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CHARACTER NAME
Axel
PLAYER NAME IDENTITY
Sorcerer 2, Wizard 1
CLASS
Medium
SIZE
Male
GENDER
Neutral
ALIGNMENT DEITY
3
LEVEL ABILITY NAME
18
TOTAL
5 ft. 9 in.
HEIGHT TEMP.
170 lbs
WEIGHT WOUNDS
grey
EYES
brown
HAIR POINT TRACKER DAMAGE REDUCTION
NON LETHAL
STR
STRENGTH
12 20 13 16 14 20
+1 +5 +1 +3 +2 +5
TOTAL BASE SAVE ABILITY MODIFIER
HP
HIT POINTS
21 16 16 11 +11 +1
=
+0
ARMOR BONUS
DEX
DEXTERITY
AC
ARMOR CLASS
+0
SHIELD BONUS
+5
DEX MODIFIER
+0
NATURAL ARMOR
CLASS SKILL
+1
DEFLECT BONUS
+0
DODGE BONUS
+0
SIZE MODIFIER
+10
MISC.
+0
ARMOR CHECK PENALTY
30 ft/x4
SPEED
CON
CONSTITUTION
TOUCH
ARMOR CLASS
SR
SPELL RESISTANCE
0 0%
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
INT
INTELLIGENCE
FLAT
FLAT-FOOTED
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
SPELL FAIL
ARCANE SPELL FAILURE
WIS
WISDOM
INIT
INITIATIVE
Acrobatics Appraise Bluff Climb Craft (alchemy) Craft (ammunition) Craft (armor) Craft (bows) Craft (calligraphy) Craft (trapmaking) Craft (weapons)
Dex* Int Cha Str* Int Int Int Int Int Int Int Cha Cha Dex* Dex* Wis Cha Int Int Int Wis Cha Dex* Wis Int Dex* Wis Str* Cha
+5 / +4
CONCENTRATION CHECK BONUS Srcr / Wiz
CHA
CHARISMA
BAB
BASE ATTACK MISC. BONUS TEMP. MODIFIER
SAVING THROWS
CONDITIONAL MODIFIERS
FORTITUDE
CONSTITUTION
+1 +5 +7
TOTAL
= = =
+0 +0 +5
+ + +
STR MOD
+1 +5 +2
+ + +
+0 +0 +0
MISC. MOD
+ + +
TEMP. MODIFIER
REFLEX
DEXTERITY
WILL
WISDOM
BAB
SIZE MOD
CMB
COMBAT MANEUVER BONUS
2 18
TOTAL
= =
+1 +1
BAB
+ +
+1 +6
STR+ DEX
+ +
+0 +0
SIZE MOD
+ +
+0
CMD
COMBAT MANEUVER DEFENSE
+11 +
MISC. MOD
TOTAL
BASE ATTACK
ABILITY MODIFIER
SIZE MODIFIER
MISC. BONUS
TEMP. MODIFIER
Knowledge (arcana) Knowledge (planes) Knowledge (religion) Perception Perform (act) Ride
MELEE
ATTACK BONUS
+2 +6
TOTAL ATTACK BONUS
= =
+1 +1
+ +
+1 +5
+ +
+0 +0
+ +
+0 +0
+ +
+0 +0
RANGED
ATTACK BONUS
WEAPON Musket
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
+2
SIZE
1d12
SPECIAL PROPERTIES
20/x4
40 ft
B/P
Medium
AMMUNITION TOTAL ATTACK BONUS
DAMAGE
CRITICAL
+5 +3 +5 +1 +3 +7 +3 +3 +7 +3 +3 +5 +5 +5 +11 +2 +5 +8 +8 +7 +2 +5 +5 +2 +9 +8 +2 +1 +9
5 3 5 1 3 3 3 3 3 3 3 5 5 5 5 2 5 3 3 3 2 5 5 2 3 5 2 1 5
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 0 0 0 1 0 0 1 0 0 0 0 0 3 0 0 2 2 1 0 0 0 0 3 3 0 0 1
0 0 0 0 0 3 0 0 3 0 0 0 0 0 3 0 0 3 3 3 0 0 0 0 3 0 0 0 3
+2
TYPE SIZE
1d4+1
SPECIAL PROPERTIES
19-20/x2
RANGE
WEIGHT
1 lbs WEAPON
P/S
Medium
AMMUNITION TOTAL ATTACK BONUS DAMAGE CRITICAL
= = = = =
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
AMMUNITION
WEAPON
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
WEAPON
RANGE WEIGHT TYPE
=
DAMAGE CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
WEAPON
RANGE WEIGHT TYPE
DAMAGE
CRITICAL
= = = = =
SIZE
SPECIAL PROPERTIES
AMMUNITION
= = = =
Skills marked with can be used normally even if the character has zero (0) skill ranks. Skills marked with are class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
2013 sCoreForge Pathfinder Character Creator v6.13.0.0
5 7
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
SPECIAL ABILITIES -- HUMAN RACIAL TRAITS - Dex: +2, Cha: +2 TYPE: Humanoid (Human) SIZE: Medium FLEXIBLE (Dexterity, Charisma) : Some Humans are uniquely skilled at maximizing their natural gifts. These pick two ability scores and gain a +2 racial bonus in each of those scores. Automatic Languages: Common Bonus Languages: Any -- ARCHETYPES - You have selected the following Archetypes: - Spellslinger (Wizard) - Tattooed Sorcerer (Sorcerer) -- CLASS ABILITIES - FAVORED CLASS (Sorcerer) : You've gain the following bonuses: +2 Skill Point. ARCANE GUN: A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun, the gun's enhancement bonus (if any) is a bonus to the spell's attack rolls or to the spell's saving throw DCs. (PFUC 74 - 75). BLOODLINE: You get your powers from your Arcane bloodline. (PFCR 71). BLOODLINE ARCANA: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. (PFCR 73-74) BLOODLINE TATTOOS: Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Varisian Tattoo feat, even if they don't match the school to which her Varisian Tattoo belongs. (PFCo: ISM). FAMILIAR TATTOO: You have selected Compsognathus familiar. It grants +4 bonus on Initiative checks. See the rules for familiars in [PFCR 82-83]. Unlike most familiars, your familiar can transform itself into a tattoo that you carry in your flesh. