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FaceGen Modeller Full 3.1.

2 With our unique statistics-based technology, you can create highly realistic or caricatured faces at random from any race, gender and adult age group. Easily create a face from one or more photographs. Edit faces by just clicking and dragging. Edit faces with over 150 powerful parametric controls, from race morphing the wh ole face to tweaking the nose shape. Age Morphing Gender Morphing. Race Morphing. And over 150 more. Apply one of over 50 skin 'detail' textures to the face you've created. Select the mesh and UV layout of your choice (or use your own with the Customize r). Instantly apply animation morphs and accessory models. Export to 3D Studio (3DS), Maya ASCII (ma), Lightwave 6.x LWO2 (LWO), Wavefront OBJ, Softimage dotXSI 3.0 (XSI), VRML 1 (wrl), VRML 97 (wrl) or STL including al l animation morph targets if desired. Export your texture maps to JPEG, BMP, TGA or TIFF. Choose a default scale, rotation and translation for all your exports. Features: Instant, realistic face creation: Generate realistic faces at random for any race, gender and adult age group. Easily create faces from one or more photographs. Over 50 symmetric and 25 asymmetric shape controls. Over 30 coloring (texture) controls. Quickly shape faces to match almost any adult human face. Apply detailed skin textures. Flexible import options: Match faces to your photographs. Bring in your own head mesh and hairstyle models using the FaceGen Customizer. Import your own texture images onto any object. Flexible export options: Apply your face to any of our hi-res, med-res and lo-res meshes. Or apply your face to your own mesh and UV layout using the FaceGen Customizer. Save your faces in the FaceGen FG format and apply them later to any mesh. Export models to 3DS, Maya ASCII (ma), Lightwave 6 (LWO), OBJ, XSI, VRML1, VRML9 7 and STL. Export texture maps to BMP, JPEG, TGA and TIFF. Transform the coordinate system of your exports. Instant Animatability: Comes with 36 expressions, phonemes and modifiers. Blendshapes appear automatically in Maya. Endomorphs appear automatically in Lightwave and are easily hooked up in MotionB uilder or any other application that reads LWO files. Morph targets appear automatically in Softimage 3D and XSI. Morph targets are batch exported in a single command for users of Max (via OBJ o r 3DS), and for any other application that reads OBJ, 3DS, VRML1/97 or STL. Animation morphs are mesh-specific and are not included with some of the add-on

meshes. System Requirements: FaceGen Modeller 3.4 runs on Windows XP and Vista. Pentium IV (or equivalent) or higher is recommended. http://www.facegen.com/

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