Professional Documents
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ED ITO RIA L
W oul
dn’t it be gre at if you coul d
actual
ly buil
d your conce pt car? But
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CO NTENTS
M ANAGING ED ITO R
Sandra Gilbe rt
s andra@ bl
e nde rart.org
W EBSITE
Nam Ph am
nam @ bl
e nde rart.org
PRO O FER
Ke rnon D il lon
Ph illip A. Ryal s
Ke vin C. Braun
D e re k M ars h
W RITERS
Cl aas Eick e Kuh ne n
Z s ol
t Ste fan
M arin M yftiu
Pabl o De l gado
Th om as Baron
Sandra Gil be rt
Gaurav Naw ani
CO PYRIGH T© 05-07
‘Ble nde rArt M agazine ’,‘bl e nde rart’ and
ble nde rArt l
ogo are copyrigh t of Gaurav
Naw ani. ‘Izzy’ and ‘Izzy l ogo’are
copyrigh t Sandra Gil be rt. Al lproducts
and com pany nam e s fe ature d in th e
publ ication are trade m ark or re gis te re d
trade m ark s of th e ir re s pe ctive ow ne rs .
COVER ART
Ph il
ippe Roubal
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Iz z y K now s 5
Top, Righ t, and Front vie w ports us ing can m ode l3-4 row s of ve rtice s cl
os e
Vie w |Back ground Im age . toge th e r.
Ste p 3: Add a Pl ane , pos ition it ne ar
th e ce nte r-l ine . Painting y our car
Ste p 4: Mirror th e Pl ane , s o you onl y At s om e point, you w il lw ant to paint
h ave to m ode lh al fofth e car. your car;w h e th e r it is a toony car or
Ste p 5: Extrude th e e dge s of th e a s upe r re al
is tic one . It can be as com -
Pl ane and m ove ve rtice s around to plicate d or as s im pl e as you w ant to
m atch th e profil e of th e car in th e m ak e it. H e re are s om e re s ource s to
Righ t vie w . h elp ge t you s tarte d.
Ste p 5a: Move ve rtice s around to
m atch th e profil e of th e car in th e Top A de m o car paint m ate rial , us ing
vie w . node s , can be found h e re (pos te d by
Ste p 5b: Move ve rtice s around to "brok e n"): h ttp://ble nde rartis ts .org/for-
m atch th e profil e of th e car in th e um /s h ow th re ad.ph p?t=71232& h igh -
Front vie w . ligh t=car+ paint
Ste p 6: Re pe at Ste p 5 untilth e m ode l
is finis h e d. H e h as al s o pos te d a vide o tutorial
Introduction Ste p 7: Add s om e te xture s , w ork on th at s h ow s you h ow to fak e a laye re d
Mode l ing cars can be as e as y or as ligh ting, and do a re nde r. car paint m ate rial
com pl icate d as you w ant to m ak e it.
You can de s ign your ow n car or m ode l To m ak e it e as ie r to m ode lth e inte ri- Sonix cre ate d a l ibrary of car
e xis ting cars . It is am azing h ow m uch or, you can m ove th e roof s e ction to paints /ch rom e /gl as s /tire s and m is c
inform ation is avail able to h e l p you anoth e r pos ition or Laye r to m ak e it m ate rial s ne e de d for cars :
ge t your car m ode l e d. In fact, th e for- e as ie r to s e e ins ide th e car. Bl e nde r 2.34 Car Mate rialLibrary Re -
um databas e at w w w .bl e nde r- le as e 1.
artis ts .org h as page s of l ink s to gre at It is e as ie r to m ode lth e w h e e lw e l
ls in- h ttp://w w w .fre e -w e bs pace .biz/s onix/
tips , tutorial s and im age s of s om e s te ad oftrying to cut th e m out l ate r.
am azing cars .
Se am s on car
H e re are a fe w ge ne raltips to Cars h ave l ots of s e am s and s m al l
ge t you going. gaps w h e re parts fit toge th e r. And
s ince s ubs urf is ge ne rally us e d on car
Ge ne ralSte ps to m ode l ing a car m ode ls , s e am s ge t s m ooth e d aw ay.
Ste p 1: Ge t bl ue prints or cre ate To cre ate s e am s , you can cre as e th e
s k e tch e s ofyour de s ign conce pt. targe te d e dge s w ith 'Sh ift + E' or, you
Ste p 2: Se t th e bl ue prints up in th e
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al
ong w ith out m uch difficul
ty.
Low Pol
y Car
As w ith a gre at m any m ode l s, w e
are going to s tart w ith a pl ane . W e
w il
lm ode l1 h al f of th e car and th e n
m irror th e oth e r s ide .
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Painting th e Car
At th is point you can go off and
appl y a fancy UV m ap to your car or
appl y s im ple ve rte x paint. Th e
ch oice is yours . For th is tutorial , I
de cide d to us e ve rte x paint to k e e p
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1.For e as e in s e l
e cting w h e re I w ant brow n col ors . Se e fig 14. (You m igh t car s o th at it fits on th e track . Afte r
m y h il l
s, I se l e cte d th e face s I dis cove r w h e n you ge t your gam e l et you h ave re s ize d it, m ak e s ure th at
w ante d in UV/Face s e l e ct m ode (s o I s e t up th at your te rrain is a littl
e too you h it “Control+ A” to appl y s cal
e
coul d s e e w h e re th e y w e re in rough , th is can be s ol
ve d by and rotation. It’s a good ide a to
re lation to th e track , you w il lnotice appl ying a Subs urf M odifie r to se le ct th e track /e nvironm e nt and do
your ve rte x col ors don’t s h ow up in s m ooth it out a l ittl
e) th e s am e th ing. Se e fig 15.
Edit m ode ).
2.Th e n Tab back to Edit M ode , w ith
Proportionale diting on (O ) in s ide
vie w , grab th e face s (G) and m ove
th e m up. Th e y l ook a l ittl
e too
bl ock y to be re al h il ls , s o h it th e
Sm ooth button a fe w tim e s , and
th e n you m ay w ant to m ove th e m
up a l ittl
e bit m ore . Se e fig 13.
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h ave us e d, s til
lI as s um e th at you
are fairl
y fam il iar w ith ble nde r and
k now your w ay around.
Le ts G e tS tarte d
O nce you h ave de cide d on your
de s ign and you k now h ow m any
s pok e s your rim is going to h ave ,
th e n w e be gin l aying out th e
foundation. For th is tutorialw e are
going to m ode la five (5) s pok e rim .
So in orde r for m e to be abl e to l ate r
corre ctl y attach m y s pok e s , I h ave
to cre ate a bas e w h os e ve rtice s
al ign pe rfe ctly w ith th os e of th e e nte r to l
e ave it in pl ace . Th e n from
s pok e s . th e top vie w , pre s s S to s cal e dow n
th e e xtrude d ve rtice s untilyou h ave
So to do th at I find a l ow num be r an im age th at re s e m bl e s im age
th at can be e q ual ly divide d by th e num be r 2.
num be r of s pok e s th at I am going to
Le ve l
: Be ginne r to Inte rm e diate de s ign, w h ich in th is cas e is 5, but
h igh e nough to al l
ow us to give th e
Introduction rim nice de tail s and pl ace s a ve rte x
H ave n’t you e ve r l ook e d at your car de ad ce nte r of m y s pok e . So I ch os e
and h ad an ide a for a s e t of rim s 25. Cre ate a circl e by cl ick ing th e
th at w oul d turn h e ads ? M aybe you righ t m ous e button and s e l e cting
h ave gone as far as s k e tch ing th e m “add> > m e s h > > circl e ” and rotate
out on a pie ce of pape r. W e l l, now th e circle s o th at one of th e ve rte xe s
you are going to l e arn h ow to bring is al igne d w ith th e y-axis . Your w ork
th at ide a to l ife ! W e l
lal m os t. In th is s h ould re s e m bl
e Fig 1.
tutorial I w il l te ach you a s im pl e
te ch niq ue th at you can us e to m ode l From th e s ide vie w s e l e ct th e top
your ve ry ow n rim s . ve rtice s us ing th e box s e le ction tool.
