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Gavin Quickwater

CHARACTER NAME

Axel
PLAYER NAME IDENTITY

Sorcerer 2, Wizard 1
CLASS

Medium
SIZE

Male
GENDER

Neutral
ALIGNMENT DEITY

3
LEVEL ABILITY NAME

Human / Humanoid (Human)


RACE ABILITY SCORE ABILITY MODIFIER TEMP. SCORE TEMP. MODIFIER AGE

18
TOTAL

5 ft. 9 in.
HEIGHT TEMP.

170 lbs
WEIGHT WOUNDS

grey
EYES

brown
HAIR POINT TRACKER DAMAGE REDUCTION

NON LETHAL

STR
STRENGTH

12 20 13 16 14 20

+1 +5 +1 +3 +2 +5
TOTAL BASE SAVE ABILITY MODIFIER

HP
HIT POINTS

21 16 16 11 +11 +1
=

+0
ARMOR BONUS

DEX
DEXTERITY

AC
ARMOR CLASS

+0
SHIELD BONUS

+5
DEX MODIFIER

+0
NATURAL ARMOR
CLASS SKILL

+1
DEFLECT BONUS

+0
DODGE BONUS

+0
SIZE MODIFIER

+10
MISC.

+0
ARMOR CHECK PENALTY

30 ft/x4
SPEED

CON
CONSTITUTION

TOUCH
ARMOR CLASS

SR
SPELL RESISTANCE

0 0%

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

INT
INTELLIGENCE

FLAT
FLAT-FOOTED

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

MAX RANKS: ABILITY RANKS MODIFIER

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

SPELL FAIL
ARCANE SPELL FAILURE

WIS
WISDOM

INIT
INITIATIVE

Acrobatics Appraise Bluff Climb Craft (alchemy) Craft (ammunition) Craft (armor) Craft (bows) Craft (calligraphy) Craft (trapmaking) Craft (weapons)

Dex* Int Cha Str* Int Int Int Int Int Int Int Cha Cha Dex* Dex* Wis Cha Int Int Int Wis Cha Dex* Wis Int Dex* Wis Str* Cha

+5 / +4
CONCENTRATION CHECK BONUS Srcr / Wiz

CHA
CHARISMA

BAB
BASE ATTACK MISC. BONUS TEMP. MODIFIER

SAVING THROWS

CONDITIONAL MODIFIERS

FORTITUDE
CONSTITUTION

+1 +5 +7
TOTAL

= = =

+0 +0 +5

+ + +
STR MOD

+1 +5 +2

+ + +

+0 +0 +0
MISC. MOD

+ + +
TEMP. MODIFIER

REFLEX
DEXTERITY

WILL
WISDOM

BAB

SIZE MOD

Diplomacy Disguise Escape Artist Fly Heal Intimidate

CMB
COMBAT MANEUVER BONUS

2 18
TOTAL

= =

+1 +1
BAB

+ +

+1 +6
STR+ DEX

+ +

+0 +0
SIZE MOD

+ +

+0

CMD
COMBAT MANEUVER DEFENSE

+11 +
MISC. MOD

TOTAL

BASE ATTACK

ABILITY MODIFIER

SIZE MODIFIER

MISC. BONUS

TEMP. MODIFIER

Knowledge (arcana) Knowledge (planes) Knowledge (religion) Perception Perform (act) Ride

MELEE
ATTACK BONUS

+2 +6
TOTAL ATTACK BONUS

= =

+1 +1

+ +

+1 +5

+ +

+0 +0

+ +

+0 +0

+ +

+0 +0

RANGED
ATTACK BONUS

WEAPON Musket
RANGE WEIGHT TYPE

DAMAGE

CRITICAL

Sense Motive Spellcraft Stealth Survival Swim Use Magic Device

+2
SIZE

1d12
SPECIAL PROPERTIES

20/x4

40 ft

9 lbs WEAPON Melee Dagger

B/P

Medium
AMMUNITION TOTAL ATTACK BONUS

Misfire 1-2 (5 ft)

DAMAGE

CRITICAL

+5 +3 +5 +1 +3 +7 +3 +3 +7 +3 +3 +5 +5 +5 +11 +2 +5 +8 +8 +7 +2 +5 +5 +2 +9 +8 +2 +1 +9

