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The Witcher 2:

Assassins of Kings

Game Guide
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Table of Contents:
Introduction.......................................................................................................................................7
Recurring missions .............................................................................................................. 9
Returning Memories..........................................................................................................................9
Mystic River.....................................................................................................................................13
A Score to Settle.............................................................................................................................19
From a Bygone Era.........................................................................................................................22
Prologue.............................................................................................................................. 27
Main missions ..................................................................................................................... 27
The Dungeons of the La Valettes (steps 1-4) .................................................................................27
The Dungeons of the La Valettes (step 5) ......................................................................................33
The Dungeons of the La Valettes (step 6) ......................................................................................40
By the Kings Will ............................................................................................................................42
At the Fore......................................................................................................................................45
Barricade.........................................................................................................................................50
Trial by Fire.....................................................................................................................................53
To the Temple.................................................................................................................................55
Blood of His Blood...........................................................................................................................61
Side missions ..................................................................................................................... 64
Meliteles Heart ...............................................................................................................................64
Woe to the Vanquished...................................................................................................................67
Maps .................................................................................................................................... 70
M1 Camp of Foltests Army; M2 La Valette Castle .........................................................................70
M3 Siege Tower; M4 Old Dungeons...............................................................................................72
M5 Castle Dungeons; M6 Basement ..............................................................................................75






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Act 1..................................................................................................................................... 78
Main missions ..................................................................................................................... 78
A Rough Landing............................................................................................................................78
By the Gods - Stringing Up Sods ....................................................................................................81
Indecent Proposal ...........................................................................................................................85
The Kayran (steps 1-4) ...................................................................................................................92
The Kayran (step 5) ........................................................................................................................97
The Kayran: A Matter Of Price......................................................................................................102
The Assassins of Kings (steps 1-6)...............................................................................................103
The Assassins of Kings (steps 7-8)...............................................................................................108
The Rose of Remembrance..........................................................................................................112
Where is Triss Merigold? ..............................................................................................................118
At a Crossroads: Scoiatael...........................................................................................................123
At a Crossroads: Vernon Roche...................................................................................................124
Death to the Traitor!......................................................................................................................125
The Floating Prison.......................................................................................................................133
Side missions ................................................................................................................... 141
A Sword for Monsters....................................................................................................................141
The Ballista...................................................................................................................................143
The Kayran: Ostmurk....................................................................................................................145
Margots Disappearance...............................................................................................................148
Hung Over.....................................................................................................................................149
The Endrega Contract...................................................................................................................153
The Nekker Contract.....................................................................................................................156
One on One: Flotsam....................................................................................................................158
Fight Club......................................................................................................................................160
Bring it on: Flotsam.......................................................................................................................164
Poker Face: Flotsam.....................................................................................................................167
Troll Trouble..................................................................................................................................170
The Scent of Incense....................................................................................................................179
Little Shop of Dreams....................................................................................................................186
In the Claws of Madness (steps 1-7).............................................................................................188
In the Claws of Madness (steps 8-13)...........................................................................................194
Malena..........................................................................................................................................198
Meliteles Heart .............................................................................................................................204
Maps .................................................................................................................................. 209
M7 Flotsam City; M8 Flotsam.......................................................................................................209
M9 Cave #1; M10 Ruined hospital................................................................................................213
M11 Laboratory; M12 Cave #2......................................................................................................218



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Act 2 - Iorweth................................................................................................................... 221
Main missions ................................................................................................................... 221
Prelude to War: Aedirn..................................................................................................................221
The War Council ...........................................................................................................................225
A Matter of Life and Death............................................................................................................227
Subterranean Life..........................................................................................................................230
Hunting Magic...............................................................................................................................234
Royal Blood...................................................................................................................................242
Where is Triss Merigold? (steps 1-7) ............................................................................................246
Where is Triss Merigold? (steps 8-10) ..........................................................................................254
Where is Triss Merigold? (steps 11-14) ........................................................................................260
The Eternal Battle.........................................................................................................................265
Death Symbolized.........................................................................................................................270
Hatred Symbolized........................................................................................................................274
Vergen Besieged...........................................................................................................................275
Side missions ................................................................................................................... 281
The Walls Have Ears ....................................................................................................................281
Suspect: Thorak............................................................................................................................283
Bring it on: Vergen........................................................................................................................285
Poker Face: Vergen......................................................................................................................287
One on One: Vergen.....................................................................................................................289
The Harpy Contract.......................................................................................................................291
Hey, Work's on in the Mines! ........................................................................................................294
Baltimore's Nightmare...................................................................................................................296
With Flickering Heart (steps 1-4)...................................................................................................302
With Flickering Heart (steps 5-7)...................................................................................................307
Maps .................................................................................................................................. 310
M13 Pontar Valley; M14 Mist........................................................................................................310
M15 Vergen; M16 Old mine..........................................................................................................313
M17 Harpy lair; M18 Dwarven catacombs ....................................................................................317
M19 Henselts camp; M20 Old tower basement ...........................................................................319
M21 Cave below the camp; M22 Secret tunnel ............................................................................322






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Act 2 - Roche..................................................................................................................... 324
Main missions ................................................................................................................... 324
Prelude to War: Kaedwen.............................................................................................................324
The Assassins of Kings.................................................................................................................329
Conspiracy Theory........................................................................................................................335
In Cervisia Veritas.........................................................................................................................341
The Butcher of Cidaris ..................................................................................................................344
The Blood Curse (steps 1-7).........................................................................................................347
The Blood Curse (steps 8-17).......................................................................................................352
The Path to Vision.........................................................................................................................358
The Eternal Battle.........................................................................................................................362
Courage Symbolized.....................................................................................................................363
Death Symbolized.........................................................................................................................364
Hatred Symbolized........................................................................................................................365
Faith Symbolized...........................................................................................................................366
The Spear of Destiny....................................................................................................................368
Vergen Besieged...........................................................................................................................370
Side missions ................................................................................................................... 375
Lost Lambs....................................................................................................................................375
Ave Henselt!..................................................................................................................................377
Bring it on: Kaedweni Camp..........................................................................................................381
Poker Face: Kaedweni Camp.......................................................................................................383
Against the Blue Stripes................................................................................................................385
The Rotfiend Contract...................................................................................................................387
Little Sisters...................................................................................................................................390
Maps .................................................................................................................................. 397
M23 Pontar Valley; M24 Mist........................................................................................................397
M25 Kaedweni camp; M26 Old tower basement ..........................................................................400
M27 Vergen; M28 Dwarven catacombs........................................................................................403
M29 The Tunnel of Founders; M30 Hideout .................................................................................405






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Act 3................................................................................................................................... 407
Main missions - Iorweth ................................................................................................... 407
For a Higher Cause!......................................................................................................................407
The Spellbreaker...........................................................................................................................415
Main missions - Roche..................................................................................................... 419
For Temeria!..................................................................................................................................419
Of his Blood and Bone..................................................................................................................422
Main missions - Common ................................................................................................ 425
Where is Triss Merigold? ..............................................................................................................425
A Summit of Mages.......................................................................................................................429
Enter the Dragon...........................................................................................................................431
Side missions ................................................................................................................... 434
Poker Face: Loc Muinne...............................................................................................................434
Bring it on: Loc Muinne.................................................................................................................436
An Encrypted Manuscript..............................................................................................................439
The Gargoyle Contract..................................................................................................................441
Epilogue ............................................................................................................................ 445
The Assassins of Kings.................................................................................................................445
Maps .................................................................................................................................. 447
M31 Loc Muinne............................................................................................................................447
M32 Cave #3; M33 Sewers...........................................................................................................449

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Introduction



This guide to Witcher 2: Assassins of Kings contains a very detailed, richly illustrated
description of all the main and side missions found in the game. Many information which
arent present in the guide which comes together with the game have been included. Each
mission is divided into steps, including the different variants of completing them. There are
also many notes regarding the consequences of the choices made by the hero and detailed
maps of the locations with important places marked on them.


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The guide was prepared in a clear and legible form, allowing easy navigation. The main and
side quests and maps are divided accordingly to chapters which they correspond to.
Artur Arxel Justynski
Translated to English by Jakub cilgan Lasota

This guide, considering its content, is intended for adult readers only.

Legend
Map references have been marked in the following way: (Mx, y), where x is the number of
the map and y the position on that given map.
For example, (M3, 2) means that you should head to point number 2 on map 3.
All comments regarding the choices or consequences have been properly marked to stand
out.
Colour symbols:
Red has been used to mark NPCs and monsters, blue for locations, green for all sorts of
items, and orange for quest names.

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Recurring missions
Returning Memories

During your travels your memory will return at various moments, enriched by short
cutscenes containing pictures from the past. You will also come across notes allowing you to
talk about your visions and past with some characters. Below you will find a list of when the
memories will return in given acts.

Prologue

The first vision will start after telling all the events (completing all missions) during the
conversation with Roche during The Dungeons of the La Valettes. Geralt will remember
the Rivia riots, during which he stood against a revolting crowd. Unfortunately as a result he
was stabbed with a pitchfork by a peasant named Rob. The beautiful Yennefer died while
trying to heal Geralt.










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Act 1

The second vision will start after talking with Ciaran on the prison boat during The
Assassins of Kings. Geralt will remember staying on the Avallach island together with
Yennefer, which ended with the woman being abducted.
Additionally a dialogue with Dandelion will be unlocked.

Moreover, you will be able to talk with some of the characters after given events or finding
notes:
Collecting the Hospital files from the ruined hospital during In the Claws of
Madness possibility to talk with Vernon Roche;
Finding the Wild Hunt in the elven bathhouse during The Rose of Remembrance
possibility to talk with Dandelion.
The death of Cedric during Where is Triss Merigold? possibility to talk with Vernon
Roche.













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Act 2

Another vision will appear after being caught by Shilards men (Iorweths path) during Where
is Triss Merigold?, or after talking with the dying assassin (Roches path) during The
Assassins of Kings. Geralt will remember a few dates and places where the Wild Hunt had
appeared.


Yet another vision will come after you take off the mist (irrespectively of the chosen path),
after finishing The Eternal Battle. Geralt will remember how he helped Letho when he got
hurt by a monster.

Moreover, you will be able to talk with some of the characters after given events or finding
notes:
Collecting Song of the Hunt from the tent during where is Triss Merigold? (Iorweths path)
or after finishing The Blood Curse (Roches path) possibility to talk with Dandelion.


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Act 3
During this Act you wont have any visions, but you will be able to talk with The Incredible
Lockhart about the Addan Deith sword you can get gain it during The Gargoyle
Contract.

Epilogue

You will have your last vision during the conversation with Letho. You will remember
exchanging your own soul for Yennefers.


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Mystic River

Act 1
Received from: Silies captain corpse (M8, 13)
Step 1: Search the ship wreck


Right beside the Kayrans nest, you will find a ship wreck (impossible to miss) (M8, 13).
There you will find a corpse and Silies captain key.


The key can be used to open the chest on the opposite side of the wreck. Inside it you will
find the captain journal and report.

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Step 2: Read the journal and report
After reading the notes you will conclude that the captain was trying to send the report, but
out of unknown reasons he ultimately wasnt able to. Geralt, being a good Samaritan, will
decide to find the Royal Mail and send the report.

Step 3: Find the letter box
The letter box can be found in two places:
At Louis Marses. Description in Step 4, Option A.
Inside Loredos residence. Description in Step 4, Option B.
In the first case you can head there at once. The case with Loredos residence is a bit more
complicated.

Step 4, Option A: Throw the report into the Royal Mail box at Louis
Marses

This option is by far the easier one. Head to Louis Marse (M7, 15) and you will note a mail
box on his desk. You can throw in the captains report and also try to take out the letter
thats inside at the moment. Unfortunately Louis will react to that you can try to Axii hex
him.

Notice! You have to end this stage of the mission with supporting one of the conflict sides,
that is At a Crossroads: Scoiatael / Vernon Roche.





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Step 4, Option B: Throw the report into the Royal Mail box at Loredos

You shouldnt have any problems with throwing the letter into the box at Loredos residence.
Things will get more complicated if you try to recover the boxs content, as its locked. The
key can be acquired only by killing Loredo during Death to the Traitor!

Notice! There will be only two times during which you will have access to Loredos box:
during Indecent Proposal and later on after choosing Roches path in Death to the
Traitor!

Step 5: Once you leave Flotsam, find the second ship wreck
After reading the letter from the box, you will decide to find the second ship wreck.















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Act 2

In accordance with the notes obtained during Act 1, you will find the second ship wreck in
Pontar Valley. Search the chest there to find Journal from the Eyla Tarn. From it you will
learn of the treasure hidden under Loc Muinne.

Notice! Try not to use up the materials found in the chest, as they will come in handy to
create the Vran Armor.

How to reach Iorweths path
Leave Vergen and head towards the gullies, where you will come across a troll (M13, 10).
Keep going south and take a right at the crossroads. You will find a ship wreck (M13, 12)

How to reach Roches path
After getting rid of the mist during Vergen Besieged you will come across right beside the
ship wreck (M23, 15). You can also head there during The Blood Curse, once you reach
Vergen.










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Act 3

As you going through Loc Muinne, you will come across a sewer entrance (M31, 16). Inside
you will find a chest (M33, 3). Open it with the key that you got from the chest during the
first Act.

Step 1: Find the mage-blacksmith who will forge the Vran Armor


The only local blacksmith who knows magic is Bras of Ban Ard, who can be found at the
main square (M31, 20). The mission will end completely.






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Notice! In order to make the armor you will need two important parts which can be found
inside chests connected with this mission in the second and third Act: Armor of Ysgith
(Act 3) and Vran Reinforcement (Act 2).

Notice! The Vran Reinforcement can be bought from Bras of Ban Ard (M31, 20).

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A Score to Settle

Act 2
Iorweths path
After winning three fight during One on One: Vergen, you will be approached by Silgrat,
who will challenge you to a fight. You can either reject the offer or accept and win in these
two cases the knight will threat that you will meet again. The meeting will take place during
Act 3.

Roches path
After winning three fights during Against the Blue Stripes, you will be approached by
Burton, who will challenge you to a fight. You can either reject the offer or accept and win
in these two cases the knight will threat that you will meet again. The meeting will take place
during Act 3.




















The Witcher 2: Assassins of Kings Game Guide 20 / 452

Act 3
Iorweths path
Received from: Silgrat (M31, 12)
Step 1: Defeat Silgrat


If you followed Iorweth and during One on One: Vergen defeated or didnt fight Silgrat, you
will now meet him in one of the rooms of Loc Muinne (M31, 12) he will automatically
challenge you to a fight. You shouldnt have any problems if only you press the proper
buttons and dont make a mistake.
Prize: 150 XP + 100 XP

Roches path
Received from: Burton (M31, 31)
Step 1: Defeat Burton


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If you followed Roche and during Against the Blue Stripes defeated or didnt fight Burton,
you will now meet him in Loc Muinne (M31, 31) he will automatically challenge you to a
fight. You shouldnt have any problems if only you press the proper buttons and dont make
a mistake.
Prize: 150 XP + 100 XP


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From a Bygone Era

Act 2
Iorweths path

You can reach the cliff house (M13, 15) after reaching the Kaedweni camp after getting
through the mist. On the left side of the house you will find a few barrels you can destroy
them using Aard or Igni to unveil a basement entrance.


Inside you will find three totems with candles. You have to light them in the proper order and
if you make it wrong, a wraith will appear. On each totem you can also find signs resembling
arrowheads (upwards, downwards or connected).

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Notice! You can learn the proper order by taking a closer look at the tombs at the
cemetery (Step 3, Option B), so its worth to go there.

The proper order is (taking the above screen as a reference):
The candle on the left (down)
The candle on the right (connected)
The candle in the middle (up)


A secret room will open, inside which you will find Malgets notes. Only a mage in Act 3 will
be able to read them.

Roches path
You will obtain Malgets notes while completing Little Sisters. You can also head directly to
the house and follow the instructions above. In case of Roches path, the notes can be read
by Dethmold (M25, 7) you can either sell it to him or keep with you, however you wont be
able to complete the mission in Act 3 without them.









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Act 3
Step 1: Find out more about Malgets notes


In fact you can learn more about the notes if you first take a look around the square and ask
the proper character. If however during For a Higher Cause! you tried to sneak through the
sewers (M31, 16), a Wisp will appear right after you enter (M33, 2). Unfortunately you wont
be able to understand what its saying or answer.
In case of Roches path, you will reach the sewers during For Temeria! If you decide to save
Triss.


To key to reading the mysterious notes is Bras of Ban Ard who can be found on the main
square (M31, 20). Asked about the manuscript, he will tell you that using it you can enter a
secret vault. First you however need to communicate with the guardian you can learn how
by paying or successfully using Axii hex. You will learn the password: Nanna Kanpa Zi
Uddu-ya Ia Ia Gat Exa Nanna Zi Uddu-Zi Gat Kanpa Nibbit. First you have to read everything
after Nanna Kanpa, skip Nanna Zi and read the rest backwards.

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Step 2: Give the guardian the correct password


Go to the sewers (M31, 16) and approach the Wisp (M33, 2) to start giving the password.
The proper order is: Zi Uddu-ya Ia Ia Gat Exa Nibbit Kanpa Gat go through the portal that
will open.

Step 3: Open the door using the braziers


A small puzzle in which you have to light all the braziers. Each one affects two others (in
accordance with the symbols on the screen):
1: 2 and 4
2: 5 and 7
3: 1 and 2

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4: 3 and 6
5: 1 and 7
6: 3 and 5
7: 3 and 6
At first braziers number 1, 4 and 5 are lighted. To light all of them, interact with, in order, 1
6 2 1. The door will open go through them to the mage. There are two possibilities of ending
this mission:
You can ask him to reset all your skills you can reassign all of them.
You decide to kill the mage.

Step 4: Defeat the artifacts guardian


Fighting the mage can be difficult even on the lowest difficulty level. The Guardian can be
hurt only by the steel sword, however he can also summon Gargoyles (always two at once)
which have to slain with the silver sword. If you have the Heliotrop sign, its a perfect
opportunity to use it otherwise it will be a bit more difficult. When Gargoyles appear, the
mage will have a protection and you wont be able to hurt him. The Guardian can use very
powerful spells which can immediately deactivate your Quen. Once you kill him, dont forget
to search his corpse before going through the portal you will find the Operators staff.

Notice! If you put out all the torches on the pillars, the Guardian wont be able to
summon gargoyles.


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Prologue
Main missions
The Dungeons of the La Valettes (steps 1-4)

Received from: Automatically after starting the game.
Step 1: Tell Roche about the castle siege


The game will begin with a cutscene, during which Geralt is captured after an exhausting
escape. You will find yourself inside a cell and taken for an interrogation. You will be
welcomed by Vernon Roche, who will happily listen to what you have to say about the siege.
You will have to choose one of the four dialogue options. Each tells a different part of the
events, but you will have to use each of them either way. The order doesnt matter, so you
dont have to tell them chronologically. After completing each part, the game will return to
the dungeons and the conversation with Roche.
In order to continue the mission, you will have to choose the following dialogue options
(sorted in a chronological order):
That morning, the king summoned me. By the Kings Will quest.
The assault. At the Fore quest.
What ultimately happened to the dragon? Trial by Fire quest.
We split up at the monastery. To the Temple quest.


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The Witcher 2: Assassins of Kings Game Guide 28 / 452

After completing all the above missions (using up all the dialogue options), another one,
which will end the whole story, will appear: It all started with Tailles.. You will have to
complete Blood of His Blood to continue.

Notice! During By the Kings Will and To the Temple there will be side quests,
accordingly Meliteles Heart and Woe to the Vanquished. If you skip them, you wont
have another chance to complete them. Especially pay attention to the first one, which is
connected with escaping from the castle (depending on the choice made, it can be more or
less helpful. More details in the mission walkthrough) and processing further through the
game.

