Mobility 120 (6) Armor 1200 (9) Move 6 Ground AABA Size M Cost 5000 W Space 120 Part Slots 2 FUB W Space +40 and EN +20% AB Field Double Image Gatling Gun, VF/VL, I R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet Roche Saber, W 30 Magna Beam Rifle, W 35 Remote Slasher, W 40 Black Hole Cannon, S/H, I R - 5200, 1~8, +35, 130M, 50 EN, AAAA, +10%, Supreme Huckebein MIII-L Theme Ace Attacker

HP 4100 (7) EN 160 (7) Mobility 120 (5) Armor 1300 (9) Move 6 Ground AABA Size M Cost 6 W Space 130 Part Slots 2 FUB Armor and EN +10% G Territory Double Image Gatling Gun, VF/VL, I R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet Multi-Trace Missiles, VS/VH, I R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP Roche Saber, W 30 Fang Slasher, M/L, I M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote Graviton Rifle, M/M, I R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme Huckebein MIII-T Theme Ace Attacker HP 4100 (7) EN 160 (7) Mobility 120 (5) Armor 1300 (9) Move 6 Air/Ground AAAA Size M Cost 7 W Space 130 Part Slots 2 FUB Armor and EN +10% G Territory Double Image Gatling Gun, VF/VL, I R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet Roche Saber, W 30 Fang Slasher, M/L, I

M, P - 3500, 1~3, +35, 10 EN, AABA, +30%, Remote Remote Slasher, W 40 Graviton Rifle, M/M, I R - 3800, 2~7, +10, AABA, 10 Ammo, +20%, Supreme Boosted Rifle, W 35 Huckebein MIII-R Theme Ace Attacker HP 4100 (7) EN 160 (7) Mobility 120 (5) Armor 1300 (9) Move 6 Air/Ground AAAA Size M Cost 7 W Space 130 Part Slots 2 FUB Armor and EN +10% G Territory Double Image Gatling Gun, VF/VL, I R, P - 1200, 1, +40, AAAA, 20 Ammo, +35%, Bullet Multi-Trace Missile, VS/VH, I R, MAP - 2800, 1~5, +25, 110M, AABA, 2 Ammo, +0%, MAP Photon Rifle, W 30 Roche Saber, W 30 Fang Slasher, M/L, I M, P - 3500, 1~3, +35, 10 EN, AAAA, +30%, Remote Remote Slasher, W 40 Graviton Rifle, M/M, I R - 3800, 2~7, +10, SSAS, 10 Ammo, +20%, Supreme Boosted Rifle, W 35 Huckebein Gunner-L Theme Ace Attacker HP 4800 (7) EN 180 (7) Mobility 130 (5) Armor 1300 (9) Move 9

Air SABS Size M Cost 6000 W Space 0 Part Slots 2 FUB Armor and En +10% G Territory Gatling Gun, VF/VL, I R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet Multi-Trace Missile, VS/VH, I R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP Rip Missile, VS/VH, I R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP Graviton Rifle, M/M, I R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme Full Impact Cannon, S/H, I R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and G-Impact Cannon on the AM Gunner. Gatling Gun, Multi-Trace Missile, and Graviton Rifle are linked to the same weapons on Huckebein MkIII-L. Huckebein Gunner-R Theme Ace Attacker HP 4800 (7) EN 180 (7) Mobility 130 (5) Armor 1300 (9) Move 9 Air SABS Size M Cost 6000 W Space 0 Part Slots 2 FUB Mobility and EN +10% G Territory Gatling Gun, VF/VL, I R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet Multi-Trace Missile, VS/VH, I R, MAP - 2800, 1~7, +25, 110M, AABA, 2 Ammo, +0%, MAP Rip Missile, VS/VH, I R, MAP - 3500, 1~4, +35, 120M, AABA, 1 Ammo, +0%, MAP Graviton Rifle, M/M, I

R - 4000, 1~8, +20, SABS, 10 Ammo, +30%, Supreme Full Impact Cannon, S/H, I R - 5500, 3~9, +30, 130M, 50 EN, Telekinesis Lv3, SABS, +20%, Supreme Note: Rip Missile and Full Impact Cannon are linked to the Rip Missile and G-Impact Cannon on the AM Gunner. Gatling Gun, Multi-Trace Missile, and Graviton Rifle are linked to the same weapons on Huckebein MkIII-R. Huckebein Boxer-L Theme Ace Attacker HP 5700 (7) EN 249(?) (7) Mobility 125 (5) Armor 1955 (9) Move 7 Ground/Underwater ASBS Size M Cost 6000 W Space 130 Part Slots 2 FUB Armor and EN +10% G Territory Double Image Gatling Gun, VF/VL, I R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet Graviton Rifle, M/M, I R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme Fang Slasher, M/L, I M, P - 3900, 1~3, +35, AABA, +25%, Remote Geist Knuckle, M/M, I M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme G-Sword Diver, M/M, I M, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme Huckebein Boxer-R Theme Ace Attacker HP 5700 (7) EN 249(?) (7) Mobility 125 (5) Armor 1900 (9) Move 7 Ground/Underwater ASBS Size M Cost 6000

W Space 130 Part Slots 2 FUB Mobility and EN +10% G Territory Double Image Gatling Gun, VF/VL, I R, P - 1200, 1, +40, AAAA, 20 Ammo, +20%, Bullet Graviton Rifle, M/M, I R - 3800, 2~4, +10, AABA, 10 Ammo, +20%, Supreme Fang Slasher, M/L, I M, P - 3900, 1~3, +35, AABA, +25%, Remote Geist Knuckle, M/M, I M, P - 4400, 1, +35, 105M, 10 EN, ASBS, +30%, Supreme G-Sword Diver, M/M, I M, P - 5900, 1~4, +40, 120M, 35 EN, Telekinesis Lv3, ASBS, +45%, Supreme AM Gunner Theme Ace Attacker HP 4400 (8) EN 200 (8) Mobility 130 (5) Armor 1100 (9) Move 9 Air SABS Size M Cost 5600 W Space 10 Part Slots 3 FUB EN +15% G Territory Homing Missile, F/VL, I R - 2800, 1~7, +40, SABS, 30 Ammo, +20%, Missile Rip Missile, VS/VH, I R, MAP - 3300, 1~4, +35, 110M, AABA, 1 Ammo, +0%, MAP G-Impact Cannon, S/H, I R - 4200, 2~8, +25, 110M, 30 EN, AABA, +10%, Supreme -----------------|U4 - SRG and DGG| -----------------Grungust Theme Time to Come HP 7500 (5)

EN 180 (5) Mobility 75 (10) Armor 1800 (5) Move 5 Ground AAAA Size L Cost 7500 W Space 0 Part Slots 2 FUB All Weapons +200 Change (Wing Gust or Gust Lander) Boost Knuckle, M/M, I M, P - 3700, 1~3, +40, AABA, +20%, Physical Final Beam, M/M, I M, P - 4000, 1, +5, 25 EN, AADA, +10%, Supreme Calamity Sword S/H, I M, P - 4700, 1~3, +45, 120M, 30 EN, AABA, +30%, Supreme Darkness Slash, S/H, I M, P - 5600, 1, +20, 130M, 50 EN, AAAA, +35%, Supreme Wing Gust Theme Time to Come HP 7500 (5) EN 180 (5) Mobility 85 (10) Armor 1700 (5) Move 7 Air SBCS Size L Cost 7500 W Space 0 Part Slots 2 FUB All Weapons +200 Change (Grungust or Gust Lander) Double Omega Laser, M/VL, I R, P - 2500, 1~4, +45, 5 EN, SBCS, +0%, Supreme Missile, M/M, I R - 3000, 1~6, +30, SBCS, 10 Ammo, +10%, Missile Spiral Attack, M/M, I M, P - 4200, 1, +40, 110M, 20 EN, SBBS, +35%, Physical Note: The Missile is linked to the same on the Gust Lander.

Gust Lander Theme Time to Come HP 7500 (5) EN 180 (5) Mobility 70 (10) Armor 1900 (5) Move 6 Ground/Underwater ASAC Size L Cost 7500 W Space 0 Part Slots 2 FUB All Weapons +200 Change (Grungust or Wing Gust) Missile, M/M, I R - 3000, 1~6, +40, BSAC, 10 Ammo, +10%, Missile Omega Cannon, M/M, I R - 3800, 3~8, +25, BSAC, 6 Ammo, +0%, Bullet Drill Attack, M/M, I M, P - 4500, 1~3, +45, 110M, 30 EN, DSSC, +45%, Physical Note: The Big Missile is linked to the same on the Gustwing. Grungust Type 2 Theme Rail to the Dangerzone HP 7000 (6) EN 190 (6) Mobility 85 (10) Armor 1700 (6) Move 6 Ground AABA Size L Cost 6900 W Space 0 Part Slots 2 FUB TK Field absorb +300 damage TK Field Change (G-Wing) Eye Laser, M/VL, I R, P - 2600, 1~3, +40, 5 EN, AACA, +0%, Supreme Boost Knuckle, M/M, I M, P - 3600, 2~4, +45, AABA, +15%, Physical Maxiblaser, M/M, I M - 3900, 1~6, +40, 20 EN, AACA, +5%, Supreme