Now pre s s “E” to e xtrude , but do
I h ave trie d m y be s t to provide tool not m ove th e e xtrus ion. Sim pl y h it
nam e and k e y com binations th at I
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m irror so th at it be com e s
Ce nte r your curs or and add a pl ane . pe rm ane nt. Se e Fig 13.
M ove th e pl ain s o th at th e ce nte r of
th e plane is in th e bottom l e ft corne r.
O n th e m odifie rs pane ladd a m irror
and e nabl e cl ipping. Pul lth e top of
th e plane untilit e nte rs th e w al ls of
th e rim . Th e n s e l
e ct th e pl ane and
Th e re is one final de tail th at w e m ove it to anoth e r l aye r. Se e Fig 11.
ne e d to do be fore w e be gin w ork on
th e s pok e s of th e rim . Se le ct allth e Se le ct Knife > > M ul ti-cut and e nte r
face s of th e ins ide of th e rim th at 5 and cut th e pl ane h orizontal ly.
fal l
s be low th e e dge w e h ad m ove d M ove th e points to give th e s h ape of
up. Pre s s S and s cal e th e m dow n th e s pok e . Se e Fig 12.
jus t a bit s o th at th e y m ak e th e
ins ide w al l
s s m al l
e r. Now us e th e From th e s ide vie w s e le ct th e plane
Knife toolto m ak e a ne w e dge and and e xtrude it upw ards to give th e
m ove it dow n s o th at it re s e m bles s pok e its th ick ne s s and appl y th e
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gado.com
pabl ode lgado@ be l ls outh .ne t
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S te p1. S ce ne s e tup
O ve rvie w
W e w illbul d th e dim e ns ions of th e O pe n Bl e nde r. Eras e al
le l
e m e nts of
tire from th e im age w e h ave s o l e ts th e de faul t s ce ne .
cal culate th at:
In th e Righ t vie w (NUM PAD 3), add a
Th e w idth of th e im age = 205m m . Circl e m e s h of 21 ve rtice s . Rotate it
Th e e xte rnaldiam e te r of th e tire to h ave one of th e bottom e dge s
16inch + 2 *60m m = pe rfe ctl
y h orizontal (tip: al ign top,
16*25.41+ 2*60 = 526.56m m oppos ite ve rte x w ith th e Z -axis .
From th e im age s ize (in pixe l s:
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You can ch e ck th at your w ork is O K cut) and th e Y-axis (axialcut). So, dow nw ard to ge t th e adde d ve rtice s
by dis pl aying e dge s l e ngth : you you can s ubdivide th e Pl ane one above it (s o th e y’re s til
lvis ibl
e ).
s h ould h ave 0.205*0.078 for th e tim e . But be fore you do, care ful
ly
pl ane . O ne m ore s te p and you’re re ad th e fol
low ing. Now you can continue w ith
done : dupl icate th e Pl ane , ch ange m ode l ing. Re m ove 3/4 of th e pl ane
one to dis pl ay onl y as W ire W h e n s pl itting your e dge al ong th e as s aid above , and cut th e pl ane
(D raw type in O bje ct pane l , F7) and Y-axis , no probl e m . But w h e n according to e ach de tailvis ibl e on
th e n, s e l
e ct th e oth e r one . Sw itch to s pl itting al ong th e X-axis , re m e m be r th e th re ad. You s h ould ge t
UV Face Se l e ct m ode , go to th e you’re not w ork ing on a Pl ane but a s om e th ing l ik e th e im age be low .
UV/Im age Editor and l oad th e s k e tch s e ction of a cyl inde r.
im age . Re turn to 3D vie w and
O bje ct m ode . Activate th e Te xture d Th at’s w h y th e bottom e dge of th e
draw type (Al t+ Z KEY), you ge t th e circle is not at Z =0. Le t’s
fol low ing: e xpe rim e nt to ge t a cl ue . If you've
alre ady s ubdivide d th e pl ane , pl e as e
undo it. Th e n cut th e face (CTRL+
RKEY) at pe rce ntage 1.00. D on’t
se l
e ct/de s e l
e ct anyth ing to k e e p th e
ne w ve rtice s s e l
e cte d.
S te p2. M ode l
ing in parts Re m e m be r th is m ove : w h e n cutting
al ong th e X-axis , do not m ove e dge
Se le ct th e Pl ane th at w e s e t to ve rtice s along th e X-axis , but rotate
dis pl ay as W ire . W e ’l lw ork on it to th e m around th e Y-axis , to m ove
m ode la s ub-part of th e tire th re ad. th e m around a pe rfe ct circl e.
Firs t, us e s ym m e try to s ave yours e l
f As you can s e e , cuts in th e pl ane
s om e w ork . Th e s k e tch w e h ave can Jus t a l
ittl
e note : you h ave to m ove are m appe d on th re ad de tails , but
be s pl it along both th e X-axis (radial th e Plane , te xture d w ith th e s k e tch , not on th e curve d de tail
s.
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To s ol
ve it, jus t rotate th e m around e dge s in dark are as , to m ate rial ize (re m e m be r, w e w il
l duplicate th is
th e Y-axis . Th is tim e round de tail
s th e h ol
low s of th e tre ad. You s h ould part 2*2*21 = 84 tim e s !!!).
are corre ct. obtain th is :
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S te p4. Com pl
e ting th e tire tire 's ce nte r, in th e m iddl e pl ane of
it) D upl icate th e h al f tire , don’t
SpinD up th e e l e m e nt you patie ntl y m ove it, but rotate it 180 de gre e s in
m ode l e d (1 turn, 360?of cours e , 42 th e Top vie w (around th e 3D
s te ps : be caus e we ne e d 21 Curs or). Rotate around th e Y-axis to
el e m e nts and th e m e s h w e h ave is al ign th e m iddl e ve rtice s to th e
onl y a h al f). O nce SpinD up is done , one s of th e oth e r h al f tire . M e rge ,
you m ay obs e rve your borde r and you’re done !
ve rtice s are not pe rfe ctly
dupl icate d. So, s e l e ct al l ve rtice s ,
and Re m ove D oubl e s (s e t th re s h ol
d
to 0.001).
You now ne e d to m irror th e tire . France . Afte r dis cove ring Bl e nde r in
Se l
e ct th e row of ve rtice s at th e 19 9 9 h e h as be e n a s e rious am ate ur
m iddle of th e tire , and m ove th e 3D us e r for tw o ye ars . A car e nth us ias t
Curs or to s e l
e ction (to h ave it at th e w h o al so lik e s to w ork on plane s .