Notice! During At the Fore you will have to make an important choice (killing Aryan or
convincing him to surrender), which will influence the further course of the mission. If you
kill him, you will meet Aryans mother in the castle basements, while if you convinced
him to surrender, you will come across Aryan himself. They will help you in your escape
from the castle.


During the further conversation, Roche will ask you about your plans if you were to get out.
If you will consecutively keep denying that youre the killer, you will be eventually able to
intimidate and attack Roche. Its a very unwise choice, as it will end with death! You can
agree to join forces in searching for the assassin. During the meal, Roche will mention the
documents, according to which Geralt died five years ago. A flashback connected with
Returning Memories will start. During the game, you will gradually recover your memories.
In the end Roche will give you the key to the shackles and you will be taken to the
dungeons.






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The Witcher 2: Assassins of Kings Game Guide 29 / 452

Step 2: Provoke the guards


After regaining control, you will be able to: simply free yourself (left mouse button) or provoke
the guards (right mouse button).

Step 3: Recover the key from the guard and get out of the dungeons
If you choose to free yourself, you will have to face both guards, with the first fight being
normal (just with fists) and the second a QTE (Quick Time Event). In the second case you will
eliminate the first guard and then have to fight only the one whos left. In case of every fist
fight, you will have to deal with a QTE. You have to press the buttons appearing on the
screen at the right moment (usually one or two buttons right after each other. During such
fights you will only use W, A, S, D. after defeating the second guard, take the prison key
(M5, 1) from the bag and use it to open the gate.















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Nearby you will find potions, a rune, gauntlets and a small club (M5, 2). Move forward and
approach the door to enter stealth mode. You can put out the torches with the left mouse
button and stun the guards with X. put out the torch by the door, open it and quickly hide in
the small room on the left (M5, 3). Once the guard passes by you and stops by the door,
sneak to him and stun him.

Notice! You can pass this level while staying silent, or just kill all the guards, however
there are quite a lot of them. You shouldnt have any problems on the lowest difficulty, but
you can have a hard time on the higher settings, so overall its better to just lay low.

You will be able to choose one of two ways of escaping the prison. You can either go along the
upper path, or through the dungeons.
Dungeons. Description in Step 4, Option A.
Upper path. Description in Step 4, Option B.













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Step 4, Option A: running through the dungeons

Look out for the guard beside the door leading to the basement (M5, 4). Try to go right
unnoticed, to the stairs leading up. There you will find two guards. First take care of the one
leaning by the wall. The second guard might hear something, so hide in one of the cells and
wait for him to approach his companion. If he doesnt hear anything or you manage to sneak
up to him, stun him as well. Beside him you will find a rusty key (M5, 5) which can be used
to open the door leading to the basement (M5, 4).


After jumping down, go along the corridor and try not to miss the guisarme (M6, 1), as a
weapon better than the mace will surely come in handy. Upon reaching the stairs, you will
hear sounds coming from the torture chamber. You can take a peek through the hole in the
wall (M6, 2). Depending on your previous choices, you will either see Aryan, or his mother,
Luisa. Jump onto the window (M6, 3) and jump down on the other side. Sneak and stun the
scribe (M6, 4). Unfortunately you wont be able to stun the torturer and will have to fight
him. Hes way better armed than you and has a shield as well. Remember about dodging and
using the signs, especially Yrden will come in handy. Dont forget to search his body and
take his clothes.

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Depending on the decision you made during At the Fore regarding Aryan, there are two
options:
You killed Aryan and came across Luisa in the torture chamber. Description in Step
5, Option A1.
Aryan had surrendered and you came across him in the torture chamber. Description
in Step 5, Option A2.

Step 4, Option B: the upper path

Look out for the guard patrolling the room on the left. Sneak to him while hes going the
opposite way. Also look out for the prisoner (M5, 6), who will call the guard when only he
sees you. Run to his cell and silence him with the left mouse button. Afterwards quickly hide
behind the chests (M5, 7) and stun the guard once he passes by. Take the key to the upper
part of the dungeons (M5, 8) and approach the door (M5, 9).
Depending on the decision you made during At the Fore regarding Aryan, there are two
options:
Aryan had surrendered and you came across him in the torture chamber. Description
in Step 5, Option B1.
Aryan had surrendered and you note him. Description in Step 5, Option B2.


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The Dungeons of the La Valettes (step 5)

Step 5, Option A1: Running through the basement, Aryan is dead, free
Luisa

Free Luisa, Aryans mother (M6, 4). She will be your only help during the prison escape.
Soon an ambassador with two armed guards will enter the room. After a short conversation
he will offer his help in getting out of the castle. Refusing isnt an option considering your
poor equipment, so accept his offer.
















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Follow Fitz-Oesterlen


Leave the torture chamber and follow Shilard. You will have to hide in a safe spot, while the
ambassador informs the guards that you ran away, which will clear the corridor and allow
you safely reach the exit. Hide inside the small storage room (M5, 10), as its probably the
only safe spot. The guards are sure to note you everywhere else, as they will use almost all
paths while going to your cell. Once the way is clear, head to the exit (M5, 11) and dont
forget to collect the sword on your way (M5, 12).

Step 5, Option A2: Running through the basement, Aryan surrendered,
free him

Free Aryan (M6, 4). He will be your only help during the prison escape. Before you exit, the
guards will note that its rather quiet inside the chamber and Aryan will start pretending that
hes still being tortured. Unfortunately you wont be able to move on with him, as sneaking
past guards will be impossible.


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Get rid of the guards


The only option you have is to kill all the guards or stun them one after another. Leave the
torture chamber and place Aryan right before the next door. You can either start attacking
and try to kill all the soldiers (it shouldnt be hard if you play on the lowest difficulty) or start
the stun fest. Go up the stairs and stun the first guard. Afterwards go into the atriums on
the right two more guards can be found there. Two last ones are beside the storage room
(M5, 10). Hide inside, wait for one of them to enter and stun him. The second shouldnt be a
problem.

Take Aryan to the hidden passage


Once the path is clear, return to Aryan and pick him up from the ground. He will tell you
where you have to go. Eventually you will reach the oil storage (M5, 14). Aryan will unlock
the hidden passage and set fire to the oil. Quickly run to the exit (M5, 16) and dont forget to
take the sword (M5, 15).

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Step 5, Option B1: Upper path, Aryan is dead, find Shilard

After going through the door, you will note Aryans mother - Luisa walking out of the
torture chamber and talking with Shilard. She will agree to have a conversation and they will
all leave.

Find Shilard


Right to the left of the door you will find stairs leading up. Use them. Quite a lot of guards are
waiting for you here. You can either fight them (if youre playing on the lowest difficulty and
dont want to waste time) or try to sneak by. First of all, dont use the main corridor. Instead,
stick to the passages on the right. The first guards shouldnt be hard. Beside the storage
room (M5, 10), two guards are patrolling the area. Go into the little room and eliminate them
both while staying hidden. Go inside the room in which Shilard and Luisa are (M5, 12). Talk
about Aryan and Luisa will eventually convince the ambassador to help you escape.

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Follow Shilard


Leave the room and wait for the ambassador to inform the guards of your escape. That way
he will get them to leave the corridor and you will be able to safely reach the exit. Once the
way is clear, head to the exit (M5, 11) and dont forget to collect the sword on your way (M5,
12).

Step 5, Option B2: Upper path, Aryan surrendered

After going through the door you will note Aryan leaving the torture chamber accompanied
by two guards, who he will knock down. Go to him and talk he will ask you about the fate
of his mother. Whats also important, he will aid you in your escape. However he wont be
able to go alongside you, as you wouldnt be able to sneak by the guards and Aryan himself
is too weak.


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Get rid of the guards


The only option you have is to kill all the guards or stun them one after another. Leave the
torture chamber and place Aryan right before the next door. You can either start attacking
and try to kill all the soldiers (it shouldnt be hard if you play on the lowest difficulty) or start
the stun fest. Go up the stairs and stun the first guard. Afterwards go into the atriums on
the right two more guards can be found there. Two last ones are beside the storage room
(M5, 10). Hide inside, wait for one of them to enter and stun him. The second shouldnt be a
problem.



















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Take Aryan to the hidden passage


Once the path is clear, return to Aryan and pick him up from the ground. He will tell you
where you have to go. Eventually you will reach the oil storage (M5, 14). Aryan will unlock
the hidden passage and set fire to the oil. Quickly run to the exit (M5, 16) and dont forget to
take the sword (M5, 15).


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The Dungeons of the La Valettes (step 6)

Step 6: Get onto the ship

Notice! If you attempter the Meliteles Heart side quest, you will once again meet Newboy
after leaving the dungeon.


Depending on the decision you made regarding the amulet, you generally have two options:
Confirm the magic properties of the amulet. Description in Step 6, Option A.
Denying that the amulet can be of any help. Description in Step 6, Option B.
If you didnt approach the Meliteles Heart side quest, you wont meet Newboy after getting
out of the dungeon. You will have to however face two soldiers. The fight wont be easy, but
Triss will come to aid you. Once theyre both dead, run towards the ship (M3, 10).










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Step 6, Option A: Get onto the ship, Newboy is dead

If you confirm the magic properties of the amulet, Newboy will be sent to the siege without
any armour. It wont end too good for him and he will die. You will come across his body (M3,
9) by the end of The Dungeons of the La Valettes mission, on your way onto the ship (M3,
10). Its worth to search his body to find Newboys Amulet. You will be able to discover its
properties in Act 1, during the Meliteles Heart side quest.

Step 6, Option B: Get onto the ship, receive help from Newboy

If you deny that the amulet has magic properties, Newboy will wear full armour during the
assault. You will meet him right after leaving the castle (M3, 9). In return for stopping him
from the suicidal attack and thus saving his life, the man will help you get onto the ship by
drawing the attention of the two guard. Additionally, if you didnt take the talisman at the
beginning of Meliteles Heart, you will receive it now. Wait for the soldiers to move away and
sneak by. Run towards the ship (M3, 10) and you will meet Triss and Roche.


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By the Kings Will

Received from: Automatically after choosing That morning, the king summoned me.
dialogue option during The Dungeons of the La Valettes.
Step 1: Go to King Foltest


You will wake up with a naked Triss beside you. Unfortunately when only Geralt starts the
fun, a guard will come and summon you on behalf of King Foltest. Before moving out you
will be able to talk with Triss about the stupidity of wars. She will also mention the dream,
that is the Returning Memories side quest, which wont activate in the journal.















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Notice! After leaving the tent you can immediately go to Foltest (M1, 1) or take a look
around the camp first. Nearby you will find Newboy (M1, 2), standing beside a group of
friends. They will give you the Meliteles Heart quest remember that you wont return to
this location and wont be able to approach this mission again.

Step 2: Follow Foltest


You have to aid the king in eliminating one of the traitors. You mission is to set the amount
by which the ballistas altitude should be corrected (M1, 3). The proper value is 1.5 degree.
The proper way of aiming with the telescope can be seen on the upper screen the middle
horizontal line (marked II) should be at the height of the character with a plume. If you wont
be able to properly aim and the missile will miss its target, nothing will happen and it wont
influence the story.


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Eventually you will end up inside the siege tower follow Foltest to its top, while going up
the ladders and hearing out what the king has to say about Luisa. You can also listen to the
singing soldiers. After getting to the top, right before the beginning of the attack, the game
will move back to the castle.


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At the Fore

Received from: Automatically after choosing The assault. dialogue option during The
Dungeons of the La Valettes.
Step 1: Protect king Foltest


The siege is in progress. Together with King Foltest and his army, you will face La Valette
soldiers (M2, 1). The fight itself shouldnt be hard try to eliminate the enemies one at a
time, while keeping in mind that you have the army on your side, so you can always retreat.
The Aard sign will be helpful. Using it you can throw the enemies from the castle walls. Clear
the area and keep following the king. Unfortunately the enemy has a good position and you
wont be able to approach his you will note a ballista on the courtyard.
In order to continue, you will have to complete Barricade.


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Complete the mission and get rid of the barricade to rejoin King Foltest on the tower (M2,
3). Help the soldiers by eliminating the enemies. After eliminating the ones on the tower,
follow the king another small fight will be waiting for you. Once Foltests soldiers knock
down the door to the next tower, get ready to face a strong enemy. The small area lowers the
effectiveness of the Aard sign, so try to use Quen and Yrden. As youre not alone, you can
focus on the main enemy with the horned helmet (impossible to miss). After defeating
everyone go up the ladder to reach another tower, on which Aryan is.





















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Step 2: Talk with Aryan La Valette


The plan is as follows: you need to reach Aryan on your own, while being covered by the
archers. Look out for the fire arrows fired from the tower. You will have to fight a big group of
enemies on a small area. Id suggest using Quen to protect yourself from the attacks at the
beginning. Use Aard to knock the soldiers from the scaffolding and try to fight at close
distance, or else the enemies will start using crossbows and you will find yourself in a far
worse position. After eliminating all of them, head to the top of the tower, where you will meet
Aryan La Valette (M2, 5). There are two main ways of ending this conversation, which
influence the flow of The Dungeons of the La Valettes:
Defeat Aryan La Vallete. Description in Step 3, Option A.
Convince Aryan to surrender. Description in Step 3, Option B.

Notice! In case of the first option, you can either fight Aryan alone or face him together
with his men, depending on how you lead the conversation.












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The Witcher 2: Assassins of Kings Game Guide 48 / 452

Step 3, Option A: Defeat Aryan La Vallete

You can approach the fight in a few ways:
Start it at once you will face Aryan and his men.
This option is the hardest one, however dealing with most of the enemies should be fairly
easy. The Aard sign will prove very useful, as it will let you throw down the enemies from the
tower. Run to the edge of the tower and once the enemy approaches you, make a dodge and
send him flying with the sign. Of course you can also defeat everyone with your sword. The
fight might be more difficult, so try to use both Quen for protection and Yrden for stunning
the enemies.
After trying to talk sense into Aryan, you can decide to fight one on one.
Fighting Aryan alone shouldnt be too difficult. Combining Quen for protection and Yrden for
stunning the target should finish the fight rather fast. Also dont forget about dodging and
blocking especially if youre playing on harder difficulty settings. After you defeat the
traitor, the rest of the enemies will surrender.

Notice! Killing Aryan will influence the future events during The Dungeons of the La
Valettes. While going through the dungeons, you will come across his mother Luisa. A
more detailed description can be found it Step 5, Option A1 or Step 5, Option B1 section
of the mentioned mission, depending on which path you choose to escape the castle.










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Step 3, Option B: Convince Aryan to surrender

Just choose the dialogue options which suggest Aryan that its better to give up.

Notice! Killing Aryan will influence the future events during The Dungeons of the La
Valettes. While going through the dungeons, you will come across his mother Luisa. A
more detailed description can be found it Step 5, Option A1 or Step 5, Option B1 section
of the mentioned mission, depending on which path you choose to escape the castle.


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Barricade

Received from: King Foltest during At the Fore.
Step 1: Defeat the ballista defenders and prepare the machine


Your task will be to use the ballista on the courtyard to break through the first gate. Head
towards it look out for the archers and the arrows they will fire at you. On the left side you
will find a wooden scaffolding, using which you will be able to go down onto the courtyard.
















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Once below, you will be attacked by three soldiers. Its only a warm-up before what awaits
you in just a moment. Remember about dodging and using signs, especially Aard and Yrden
to block the enemies. Beside the ballista the situation will be a bit more serious, as you will
have to defeat two crossbowmen and four soldiers, out of which one has a full armour and
one a shield. Using most of your signs will be especially helpful here. Most of all remember
about activating Quen, which will protect from hits you forget and wont be able to dodge.
You can also use Axii on the armoured soldier, who should take care of one of the enemies.
You can eliminate the crossbowmen first so that youre not attacked from distance.


After dealing with everyone, approach the ballista and use the left mouse button to load a
missile be fast about it, or else you will be attacked.






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Step 2: Kill the enemies. Aim the ballista at the barricade and shoot
After loading the ballista you will be attacked by a few soldiers. The fight will be definitely
easier than the last one. Once you clear the courtyard, once again approach the ballista and
just like before use the left mouse button to point it at the barricade. Soldiers, will appear
once again, this time an armoured one will accompany them. Remember about using Quen,
Aard and Yrden to protect, push away enemies and stun them. Try to eliminate them one
after another, jumping to them, making a hit and afterwards dodging. After defeating the last
wave, shoot the ballista to destroy the barricade.

Step 3: Join Foltest on the walls


To return onto the castle walls you have to first head to the stairs on the opposite side of the
courtyard. Below there are two soldiers, three more are on the stairs themselves (two of them
have crossbows). Climb the wooden scaffolding and afterwards onto the wall, where you will
meet with Foltest on the first tower (M2, 3).
Prize: 300 XP


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Trial by Fire

Received from: Automatically after choosing What ultimately happened to the dragon?
dialogue option during The Dungeons of the La Valettes.
Step 1: Defeat the guards protecting the gate


After solving the case with Aryan, you will head to the gate together with Foltest. After a
short conversation with the guard the gate will be opened. The next conversation with Roche
will be surprisingly interrupted by a dragon. Immediately after regaining control hide below
one of the fences. If you decide to take a walk along the middle of the road, you will die of the
fire of the dragon flying above your head (M2, 6).














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Slowly move towards the city gate (M2, 7), while eliminating more soldiers on your way. The
fight should be hard, even right beside the door, as you have Triss, Foltest and Roche to
help you.

Step 2: Cross the bridge to the city
Right beside the gate, its outer part will crumble Triss will support the falling bricks so that
you can move on. Cross the burning bridge and try to be fast, or else you will fall. You will
come across the dragon once again and the action will move back to the castle.


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To the Temple

Received from: Automatically after choosing We split up at the monastery. dialogue option
during The Dungeons of the La Valettes.
Step 1: Get to the monastery


The monastery gate is locked, so you have to find a different entrance. As you move through
the area, you will note a woman running out of a house (M3, 1) and being shot. The Woe to
the Vanquished side quest will begin you dont have to complete it, but if you want to take
a closer look at the matter, go to the appropriate chapter of the guide, where the mission is
described in detail.
Go towards the small street, beside which you will find a passage (M3, 4). You will come
across a group of fighting soldiers help them eliminate the enemies. A cutscene will start,
the passage will be blocked by a cart and you will have to find another way.












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Step 2: Find a way to the side alley


Return to the beginning, around the place where Foltests soldiers are holding the villagers
at gunpoint. A cutscene will start, pointing to a small passage beside which a dead soldier is
lying. Use Aard to break down door (M3, 5).

Step 3: Get into the well. Reach the monastery courtyard


A bit further you will see a well guarded by three soldiers. Dealing with them shouldnt be
especially difficult. If you dont want to fight all of them at once, push back one or two of
them using Aard and eliminate them one at a time. After clearing the area, jump down into
the well (M3, 6).


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You will find in a dark room, where you should consider using a potion which will improve
your ability to see in the dark, that is Cat. Go into meditation, go to the potions menu, pull
the potion into one of the free slots and rink it. It will not only let you see in the dark better,
but also grant the ability to see the blood vessels of your enemies even through walls! Move
on and jump into the sewers. Right away you will bump into the first Drowned dead (M4, 2)
pull out your silver sword, as it will let you deal far more damage to monsters than the
normal one. Go left by the end of the corridor you will find a wall, which you can demolish
using the Aard sign. Inside you will find the Temerian sword (M4, 3).


A bit further you will have to fight two more Drowned dead (M4, 4) remember to use the
silver sword. In the next room you will come across a blocked passage (M4, 5), which will be
no match for your Aard. Eliminate the last Drowned dead (M4, 6) and the gate will be
unlocked (M4, 7) cross it and head to the exit (M4, 8).


