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Resident Evil 5 Notes

*********************
Unlock:
The History of Resident Evil: Beat the game on any difficulty.
Sheva Alomar's Story: Clear the game once with Chris "Six Pockets" Redfield.
Professional Difficulty: Beat the game on Veteran difficulty.
Unlimited Ammo: Fully upgrade all of its attributes.
Mercenaries Mode: Beat the game once on any difficulty.
Rocket Launcher with Infinite Ammo: Beat in < 5 hours (on any setting). Note: th
is must be toggled on under "Bonus Features."
Weapons: Fully upgrade the weapons listed below for the desired weapon:
M92F Pistol - Unlocks the M93R
S&W M29 Magnum - Unlocks the S&W M500
Ithaca M37 Shotgun - Unlocks the Hydra Triple Barrel Shotgun
VZ61 Machine Gun - Unlocks the Gatling Gun (for Chris only)
S75 Rifle - Unlocks the Longbow (for Sheva only)
Characters and Costumes for Mercenaries Mode:
Chris (Outfit 1) - Achieve an A Rank (or better) in The Village
Chris (Outfit 2) - Achieve an A Rank (or better) in Experimental Facility
Jill (Outfit 1) - Achieve an A Rank (or better) in Ship Deck
Jill (Outfit 2) - Achieve an A Rank (or better) in Public Assembly
Sheva (Outfit 1) - Achieve an A Rank (or better) in Ancient Ruins
Sheva (Outfit 2) - Achieve an A Rank (or better) in Missile Area
Wesker (Outfit 1) - Achieve an A Rank (or better) in The Mines
Wesker (Outfit 2) - Achieve an A Rank (or better) in The Prison
Filters:
Classic Horror Filter - Beat the game on Amateur
Retro Filter - Beat the game on Normal
Noise Filter - Beat the game on Veteran
BSAA Emblems:
A list of how
al.
Chapter 1-1 Chapter 1-2 Chapter 2-1 Chapter 2-2 Chapter 2-3 Chapter 3-1 Chapter 3-2 Chapter 3-3 Chapter 4-1 Chapter 4-2 Chapter 5-1 Chapter 5-2 Chapter 5-3 Chapter 6-1 Chapter 6-2 Chapter 6-3 -

many BSAA Emblems can be found in each chapter in the game. 33 Tot
0
3
5
3
0
4
2
1
3
1
1
1
3
3
0
0

Emblems
Emblems
Emblems
Emblems
Emblems
Emblems
Emblems
Emblem
Emblems
Emblem
Emblem
Emblem
Emblems
Emblems
Emblems
Emblems

Unlimited Money: You can collect money at the beginning of a chapter, pause, qui
t, and restart the chapter, then collect it a second time.
This works well in chapter 1-2 where there's a chest worth 1,000 credits on the
third floor. Repeat these steps to (slowly) amass a fortune.
********************************************************************************
********
Guns
********************************************************************************
********
M92F:
Critical

Firepower

Reload Speed

Capacity

Special Ability

150
170
190
210
230
250

1.70
1.62
1.53
1.36

10x (Base)
13x (500)
16x (500)
20x (500)
25x (500)
30x (1000)
33x (1000)
37x (1000)
40x (2000)
45x (2000)
50x (4000)
60x (5000)
70x (5000)
100x(12000)

1
2
3
4

H&K P8: Firepower


Piercing
140
160
180
200
220
240
260
300
SIG P226:
none

(Base)
(2000)
(3000)
(4000)
(5000)
(6000)

Reload Speed
(Base)
(2000)
(2000)
(3000)
(4000)
(4000)
(5000)
(6000)

1.53
1.36
1.19
1.11
1.02
0.85

(Base)
(1500)
(2000)
(2500)

Capacity
(Base)
(2000)
(3000)
(3000)
(3000)
(7000)

Special Ability

9x
11x
13x
15x
17x
19x
21x
25x

(Base)
(500)
(500)
(1000)
(2000)
(2000)
(3000)
(5000)

Firepower

Reload Speed

Capacity

180
220
240
260
280
300
320
340
350
370
390
410
430
480

1.70 (Base)
1.62 (2000)

8x
10x
12x
13x
14x
16x

(Base)
(1000)
(2000)
(2000)
(3000)
(3000)
(4000)
(4000)
(5000)
(5000)
(7000)
(7000)
(10000)
(15000)

(Base)
(3000)
(8000)
(13000)

(Base)
(1000)
(1000)
(2000)
(3000)
(4000)

2
3
4
5

(Base)
(5000)
(9000)
(12000)