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fe re nt vie w s to cl
arify as m any de - s ys te m s o th e x64 / SSE3 optim ize d curve s on th e back ground bl ue -
tail s as pos s ibl
e. buil d give s a l ot of adde d re nde ring print. Ne igh boring curve s s h oul d
pow e r (+ 75% ) com pare d to th e h ave approxim ate l y th e s am e
Bl
ue prints s tandard. I w il lnot cove r h e re , in de - num be r of ve rtice s to form as
tail, th e w h ole m ode ling as it is a tu- m any re gul ar, four ve rte x face s
As you m igh t h ave s e e n in car m ode l - torialapart but, a fe w conce pts are as pos s ible . You h ave to s e t in
ing tutorial s , it al w ays tak e s bl ue - al m os t vital w h e n turning your m ind th e e xact pos itioning of
prints of th at particul ar car and th e conce pt into a 3D : th e m ain curve s s ince any l ate r
s am e is ne e de d for your ow n cut or l oop cut m ay s e rious l y
conce pt. For s om e pre cis e bl ue - - Part Subdivis ion. Al w ays s ub- dam age th e s urface .
prints you can us e fre e w are ve ctor divide your m ode lbody into dis -
s oftw are lik e Ink s cape (lik e I did). Ink - tinct parts (doors , s ide s , - Corre ct Ligh ting. Us ual l
y I us e
s cape al so h e l pe d m e go one s te p cow ling, m irrors e tc). Atte m pt- a traditional 3-l igh ts s ch e m e
ah e ad of m y s k e tch e s , m ak ing a and pl ay w ith th e m to ge t good
col ore d il lus tration. W h e n w ork ing ligh ting and s ince m os t ofte n
tim e is a conce rn s o I don’t in-
clude radios ity or occl us ion in
te s t re nde rings .
Afte r al
lth e w ork , th e finalre nde r-
ings look e d s om e th ing l
ik e th is :
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ve h icl
e, lik e a toy in a bath tub. I de -
cide d to ge t rid of th e "bath tub"and
go for th e ope n s e a!
Ligh ting
For l igh ting, I us e d an H D R m ap ge n-
e rate d w ith Te rrage n, as Te rrage n
can m ak e s om e ve ry nice s k y
re nde rs . To find th e pe rfe ct m ood
an inde ntation, dividing th e fus e l age for m y im age , I trie d various s e tups
into tw o diffe re ntl y col oure d parts , for th e H D R m aps untilI found th e
pure l
y for ae s th e tic re as ons . ce ntralone as s h ow n in th e fol low -
ing picture , a ve ry nice , pink is h -ye l-
done w ith th re e Cl ouds te xture s , low is h m orning s k y. It w as
Th e D rive r w ith diffe re nt Input Size X,Y,Z para-
Th ough I am not m uch of a ch arac- undoubte dl y th e 'O ne ' pe rfe ct for a
m e te rs as bum p m aps , giving 3 l ay- m orning te s t run on th e ope n-s e a
te r m ode l e r, e s pe cial
ly not w ith re al -
e rs of w ave s : s m al l, m e dium and track ! Be s ide s th e gl obalGI l igh ting,
is tic h um ans , I jus t h ad to add a
large . Th e m ate rialits e l f is a s im pl e as w ith m any of m y im age s a s un
ch aracte r to th e s ce ne to m ak e it
gre e nis h bl ue re fle cting and re fract- lam p is al s o us e d to add s om e
com e al ive . Figure 4 s h ow s m y
ing m ate rial . Figure 5 is m y firs t W IP s tronge r s h adow s , th ough th e s e do
drive r, al ong w ith th e ins ide s of th e
pos te d to s om e 3D graph ics forum s not s h ow up w e l lon th e w ate r. For
cock pit. H is body is m y m ode l , but I
on th e ne t (El ys iun/Ble nde rartis ts ). re alis m , th e s un l am p is al igne d
h ave to adm it h is h e ad is a M ak e H u-
Th is is good practice , as th e com - w ith th e s un in th e Te rrage n H D R
m an h e ad s titch e d to th e body. H e 's
m e nts I re ce ive d re all
y h el pe d m e de - m ap.
ful ly pos e -abl e , e xce pt for finge rs .
ve lop th e picture furth e r. M os t
Fol l
ow ing m y m otto of "de tail , de -
pe opl e s aid it l ook e d l ik e a s m al l
tail , de tail ", I adde d h e l m e t, gl
as s e s , Fl
uid W ave s
s cale m ode land not a ful ls ize race
4 point s e at be l ts w ith th e re le as e O ne im portant part of th e picture is
button m ode l e d, th ough you can't h ow th e s e a re acts to th e h ydrofoil .
s e e it in th e finalre nde r. Th e ve h icle is in cons tant m otion,
"cutting th e w ave s ". In th is cap-
W ate r ture d m om e nt it is tak ing a s h arp
Th e w ate r I us e d com e s from an e arl i- le ft turn, w h ile th e w ate r w ave s fol -
e r picture of m ine (Ve nice M orning), low th e originalpath of m otion. To
as I lik e d it s o m uch :) Its re al
ly noth - cre ate th e prope r s w e l l
ing and de -
ing too com pl icate d, th e w ave s are pre s s ing of th e w ate r s urface , I us e d
th e nice Bl e nde r fe ature of fl uid s im -
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h igh ligh t re fl
e ction is s tre tch e d. An
M os t of th e s ce ne s are je w e l
ry re - anis otropic re fl e ction is com pos e d
late d be caus e th is is m y m ain fie l d out of m any fine paral le lre fle ction
at th e m om e nt. H ow e ve r, line s , de pe nding on th e groove s ize .
e ve ryth ing e xplaine d can e as ily be
trans fe rre d to any oth e r type of ob- It is im portant to k now th at cl os e ob-
je ct as w e l l- as th e l as t ch apte r je cts appe ar m ore cl e ar in th e re fl
e c-
s h ow s . tion and far obje cts appe ar m ore
diffus e d. Th e las t point is e s pe cial ly
w h at is curre ntl y difficul t to re cre ate
Le t's tal k about a brus h e d m e tal w ith th e Bl e nde r m ate rials ys te m . It
s h ade r firs t. is not onl y a q ue s tion of s tre tch ing a
M any firs t s e m e s te r s tude nts m arve l re fle ction along one axis pe rpe ndicu-
about th e ir firs t cas te d s il ve r ring lar to m icro-fine groove s , but furth e r-
afte r th e y've s tarte d to cl e an up m ore to m ak e th at re fl e ction h ave
th e ir firs t cas ting w ith s and pape r. th e corre ct bl urrine s s according to
Th e y l ove to m ove th e ring around th e dis tance be tw e e n th e re fl e cte d
and e njoy w atch ing th e ch ange of and th e re fle cting s urface .
th os e s tre tch e d h igh ligh ts . But w h at
are th os e anis otropic re fl e ctions ?M i- To cre ate th is vis uale ffe ct w e ne e d
Le ve l
: Inte rm e diate to A dvance d to cre ate a bum p m ap w h ich can
cro fine groove s ins ide a pol is h e d
m e tals urface re fl e ct th e incom ing provide us w ith th e ne e de d am ount
UV- unw rapping - m ate rial ligh t at diffe re nt angl e s aw ay - pe r- of fine groove s . Be caus e w e w ork in
pe ndicul ar to th e groove s dire ction. 72 D PI and not th e re alw orl d, w e
ne s ting - dis pl
ace m e ntm ap- onl y h ave a l im ite d am ount of vis ual
ping - dis pl ace m e ntm ixing Th os e vis ual e l e m e nts , m os t com - inform ation (pixe l s ) to cre ate th is e f-
m onl y k now n as l ine ar and circul ar fe ct. Th e s ol ution to th is te ch nical
brus h patte rns , are cal le d anis otrop- probl e m is to cre ate a bl e nd of diffe r-
Th is tutorialw il le xpl ain h ow diffe r- ic s pe cular re fle ctions , or s h ort anis o- e nt m ate rial s w h ich al lh ave s ligh tly
e nt type s of m e tals urface s , found in tropic h igh l igh ts . H ow e ve r, th os e diffe re nt bum p val ue s . By ove rl ay-
Indus trialD e s ign and M e talArt, can groove s al s o s pre ad th e re fl e ction ing and m ixing th e m toge th e r w e
be re buil t in Bl e nde r. It w illcove r val ue in th e s am e m anne r. Th is is can cre ate th at fine s urface w e
brus h e d and h am m e re d m e talte x- k now n as anis otropic re fl e ction. It is ne e d. Each m ate rialw e are going to
ture s incl uding m ode l ing, UV-unw rap- not jus t a diffus e d, radialbl urre d re - cre ate h as a s m al l re fle ctive
ping, and te xturing approach e s and fle ction, be caus e th e anis otropic re - raytrace val ue toge th e r w ith a de -
te ch niq ue s . fle ction is s tre tch e d as th e s pe cul ar s ire d Fre s ne l s e tting. In addition,
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h ave a ve ry s m ooth s urface us - a pre tty s im pl e s h ape to un- of th e ve rtice s you de l e te d firs t
ing e ith e r s m ooth e d s ubdivi- w rap. You onl y h ave four s ide s to re tain th e s ph e re curvature
s ions or th e s ubs urface m odifie r. and tw o caps . H ow e ve r in con- at th e pol e s . As w ith th e cyl in-
O th e rw is e you w il l s om e tim e s tras t to a cyl inde r, th e box can de r, do not m e rge th e ve rtice s
s e e s h arp corne rs in th e h igh - onl y provide you w ith l ine ar h igh - ring to clos e th e s ph e re .
