You are on page 1of 4

The Official Amazing Race Rules And Regulations

There are official amazing race rules and regulations for the existing as well as new prospective contestants. Before you participate in these races, you must know what goes on inside them and which rules and regulations one has to follow as a contestant. And there is no harm in brushing up your statistics related to the Amazing Race rules even if you already know about them. Read on. Here are some very basic Amazing Race rules to start with: Team members should be at least 21 years old and must be there at the Open Auditions. Each individual team member must put in a separate application forms which can be downloaded. Both team members must be in superb physical and mental health. All participants must consent to a background check by the producers of the Amazing Race show. There is a STRICT no to alcohol, open fires, stoves or heaters, weapons or even tents. Teams are banned from bringing any maps, guidebooks, cell phones, and other similar aids at the start of the amazing race Teams will be been given some money at the start of each leg of the race. Teams are given a credit card to buy tickets to their next destination before the race. However, they must buy economy tickets. Teams are not allowed to contact with friends, family, and acquaintances during the amazing race. Here are some more of the Amazing Race rules which you should be well aware of: Both Team Members When getting a clue both members of the team must be present in order to open the next clue. But the teams do not have to read the clue together.

Speeding While driving a car, avoid over speeding as you are sure to receive a time penalty then. So be careful on these Amazing Race rules.

Clues The next of the Amazing Race rules relates to the clues. When reaching the pit-stop, the team must have with them all the clues that have been given to them during the leg of the race. In case any of the clues is missing, they have to get back the missing clue before checking-in. And each team is allowed only one Clue per Route Marker.

Road Block After reading the clue or statement giving the team a hint as to what the task is going to be, the team members have to decide who will be doing the Road Block. They cannot change their mind once they have made the decision. The teammate who is doing the Road Block, can take verbal assistance form his partner but not any help physically. If quitting a roadblock task, the team will receive a 4-hour penalty. Keep these amazing race rules and regulations in mind.

Detour The teams will receive a 24-hour penalty if they decide to quit a Detour task. It may be a conscious decision by the team members to not to do the task. But they have to be aware of these official Amazing Race rules before making nay such decisions.

Hindering No participant or team is allowed to stop other teams from going on with what they have to do in the Amazing Race. However they are allowed to do this except when choosing to use the Yield on them, which are part of the game, or else they will be penalized.

Straightening out a bill

The teams are not allowed to pay for something such as a cab ride, with items of their own. They should get ready to receive a 2 hour penalty for breaking these Amazing Race rules otherwise.

Rules and penalties


All teams must abide by the rules set at the beginning of the race. Failure to do so can result in time penalties, which can negatively affect finishing position in that leg of the race. In a non-elimination leg, if the last team to arrive at the mat is checked in before a previous team has completed its penalty, then the remainder of the penalty time will be waited out at the start of the next leg of the race, beginning at the departure time of the next-to-last team. While the complete set of official rules has not been released to the public, certain rules have been revealed during the various editions of the race: [edit]Rules Unless otherwise stated, such as during Roadblocks, team members must stay within twenty feet of each other and stay close to their assigned camera and sound crew. When using any form of transportation, unless otherwise stated, teams must be able to travel with the camera crew. Teams [16] are recorded requesting only two tickets after they have made their initial request for four. Teams are required to purchase economy class airfare when they fly, using the credit card provided [17][18] by the show. The airline, at its discretion however may upgrade the team(s) for so long as there [19] are no additional costs. Teams may use their cash stipend to purchase first-class fares for other [20] modes of transportation. Teams may be forbidden from flying on certain airlines or restricted to specific airlines in some cases. Teams are forbidden contact with friends, family, and acquaintances during the Race without supervision. The Race however may provide them with an opportunity to contact them at select [21] times. When this happens while the race is going on, teams are not allowed to proceed to their next task. Unless otherwise stated by the clues, teams are allowed to use the help of locals for navigating and during tasks. Teams are required to have any locals who appear on camera sign release forms that legally clear the footage for use; some teams have avoided or reduced contacts with random local strangers because the release process can take a very long time to complete. Teams are free to work together at any point unless otherwise stated by the rules. Excluding the use of the Yield and U-Turn, teams are forbidden from hindering the performance of other teams such as by taking extra clues from a clue box, taking another team's assigned vehicle, or altering the equipment for other teams at a task. Teams are forbidden from possessing maps, guidebooks, cell phones, personal digital assistants and other similar aids at the start of the Race, but may use the provided money to purchase these as they [24] progress. These may be provided by the show if required for a certain task. Teams are not allowed to use their personal items to barter for services on the race, though they are not necessarily forbidden from selling them for cash. The teams' bags may be subject to review during Pit Stops by production. Teams are free to sell or barter any items they have purchased during the course of the race.
[22][23]