Special Ability

M93R:
3 round burst

Ithaca M37:
Critical

M3:
none

Jail Breaker:
Range

Firepower

Reload Speed

Capacity

170
190
230
250
270
290
310
330
350
370
400

1.70
1.62
1.53
1.36

10x
12x
14x
16x
18x
20x
22x
24x
26x
30x

(Base)
(2000)
(3000)
(3000)
(4000)
(4000)
(5000)
(5000)
(7000)
(8000)
(15000)

(Base)
(1000)
(2000)
(3000)

Special Ability

(Base)
(500)
(1000)
(1500)
(1500)
(2000)
(2000)
(2500)
(3000)
(8000)

Firepower

Reload Speed

Capacity

Special Ability

200
230
260
300
330
360
400

3.00
2.85
2.70
2.40

6x
7x
8x
9x
10x
12x
13x
15x
16x
17x
18x
20x
22x
25x

1 (Base)
2 (5000)

(Base)
(2000)
(2000)
(3000)
(3000)
(5000)
(9000)

(Base)
(500)
(1000)
(3000)

(Base)
(500)
(500)
(500)
(500)
(1000)
(1000)
(1500)
(2000)
(3000)
(4000)
(5000)
(7000)
(10000)

Firepower

Reload Speed

Capacity

300
320
350
370
400
420
450
480
500
550
600
650
700
900

3.00 (Base)
2.70 (3000)

5x
6x
7x
8x
9x
10x

Firepower

Reload Speed

Capacity

Special Ability

180
200
220
250
300
350

2.52
2.38
2.24
2.10
1.96
1.82

5x
6x
7x
8x
9x
10x

7 (Base)
10 (6000)
15 (15000)

(Base)
(1000)
(1000)
(2000)
(2000)
(3000)
(3000)
(4000)
(4000)
(5000)
(5000)
(8000)
(10000)
(12000)

(Base)
(2000)
(3000)
(4000)
(7000)
(10000)

(Base)
(500)
(1500)
(2000)
(5000)
(7000)

Special Ability

(Base)
(1000)
(1500)
(2000)
(2500)
(3000)

(Base)
(1000)
(1000)
(1500)
(1500)
(2000)

11x
12x
13x
15x
Hydra:
Range

VZ61:
Critical

AK74:
none

H&K MP5:
Piercing

(2000)
(3000)
(4000)
(6000)

Firepower

Reload Speed

Capacity

Special Ability

280
290
310
330
350
380
400
420
440
460

3.67 (Base)
3.30 (2000)

4x
5x
6x
7x
8x
9x
10x

7 (Base)
10 (6000)
15 (15000)

(Base)
(2000)
(3000)
(3000)
(4000)
(4000)
(5000)
(5000)
(7000)
(7000)

(Base)
(1000)
(1000)
(1000)
(1500)
(1500)
(2000)

?500 (10000)
?550 (13000)

Firepower

Reload Speed

Capacity

Special Ability

50 (Base)
60 (2000)
80 (2000)
100 (4000)

2.83
2.69
2.55
2.27

50x
60x
80x
100x
120x
140x
160x
180x
200x
220x
240x
260x
280x
300x

1 (Base)
2 (5000)
3 (15000)

Firepower

Reload Speed

Capacity

90
100
110
120
130
140
150
160
170
180
190
200
220
250

2.83 (Base)
2.55 (3000)

30x
35x
40x
45x
50x

Firepower

Reload Speed

Capacity

Special Ability

60 (Base)
70 (2000)

2.70 (Base)
2.55 (1000)

45x (Base)
55x (500)

2 (Base)
3 (3000)

(Base)
(2000)
(2000)
(3000)
(3000)
(3000)
(3000)
(4000)
(5000)
(5000)
(6000)
(8000)
(10000)
(10000)

(Base)
(1000)
(1000)
(2000)

(Base)
(500)
(500)
(1000)
(1000)
(1500)
(1500)
(2000)
(3000)
(4000)
(5000)
(6000)
(7000)
(10000)

Special Ability

(Base)
(500)
(1000)
(1500)
(3000)

SIG 556:
none

S75:
none

Dragunov SVD:
semi-auto

80 (3000)
90 (4000)
100 (6000)
120 (8000)

2.40 (2000)
2.10 (3000)

65x (500)
80x (1000)
90x (2000)
100x (2000)
110x (3000)
120x (4000)
130x (4000)
150x (6000)

4 (12000)