ligh t. ligh t patte rns . Th is al s o m e ans
th at th e cap w il ls h ow a l ine ar M ixe d s h ape s : D e pe nding on
Pl ane : Unw rap > Proje ct from dire ction w h ich fl ow s from one your obje ct you w il lh ave to util -
vie w : Th is is th e e as ie s t obje ct ne igh bor face th rough th e cap ize diffe re nt unw rapping m e th -
to unw rap. Jus t m ak e s ure you face to th e oth e r ne igh bor face . ods to ge t good re s ul ts . In m y
look pe rpe ndicul ar onto th e Th e oth e r tw o face s w il lprovide te s t obje ct I w ant to unw rap a
plane . you w ith an anis otropic s pe cu- cyl indrical obje ct w h ich con-
lar h igh l igh ts w h ich w il lnot cre - tains an e xtrude d e l e m e nt.
Cyl inde r: Unw rap > Cyl inde r ate a joint w ith th e s pe cul ar
from vie w : To te xture a cl os e d h igh ligh t of at l e as t one cap
cyl inde r, I found it e as ie r to cre - face . If you tak e a s m al ls te e l
cube and try to brus h e ach s ide S te p 1: Buil
ding bas ic body :
ate a tube and unw rap it firs t. Be caus e you ne e d to h ave a ve ry
Afte r th at s te p you s h oul d cre - w ith s and pape r you w il ls e e
th at you can onl y conne ct 4 s m ooth s urface to re ce ive s m ooth
ate a ne w l oop cut ve ry cl os e to anis otropic h igh l
igh ts , I pre fe r to cre -
th e e dge of th e e nd you w ant s ide s lik e a face l oop. Th e oth e r
tw o face s w il lnot be abl e to be ate cyl indricalobje cts out of cube s
to cl os e . Be caus e you un- utilizing th e s ubs urface m odifie r to
w rappe d th e tube , th e ch ange inte grate d.
cre ate th e roundne s s . Starting w ith
in th e m e s h w il lal re ady be up- a box, I re m ove th e pol e caps and in-
date d in th e UV unw rappe r's Sph e re : Unw rap > Sph e re clude tw o l oop cuts . (Im age 1)
m e s h . Se l e ct th e top l oop of th e from vie w : A s ph e re is ve ry
tube and s cal e it dow n to cl os e e as y to unw rap as w e l l
. Jus t go
th e tube by cre ating a cap. D o to th e s ide vie w and unw rap it.
not m e rge th e points . Th is w ay You w il l notice th at th e pol es
you can cre ate a cyl inde r w h e re s h ow s om e dark e r artifacts . To
th e s ide s h ave a l ine ar h igh ligh t fix th at, re m ove th e tw o top
patte rn and th e cap s h ow s a cir- pol e points to furth e r ope n th e
cul ar h igh l igh t patte rn, s im il ar s ph e re . Se l
e ct a loop ring, e x-
to w h at w e k now from a CD . trude , and s cal e th e s e le ction
dow n to cl os e one pol e . You
Box: Unw rap > Unw rap w ith s h oul d m ove th e ne w l y cre ate d
s e am s m ark e d be fore : A box is loop ring to th e s am e pos ition
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q uick l
y s h ow you h ow m uch th e
s m ooth ne s s ofth e s urface h as an im -
pact onto th e s m ooth ne s s of th e
flow of th e h igh l
igh t.
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Input w h ich is pe rpe ndicul ar to your ove r th e ge om e try. (Im age 11) e r us e th e CTRL k e y and re l e as e th e
anis otropic s pe cular h igh l
igh t dire c- m ous e button w h e n th e s cal e val ue
tion. M ap th e te xture to th e Norm al re ach e s 0 for x,y, and z. (Im age 13)
ch anne l, se le ct th e UV m apping
m ode , do a q uick re nde r pre vie w
and e njoy th e nice e ffe ct. (Im age
10)
Th e draw back is th at th e l as t s te p
dis torts th e proportionaldim e ns ions
of th e ne w l y incl ude d face s ins ide Th e las t s te p is to incl ude anoth e r
th e UVe ditor, th us dis torting th e te x- e dge loop cut cl os e to th e ol
de r top
ture a l ittl
e bit. In oth e r w ords , as e dge to cre ate a nice l y rounde d
you can s e e , th e top s ide s of th e e x- e dge for th e pol e cap. (Im age 14)
trude d face s h ow s s tre tch e d l ine s
As you can s e e th e h igh l igh t fl
ow s w h il
e th e s ide s re m aining h ave a
nice l
y ove r th e ge om e try. fine r grain.
S te p 3: Fixing te xture fl
ow : S te p 4: Finis h ing up:
H ow e ve r th e proce dural te xture Le t us cl os e th e top cap. Sim il ar to
s e e m s to h ave s om e bad s e am s . th e cylinde r unw rapping, jus t add an
Th is is be caus e w e did not w e l d th e e dge l oop cut ve ry cl os e to th e top
ne w l y adde d face s ins ide th e UVe dit- e dge of th e cube . Se l e ct th e top
or to th e face s of th e cube . W e h ave e dge and s cal e it dow n until th e (Final
e Re nde ring: brus h e d m e tal
)
to do th is now . Se l e ct th e face s of e dge s h it e ach oth e r. (Im age 12) To
th e ne w e xtrude d parts and m ove m ak e th e m pe rfe ctl
y touch e ach oth -
th e m into th e h ole of th e unw rappe d
cube . Us ing s nap to pixe l s w illh e l
p
w ith m oving th e face s . Stre tch th e m
s o th at th e y fillout th at h ol e and
th e n s e l
e ctive l
y wel d th e ove rl ap-
ping face points toge th e r. D o a te s t
re nde ring and you w il ls e e th at th e
proce dural te xture pe rfe ctl y fl ow s
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Be caus e of th e pre s s ure appl ie d dur- dire ction (ie . w ork ing outs ide to-
ing be nding, th e e dge s of th e m e tal w ards th e ins ide of th e ge om e try),
its e l
f w il
lrol lup a l ittl
e bit. In th is w h ite w il
le ith e r m ove pol
ygons out-
cas e it m igh t m ak e m ore s e ns e to s ide or ins ide . Bl ack w oul
d h ave th e
le ave th e ce nte r points w h e re th e y oppos ite e ffe ct. Ne utralgray w illnot
are and s cal ing dow n al lth os e ce n- m ove any ge om e try.
te r points w h ich de fine th e loop. (Im -
age 18) So it is advis abl e th at you do not
w ork w ith w h ite to bl ack trans itions .
