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troleada ! v2.2.

00/01 major code rewriting - introduced dxwCore class preliminary FPS handling: Limit, Skip & Count with configurable delay Hide Multi Monitor configuration flag - used for "Dream Acquarium" on multimonit or PC. v2.2.02 preliminary time stretching: so far applies to GetTickCount() only, and is contr olled by Alt-F5 / F6 keys. Fixed bug in GDI BitBlt call: stretching must be made on screen DC only, or it's made twice. v2.02.03/04: code cleanup - see syslib calls hooking new configuration flags: Hook GDI and Hook OpenGL OpenGL custom library field API hooking fix with module specification Time stretching by keyboard control (Alt F5/F6) and/or Time Slider dialog v2.02.05: hooked winmm timeGetTime() API: makes time stretching work for Age of Empires se ries changed time stretching grain: now it's not the coarse grained 2x, 4x,... series in 9 possible values but the fine grained series 1.5x, 2x, 3x,.... in 17 possib le values added status and time stretching view panels to tray icon menu v2.02.06: preliminary FPS counter overlapped on game screen, Alt-F7 to toggle display on/o ff. fixed buf on time stretch logging (and possible game crash). revised GetDC handling with 8BPP paletized surfaces: avoided need to emulate rev erse-blitting and got an impressive speed improvement for games such as Age of E mpires I & II and Hyperblade. v2.02.07: many fixes on the FPS and time control features. v2.02.08: fixed some errors in the main directdraw palette descriptor. That gives better c ompatibility and less complicated source code. added Fake Version feature: now Dungeon Keeper II (original version, not GOG hac k) can detect a fake Win2000 / WinXP environment on Win7 and newer. Tested and w orking on Win7. Many thanks to Maxim for pushing me hard to win my lazyness and implement this new feature. v2.02.09: Fixed some x,y window coordinates bugs Fixed some proxy log messages (missing \n line terminator) Fixed Trace "DirectX" flag. improved GetDC handling in 8BPP palette mode: AddPalette called on demand, and o n any surface (including backbuffers): makes Emergency work with no "Handle DC" flag set. Beware: this may affect the "Map GDI HDC on Primary DC" flag causing s urface locks. Fixed limit FPS timing issues: now the max possible FPS is 1000/delay. Fixed EndPaint bug causing HDC lock in "Map GDI HDC to Primary DC" mode. v2.02.10: Added "Full RECT Blit" mode: may be useful to handle problematic situations (e.g

. "Urban Assault" intro movies) Fixed ClientToScreen and ScreenToClient hookers to properly handle scaled window s. This makes "Postal" working. Fixed global palette reference count (??) in DirectDraw::Release hook Fixed Window messages handling for SWP_NOMOVE, SWP_NOSIZE modes. v2.02.11: Added debug messages for GetSystemMetrics() modes, MapWindowPoints() points, Dir ectDrawEnumerate/Ex() devices. ompiled with #define _WIN32_WINNT 0x0600 -> handles Vista modes Added NOPALETTEUPDATE ("Palette update don't Blit" flag) to eliminate flickering when ddraw and GDI methods conflict Hooked and LoadLibraryExA/W all LoadLibraryA/W calls Hooked extDirectDrawEnumerate/Ex ddraw calls to handle Hide multi-monitor option. Detected directshow activation through CoCreateInstance and hooked quartz.dll se gment: now Urban Assault movies don't require "Full RECT Blit" option to be set. Updated DDSurface::Release hook v2.02.12 GUI: Tabbed setup panel. More space for more future options. DLL: (optional) splash screen probably, some regression bugs.... v2.02.13 Added decoding of WINDOWPOS.flags field in trace log revised whole hooking procedures to use HMODULE handle instead of module name Added WM_GETMINMAXINFO and WM_NCCALCSIZE handling in WinProcess hook Attempt to handle double buffering through surface attach to backbuffer (???) Fixed CHILD window positioning for BIG windows in CreateWindowExA hook Added GlobalMemoryStatus hook to fix huge values when value exceeds DWORD range. Fixes Nocturne intro warning message. V2.02.14 Started dll injection to handle startup code Fixed directx CreateSurface hook to fix "Wargames" error in emulated mode Fixed directx SetClipper hook to properly handle backbuffer clipping and fix "Wa rgames" clipping problems v2.02.15 Fixed clipping handling of primary/backbuffer surfaces Added option to set AERO compatibility for Vista/Win7/Win8 platforms. Need to ca ll a undocumented ddraw API. Thanks to Vovchik that discovered it. Use at your o wn risk! v2.02.16 DLL injection finally working! Quake 2 is supported. Added Wireframe option for OpenGL games Improved fix for clipper handling of primary/backbuffer surfaces v2.02.18 Improved LoadLibrary family hook and other improvements to let DxWnd better retr ieve OpenGL libs: now Homeworld 2 is working Fixed a bug in backbuffer ZBUFFER attach emulation. Now Dungeon Keeper 2 crashes no more. Moved "Remap client rect" option from directx tab to main program tab Added the "Force Hook" in the OpenGL tab. Useless for now. Preliminary work for d3d10/d3d11 wrapping. Unfinished and not working so far. Added LoadLibraryEx flags explaination in log Added support for mouse X,Y coordinates display in status window

OpenGL hooking: fixed bug to prevent hooking same call twice OpenGL hooking: added hook for wglMakeCurrent call to keep track of rendered win dow OpenGL hooking: fixed glViewport and extglScissor hook coordinates handling D3D hooking: Added Wireframe option for D3D games Added hooking of CLSID_DxDiagProvider through CoCreateInstance Fixed (further simplified) clipping handling of primary/backbuffer surfaces ChangeDisplaySettings hook: fixed x,y coordinate inversion in log message v2.02.19 Saves GUI coordinates Fixed "Remap client rect" option for Diablo's windows and Premier Manager 98 mou se movements Added "Highlight blit to primary" option to draw a yellow bounding box around bl its to primary surface Fixed some exception conditions when closing the programs Fixed CreateSurface handling to allow Premier Manager 98 start in emulated mode Fixed ONEPIXELFIX handling Fixed BIG WIN handling for Diablo's windows Fixed FillRect hook to prevent filling outside virtual desktop Disabled hooking of system libraries Fixed a nasty bug that caused your desktop to freeze until shutdown !!! Fixed GetWindowRect handling for windows not created by the task: Diablo queries the explorer window size! Now the retrieved RECT can't be larger than the virtu al desktop v2.02.20 Fixed an error in D3D10/11 preliminary code: AoE III working again Added "Hook all DLLs" option to simplify congiguration: see new Diablo setup Added screen coordinates to log Some code rearrangement v2.02.21 it's a w.i.p. release, wait 'till finished.... v2.02.22 Major code rearrangement in API hooking. Expect some troubles... Added desktop workarea and centered coordinate settings Fixed imelib hooking Added HOOKENABLED flag Fixed ChangeDisplaySettings GUI: added ListView icons GUI: added pause command GUI: updated commands layout

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