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After getting outside, you will note a group of Scoiatael by the shore. Go up the stairs and
cross the gate. You will have to fight three guards, with one of them in full armour try to
keep him at distance and finish off the other two first. Considering the rather small space,
its worth to use Quen, which will protect you from the possible attacks that you will forget or
wont be able to dodge. After you defeat the enemies, another gate will open you will find
lots of chests in the corridor, so collect some useful items from them. Climb the vine wall to
reach the city outskirts.


In order to unblock the monastery courtyard door (M3, 7), you will have to eliminate three
soldiers waiting by the entrance. One of them has a shield you can leave him for the end by
pushing him back with Aard or stunning with Yrden. Go through the door. Inside you will
come across two more soldiers.


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There is a rather serious surprise waiting for you on the courtyard a group of six soldiers.
You should especially worry about the one in the horned helmet, so consider leaving him for
the end hes a bit slower than the other ones, but you can always push him away with Aard
or stun with Yrden. A good idea is also using Axii to take control over him you will buy
yourself some time and gain an ally fighting on your side. Dont fight a single enemy too long
if there are others around. Jump forwards, attack and jump back. Search the giants bag
after defeating him and take the gate guards key (M3, 8).

Step 4: Open the gate and let Foltests soldiers into the monastery


Having the key, go through the door through which you came. In the room inside (M3, 7) you
will find a gate. Open it with the key and turn the large handwheel (by quickly pressing the
left mouse button), which will open the gate.




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Step 5: Talk with Foltest


Return to the courtyard and talk with Foltest. After the conversation the game will return to
the castle.


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Blood of His Blood

Received from: Automatically after completing all the missions telling the story of the siege.
Step 1: Find Foltests children in the solar


The mission begins with a cutscene during which Foltest will ask about his children. Once
you step in, you will be able to hex with Axii to get the information needed. When Arthur
accuses you of using sorcery, you can either tell him to shut up or intimidate and hit him.
Whichever option you choose, you will have to head with the king and Roche to the children.















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Step 2: Defeat the dragon and reach the children in the solar


As you go along the wall, a cutscene will start during which a dragon will appear.
Notice! Depending on the difficulty level and whether or not you have the hard QTEs (Quick
Time Event) turned on, you can come across an easier or harder combination:
Easy: as you move with the wounded king, you have to use [right mouse button] to
hide behind the wall and dodge fire.
Hard: right at the start you have to use [right mouse button] to dodge the dragon.
Afterwards use [right mouse button] to hide behind the wall and dodge the fire. After
reaching the gate you will have to fight off a direct attack of the dragon with [right
mouse button].
















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After saving the life of the king and your own, go up the stairs to the top of the hermitage for
another cutscene. The blind monk guarding the children will turn out to be an assassin and
will slit Foltests throat. Unfortunately Geralt wont be able to react in time and when the
guards come, he will be accused of the murder. The action will return to the castle.


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Side missions
Meliteles Heart

Received from: Newboy (M1, 2)
Step 1: Amulets properties


Inside the camp you will come across a group of three men, which you unfortunately wont
be able to recognise because of the memory loss. You can ask them about the rape to find
out that after the fight with the dragon which smacked them quite a bit they played a bit
with the tied sorceress. The most important part of the conversation however is the bet
connected with a certain magic talisman. You will learn that Newboy made a bet with one of
the knights that he will survive the siege in nothing but a shirt and shorts. You will have to
either confirm or deny the talismans properties. The decision has an influence in The
Dungeons of the La Valettes and additionally you will be able to complete Meliteles Heart
in the first act, a mission connected with the talisman. Below you will find the possible
decisions, their description can be found in the further part of the guide:
Confirming the amulets magic properties. Description in Step 2, Option A.
Denying that the amulet can be of any help. Description in Step 2, Option B.






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Notice! If you choose the second option, you can accept the amulet at once or refuse. If
you dont accept it at once, you will receive it during your next meeting with Newboy.

Hint: By far the best option here is the second one, as then Newboy will aid you at the end of
the castle escape during The Dungeons of the La Valettes by drawing the attention of the
two guards, thanks to which you will slip by without a fight.

Step 2, Option A: Confirming the amulets magic properties

If you confirm the magic properties of the amulet, Newboy will be sent to the siege without
any armour. It wont end too good for him and he will die. You will come across his body (M3,
9) by the end of The Dungeons of the La Valettes mission, on your way onto the ship (M3,
10). Its worth to search his body to find Newboys Amulet. You will be able to discover its
properties in Act 1, during the Meliteles Heart side quest.














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Step 2, Option B: Denying that the amulet can be of any help

If you deny that the amulet has magic properties, Newboy will wear full armour during the
assault. You will meet him right after leaving the castle (M3, 9). In return for stopping him
from the suicidal attack and thus saving his life, the man will help you get onto the ship by
drawing the attention of the two guard. Additionally, if you didnt take the talisman at the
beginning of the mission, you will receive it now. Wait for the soldiers to move away and
sneak by.


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Woe to the Vanquished

Received from: Automatically after seeing the woman being murdered (M3, 1)
Step 1: Enter the house and stop the soldiers


While going through the city, you will be a witness to the cruelty of Foltests soldiers towards
the innocent citizens. If you want to look deeper into the matter, enter the house from which
the woman ran out of. Talk with the soldier inside. You will be able to command them to
stop (you can also go out of the house and let them slay the citizens). You can use Axii hex,
intimidation or persuasion. If you succeed the soldiers will leave and if you dont, they will
slay the innocent. If you manage to save the mens life, you can ask for a reward or just walk
away.

Notice! Its worth to notice that the possibility of an ability to succeed is random, however
it increases if you keep using it often.










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Step 2: Talk with the soldiers leader


A bit further you will come across some more soldiers and the Commander (M3, 2). If you
want to force him to free the citizens, you will have to fight him (or you can just walk away if
you wont care). The fight wont really hard, as you will be only fighting a single enemy and
will have to drain around half of his health bar. Be sure to use Yrden most of all, thanks to
which you will stun the opponent and will be able to easily attack him. Once the commander
kneels down, he will let the civilians go and leave.



















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Step 3: Free the imprisoned civilians


Once the soldiers leave and unblock the door of the house (M3, 3) inside which the civilians
were imprisoned, open it and tell them that theyre free. You can intimidate them into giving
you a prize or just leave.

Notice! If you decided to save the civilians, you will later on meet them in Flotsam, after
completing Indecent Proposal. You will receive a gift you can refuse accepting it
Formula: Heavy Leather Jacket and Orens x50.


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Maps
M1 Camp of Foltests Army; M2 La Valette Castle

M1 Camp of Foltests Army

1. King Foltest connected with By the Kings Will.
2. Newboy gives Meliteles Heart.
3. The Ballista connected with By the Kings Will.










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M2 La Valette Castle

1. La Valetta soldiers connected with At the Fore.
2. The Ballista connected with Barricade.
3. Tower connected with Barricade.
4. Soldiers connected with At the Fore.
5. Aryan La Valette connected with At the Fore.
6. Dragon connected with Trial by Fire.
7. City gate connected with Trial by Fire.


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M3 Siege Tower; M4 Old Dungeons

M3 Siege Tower








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1. Murdered woman starts Woe to the Vanquished.
2. Commander connected with Woe to the Vanquished.
3. House with imprisoned civilians connected with Woe to the Vanquished.
4. Passage connected with To the Temple.
5. Door leading to the back of the courtyard connected with To the Temple.
6. Well connected with To the Temple.
7. Door leading to the monastery courtyard / room with the handwheel opening the
gate connected with To the Temple.
8. Gate guards key connected with To the Temple. One of the guards has it.
9. Newboy / Newboys Amulet connected with The Dungeons of the La Valettes.
10. Ship last stage of the prologue.


























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M4 Old Dungeons

1. Exit to #Siege Tower
2. Drowned dead
3. Temerian sword behind a wall which can be destroyed with Aard.
4. Drowned dead
5. Blocked passage can be broken down with Aard.
6. Drowned dead
7. Gate unlocked after defeating all the Drowned dead.
8. Exit from the underground


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M5 Castle Dungeons; M6 Basement

M5 Castle Dungeons







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1. Prison key connected with The Dungeons of the La Valettes. One of the guards has it.
2. Potions, rune, gauntlets, small club.
3. Small room can be used to hide from the guard.
4. Basement door
5. Rusty key connected with The Dungeons of the La Valettes, one of the guards has it,
opens the passage to the dungeons.
6. Prisoner will start calling the guard once he sees you, you can silence him (left mouse
button).
7. Chests
8. Key to the upper part of the dungeons connected with The Dungeons of the La
Valettes, once of the guards has it.
9. Door to the upper part of the dungeons you can open it with a key.
10. Small storage room
11. Castle exit
12. Sword
13. Shilard connected with The Dungeons of the La Valettes.
14. Oil storage
15. Sword
16. Castle exit


















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M6 Basement

1. Guisarme
2. Hole in the wall
3. Window you can jump onto it to reach the torture chamber.
4. Scribe / Torturer
5. Luisa / Aryan connected with The Dungeons of the La Valettes. Depending on the
choice made during At the Fore.


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Act 1
Main missions
A Rough Landing

Received from: Automatically after beginning the first chapter
Step 1: Follow the shore to Flotsam


Roche is uncertain of commander Loredo, the ruler of Flotsam, and decides to avoid the
port and moor at a shore nearby the city (M8, 1). Jump down from the ship and Triss and
Roche will start moving forward follow them.

Notice! In one of the chest you will find Formula: Witchers Silver Sword, useful during
A Sword for Monsters.

Once youre ready, head after your companions. At some point you will hear a flute and
Roche will recognize it. You will come across Iorweth (M8, 2), the famous elven commander.





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Step 2: Protect Roche and Triss. Get to Flotsam


After the exchange of courtesies, you will have to choose one of the three dialogue options.

Notice! You have a limited time to make a choice!

However, irrespectively of which option you choose, you will be attacked by elven archers.
Triss will create a magic battier which changes arrows into butterflies and will pass out. The
barrier will still be active, but the elves will start to attack. Your task is to protect your
companions, while moving alongside them to the city. The enemies will mainly focus on you,
so you wont have to worry about the others. Try to keep in range of the spell so that the
archers on the hill cant reach you.















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After reaching the safe spot, you will be greeted by one of the guards. You will learn the
location of the local tavern and that an execution is taking place on the square.
By the Gods - Stringing Up Sods and The Assassins of Kings will be unlocked.
Prize: 1000 XP


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By the Gods - Stringing Up Sods

Received from: automatically after completing A Rough Landing.
Step 1: Go watch the execution on the square


Once you reach the city, you will be accosted by the guard. Apart from giving you information
on the tavern, he will also tell you about the execution on the square (M7, 1). You will get
there sooner or later. There you will see a large crowd of people and a cutscene will
eventually start. Geralt will notice two of his friends Zoltan and Dandelion, with one of
them being Roches informant.















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Step 2: Find a way to free Zoltan and Dandelion


Approach one of the guards.

Notice! You have limited time to make a decision during the conversation.

The mission can be played in two ways from here you can either start fighting right away,
or try to intimidate the guard. Unfortunately everything will end up with a fight either way
(with one or two guards). Eventually you will have to fist-fight with the executioner, similarly
with QTEs.
















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Eventually Loredo will show up.

Notice! You have limited time to make a decision!

Irrespectively of the dialogue options you choose, the commander will eventually decide to let
your friends go. Additionally you will be invited to Loredos residence (M7, 2) by night-time
the guard by the gate (M7, 4) will let you in only after 9PM.
You will unlock Indecent Proposal.


















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Step 3: Talk with your friends at the tavern


To finish this mission, you have to go to the tavern (M7, 3) and talk with Zoltan and
Dandelion. You will also find Triss there. After the conversation, a man will rush into the
tavern and tell about a monster attack in the harbour.
You will unlock The Kayran.
Prize: 300 XP


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Indecent Proposal

Received from: Loredo after completing By the Gods - Stringing Up Sods.
Step 1: Head to Loredos residence by night-time


You will be able to enter Loredos residence only during the night come to the gate (M7, 4)
only after 9PM. Unfortunately you wont be able to bring any weapons with you it will be
stored inside a chest by the gate. Roche will show up and go inside with you.
















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Step 2: Follow Vernon Roche


Once inside the residence, follow Roche. At some point you will see a ballista and Roche will
mention that it would be good to neutralize it to avoid being at Loredos mercy in the future.
You will unlock The Ballista side quest. It isnt obligatory, but its worth to take a look at it.
Irrespectively of whether you disabled the ballista or not, head to the residence entrance (M7,
2). Unfortunately you wont be able to enter just yet, as a certain Sheala is talking with
Loredo at the moment.

Step 3: Speak to Vernon Roche
Follow Roche and talk with him right beside the stairs. He will propose you sneak to the back
of the residence eavesdrop on Loredos conversation with the mysterious woman.

Notice! If you didnt yet complete The Kayran, a certain man will approach you with an
offer. You will learn that on the back of the residence theirs is a mechanism which can be
used to construct a Kayran trap. The trap is very useful and definitely worth getting!

Step 4: Sneak to the back of the building and listen to the conversation

Notice! If you get caught, you will be automatically moved to Loredos residence go to
Step 6. There are however no consequences.


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Roche will call one of the guards the road is free. Approach the rock to enter stealth mode.
Go round it from the right and when only the first guard turn around, approach him from
behind and stun.


The second guard will be taking care of his needs by the gate. Look out for him, as it might
happen that he turns around while youre approaching him. If he does, wait for him to turn
back again.


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The gate is locked, however on the right you will find a rock ledge (M7, 22). Climb it to reach
the back of the residence.


On the other side there are three guards, out of which you have to eliminate two. Stand right
beside the wall and wait for the first guard. Once he turns around and starts walking in the
opposite direction, sneak up behind and stun him.


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Do the same with the next guard. Wait a bit by the wall and sneak up behind him look out,
as when the soldier stops he turns a bit and it might be just enough to notice you.


In order to eavesdrop on the conversation, climb up the ladder and onto the chest. Right
beside it you will find a chest with 200 orens. Approach the window (M7, 23) to start
listening to what Sheala and Loredo are talking about.
Additional prize: 150 XP








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Optional: Find the trap elements


If you didnt yet defeat the Kayran, you can search for pieces of a trap on the back of the
residence. After defeating the second guard, you will find a door right beside him. Inside
theres a storage room with multiple items. In one of the chests (M7, 24) you will find the
iron frame.

Step 5: Return to Vernon Roche
Return to Roche following the same way which you came here, that is along the rock ledges.
You can either tell him what you heard or keep it for yourself. This time you will be able to go
inside and talk with Loredo unfortunately Roche wont be let in.
Additional prize: 150 XP















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The Witcher 2: Assassins of Kings Game Guide 91 / 452

Step 6: Go to Bernard Loredo


During the conversation you can tell that you came to Flotsam in search of the kingslayer or
keep it for yourself. The main point of the conversation is the attempt to convince you to
gather information on Iorweths plans. Zoltan might help you in this he has contacts
among the Scoiatael. If you completed The Kayran, Loredo will allow Zoltan to leave the
city. Otherwise you will have to defeat the monster before hes allowed to go outside Flotsam.
You will unlock The Kayran. Only if you didnt come to the tavern yet and didnt complete
the previous mission, By the Gods - Stringing Up Sods.

Notice! If you accept Loredos proposition, you will have an easier life in the later part of
the game a couple time you will come across guards that wont want to let you pass (if
you didnt accept the proposition) or wont make any problems. All such cases are marked
in the proper places. The choice doesnt have a big influence on the plot.

Step 7: Get out of Loredos residence
After the conversation, head to the exit. The mission will end after you go through the gate.
Prize: 300 XP

Notice! Dont forget to take your weapon from the chest by the gate!


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The Kayran (steps 1-4)

Received from: Automatically after the first talk with Dandelion and Zoltan after saving
them in By the Gods - Stringing Up Sods.

Notice! Before you head out to fight the Kayran (Step 4), its worth to complete Indecent
Proposal, during which you will meet a certain man and tell you about the Kayran trap.

Step 1: Investigate what happened at the pier / Ask about the river monster at the
tavern


Once you end the conversation with your companions at the tavern, a man will rush in and
tell about the monsters attack. Triss will note that someones casting spells and its worth to
take a closer look at it. Go out through the back door leading to the harbour and a cutscene
will start. You will note that a certain woman (if you completed Indecent Proposal, you will
recognize Sheala) is chasing the monster away with magic. Dont waste any time and run
there (M7, 9).


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The Witcher 2: Assassins of Kings Game Guide 93 / 452


Approach the group of people and join the conversation (or wait for them to notice you). One
of the citizens will complain that the woman didnt help his friend who was nearly taken by
the monster. You can get rid of him in a polite way ask him why hes not helping himself.
You can also intimidate him or hex with Axii.


Once the citizens leave, Louis Marse will come and propose you kill the monster. All the
financial matters regarding your prize must be settled with the merchants at the pier.
You will unlock The Kayran: A Matter Of Price.
Triss will come and introduce you to Sheala. After the introduction, you will learn that one of
the elves Cedric might have some useful information on the Kayran.






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The Witcher 2: Assassins of Kings Game Guide 94 / 452

Step 2: Talk with Cedric


Right after going through the city gate you will bump into Triss, who will try to dissuade you
from fighting the Kayran. Irrespectively of how you proceed with the conversation, nothing
will change. Cedric can be most likely found on the watchtower (M7, 7). Ask him if hes able
to help you in your fight against the Kayran. You wont learn too much, so its worth to head
to its lair on your own and search for anything that might help. Cedric will point the
location. Triss will use the teleport and meet you there.

Notice! Cedric has the Formula: Kayran Trap. If you completed Indecent Proposal and
have the iron frame from Loredos residence, its worth to buy the chart and prepare the
trap it will make the fight easier.
















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The Witcher 2: Assassins of Kings Game Guide 95 / 452

Step 3: Find a sample of the Kayrans venom at its nest


Go east and take the path going up to the left. on your way you will come across two groups
of thugs They shouldnt cause you any problems. You can help yourself with the Axii sign to
take over one of them. Eventually you will reach Triss (M8, 11). Follow her down the rock
ledges. Once you reach the very bottom, you will note footsteps. In a moment you will be
attacked by a bunch of Drowners. They are large in numbers, so try to dodge frequently and
dont attack them in a group. Yrden wont be as useful here as for example Quen or Axii and
Igni. You also have a rather big chance of stunning the monsters with Aard.


Once you finish them off, head right to the monsters nest (M8, 12). Its quite impossible to
miss, as its surrounded by a green substance. Once you get near, Triss will use an
identification spell and initially tell you what youre dealing with. You will learn that Kayran
is sick and dying and at the same time highly toxic. She will suggest ostmurk, which will aid
you in battle and save from the overwhelming toxin. You can ask Triss for more details, but
its not necessary. You will receive Formula: Mongoose
You will unlock The Kayran: Ostmurk.

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The Witcher 2: Assassins of Kings Game Guide 96 / 452


Step 4: Find the ostmurk or head with Sheala to the Kayran

Notice! In order to prepare the Mongoose you will need a few ingredients, out of which
one is very rare the ostmurk. You can however use a different ingredient the Essence
of Death which you will get it in the side quest In the Claws of Madness or the Endrega
Fetus which you can get during The Endrega Contract.



You can choose two paths:
You can head to search for the ostmurk and then to Sheala to start the fight. The
location of the ingredient can be found in The Kayran: Ostmurk.
You can head directly to Sheala to begin the fight with the Kayran.
Sheala is in her room above the tavern (M7, 3) door on the left. talk with her when youre
ready for the fight.