O nl y us e Black to ne utralgray trans -
itions ins ide th e col or band and s e -
le cting th e No RGB option. Th is w ay
you can e as il y controlth e dis pl ace -
m e nt dire ction w ith th e 'D is p' but-
ton ins ide th e 'M ap To' tap.
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As m e ntione d, w e h ave a trans ition Th is m e ans th at w e w illh ave to cre - You can m ode lone -h al f of th e brace -
from a te xture d octagon s h ape d ate a h andm ade dis pl ace m e nt m ap le t, and afte r te xturing s titch a du-
body into an unte xture d re ctangul ar w h ich provide s s trong and s oft dis - pl icate to th e oth e r e nd. Th e UV
body. Cre ating a m ate rial l ik e th is pl ace m e nt val ue s w h e re w e ne e d coordinate s w il l be trans fe rre d to
w oul d be e as y. You w oul d onl y ne e d th e m . Th is is not ve ry difficul t and th e duplication.
to appl y a ce l lte xture as a dis pl ace - can produce ve ry convincing re s ul ts .
m e nt m ap for th e m ain body, a W ith h and painte d m aps you al so Pre paring th e te xture bak ing
s e cond te xture m ap w ith a m uch h ave m ore controlove r th e e nd re s - To bak e a dis pl ace m e nt te xture w e
low e r dis pl ace m e nt val ue , and a ul t. H ow e ve r th e y are al s o m ore ne e d to appl y a te xture to th e Col or
bl e nding te xture to bl e nd th os e tw o tim e cons um ing to cre ate . ch anne lins ide th e 'M ap To' tap. As
dis pl ace m e nt te xture s toge th e r w e did e arl ie r, I re com m e nd th e
w h e re th e m ode lch ange s its cros s Unw rapping and e xporting th e UV voronoi te xture . Ins ide th e M ap In-
s e ction s h ape . Face Layout put tap I incre as e th e s cal e for x,y,
Allw e h ave to do is to unw rap our and z to cre ate s m al le nough face s .
To m y k now l e dge it is not ye t pos - brace le t and corre ct th e face layout Be caus e I unw rappe d th e brace l et
s ible to m ix diffe re nt ch anne l s of m a- ins ide th e UV e ditor. Start th e UV firs t th e proce dural te xture w il l
te rials toge th e r utilizing th e Face l ayout s cript and s ave it by h it- nice ly fl ow al ong th e cyl indrical
dis pl ace m e nt inform ation. Curre ntl y ting F1. (Im age 20) body.
onl y th e col or output is s upporte d.
Fixing th is l im itation w il lal low th e Sw itch to th e UV e ditor and s tart th e
cre ation of a l aye re d s h ade r w ith dif- Te xture Bak e r s cript. Th e bigge r th e
fe re nt dis pl ace m e nt s e ttings util iz- file s ize , th e s h arpe r th e e nd-re s ul
t
ing th e node s ys te m . w illbe . Be caus e w e w ork w ith pixe l s
and not a proce dural m ap, you
A s ch e m atic vie w w oul d l ook l ik e s h ould m ak e s ure th at your dis pl ace -
th is : H am m e re d m e tals h ade r tre e : m e nt m ap w il l s uppl y you w ith
m ixing e nough pixe linform ation to pre ve nt
- ch anne lone : 1. dis pl ace m e nt a bl ock y l ook .
te xture (s trong value voronoi)
Com pos ing th e D is pl
ace m e nt M ap
- ch anne ltw o : s te ncilte xture in Ph otos h op
(h and-painte d uv m ap) Load both im age s , th e bak e d te x-
ture and th e UV face l ayout file into
Ph otos h op and com pos e th e m to-
- ch anne l th re e : 2. dis pl
ace - ge th e r in one fil
e . Appl y a l aye r
m e nt te xture (s oft val
ue voron- m as k to th e bak e d te xture im age
oi)
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Cre ating th e h am m e re d s il
ve r m ate ri-
alin Bl e nde r
Im g 22
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in th e UV/Im age e ditor and paint 3 Structure d and dark e ne d h it 'Ne w ' and th e n 'As s ign' ins ide
ch ange s . s il
ve r s urface s found w ith th e Link And M ate rialtap. Ins ide th e
cas te d rings m ode l ing w indow pre s s W and cl ick
Sw itch ing be tw e e n O bje ct and Edit Se le ct Sw ap to s e l e ct th e oth e r
m ode w il lforce Bl e nde r to re cal cu- Ve ry com m on for cas te d s il ve r je w - face s w h ich w ill be dis pl ace d. H it
late th e dis pl ace d ge om e try and to el ry w h ich s h ow a h igh l e ve lof de -
s h ow th e ch ange s to th e im age tail s is th at it is difficul t to k e e p
th rough th e 3D m e s h . W ith th e pos - th e m cl e an. Th is caus e s a dark e ning
s ibly ve ry h igh am ount of pol ygons , of th e s e are as w h ich are h ard to
it m ak e s s e ns e th at Bl e nde r doe s re ach w ith a s ul fur bas e d ch e m ical .
not re fre s h any ch ange autom atic- Th rough w e aring th e ring al l h igh
al ly. Fortunate l y, h is m odifie r com e s points of th e ring s urface are going
w ith a ve ry h andy fe ature - It can to be pol is h e d.
bak e th e dis pl ace d ge om e try. Th is
m e ans th at you can turn your pre - So w h at w e w oul d ne e d is a m ate rial
vie w into a s ol id ne w m e s h and con- w h ich provide s a s m ooth pol is h e d
tinue m ode l ing w ith it. Th is e nabl es and re fl e ctive s urface for th e m ain
th e artis t to us e th e dis pl ace m e nt body and a m ate rialfor th e de cor-
function, not onl y as a re nde r tim e e f- ate d are a w h ich s h ow s a dis pl ace d
fe ct, but al s o as a s ol id m ode l ing s urface , h aving a re fl e ction val ue for
tool . W ith th is tool , m atch ing oth e r th e h igh points and a col ore d and
obje cts to dis pl ace d ge om e trie s is fi- non-re fl e ctive val ue to th e l ow Ne w and As s ign as w e l
l. (Im age 24)
nal ly not a nigh tm are ! points of th e dis pl ace m e nt m ap. In
re ality th os e tw o diffe re nt m ate rial s You now cre ate th e tw o ne w m ate ri-
W arning do not bl e nd into e ach oth e r. Th is als , th e n as s ign th os e m ate rial s to
Th e re is one dow n-s ide . Your s ce ne m e ans th at w e do not ne e d to cre - tw o s pe cific are as of th e ring. M os t
file can q uick l y e xpl ode in fil e s ize . ate any bl e nding be tw e e n th e m in ring de s igns can be m ode l e d as a
W h ile my l ow pol ygon brace l et Bl e nde r. To appl y th os e tw o diffe re nt low pol ygon cage w ith q uad face s
s ce ne is around 1 M B a back e d dis - m ate rial s to th e ring w e can s im pl y th at w e
pl ace m e nt ge om e try w il ladd an addi- cre ate tw o diffe re nt m ate rial in- w ill be
tional242 M B! Th is m e ans th at th is de xe s and appl y th e m ins ide th e s m ooth
function is gre at w h e n you appl y it Edit m ode to diffe re nt face s e l e c- util izing
to a s m al l se l e ction of obje cts tions of th e ring ge om e try. th e s ub-
w ith out th e h igh e s t s ubdivis ion l
e ve l s urf
val ue . Se l
e ct allof th e face s w h ich re pre s - m odifie r.
