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NWN2Patcher by tnt220 This patcher will let you patch you NWN2 completely offline as long as you have

e downloaded one or more of the patches beforehand. Offline patches are hosted by NWVault at this URL: http://nwvault.ign.com/View.php?view=NWN2Articles.Detail&id=230 How to use Make sure that NWN2 is not running before proceeding... Download one of the patches normally used with the built in nwupdate.exe usually called something like nwn2_pc_english_from100788_to102809.zip Unzip the file into the nwn2 installation directory, the above shown file will likely contain a file called nwn2_pc_english_from100788_to102809.rtp . I would advice to place the .rtp file in the nwn2 installation directory, but have managed to patch my NWN2 with the .rtp file located elsewhere. As with the nwupdate.exe you will still need up to 6GB (or more) of free space to patch, but should with this patcher be able to choose where to take it from (and not just the drive where NWN2 is installed as nwupdate does). Version 2.17 and forward on NWN2Patcher will, if applying one patch at a time tell you approximately how much temp space is needed for a given patch. Select a patch file and optional temp directory with lots of free space, 6 GB or more is required for the larger patches (the program defaults to the root of the drive with the most free space) and then press Patch to start patching. With version 2.15 another patching option has been added making it possible to apply several patches in one go by queuing them. To use this feature press the Queue button and add patches to the queue (Be carefull to add them in the correct order or you may harm your installation). Once you have added patches to the queue press the close button and press the Patch button to start patching from the queue. If a CRC error or out of space error is encountered when using queued patching, the patch engine will as with normal patching roll back to latest successfully applied patch. When using the queue option it is not possible to use the ignore missing files, verify only or undo patch options. This is naturally because ignored ignored bad files should not be taken lightly. As for the Verify only option... Since it does not write files to disk and patches often add new files, patching of those not written files by a later patch is deemed to fail. A new feature in version 2.25 is the undo patch feature which is available when applying a single patch (not using queued patching). The undo patch feature will let you choose a directory where the patcher will create a "undo_fromxxx_toXXX" (X being version numbers) subdirectory into which the files modified by the selected patch will be copied prior to patching your installation.

Additionally NWN2Patcher will create an undo_patch.bat file which when executed will first delete any new files added byt the patch and the copy back the affected files before finally set the version in your windows registry to the one it was prior to patching. NOTE that the backup taken by the undo patch feature is not compressed, and can take up several GB of space. It will tell you how much space is needed before backing up. When using the undo patch feature the copying of files to backup before patching may also take some time. NOTE also that any applied may or may due to the way the be to revert to an savegames made while the patch to be undone was not be corrupt after undoing the patch. This is savegames are structured, so the safest would earlier savegame.

Running undo_patch.bat while nwn2 is running will fail, shutting nwn2 down and rerunning undo_patch.bat should work. It may take some time to apply the patch(es) depending on your system, but you can follow the progress on the progress indicators and will also be notified upon success or failure by a messagebox. The file progress indicator might seem to be at 100% for a long time with some files (usually the large ones), this I believe is caused by the overhead time used to write the patched file to the harddisk before starting on the next file. If you reapply a patch, the file progress indicator will only change when a file is actually modified. The total progress indicator will count normally. If you wish to verify that you can patch without getting CRC errors simply check the "Validate install only" checkbox and a quick simulated patch will happen listing any errors. Note that real patching will perform rollback if errors happen so this feature is merely for those wanting to quickly check the state of their installation. Temp space for patching will NOT be verified as it depends on the patch,. From version 2.10 it is possible to force the patch engine to ignore files that are missing or the patchengine believes are incorrect. This was implemented to allow those who modify the original campaign (or otherwise customise the original NWN2 files) to update their game. This MUST be used with caution as it can cause unforseen results (reinstalling game, ruining savegames etc.) When/if using this option please check the listbox to verify that only the files you had modified were bypassed. After having used the Ignore files option you should NOT contact Obsidian support for help with any problems with the game or savegames from a game where the "Ignore Files" option was used. NOTE: If you get crc errors with nwupdate.exe, my patch program is likely to fail also. DISCLAIMER:

You MUST KNOW which version of NWN2 you have and use the correct patch file for your version of NWN2 (you can see it in the launch window of NWN2 and also when my patcher starts). You should choose an .rtp file where the number after from in the .rtp filename matches your version (ignore the . when comparing i.e. 100788 equals 1.00.788). Patching with the wrong RTP file may damage your NNW2 installation and a reinstall could be required. I am NOT responsible if you have to reinstall NWN2 after using this (I always update my NWN2 with this utility and had no problems with it) In case of error check the listbox for more specific error messages. I however cannot help you with errors reported in the listbox as they originate directly from the patchw32.dll file. TNT220 tnt220@nwn-rtg.dk Changes for version 2.27 Fixed a bug which would make the queue loop if one of the patches failed. Thanks to Shewth for the help in pinpointing it. Changes for version 2.26 Changed the undo_patch.bat file to use relative path making the backup moveable. Changes for version 2.25 Added an undo patch functionality and general cleanup. Fixed a bug, which if both verify and ignore were used would say that verify succeded and not the correct one that it might have succeded and to check the listbox for possible errors. Changes for version 2.17 Cleaned up the GUI and added a statusbar for displaying information about queue and version. Added display of available free space on drive where temp directory is located. Set the program to automatically select the root of the drive with the most space as temp dir for patching. Changes for version 2.15 Added a patch queue option making it possible to apply more than one patch in one go. Thanks to GrieverFX and Turbo Talicska for the suggestion. Changes for version 2.11 Added the option to check the NWN2 installation for CRC errors against a specified patch so that one can, relatively quickly,

check if the patching will fail. Thanks to Mara Brian for the idea and for allowing me to use it. Changes for version 2.10 Added the option to ignore files that the patchengine believe are incorrect or missing. This was done to allow those who modify the original NWN2 files to update the game and NOT to bypass CRC errors. Thanks to Jacky for the suggestion. Changes for version 2.01 A rather embarrasing mistake concerning the tempdir was corrected. Changes for version 2.00 Almost a complete rewrite of most of the patching code. New features: * A listbox showing the files processed. * A per file progress indicator. * A total patch progress indicator. * Current NWN2 version displayed before and after patch. Additionally it should be possible to run the program from anywhere as it will try to locate the patchw32.dll from the registry settings made when NWN2 was installed. If this fails the program must be placed in the same directory as patchw32.dll (the Neverwinter Nights 2 directory). Changes for version 1.11 Apparently I made a mistake which meant that the temp storage location could not contain spaces meaning that selecting i.e. d:\nwn 2 would give a patch failed, whereas d:\nwn2 would succeed. My apologies for that stupid mistake and thanks to grantnwn for noticing this. Changes for version 1.10 Fixed it so that the Patch button is disabled while patching is being done. (Thanks to Maileen for pointing this out) Added a "Please Wait .. Patching" message to the dialog to show that patching has started.

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