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The Witcher 2: Assassins of Kings Game Guide 97 / 452


The Kayran (step 5)

Step 5: Defeat Kayran in its lair


You will be transported right to the monsters lair (M8, 11), Sheala will draw out the monster
and you will have to defeat it. Just like before with Triss, go down the rock ledges to the
lower lever.

Notice! Try not to get too far and dont forget to drink the Mongoose if you decided to
prepare it, that is completed The Kayran: Ostmurk. The potions effects will last for 10
minutes.













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The Witcher 2: Assassins of Kings Game Guide 98 / 452


When only the fight begins, run to the right or left above all dont stand in front of the
monster, as he spits toxins and attacks with the two middle tentacles. Try to keep maximally
to the edge.

Notice! The trap spot will appear only if you got the iron frame during Indecent
Proposal, bought the Formula: Kayran Trap from Cedric and constructed it.

You will note two trap spots on the ground, marked with yellow light. Look out for the
monsters tentacle, you only have a few second between the attacks to set the trap. Once you
set the trap, quickly run to the other side while still remembering to stick to the edge.


The monster will get mad, start throwing tentacles in all sides and spit toxins. If you wont
dodge them, you will have to quickly free yourself by quickly pressing the right mouse
button. The Kayran will end the mad attack once it destroys the bridge.


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The Witcher 2: Assassins of Kings Game Guide 99 / 452


Choose Yrden and set it right below the monsters tentacles (the outer, not middle ones).
Wait for the Kayran to swing for an attack and dodge in the last moment (with the tentacle in
the air). with the tentacle stunned, you can easily cut it off just hit it a few times with the
silver sword. Do the same with the other tentacles.


Once you cut off three tentacles, a QTE (Quick Time Event) will start. You have to jump on
one of the Kayrans tentacles (right mouse button) once its close and then thrust it a few
times with your sword (quickly press left mouse button), jumping down in the end (space).
If you made a mistake at any point or didnt press a button quickly enough, you will have to
repeat the whole sequence from the beginning. If you succeed, a bridge will fall down on the
Kayran.


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The fight is nearing its end. You have to run along the fallen bridge onto the Kayrans head.
Look out however: while youre far away, the monster will be throwing rocks at you (you can
use part of the bridge as a temporary cover and when the rock is flying at you, run onto the
bridge). Once youre on the bridge, you will be attacked only by the tentacles. Remember to
have your sword drawn out, as it will let you dodge. Once you reach the top, Geralt will blow
up the Kayran with a grenade.


Sheala will show up to congratulate you. She will remind you to collect the prize for defeating
the monster the end of The Kayran: A Matter Of Price.
Prize: 1750 XP






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Notice! Before leaving the Kayrans lair, its worth to take a look around. Nearby you will
find a ship wreck connected with the Mystic River side quest.

Notice! Its worth to search the monsters body you will find a trophy and the Kayran
skin which might come in handy to create a very good armour, the formula of which you
will receive from the merchant in The Kayran: A Matter Of Price.

The Witcher 2: Assassins of Kings Game Guide 102 / 452


The Kayran: A Matter Of Price

Received from: Automatically after talking with Louis Marse during The Kayran.
Step 1: Talk with the merchants on the pier


On the pier you will find a few merchants (M7, 25). One of them will be happy to talk with
you about the Kayran. He however wont be eager to make a contribution to the prize offered
to the sorceress. He will suggest that she can share with you. Depending on the
conversation, you can reach a few offers:
You can ask for initial payment at once you will receive 200 orens now and 1300
after you kill the Kayran.
You can ask for the prize to be doubled afterwards you will have to use Axii hex or
intimidation. As a result, you will receive 2000 orens for killing the Kayran.
Tell him that in such case youre leaving. The merchant will stop you and throw in
something more. You can also ask for an initial payment. As a result you will receive
200 orens of initial payment (if you asked for it), plus 1300 orens.
In order to continue, you have to finish The Kayran.

Step 2: Collect the prize for killing the Kayran
After killing the monster return to the merchant (M7, 25) and collect you prize. Depending on
how you led the previous conversation, you will receive a determined amount of orens and
additionally a Formula: Kayran Carapace Armor
Prize: 100 XP


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The Witcher 2: Assassins of Kings Game Guide 103 / 452


The Assassins of Kings (steps 1-6)

Received from: Automatically after completing A Rough Landing.
Step 1: Search for traces of the kingslayer in Flotsam
After running from Iorweths men, you will see him accompanied by the kingslayer. You have
to take a look around the city in search for more hints on the assassin.
In order to continue, you have to complete the following missions: Indecent Proposal, The
Kayran and The Kayran: A Matter of Price (The Ballista and The Kayran: Ostmurk are
optional)

Step 2: Head to the prison ship. Follow Triss


After finishing the above missions, right beside the gate to Loredos residence you will meet
Triss. You will tell her that there is a Scioatael on the ship Triss will add that its Iorweths
right hand Ciaran. Follow your companion to the ship (M7, 28). Right before the entrance
you will come across two guards.

Notice! If during Indecent Proposal you accepted Loredos offer, the guards will let you
through without making any problems.

In the other case, you will have to use intimidation. Go below deck and head to the very
end. You will find a dying Ciaran there.




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The Witcher 2: Assassins of Kings Game Guide 104 / 452

Step 3: Calm the wounded with Axii


In order to calm down the elf, you will have to use Aard together with Triss in fact the only
thing you have to do is keep quickly pressing the left mouse button. You will have to try
again in case you fail. You will learn that the kingslayer Letho has been using the
Scoiatael from the beginning and is planning to kill Iorweth. In order to find more details,
you will have to use one of the options: intimidation, Axii hex or persuasion. After talking
with Ciaran, your memory will return. Triss will tell you that a certain flower The Rose of
Remembrance can aid the recovery. You also have to choose if you want to take Triss with
you or not (a detailed description in the proper mission).
You will unlock: Returning Memories.
In order to continue, you have to complete The Rose of Remembrance.
















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Step 4: Talk with Zoltan about the Scoiatael


Zoltan can be found at the tavern (M7, 3), sitting by the table with his friends. Tell him you
have to meet with Iorweth from your conversation with Loredo you can remember that the
dwarf has certain contacts within the Squirrels. Your friend will agree to take you to the
meeting place.

Step 5: Go meet with Iorweth. Follow Zoltan


Leave the tavern and follow Zoltan to the woods. Eventually you will reach the Squirrels
meeting point (M8, 19). Geralt will sense their presence and tell Zoltan to tell the password
Iorweths men will appear. You will be granted a permission to meet with him, but in a
different spot once again follow Zoltan to Iorweth meeting place (M8, 20).



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The Witcher 2: Assassins of Kings Game Guide 106 / 452

Step 6: Kill the Aracha


After getting there, you will fall into a trap you have to kill the Aracha. The fight shouldnt
be too hard for you, considering theres Zoltan beside you. Your companion will effectively
draw the monsters attention. Dont however forget about Yrden, which will make the task
easier. Also look out for the poison which the monster spits.

Notice! The Crab spider, to be precise his eyes, is connected with Meliteles Heart.


















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The Witcher 2: Assassins of Kings Game Guide 107 / 452


After getting rid of the monster, Iorweth will arrive accompanied by archers, who will start
aiming at you. Try not to irritate the elf, as it will end tragically for you. Tell him what you
learned from Ciaran that Letho is planning to kill him. The elf wont want to believe you,
but in the end he will agree to look into the matter.

Notice! If you try to be too harsh, you will get shot.


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The Assassins of Kings (steps 7-8)

Step 7: Go to Letho meeting place, beside the elven ruins. Follow Iorweth

Notice! You will have to fight Letho its worth to prepare before it (buy potions, drink
them and distribute talent points).


Preparing for the fight:
As a part of the preparations, its worth to divide the talent points if you havent been doing
it.
As for potions, you can drink the Swallow you should have it, it increases the health
regeneration rate. You can also consider Gadwall, which has the same effect but lower vigor
and damage. If you have a good enough weapon, you can drink it you can find the recipe at
Vilmos Bartok (M7, 13). Drink it only before reaching the last rock ledge in elven ruins (M8,
18), right before meeting with Iorweth.


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The Witcher 2: Assassins of Kings Game Guide 109 / 452


Once you start talking with Letho, irrespectively of how you act, you will end up falling down
into an elven bathhouse (unfortunately there wont be any time to take a bath with the
kingslayer). You will have to choose:
Give the sword to Iorweth.
Help Roche.

Notice! You have limited time to make a decision!

Notice! The choice will change the further course of the first act. During Where is Triss
Merigold?, after returning to Flotsam, you will either witness a slaughter (if you gave
Iorweth the sword) or a feast (if you helped Roche). In case of the slaughter, the part of the
mission with finding Cedric by blood trails will be a bit more difficult.

Notice! If you helped Roche during Where is Triss Merigold?, you will encounter a small
Scoiatael squad in the woods, during the search for Cedric. Additionally, if you later
decide to follow Iorweths path (At a Crossroads: Scoiatael), you will meet Zoltan at the
elven ruins and wont be able to choose the easier path during The Floating Prison.










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The Witcher 2: Assassins of Kings Game Guide 110 / 452

Step 8: Defeat Letho


The fight with Letho is very demanding on the higher difficulty setting. Above all its very
important that youre fighting with a witcher. Letho can use all the tricks that you can, with
some in a more powerful version. Try to keep an active Quen at all time. If your enemy has it
as well, be very careful with attacking when only you attack, quickly block the enemys.
Letho wont stand still and will be also using Igni, Aard and even grenades. You will have to
dodge very often. Trying to perform a series of attacks might end badly dodge, attack, dodge
is a very good tactic. Yrden doesnt always work how its supposed to the enemy might not
get stunned often. The fight will end once you deprive Letho of around half of his health.


















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The Witcher 2: Assassins of Kings Game Guide 111 / 452


At some point a cutscene will start. Geralt will knock the weapon from Lethos hand, but
will unfortunately lose the Aard fight. Having the past in mind, the kingslayer will spare the
witchers life.
You will unlock Where is Triss Merigold?

Notice! Dont forget to pick up your sword, which the kingslayer knocked out of your
hand.


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The Witcher 2: Assassins of Kings Game Guide 112 / 452


The Rose of Remembrance

Received from: Automatically after talking with Ciaran on the prison ship during The
Assassins of Kings.
You can approach the mission in two ways:
Search for the rose on your own. Description in Step 1, Option A.
Take Triss with you. Description in Step 1, Option B.

Notice! If you choose to go with Triss, you will have the chance to have intercourse with
her. You can change your mind before heading out.

Step 1, Option A: Find the rose of remembrance on your own or talk with
the citizens of Binduga


If you dont know where to look for the rose, its worth to head to Binduga and ask the locals.
Above all you should pay a visit to Cedric (M7, 7) treat him with vodka and he will give you
the information. He will point you to the old elven ruins once a place occupied by lovers.







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Step 2: Find the rose of remembrance


Head through the woods to the south, towards the elven ruins (M8, 18). On your way, look
out for Nekkers, Endregas and traps. Right beside the waterfall you will find a path follow
it and eventually you will climb up to the garden. Pick the rose of remembrance from below
the statue.

Step 3: Give the rose to Triss


You can return to Triss and give her the flower you will find her in the tavern (M7, 3). The
sorceress needs a few days to prepare the spell and in the meantime you can meet with
Iorweth. Your companion will try to convince you to throw everything away depending on
whether you agree or not, you will be able to talk with Roche.



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Step 4: Speak with Vernon Roche


If you agree to throw everything, you will be able to talk with Roche. If you want to focus on
clearing your name, the mission will end and you will be immediately able to talk with
Zoltan. Roche can be found in Blue Stripes headquarters (M7, 29). Wanting to escape with
Triss doesnt have an influence on the future events.
Prize: 500 XP

Step 1, Option B: Find the rose of remembrance together with Triss

If you agree to look for the Rose with Triss, your companion will direct you to the waterfall
(M8, 8).




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Step 2: Go up, to the ruins
On the left you will find a path which will lead you to the old elven ruins.

Step 3: Pick the rose of remembrance
Once you reach the monument, you should note multiple roses beneath it pick one rose of
remembrance and give it to Triss irrespective of your dialogue choices, she will get it in the
end.

Step 4: Defeat the bandits


Eventually you will get attacked by three bandits. Theyre not equipped to well and
additionally Triss will be helping you, so you should deal with them in no time. One of the
bandits will want to jump on Triss, but Geralt will save her in time and they will both land in
an elven bathhouse.













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The Witcher 2: Assassins of Kings Game Guide 116 / 452

Step 5: Find an exit from the bathhouse. Talk with Triss


You have to find an exit from the bathhouse. You can do it in two ways:
Talk with Triss and afterwards use Aard on the weak looking wall on the left to create a
passage.
After going out you will get attacked by Scoiatael. Go to Step 6.

Notice! Inside the chest you will find Wild Hunt read the notes and you will be able to
talk with Dandelion about it.

During the conversation with Triss, you might suggest she should take a bath. A cutscene
featuring Geralt and Triss having sex will start.














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The Witcher 2: Assassins of Kings Game Guide 117 / 452


In this case, time will flow so fast that eventually Vernon Roche will arrive and help you get
out. You will also talk with your companion.

Step 6: Talk with Vernon Roche


If you agree to throw everything, you will be able to talk with Roche. If you want to focus on
clearing your name, the mission will end and you will be immediately able to talk with
Zoltan. Depending on whether you had sex with Triss in the bathhouse, Roche can be found
either in the bathhouse or in the Blue Stripes headquarters (M7, 29). Wanting to escape
with Triss doesnt have an influence on the future events.
Prize: 500 XP


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The Witcher 2: Assassins of Kings Game Guide 118 / 452


Where is Triss Merigold?

Received from: Automatically after fighting Letho in The Assassins of Kings.
Depending on the choice you made during the conversation with Letho, you have two
options:
You helped Iorweth. Return to Flotsam on your own. Description in Step 1, Option A.
You helped Roche. Vernon will find you after the battle, return to Flotsam with him.
Description in Step 1, Option B.

Step 1, Option A: Go to the tavern slaughter

If you helped Iorweth, you will have to return to the city on your own. Once you cross the
gate, you will find yourself in the middle of a massacre.

Notice! If during Indecent Proposal you agreed to Loredo proposition, the guards will let
you through without any problems.

Before you head to the tavern (M7, 3), you will have to face the civilians or use Axii hex to
make them return to their homes.


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Inside the tavern you will meet Dandelion, who will be protecting the elves from the locals,
who are accusing the elves of the situation in the city. You can either fight them or use Axii
hex or intimidation to get rid of them. Talk with Dandelion and go search for Triss together
its worth to look into Shealas room above the tavern (door on the left). after getting out of
the tavern you may help the intimidated dwarves by one of the gates you can deal with the
civilians just like with those in the tavern. Skip to Step 2.

Step 1, Option B: Follow Vernon to rescue Triss feast

If you helped Roche, you will meet him after fighting Letho. Follow him to Flotsam once
you cross the gate, you will see a feast in honour of Iorweths capture. You can drink a glass
(the screen will be blurred for some time and Geralt will wobble a bit) or reuse and head
straight to the tavern. Inside, talk with Dandelion regarding Triss (once again you can drink
or refuse to do so). You will learn that she went to Shealas room. Skip to Step 2.




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Step 2: Go to Shealas room in the tavern


Go out of the tavern and up the stairs to its upper part the door on the left lead into
Shealas room. Go inside to find a rather messy scene, including a dead bodyguard. You
have to take a look at three things:
The dead bodyguard.
The mess by the bed.
The hole in the wall.
Dandelion wont hesitate to comment on Triss heroic stunt, as she broke the bodyguards
neck and then hurt herself.
Additional prize: 100 XP
















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Step 3: Go to the brothel above the tavern


Through the hole in the wall you will see a prostitute in the neighbouring room. Its worth to
ask her if she didnt see anything. Go out of Shealas room and go inside the next door.
Depending on whether you helped Iorweth or Roche, the situation in the brothel might be a
bit different.
You helped Iorweth: you will talk with Margot and learn that Triss was talking with
Filippa Eilhart.
You helped Roche: you will talk with Darae and learn that Triss was talking with
Detmold. Additionally Margot went to her room and no one has seen her since then.
You will unlock the Margots Disappearance side quest (you dont have to complete
it).
You will also learn that everything settled down, Cedric has been seen on his way to the
woods - bleeding.

Notice! In each case, you wont be able to use all dialogue options.











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Step 4: Find Cedric by following the blood trails. Use Cat


If you had helped Iorweth during The Assassins of Kings and saw a massacre in town, you
will note blood trails going both towards the woods as well as inside the city. Of course follow
those leading to the woods. They will lead you to a dying Cedric (M8, 22), nearby the
waterfall. With his last breath, he will tell you that Triss asked him for help and he killed the
bodyguard, but then the witcher came and the elf was no match for his speed. Triss had no
other choice and she teleported together with the kingslayer to Aedirn.

Notice! After talking with the dying Cedric, you can talk with Roche about the Wild Hunt.
Vernon resides in the Blue Stripes headquarters (M7, 29).

Zoltan and Dandelion will show up they will encourage you to overthrow Loredo, which
will however require you to opt for one of the sides of the conflict.
You will unlock At a Crossroads: Scoiatael and At a Crossroads: Roche.
Prize: 900 XP

Notice! When only you choose a side, the last mission in the first act will begin. All side
mission will become unavailable! If you want to complete any of them, its worth to
postpone your decision.

Notice! The decision made during At a Crossroads: Vernon Roche Roche / Scoiatael
has an essential influence on the further game depending on the chosen side of conflict,
both second and third act will be very different!


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At a Crossroads: Scoiatael

Received from: Zoltan. Automatically after Where is Triss Merigold?.

Notice! The decision made during At a Crossroads: Vernon Roche Roche / Scoiatael
has an essential influence on the further game depending on the chosen side of conflict,
both second and third act will be very different!

Notice! If you helped Roche during The Assassins of Kings, you will meet Zoltan in the
ruins. Additionally you wont be able to choose the easier path in The Floating Prison.

Step 1: Meet with Iorweth in the elven ruins / meet with Zoltan in the elven ruins


Irrespectively of your choice regarding whether or not to help (give him the sword) Iorweth
before fighting Letho during The Assassins of Kings, Zoltan will suggest you head to
Scoiatael (M8, 18) and listen out their plan regarding Loredo. After hearing out what they
have to say, you will have to choose:
Choose the Scoiatael path The Floating Prison.
Go (return) to Roche and choose his path Death to the Traitor!
If you choose to support the Scoiatael, you will unlock The Floating Prison.
Prize: 50 XP


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At a Crossroads: Vernon Roche

Received from: Dandelion. Automatically after Where is Triss Merigold?.

Notice! The decision made during At a Crossroads: Vernon Roche Roche / Scoiatael
has an essential influence on the further game depending on the chosen side of conflict,
both the second and third act will be very different!

Step 1: Talk with z Vernon Roche in his quarters


Irrespectively of your choice regarding whether or not to help (give him the sword) Iorweth
before fighting Letho during The Assassins of Kings, Dandelion will suggest you head to
the Blue Stripes headquarters (M7, 29) and listen to what Roche plans to do with Loredo.
After hearing out his initial plan, you will have to decide:
Choose Roches path Death to the Traitor!
Go (return) to Iorweth (Zoltan) and choose the path of Scoiatael The Floating Prison.
If you choose to support Roche, you will unlock Death to the Traitor!
Prize: 50 XP


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Death to the Traitor!

Received from: Roche (M7, 29)
Step 1: after sunset, wait in the alley at the back of Loredos residence


If you chose to support Roche, you will have to wait until night-time (at least 8PM) to be able
to climb up the ladder at the back of the residence (M7, 32).

