e nt th e m ain body of th e ring and Th rough
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adding l oop cuts w e can pick out l ay- - ch anne ltw o : inve rte d dis pl
ace -
out are as w h ich w il lre ce ive diffe re nt m e nt te xture
te xture s . W ith s om e pus h and
pul ling you can q uick l y cre ate s om e - ch anne lth re e : color te xture
nice l ook ing and com fortabl e to for dark e ne d s il
ve r
w e ar ring de s igns . (Im age 25)
Tim e to cre ate th e m ate rial s. A
W e al re ady cre ate d th e m ate rialin-
de x for th e ring. Sw itch to th e M ate ri-
al w indow (F5) s e l e ct th e firs t
m ate rialw h ich re pre s e nts th e m ajor-
ity of th e uns tructure d ring ins ide
th e Link s and Pipe l ine tap. Re nam e
th at m ate rialto s om e th ing m e aning-
ful , l ik e "M ain body". Se t th e O bje ct
s cal e it dow n a l ittle bit and activate
col or to bl ack . To re buil d a pe rfe ctl
y
th e Col orband option unde r th e Col -
pol is h e d s il
ve r s urface , turn on Ray
ors tap. W h at w e w ant is a bum p
M irror, s e t th e RayM ir val ue to 1.00
m ap w h ich onl y h as fe w s cratch e s
and cre ate a s h arp s pe cul ar h igh -
h e re and th e re . For th at s e t th e
ligh t w ith th e Bl inn s h ade r.
bl ack col or Alph a val ue to 1.00 and
turn cyan into pure w h ite . W e s til l
Eve n pe rfe ctl y pol is h e d s urface s of-
h ave th at ce l ls tructure grain typical
te n s tillh ave s om e fine groove s and
for voronoi. M ove th e bl ack col or
s ch e m atic vie w w oul
dlook l
ik e th is : s cratch e s . Th rough buffing you
tw o th irds to th e righ t s ide and th e
s m ooth out th e s h arp e dge s of
w h ite col or to th e ful lle ft s ide . Know
Structure d m e tals h ade r tre e : th os e s cratch e s and th os e produce
w e h ave a nice bl ack s urface w ith
- M ain m e s h face s : bas e m ate ri- a m ore e ve n re fl e ction w h ich give s
s om e dots onl y. It m igh t m ak e s e ns e
alw ith s il
ve r s e ttings you th e im pre s s ion of a s cratch fre e
to re nam e th at te xture s om e th ing
s urface . An e as y s te p to cre ate th at
lik e "Voronoi Scratch ". Se e Im age 27.
e ffe ct is to q uick l
y unw rap th e face s
- D e tailm e s h face s : s tructure d of th e m ain body. Appl y tw o l oop
m ate rial w ith additional s il ve r Sw itch back to th e M ate rialW indow
e dge s e am s al ong w h ich Bl e nde r
s e ttings (F5) and appl y th e ne w l y cre ate te x-
w illcut th e ring apart. (Im age 26)
ture ins ide th e 'M ap To' tap onl y to
th e Nor ch anne land give it a ve ry
- ch anne lone : dis pl
ace m e ntte x- Sw itch to th e Te xture w indow (F6)
low Nor val ue . Ins ide th e 'M ap Input'
ture and cre ate voronoi te xture . You can
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Im g 28
ring s urface or it s h oul d s ink into it. w h ite and m ove th is one a tiny bit
Now it is tim e to cre ate th e dis pl ace - For th at w e ne e d to s e t th e col orb- aw ay from th e righ t s ide . You jus t
m e nt m ate rial . Ins ide th e Link s and and to a gradation be tw e e n bl ack or cre ate d a m as k w h ich h as s l igh tly
Pipe line s tap, s e l
e ct th e s e cond m a- w h ite to ne utralgray. You can m ove s m al l
e r h ol
e s th an th e dis pl
ace m e nt
te rial. Re nam e it to s om e th ing l ik e th e bl ack s lide r aw ay from one s ide m ap th rough w h ich th e ne xt te xture
"dis pl ace d". Turn on Ray M irror in- clos e r to th e gray point to de fine w illbe vis ible th rough . (Im age 30)
s ide th e M irror Trans pare ncy tap but h ow s oft th e trans ition be tw e e n un-
le ave th e RayM ir val ue at 0. W e w il l touch e d and dis pl ace d ge om e try Th e l
as t te xture w il
lbe a dirt m ap.
cre ate a te xture w h ich w il l de fine w illbe . (Im age 29 ) Se le ct w h at
th e re fl
e ction val ue s . You h ave to de - e ve r proce d-
cide w h ich proce duralte xture pl ug uraland im -
in you w ant to us e for th e dis pl ace - age te xture
m e nt. In m y cas e I s e l e cte d a M us - you w ant to
grave . Pl ay w ith th e Nois e Size val ue us e . I us e d
ins ide th e M us grave tap to cre ate a s trongl
y
Im g 29
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al so e nabl e
th e col orb-
and. (Im age
33)
Im g 30 Se l e ct th e Im g 32
th ird ch anne l
s cal e d dow n voronoi te xture and s e t
w ith th e dirt m ap. D oubl e cl ick Ray-
th e col ors ins ide th e colorband to
M ir. Th is w ills e t th e RayM ir function
bl ack and dark gray to produce a
to w ork on th at part of th e te xture
ve ry fine and h ardl y notice able
w e did cut aw ay th rough th e m as k -
grain l ook . (Im age 31)
ing m ap ins ide th e s e cond ch anne l .
Go back to th e M ate rialw indow (F5) Im g 33
Th is w ay th e th ird ch anne lw il ls h ow
I s tre s s again to m ak e us e of nam -
th e dirt m ap w h e re w e m as k ing m ap
ing e ach te xture to m ak e m anaging
did not k e y
out and as
wel l s h ow
th e re fl e c-
tion. Furth e r-
Im g 34
m ore doe s
Im g 31 th e te xture
we cre ate d
your ch anne l s m uch e as ie r. Se l e ct
al s o provide us w ith al lne e de d Ray-
th e firs t ch anne lw ith th e dis pl ace -
M ir val ue . (Im age 34)
m e nt m ap. I s e t th e D is p option to
m ove face s aw ay from th e ring in-
H aving al l th os e ch anne ls s e t up Im g 35
s ide th e M ap To tap. Se l e ct th e 'No
ch e ck out th e Pre vie w tap. Look s
RGB' button, s e t th e Nor val ue to
gre at doe s n't it?(Im age 35) Com m e nt
0.00, and s e l e ct a ve ry l igh t value
for th e D is p. I us e 0.02 for e xam pl e. W h e n you w ork w ith pe rfe ct re fl e ct-
Ins ide th e Editing (F9 ) w indow s e le ct ive s urface s it m igh t m ak e s e ns e to
(Im age 32)
th e Subs urf option and give th e give th e diffe re nt m ate rial s diffe re nt
re nde r option a val ue of around 4 to bas e col ors . Th is w ay you can s e e
Se le ct th e s e cond ch anne lw ith th e
6. Th e h igh e r th e m ore pre cis e your w h e re you appl ie d w h ich m ate rialto
m as k ing m ap. D e s e le ct Col ins ide
dis place m e nt w il lbe during re nde r w h ich face s ins ide th e 3D w indow s .
