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Unofficial Squat Codex Version 1.

Squat Special Rules


Eternal Hatred
Squats form a closed society, obsessed with their own property, status and honour. Kinship and oath-binding go deep and so does any breach of these codes. It is the duty of one generation to carry on the resentments and blood-grudges of the generations before. In this way a living Squat gives his forebears a sort of eternal life, while the ancestors bequeath purpose to their progeny. Every Squat warrior has what amounts to a personal grievance against the Universe as he feels his kin have been betrayed by every race in it at one time or another. In battle this gives an extra bitterness to close quarter fighting and makes the Squats a dangerous enemy to underestimate. In the first round of a hand to hand combat, Squats re-roll any missed To Hit dice.

No Matter the Odds


Squats have spent millennia defending their grim and isolated strongholds against invaders of all kinds. Often the fight has been in vain and another chapter has been added to the ponderous chronicle of heroic failure that is a cherished part of Squat culture. The Last Stand is a major motif of Squat art and literature and dauntlessness in the face of certain death is a highly regarded quality in a soldier. When Squats take a morale check they ignore ALL modifiers.

Stuntie
Their physical stature means that Squats are not the fastest infantry army. A Squat on foot Moves 5, Assaults 5 and can never travel more than 10 under any circumstances.

Mech Know-How
Getting into the guts of machinery is second nature to most Squats. They are incorrigible fixers and improvers and are particularly proud of makeshift engineering solutions pulled out of the hat in an emergency. Those of the Warrior Brotherhoods who crew and maintain battlefield vehicles are renowned for their skill and ingenuity in keeping their mounts in the fight. Drivers and gunners personalise their vehicles with double-redundancy backup systems, alternative fuel lines, bypasses for non-essential functions and racks of spares and tools fixed to the hull for running repairs. Whenever a Squat vehicle suffers damage, either weapon destroyed or immobilised, any remaining crew can attempt to patch things up. At the start of each turn roll a D6. On a 5+ the damage is repaired and the vehicle may act normally in that respect once again.

Strength in Numbers
The maximum number of any unit in a squat army is 30 (See individual entries for point cost)

Implementation To use this army simply replace the codex Special rules for "Codex Imperial Guard" or "Codex Space Marines".

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