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from you. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled. (PFCo: ISM). GUNSMITH: You gain one of the following firearms of her choice: blunderbuss, musket, or pistol. You also gains Gunsmithing as a bonus feat. (PFUC 9). MAGE BULLETS: A spellslinger is adept at transferring spell energy into his arcane gun attacks. As a swift action, you can sacrifice a spell and transform that energy into a weapon bonus equal to the level of the spell sacrificed on a single barrel of his firearm. With that weapon bonus you can apply any of the following to his arcane gun: enhancement bonuses (up to +5) and dancing, defending, distance, flaming, flaming burst, frost, ghost touch, icy burst, merciful, seeking, shock, shocking burst, spell storing, thundering, vicious, and wounding. (PFUC 75). SCHOOL OF THE GUN: The rigor and care required by arcane guns is so great that a spellslinger forsakes Abjuration, Divination, Enchantment, or Illusion schools of magic. A spellslinger who prepares a spell from his opposition school must use two spell slots of that level to prepare the spell. In addition, the spellslinger takes a 4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. (PFUC 75). SORCERER CANTRIPS: The sorcerer can cast known 0-level spells at will. (PFCR 71). SORCERER SPELLS: The sorcerer chooses spells from the sorcerer/wizard list according to the progression in [PFCR 72]. (PFCR 70-71). SORCERER WEAPONS AND ARMOR: All simple weapons. Armor and shields may interfere with casting, requiring a Arcane Spell Failure roll (PFCR 83). (PFCR 70). SPELLBOOK: The wizard must prepare all spells from a spellbook, except Read Magic. (PFCR 79). WEAPONS AND ARMOR: You are skilled with all simple, weapons. You are proficient with no type of armor, and no shields. Armor and shields may interfere with casting, requiring a Arcane Spell Failure roll [PFCR 83]. (PFCR). WIZARD BONUS LANGUAGES: The wizard can select Draconic as a bonus language at 1st level. (PFCR 78). WIZARD SPELLS: A wizard may know any number of spells, and cast them according to the spell progression in PFCR 78. (PFCR 78). -- GENERAL FEATS - ESCHEW MATERIALS: You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal. (PFCR 123) GUNSMITHING: You can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms. You can take time during a rest period to restore a broken firearm with this feat. (PFUC 103) VARISIAN TATTOO: You have a tatoo which empowers your spells, giving you +1 to your caster level for spells of that school. It also allows you to cast 3 times per day (save DC 16). (PFAP: RotR (PG) 14) -- METAMATIC FEATS - REACH SPELL: You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. Uses up a spell slot one level higher for each increase in range category. (PFAPG 168) -- TRAITS - REACTIONARY (Combat): You gain a +2 trait bonus to Initiative checks. (PFAPG 328) TRANSMUTER (Magic: Human): Transmutation + 1 caster level (HmBrw 13) ECLECTIC TRAINING (Faction): Scorcerer + 1 effective caster level incl. Spells known & per day (HmBrw 22) -- WEAPONS - MELEE DAGGER: You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body (see the Sleight of Hand skill). [Weapon 2 (PFCR)] -- MAGIC ITEMS - RING OF PROTECTION +1: This ring offers continual magical protection in the form of a deflection bonus to AC. [CL: 5th] [Ring (LH) (PFCR 481)]
# 0 0
ACP
SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM
SHIELD BONUS
MAX DEX
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONS
ITEM # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
Wgt.