Doom Blade, S/H, I M, P - 5400, 1~3, +30, 120M, 40 EN, AABA, +50%, Supreme Note: Eye Laser linked to same on G-Wing. G-Hawk Theme Rail to the Dangerzone HP 7000 (6) EN 190 (6) Mobility 95 (10) Armor 1600 (6) Move 8 Air SBCS Size L Cost 6900 W Space 0 Part Slots 2 FUB TK Field absorb +300 damage TK Field Change (Grungust Type 2) Eye Laser, M/VL, I R, P - 2600, 1~4, +40, 5 EN, SACS, +0%, Supreme Split Missile, VF/VL, I R - 2800, 1~7, +35, SBCS, 10 Ammo, +20%, Missile Spiral Attack, S/H, I M, C, P - 4100, 1~3, +40, 105M, 20 EN, SBCS, +35%, Physical Note: Isolid Laser linked to same on Grungust Type 2. Grungust Type 3 (Sanger) Theme ??? HP 8300 (5) EN 210 (5) Mobility 90 (10) Armor 1800 (5) Move 6 Ground ASBA Size L Cost 8000 W Space 0 Part Slots 2 FUB All Weapons +200 Armor Breaker, N/A, I ? - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker

Eye Laser, M/VL, I R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme Drill Boost Knuckle, M/M, I M, P - 3900, 2~4, +35, AABA, +45%, Physical Omega Blaster, S/H, I M, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme Sanshiki Zankantou: Ichimonjigiri, S/H, I M, P - 5700, 1, +25, 120M, 70 EN, SSAS, +55%, Supreme Ryukooh Theme ? HP 8300 (5) EN 210 (5) Mobility 95 (10) Armor 1500 (5) Move 6 Air/Ground/Underwater SBAA Size L Cost 9000 W Space 0 Part Slots 1 FUB EN Regen (S) TK Field HP Regen (S) Change (Koryuoh) Baraifuu, VS/VH, I R, MAP - 2900, 1~4, +10, 105M, AAAA, 1 Ammo, +0%, Map Magma Vasari, S/H, I R - 3900, 1~8, +30, 20 EN, AAAA, +10%, Supreme Mountain Pressure, M/M, I M - 4500, 2~7, +15, 105M, AAAA, 6 Ammo, +0%, Supreme Ryuoh Hanzanken, S/H, I M, P - 5200, 1~3, +20, 120M, 35 EN, AAAA, +25%, Supreme Ryuoh Hanzanken: Gekirindan, VS/VH, I M, P - 6300, 1, +30, 130M, 65 EN, SASA, +40%, Supreme Koryuoh Theme ? HP 8300 (5) EN 210 (5) Mobility 115 (10) Armor 1300 (5) Move 8 Ground

ASBA Size L Cost 9000 W Space 0 Part Slots 1 FUB EN Regen (S) TK Field HP Regen (S) Double Image Change (Ryukooh) Tiger Knuckle, M/M, I M, P - 3500, 2~4, +45, AABA, +40%, Physical Random Spike, M/M, I M, C, P - 3900, 1~3, +40, AABA, +30%, Physical Sonic Javelin, S/H, I M, P - 4300, 1, +30, 105M, AABA, +35%, Physical Tyrant Over Break, S/H, I M, P - 5900, 1~3, +45, 125M, 45 EN, ASBA, +45%, Supreme Daisanger Theme ? HP 7800 (5) EN 190 (5) Mobility 100 (10) Armor 1900 (5) Move 6 Air/Ground ASBA Size L Cost 9000 W Space 0 Part Slots FUB All Melee Weapons +200 Zankantou - Denkousekka, M/M, I M - 3900, 1~4, +15, 5 EN, AABA, +10%, Physical Zankantou - Daisharin, M/M, I M, P - 4200, 2~3, +10, 15 EN, AABA, +30%, Physical Zankantou - Raikougiri, VS/VH, I M, P - 5500, 1~3, +15, 120M, 40 EN, AABA, +45%, Supreme Zankantou - Unyou no Tachi, VS/VH, I M, P - 6100, 1, +20, 130M, 60 EN, SSBS, +50%, Supreme Notes: Upgrades carry over from Sanger's Grungust Type 3. Aussenseiter Theme Trombe!

HP 7700 (5) EN 190 (5) Mobility 110 (10) Armor 1400 (5) Move 8 Air/Ground ASAA Size L Cost 9000 W Space 0 Part Slots FUB All Shooting Weapons +200 Schuter Platte, M/M, I R, P - 3600, 1~4, +30, 10 EN, AAAA, +35%, Remote Lanze Kanone, M/M, I R - 4000, 1~7, +40, AABA, 10 Ammo, +15%, Energy Beam Lanze Kanone W, S/H, I R - 4800, 3~8, +25, 120M, AABA, 5 Ammo, +20%, Energy Beam Sturm Angrif, VS/VH, I R, P - 5500, 1~3, +45, 130M, 50 EN, ASSA, +40%, Supreme --------------|U5 - R-Series| --------------R-1 Theme Everywhere You Go HP 3800 (7) EN 120 (7) Mobility 115 (5) Armor 1200 (9) Move 6 Ground ASBA Size M Cost 4200 W Space 130 Part Slots 2 FUB Telekinesis Weapons +200 TK Field Change (R-Wing) Gatling Gun, VF/VL, I R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet Steel Knife, W 15 G-Revolver, W 15

Boosted Rifle, W 35 T-Link Knuckle, M/M, I M, C, P - 3700, 1, +35, 110M, 10 EN, Telekinesis Lv2, AABA, +40%, Supreme T-Link Sword, S/H, I M, P - 4200, 2~4, +20, 120M, 25 EN, Telekinesis Lv3, AABA, +10%, Supreme R-Wing Theme Everywhere You Go HP 3800 (7) EN 120 (7) Mobility 125 (5) Armor 1100 (9) Move 8 Air SBBA Size M Cost 4200 W Space 0 Part Slots 2 FUB Telekinesis Weapons +200 TK Field Change (R-1) Homing Missile, F/VL, I R - 2200, 2~7, +50, SABS, 6 Ammo, +0%, Missile Twin G-Cannon, F/L, I R, P - 2800. 1~3, +30, SABA, 12 Ammo, +10%, Bullet R-2 Powered Theme Ice Man HP 4600 (6) EN 170 (7) Mobility 100 (8) Armor 1700 (7) Move 5 Ground/Underwater AAAA Size M Cost 4700 W Space 140 Part Slots 2 FUB Shooting Weapons +200 (includes W Gauge weapons while equipped) AB Field Gatling Gun, VF/VL, I R, P - 1000, 1, +40, AAAA, 20 Ammo, +20%, Bullet Beam Sword, W 20

Beam Chakram, M/M, I R, P - 3200, 2~4, +35, 5 EN, AACA, +40%, Remote Magna Beam Rifle, W 35 Hi-Zol Launcher, S/H, I R - 4500, 2~8, +30, 110M, 35 EN, AACA, +15%, Supreme R-3 Powered Theme Psychic Energy HP 4700 (8) EN 140 (7) Mobility 120 (5) Armor 1300 (9) Move 7 Air SABS Size M Cost 4600 W Space 130 Part Slots 3 FUB TK Field absorb +300 damage TK Field Gatling Gun, VF/VL, I R, P - 1000, 1, +30, SAAA, 20 Ammo, +20%, Bullet Beam Sword, W 20 Telekinesis Missile, VS/VH, I R, P, MAP - 2900, 1~4, +25, 110M, Telekinesis Lv1, SSAS, 2 Ammo, +0%, MAP (Remote Radius 3) TK Laser Cannon, M/L, I R - 3400, 1~6, +45, 10 EN, Telekinesis Lv1, SACA, +5%, Supreme Strike Shield, M/M, I R - 3900, 2~7, +40, 105M, Telekinesis Lv1, SABS, 6 Ammo, +15%, Supreme R-Gun Powered Theme Rail to the Dangerzone HP 3700 (7) EN 180 (7) Mobility 125 (5) Armor 1200 (9) Move 6 Ground ASBS Size M Cost 6200 W Space 130

Part Slots 3 FUB EN +20% TK Field Gatling Gun, VF/VL, I R, P - 1100, 1, +30, AAAA, 20 Ammo, +20%, Bullet Double Magna Rifle, W 35 T-Link Boomerang, M/M, I R, P - 3600, 1~3, +35, 10 EN, Telekinesis Lv1, AABA, +25%, Remote Hi-Twin Launcher, S/H, I R - 4600, 3~8, +40, 120M, 40 EN, AACA, +15%, Supreme SRX Theme ? HP 8200 (5) EN 250 (5) Mobility 85 (8) Armor 1800 (9) Move 5 Air/Ground SSAS Size L Cost 9000 W Space 0 Part Slots 1 FUB Part Slots +1 TK Field Finger Launcher, S/H, I R - 4200, 1~8, +35, AACA, 10 Ammo, +0%, Energy Beam Blade Kick, S/H, I M, C, P - 4500, 1~3, +40, 25 EN, AAAA, +20%, Physical Dominion Ball, S/H, I R - 5200, 3~7 +30, 120M, Telekinesis Lv3, AABA, 5 Ammo, +15%, Bullet TK Burst Slash, VS/VH, I M, P - 6500, 1~3, +10, 130M, 70 EN, Telekinesis Lv4, ASAS, +35%, Supreme Note: Upgraded separately from component units. --------|U6 - AM| --------Guarlion-Custom Theme Rail to the Dangerzone HP 3900 (8) EN 130 (8)

Mobility 115 (5) Armor 1300 (9) Move 7 Air/Ground/Underwater SAAS Size M Cost 4500 W Space 135 Part Slots 3 FUB W Space +30 and EN +10% Autocannon, VF/VL, I R, P - 2500, 1~3, +30, SABS, 20 Ammo, +40%, Bullet Divine Blade, W 30 Burst Rail Gun, W 30 Sonic Breaker, M/M, I M, P - 3700, 1~3, +40, 110M, 30 EN, SABS, +0%, Supreme Note: Comes with 2 upgrades, all stats, once you get it for keeps. Kalion (Ibis) Theme ??? HP 3200 (7) EN 120 (7) Mobility 130 (5) Armor 900 (9) Move 7 Air ABBS Size S Cost 3700 W Space 10 Part Slots 3 FUB Mobility +20% Homing Missile, M/VL, I R - 3000, 1~6, +45, AABA, 15 Ammo, +0%, Missile Sonic Cutter, M/M, I M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme G-Driver, M/M, I R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme Astelion Theme ??? HP 4200 (7) EN 140 (7) Mobility 135 (5) Armor 1100 (9)

