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GAMEROID
PROGRAM THE GAMER IN YOU
This Event is the key to unlock the mysteries of the working of video games
Problem Statement
The event requires the participants to program and implement the given 3 games successfully on the arena provided by us. The three games which need to be programmed are: Road Rash Shoot em Up Snake Game The three games are considered as three different levels. The difficulty level increases as the levels increase. The first game is considered to be the easiest and the last, the toughest.
Components Reqd.
Components Reqd.
Micro-Switch
Vero Board
8x8 LED MATRIX ROW CATHODE COLUMN ANODE 8 control signals for controlling Anode of the Matrix
VCC +5V GND Controller 4 Input Signals from Direction Switches Current Amplifier Inverter IC ULN2803
CONTROL SWITCHES
USB CABLE
PROGRAMMER
Description
The participants need to program any controller (microcontroller, Processor, FPGA, CPLD, ASIC) according to the problem statement and generate only 20 control signals, i.e. 16 control signals to control the 8x8 LED Matrix and 4 signals to take input from the direction switches (Refer to the above block diagram ). 4 external switches will act as input signals to the controller which in turn acts as direction controller for the games, i.e. to move up, down, left or right.
GAMES
Road Rash Shoot em Up Snake Game
NOTE: For each specification which is met in each game the points which will be awarded is mentioned in brackets. On the account of failing to meet a particular specification, the points for that particular specification will not be awarded.
ROADRASH
The car should be present in the bottom most row of the arena.(5)
At any given point of the game there should be only 3 pixels available for the manoeuvering of the car which should include 1 pixel of the car itself and the remaining 2 pixels either to the left or right of the car.(5) These 3 pixels act as a path for the car to move and the participants should generate a path which should be continuous and random in nature and the path should fall vertically downwards.(20) At all points of time all the remaining pixels should act as blockades/ obstacles.(5)
For the problem statement and for any further queries visit techtatva website: www.techtatva.mitbuzz.com Or you can mail us at: gizmo.gameroid@gmail.com Contact us : Rohit 9036420532 Sounak 9886183691 Avinash 9538341762 Raunaq - 9535617299