th e 'M ap To' tap and cl ick 'Ste ncil
'
tim e .. (Finale Re nde ring: Structure d I find th at ve ry conve nie nt to w ork
and 'No RGB'. Turning both on w il l
Ring) w ith . Th e h igh e r th e s ubs urf val ue ,
m ak e w h ite trans pare nt and w il l
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you w il
lfind s im il
ar bl
ur probl
e m s. function to q uick l y ge t a rough ide a e ve rybody k now s from re alcam e r-
of th e finale ffe ct. D e pe nding on th e as . A val ue of 128 w ill se t
am ount of s am pl e s , th e pre vie w w il l e ve ryth ing s h arp w h il
e 64 w il l
Z - D e pth s am pl
e bas e d bl
urring be s m ooth e r or m ore grainy. For a fi-
nals h ot you onl y ne e d to de s e l e ct
Re ce nt ch ange s in Bl e nde r brough t pre vie w and th e com pos itor de l ive rs
to us by Al fre do de Gre e f brough t us th e finalre s ul
t s h ortl y afte r th at.
th e ne w D e focus node for th e com -
pos itor. From w ork ing w ith it, I got Utilizing th e M ap Val ue node toge th -
th e im pre s s ion th at it s e e m s to be a e r w ith a Color Ram p node you can
cros s -ove r of th e traditionalZ -de pth cus tom ize th e z-de pth im age to
bas e d bl urring. It is not pure l y pixe l m ak e it fit your ne e ds . Th e M ap
m atrix bas e d, but rath e r us e s Val ue node s e ts th e focalpoint w h il
e
s am pl es l ik e w ith a true D oF e ffe ct.
Th e Z -buffe r inform ation s e e m s to
w ork as a h e l pe r in aiding D e focus
to k now w h e re to s am pl e . Th is w il
l
re s ult in a s am pl e m as k w h ich w il l
onl y bl ur are as out of focus w ith out doubl e th e am ount of bl ur according
bl e e ding into s h arp e dge s of obje cts to Al fre do. Th is is for controll
ing bl ur-
in focus . Th is is a e norm ous advant- ing. D e pe nding on your s ce ne you
age ove r th e ol d fak e D oF trick be - m igh t h ave to go dow n to val ue s
caus e th e re are not artifacts and lik e and fStop of 4 to s e e th e bl ur e f-
th us al s o no cl e anup afte rw ards . fe ct. To controlth e focalpoint th e
You can e ith e r us e a traditional cam e ra h as a ne w option w h ich is
fStop l ik e approach for bl urring or cal l
e d D oFD is t . You ne e d to turn on
you coul d us e a Z -de pth bas e d im - s h ow Lim its for th e cam e ra to s e e
age . If you go w ith th e Z -de pth im - th e Col or Ram p node w il ladjus t th e th e focalpoint. It is pre s e nte d to th e
age you can e ith e r us e th e Z s ize of th e de pth of fie l d. And of us e r as a ye l low cros s . Incre as ing
inform ation Bl e nde r provide s you, or cours e th e nice Vie w e r node give s th e D oFD is t w il l m ove th e cros s
e ve n s uppl y th e D e focus node w ith us a dire ct fe e dback on h ow th e actu- aw ay from th e cam e ra.
any oth e r inform ation of your ch oice . al ly z-de pth m ap l ook s l
ik e . And w ith
O ne gre at advantage ove r th e ol d Z- th e Z s cale val ue you h ave control Th is is a ve ry com fortabl e and pre -
de pth bl ur trick is th at it's re as on- about th e s tre ngth of bl uring. cis e w ay on h ow to controlth e focal
abl y fas t. Be caus e it is a pos t produc- point and al s o k now ing w h e re it
tion e ffe ct, you can us e th e pre vie w Th e fStop option is s im il
ar to w h at re ally is in contras t to th e ol d fak e
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cus w ide /l
onge r w h il
e re m aining th e
am ount of blur as w e l l
.
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ce s s ful
. Be aw are of th e re l ation th e w ood. Th e com bination of diffe r-
be tw e e n te xture and obje ct s ize . As e nt s pe cul ar h igh l
igh ts adds addi-
you can s e e , th e te xture look s m uch tionalre adabil ity for th e vie w e r to
m ore rough on th e pane lth an th e unde rs tand th e ge om e try and al so
ge ar s tick . Expl ore th e s ce ne s and th e m ate rialprope rtie s .
you w il ls e e h ow s im ple th e actual
approach e s are .
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Bl
ue prints
Ne e dl e s s to s ay, bl ue prints are th e
ve ry bas is of accuracy th at you
w ant from your m ode l . Th e m ore ac-
curate th e y are , th e gre ate r th e pos -
s ibility of you be ing abl e to m ak e a
ne ar-to-accurate m ode l . I s aid ne ar-
to-accurate , be caus e Bl e nde r doe s
not offe r m e as ure m e nt in re all ife
units , e ve n if you conve rt th e m to
Bl e nde r units s om e h ow th e re w il lal -
w ays be a pos s ibil ity of am biguitie s
in cal cul ations . H ow e ve r, if you are
cl os e , th e y w il
lbe h ardl y notice abl e.
D ata Col
le ction W h ile m any us e rs pre fe r to h ave th e
Le ve l
: Inte rm e diate It h as be e n e m ph as ize d ofte n, in bl ue prints s e tup in a typicalbox-l ik e
m any car m ode l ing tutorial s , th e fas h ion. I find th e m bl ock ing m y
Introduction ne e d to gath e r or re s e arch various w ay w h il e I m ode l . So its m os tl y a
Unl ik e m y pre vious tutorialon m ode l - data, including ph otograph s of cars pe rs onal pre fe re nce . Ch oos e
ing th e Toyota Ce l ica car, th is articl e and its various parts . Th is provide s w h ate ve r fe e l s m os t com fortabl e to
is not a s te p-by-s te p m ode l ing tutori- th e m ode l
e r w ith re ady re fe re nce s you. W e h ave cove re d s e tting up
alfor a be ginne r. W h at I h ave trie d during m ode ling. bl ue prints in a box-s tyl e in one of
to tack l e in th is articl e is s om e us e - our e arl ie r is s ue s , you can cons ul t it
ful approach e s tow ards m ode l ing Long be fore I s tart m ode l ing, I try to if you l ik e to us e bl ue prints th at
th e car body in Bl e nde r. Al th ough it re m e m be r th e s h ape and uniq ue fe a- w ay. I fe e lcom fortabl e w ith us ing
look s and fe e l s lik e a w al k -th rough , I ture s of th e car body w h il e going Bl e nde r's abil ity to s h ow im age s in
h ave trie d to tack l e s om e com m on th rough th e re fe re nce s and, if pos - th e vie w ports . For th e viabl e s cope
probl e m s w h ile m ode l ing a car in s ibl
e , th e actualcar. Th is h e l ps m e of th is articl e , I am as s um ing you
Bl e nde r w h ich I h ope w il lbe us e ful to cons cious l y ide ntify th e pos s ibl e k now h ow to do th at al re ady.
to oth e r car m ode l e rs . probl e m s in th e m e s h w h ile I m ode l. Th e re are various s h ape and s ize s of
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w ith parts l ik e th e front fe nde r or Pos ition it ove r th e front fe nde r and s oon as you m ak e s om e m ajor
th e bonne t, s e e il l
us tration 3 for re duce its s ize s o th at it can cove r ch ange s in th e m e s h , w il
lal low you
m ore . th e contours of th e fe nde r jus t to k e e p your m e s h in a cl
e an s tate .
W e can s tart im m e diate ly by adding above th e tire as in Fig 4.
a pl ane in th e s ide vie w . Be fore do- Fol low ing th is , now go to th e top
vie w and m ove th e top ve rtice s
back a l ittle and e xtrude a s e t of an-
oth e r ve rtice s tow ards th e bonne t of
th e car to cove r th e m e s h as s e e n in
th e Fig 5a. Now , m ove th e ve rtice s
as s e e n in Fig 5b, fol low ing th e con-
tours of th e front fe nde r.