Move 8 Air/Ground ABBS Size M Cost 4000 W Space 130 Part Slots 2 FUB Mobility +20% Assault Blade, W 25 Burst Rail Gun, W 30 Machine Cannon, M/VL, I R, P - 2900, 1~3, +20, AABA, 20 Ammo, +0%, Bullet Sonic Breaker, M/M, I M, P - 4000, 1~3, +40, 110M, 25 EN, SACS, +35%, Supreme Maneuver RaMVs (Rapid Acceleration Mobility Bu-Re-I-Ku, M/M, I R, P - 4800, 3~5, +45, 120M, SACS, 6 Ammo, +40%, Supreme Note: All upgrades carry over from the Kalion (black). Faelion-S Theme Fairy Dang-Sing HP 3300 (7) EN 130 (7) Mobility 130 (5) Armor 800 (9) Move 7 Air/Ground SBCA Size S Cost 4200 W Space 100 Part Slots 2 FUB Mobility +20% E Field Double Image Jammer Assault Blade, W 25 Roll Cannon, F/VL, I R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam (Bo-Su-To-~-Ku) Laser, F/L, I R - 3400, 2~6, +40, 10 EN, AADA, +30%, Supreme Sonic Driver, M/M, I M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme

Faelion-G Theme Fairy Dang-Sing HP 3300 (7) EN 130 (7) Mobility 130 (5) Armor 800 (9) Move 7 Air/Ground SBCA Size S Cost 4200 W Space 100 Part Slots 2 FUB Mobility +20% E Field Double Image Jammer Assault Blade, W 25 Roll Cannon, F/VL, I R, P - 2900, 1~3, +35, AABA, 10 Ammo, +40%, Energy Beam Bo-Su-To-~-Ku Laser, F/L, I R - 3400, 2~6, +40, 10 EN, AACA, +30%, Supreme Sonic Driver, M/M, I M, P - 3900, 1, +45, 110M, 25 EN, SABS, +45%, Supreme Valsione Theme Flapper Girl HP 5300 (6) EN 170 (5) Mobility 120 (6) Armor 1300 (9) Move 6 Air/Ground AABA Size M Cost 4900 W Space 110 Part Slots 2 FUB Double Image activation +20% Double Image Divine Blade, W 30 Psy-Blaster, VS/VH, I R, P, MAP - 3200, 1~5, +0, 120M, 80 EN, AABA, +0%, Map (Radius/Friendly) Mega Beam Cannon, W 35

Cross Smasher S/H, I R - 4500, 1~7, +40, SABS, 8 Ammo, +20%, Supreme -------------------|U7 - Shadow Mirror| -------------------Angelg Theme Ash to Ash HP 6200 (6) EN 180 (6) Mobility 90 (10) Armor 1800 (6) Move 7 Air/Ground AABA Size L Cost 8200 W Space 0 Part Slots 2 FUB EN Recover (Small) Beam Coat Double Image Shadow Lancer, VF/VL, I R, P - 2900, 2~4, +30, AABA, 10 Ammo, +35%, Energy Blade Mirage Sword, F/L, I M, P - 3200, 1, +45, AAAA, +45%, Energy Blade Illusion Arrow, M/L, I R - 3600, 2~6, +25, AAAA, 8 Ammo, +10%, Supreme Mirage Sign, M/M, I M, P - 4200, 1, +10, 120M, 30 EN, AAAA, +0%, Supreme Phantom Phoenix, S/H, I R - 5400, 1~8, +30, 130M, 50 EN, AAAA, +20%, Supreme Note: Can only be piloted by Lamia. Angelg (upgraded version) Theme Ash to Ash HP 6200 (6) EN 180 (6) Mobility 90 (10) Armor 1800 (6) Move 7 Air/Ground AABA Size L Cost 8200

W Space 0 Part Slots 2 FUB EN Recover (Small) Beam Coat Double Image Shadow Lancer, VF/VL, I S, P - 2900, 2~4, +30, AABA, 12 Ammo, +35%, Energy Blade Mirage Sword, F/L, I M, P - 3500, 1, +45, AAAA, +45%, Energy Blade Illusion Arrow, M/L, I R - 3900, 1~7, +25, AAAA, 10 Ammo, +10%, Supreme Mirage Sign, M/M, I M, P - 4500, 1~3, +10, 110M, 20 EN, AAAA, +0%, Supreme Phantom Phoenix, S/H, I R - 5700, 1~8, +30, 120M, 40 EN, AAAA, +20%, Supreme Note: Replaces Angelg during Stage ? if the requirements for neither the Ash Savior or the Vysaga are met. If the requirements for one or the other are met, this replaces the Angelg after Stage ?. Retains upgrades from Angelg. Can only be piloted by Lamia. Vysaga Theme ???/Ash to Ash/Dark Knight HP 7000 (6) EN 250 (6) Mobility 120 (10) Armor 1900 (6) Move 7 Air/Ground SSAS Size L Cost 8300 W Space 0 Part Slots 2 FUB Double Image activation +20% AB Field Double Image ??? ??? Rekkajin, M/L, I M, P - 3500, 2~5, +45, SSAS, 8 Ammo, +5%, Bullet Suiryu Souga, M/L, I M, C, P - 3700, 1, +40, SSSS, +25%, Supreme Jizan Shikkuutou, M/M, I M - 3900, 2~7, +15, 10 EN, SSSS, +30%, Supreme

Fuujinsen, S/H, I M, P - 4500, 1~3, +35, 110M, 20 EN, SSSS, +45%, Supreme Ougi: Koujinsen, S/H, I M, P - 6000, 1~4, +20, 130M, 40 EN, SSSS, +50%, Supreme Note: Gained during Stage 28 if ???. Randgriz Theme Rail to the Dangerzone HP 5400 (10) EN 140 (10) Mobility 100 (8) Armor 1800 (8) Move 6 Ground/Underwater ASAA Size M Cost 2800 W Space 170 Part Slots 4 FUB W Space +30 Beam Coating Jammer Spider Net N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net M13 Shotgun, W 25 Scissors Knife, W 20 Phalanx Missile, VS/VH, I R, MAP - 3000, 1~4, +10, AAAA, 3 Ammo, +10%, Map Matrix Missile, M/L, I R - 3800, 2~7, +25, AAAA, 15 Ammo, +5%, Missile Linear Cannon, M/M, I R - 4200, 3~9, +50, 110M, AAAA, 10 Ammo, +20%, Bullet Razangriff Theme Rail to the Dangerzone HP 5600 (7) EN 150 (7) Mobility 105 (8) Armor 1900 (7) Move 6 Ground/Underwater ASAA Size M Can only be piloted by Lamia.

Cost 5200 W Space 180 Part Slots 4 FUB W Space +50 Beam Coating Jammer Scissors Knife, W 20 Phalanx Missile, VS/VH, I R, MAP - 3400, 1~4, +40, 105M, AAAA, 2 Ammo, +10%, ? Linear Missile Launcher, M/M, I R - 3600, 1~6, +50, AABA, 15 Ammo, +20%, Missile Matrix Missile, M/L, I R - 3900, 2~8, +25, AABA, 10 Ammo, +5%, Missile F Solid Cannon, S/M, I R - 4600, 3~10, +60, 120M, ASAA, 8 Ammo, +20%, Supreme Ash Saber Theme Rail to the Dangerzone HP 3800 (7) EN 190 (7) Mobility 125 (6) Armor 1200 (9) Move 8 Ground ASAS Size M Cost 6800 W Space 150 Part Slots 3 FUB All Shooting Weapons +200 damage Beam Coating Jammer Laser Blade, M/M, W 30 Fire Dagger, M/L, I R - 3400, 1~6, +45, SSAS, 10 Ammo, +40%, Missile Gun Rapier, W 40 Halberd Launcher, M/L, I R - 4000, 3~9, +30, 20 EN, SSBS, +25%, Supreme Sword Breaker, S/H, I R - 4900, 2~8, +50, 110M, SSAS, 8 Ammo, +15%, Supreme Note: Gained during Stage ? if ???. --------------------

|U8 - Miscellanious| -------------------Cybuster Theme Reppu! Shippu! Cybuster HP 5800 (5) EN 180 (6) Mobility 125 (5) Armor 1300 (9) Move 7 Air/Ground AABA Size M Cost 5000 W Space 0 Part Slots 2 FUB Mobility +10% and EN +15% Morale Block SP Block Change (Cybird) Caloric Missiles, M/VL, I R - 2200, 1~5, +45, SAAA, 12 Ammo, +30%, Missile Cy-Flash, VS/VH, I R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly) High Familiar, M/L, I R - 3500, 1~7, +35, AABA, 8 Ammo, +20%, Remote Zephyr Sword, M/L, I M, C, P - 3700, 1, +25, AAAA, +10%, Physical Blade Akashic Buster, M/M, I M, P - 4800, 1~3, +30, 120M, 35 EN, SABS, +15%, Supreme Cosmo Nova, S/H, I M - 6400, 1~8, +45, 140M, SSAS, 1 Ammo, +30%, Supreme Cybird Theme Reppu! Shippu! Cybuster HP 5800 (5) EN 180 (6) Mobility 135 (5) Armor 1200 (9) Move 9 Air SBCS Size M Cost 5000 W Space 0 Part Slots 2 FUB Mobility +10% and EN +15%