5 3 5 1 3 3 3 3 3 3 3 5 5 5 5 2 5 3 3 3 2 5 5 2 3 5 2 1 5

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

0 0 0 0 0 1 0 0 1 0 0 0 0 0 3 0 0 2 2 1 0 0 0 0 3 3 0 0 1

0 0 0 0 0 3 0 0 3 0 0 0 0 0 3 0 0 3 3 3 0 0 0 0 3 0 0 0 3

+2
TYPE SIZE

1d4+1
SPECIAL PROPERTIES

19-20/x2

RANGE

WEIGHT

1 lbs WEAPON

P/S

Medium
AMMUNITION TOTAL ATTACK BONUS DAMAGE CRITICAL

= = = = =

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

AMMUNITION

WEAPON
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

WEAPON
RANGE WEIGHT TYPE

=
DAMAGE CRITICAL

TOTAL ATTACK BONUS

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

WEAPON
RANGE WEIGHT TYPE

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

= = = = =

SIZE

SPECIAL PROPERTIES

AMMUNITION

= = = =

Skills marked with can be used normally even if the character has zero (0) skill ranks. Skills marked with are class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
2013 sCoreForge Pathfinder Character Creator v6.13.0.0

5 7

GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS

SPECIAL ABILITIES -- HUMAN RACIAL TRAITS - Dex: +2, Cha: +2 TYPE: Humanoid (Human) SIZE: Medium FLEXIBLE (Dexterity, Charisma) : Some Humans are uniquely skilled at maximizing their natural gifts. These pick two ability scores and gain a +2 racial bonus in each of those scores. Automatic Languages: Common Bonus Languages: Any -- ARCHETYPES - You have selected the following Archetypes: - Spellslinger (Wizard) - Tattooed Sorcerer (Sorcerer) -- CLASS ABILITIES - FAVORED CLASS (Sorcerer) : You've gain the following bonuses: +2 Skill Point. ARCANE GUN: A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun, the gun's enhancement bonus (if any) is a bonus to the spell's attack rolls or to the spell's saving throw DCs. (PFUC 74 - 75). BLOODLINE: You get your powers from your Arcane bloodline. (PFCR 71). BLOODLINE ARCANA: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. (PFCR 73-74) BLOODLINE TATTOOS: Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Varisian Tattoo feat, even if they don't match the school to which her Varisian Tattoo belongs. (PFCo: ISM). FAMILIAR TATTOO: You have selected Compsognathus familiar. It grants +4 bonus on Initiative checks. See the rules for familiars in [PFCR 82-83]. Unlike most familiars, your familiar can transform itself into a tattoo that you carry in your flesh. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from you. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled. (PFCo: ISM). GUNSMITH: You gain one of the following firearms of her choice: blunderbuss, musket, or pistol. You also gains Gunsmithing as a bonus feat. (PFUC 9). MAGE BULLETS: A spellslinger is adept at transferring spell energy into his arcane gun attacks. As a swift action, you can sacrifice a spell and transform that energy into a weapon bonus equal to the level of the spell sacrificed on a single barrel of his firearm. With that weapon bonus you can apply any of the following to his arcane gun: enhancement bonuses (up to +5) and dancing, defending, distance, flaming, flaming burst, frost, ghost touch, icy burst, merciful, seeking, shock, shocking burst, spell storing, thundering, vicious, and wounding. (PFUC 75). SCHOOL OF THE GUN: The rigor and care required by arcane guns is so great that a spellslinger forsakes Abjuration, Divination, Enchantment, or Illusion schools of magic. A spellslinger who prepares a spell from his opposition school must use two spell slots of that level to prepare the spell. In addition, the spellslinger takes a 4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. (PFUC 75). SORCERER CANTRIPS: The sorcerer can cast known 0-level spells at will. (PFCR 71). SORCERER SPELLS: The sorcerer chooses spells from the sorcerer/wizard list according to the progression in [PFCR 72]. (PFCR 70-71). SORCERER WEAPONS AND ARMOR: All simple weapons. Armor and shields may interfere with casting, requiring a Arcane Spell Failure roll (PFCR 83). (PFCR 70). SPELLBOOK: The wizard must prepare all spells from a spellbook, except Read Magic. (PFCR 79). WEAPONS AND ARMOR: You are skilled with all simple, weapons. You are proficient with no type of armor, and no shields. Armor and shields may interfere with casting, requiring a Arcane Spell Failure roll [PFCR 83]. (PFCR). WIZARD BONUS LANGUAGES: The wizard can select Draconic as a bonus language at 1st level. (PFCR 78). WIZARD SPELLS: A wizard may know any number of spells, and cast them according to the spell progression in PFCR 78. (PFCR 78). -- GENERAL FEATS - ESCHEW MATERIALS: You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal. (PFCR 123) GUNSMITHING: You can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms. You can take time during a rest period to restore a broken firearm with this feat. (PFUC 103) VARISIAN TATTOO: You have a tatoo which empowers your spells, giving you +1 to your caster level for spells of that school. It also allows you to cast 3 times per day (save DC 16). (PFAP: RotR (PG) 14) -- METAMATIC FEATS - REACH SPELL: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. Uses up a spell slot one level higher for each increase in range category. (PFAPG 168) -- TRAITS - REACTIONARY (Combat): You gain a +2 trait bonus to Initiative checks. (PFAPG 328) TRANSMUTER (Magic: Human): Transmutation + 1 caster level (HmBrw 13) ECLECTIC TRAINING (Faction): Scorcerer + 1 effective caster level incl. Spells known & per day (HmBrw 22) -- WEAPONS - MELEE DAGGER: You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body (see the Sleight of Hand skill). [Weapon 2 (PFCR)] -- MAGIC ITEMS - RING OF PROTECTION +1: This ring offers continual magical protection in the form of a deflection bonus to AC. [CL: 5th] [Ring (LH) (PFCR 481)]