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Step 2: Stun or slip by the merchant


On the other side you will see a merchant chasing a prostitute. You can either try to slip by
or just stun him the second option is by far the safer one. Jump down (you will go into
stealth mode), wait for the merchant to be in front of you and knock him down.

Notice! If you attack the merchant or any of the guards, you will have to kill them all. The
alarm however will only affect the outside of the residence and no one will know of your
presence once you enter it.


















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Step 3: Find Helena


Helena (M7, 33) the second prostitute can be found in the storage house. To get there,
you will have to avoid the guards, go left and jump onto the wall. However If you did kill all of
them, you will find a key to the storage house beside one of them. The woman will tell you
that Triss is being held at the top of the residence.

Step 4: Find Marietta Loredo in the basements


If you killed everyone, you can use the door to get inside the residence. If you managed to
sneak by, use the window opposite to the storage house.


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Inside you will find one guard wait for him to turn around and stun him. Go down into the
basement to find Loredos mother, Marietta. Ask her for the key and she will start looking for
it. In the end however, she will attack you a QTE (Quick Time Event) will start and if you
dont press the left mouse button fast enough, you will die. Search the womans body to find
the key.

Step 5: Infiltrate Loredos house


Go to the upper floors. Look out on the first there are a couple of thugs inside Loredos
office. Try to slip by unnoticed. On the next floor you will come across sleeping guards.
Unfortunately the door to the top floor will be locked. Return to the sleeping guards you
have to get to the second room, inside of which you will find Loredos room key. To avoid
waking them up, dont go beside the table with bottles and instead go round the beds on
the right and through the middle afterwards.



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Step 6: Search the upper floors


Once you enter the last floor, you will note a tied Ves, who will warn you about the trap.
Soon afterwards Loredo will run out of the second room with a halberd another QTE, you
have to quickly dodge the attack.

Step 7: Defeat Loredo


The fight will begin. It wont be easy, as the room is small and there arent many
opportunities for dodges. Loredo has a halberd, which has a big reach. Try to attack him
from behind, for that use Yrden to stun him. Of course you shouldnt forget about Quen and
blocking.




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Notice! Its worth to search Loredo, as you will find royal box key connected with Mystic
River. You can open the chest on the first floor if you didnt put the report into Louis
Merses box.

Step 8: Check the next room


Untie Ves (right mouse button) and go into the next room. You will find a pregnant woman
Moril there. You will find that she has been impregnated by Loredo 9 month ago and
locked in this room even since.

Step 9: Take Moril outside
Go down towards the exit together with Ves and Moril. Unfortunately at some point the
woman will start giving birth and the plans will change.














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Step 10: Defeat the soldiers on the courtyard


Before you can leave the residence, you will have to face a rather big group of guards.
Fighting them on the stairs isnt a very good idea, but it will limit the chance of getting
attacked from behind. You can also return to the previous room and fight there.


After going outside you will note Roches forces fighting with Loredos guards. Go down to
the courtyard and help your companions. Look out for the two bruisers with no armour
they will focus on you, so take care of them first. Use Aard to stun enemies and you should
be able to deal strong blows. After you clear the courtyard, Roche will come and mention his
meeting with Iorweth.





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Step 11: Roches memories regarding Iorweth


Roche will mention the fight with Iorweth. You will be only able to carry out attacks, without
dodging. The result of the battle doesnt matter, it will only be mentioned by Roche during
your conversation. After you return to the present, Ves will appear with Morils newborn
child. Unfortunately the woman will commit suicide a few moments later. You will sale off to
Aedirn together with Roche.
The end of Act 1. Continued in Act 2 Roche.


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The Floating Prison

Received from: Iorweth or Zoltan (M8, 18)
Step 1: Head out to meet with the Scoiatael


If you decided to take the Scoiatael path, head to the meeting point in the depth of the
woods (M8, 23). There you will meet a Squirrels squad and Iorweth or Zoltan (depending on
the choice made before fighting Letho). You can choose one of two plans of approaching this
mission:
Your plan escort Iorweth to the prison ship. Description in Step 2, Option A.
Iorweths / Zoltans plan assault from the harbour side. Description in Step 2,
Option B.

Notice! You will be able to propose your plan only if you gave Iorweth the sword during
The Assassins of Kings.









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Step 2, Option A: Escort Iorweth to the prison ship

This plan is definitely easier and shorter. Above all you wont have to face a massive amount
of guards in the harbour. However on the ship itself you will be only able to count on yourself
and Iorweth. Head together with the elf to the city gates you will pretend that hes been
caught by you. Once you are allowed inside the city, head forward to the prison ship (M7,
28). On your way you will be stopped by a guard who will be more than happy to hit you
companion you can either let him do that or chase away with Axii hex, intimidation or
persuasion the choice is of no significance.



















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Step 3: Defeat the guards


Once you reach the ship, the fight will begin. You will be on your own and even though the
guards wont be high in numbers, the small space might cause you some problems with
dodging. Therefore its worth to use Quen. After clearing the deck, a cutscene will start
during which Loredo will set fire to a tower with elves inside and run to the city himself. You
must make a choice now it however wont influence the future events in any way:
1. Decide to save the elves from the burning building. Description in Step 6, Option A.
2. You decide to chase and kill Loredo. Description in Step 6, Option B.
3. Decide to save the elves from the burning building. Description in Step 6, Option A.
4. You decide to chase and kill Loredo. Description in Step 6, Option B.

Step 2, Option B: Go up the cliffs

Notice! You can complete this part of the mission either under the command of Iorweth
or Zoltan. They arent different in any way (you will only have to save Iorweth from the
prison ship if you didnt help him during The Assassins of Kings).


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This plan is a bit harder, but you will fight alongside a whole Scoiatael squad. Follow the
elves towards the cliffs (M8, 24). On your way you will meet a few guards, but you should
handle them with no problem. Look out for those with crossbows and try to eliminate them
first. Push forward while clearing the path of any soldiers. Right before splitting you will see
Roches ship in the distance.

Step 3: Lead the Scoiatael to the shore
After splitting, follow the Scoiatael for a bit. You will reach the wharf in the distance you
will see a large group of guards, but you wont be able to warn Iorweth / Zoltan the
Squirrels will attack.


















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Step 4: Defeat the guards


Fighting you way to the ship (M7, 28) wont be easy. Regardless of the guards initial
numerical superiority, try to fight at close distance to limit the possible crossbow attacks. Try
to have Quen active at all time and also push the guards into the water with Aard. As youre
not alone, you wont have to fight with a big group of enemies at once.

Step 5: Free Iorweth


If you went with Zoltan, you will have to free Iorweth hes tied up at one end of the ship.
You can have problems with clearing the ship, as the small space might cause you some
problems with dodging. Therefore its worth to use Quen. After clearing the deck, a cutscene
will start during which Loredo will set fire to a tower with elves inside and run to the city
himself. You must make a choice now it however wont influence the future events in any
way:


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Step 6, Option A: Save the elves

If you decide to save the prostitutes, you will first have to deal with three civilians and two
guards by the tower. The civilians are equipped only with shovels, so eliminating them
shouldnt be problematic. The guards will be a bigger problem try to eliminate them fast, by
for example throwing them into the water with Aard. Run into the tower and climb up the
ladders. Every second counts and also you have to look out for the fire! After reaching the
top, untie three elves by quickly pressing the left mouse button. After saving everyone (or
not), you will all jump through the window and into the water. Iorweth will take you from the
water and you will swim towards Aedirn together. The mission will end. Right before leaving,
you can ask about Roche go to Step 8.
The end of Act 1. Continued in Act 2 Iorweth.

















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Step 6, Option B: Chase Loredo

If you decide to chase Loredo, run towards the city centre, towards the gallows (M7, 1). On
your way you will have to deal with three civilians and a few guards use Aard to push them
into the water. Once you reach the spot, you will have to first eliminate four guards. Axii will
come in handy, you can use it to take over one of the attacking bruisers and lower the
amount of opponents attacking you at the same time to two. Dodge often. You can try to
attack from a distance, jumping forward and performing quick, short attacks. Once its time
to fight Loredo, it will get a bit easier. Apart from a single guard (its worth to use Axii here
as well and make them fight for you), Loredo wont have any help. You however have to look
for his halberd attacks its best to attack him from behind, stunning with Yrden
beforehand to make it possible.

















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Step 7: Get onto the prison ship, to Iorweth


After defeating Loredo you will have to return onto the ship. You shouldnt come across any
surprises on your way. You can choose one of two boats (M7, 31). Right before heading out,
you can ask about Roche skip to Step 8.
The end of Act 1. Continued in Act 2 Iorweth.

Step 8: Iorweths memories regarding Roche


Iorweth, asked about Roche, will memorise his fight with him. You will be only able to carry
out attack, without dodging. The outcome of the fight doesnt matter, it only will be
mentioned by Iorweth during your conversation on the ship.


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Side missions
A Sword for Monsters

Received from: Automatically after beginning the first chapter
Step 1: Acquire a silver sword


After a successful escape from the castle, you will be left with virtually nothing and the lack
of a silver sword will be the most important. Its best to acquire any at all, as fast as possible.
A silver sword is best bought from someone or forged, if only you have the formula. It
happens, that you will find the Formula: Witchers Silver Sword in the chests beside the
ship.
In order to reach town, you have to complete A Rough Landing.


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From the formula you can find out which materials you need to create the sword: diamond
dust, timber, iron ore, silver ore If you were collecting stuff throughout the prologue, the
only thing missing should be the silver ore You can easily buy it at the dwarven craftsman
Bertold Candeler (M7, 6). You can also forge the sword at his shop. Additionally you can
meet two craftsmen outside of town: Cedric (M7, 7) and Sendler (M7, 8).
The mission will end when one of the craftsmen forges the sword.


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The Ballista

Received from: automatically during Indecent Proposal.

Notice! This mission is optional and doesnt have a big influence on the further events.
The ballista can be neutralized even after the meeting Loredo, but before leaving the
residence!

Step 1: Find a way to neutralise the ballista


During your visit at Loredos residence during Indecent Proposal, you will see a ballista.
Roche will suggest you neutralise it to avoid being at Loredos mercy in the future the
bastard controls the whole port thanks to it and no one unwanted is allowed. Using force
isnt an option, so its worth to use the fact that everyones drunk and celebrating. Everyone
apart from the guard by the ballista, who could use a bit of fin. Approach one of the
prostitutes standing aside Margarita (M7, 21). Ask her for a small favour for your friend.
When you will add that she has to draw the guard away from the ballista, she will demand a
higher fee for her services. Pay her more than 3 of the maximum amount and she should
agree. If you have lots of orens, pay her the maximum amount.







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Step 2: Damage the ballista


The prostitute will eventually draw the guard away from the ballista. Use this moment
approach the machine (M7, 25) and pull out one ballista fragment. The mission will end.
Prize: 100 XP


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The Kayran: Ostmurk

Received from: automatically during The Kayran.

Notice! In order to prepare the Mongoose you will need a few ingredients, out of which
one is very rare the ostmurk. You can however use a different ingredient the Essence
of Death which you will get it in the side quest In the Claws of Madness or the Endrega
Fetus which you can get during The Endrega Contract.

Step 1: Find the ostmurk on your own or talk with Cedric


Cedric can be found at the observation tower (M7, 7). If you ask him about the ostmurk, he
will point the possible location the caves right below the elven ruins in the south of the
region. You have to go through the whole woods, to a waterfall behind which theres a cave
entrance (M8, 14). Look out for Nekkers and Endregas lurking in the forest.










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Step 2: Find the ostmurk in the caves below the elven ruins


The cave is a rather demanding place, especially on higher difficulties. After a few steps you
will reach a bigger area, with a big group of Nekkers (M12, 2). This time theyre no joke
start eliminating them. Try to kill the Nekker Warriors, as thanks to them the normal
Nekkers are more organized and dont attack so blindly. However the leaders also arent easy
they are able to dodge stronger attacks. Use quick stabs and quickly slash while jumping
forward from afar. Above all have an active Quen for protection and use Aard to stun the
monsters theres a high chance of performing a finishing move.


Further on its easier you will only have to fight single Nekkers. After a short walk you will
reach the ostmurk, guarded by a massive Nekker (M12, 3). Fighting him isnt very hard, use
Yrden to stun the beast and Quen to protect yourself. However do look out near the end of
the fight, as the monster will explode casing poison damage, which will last for a couple
seconds.


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The ostmurk can be found on one of the cave walls (M12, 4). You can now eave the cave
(M12, 1) you will be probably attacked by a couple monsters, even if you killed all of them
before.

Step 3: Prepare the Mongoose


In order to prepare the Mongoose, go to meditation mode and choose alchemy.

Step 4: Drink the potion right before the Kayran fight
The potions effect lasts for 10 minutes, so drink it right before the fight. There will be an
appropriate information displayed during The Kayran, reminding of the potion.
Prize: 300 XP


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The Witcher 2: Assassins of Kings Game Guide 148 / 452


Margots Disappearance

Received from: automatically during Where is Triss Merigold? In case of helping Roche in
The Assassins of Kings.
Step 1: Follow Dandelion to the lower floor


Run out of the room above the tavern and head into the tavern itself. Go to the lower level
(the stairs are right beside the entrance, on the right) and go to the next room. In one of the
rooms you will find Margot hanged. The mission will end. If you search the room, you will
find Margots notes.


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Hung Over

Received from: Ves or Thirteen or Fenn (M7, 29)

Notice! You will be able to approach this mission only after finishing Indecent Proposal.

Step 1: Play with Ves


Once you enter the Blue Stripes headquarters (M7, 29), you will see a small feast. You can
talk with Ves, Thirteen or Fenn they will encourage you to have a drink. Ves will challenge
you to a knife throwing contest. You have to hit: the map, ham and paddle (in this, or the
opposite order).


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After this short game, some people will come with a grudge against the Blue Stripes for
profaning the Vejopatis statue. Eventually Roche will join in if you dont try to convince him
to let go, the mission will end. If the persuasion attempt wont succeed, you will have to fight
with Roche its a normal fist fight, so QTE (Quick Time Event) all the way. You can have a
drink with the other three.

Step 2: Arm-wrestle with Fenn and Thirteen


Afterwards comes the arm-wrestling contest if you manage to win with Fenn and Thirteen,
you will receive a sword. Try to keep the cursor in the yellow field. The closer to the right
side, the smaller the field will get.





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Step 3: Talk with Margot

After the contest, you will lose track of whats going on. You will wake up half-naked by the
shore, woken up by one of the villagers. In order to learn what happened, you have to either
pay or intimidate him you will be directed to Margot. She can be found below the tavern
(M7, 3), the stairs right beside the entrance, to the right. Her room is in the next area, right
beside two prostitutes, the first door on the right. once again you will have to say goodbye to
a few orens in return for information. You will be directed to Ves.

Step 4: Talk with Ves


Ves is waiting for you at the Blue Stripes headquarters (M7, 29). She will tell you what
happened how you got the tattoo and tried to ride on the prostitutes. All your belongings
can be found in chest in the next room, Ves will give you the key.
Prize: 50 XP


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Notice! If you want, you can get rid of the tattoo. Talk with Triss about it. You will need a
couple ingredients: Green Mold, White Myrtle Petals, Wolfs Aloe. You can buy all of
them from Anezka (M7, 27).

The Witcher 2: Assassins of Kings Game Guide 153 / 452


The Endrega Contract

Received from: Notice board, the Endrega contract (M7, 5)
Step 1: Learn more about the Endregas


The mission is very easy, but rather time-consuming. Its a good idea to take the contract
from the board and continue completing other quests the first part of this mission will
pretty much complete itself. In order to learn more on the Endregas life, you just have to kill
them. You can start doing it at the woods, where you will find lots of monsters they come
down from trees, so try to keep an eye on the upper parts of the screen.















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Step 2: Destroy the Endregan cocoons and kill the queens


Once you slay enough monsters, a proper information will be displayed and the second part
of the quest will be activated. Based on your observation, you will be able to tell that
Endregas hatch from cocoons (M8, 5). Destroying all of them could provoke the Queens to
appear, and killing them would solve the problem with the monsters. The location of all the
cocoons can be found on the map they always come in groups of three, so you shouldnt
have any problems with finding the others once seeing one of them. Open the cocoon and
destroy it. After you destroy three, the first Endrega Queen.


Fighting the Queen is insanely hard, especially on higher difficulty settings. Its worth to
drink a poison-neutralising potion before the fight. You can also set traps, through they
wont be as useful. Definitely a better way is to use bombs, both those which deal damage
and those which are to stun the enemy. Try to use Yrden often to stun the monster and
Quen to neutralise the damage. Dont try to rush with attacks as its better to dodge often,
but also dont forget about blocking.


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Step 3: Collect your reward from Louis Marse


After killing both Queens, go to Louis Marse (M7, 15) from whom you can collect your prize.
His apartment is to the left of one of the main gates.
Prize: 75 XP


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The Witcher 2: Assassins of Kings Game Guide 156 / 452


The Nekker Contract

Received from: Notice board, the Nekker contract (M7, 5)
Step 1: Learn more about the Nekkers


The mission is very easy, but rather time-consuming. Its a good idea to take the contract
from the board and continue completing other quests the first part of this mission will
pretty much complete itself. In order to learn more on the Nekkers life, you just have to kill
them. You can start doing it at the woods, where you will find lots of monsters. For example,
you can complete Malena, during which you will visit a cave full of Nekkers.















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Step 2: Use Grapeshot bombs to destroy the entrances to Nekker tunnels


Once you slay enough monsters, a proper information will appear and the second part of the
mission will begin. Based on your observations, you will conclude that Nekkers use
underground tunnels as means of fast travel. You have to destroy all four Nekker tunnels
(M8, 4) spread throughout the woods with the bombs. You can find their locations on the
map. Grapeshot bombs can be bought from Cedric (M7, 7), but considering their high price,
its better to buy the formula and prepare them yourself. You can find the ingredients both in
the woods as at the local merchants.

Step 3: Collect you reward from Louis Marse


After killing both Queens, go to Louis Marse (M7, 15) from whom you can collect your prize.
His apartment is to the left of one of the main gates.
Prize: 75 XP. Formula: Witchers Superb Silver Sword.


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The Witcher 2: Assassins of Kings Game Guide 158 / 452


One on One: Flotsam

Received from: Sheridan (M7, 3)
Step 1: Defeat the first fist fighter


Its quite impossible to miss and not hear the fighting men in the lower part of the tavern (the
large gathering of people also speaks for itself). Speak with anyone and Sheridan will
automatically join in. He will offer you a fight with very easy rules you have to defeat your
enemy. Fist fighting is just a Quick Time Event (QTE) you have to press the proper
buttons when prompted. Your first enemy will be Stycho he should be no match for you,
even if you miss some hits.
Stake in this fight: 5 10 orens.













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Step 2: Defeat Fliparse in a fist fight


The second enemy is Fliparse and just like before you shouldnt have problems with
handling him.
Stake in this fight: 10 15 orens.
After this fight, you will be called by Ziggy, who will offer you fights with higher stakes. You
will unlock Fight Club.

Step 3: Defeat Tidy Tib in a fist fight
The last enemy is more experienced than the previous ones, so try not to get knocked out
and dont mistake the buttons. Win to end the tournament and become the champion.
Stake in this fight: 20 25 orens.


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The Witcher 2: Assassins of Kings Game Guide 160 / 452


Fight Club

Received from: Ziggy (M7, 3)
Step 1: Meet Ziggy in front of the tavern by night, between 9PM and 2AM


You can approach this task only if you previously completed One on One: Flotsam. Ziggy,
one of the promoters choosing people for fights, can be met by the inn between 9PM and
2AM. The best way is entering meditation and selecting to rest at least to 9PM. Approach the
man and accept his offer.