Morale Block SP Block Change (Cybuster) Caloric Missiles, M/VL, I R - 2200, 1~7, +45, SAAA, 12 Ammo, +30%, Missile Cyflash, VS/VH, I R, P, MAP - 3300, 1~5, +10, 120M, 70 EN, AABA, +0%, Map (Radius/Friendly) Hi-Familiar, M/L, I R, P - 3500, 1~3, +35, SABA, 8 Ammo, +20%, Remote Giganscudo Doro Theme Rail to the Dangerzone HP 9000 (4) EN 200 (6) Mobility 70 (10) Armor 1900 (5) Move 5 Air/Ground AACS Size L Cost 7600 W Space 0 Part Slots 2 FUB Armor +10% and EN +15% G Territory Weapon Breaker, N/A, I N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Giga Burst, VS/VH, I R, P, MAP - 3200, 1~4, +10, 120M, AACA, 2 Ammo, +0%, Map (Radius) Giga Knuckle, F/L, I M, C, P - 3800, 1, +35, AABS, +0%, Physical Giga Blaster, S/H, I R - 4500, 3~9, +20, 30 EN, AACS, +5%, Supreme Gigante Ungia, S/H, I M, P - 5400, 1~3, +15, 125M, 50 EN, AAAS, +45%, Supreme Persoenlichkeit Theme Rail to the Dangerzone HP 7800 (10) EN 280 (10) Mobility 135 (10) Armor 1900 (10) Move 7 Air/Ground

SSAS Size M Cost 2000 W Space 0 Part Slots ??? FUB All Weapon Terrain Ratings S Beam Coat HP Regen (L) EN Regen (L) Double Image Break Block Mabuitachi, F/L, I M, C, P - 3200, 1~6, +45, 5 EN, AAAA, +20%, Supreme Yomiji, F/L, I R, MAP - 3200, 2~8, +30, 120M, AADA, 2 Ammo, +20%, Map Raigoue, F/L, I R - 4200, 3~9, +40, 15 EN, AADA, +0%, Supreme Mabuieguri, F/L, I M, P - 5000, 1~5, +60, 125M, 30 EN, AAAA, +50%, Physical F-32V Schwert X HP 3000 (10) EN 115 (10) Mobility 115 (10) Armor 900 (10) Move 7 Air SBDA Size S Cost 2500 W Space 10 Part Slots 3 FUB Mobility +15% Gatling Gun, VF/VL, I R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet Homing Missile, M/VL, I R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile 9. Enemy Units -----------------|E1 - Battleships| -----------------Tausendfussler HP 8500 (10) EN 150 (10)

Mobility 60 (10) Armor 900 (10) Move 6 Air ABCA Size LL Cost 4000 W Space 0 AA Autocannon R, P - 1300, 1, +20, ABCA, 10 Ammo, +40%, Bullet Homing Missile R - 1500, 1~6, +10, ABBA, 6 Ammo, +0%, Missile Peregrine HP 35000 (10) EN 200 (10) Mobility 50 (10) Armor 1600 (10) Move 5 Air CCCS Size LL Cost 5200 W Space 0 AA Autocannon R, P - 2200, 1~2, +35, ABAS, 20 Ammo, +20%, Bullet Homing Missile R - 2900, 1~6, +40, ABAS, 15 Ammo, +10%, Missile Dual Beam Cannon R - 3500, 1~7, +10, 30 EN, ABAS, +0%, Energy Beam Albatross HP 50000 (10) EN 300 (10) Mobility 55 (10) Armor 1900 (10) Move 6 Air CCCS Size LL Cost 5900 W Space 0 ??? N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ???

??? N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ??? AA Autocannon R, P - 2400, 1~2, +25, SABS, 20 Ammo, +50%, Bullet Homing Missile R - 3000, 1~6, +40, SAAS, 10 Ammo, 25%, Missile Long Range Missile R - 3600, 3~8, +20, SABS, 8 Ammo, +25%, Missile Dual Beam Cannon R - 4000, 2~7, +10, 20 EN, SABS, +0%, Energy Beam Killer Whale HP 32000 EN 190 Mobility 55 Armor 130 Move 5 Underwater BCAD Size LL Cost 5300 W Space 0 AA Missile R - 3000, 3~6, +20, SBBD, 30 Ammo, +0%, Missile Torpedo R, P - 3500, 2~5, +35, DDSD, 12 Ammo, +10%, Bullet Long Range Missile R - 3700, 2~8, +20, AAAD, 6 Ammo, +0%, Bullet Rhinoceros HP 32000 EN 220 Mobility 55 Armor 1400 Move 5 Ground BSAB Size LL Cost 5200 W Space 0 AA Autocannon R, P - 2200, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet AA Missile

R - 2700, 1~7, +45, SABA, 25 Ammo, +10%, Missile Main Gun R - 3400, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet Rhinoceros (friendly) HP 42000 (10) EN 280 (10) Mobility 60 (10) Armor 1900 (10) Move 5 Ground BSAB Size LL Cost 6000 W Space 0 ??? N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ??? ??? N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ??? AA Autocannon R, P - 2400, 1~2, +50, SBCA, 40 Ammo, +20%, Bullet AA Missile R - 2900, 1~7, +45, SABA, 25 Ammo, +10%, Missile Main Gun R - 3600, 3~9, +25, AAAA, 10 Ammo, +0%, Bullet ??? M, P - 4500, 1, +35, 120M, 50 EN, DAAA, +0%, Supreme Shirogane HP 120000 EN 300 Mobility 60 Armor 1800 Move 6 Air/Underwater AAAA Size LL Cost 15000 W Space 10 E Field Spider Net N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net Weaponbreaker

N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Chaff Grenade N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff AA Autocannon R, P - 2100, 1~2, +20, SBCS, 60 Ammo, +20%, Bullet Torpedo R, P - 3000, 2~8, +40, CCSC, 40 Ammo, +50%, Missile Homing Missile R - 3200, 1~5, +50, SABS, 40 Ammo, +0%, Missile Sub Cannon R - 3500, 2~7, +35, AAAA, 20 Ammo, +0%, Bullet Impact Cannon R - 4200, 3~9, +30, 10 EN, AAAA, +0%, Supreme --------------|E2 - Vehicles| --------------Type 71 Waldung HP 2900 EN 100 Mobility 65 Armor 1200 Move 5 Ground CSCD Size S Cost 1000 W Space 0 Autocannon R, P - 1000, 1, +30, ASBD, 30 Ammo, +0%, Bullet Main Gun R - 2800, 2~7, +10, BSBD, 15 Ammo, +20%, Bullet F-32 Schwert HP 3500 EN 80 Mobility 100 Armor 900 Move 6 Air SBDA Size S Cost 1000 W Space 10

Gatling Gun R, P - 1000, 1, +20, AABS, 20 Ammo, +30%, Bullet Homing Missile R - 2500, 1~6, +45, SABD, 15 Ammo, +0%, Missile F-32V Schwert X HP 3600 EN 90 Mobility 110 Armor 900 Move 7 Air SBDA Size S Cost 1100 W Space 10 Gatling Gun R, P - 1200, 1, +20, AABS, 20 Ammo, +30%, Bullet Homing Missile R - 2700, 1~6, +45, SABD, 15 Ammo, +0%, Missile SF-29V Rangzen X HP 3700 EN 100 Mobility 110 Armor 800 Move 6 Air BBDS Size S Cost 1100 W Space 10 Gatling Gun R, P - 1100, 1, +20, AABS, 20 Ammo, +30%, Bullet Beam Cannon R, P - 2000, 1~5, +35, 5 EN, AABS, +30%, Energy Beam Solpressa HP 3700 EN 110 Mobility 115 Armor 800 Move 6 Air

SBDA Size S Cost 1200 W Space 10 Gatling Gun R, P - 1900, 1, +45, SABA, 20 Ammo, +0%, Bullet Rapid Beam Gun R, P - 2600, 2~4, +30, 10 EN, SABA, +10%, Energy Beam Fylgia HP 4200 EN 120 Mobility 70 Armor 1300 Move 5 Ground/Underwater BSAB Size M Cost 1300 W Space 10 Missile Pod R - 2700, 1~5, +40, ASBA, 20 Ammo, +10%, Missile Linear Cannon R - 3000, 3~7, +30, ASBA, 15 Ammo, +10%, Bullet Gunsocket HP 4000 EN 170 Mobility 70 Armor 800 Move 4 Ground AACA Size M Cost 800 W Space 0 Missile Launcher R - 2500, 3~7, +10, SBBD, 40 Ammo, +0%, Missile Sting Gun R - 2600, 1~5, +40, AABA, 35 Ammo, +45%, Bullet --------|E3 - AM| ---------

Lion-F HP 4200 EN 100 Mobility 90 Armor 1000 Move 6 Air/Ground/Underwater AACA Size M Cost 1500 W Space 140 Gatling Gun R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet Homing Missile R - 2200, 3~7, +40, ABCA, 10 Ammo, +0%, Missile Railgun R - 2500, 1~6, +10, AACA, 15 Ammo, +10%, Bullet Lion-F (PC) HP 4800 (10) EN 100 (10) Mobility 95 (10) Armor 1000 (10) Move 6 Air/Ground/Underwater AACA Size M Cost 1600 W Space 140 Gatling Gun R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet Homing Missile R - 2300, 3~7, +40, ABCA, 10 Ammo, +0%, Missile Railgun R - 2600, 2~6, +10, AACA, 15 Ammo, +10%, Bullet Lion-V HP 5400 EN 110 Mobility 100 Armor 1200 Move 7 Air/Ground/Underwater AACA