In cases where teams are instructed to walk or drive themselves to a destination, teams are not allowed to hire a taxi to guide or take them through the route. In early seasons of the American series, teams frequently employed this tactic; several exchanges of dialogue in season 17 indicate that this is now forbidden. Teams are expected to keep the Race fanny pack containing their cash, passports, clues, and other documents with them at all times. Teams that do not have these upon check-in at a Pit Stop are required to go back and retrieve the pack and any missing mandatory contents (e.g., passports) before being checked in. Teams may check in after losing or abandoning any non-mandatory items (e.g., items of clothing), but they must continue the race without them. Teams must complete each challenge as specified by the clues given to them throughout the Race. Should a team fail to properly complete a challenge, violate any provisions made in a clue or task description, or miss a clue altogether (unless specifically allowed to do so, e.g., by winning the Fast Forward, or by using an Express Pass), they must either go back to the location of the challenge and complete the challenge, or incur a penalty when they check in (see Penalties and time credits below). Teams are prohibited from begging where it is illegal. On the U.S. version, teams are additionally prohibited from begging at U.S. airports. Racers may not smoke on the Race. Teams are required to abide by all local laws of the country in which they are racing.

The teams are often given additional rules and instructions that apply specifically to a given leg or to a task supplied with one of the clues; these are usually not explained to the viewer unless they affect the Race results.

Penalties and time credits


If the infraction can be corrected, Phil would usually ask the team to go back and correct the mistake before checking them in at the Pit Stop or the Finish Line. If not, the standard penalty for rule infractions is normally 30 minutes plus the time gained (if any) by breaking the rule. Other penalty times include but are not limited to two hours for bartering goods for services, up to four hours for not completing any or all parts of a miscellaneous task, four hours for not completing a Roadblock or a Speed Bump, six hours for not completing a Detour or completing the Fast Forward incorrectly, and twenty-four hours for flying outside of economy class unless the upgrade is complimentary on top of the economy class fare [25] paid. Earlier seasons of the Race enforced a 24 hour penalty for not completing either Detour option, but this was subsequently reduced to six hours at some point for later seasons, first used in The Amazing [1][26] Race 17. Penalty times are cumulative. If a player is unable to complete the Roadblock, the team is assessed a four hour penalty starting from the time of the arrival of the next team at the Roadblock, after [27] which they are given their next clue to proceed unless they are no other teams yet to arrive at the Roadblock site, in which case their four-hour penalty begins the moment that team gave up on the Roadblock. Season two of the Israeli version only has a one-hour penalty for not finishing a Roadblock task. U.S. season 20 also featured a unique length for a particular Roadblock's incompletion, placing it at two hours for using up a limited amount of supplied props per team to be sat out at the Pit Stop. A 30minute penalty is also given to teams who get a second copy of the clue. Teams who accidentally or otherwise use a car of another team to go to their next location are also given a penalty.

If the penalty is known before the racers arrive at the check-in mat, they are forced to wait out that time before they can be checked in; if they happen to be the last team on a non-elimination leg, they will be checked in early, but the remaining time will be applied at the start of the next leg. If the penalty is discovered after racers arrive, and does not affect which team is eliminated, it is applied to the start of the next leg, with the viewers given verbal notification if it affects the departure order. In only one case has a penalty altered who would be eliminated and a special announcement of this change to the affected teams was done after production was able to review the results but before the start of the next leg. Should a vehicle (including cars and boats) break down through no fault of the team using it, a replacement vehicle is provided for them, but "no time credit is given for their wait in this unlucky [28] situation." Teams may also receive time credits, applied to the next leg, that result from "production difficulties." These are only revealed to the viewer if they affect the placement at the start of the next leg.

You might also like