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Step 2: Follow Ziggy


Follow your promoter he will explain everything to you on the way. You will learn that
Loredo holds underground fight. After reaching Loredos residence gates (M7, 4), you will
have to leave your weapons by the entrance. Enter the residence and keep following Ziggy.
Eventually you will reach the place where the fights are being held.

Step 3: Defeat further enemies


The fight itself, similarly to ones during One on One, focuses around Quick Time Events,
which require you to press proper buttons when prompted. Your enemies will be in order:
Twigs, Matho and Smugface. You can resign after each. This time you will stand against
more demanding enemies, each of their attacks will take a considerable amount of health, so
try to press the buttons properly.


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After defeating the last one of the three, Loredo himself will call you. He will try to convince
you (or rather order) to take a dive during the last fight. He will offer you a big part of the
jackpot, as the stake is high. You can also negotiate a 50/50 deal.

Notice! Loredo is lying and if you decide to take a dive you wont receive anything and will
be thrown out of the residence. If on the other hand you decide to ignore the order and
win, you will bump into two thugs hired by Loredo, right next to the Craftsmens District
passage.



















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The Witcher 2: Assassins of Kings Game Guide 163 / 452

Step 4: Defeat Zdenek


The last fight is definitely the hardest one Zdenek is no joke, one bad move and you might
get knocked out very fast.
If you decide to take a dive, you will meet Dandelion after the fight and he will
complain that he placed a bet on you.
If you win, you will collect prizes from both Loredo and Ziggy. Dont forget to take
your staff from the chest by the residence gate!


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Bring it on: Flotsam

Received from: Skinny Sten (M7, 3)
Step 1: Defeat Skinny Sten in arm-wrestling


Inside the tavern, by one of the tables, you will find a couple men interested in arm wrestling.
You can approach this mission by talking directly with Skinny Sten, or after speaking to
Zoltan after you will the Kayran, the dwarf will spend his time in the tavern. You can arm
wrestle with him and he will encourage you to take on the others at the inn.
The wrestling itself is very easy, you just have to keep the cursor on the yellow field, while
trying to keep it from reaching the left side (look at the screen below). The further to the right
(your advantage), the yellow field gets smaller. The field is also smaller if you wrestle with a
stronger enemy. Once you defeat Skinny Sten, you will be able to challenge Wiry Wilks.
Stake in this fight: 5 15 orens.











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Step 2: Defeat Wiry Wilks in arm-wrestling


You can wrestle with him only after defeating Skinny Sten. If you didnt have problems with
that fight, this one should be easy as well. After defeating this enemy you will be able to
challenge Big Max.
Stake in this fight: 10 25 orens.

Step 3: Defeat Big Max in arm-wrestling
The man will agree to wrestle with you only after you defeat Skinny Sten. If you defeat him,
no one in the tavern will be a match for you, however there is one man who seems to possess
an incredibly strong arm Bartholomew Bargee, who you must find in Lobinden.
Stake in this fight: 15 30 orens.















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Step 4: Find and challenge Bartholomew Bargee


You will be able to approach this fight only after defeating everyone in the tavern.
Bartholomew Bargee can be found in Lobinden (M7, 10), right outside the city walls. The
man will be either walking beside the shore or sitting in his house. Bartholomew should
accept your challenge without any hesitation follow him. This time the fight might be much
more difficult than the previous ones, with the yellow field being smaller and the cursor
much harder to control. After winning, you will learn of another person which you could fight
with Adam Pangratt, who however isnt in Flotsam at this time you will meet him in Act
2.
Stake in this fight: 50 100 orens.
Prize: 20 XP


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Poker Face: Flotsam

Received from: Sindram (M7, 3)
Step 1: Find dice poker partners


If you want, you can try you can your, you can try your luck at dice poker. A few players can
be found by the table in the lower part of the tavern (stairs on the right, beside the tavern
entrance). Sindram will play with you only after you defeat two other players sitting by the
same table: Bendeck and Casmir















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Step 2: Win in poker with other players


The mechanics and rules are very simple. First you place a bet: 5 10 orens. If you bet less,
the enemy will be able to bet higher. Afterwards you make your throw.

Notice! Try not to throw your dices too strong, as they might fall out of the table! If the
dice is on the board, it will count.

After the throw you can select which dices you want to throw again and then comes more
betting. After the second throw the game ends and the player with better dices wins.
Possible sets: nothing, one pair, two pairs, three of a kind, four of a kind, straight (1-5 or 2-
6), full (three of a kind plus two pairs of a different number), five of a kind.

Step 3: Win in poker with the townsman in the tavern
After defeating Bendeck and Casmir you can play with Sindram. The rules of course are the
same as before.

Step 4: Win in poker with Einar Gausel
After defeating the townsman you can challenge another player Einar Gausel (M7, 11).








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The Witcher 2: Assassins of Kings Game Guide 169 / 452

Step 5: Win in poker with Sendler


The last enemy in Flotsam is Sendler (M7, 8) he usually resides in his house. After
defeating him, you will be able to choose either orens or traps.

Notice! Sendler is connected with Troll Trouble side mission you will be able to get the
troll head hanging on the wall in his house if you defeat him (only if you started the troll
mission and decided to find the murderers). Consider postponing the poker game and
starting the side mission, thanks to which you will be able to get the precious troll item.


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Troll Trouble

Received from: Notice board, troll contract (M7, 5)
Step 1: Go to the troll nest


The troll (M8, 6) can be found beside the destroyed bridge, in the eastern part of the area.
Before you go down to the river, you will come across a civilian attacked by Nekkers. Kill the
monsters and talk with the man about the troll. You will mention the prize offered for the
monster, however the man will try to convince you not to kill it and instead head to Chorab
(M7, 16) to talk with him about the troll. You have two possible paths now:
Kill the troll. Description in Step 2, Option A.
Talk with Chorab. Description in Step 2, Option B.












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Step 2, Option A: Kill the troll

If you decide to kill the troll, go down the rock ledges to the river you will notice the
monster sitting by the bridge. The creature will ask you for vodka if you dont have any, it
wont let you cross the bridge (which is destroyed anyway) and the fight will begin. It consists
of two parts around the moment when you take half of his life, he will ask you to stop. You
have two options:
Listen to the troll. Skip to Step 2, Option B.
Kill the troll.

Notice! By killing the troll, you wont be able to acquire the good armor formula
















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The second part of the battle is almost identical, with one minor difference. If you get away
from the monster, it will start tossing rocks at you, so try to fight him at close distance and
not go away too far. The troll isnt a demanding enemy and Yrden will be more than enough.
If needed, you can also use Quen in case you jump away too far and the troll throws a rock
at you. Dont forget to search the monster after killing it.

Notice! Killing the troll you will give you the Troll Tongue dont forget to search him. Its
connected with Meliteles Heart.

Step 3: Collect your reward from Louis Marse


After the troll is dead, go to Louis Marse (M7, 15) and collect your reward. His apartment in
just to the left of one of the main gates.
Prize: 125 XP


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Step 2, Option B: Talk with Chorab about the troll

Chorab (M7, 16) can be found in Lobinden, probably beside his house or wandering around
the area.

Notice! Instead of going to Chorab, you can head directly to the troll and ask it what
happened (Step 3), however you wont receive 200 orens reward from the civilian.




















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Step 3: Head to the troll nest


If you decide to kill the troll, go down the rock ledges to the river you will notice the
monster sitting by the bridge. The creature will ask you for vodka if you dont have any, it
wont let you cross the bridge (which is destroyed anyway) and the fight will begin. It consists
of two parts around the moment when you take half of his life, he will ask you to stop. You
have two options:
Listen to the troll.
Kill the troll. Skip to Step 2, Option A

Notice! By killing the troll, you wont be able to acquire the good armor formula.

If you decide to listen the troll out, you will learn why hes drinking someone has murdered
his she-troll. You will decide to find the murderers and therefore convince the troll to quit
drinking aside and repair the bridge.












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Step 4: Find out what happened with the she-troll


If youre wondering who might need a dead she-troll, you might consider asking a magician.
The only one youve met is Sheala, who can be found in the room above the tavern (M7, 3).
She will tell you that the head wouldnt be useful as an alchemic ingredient, but would make
a good trophy.

Notice! Sheala can be found in her room above the tavern after you finish Indecent
Proposal.

Notice! The she trolls head can be acquired only by winning in dice poker with Sendler,
however before finishing Poker Face: Flotsam, as otherwise you wont be able to get the
head and receive the precious armor formula from the troll.

Notice! If you already finished Poker Face: Flotsam, you wont be able to get the she-
trolls head and therefore the troll tongue needed for Meliteles Heart. You will have to
kill the troll to get the desired ingredient.


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Go to the tavern, where you will find Zoltan. You will learn that a trolls head would be a very
good trophy, which someone might want to hang on the wall. Its worth to start your search
from Lobinden. You wont have to search too far, as the head is inside Chorabs house (M7,
8). When asked how he got it, he will tell that he had bought it from Dmitri. He doesnt know
where Dmitri himself is, however his people often reside in the tavern.

Step 5: Talk with Dmitris men in the tavern


Go into meditation and rest till night. Afterwards head to the lower level of the tavern (M7, 3)
the stairs are right beside the entrance, on the right. Inside the fight room, you will find
Dmitris subordinate Dhun. Talk with him about the she-troll. The man wont be eager to
help, but intimidation or a fist fight (QTE) will help you in getting the needed information.
You will learn that the bandit responsible for killing the she-troll can be found at the
graveyard.



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Step 6: Find Dmitri at the graveyard beside Lobinden


Both the cemetery and Dmitri can be found to the east of Lobinden (M8, 17). Once you get
close enough, a cutscene will start and afterwards you will be immediately attacked. The fight
shouldnt be too hard. You can help yourself with Axii and temporarily take control over one
of the thugs. Use Aard to stun enemies, while remembering about blocking and dodging.
Dont forget to search everyone afterwards. Dmitri has the bandit hideout key

Step 7: Talk with the troll


You can now return to the troll (M8, 6) and tell him about the murderers death. You will
receive a reward.

Notice! If you managed to get the she-trolls head, you can give it back to the troll and in
return receive Formula: Hunters Armor.

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Step 8: Collect your reward from Chorab
Also dont forget to head to Chorab (M7, 16) to get your prize. At first you will receive only
100 orens, but using intimidation or persuasion will give you the whole promised amount,
double the previous reward. The mission will come to an end.
Prize: 125 XP

The Witcher 2: Assassins of Kings Game Guide 179 / 452


The Scent of Incense

Received from: Vencel Pugg (M7, 12)
Step 1: Obtain the poisonous incense formula


Vencel Pugg is at the bottom part of the harbour, he will accost you only if you walk beside
him. He will ask you to get a certain very specific formula from one of the shopkeepers.
You will unlock Little Shop of Dreams.

Notice! Together with this mission, you will unlock the Little Shop of Dreams side quest,
which requires you to shut down the shop. If you decide to complete it and close the shop,
you wont be able to get the formula. You can also try to close it after completing this
mission. However keep in mind that if you do it, you will lose one of the more valuable
merchants!


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The shopkeeper in possession of the mysterious formula is Vilmos Bartok (M7, 13). Tell him
that apparently one of his products is harmful. The man will offer you a false formula in
return for staying silent, together with a couple orens. You now have two options:
Agree to accept the false formula. Depending on your further actions, there will be a
different options, described below.
Use intimidation to receive the real formula. Depending on your further actions, there
will be a different options, described below.

Notice! It might happen that the intimidation attempt will fail and you will have to accept
the false formula.

Step 2: Give the false / true formula to the scholar at the harbour
Return to the scholar and inform him that you managed to obtain the formula it doesnt
matter if its real right now. The man will ask you to meet him by the city gate, from where
you will head to his lab to test the formula.












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Step 3: Meet the scholar by the gate on the square


Vencel Pugg will be waiting for right beside the gate (M7, 20). Unfortunately you will have to
let him blindfold you, as the labs location is a secret. You can try to refuse and tell him that
you will go there on your own or you cancel the deal. You have two options:
Agree to be blindfolded. Description in Step 4, Option A.
Head to the lab on your own. Description in Step 4, Option B.
Additional prize 20 XP.


















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Step 4, Option A: Head to the lab blindfolded

If you agree to be blindfolded, you will be beaten and thrown into a kind of a cell. Depending
on whether you acquired the real or false formula, your future might differ:
You acquired the real formula and agreed to be blindfolded. In this case the mission will
come to an end. Leave the lab through the main exit (M11, 1) or use the boat (M11, 4).
Prize: 85 XP
You got the real formula and refuse to be blindfolded. Description in Step 5.
You got the false formula. Description in Step 5.

Step 4, Option B: Head to the lab on your own

Only if you wont agree to be blindfolded will you learn the location of the laboratory and will
have to get there on your own. The laboratory is far to the east, beside a river (M8, 15)
between bushes.


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Inside the cave, head to its end where you will meet Vencel Pugg (M11, 2). He will test the
authenticity of the formula and depending on the result there are two possible further paths:
You got the real formula. The mission will end. Afterwards leave the lab through the main
exit (M11, 1) or use the boat (M11, 4).
Prize: 85 XP
You got the false formula. Description in Step 5.




















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Step 5: Defeat the aggressors

You might end up having to fight the thugs in a couple ways:
You got the real formula, but didnt agree to be blindfolded.
You got the false formula (irrespectively of the way of reaching the lab).
If you didnt get blindfolded, you will have to fight after the authenticity test. If you did, youll
be inside a cell. Use Aard to break down the gate. Afterwards you will have to quickly grab
the sword in front of you.
On the right you will also find a chest (M11, 3) containing all your weapons you can also
try to reach it. Once you have the equipment, you will have to eliminate the enemies.

















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Axii can also come in handy to take over one of the enemies, so that he attracts one of the
thugs. Remember about Quen for your own defence. After finishing the mission, leave the lab
through the main exit (M11, 1) or use the boat (M11, 4).
Prize: 85 XP


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Little Shop of Dreams

Received from: Matilda Szabo (M7, 14). Appears after accepting The Scent of Incense.
Step 1: Talk with the shopkeeper about the suspicious herbs


After accepting The Scent of Incense, a group of civilians will appear right beside Vilmos
Bartoks shop. After a short talk with one of the women Matilda you will learn that the
man seems to be selling addictive poisons. People are losing their minds after using them.
















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Pay Vilmos a visit (M7, 13) and ask him if he doesnt happen to sell drugs. You can ask him
how did it happen that the incenses have become so popular the man has spent a fortune
on ingredients. At this moment you have two general options:
Believe the shopkeeper. The mission will end.
You can use persuasion or intimidation to make him close the shop.

Notice! If you decide to try and close the shop, you will get rid of one of the most precious
herbs merchant!

Step 2: Return for your reward to Matilda Szabo
After talking with the merchant and choosing one of the options, return to Matilda
Depending on whether you managed to close the shop or not, you will receive the prize.


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In the Claws of Madness (steps 1-7)

Received from: Cedric (M7, 7) or Rupert (M8, 7)
Step 1: Find the hospital ruins


You can approach this mission by talking with Cedric (you can find Cedrics notice on the
notice board) or meeting Rupert in the woods. Either way you will meet Rupert (M8, 7).
From Cedric you will learn of an old hospital, to which the mentally ill were being sent.
However one day a fire started and everyone burned in their cells.















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Step 2: Defeat the Nekkers and enter the hospital ruins


You wont be able to learn too much, apart from the fact that Ruperts friend Gridley stayed
in the ruins, as you will be attacked by Crazed Nekkers. You shouldnt have any problems
with exterminating them. Once you clear the area, head towards the ruins.


You will hear a dog right beside the entrance to the ruined hospital (M8, 10) and after a few
moments later you will be attacked by two more Nekkers. After dealing with them go down
the stairs into the hospital. Once you reach the first passage, a ghost (M10, 2) will appear
and enter the next room through the wall.






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Step 3: Find the ghost in the next room


Going right is impossible because of the fire, so go to the end of the corridor. You will note a
window there (M10, 3) jump through it to the neighbouring room.

Step 4: Defeat the wraiths


Inside you wont encounter the ghost, but two wraiths (M10, 4). Fighting them is very
difficult, try to use both Aard to stun one of them and Yrden to immobilise. The big room is
to your advantage, as you can dodge without any problems.

Notice! After killing the wraiths you can take the Essence of Death, which is needed in
Meliteles Heart and might be used in The Kayran to create the potion. Therefore its
worth taking especially if you havent approached those mission yet.


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Notice! Inside the room you will find a chest (M10, 5) containing Hospital files III and
Hospital files, connected with Returning Memories. After collecting all parts and reading
them, you will be able to talk about them with Vernon Roche.

Step 5: Explore the hospital ruins


After getting out of the room, you will once again see the ghost (M10, 6), this time going
through fire. Once you approach, the fire will disappear and you will be able to move on. Go
to the stairs leading to the lower part of the hospital (M10, 7) there wont be any
surprises on the way.


Once you jump down, two more wraiths (M10, 8) will appear the fight is no different from
the last one, with the only change being the slightly smaller room, which reduces the
possibility to dodge.


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Notice! Inside the room you will find a chest (M10, 9) with Hospital files I, connected
with Returning Memories. After collecting all parts and reading them, you will be able to
talk about them with Vernon Roche.

Eliminate the monsters and move on. You will see the ghost for the third time (M10, 10).


Continue down the corridor and eventually you will reach Gridley (M10, 11). Trying to talk
with him wont have any effects, the man is unable to say anything. You have to find some
medicine for the poor fellow.


















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Step 6: Find some tranquilizers for Gridley in the ruined hospital to calm him down


You wont have to look too far, especially that most of the other paths is blocked by fire. You
can find the medicine for Gridley is one of the branches of the main corridor, on a table
(M10, 12). However, when only you approach it, two wraiths will appear (M10, 13). This
time the fight will be more difficult, considering the very small area. Try to always have Quen
active for protection and immobilise the monsters with Yrden.

Notice! Inside the room you will find a chest (M10, 14) containing hospital Acts II and
Medical notes on patient 15, connected with Returning Memories. After collecting all
parts and reading them, you will be able to talk about them with Vernon Roche.

Step 7: Give Gridley the medicine
Return to Gridley (M10, 11) and give him the medicine. The man will eventually start talking
and tell the story of the war with Nilfgaard and of course the treasure connected with it.


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In the Claws of Madness (steps 8-13)

Step 8: Find the Nilfgaardians Ghost


After the conversation you will see the ghost for the last time (M10, 15). Head to the big
room where the Nilfgaardians Ghost is (M10, 16). He will demand the hearts and eyes of
Rupert and Gridley.

Notice! Inside the room you will find a chest (M10, 17) containing Hospital files IV,
connected with Returning Memories. After collecting all parts and reading them, you will
be able to talk about them with Vernon Roche.

Step 9: Bring Gridley to Rupert
Leave the ghost and head to Gridley, whos now a bit further (M10, 18). Tell him that you
have found the ghost and that its high time to join Rupert outside. During the conversation
on the surface you will have to make a choice:
Take Rupert and Gridley to the Ghost. Description in Step 10, Option A.
Tell that the Ghost wants them dead. Description in Step 10, Option B.

Step 10, Option B: Lure Rupert and Gridley into the trap
If you decide to lure Rupert and Gradley into a trap, you will be automatically moved to the
Ghost room in the hospital. The mission will end.
Prize: 100 XP

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Step 10, Option A: Obtain eyes and hearts of Nekkers or buy pig organs
from the butcher in Flotsam


If you tell the men that the Ghost wants them dead, plus their hearts and eyes, Rupert will
come with an idea of using pig organs, which are hard to distinguish from human and the
ghost shouldnt notice it. You will think of Nekker organs, but wont be entirely convinced to
this idea. Nekkers can be found in the woods, while obtaining pig organs will require heading
to the butcher in Flotsam, Amadeus Miller (M7, 19). You will find him either in his house or
outside.

