Size M Cost 1700 W Space 145 Gatling Gun R, P - 1600, 1~2, +30, AACA, 20 Ammo, +40%, Bullet Assault Blade M, P - 2200, 1, +45, ABCA, +30%, Physical Blade Homing Missile M - 2400, 3~7, +40, ABCA, 10 Ammo, +0%, Missile Railgun R - 2700, 2~6, +10, AACA, 15 Ammo, +10%, Bullet Lion V (PC) HP 5400 (10) EN 110 (10) Mobility 100 (10) Armor 1200 (10) Move 7 Air/Ground/Underwater AACA Gatling Gun R, P - 1700, 1~2, +30, AACA, 20 Ammo, +40%, Bullet Assault Blade M, P - 2300, 1, +45, ABCA, +30%, Physical Blade Homing Missile R - 2500, 3~7, +40, ABCA, 10 Ammo, +0%, Missile Railgun R - 2800, 2~6, +10, AACA, 15 Ammo, +10%, Bullet Guarlion HP 6200 EN 130 Mobility 115 Armor 1500 Move 7 Air/Ground/Underwater AABA Size M Cost 2200 W Space 130 Spider Net N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net Chaff Grenade N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff

Autocannon R, P - 2800, 1~2, +30, SABA, 20 Ammo, +40%, Bullet Assault Blade M, P - 3200, 1, +45, ABAA, +30%, Physical Blade Burst Rail Gun R - 3300, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet Sonic Breaker M, P - 3800, 1~3, +40, 130M, 25 EN, SABA, +10%, Supreme Guarlion-C HP 16000 (6) EN 160 (7) Mobility 115 (8) Armor 1700 (9) Move 7 Air/Ground/Underwater SAAS Size M Cost 4300 W Space 135 SP Block ??? Block Autocannon R, P - 2800, 1~3, +45, SABS, 20 Ammo, +40%, Bullet Divine Blade M, P - 3000, 1, +40, AAAA, +45%, Physical Blade Burst Rail Gun R - 3200, 2~6, +35, SBAA, 10 Ammo, +20%, Bullet Sonic Breaker M, P - 3800, 1~4, +50, 130M, 25 EN, SABS, +15%, Supreme Barrelion HP 7800 EN 150 Mobility 60 Armor 1700 Move 4 Air/Ground/Underwater AABA Size M Cost 1900 W Space 0 Beam Cannon

R, P - 2500, 2~4, +35, 10 EN, SADS, +5, Energy Beam Missile R - 2800, 2~6, +40, SABS, 20 Ammo, +20%, Missile Big Head Railgun R - 3300, 2~8, +30, SABS, 9 Ammo, +0, Soild Projectile Barrelion V HP 8600 EN 160 Mobility 70 Armor 1900 Move 6 Air/Ground/Underwater AABA Size M Cost 2200 W Space 0 Spider Net N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Net Beam Cannon R, P - 2700, 1~4, +45, 10 EN, AAAA, +5, Energy Beam Missile R - 3000, 2~6, +50, SABS, 20 Ammo, +20%, Missile Big Head Railgun R - 3500, 1~8, +40, SABS, 9 Ammo, +0, Soild Projectile Kalion (Srey) (PC) HP 3200 (7) EN 120 (7) Mobility 130 (8) Armor 900 (5) Move 7 Air ABBA Size S Cost 3700 W Space 10 Homing Missile, M/VL, I R - 2700, 1~6, +45, AABA, 15 Ammo, +0%, Missile Sonic Cutter, M/M, I M, P - 3500, 1~3, +35, 15 EN, AABA, +40%, Supreme G-Driver, M/M, I R - 4000, 2~7, +10, 110M, AABA, 8 Ammo, +25%, Supreme

Kalion (Srey) HP 20000 (10) EN 180 (10) Mobility 145 (10) Armor 1100 (10) Move 8 Air SBBS Size S Cost 8000 W Space 0 ??? N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ??? ??? N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Homing Missile R - 3000, 1~7, +55, SABA, 15 Ammo, +0%, Missile Sonic Cutter M, P - 3900, 1~3, +45, SAAS, +40%, Supreme G-Driver R - 4600, 2~8, +25, 110M, SAAS, 12 Ammo, +25%, Supreme ??? (not gained until 2nd appearance) R, MAP - 3500, 1~5, +30, AAAA, 2 Ammo, +0%, Map (???) ---------------------|E4 - PTX/RTX/SRG/DGG| ---------------------Gespenst MkII-M (Shadow Mirror version) HP 6900 EN 160 Mobility 105 Armor 1200 Move 6 Air/Ground AABA Size M Cost 2300 W Space 170 Split Missile R - 2300, 1~6, +45, BAAA, 12 Ammo, +20%, Missile Plasma Slicer M, P - 2600, 1, +40, 10 EN, AABA, +10%, Energy Blade Mega Beam Rifle

R - 2700, 1~5, +25, AADA, 10 Ammo, +0%, Energy Beam Slash Ripper R, P - 3000, 2~4, +30, AAAA, 6 Ammo, +55%, Long-Range Remote Wildfalken HP 34000 (6) EN 200 (7) Mobility 135 (8) Armor 1100 (9) Move 8 Air/Ground AABA Size M Cost 4500 W Space 140 Vulcan Cannon R, P - 1000, 1, +35, AAAA, 20 Ammo, +30%, Soild Projectile Split Missile-H R, MAP - 2000, 2~6, +25, 120M, BAAA, 2 Ammo, +0%, Map Roche Saber M, P - 2900, 1~2, +30, 10 EN, AAAA, +0%, Energy Blade Oxton Rifle-E R - 3800, 4~7, +40, 15 EN, ABDS, +45%, Energy Beam Oxton Rifle-B R - 4000, 2~5, +35, AAAS, 10 Ammo, +20%, Bullet Oxton Rifle-W R - 4700, 3~8, +55, 120M, SBBS, 5 Ammo, +30%, Supreme Wildfalken-L (PC) Theme Rail to the Dangerzone HP 4000 (10) EN 140 (10) Mobility 130 (10) Armor 1100 (10) Move 7 Air/Ground AABA Size M Cost 7700 W Space 100 Gatling Gun R, P - 1200, 1, +30, AAAA, 20 Ammo, +20%, Bullet Split Missile-H R, MAP - 2700, 2~3, +20, 110M, BAAA, 2 Ammo, +0%, MAP (Remote Radius 3)

Roche Saber M, P - 2900, 1, +30, 10 EN, AAAA, +0%, Energy Blade Oxton Rifle-E R - 3600, 2~4, +35, 10 EN, ABDS, +45%, Energy Beam Oxton Rifle-B R, P - 3800, 1~3, +30, AAAS, 6 Ammo, +20%, Bullet Oxton Rifle-W R, P - 4500, 1, +40, 120M, SBBS, 2 Ammo, +30%, Supreme Huckebein MkII-M HP 5800 EN 130 Mobility 110 Armor 1200 Move 6 Air/Ground AABA Size M Cost 2400 W Space 140 Vulcan Cannon R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet Beam Sword M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade Photon Rifle R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam Rectangle Launcher R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet Huckebein MkII-M (gray) HP 6800 EN 130 Mobility 120 Armor 1300 Move 6 Air/Ground AABA Size M Cost 2600 W Space 140 Gatling Gun R, P - 1100, 1, +40, AAAA, 20 Ammo, +20%, Bullet ???

N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ??? ??? N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Beam Sword M, P - 2500, 1, +45, 5 EN, AABA, +5%, Energy Blade Photon Rifle R - 2800, 1~6, +35, AABA, 8 Ammo, +20%, Energy Beam Rectangle Launcher R - 3200, 2~7, +20, AABA, 5 Ammo, +10%, Bullet Huckebein MkII-M (PC)(Viletta/Mai) HP 3900 (8) EN 160 (8) Mobility 115 (6) Armor 1200 (9) Move 6 Air/Ground AAAA Size M Cost 3500 W Space 170 Gatling Gun, VF/VL, I R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet Beam Sword, W 20 Photon Rifle, W 30 Rectangle Launcher, W 40 Huckebein MkII-M (PC)(Rin) Theme Rail to the Dangerzone HP 3900 (8) EN 160 (8) Mobility 115 (6) Armor 1200 (9) Move 6 Air/Ground AAAA Size M Cost 3500 W Space 170 Gatling Gun, VF/VL, I R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet Beam Sword, W 20

G-Revolver, W 15 G-Railgun, W 30 Rectangle Launcher, W 40 Remote Slasher, W 40 Huckebein MkII-M (PC)(Arad) Theme Rail to the Dangerzone HP 3900 (8) EN 160 (8) Mobility 115 (6) Armor 1200 (9) Move 6 Air/Ground AAAA Size M Cost 3500 W Space 170 Gatling Gun, VF/VL, I R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet Steel Knife, W 15 Chakram Caster, W 30 M90 Assault Machine Gun, W 35 Boosted Hammer, W 50 Bergelmir (Thurizas) HP 99999 (10) EN 300 (10) Mobility 135 (10) Armor 1700 (10) Move 7 Air/Ground SSAS Size M Cost 10000 W Space 0 HP Regen (L) EN Regen (L) Double Image ??? ??? ??? N/A - 1900, 1~6, +70, AAAA, 2 Ammo, +0%, ???