ITEM
Wgt.
# # # # # #
Soldiers Uniform Poncho Reversible Cloak Tabard (Oenopion Fleshforges) Bullet x 10 Black powder x 10 Black powder horn Bird feed Bandolier Gunsmiths Kit Spellbook
5 2 1 1
1 1 2
# # # # #
Armor/Shield/Weapons lbs
ENCUMBRANCE
EXPERIENCE / LEVEL
43
LIGHT LOAD
86
MED LOAD
130
HEAVY LOAD
4020
/
NOTES
6.000
130
LIFT OVER
260
LIFT OFF GROUND
650
PUSH DRAG
Unencumbered
(Spd: normal, Max Dex Bonus: normal).
10
Rutherford
NAME ABILITY NAME ABILITY SCORE ABILITY MODIFIER
Compsognathus
TYPE TEMP. SCORE TEMP. MODIFIER HD
3
TOTAL
Tiny
SIZE TEMP.
Neutral
ALIGNMENT WOUNDS GENDER NON-LETHAL DAMAGE LAND HEIGHT CLIMB WEIGHT SWIM BURROW AGE FLY
PFBty2 90
SOURCE ENERGY RESISTANCE
STR
STRENGTH
8 15 14 7 11 5
TOTAL
1 +2 +2
HP
HIT POINTS
10 17
TOTAL
40 ft
=
+0
DODGE BONUS
20 ft +0
DEFLECT BONUS
+0
MISC. BONUS
+0
ARMOR CHECK PENALTY DAMAGE REDUCTION
DEX
DEXTERITY
AC
ARMOR CLASS
10
+0
ARMOR BONUS
+3
NATURAL ARMOR
+2
DEX MODIFIER
CLASS SKILLS
+2
SIZE MODIFIER
CON
CONSTITUTION
TOUCH
INT
INTELLIGENCE
2 +0 3
TEMP. MODIFIER
ARMOR CLASS
14 15
SR
SPELL RESISTANCE
0
2,5 ft
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
MISC. BONUS
FLAT
ARMOR CLASS
SPACE REACH
WIS
WISDOM
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Knowledge (arcana) Knowledge (dungeoneering) Knowledge (engineering) Knowledge (geography) Knowledge (history) Knowledge (local)
Dex * Int Cha Str * Cha Dex * Cha Dex * Dex * Cha Wis Cha Int Int Int Int Int Int Int Int Int Int Int Wis Dex * Wis Dex * Int Dex * Wis Str * Cha
0 ft
TEMP. MODIFIER
CHA
CHARISMA SAVING THROWS
TOTAL
TEMP. MODIFIER
TOTAL
FORTITUDE
CONSTITUTION
+4 +4 +5
BAB
BASE ATTACK BONUS
+1 1 10
MELEE
ATTACK BONUS
+2 +5 +6
CRITICAL
REFLEX
DEXTERITY
CMB
MANEUVER BONUS
RANGED
ATTACK BONUS
WILL
WISDOM
CMD
MANEUVER DEFENSE
INITIATIVE
PRIMARY Bite
DAMAGE
+2
SPECIAL PROPERTIES
1d3-1
20/x2
Poison (Bite): Save Fort DC 13; frequency 1/round for 4 rounds; effect 1d2 Str. (PFBty2 90)
AMMUNITION
SECONDARY
DAMAGE
CRITICAL
20/x2
SPECIAL PROPERTIES
AMMUNITION
TERTIARY
DAMAGE
CRITICAL
20/x2
SPECIAL PROPERTIES
AMMUNITION
PROTECTIVE ITEM
ACP SPELL FAILURE SPEED
Stealth
ARMOR BONUS MAX DEX BONUS
TYPE
WEIGHT
SPECIAL PROPERTIES
+2 2 3 +2 3 +2 3 +2 +8 3 +0 3 +0 2 2 2 2 2 2 2 +0 1 2 +0 +2 +0 +2 +1 +16 +0 +10 2 +0 +0 +0
2 -2 -3 2 -3 2 -3 2 2 -3 0 -3 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 -2 0 2 0 2 -2 2 0 2 -3 0 0 0
0 0 0 0 0 0 0 0 3 0 0 0 2 0 0 0 0 0 0 0 2 1 0 0 0 0 0 3 3 0 0 1 0 0 0
0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 11 0 8 0 0 0 0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Skill ranks cannot be greater than HD. Skills marked with are class skills. * ARMOR CHECK PENALTY applies.