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Step 11: Give the ghost the eyes and hearts of Nekkers / pigs


If you obtain the eyes and hearts, you can head to the Ghost. You might want to use the
shortcut go through the window (M10, 3) and afterwards down the ladder (M10, 19). The
wooden floor will rumble as soon as you step on it.

Step 12: Defeat the Nilfgaardians Ghost


If you give the Ghost the Nekker organs, he will immediately note that youre trying to cheat
him and will attack you. The fight itself isnt very hard, however you will have to look out for
the fire around the room. Try not to get burned, as you will just lose health unnecessarily.
The pillars and the ladder might also cause trouble, so try to use Yrden to immobilise the
enemy.



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Step 13: Talk with Gridley and Rupert
After the fight, return to the surface go up the ladder. Rupert and Gridley will be waiting
for you. Talk with them. You must decide whether to punish them by sending them to Loredo
or let go. The choice doesnt really matter and the mission will end.
Prize: 100 XP

The Witcher 2: Assassins of Kings Game Guide 198 / 452


Malena

Received from: Malena (M7, 17)
Step 1: Talk with Malena


In Lobinden, you will come across a group of guards and one elf, Malena (M7, 17). The
mission will activate once you get closer join the conversation. The men are suspecting the
woman of being a Scoiatael spy and additionally two of their companions have gone missing
theyve been last seen with the elf. After hearing out all of them, you have two options:
Leave the decision to the guards the mission will end.
Take a closer look at the case. Description in Step 2.













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Step 2: Head to the cave below Flotsam


If you decided to investigate the matter, Malena and the guards will head to the cave (M7,
18) which the two missing soldiers had entered. Right beside the entrance you will find blood
trails. Examine them to learn that there might be more further.

Step 3: Search the cave


The blood trails are easiest to find with the Cat. You can prepare one on your own if you have
already used up everything.


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You can drink it at once or after defeating the big group of Nekkers (M9, 2) waiting for you
inside. The potion lasts for only 5 minutes, so you might have to use more than one if youre
playing on higher difficulty settings. The monsters are high in numbers and its hard to
eliminate them individually, as they tend to attack you all at once. Above all remember about
Quen, which will protect you from unblocked attacks.


Following the trails, you will eventually reach two dead soldiers (M9, 3). Examine the bodies
to find Scoiatael arrows everything is clear, the woman lured the men on purpose.








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Step 4: Talk with Malena


Return outside (M9, 4) and talk with Malena. You will be able to decide her faith. Your first
decision is telling about the cause of death:
You can tell that the soldiers have been killed by Scoiatael. Afterwards you can hear out the
elf or send her to Loredo. You decide to hear her out. Description in Step 5, Option A.
If you send the elf to Loredo, the mission will end.
Prize: 125 XP
You can tell that the soldiers were killed by monsters. Description in Step 5, Option B.

Step 5, Option A: You believed Malena. Follow her


If you told that the men were killed by Scoiatael and then believed the elf, you will have to
follow her.

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Step 6: Defeat the Scoiatael
After a few steps you will fall into a trap (M8, 9). You will have to face a couple Scoiatael,
however there will still be some guards on your side. They wont be too much help in case of
fighting, but will effectively draw the enemies attention, allowing you to eliminate them one
by one.
Prize: 125 XP. Orens depending on how many guards have survived.

Step 5, Option B: You lied. Meet Malea by the waterfall beside the ruins


If you decide to lie, the elf will be grateful and will want to thank you. She will arrange a
meeting beside the waterfall (M8, 8). After getting there you will learn that even considering
your best intentions, you know too much and dead bodies are best at keeping secrets. You
will be attacked by a Scoiatael squad.













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Step 6: Defeat the Scoiatael


Theres a possibility of Drowned men or Nekkers appearing. The monsters should help you a
bit. You can also help your luck and run deeper into the forest, where the elves should follow
you. If you decide to fight him, you will have quite the nut to crack. The elves play hard and
will attack all at once. Your main ally will be the Quen sign, which will protect you from the
enormous amount of attacks coming your way.

Step 7: Find Malena


The mission wont end with eliminating all the enemies you still have to find Malena. She
can be found beside the ruined hospital (M8, 9) connected with In the Claws of Madness
hidden behind one of the walls. You can either kill her yourself, let go or send do Loredo.
Whichever option you choose, the mission will end.
Prize: 125 XP


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Meliteles Heart

Received from: Anezka (M7, 27)

Notice! You will be able to approach the mission only if in the prologue, during the
mission with the same name Meliteles Heart you gained Newboys Amulet.

Step 1: Find and bring to Anezka the following: The Troll Tongue, Eye of Aracha, The
Endrega Fetus and Essence of Death.


The woman can be found either in her house or sitting on a bench right beside it. You
medallion will tremble when you approach her, which means youre near a source of magic.
Talk with Anezka the woman will offer to buy the amulet from you. If you dig deeper, you
will learn that the amulet still possesses magical properties, but has been cursed. Anezka is
able to take it off, but she needs a few ingredients.


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The Endrega Fetus: Endregas can be found in the woods. You should find them without any
problems.


Essence of Death can be found by killing wraiths in the ruined hospital (M8, 10), as part
of In the Claws of Madness.


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The Troll Tongue can be acquired in two ways:
By killing the troll in Troll Trouble.
By winning the trolls head from Sendler (connected with Troll Trouble).

Notice! You cant finish Poker Face: Flotsam and win with Sendler, as you wont be able
to get the she-trolls head, hanging on one of the walls in his house.


Eye of Aracha (M8, 21) can be acquired only in the further part of the game in The
Assassins of Kings, during the meeting with Iorweth.

Notice! After meeting Iorweth you will be able to head to Letho at once or first finish the
other matters if you choose the first option, you wont be able to finish some of the side
quests.

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Step 2: Bring Anezka the ritual ingredients
After collecting all the ingredients, return to Anezka (M7, 27). Remember that you still can
sell her the amulet. Tell her when youre ready to start the ritual.

Step 3: Meet with Anezka during the night by the Vejopatis altar


You however have to wait until midnight go to meditation and rest to around 10PM. Around
that time Anezka will leave her house and head towards the Vejopatis altar (M8, 16). You
can follow her or go on your own and meet her there.

















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Step 4: Protect Anezka from the wraiths


Confirm your readiness and Anezka will start the ritual. Youre in for a very hard battle,
especially on harder difficulty setting you have to protect the young sorceress from wraiths.
As much as three creatures will appear at once and another one will appear once you slay
any of them. Try not to get too far from Anezka, but also dont get too close to her, as the
ritual will be interrupted. Above all be sure to use Quen for protection. A good tactic is to
jump towards whichever wraith and using a quick attack. Limit heavy attack to a minimum,
especially when the creatures are close to each other. Stun them with Aard or temporarily
take control over one of them with Axii you wont have to worry about two wraiths for a
moment, which will make performing heavy attacks much easier. After a long and exhausting
fight the ritual will come to an end. Anezka will give you the restored amulet.
Prize: 125 XP


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Maps
M7 Flotsam City; M8 Flotsam

M7 Flotsam City

1. The gallows Loredo runs there during The Floating Prison.
2. Loredos residence
3. Tavern inside you will find:
Zoltan connected with The Assassins of Kings.
Dandelion
Triss connected with The Rose of Remembrance.
Roche connected with The Rose of Remembrance. Appears there only after you
obtain the rose.
Skinny Sten gives Bring it on: Flotsam.
Sindram (level -1) gives Poker Face: Flotsam.
Sheridan (level -1) gives One on One: Flotsam.
Ziggy gives Fight Club.
Margot (level -1) connected with Hung Over / Margot's Disappearance.



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Above the tavern you will find:
Sheala (room on the left) connected with The Kayran, Troll Trouble. Can be found there
only after finishing Indecent Proposal.
4. Loredos residence gate
5. Notice board contains the missions: The Nekker Contract, The Endrega Contract,
Troll Trouble.
6. Bertold Candeleria (craftsman) connected with A Sword for Monsters.
7. Cedric (craftsman) gives In the Claws of Madness. Connected with The Kayran, The
Kayran: Ostmurk.
8. Sendler (craftsman)
9. Port
10. Bartholomew Bargee connected with Bring it on: Flotsam.
11. Einar Gausel (merchant) connected with Poker Face: Flotsam.
12. Vencel Pugg gives The Scent of Incense.
13. Vilmos Bartok connected with The Scent of Incense.
14. Matilda Szabo gives Little Shop of Dreams.
15. Louis Marse connected with: The Nekker Contract, The Endrega Contract, Troll
Trouble, Mystic River.
16. Chorab connected with Troll Trouble.
17. Malena gives Malena.
18. Cave #1 connected with Malena.
19. Amadeus Miller connected with In the Claws of Madness. You can buy pig organs
from him.
20. Vencel Pugg connected with The Scent of Incense. Appear there after you obtain the
formula for him.
21. Margarita connected with The Ballista.
22. Rock ledge
23. Window connected with Indecent Proposal.
24. Iron frame connected with Indecent Proposal. Useful when fighting the Kayran.
25. The Ballista connected with The Ballista.
26. Merchant connected with The Kayran: A Matter Of Price.
27. Anezka gives Meliteles Heart.
28. Prison boat connected with The Assassins of Kings / The Floating Prison. Inside you
will find Ciaran.
29. Blue Stripes headquarters inside you will find:
Roche connected with The Rose of Remembrance / At a Crossroads: Vernon
Roche.
Ves, Thirteen, Fenn give / connected with Hung Over.
The Witcher 2: Assassins of Kings Game Guide 211 / 452

30. Burning building connected with The Floating Prison.
31. Boat connected with The Floating Prison. Using it (there are two) you can reach the
sailing away ship.
32. Ladder leading to the back of Loredos residence connected with Death to the Traitor!
33. Helena connected with Death to the Traitor!

M8 Flotsam

1. Ship you begin Act 1 here.
2. Iorweth connected with A Rough Landing.
3. Formula: Witchers Silver Sword connected with A Sword for Monsters.
4. Nekker tunnels connected with The Nekker Contract.
5. Endrega cocoons connected with The Endrega Contract.
6. Troll connected with Troll Trouble.
7. Rupert gives / connected with In the Claws of Madness.
7. Waterfall connected with Malena.
8. Ambush connected with Malena.

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9. Malena connected with Malena. Only after choosing a specific path in the mission.
10. Ruined hospital connected with In the Claws of Madness.
11. The Kayran descent
12. The Kayrans lair
13. Corpse , captains journal, captains report gives / connected with Mystic River.
14. Cave #2 connected with The Kayran: Ostmurk.
15. Laboratory connected with The Scent of Incense.
16. Vejopatis altar connected with Meliteles Heart.
17. Dmitri connected with Troll Trouble.
18. elven ruins there you will find:
The Rose of Remembrance connected with The Rose of Remembrance.
Iorweth / Zoltan connected with The Assassins of Kings / At a Crossroads:
Scoiatael.
Letho connected with The Assassins of Kings.
19. The Squirrels meeting point connected with The Assassins of Kings.
20. Iorweth meeting point connected with The Assassins of Kings.
21. Aracha connected with The Assassins of Kings / Meliteles Heart.
22. Cedric connected with Where is Triss Merigold? He can be found there dying, only in
this mission.
23. Scoiatael meeting point connected with The Floating Prison.
24. Cliffs connected with The Floating Prison.

The Witcher 2: Assassins of Kings Game Guide 213 / 452


M9 Cave #1; M10 Ruined hospital

M9 Cave #1

1. Cave entrance
2. Nekkers
3. Dead soldiers connected with Malena.
4. Exit at the back of Loredos residence










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M10 Ruined hospital
M10 ruined hospital, level 0











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1. Exit
2. Nilfgaardians Ghost connected with In the Claws of Madness. The place of its first
appearance.
3. Window use it to reach the next room.
4. Wraiths connected with In the Claws of Madness.
5. Chest: contains Hospital files III and Hospital files connected with Returning
Memories.
6. Nilfgaardians Ghost connected with In the Claws of Madness. The place of its second
appearance.
7. Stairs leading to level -1
19. Ladder leading to level -1 the floor crumbles only after meeting with the
Nilfgaardians Ghost during In the Claws of Madness.

























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M10 Ruined hospital, level 1













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8. Wraiths connected with In the Claws of Madness.
9. Chest: contains Hospital files I connected with Returning Memories.
10. Nilfgaardians Ghost connected with In the Claws of Madness. The place of its third
appearance.
11. Gridley connected with In the Claws of Madness.
12. Medicine for Gridley connected with In the Claws of Madness.
13. Wraiths connected with In the Claws of Madness.
14. Chest: contains Hospital files II and Medical notes on patient 15 connected with
Returning Memories.
15. Nilfgaardians Ghost connected with In the Claws of Madness. The place of its fourth
appearance.
16. Nilfgaardians Ghost connected with In the Claws of Madness. He will be there after
you see him for the fourth time.
17. Chest: contains Hospital files IV connected with Returning Memories.
18. Gridley connected with In the Claws of Madness. Appears there only after talking with
the Ghost.

The Witcher 2: Assassins of Kings Game Guide 218 / 452


M11 Laboratory; M12 Cave #2

M11 Laboratory

1. Cave entrance
2. Vencel Pugg connected with The Scent of Incense.
3. Weapons chest connected with The Scent of Incense. Full only in case of choosing a
specific path.
4. Boat you can use it to return to Flotsam.


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M12 Cave #2







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1. Exit
2. Nekkers
3. Nekker Warrior
4. Ostmurk connected with The Kayran: Ostmurk. One of the ingredients of the Mongoose
potion.

The Witcher 2: Assassins of Kings Game Guide 221 / 452


Act 2 - Iorweth
Main missions
Prelude to War: Aedirn

Notice! You can follow Iorweths path if during Act 1 you chose At a Crossroads:
Scoiatael.

Step 1: Go meet with Henselt.


You will begin the second act as Stennis. Together with Saskia and Olcan, head towards the
tent, where you will meet with Henselt (M13, 1).










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Step 2: Join the negotiations


After getting there the discussion with king Henselt will begin. Irrespectively of how you lead
the conversation, Saskia will eventually lead to war breaking out.

Step 3: Fight the Kaedwenis


A fight will break out as you dont control Geralt, you cant use signs or even dodge.
However the fight shouldnt be too hard, as youre aided by multiple soldiers. Focus on the
enemy priest Detmold. He like to teleport, so you wont be able to deal too much damage at
once. Also look out for his spells.
Additional prize: 200 XP




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Step 4: Protest Saskia from the wraiths


The events will focus on Geralts arrival. After a short talk with the dwarves, the sun will go
out and you will head to where the kings are meeting. Aedirnian Knights Wraith will start
appearing. Your task is to protect the Dragonslayer. However you have to look out for the
Draugirs more than for the phantoms large, massive monsters. Stun them with Yrden and
dont fight at close range for too long jump off often.




















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Step 5: Follow the owl


After the fight, Philippa Eilhart the sorceress protecting Saskia will appear in the form of
an owl. Keep following the owl and try not to go out of the protective circle which she has
created. When only one of the wraiths steps into it, it will be shocked on lower difficulty
levels you wont have to do pretty much anything. On higher difficulties, you might have to
finish off the ones which got through. However three times during the travel, the owl will be
blocked by wraiths and a Draugir will appear as well. You have to eliminate the wraiths
which are holding the owl. They like to disappear often, so stick with quick attacks to jump
between the wraiths and avoid getting hit by the Draugir. After reaching Vergen (M14, 1),
the gates will be locked until the war council ends.

Notice! If you finish off the Wraiths, the Draugir will also die.

You will unlock The War Council.
You will unlock Bring it on: Vergen.


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The War Council

Received from: Automatically after finishing Prelude to War: Aedirn.
Step 1: Follow Skalen and head to the war council


Right after reaching Vergen, you will first have to accommodate in your chamber. Follow
Skalen to the tavern (M15, 1). Unfortunately you wont find any storage chest inside. Before
you start the tour around the city, its worth to finish this mission the gate will be unlocked
and you will have access to the second part of the city.















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Step 2: Head to the war council


When youre ready, head to where the war council takes place, to the Castle of the Three
Fathers (M15, 4) you have to pass through long corridor to get there. Iorweth will make
his appearance during the council and afterwards Saskia will get poisoned with wine. Once
the Dragonslayer gets transported to a safer place, talk with Philippa and ask her what she
need for the antidote. In order to create the potion, you will have to collect: the dwarven
immortelle (Xenanthemum), rose of remembrance, source of power and royal blood.
You will unlock The Eternal Battle.
You will unlock Royal Blood.
You will unlock Where is Triss Merigold?
You will unlock Hunting Magic.
You will unlock A Matter of Life and Death.
You will unlock Subterranean Life.

Notice! After finishing this mission, you can head to the gate (M15, 5) and it will be
opened, giving you access to the rest of the camp as well as the possibility to head to the
Pontar Valley.


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A Matter of Life and Death

Received from: Automatically after finishing The War Council.
Step 1: Obtain the rose of remembrance, source of power, immortelle and royal blood
In order to get all the required components, you will have to complete a series of missions,
connected with each other.

Immortelle

The immortelle can be obtained by completing Subterranean Life. Start off by talking with
the dwarves and afterwards enter the mine. Search it thoroughly and eventually you will
reach the place where the desired plants are growing. Look out for their giant monster-
guardian, Bullvore.
A detailed description can be found in the proper chapter of the guide.











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Source of power

The source of power dragons dream can be obtained by completing Hunting Magic.
Start off by talking with the villagers. Cecil will tell you where you might be able to find the
source of power unfortunately the first crystal wont have enough power. Head to the Harpy
lair and search the cave for other dreams until you find a dragon dream of appropriate
power. Look out, as you will come across Caleano Harpies Queen.
A detailed description can be found in the proper chapter of the guide.

Royal Blood

The royal blood can be found by completing Royal Blood you have two possible ways of
getting the blood. You can either kill Stennis, or leave him be and get the blood later on in
Henselts camp.
A detailed description can be found in the proper chapter of the guide.


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The Rose of Remembrance
The Rose of Remembrance can be obtained by completing Where is Triss Merigold? The
flower, as it will turn out, has been in Vergen all the time, in possession of Cynthia, who
betrayed Philippa.
A detailed description can be found in the proper chapter of the guide.

Step 2: Give Philippa Eilhart the medicine ingredients


After obtaining all the ingredients, give them to Philippa (M15, 14) and she will cure Saskia.
In return for saving her life, you will receive the Vandergrifts Sword.


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Subterranean Life

Received from: Automatically after finishing The War Council.
Step 1: Find Zoltan in the tavern


You can start your search for the immortelle by talking with your dwarven friend Zoltan
and ask him if he doesnt know where to look. You can find him in the tavern (M15, 1),
sitting together with other dwarfs and Dandelion. You can have a drink with them or ask for
the immortelle at once.















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Step 2: Talk with Cecil Burdon, towns elder


Go meet with the dwarves by the mine (M15, 9), whenever youre ready to go inside.

Notice! Before going down into the mine, be sure to stock on Cat, as it will be very useful.
You will spend several minutes in the dark! One potion lasts for only 5 minutes.

Step 3: Go down to the lower tunnels to find the immortelle


Right after entering, its worth to use Cat to get a better view of the dark corridors. The
places where Rotfiends appear have been marked with a red exclamation mark on the map
(M16, !).



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Notice! When you kill a Rotfiend, it will grab its head and explode eventually try to
avoid the damage and move away soon enough.


