Professional Documents
Culture Documents
0 beta -- 11/20/2007
by Rob Cottrell Hosted by Chris McLaughlin at: robcottrell@gmail.com http://www.nzcomputers.net/heroforge/
Requirements:
Microsoft Excel 2000 or greater for Windows (does not currently run on Mac versions of Offi
Additional Sources:
Players Handbook (PHB) Dungeon Masters Guide II (DMG Races of the Wild (ROW)
Inherited Templates:
Amphibious Celestial Chimeric Fiendish Half-Celestial Half-Dragon Half-Fey Half-Fiend Half-Illithid Half-Troll Ice Beast Monster of Legend Spellwarped Ti-Khana Titanic Topiary Guardian Warbeast Woodling
Acquired Templates:
Captured One Dustform Ghost Half-Golem Lolth-Touched Mob Skeleton Spellstitched Spirit Vampire Voidmind Yellow Musk Zombie Web Mummy Wendigo Zombie
Class Features:
Animal Companion Familiar Special Mount Companion Familiar Augment Summoning feat
Issues/Bugs/Caveats:
Creatures that are native to the old stat block format (i.e. anything from a source other than M converted to the new format via code. Because of this, if you are using these creatures in Livi you will want to review the format, as it will not be LG-approved. Creatures that advance by character class are included, but can only be advanced by adding tem
Issues/Bugs/Caveats:
Creatures that are native to the old stat block format (i.e. anything from a source other than M converted to the new format via code. Because of this, if you are using these creatures in Livi you will want to review the format, as it will not be LG-approved. Creatures that advance by character class are included, but can only be advanced by adding tem using overrides. Skill ranks are calculated by working backwards from final skill modifiers. For most creature a skill-point total equal to their skill points. Some creatures, however, have spent more or less total. Multiple damage reductions do not always clean up completely. Only those where the damage types match exactly are merged. For example, if a creature has both DR 5/magic and DR 10/m only show as DR 10/magic. But if the creature has DR 5/magic and DR 10/magic and bludgeo will both show, even though the DR 5/magic would never apply. Challenge Ratings calculated after adding a template or advancing by Hit Dice are estimates o advanced creatures should be weighed carefully against existing creatures before exposing the uncontrolled circumstances, such as encounters with adventuring parties.
ional Sources:
ayers Handbook (PHB) ungeon Masters Guide II (DMG2) ces of the Wild (ROW)
red Templates:
ptured One ustform host alf-Golem lth-Touched ob eleton ellstitched irit ampire oidmind ellow Musk Zombie eb Mummy endigo mbie
Features:
nimal Companion miliar ecial Mount ompanion Familiar Augment Summoning feat
ything from a source other than MM4) are are using these creatures in Living Greyhawk, ved. only be advanced by adding templates or
ything from a source other than MM4) are are using these creatures in Living Greyhawk, ved. only be advanced by adding templates or
ill modifiers. For most creatures, this leads to owever, have spent more or less than their
y. Only those where the damage reduction s both DR 5/magic and DR 10/magic, this will c and DR 10/magic and bludgeoning, they ly. cing by Hit Dice are estimates only. All ng creatures before exposing them to ng parties.