??? N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Machinery Rifle R - 4500, 1~8, +45, SSSS, 20 Ammo, +25%, Energy Beam Six Slave R, P - 5800, 1~4, +40, 110M, 15EN, SSSS, +10%, Supreme Bergelmir (Uruz) HP 99999 (10) EN 300 (10) Mobility 140 (10) Armor 1400 (10) Move 7 Air/Ground SSAS Size M Cost 10000 W Space 0 HP Regen (L) EN Regen (L) Double Image ??? ??? ??? N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +0%, ??? ??? N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ??? Machinery Rifle R, P - 4550, 1~7, +60, SSSS, 20 Ammo, +25%, Energy Beam Six Slave R - 5850, 2~9, +40, 110M, 15EN, SSSS, +5%, Supreme Grungust Type 3 (PC)(Bullet/Kusuha) Theme Rail to the Dangerzone HP 8300 (5) EN 210 (5) Mobility 90 (10) Armor 1800 (5) Move 7 Ground ASBA Size L Cost 8000 W Space 0 TK Field

???, N/A, I N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ??? ???, N/A, I N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Eye Laser, M/VL, I R, P - 2900, 1~3, +40, 5 EN, AACA, +0%, Supreme Drill Boost Knuckle, M/M, I M, P - 3900, 2~4, +35, AABA, +45%, Physical Omega Blaster, S/H, I M, P - 4600, 1~3, +30, 30 EN, AACA, +35%, Supreme Thrudgelmir HP 200000 EN 350 Mobility 95 Armor 1800 Move 7 Air/Ground ASAS Size M Cost 12000 W Space 0 HP Regen (L) EN Regen (L) Morale Block Break Block Armor Breaker N/A - 2900, 1~5, +70, AAAA, 2 Ammo, +0%, Breaker Weapon Breaker N/A - 4500, 1~7, +70, AAAA, 2 Ammo, +0%, Breaker Drill Boost Knuckle M, C, P - 4500, 1~7, +40, 10 EN, SSSS, +25%, Supreme Zankantou Inazuma Juuryoku Otoshi M P - 5700, 1~5, +50, 120M, 40 EN, SSSS, +15%, Supreme DyGenGar (Dynamic General Guardian)(PC) Theme ??? HP 7200 (5) EN 260 (6) Mobility 100 (10) Armor 1900 (5) Move 6 Air/Ground AAAA

Size L Cost 9000 W Space 0 ??? M, P - 4200, 1~4, +45, AABA, +35%, Physical ??? M - 4800, 3~6, +20, 110M, 40 EN, AABA, +10%, Supreme ??? M, P - 5600, 1, +50, 130M, 50 EN, AAAA, +45%, Supreme -------------------|E5 - Shadow Mirror| -------------------Randgriz HP 8500 EN 160 Mobility 95 Armor 1600 Move 6 Ground BAAA Size M Cost 2300 W Space 0 Beam Coat Jammer Spider Net * N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net Phalanx Missile R, MAP - 2500, 1~4, +10, 120M, AAAA, 1 Ammo, +10%, Map M13 Shotgun R, P - 2800, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet Matrix Missile R - 3500, 2~7, +25, AAAA, 20 Ammo, +5%, Missile Linear Cannon R - 3900, 3~8, +50, 110M, AAAA, 8 Ammo, +20%, Bullet Note - Is not equipped with Spider Net in Stage 6. Randgriz (boss grade) HP 18000 EN 180 Mobility 105 Armor 1900

Move 6 Ground BAAA Size M Cost 4000 W Space 0 Beam Coat Jammer Phalanx Missile R, MAP - 3200, 1~4, +15, 120M, AAAA, 2 Ammo, +0%, MAP M13 Shotgun R, P - 3500, 2~3, +50, AAAA, 7 Ammo, +50%, Bullet Matrix Missile R - 4100, 2~7, +25, AAAA, 20 Ammo, +5%, Missile Linear Cannon R - 4500, 3~9, +50, AAAA, 10 Ammo, +20%, Bullet Razangriff HP 44000 EN 200 Mobility 105 Armor 2000 Move 6 Ground/Underwater ASAA Size M Cost 7000 W Space 180 Beam Coat Jammer Spider Net N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net Weapon Breaker N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Chaff Grenade N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff Phalanx Missile R, MAP - 2500, 1~4, +45, 110M, AABA, 2 Ammo, +10%, Map Scissors Knife M, P - 2800, 1, +20, ASAA, +20%, Physical Linear Missile Launcher R - 3600, 1~7, +50, AAAA, 10 Ammo, +20%, Missile

Matrix Missile R - 3900, 2~8, +25, AABA, 20 Ammo, +5%, Missile F-Solid Cannon R - 4600, 3~10, +60, 120M, AABA, 15 Ammo, +20%, Supreme Ash Savior-M HP 8800 EN 200 Mobility 130 Armor 1200 Move 8 Ground/Underwater ASAS Size M Cost 6800 W Space 160 Beam Coating Jammer ? ??? N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ??? ??? N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ??? Laser Blade M, P - 2800, 1, +55, AAAA, +45%, Energy Blade Fire Dagger R - 3000, 1~6, +45, AAAA, 10 Ammo, +40%, Missile Gun Rapier R, P - 3400, 1~3, +40, AABA, 15 Ammo, +35%, Energy Beam Halberd Launcher R - 3800, 2~7, +30, 30 EN, AABA, +25%, Supreme Ash Savior HP 99999 EN 280 Mobility 135 Armor 1500 Move 8 Ground ASAS Size M Cost 8000 W Space 150 Beam Coating

Jammer ??? ??? N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ??? ??? N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ??? Laser Blade M, P - 3000, 1, +55, SSSS, +45%, Energy Blade Fire Dagger R - 3200, 1~6, +45, SSSS, 10 Ammo, +40%, Missile Gun Rapier R, P - 3600, 1~4, +40, SSCS, 15 Ammo, +35%, Energy Beam Halberd Launcher R - 4000, 2~9, +30, 30 EN, SSBS, +25%, Supreme Sword Breaker R - 4900, 2~8, +50, 110, SSSS, 8 Ammo, +15%, Supreme Areins-M (boss version) HP 32000 EN 230 Mobility 135 Armor 1500 Move 6 Air/Ground AABA Size M Cost 4600 W Space 170 Vulcan Cannon R, P - 1200, 1, +35, AAAA, 20 Ammo, +20%, Bullet Spider Net N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, Net Chaff Grenade N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff G-Revolver R, P - 3100, 2~4, +55, AAAA, 6 Ammo, +45%, Bullet G-Railgun R - 3500, 1~6, +40, SAAA, 6 Ammo, +20%, Bullet Twin Beam Cannon R - 4200, 2~8, +50, 15 EN, AAAA +40%, Supreme Graviton Cannon * R - 5000, 2~8, +20, 120M, 40 EN, SSSS, +10%, Supreme

Note - Graviton Cannon only appears on this unit during S14. Areins-M HP 7600 EN 230 Mobility 120 Armor 1200 Move 6 Air/Ground AABA Size M Cost 2900 W Space 170 Gatling Gun R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet G-Revolver R, P - 2700, 1~3, +50, AAAA, 6 Ammo, +45%, Bullet G-Railgun R - 3200, 1~6, +35, SAAA, 8 Ammo, +20%, Bullet Twin Beam Cannon R - 3800, 2~7, +45, 15 EN, AAAA +40%, Supreme Areins-M (friendly version) HP 4200 (10) EN 100 (10) Mobility 115 (10) Armor 1200 (10) Move 6 Ground AABA Size M Cost 3500 W Space 170 Gatling Gun R, P - 1000, 1, +30, AAAA, 20 Ammo, +20%, Bullet G-Revolver R, P - 2500, 1~3, +50, ASAA, 6 Ammo, +45%, Bullet G-Railgun R - 3000, 1~7, +30, AABA, 10 Ammo, +20%, Bullet Twin Beam Cannon R - 3600, 2~7, +30, 15 EN, AAAA, +40%, Supreme Soul Gain

HP 150000 EN 290 Mobility 120 Armor 1800 Move 7 Air/Ground SSBS Size L Cost 7000 W Space 0 HP Regen (L) EN Regen (L) Chaff Block Break Block Armor Breaker N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Weapon Breaker N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Seiryuurin M - 3200, 2~5, +35, 5 EN, SSAS, +20%, Physical Byakko Kou M, P - 3600, 2~4, +50, SSAS, +55%, Supreme Genbu Goudan M - 3900, 1, +45, SSSS, +40%, Supreme Mai Suzaku M, P - 4900, 1~4, +60, 110M, 20 EN, SSAS, +60%, Supreme Kirin M, P - 5800, 1~3, +55, 120M, 40 EN, SSAS, +10%, Supreme Zweizer Gain HP 99999 EN 400 Mobility 120 Armor 2000 Move 8 Air/Ground SSSS Size L Cost 40000 W Space 0 AB Field HP Regen (S) EN Regen (L) Double Image ???