GEAR
ITEMS
Wgt.
ITEMS
Wgt.
FEATS IMPROVED INITIATIVE: You get a +4 bonus on initiative checks. (PFCR 127)
19,5
LIGHT LOAD
39,75
MED LOAD
60
HEAVY LOAD
60
LIFT OVER
120
LIFT OFF GROUND
300
PUSH DRAG
Unencumbered
(Spd: normal, Max Dex Bonus: normal).
15 0 -
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
30 ft 130 ft 520 ft
7
Page: 1 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 spell name
----- 0-Level Spells ----Ghost Sound Jolt Light Mage Hand Prestidigitation ----- 1st-Level Spells ----Color Spray Grease Identify Magic Missile
school
ill (fig) tra [electricity] evo [light] tra uni ill (pattern) [mind_aff] con (creat) div evo [force]
comp
V, S, M V, S V, M/DF V, S V, S V, S, M V, S, M V, S, M V, S
cast time
1 std act 1 std act 1 std act 1 std act 1 std act 1 std act 1 std act 1 std act 1 std act
range
close close touch close 10' 15' close 60' medium
duration
3 rnds instant 30 mins concn 1 hr instant; see text 3 mins 9 rnds instant
save
Will disbelief none none none see text Will neg see text none none
SR
no Yes no no no yes no no yes
description
Figment sounds. Spark of electricity deals 1d3+1 of electricity damage to a target with a successful ranged touch attack. 20 ft radius bright light, plus 20 ft of shady illumination. 5-pound telekinesis. Performs minor tricks. Knocks unconscious, blinds, and/or stuns creatures in a 15 ft cone. Makes 10-ft. square or one object slippery. Determines properties of magic item. Missile of magical energy, dealing 1d4+2 points of force damage. (2)
ref
PFCR 289 PFPzBlg PFCR 304 PFCR 306 PFCR 325 PFCR 256 PFCR 291 PFCR 299 PFCR 309
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 1 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 spell name
----- 0-Level Spells ----Detect Magic Read Magic ----- 1st-Level Spells ----Abundant Ammunition Alchemical Tinkering Crafter's Fortune Fabricate Bullets Interrogation Jury-Rig
school
div div con (sum) tra tra tra nec [evil] tra
comp
V, S V, S, F
cast time
1 std act 1 std act
range
60' person
duration
save
SR
no
description
Detects spells and magic items within 60 ft. Read scrolls and spellbooks. Container of nonmagical ammunition, any taken from this container is replaced at start of next round. Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Subject gains +5 on Craft skill checks Converts 1 pound of metal into ammunition. Target answers questions or suffers pain. Removes the broken condition from the targeted object.
ref
PFCR 267 PFCR 330 PFUC 222 PFARG 155 PFAPG 213 PFUC 229 PFUM 225 PFUC 233
concn (max 1 mins)none 10 mins none 1 min 1 rnd 1 day or used (D) instant 1 min 1 rnd none Fort neg (o) Will neg (h) none Fort neg Will neg (h, o)
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 2 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 3 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 4 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 5 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 6 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 7 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 8 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 9 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 10 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 11 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 12 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 13 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 14 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 15 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 16 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 17 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 18 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref
15 0 3
SPELL RANGES
CLOSE RANGE (25 ft + 5 ft / 2 levels) MEDIUM RANGE (100 ft + 10 ft / level)
25 ft 110 ft 440 ft
2
Page: 19 of 19
Character:
Gavin Quickwater
SPELL LIST
0 prep 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 spell name school comp cast time range duration save SR description ref