# 0 0

ACP

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM

SHIELD BONUS

MAX DEX

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

Wgt.

ITEM

Wgt.
# # # # # #

Soldiers Uniform Poncho Reversible Cloak Tabard (Oenopion Fleshforges) Bullet x 10 Black powder x 10 Black powder horn Bird feed Bandolier Gunsmiths Kit Spellbook

5 2 1 1

1 1 2

# # # # #

3 Magic Items Equipped by Slot


Belt/Waist Slot 0 lbs Body Slot 0 lbs Chest/Torso Slot 0 lbs Eyes/Face Slot 0 lbs Feet Slot 0 lbs Hand Slot 0 lbs Head Slot 0 lbs Headband Slot 0 lbs Neck Slot 0 lbs Ring Slot (RH) 0 lbs Ring Slot (LH) Ring of Protection +1 Shoulder Slot 0 lbs Wrist/Arm Slot 0 lbs 0 lbs

Armor/Shield/Weapons lbs
ENCUMBRANCE

Total Weight Carried lbs 16,20


LANGUAGES

EXPERIENCE / LEVEL

43
LIGHT LOAD

86
MED LOAD

130
HEAVY LOAD

4020

/
NOTES

6.000

Common Draconic Infernal Thassilonian

130
LIFT OVER

260
LIFT OFF GROUND

650
PUSH DRAG

Unencumbered
(Spd: normal, Max Dex Bonus: normal).

MONEY PP GP SP CP Art Gems Misc.


2013 sCoreForge Pathfinder Character Creator v6.13.0.0

10

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES


Student at the Oenopian Fleshforges

2013 sCoreForge Pathfinder Character Creator v6.13.0.0

Rutherford
NAME ABILITY NAME ABILITY SCORE ABILITY MODIFIER

Compsognathus
TYPE TEMP. SCORE TEMP. MODIFIER HD

3
TOTAL

Tiny
SIZE TEMP.