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w il
lallow you to h ave gre ate r con-
trolove r th e m e s h 's com pl
e xity.
S te p 3 - D e tail
ing W h e n us ing Subs urf, you w il lne e d
Al w ays add m ore ve rtice s or e xtru- approxim ate l y th re e s im il
ar e dge s ,
s ions in w h ich you can s e e th e m a- clos e toge th e r, to bring out s h arp
jor portion of th e part. For e xam pl e, be nds . In Fig 10, you can s e e th at
w e can s e e th at th e s ide vie w s h ow s th e fe nde r rim l ook s pre tty s h arp as
a m ajor portion of th e fe nde r. Sw itch in th e re all ife im age s of th e car. To
to it and add m ore e xtrus ions to cov- ach ie ve th e s h arp bl e nding, it w il l
e r oth e r portions in th is vie w . And fol- h elp if you k e e p your m e s h in a
low ing Ste p 2, corre ct th e ge om e try cle an s tate by onl y al l
ow ing it to
in th e top and front vie w s . An initial
and corre cte d ve rs ion can be s e e n
in Figs 9 and 10 re s pe ctive l y.
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h ave q uad face s ne ar th e pl ace parts th at are at th e front and back . roundne s s . For e xam pl e , righ t now
w h e re th e be nd or s h arp contour w il
l To be tte r unde rs tand, s tudy Fig 13 in th e Fig 13 you can s e e th e ve ry
be pl ace d. care ful
ly. You w il
lne e d to s e le ct and front part corne r is round in appe ar-
m ove th e e xtrude d parts s e parate ly. ance . Again, util izing th e k now l e dge
Pl acing a be nd in th e m e s h is as th at w ith Subs urf, w e can m ak e it
e as y as us ing th e Loop Cut toolat appe ar s h arp by incl uding e dge
th e re q uire d pl
ace . Ch e ck Fig 11 for loops ne ar th at corne r. To ge t a be t-
th e re s ul
ts . te r ide a, w e h ave s w itch e d to th e
top vie w in th e Fig 14. H e re , you can
s e e th e front corne r be fore , and
afte r, introducing an e dge l oop in
Fig 14a and 14b re s pe ctive l y.
3b ) Cl e an e dge s
Al lth e body parts of a re alcar are
be nt inw ards to cre ate a cl e an e dge
look . W e , too, h ave to re pl icate th is Notice th at once you add tw o e dge
in our m e s h e s to ge t q ual
ity m ode l s. loops ve ry ne ar to e ach oth e r (in a
H e re , allof th e oute rm os t e dge s are m e s h w ith a l arge dis tance and dif-
se le cte d and e xtrude d once . Now fe re nce of angl e be tw e e n tw o e dge
th e m ove m e nt of th e e xtrus ion loops ) you w il lge t a de form ation in
s h oul d be dow nw ards for th e parts th e m e s h . In th e Fig 14b, th e s e cond
th at are at th e top and, it s h oul d be 3c) Cl e an corne rs e dge l oop w il lcre ate a vis ibl e bul ge
inw ards for th e parts th at are at th e A car's body al m os t al w ays h as on th e top s ide if you w il lvie w it
s ide and, again, inw ards for th e pre tty s h arp corne rs w ith ve ry l
ittl
e w ith pe rs pe ctive vie w . H e re , you
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h ave to m anual l
y m ove one of th e al igne d on th e X-axis (re d). Th is w as
e dge l oops to ge t a s m ooth s urface . done by pre s s ing th e S-k e y(s cal e) +
If it's s afe , you can e ve n m e rge th e X-k e y(re s tricts to X-axis ) th e n, pre s s -
e dge l oops , for th e m os t part, to re - ing Num pad-Z e ro and cl os ing th e
duce th e e dge com pl e xity and re tain s caling.
th e m e s h 's s m ooth ne s s .
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3D W ork s h op - Car Body M ode l
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Re m ove doubl
e ve rtice s (caus e d by to h ave th e pivot point of th e m e s h
e xtrus ion ove r th e ol
d ve rtice s ) by in th e ce nte r of th e car.
se l
e cting al
l ve rtice s and us ing
'Re m ove D oubl
e s ' from th e [W -k e y] Le t's us e th e bonne t m e s h again.
m e nu in Edit m ode . Al
s o, re m ove Go to th e top vie w and s e l
e ct th e
th os e ve rtice s th at are not ne e de d bonne t e dge as in Fig 22. Pos ition it
(s e e n as s e l
e cte d in Fig 20) to ge t corre ctl
y in th e m iddl
e by
re fe re ncing th e bl
ue print be l
ow .
Th e n, pre s s [Sh ift + S] and s e l
e ct
'Curs or to Se l
e ction' in th e popup.
Th is w il
l bring th e curs or to th e
m iddl
e of th e s e l
e ction. Al
s o, s ince
th is is th e m iddl
e of th e car too, th e
M irror m odifie r w il
lus e th is as th e
3f) M irroringSince al
m os t al
l cars
h ave a s ym m e tric s h ape , our w ork
is re duce d to onl
y m ode l
ing h al
f of it
th e n, m irroring th e oth e r h al
f.
M irroring is pre tty s traigh tforw ard. If
you as k Bl
e nde r to m irror a part, m irroring point. You w il
lal
s o ne e d to
Bl
e nde r w il
ltak e into cons ide ration pos ition th e m e sh pivot at th is
its pivot point and th e origin, from point. To do th at, ge t out of Edit
th e s m ooth and prope r curve d w h e n it w as firs t m ade , as th e point m ode and pre s s F9 , th e n cl
ick
s urface of th e bonne t in Fig21. for m irroring. So, you al
w ays ne e d 'Ce nte r Curs or' in th e M e s h Tab.
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Unde r Re vie w - Bl
e nde r Basics 58
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Unde r Re vie w - Bl
e nde r Basics 59
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G al
le ria 60
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G al
le ria 61
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G al
le ria 62
Je ffe rs on Al
ve s - F360 M ode na
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G al
le ria 63
Sim on K indl
e r - D is cove ry
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G al
le ria 64
Sim on K indl
e r - Vol
vo XC9 0
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G al
le ria 65
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G al
le ria 66
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G al
le ria 67
W il
liam Nune s - ToonCar
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G al
le ria 68
Z s ol
t Ste fan - 'Cutting Th e W ave s '
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A nnounce m e nt- Bl
e nde r W orl
d Cup #4 69
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A nnounce m e nt- Bl
e nde r W orl
d Cup #4 70
Bl
e nde r W orl
d Cup - Pre vious Ente rie s .
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Upcom ing... 71
Th e m e : O ute r Space
bl e nde rart.org doe s not tak e s any re s pons ibil ity both e xpre s s e d or
im pl ie d for th e m ate rialand its nature or accuracy of th e inform a-
tion w h ich is publ is h e d in th is PD F m agazine . Al lth e m ate rial s
pre s e nte d in th is PD F m agazine h ave be e n produce d w ith th e e x-
pre s s e d pe rm is s ion of th e ir re s pe ctive auth ors /ow ne rs . bl e nde r-
art.org and th e contributors dis cl aim allw arrantie s , e xpre s s e d or
im pl ie d, incl uding, but not l im ite d to im pl
ie d w arrantie s of m e r-
ch antabil ity or fitne s s for a particul ar purpos e . Al
lim age s and m a-
te rials pre s e nt in th is docum e nt are printe d/re -printe d w ith
e xpre s s e d pe rm is s ion from th e auth ors /ow ne rs .
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