Sudden Shock N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Armor Breaker N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Weapon Breaker N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Jaryurin R, MAP - 3000, 2~6, +40, 120, SSAS, 3 Ammo, +0%, MAP Choukiou M, P - 3800, 1, +60, SSSS, +55%, Physical Zannei Isamu Dan M, P - 4500, 1~3, +55, SSAS, +50%, Supreme Anjinsen M, C - 5000, 1~9, +65, 120M, 20 EN, SSSA, +40%, Supreme Kirin Geki M, P - 6000, 1~4, +70, 130M, 40 EN, SSSS, +45%, Supreme Rapiage HP 130000 EN 240 Mobility 140 Armor 1700 Move 7 Air/Ground SSAS Size M Cost 9200 W Space 0 AB Field Jammer Chaff Block Sudden Shock N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Weapon Breaker N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Split Missile H R, MAP - 2700, 2~7, +35, 120M, AABA, 2 Ammo, +0%, Map Plasma Slicer M, P - 2900, 1, +45, 10 EN, SSAS, +25%, Energy Blade Magnum Beak M, P - 4500, 1~2, +65, SSAS, 12 Ammo, +45%, Supreme O.O. Launcher R - 4800, 4~10, +45, SSBS, 10 Ammo, +35%, Supreme

U.U.N R, P - 5500, 1~5, +60, 120M, SSAS, 8 Ammo, +50%, Supreme Rapiage (PC) Theme ??? HP 5500 (10) EN 240 (10) Mobility 140 (10) Armor 1700 (10) Move 7 Air/Ground SSAS Size M Cost 7200 W Space 0 AB Field Jammer ??? M, P - 2600, 1~2, +40, 5 EN, AABA, +30%, Energy Blade Split Missile H R, MAP - 3200, 2~7, +30, 120M, AABA, 2 Ammo, +30%, Map (???) Plasma Slicer M, P - 3200, 1, +45, 10 EN, SSAS, +25%, Energy Blade Magnum Beak M, P - 4500, 1~3, +55, SSAS, 12 Ammo, +45%, Supreme O.O. Launcher R - 4800, 4~10, +45, SSBS, 10 Ammo, +35%, Supreme U.U.N R, P - 5500, 1~5, +50, 120M, SSAS, 8 Ammo, +50%, Supreme ---------------|E6 - Inspector| ---------------Gargaw HP 99999 (10) EN 350 (10) Mobility 90 (10) Armor 1900 (10) Move 7 Ground ASAS Size L Cost 14000 W Space 0

Beam Absorb EN Regen (L) Morale Block Sudden Shock N/A - 2600, 1~5, +70, AAAA, 2 Ammo, +0%, ??? Armor Breaker N/A - 2900, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Homing Missile R, P - 3500, 2~5, +60, AAAA, 20 Ammo, +0%, Missile Mega Smasher R - 4500, 3~7, +25, 25 EN, AAAA, +0%, Supreme Iron Claw M, P - 5300, 1~3, +55, AAAA, +10%, Physical Dolkin HP 190000 (10) EN 390 (10) Mobility 80 (10) Armor 2000 (10) Move 6 Ground ASAS Size L Cost 15000 W Space 0 Beam Absorb EN Regen (L) Break Block Armor Breaker N/A - 2500, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Weapon Breaker N/A - 2900, 2~7, +70, AAAA, 2 Ammo, +0%, Breaker Banish Laser R - 3800, 1~4, +50, 5 EN, ASCS, +0%, Energy Beam Photon Beam Cannon R - 4500, 2~5, +55, 15 EN, ASCS, +0%, Energy Beam Hammer M, P - 5500, 1~3, +65, ASAS, +50%, Supreme Greydakin HP 150000 (10) EN 320 (10) Mobility 135 (10)

Armor 1500 (10) Move 8 Air/Ground SAAS Size M Cost 13000 W Space 0 Beam Absorb EN Recover (Large) Chaff Block Energy Drain+ N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +10%, EN ??? Weapon Breaker N//A - 2900, 2~7, +70, AAAA, 2 Ammo, +0%, Breaker Thunder Crasher R, MAP - 3000, 1~6, +45, 130M, AAAA, 2 Ammo, +0%, Map Mega Beam Buster R, P - 4000, 1~4, +60, SSCS, 20 Ammo, +10%, Energy Beam High Frequency Sword M, P - 4500, 1, +70, SSBS, +45%, Energy Blade Photon Beam Cannon R - 5200, 2~9, +65, 15 EN, SSAS, +0%, Supreme Silverwent HP 110000 (10) EN 290 (10) Mobility 150 (10) Armor 1000 (10) Move 9 Air/Ground SAAS Size M Cost 11000 W Space 0 Beam Absorb EN Regen (L) Double Image Net Block Chaff Grenade N/A - 2300, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff Spider Net N/A, P - 2700, 2~7, +70, AAAA, 2 Ammo, +0%, Net High Frequency Sword M, P - 3600, 1, +50, SACS, +10%, Energy Blade

Photon Beam Cannon R - 4300, 1~6, +55, 5 EN, SACS, +25%, Energy Beam Voltic Shooter R - 5000, 3~9, +65, 15 En, SAAS, +30%, Supreme Decastes HP 99999 (10) EN 420 (10) Mobility 95 (10) Armor 1700 (10) Move 7 Air/Ground SSSS Size L Cost 35000 W Space 0 G Territory HP Regen (S) EN Regen (L) Jammer ??? ??? N/A - 2500, 1~8, +50, SSAS, 2 Ammo, +10%, ??? ??? N/A - 2700, 1~6, +70, AAAA, 3 Ammo, +0%, ??? Big Bang Wave R, MAP - 3200, 1~7, +40, AAAA, 3 Ammo, +0%, Map (???) ??? N/A, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ??? High Frequency Blade M - 4800, 1~2, +65, SSAS, +10%, Energy Blade Mega Flasher R - 5900, 2~11, +70, 10 EN, SSAS, +0%, Supreme -----------|E7 - Einst| -----------Einst Knochen HP 5000 EN 180 Mobility 85 Armor 800 Move 7 Ground

AABA Size M Cost 2300 W Space 0 HP Regen (S) Gewennen Energie N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, EN Drain Queen Arm M, P - 2500, 1, +40, AABA, +0%, Physical Schicknagel R, P - 2800, 1~4, +35, AABA, 10 Ammo, +20%, Bullet Einst Glied HP 6800 EN 200 Mobility 80 Armor 900 Move 4 Ground AABA Size L Cost 2400 W Space 0 Beam Coat HP Regen (S) Gewennen Energie + N/A - 2000, 1~5, +50, AAAA, 2 Ammo, +10%, EN Drain Spinne Faden N/A, P - 2000, 1~4, +70, AAAA, 2 Ammo, +0%, ??? Elegant Arm M, P - 2300, 1, +45, DAAA, +0%, Physical Haetrne R, MAP - 2500, 1~6, +40, 110M, 30 EN, AADA, +10%, Map (line) Haesstraene R - 3100, 3~8, +40, 15 EN, AADA, +30%, Energy Beam Einst Gemuet HP 10000 EN 200 Mobility 70 Armor 1100 Move 5 Ground

AABA Size M Cost 3900 W Space 0 HP Regen (S) Total Sieg N/A - 1800, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Waffe Schloss N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Khn Faust M, P - 3000, 1, +45, DAAA, +30%, Physical Herausforderung M - 3900, 2~6, +30, 25 En, AAAA, +10%, Supreme Einst Eisen HP 9000 EN 140 Mobility 90 Armor 1200 Move 6 Ground AABA Size M Cost 3400 W Space 0 Beam Coat HP Regen (S) Khn Bohrer N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, Breaker Machinen Gewehr R, P - 2300, 2~4, +25, AABA, 10 Ammo, +10%, Bullet Holz Schraube M, P - 3200, 1~2, +45, BABA, 6 Ammo, +35%, Physical Quadrat Mine R - 3800, 1~3, +50, 120M, AABA, 4 Ammo, +50%, Bullet Persoenlichkeit HP 135000 EN 280 Mobility 125 Armor 1600 Move 7 Air/Ground

SSAS Size M Cost 12500 W Space 0 Beam Coat HP Regen (S) EN Regen (L) Double Image Break Block Reizvoll Taufe N/A, P - 2700, 1~4, +70, AAAA, 2 Ammo, +0%, ??? Gewinnen Geist N/A - 2900, 1~6, +70, AAAA, 2 Ammo, +0%, SP ??? Yomiji R, MAP - 3000, 2~8, +30, 120M, AADA, 2 Ammo, +20%, Map (twin line?) Mabuitachi M, C, P - 3500, 1~6, +45, 5 EN, AAAA, +20%, Supreme Raigoue R - 4500, 3~9, +40, 15 EN, AADA, +0%, Supreme Mabuieguri M, P - 5000, 1~5, +60, 125M, 30 EN, AAAA, +50%, Physical Einst Regisseur HP 120000 EN 380 Mobility 75 Armor 1500 Move 6 Ground SSSS Size LL Cost 40000 W Space 0 Beam Coat HP Regen (S) EN Regen (L) Total Seig N/A - 2800, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Gewinnen Geist N/A - 3000, 1~8, +70, AAAA, 2 Ammo, +0%, SP ??? Elegant Arm M, C, P - 3200, 1, +10, DABA, +15%, Physical Reizvoll Taufe N/A, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ???

Urteilskraft R - 4700, 3~8, +5, 40 EN, AAAA, +20%, Supreme Noi Regisseur HP 450000 EN 500 Mobility 85 Armor 1800 Move 5 Ground SSSS Size LL Cost 40000 W Space 0 ??? Field HP Regen (S) EN Regen (L) ??? Total Seig N/A - 2800, 1~6, +70, AAAA, 4 Ammo, +0%, ??? Gewinnen Geist N/A - 3000, 1~8, +70, AAAA, 2 Ammo, +0%, SP ??? Reizvoll Taufe N/A, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ??? Mitleid R, MAP - 3300, 1~5, +20, AAAA, 2 Ammo, +0%, Map (Einst Cross) Elegant Arm M, C, P - 4200, 1, +55, DABA, +25%, Physical Urteilskraft R - 5200, 2~11, +65, 10 EN, AAAA, +0%, Supreme Stern Regisseur HP 550000 EN 650 Mobility 80 Armor 2500 Movement 8 Air/Land SSSS Size LL Cost 60000 W-Guage 0 ??? Field HP Regen (S) EN Regen (L)