Neutral
ALIGNMENT WOUNDS GENDER NON-LETHAL DAMAGE LAND HEIGHT CLIMB WEIGHT SWIM BURROW AGE FLY

PFBty2 90
SOURCE ENERGY RESISTANCE

STR
STRENGTH

8 15 14 7 11 5
TOTAL

1 +2 +2

HP
HIT POINTS

10 17
TOTAL

40 ft
=

+0
DODGE BONUS

20 ft +0
DEFLECT BONUS

+0
MISC. BONUS

+0
ARMOR CHECK PENALTY DAMAGE REDUCTION

DEX
DEXTERITY

AC
ARMOR CLASS

10

+0
ARMOR BONUS

+3
NATURAL ARMOR

+2
DEX MODIFIER
CLASS SKILLS

+2
SIZE MODIFIER

CON
CONSTITUTION

TOUCH

INT
INTELLIGENCE

2 +0 3
TEMP. MODIFIER

ARMOR CLASS

14 15

SR
SPELL RESISTANCE

0
2,5 ft

SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

MAX RANKS: ABILITY RANKS MODIFIER

+ +

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

MISC. BONUS

FLAT
ARMOR CLASS

SPACE REACH

WIS
WISDOM

Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Knowledge (arcana) Knowledge (dungeoneering) Knowledge (engineering) Knowledge (geography) Knowledge (history) Knowledge (local)

Dex * Int Cha Str * Cha Dex * Cha Dex * Dex * Cha Wis Cha Int Int Int Int Int Int Int Int Int Int Int Wis Dex * Wis Dex * Int Dex * Wis Str * Cha

0 ft
TEMP. MODIFIER

CHA
CHARISMA SAVING THROWS

TOTAL

TEMP. MODIFIER

TOTAL

FORTITUDE
CONSTITUTION

+4 +4 +5

BAB
BASE ATTACK BONUS

+1 1 10

MELEE
ATTACK BONUS

+2 +5 +6
CRITICAL

REFLEX
DEXTERITY

CMB
MANEUVER BONUS

RANGED
ATTACK BONUS

WILL
WISDOM

CMD
MANEUVER DEFENSE

INITIATIVE

PRIMARY Bite

TOTAL ATTACK BONUS

DAMAGE

+2
SPECIAL PROPERTIES

1d3-1

20/x2

Poison (Bite): Save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str. (PFBty2 90)
AMMUNITION

SECONDARY

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Knowledge (nature) Knowledge (nobility) Knowledge (planes) Knowledge (religion) Linguistics

20/x2
SPECIAL PROPERTIES

AMMUNITION

TERTIARY

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Perception Ride Sense Motive Sleight of Hand Spellcraft

20/x2
SPECIAL PROPERTIES

AMMUNITION

PROTECTIVE ITEM
ACP SPELL FAILURE SPEED

Stealth
ARMOR BONUS MAX DEX BONUS

TYPE

Survival Swim Use Magic Device

WEIGHT

SPECIAL PROPERTIES

FAMILIAR SPECIAL QUALITIES


SPECIAL QUALITIES LOW-LIGHT VISION (Ex): A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions. (PFBty2 90) SCENT (Ex): Allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. (PFBty2 90) SPECIAL ABILITIES ALERTNESS (Ex): While a familiar is within arm's reach, the master gains the Alertness feat. IMPROVED EVASION (Ex): When subjected to an attack that allows a Reflex saving throw for half damage, an familiar takes no damage if it makes a successful saving throw and only half damage if the saving throw fails. (PFCR 53) SHARE SPELLS (Ex): Sorcerer may cast a spell with a target of You on this familiar. Sorcerer may cast spells on this familiar even if the spells normally do not affect familiar type. (PFCR 52) EMPATHIC LINK (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. DELIVER TOUCH SPELLS (Su): A familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the toucher. The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. MASTER BONUS: The master of a Compsognathus familiar gains a +4 bonus on Initiative checks.

+2 2 3 +2 3 +2 3 +2 +8 3 +0 3 +0 2 2 2 2 2 2 2 +0 1 2 +0 +2 +0 +2 +1 +16 +0 +10 2 +0 +0 +0

2 -2 -3 2 -3 2 -3 2 2 -3 0 -3 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 0 2 0 2 -2 2 0 2 -3 0 0 0

0 0 0 0 0 0 0 0 3 0 0 0 2 0 0 0 0 0 0 0 2 1 0 0 0 0 0 3 3 0 0 1 0 0 0

0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 11 0 8 0 0 0 0

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Skill ranks cannot be greater than HD. Skills marked with are class skills. * ARMOR CHECK PENALTY applies.

GEAR
ITEMS

Wgt.

ITEMS

Wgt.