Firepower

Reload Speed

Capacity

Special Ability

80
90
100
110
120
130
140
150
160
180

2.55
2.41
2.27
1.98
1.70
1.42

40x
45x
50x
55x
60x
65x
70x
80x

(Base)
(2000)
(2000)
(3000)
(3000)
(4000)
(4000)
(6000)
(8000)
(12000)

(Base)
(1000)
(2000)
(2000)
(3000)
(4000)

(Base)
(500)
(500)
(1000)
(1000)
(2000)
(4000)
(6000)

Firepower

Reload Speed

Capacity

750
800
850
900
1050
1120
1200
1270
1350
1420
1500
1700
2000

3.67 (Base)
3.30 (3000)

6x
7x
8x
10x
12x
15x
17x
20x
22x
25x
40x
50x

Firepower

Reload Speed

Capacity

650
700
750
800
850
900
950
1000
1100
1300

2.83
2.69
2.55
2.41

7x
9x
10x
12x
13x
15x
16x
18x

(Base)
(1000)
(1000)
(2000)
(2000)
(3000)
(3000)
(3000)
(4000)
(5000)
(5000)
(8000)
(12000)

(Base)
(2000)
(2000)
(3000)
(3000)
(4000)
(5000)
(5000)
(8000)
(12000)

H&K PSG-1:
Firepower
semi-auto & Scope
600 (Base)
650 (1000)
700 (2000)

(Base)
(500)
(1000)
(1500)

Special Ability

(Base)
(500)
(500)
(1000)
(1000)
(2000)
(2000)
(3000)
(4000)
(4000)
(8000)
(10000)

Special Ability

(Base)
(500)
(500)
(1000)
(2000)
(2000)
(3000)
(6000)

Reload Speed

Capacity

Special Ability

2.55 (Base)
2.41 (1000)
2.27 (2000)

5x (Base)
6x (1000)
7x (2000)

None (Base)
1 (3000)
2 (8000)

750
800
900
1000
1200

(3000)
(3000)
(4000)
(5000)
(7000)

2.13 (2000)
1.98 (3000)
1.70 (5000)

Grenade Launcher:

Rounds:
Explosive
Acid
Nitrogen
acks can be used as finisher.
Flame
nade
Flash
e
Electric
s.

9x (3000)
11x (4000)
15x (5000)

Dmg:
1000
500
100

Description & Effectiveness:


Similar to a Hand Grenade
Effective against Licker Beta's
Will freeze an enemy. Melee att

500

Similar effect as Incendiary Gre

100

Similar effect as a Flash Grenad


400

Effective against Reaper

Rocket Launcher: One-shot device that destroys most anything. To unlock the Lau
ncher with infinite ammo, beat the game under 5 hours on any difficulty, and tur
n infinite ammo on.
Proximity Bomb: 1500 Damage upon direct hits. 1000 in the blast radius.
Hand Grenade: 1500 Damage upon direct hits. 1000 in the blast radius.
Incendiary Grenade: 500 Damage upon direct hits. 500 in the blast radius.
S&W M29:
Piercing

L. Hawk:
Piercing

S&W M500:
Piercing

Firepower

Reload Speed

Capacity

Special Ability

1500
1700
1900
2100
2400
2700
3200

3.53
3.36
3.18
2.83

6x
7x
8x
9x
10x
11x
12x

2 (Base)
3 (3000)

(Base)
(2000)
(3000)
(4000)
(6000)
(8000)
(10000)

(Base)
(1000)
(2000)
(3000)

(Base)
(3000)
(4000)
(6000)
(6000)
(7000)
(10000)

Firepower

Reload Speed

Capacity

Special Ability

1400
1600
1800
2000
2300
2600
3000

1.70
1.62
1.53
1.36

5x
6x
7x
8x

1 (Base)
5 (5000)
7 (10000)

(Base)
(2000)
(3000)
(4000)
(6000)
(8000)
(12000)

(Base)
(2000)
(3000)
(6000)

(Base)
(1000)
(1000)
(3000)

Firepower

Reload Speed

Capacity

Special Ability

2100 (Base)
2300 (2000)

3.53 (Base)
3.18 (2000)

5x (Base)
6x (2000)

2 (Base)
3 (2000)

2500
2700
2900
3100
3300
3500
3700
3900
4100
4300
4500
5000

(2000)
(3000)
(4000)
(4000)
(5000)
(6000)
(6000)
(8000)
(8000)
(10000)
(10000)
(15000)

Gatling Gun: 450 Damage. It has a reload speed of 1.00 seconds.


Long Bow: 1500 Damage. It has a reload speed of 1.00 seconds.

Stun Rod: 666 Damage.

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