??? Total Sieg ? - 2800, 1~6, +70, AAAA, 4 Ammo, +0%, ??? Gewinnen Geist ? - 3000, 1~8, +70, AAAA, 2 Ammo, +0%, SP ??? Reizvoll Taufe ?, P - 3200, 1~5, +70, AAAA, 2 Ammo, +0%, ??? Zanctou Allium S, MAP - 3800, 1~5, +40, 120M, AAAA, 5 Ammo, +0%, Map (???) Elegant Arm M, P - 4200, 1, +55, DABA, +0%, Physical Elpuz Yunde S - 6500, 2~12, +15, 110M, 10 EN, AAAA, +30%, Supreme Rein Weissritter HP 99999 (8) EN 250 (10) Mobility 130 (5) Armor 1800 (10) Move 8 Air/Ground SACS Size M Cost 6000 W Space 110 Beam Coat HP Regen (S) EN Regen (S) ??? ??? N/A, P - 1800, 1~4, +70, AAAA, 2 Ammo, +0%, ??? ??? N/A - 1900, 1~6, +70, AAAA, 2 Ammo, +0%, ??? ??? N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +10%, ??? Split Missile R - 2800, 1~5, +45, BAAA, 12 Ammo, +30%, Missile 3-Barrel Beam Cannon R, P - 3300, 1~4, +40, ABDS, 10 Ammo, +20%, Energy Beam Howling Launcher-E R - 4100, 1~4, +40, 10 EN, ABDS, +20%, Energy Beam Howling Launcher-B R - 4300, 2~5, +35, AAAS, 7 Ammo, +0%, Bullet

Howling Launcher-X R - 5100, 1~7, +30, 130M, 30 EN, ABDS, +20%, Energy Beam ----------------|U7 - Aerogators| ----------------Megillot Ach HP 3000 EN 80 Mobility 75 Armor 800 Move 5 Air/Ground/Underwater AAAA Size S Cost 1000 W Space 0 Energy Taker N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, EN Absorb Ring Laser R - 2600, 2~5, +20, 5 EN, SABS, +5%, Energy Beam Charge M, P - 3500, 1, +45, SABS, +5%, Physical 10. MAP Weapons MAP weapons are attacks that affect not just a single target, but an entire section of the map (hence the name). Their appearance in OG1 was rather anemic compared to most installments of SRT, but they've thankfully been fleshed out a bit in OG2. While in OG1, the only type of MAP weapon was the basic Radius type, in OG2 there is a wider variety of target areas. In the unit listings of this guide, a MAP weapon will have its shape listed after its weapon type (which is, invariably, 'Map'). In addition, it may also be identified as 'Friendly' if so, the weapon may be safely fired with allies within the target area, and they will not be attacked. If a MAP weapon is not identified as 'Friendly', then allies within its target area run the risk of being hit by it. The following diagrams illustrate the different target areas that MAP attacks can have. A = attacker X = affected square

x = available target square Radius X XXX XXXXX XXXXXXX XXXXAXXXX XXXXXXX XXXXX XXX X Remote Radius x xxx xxxxx X xxxxxxXXX xxxxAxXXXXX xxxxxxXXX xxxxx X xxx x Line AXXXXX Cross X XXX XXX XXX XXX X XXX XXXXXAXXXXX XXX X XXX XXX XXX XXX X 11. Combination Attacks Combination attacks are powerful attacks that require two or more units to work together. To perform a combination attack, all of the required units must be in a formation where they are continuously adjacent, that is to say that they must form a single group where each required unit is adjacent to at least one other required unit (for the purposes of combination attack formations,

units may be diagonally adjacent as well as horizontally/vertically adjacent). Although they don't appear in the Customize Weapon screen, combination attacks CAB be upgraded. Each combination attack has a set of Relevant Weapons consisting of one specific weapon for each unit involved in the combination. Upgrading one of these weapons results in also increasing the attack power of the combination attack by an amount equal to a percentage of the upgrade amount (the Rate of Increase). This percentage varies between different combination attacks, but remains consistant between the Relevant Weapons of the same combination attack. There are a quite a few more combination attacks in OG2 than there were in the original, which is a godsend since you'll very likely find yourself relying on their high attack power and ability to bypass barriers to get the job done on some of the truly wicked bosses in this game. Rampage Ghost Units: Alteisen and Weissritter Pilots: Kyosuke and Excellen Relevant Weapons: Revolver Stake and Oxtongue Rifle D Rate of Increase: ??? M/S, P - ???, 1~4, +50, 120M, 35 EN, AAAA, +40%, ??? Ramage Ghost Units: Alteisen Reise and Rein Weissritter Pilots: Kyosuke and Excellen Relevant Weapons: Revolving Bunker and Howling Launcher X Rate of Increase: ??? M/S, P - ???, 1~5, +70, 120M, 35EN, AAAA, +50%, ??? R-Formation Units: R-1, R-2 Powered, and R-3 Powered Pilots: Ryusei, Rai, and Aya Relevant Weapons: ??? Rate of Increase: ??? M/S, P - ???, 1~3, +40, 110M, 30 EN, AAAA, +35%, ??? Royal Heart Breaker Units: Fealion S and Faelion G Pilots: Latooni and Shine Relevant Weapons: ??? Rate of Increase: ??? M, P - ???, 1~4, +40, 110M, 25 EN, SSAS, +35%, ??? Heaven and Earth One Hit Sure Kill Cannon Units: SRX and R-Gun Powered Pilots: Ryusei and Viletta OR Ryusei and Mai Relevant Weapons: ??? Rate of Increase: ??? S - ???, 1~7, +35, 130M, 70 EN, SSAS, +40%, ???

Tatsumaki Zankantou - Ikkitousen Units: Daisanger and Aussenseiter Pilots: Sanger and Retsuel Relevant Weapons: ??? Rate of Increase: ??? M/S, P - ???, 1~3, +10, 130M, 65 EN, SSAS, +10%, ??? Twin Bird Strike Units: Wildwuerger and Wildfalken Pilots: Arado and Seolla Relevant Weapons: ??? Rate of Increase: ??? ??? 12. W-Gauge Weapons M95 Machine Gun, VF/VL, W 15 S, P - 2300, 1~3, +45, AAAA, 20 Ammo, +30%, Bullet M13 Shotgun, F/L, W 25 S, P - 2600, 2~3, +60, AAAA, 7 Ammo, +55%, Bullet Rectangle Launcher, M/M, W 40 S - 3400, 2~7, +20, AABA, 6 Ammo, +10%, Bullet M90 Assault Machine Gun, M/M, W 35 S, P - 3900, 1~4, +35, AABA, 15 Ammo, +35%, Bullet Double Magna Rifle, M/M, W 35 S, P - 3400, 2~4, +30, AABA, 6 Ammo, +15%, Bullet Boosted Rifle, M/M, W 35 S - 3200, 3~7, +30, AABA, 7 Ammo, +35%, Bullet G-Revolver, VF/VL, W 15 S, P - 2500, 1~3, +50, ASAA, 6 Ammo, +45%, Bullet G-Railgun, M/L, W 30 S - 3000, 1~7, +30, AABA, 10 Ammo, +20%, Bullet Burst Rail Gun, M/L, W 30 S - 2900, 2~7, +35, SBAA, 10 Ammo, +20%, Bullet Mega Beam Rifle, F/VL, W 25 S, P - 2600, 2~4, +35, AADA, 12 Ammo, +20%, Energy Beam Photon Rifle, F/L, W 30 S - 2800, 1~6, +40, AABA, 12 Ammo, +20%, Energy Beam Magna Beam Rifle, M/M, W 35 S - 3300, 2~7, +25, AADA, 8 Ammo, +45%, Energy Beam Mega Beam Cannon, M/M, W 35 S, P - 3200, 1~4, +20, 5 EN, AADS, +40%, Energy Beam Gun Rapier, M/M, W 40 S, P - 3500, 1~3, +10, AABA, 10 Ammo, +10%, Energy Beam Steel Knife, VF/VL, W 15 M, P - 2400, 1, +50, ASAA, +50%, Physical Blade

Divine Blade, M/M, W 30 M, P - 2900, 1, +20, SAAA, +45%, Physical Blade Assault Blade, M/M, W 25 M, P - 2800, 1~2, +30, SBAA, +40%, Physical Blade Shishioh Blade, S/H, W 60 M, P - 4600, 1, +50, SSSS, +40%, Physical Blade Plasma Slicer, F/L, W 25 M, P - 2600, 1~2, +40, 5 EN, AABA, +30%, Energy Blade Beam Sword, VF/VL, W 20 M, P - 2500, 1, +45, AABA, +40%, Energy Blade Roche Saber, M/M, W 30 M, P - 3000, 1~2, +10, 10 EN, ASAS, +0%, Energy Blade Laser Blade, M/M, W 30 M, P - 3000, 1, +35, 5 EN, AACA, +45%, Energy Blade Remote Slasher, M/M, W 40 S - 3500, 3~6, +10, 110M, AABA, 8 Ammo, +0%, Remote Chakram Caster, M/L, W 30 M, P - 2900, 2~4, +35, 5 EN, AABA, +45%, Remote Slash Ripper, M/L, W 30 S, P - 3000, 1~3, +20, AABA, 6 Ammo, +25%, Remote Neo-Chakram Caster, M/H, W 50 M - 4300, 1~7, +45, 15 EN, SSSS, +25%, Remote Scissors Knife, M/M, W 20 M, P - 2800, 1, +20, ASAS, +20%, Physical G-Impact Stake, S/H, W 65 M, P - 4900, 1~3, +35, SSSS, 6 Ammo, +70%, Physical Boosted Hammer, M/M, W 50 M, P - 4300, 1~4, +40, 5 EN, SSSS, +70%, Physical Graviton Cannon, S/H, W 60 S - 5000, 2~8, +20, 120M, 40 EN, SSSS, +10%, Supreme Chaff Grenade, N/A, W 30 N/A - 2100, 1~6, +70, AAAA, 2 Ammo, +0%, Chaff ???, N/A, W 20 N/A - 2000, 1~6, +70, AAAA, 2 Ammo, +0%, ??? Energy Taker, N/A, W 15 N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, EN Absorb Spirit Taker, N/A, W 15 N/A - 1700, 1~6, +70, AAAA, 2 Ammo, +0%, Will Drain Repair Module, W 5 Supply Module, W 5

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