FEATS IMPROVED INITIATIVE: You get a +4 bonus on initiative checks. (PFCR 127)

TOTAL WEIGHT 0 lbs. NOTES

GEAR WEIGHT 0 lbs. ENCUMBRANCE

19,5
LIGHT LOAD

39,75
MED LOAD

60
HEAVY LOAD

60
LIFT OVER

120
LIFT OFF GROUND

300
PUSH DRAG

Unencumbered
(Spd: normal, Max Dex Bonus: normal).

2013 sCoreForge Pathfinder Character Creator v6.13.0.0

SORCERER SPELLS CASTER LVL SPELL SAVE 3 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 -

16 1ST 7 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

30 ft 130 ft 520 ft

7
Page: 1 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 spell name
----- 0-Level Spells ----Ghost Sound Jolt Light Mage Hand Prestidigitation ----- 1st-Level Spells ----Color Spray Grease Identify Magic Missile

school
ill (fig) tra [electricity] evo [light] tra uni ill (pattern) [mind_aff] con (creat) div evo [force]

comp
V, S, M V, S V, M/DF V, S V, S V, S, M V, S, M V, S, M V, S

cast time
1 std act 1 std act 1 std act 1 std act 1 std act 1 std act 1 std act 1 std act 1 std act

range
close close touch close 10' 15' close 60' medium

duration
3 rnds instant 30 mins concn 1 hr instant; see text 3 mins 9 rnds instant

save
Will disbelief none none none see text Will neg see text none none

SR
no Yes no no no yes no no yes

description
Figment sounds. Spark of electricity deals 1d3+1 of electricity damage to a target with a successful ranged touch attack. 20 ft radius bright light, plus 20 ft of shady illumination. 5-pound telekinesis. Performs minor tricks. Knocks unconscious, blinds, and/or stuns creatures in a 15 ft cone. Makes 10-ft. square or one object slippery. Determines properties of magic item. Missile of magical energy, dealing 1d4+2 points of force damage. (2)

ref
PFCR 289 PFPzBlg PFCR 304 PFCR 306 PFCR 325 PFCR 256 PFCR 291 PFCR 299 PFCR 309

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 1 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 spell name
----- 0-Level Spells ----Detect Magic Read Magic ----- 1st-Level Spells ----Abundant Ammunition Alchemical Tinkering Crafter's Fortune Fabricate Bullets Interrogation Jury-Rig

school
div div con (sum) tra tra tra nec [evil] tra

comp
V, S V, S, F

cast time
1 std act 1 std act

range
60' person

duration

save

SR
no

description
Detects spells and magic items within 60 ft. Read scrolls and spellbooks. Container of nonmagical ammunition, any taken from this container is replaced at start of next round. Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Subject gains +5 on Craft skill checks Converts 1 pound of metal into ammunition. Target answers questions or suffers pain. Removes the broken condition from the targeted object.

ref
PFCR 267 PFCR 330 PFUC 222 PFARG 155 PFAPG 213 PFUC 229 PFUM 225 PFUC 233

concn (max 1 mins)none 10 mins none 1 min 1 rnd 1 day or used (D) instant 1 min 1 rnd none Fort neg (o) Will neg (h) none Fort neg Will neg (h, o)

V, S, M/DF 1 std act V, S 1 std act V, S, F 1 std act V, S, M 1 rd V, S 1 rd V, S 1 std act

touch close touch touch touch

no yes yes (h) no yes yes (h, o)

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 2 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 3 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 4 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 5 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 6 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 7 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 8 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 9 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 10 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 11 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 12 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 13 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 14 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 15 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 16 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 17 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 18 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

WIZARD SPELLS CASTER LVL SPELL SAVE 1 +5


DC MOD
2013 sCoreSpell Pathfinder Character Spellbook v0.8.1.0

SPELL SAVE DC LEVEL SPELLS PER DAY

15 0 3

16 1ST 2 2ND 0 3RD 0 4TH 0 5TH 0 6TH 0 7TH 0 8TH 0 9TH 0


SPELL POINTS

SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)

25 ft 110 ft 440 ft

2
Page: 19 of 19

Character:

Gavin Quickwater

LONG RANGE (400 ft + 40 ft / level)

SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref

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