Queen Abeil
Size/Type: Hit Dice: Initiative: Speed: Armor Class: Base Attack/Grapple: Attack: Full Attack: Medium Monstrous Humanoid 14d8+42 (105 hp) +5 40 ft. (8 squares), fly 80 ft. (good) 11 (+1 Dex), touch 11, flat-footed 10 +14/+18 Claw +18 melee (1d6+4) or sickle +18 melee (1d6+4) or masterwork composite longbow (+4 Str bonus) +16 ranged (1d8+4/x3) 2 claws +18 melee (1d6+4) and sting +13 melee (2d4+2 plus poison), or sickle +18/+13/+8 melee (1d6+4) and sting +13 melee (2d4+2 plus poison), or masterwork composite longbow (+4 Str bonus) +16/+11/+6 ranged (1d8+4/x3) 5 ft./5 ft. Drone, improved grab, poison, spells Damage reduction 10/magic, darkvision 60 ft., hive mind, spell resistance 21 Fort +9, Ref +10, Will +14 Str 18, Dex 13, Con 16, Int 15, Wis 21, Cha 18 Concentration +13, Diplomacy +8, Intimidate +14, Knowledge (nobility) +12, Knowledge (nature) +12, Listen +13, Sense Motive +12, Spot +8, Survival +15 (+17 in aboveground environments) Dodge, Flyby Attack, Great Fortitude, Improved Initiative, item creation feet (any one), metamagic feat (any one) Temperate or warm hills, plains, or desert Solitary or hive (1 plus 20-100 vassals and 5-30 soldiers) 12 Double standard Usually lawful (any) By character class --
Space/Reach: Special Attacks: Special Qualities: Saves: Abilities: Skills: Feats: Environment: Organization: Challenge Rating: Treasure: Alignment: Advancement: Level Adjustment:
Ability Scores Increase from Strength: Dexterity: Constitution: Intelligence: Wisdom: Charisma:
Type: Subtypes: Size: Alignment: Speed Base: Burrow: Climb: Swim: Fly: Armor Class Armor Bonus: Shield Bonus: Natural Armor: Deflection Bonus: Misc Bonus:
Override
Hit Dice Base 40 0 0 0 80 Override Unarmored: Base 0 Override Hit Dice: Hit Die Size: HP per Die:
Maneuverability:
good
Base 0 0 0 0 0
Base
Override
Bonus Type:
Base 18 13 16 15 21 18
Override
Base 14 8 4.5
Override
Override ACP:
Base 0
Override
Inherited Template(s): Amphibious (SW-135) Celestial (MM-31) Fiendish (MM-107) Half-Celestial (MM-144) Half-Dragon (MM-146) Half-Fey (FF-89) Half-Fiend (MM-147) Half-Troll (FF-92) Ice Beast (FB-138) Monster of Legend (MM2-213) Spellwarped (MM3-162)
Acquired Template(s): Captured One (Common) (MM2-204) Captured One (Guttersnipe) (MM2-204) Captured One (Shrapnyl) (MM2-204) Dustform (SS-161) Ghost (MM-116) Half-Golem (Clay) (MM2-209) Half-Golem (Flesh) (MM2-209) Half-Golem (Iron) (MM2-209) Half-Golem (Stone) (MM2-209) Mob (DMG2-59) Skeleton (MM-225)
Woodling (MM3-197)
Vampire (MM-250) Voidmind (MM3-187) Yellow Musk Zombie (FF-191) Web Mummy (MM4-165) Wendigo (FF-186)
Class Features
Class Level 20 15 8
Concentration +13, Diplomacy +8, Intimidate +14, Knowledge (nobility) +12, Knowledge (nature) +12, Listen +13, Sense Mo in aboveground environments)
POINTS
RANKS
POINTS 10 8
RANKS 10 8
10
10
Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump
Profession
10
10
ature) +12, Listen +13, Sense Motive +12, Spot +8, Survival +15 (+17
SKILL Psicraft Ride Search Sense Motive Sleight of Hand Speak Language Spellcraft Spot Survival Swim Tumble Use Magic Device Use Psionic Device Use Rope
POINTS
RANKS
3 10
3 10
Total Skill Points Used Skill Points Skill Points Left Max Ranks Allowed
68 -68 0 17
Initial Feats Dodge, Flyby Attack, Great Fortitude, Improved Initiative, item creation feet (any one), metamagic feat (any one)
+0 Additional Feats
Supported Feats * Acrobatic Alertness Athletic Great Fortitude Improved Critical () Improved Grapple Improved Initiative Improved Natural Armor Improved Natural Attack () Improved Toughness Iron Will Lightning Reflexes Multiattack Negotiator Pesuasive Skill Focus () Stealthy Toughness Weapon Finesse Weapon Focus () * Unsupported feats can be entered, but will not affect calculations.
All Feats Dodge, Flyby Attack, Great Fortitude, Improved Initiative, item creation feet (any one), metamagic feat (any one)
Queen Abeil
CHARACTER NAME OR MONSTER TYPE PLAYER OR ENCOUNTER NUMBER
INITIATIVE
14-HD
CLASS/ LEVEL
Monstrous Humanoid
RACE
Medium
SIZE GENDER
INIT
MODIFIER
+5
AC
ARMOR CLASS
11
11
10
FORT
(CON)
+9 +10 +14
WEAPON:
HP
HIT POINTS
SPEED
REF
(DEX)
105
WILL
(WIS)
+13 +2 +8
MELEE
DAMAGE/CRIT
MELEE
WEAPON:
DAMAGE/CRIT
Card design based on the form created by Wizards of the Coast, and used without their permission.