Go into the first tunnel on the right and at its end you will find a body with: upper shaft
key, Balins first map and Balins journal I. The map can be viewed as whole in the guide,
under M16. Use the key to open the upper shaft door (M16, 4). Move on and you will come
across some more Rotfiends. In the next branch you will find another corpse (M16, 5), with
similar items beside him: middle shaft key, Balins second map and Balins journal II.



















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Having the next key, go through the middle floor door (M16, 6). Soon you will come across
another group of Rotfiends, accompanied by a Greater Rotfiend. Nearby you will find the
third corpse (M16, 7) containing the lower shaft key, Balins third map and Balins
journal III. Backtrack a bit and follow the corridor to the door leading to the lower shaft
(M16, 8). Eventually you will almost reach the destination point, however youll have to first
defeat a giant enemy Bullvore. You have the dwarves to your aid, but still you have to take
care of the Rotfiends first. However be careful, as wherever you kill them, more will appear
moments later. Use Yrden against the main boss and try to attack him from behind.
Remember about using the silver sword and the monster should eventually fall.


Now you can safely pick up the immortelle. Nothing can stop you from picking up every
single one found in the cave they might come in handy later on as an alchemy ingredient.
Now you can leave the mine you wont come across any more monsters on your way (M16,
1).
Prize: 1000 XP


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Hunting Magic

Received from: Automatically after finishing The War Council.
Step 1: Talk with Philippa at her house


In order to learn more about the magic artifact, head to Philippa Eilharts house (M15, 14).
You will find here being massaged by one of her apprentices. When asked about the artifact,
she will tell you to talk with the villagers.
















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Step 2: Talk with the villagers about magic places


Its worth to visit Skalen Burdon (M15, 11), who will tell you of a certain wizard who used to
live in the woods. You can search the abandoned ruins and deserted crypts. The next villager
is the innkeeper, who of course can be found in the tavern (M15, 1). You will once more
hear of the wizard, but this time youll be directed to Cecil, who should know the most about
Vergen. From the elder himself (M15, 12) you will also learn of the ruins in the woods start
your search for the magic artifact there.

Notice! Its worth to win with Skalen Burdon in dice poker twice. As a reward, he will give
you the Dun Banner Cloak it will come in handy in the future, during Death
Symbolized.
















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Step 3: Find the place of power indicated by Cecil Burdon


Go through the gate (M15, 5), and use the stairs by the west gate (M15, 7) to head to the
north gate (M15, 8). Right beside the river you will come across a dwarf and three
Scoiatael (M13, 4) members, eager for the reward for your head. Especially be careful with
Todd, who is very resistant. You can first take care of the elves, while blocking the dwarf with
Yrden.


Go to the right side of the river, where the water is rather shallow you will be able to reach
the other side. Slowly move through the dark forest and you will come across Kaedweni
soldiers. Try not go in too deep, as you will be attacked by Harpies and further by lots of
Nekkers. In order to reach the ruins, you have to run up the hill (M13, 5) and jump forward
twice. You will be attacked by Harpies and the Celaeno Harpy. If you have a developed Igni
sign, it might come in handy.


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After eliminating them, climb up beside the ruins and take the magical crystal out of the
harpy nest.

Step 4: Give the item to Philippa Eilhart
Return following the same path which you came here to minimise the risk of being attacked.
Head to Philippa Eilharts house (M15, 14) and tell her that youve obtained the source of
power. The stone you have is a dwarf dream, which isnt strong enough. Geralt will mention
that the Celaeno Harpy you came across is a dream thief.

Step 5: Convince Cecil Burdon to open the gate


You will learn that the Harpies have their nests in the old quarry. Unfortunately the gate is
locked and the elder isnt eager to open it. The dwarf dream you obtained is in fact the dream
of Cecil, so its worth to use that fact and blackmail him into opening the gate. Head to Cecil
Burdon (M15, 12) and after a short conversation you will receive the Runic key.


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Step 6: Search the caves for the artifact

Notice! Its worth to take a look at the notice board and complete The Harpy Contract
while youre at it.


Leave the city through the west gate (M15, 7). Head left on the crossroad with Scoiatael and
you will eventually reach the quarry (M13, 3). Look out for Harpies and Erynias avoid
running all the way down and try eliminating them in smaller groups. A developed Igni might
come in handy. Its also worth to use Aard and Yrden, through you wont be able to drop the
Harpies off the cliff with the first one. After reaching the bottom, you should note a large gate
(M13, 6) leading to the Harpy lair. It can be opened with the key.

Notice! Inside you will have to fight the dangerous Celaeno Harpies. Its definitely worth
having distributed talent points and a few bombs might also come in handy.













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Right after going inside you will be attacked by two Celaeno Harpies. The fight definitely isnt
of the easy ones the rather small cave definitely makes dodging harder be sure not to get
jammed. All the spots at which Harpies appear have been marked with a red exclamation
mark on the map (M16, !). They usually attack in groups of two-three. Your task is to gather
the crystallized dreams, four in total. Their location has also been marked on the map in
the guide (M16, 2).

Notice! One of the crystallized dreams is connected with Baltimores Nightmare. you
will learn of it only after reaching the projector.

Notice! Celaeno Harpies will appear each time you take a crystal.
















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Step 7: Watch the dreams from the cave on the projector and choose the most powerful
one


Once you collect all four of them, approach the projector (M16, 3) and a cutscene will start
during which one of the Harpies places a crystal in the projector. Its Lethos dream. After
taking the crystal, you will be immediately attacked by the Celaeno Harpies Queen (M16, 4)
aided by a few minions. The fight definitely wont be of the easy ones. Above all dont let them
surround you, use the cave corridors to go round and eliminate the harpies one after
another. You wont make it far without Quen here, though Yrden might also come in handy.



















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After a long and exhausting fight, approach the projector. Use it to play dreams from all the
crystals youve collected.

Notice! Among the crystals you will find Baltimores dream, which will start the
Baltimores Nightmare side quest.

Apart from Lethos dream, you will also see Baltimores dream, Peasants dream, Dragons
dream and Iorweths dream, with the Dragons being the most powerful of course. You can
leave the nest (M16, 1) and head to Vergen, where you can give Philippa (M15, 14) the
crystal.
Prize: 1000 XP


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Royal Blood

Received from: Automatically after finishing The War Council.
Step 1: Head to Stennis for the royal blood


If you head to Stennis (M15, 4), he will immediately refuse sacrificing any amount of blood
for Saskia.
To continue, you have to complete part of Where is Triss Merigold? (find Triss bandana
and give it to Philippa Eilhart).

Notice! Right after giving Triss bandana to Philippa Eilhart, the With Flickering Heart
side quest will end with failure. Its worth to complete it before handing over the item.












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Step 2: Stop the peasants from lynching the prince


Head to the Castle of the Three Fathers (M15, 4) to find a crowd. Zoltan and Dandelion
will introduce you to the situation.

Step 3: Talk with the gathered people. You dont have much time

Notice! If you talk with too many people, a cutscene will start and you will have to place
judgement on Stennis.

You can talk with the dwarves (Halldor Halldorson) you will unlock Suspect: Thorak.
You can talk with the people (Aedirnian Peasant) you will unlock The Walls Have Ears.
You can talk with Zoltan and Dandelion, Wawrzycem , Johlan.
You can talk with Stennis and also use Axii hex on the guards to get inside the chamber.

Notice! If you leave the Castle of the Three Fathers, a cutscene will activate during your
next visit and you will have to place judgement on Stennis.

Once the time to place judgement, you will hear some more conversations during which you
can take sides, with the final decision being the third one. Your choice has consequences in
the future:
You decide to kill Stennis. Description in Step 4, Option A.
You decide to put him under a fair trial. Description in Step 4, Option B.



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Step 4, Option A: Sentence Stennis

If Stennis dies, you will be able to gather the noble blood. If he doesnt, youll have to take
care of that later on. The choice also has consequences in Where is Triss Merigold?, during
Step 12, option B.
Prize: 1000 XP

Step 4, Option B: Spare Stennis

If you decide that lynching is a bad idea, Stennis will be arrested and youll have to find
another way of getting royal blood you will make it during Where is Triss Merigold?, where
the choice also has consequences during Step 12, option A.





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Step 5: Obtain Henselts blood
You will obtain the blood during Where is Triss Merigold?. A detailed description can be
found in the proper part of the guide.
Prize: 1000 XP

The Witcher 2: Assassins of Kings Game Guide 246 / 452


Where is Triss Merigold? (steps 1-7)

Received from: Automatically after finishing The War Council.
Step 1: Talk with Philippa Eilhart about Triss


In order to learn more about Triss, head to Philippa Eilharts house (M15, 14). Go inside
and you will see her being massaged by her leashed sorceress-apprentice. When asked about
Triss, she will tell you that she needs something that belonged to the redhaired sorceress in
order to track her. You will also learn that one of the dwarven drunkards has been telling
around that he saw a redheaded woman its worth to dig deeper.















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Step 2: Talk to the dwarf, who saw Triss


Head to the tavern and you will find Mantas Bitur (M15, 1) right beside the bar.
Unfortunately in order to learn anything, you will have to buy him a round. You can also ask
the innkeeper to tell you the story, but one way or another you will still have to pay. You will
learn that Triss has probably managed to teleport somewhere in the gullies.





















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Step 3: Search the gullies the dwarf spoke about


Leave Vergen through the west gate (M15, 7) and head towards the gullies. Turn right beside
the wooden statue (M13, 8) and you will reach a troll (M13, 10). You will learn some more
details on Triss arrival. You nest task will be to find the she-troll, the faith of whom you will
be able to decide:
Promise to make her come home. Description in Step 4, Option A.
Say that youre going to kill her. You will be attacked by the troll. Description in Step
4, Option B.


















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Step 4, Option A: Convince the she-troll to return to the troll

Head south and turn left at the crossroads (on the right there will be the shipwreck). Climb
up the rock ledge for a cutscene and you will reach the she-troll (M13, 11). You will once
again have to make a choice:
Support the she-troll. Description in Step 5, Option A.
Support the mercenaries. Description in Step 5, Option B.



















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Step 4, Option B: Head to the she-troll for Triss bandana

If you told the troll that you wont spare his wife, he will attack you. The fight shouldnt be
hard, use Yrden to stun the monster and look out for his charge attack try to fight at close
distance, as he will start throwing rocks at you if youre too far away. Head south and turn
left at the crossroads (on the right there will be the shipwreck). Climb up the rock ledge for a
cutscene and you will reach the she-troll (M13, 11). You will once again have to make a
choice:
Support the she-troll. Description in Step 5, Option A.
Support the mercenaries. Description in Step 5, Option B.

















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Step 5, Option A: Defeat Pangratt and his men

If you decide to spare the she-troll, you will have to fight with Adam Pangratt and his
mercenaries. After you defeat one of them, another one who was attacking the troll will
come. Remember about dodging their attack and try to attack from behind, as they all have
iron armors. Once Pangratt gets damaged enough, he will surrender and ask you to stop.
Head to Saskia and Cecil Burdon. Depending on our previous choice in Step 3, there are two
possible endings:
You promised to convince the she-troll to come back after retuning you will receive
Triss bandana and Troll horn.
You told that youre going to kill the she-troll (but didnt do it) you will only receive
Triss bandana.
Skip to Step 6.















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Step 5, Option B: Kill the she-troll

If you decided to support the mercenaries and defeat the she-troll, enter the battle with a
bigger party. Block the she-troll with Yrden and attack her from behind for greater damage.
Dont forget to take Triss bandana from the she-trolls corpse.
Skip to Step 6.

Notice! If you killed the she-troll after promising the troll that you wont, you will be
attacked by him when only you pass near.

Step 6: Give Triss bandana to Philippa Eilhart
Head back to Vergen Triss bandana to Philippa Eilhart (M15, 14). After a short
conversation you will hear screams from the outside you will learn that the peasant wan to
lynch Stennis, accusing him of poisoning Saskia.
Additional prize: 1500 XP
In order to continue, you have to complete Royal Blood.












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Step 7: Talk with Philippa Eilhart


Once again head to Philippa Eilharts house (M15, 14), this time to disturb her in playing
with her sorceress-apprentice. You will learn that Triss is most possibly on the other side of
the mist, so you dont have too much of a choice you need to get through the mist. Philippa
will be aiding you while in the form of an owl.


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Where is Triss Merigold? (steps 8-10)

Step 8: Get through the mist


Leave Vergen through the west gate (M15, 7) and head towards the Mist. Keep walking
right beside the owl and try not to exit the protective ring she has created. Keep following the
owl and try not to go out of the protective circle which she has created. When only one of the
wraiths steps into it, it will be shocked on lower difficulty levels you wont have to do pretty
much anything. On higher difficulties, you might have to finish off the ones which got
through. However three times during the travel, the owl will be blocked by wraiths and a
Draugir will appear as well. You have to eliminate the wraiths which are holding the owl.
They like to disappear often, so stick with quick attacks to jump between the wraiths and
avoid getting hit by the Draugir.













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Unfortunately Philippa wont be able to accompany you. Keep moving forward until you reach
a corpse (M19, 1) beside it you will find the strange statuette. Roche will appear. You can
tell him youre looking for Triss or not irrespectively of how you lead the conversation,
Roche will help you by showing you the possible ways of reaching the camp:
You can sneak through the camp. Description in Step 9, Option A.
You can go through the caves. Description in Step 9, Option B.

Step 9, Option A: Find a way into the Kaedweni camp. Go through the
camp

If you decide to go through the cave, head to Madame Karoll in the western part of the area
(M19, 10). You can have fun with the prostitutes or talk about a way into the camp
however you will have to pay a considerable price for the information. In return you will learn
that inside the tent theres a passage leading onto a beach inside the camp go inside the
tent (M19, 11).


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Step 10: Find the tunnel leading into the Nilfgaardian camp


Go through the door (M20, 1) and afterwards the cage on the right you will find a hole
leading to the caves below the camp (M20, 2).


Right at the crossroad you will be attacked by a Bullvore (M21, 1). Look out for his
aggressive charge attacks and remember to have Quen activated for protection. It also might
be useful to stun the monster with Yrden and use that to attack him from behind. Inside the
cave you will also come across Greater Rotfiends look out, as they explode before dying.


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Optionally you can fight the Golem (M21, 2) right before the gate you will find a magic
circle. The Golem is a very demanding enemy, but fighting him is very profitable, as
afterwards you find a good armor and boots inside the chest beside. Move on to the end of
the tunnel, where you will reach the surface (M21, 3). Unfortunately you will be caught by a
soldier and taken to Henselt.
Skip to Step 11.

Step 9, Option B: Find a way into the Kaedweni camp. Go through the
caves

If you decide to go through the caves, go north. On your way you will come across Rotfiends,
so keep in mind they explode before dying. You will reach a Scarp some climbing and
jumping awaits you.




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Step 10: Get into the tunnel leading into the Nilfgaardian camp

Notice! If you get noticed, you will die from arrows!


You will be inside the camp and enter stealth mode. Approach the first tent and a drunk
soldier will come out (M19, 3). Wait a bit for him to go away and draw the attention of two
companions (M19, 4).


Afterwards head towards the palisade (M19, 5) from now on you will be following it all the
time. Wait beside the first gate for all the soldiers to leave (M19, 6).


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Move on and look out for the peeing soldier wait a bit. A bit further you will come across a
cook (M19, 7) who will notice you quickly use Axii so he doesnt call the guards (you have
to quickly press the left mouse button).


Once again wait for soldiers to come out of the second gate (M19, 8) and go through it. Stun
the soldier standing on the cliff and go down into the cave (M19, 9). Inside, head towards
the surface exit (M21, 3). Optionally you can fight the Golem (M21, 2) right before the gate
you will find a magic circle. The Golem is a very demanding enemy, but fighting him is very
profitable, as afterwards you find a good armor and boots inside the chest beside. Move on
to the end of the tunnel, where you will reach the surface (M21, 3). Unfortunately you will be
caught by a soldier and taken to Henselt.
Skip to Step 11.


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Where is Triss Merigold? (steps 11-14)

Step 11: Save yourself from being executed


During the conversation with Henselt you will have a flashback (Returning Memories). You
can talk with Dandelion about the vision to learn a bit about Triss once she was magically
locked inside a strange statuette. You will be sentenced to die, but Roche will save you in the
last moment.
















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Vanhemar is a sorcerer, so he has a few tricks up his sleeve. Above all hes very proficient
with signs you have to look out for Igni. From time to time he will throw Quen on himself
theres no sense attacking him then. Whats more important, he likes teleporting. Focus
mainly on him and leave the soldiers for later. Use quick attacks to quickly get to him and
remember about using Quen yourself. Once you get rid of the mage, help Roche and Ves in
eliminating the soldiers. Depending on the choice you made during Royal Blood in Step 4,
there are two possible ways of ending the mission:
Stennis survived, you have to get Henselts blood. Description in Step 12, Option A.
Stennis is dead, Roche will lead you out of the camp. Description in Step 12, Option
B.

Notice! Before moving on, its worth to take a look around the camp and the tents, you
can find the Song of the Hunt and Ambassador Shilard Fitz-Desterlens first letter to
the Emperor by doing so.














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Step 12, Option A: Reach Henselts tent with Roches help

If Stennis is alive, you still need to get the royal blood. Roche will draw away the guards
attention, while you hide behind the left tent or behind the barrels on the right (M19, 12).


Move further to the right, behind the central tent. You will find some more barrels there
(M19, 13). You can use Aard or Igni on them, to draw the guards away from the main gate.
That way you will be able to enter Henselts tent without being disturbed by anyone (M19,
14).


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After a short conversation, Henselt will give you a vial of his blood. You will be escorted
outside the camp by a soldier, so no one will attack you.
Skip to Step 13.

Step 12, Option B: Escape the Kaedweni camp with Roches help

If Stennis is dead, you have to get through the camp Roche will propose to deceive everyone
and pretend youre a prisoner. You just have to look out for the commanders. Just try to
move forward without stopping, until you reach the main gate (M19, 6)

Skip to Step 13.

Step 13: Talk to Philippa Eilhart
After leaving the camp, talk with Philippa Eilhart (M19, 15) to report what youve learned
about Triss.

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Step 14: Return to Vergen through the mist and talk to Philippa


Once again you will have to through the Mist. The owl will be beside your back and you will
be attacked twice by Wraiths and Draugirs who will stun Philippa again. Slowly move
towards Vergen (M14, 1). After reaching the city, talk with the sorceress (M15, 14). It will
turn out that Cynthia managed to escape, but she left behind the rose of remembrance.
Prize: 2250 XP


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The Eternal Battle

Received from: automatically after finishing The War Council.
Step 1: Find the Dun Banners standard and Vandergrifts sword. Then see Philippa
about the remaining artifacts.
Head to Philippa (M15, 14) and talk about the artifacts.
You will unlock Death Symbolized.
You will unlock Hatred Symbolized.
In order to continue, you have to complete Death Symbolized and Hatred Symbolized.

Step 2: Talk to Philippa


After obtaining both artifacts, talk to Philippa Eilhart at her house (M15, 14) and tell her
youre ready for the battle.

Notice! After entering the battle, all the side missions will end with failure.

Step 3: Take part in the ghostly battle within the mist
Leave Vergen through the west gate (M15, 7) and head towards the Mist. After getting there,
a ghost of each fraction will enter you from time to time.

Notice! Once under the form of a ghost, you wont be able to use signs or dodge. Attacking
and blocking will be your only options.

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Step 4: Defeat the Kaedweni standard bearer and capture the banner


Your first mission will be to defeat the standard bearer and the soldiers beside him and
obtain the Kaedweni banner (M14, 3). Focus on the standard bearer, while your
companions should draw away the normal soldiers from you.

Step 5: Inform the commander that the enemy has captured the standard


This time you will be taken over by an enemy ghost. You have to inform the commander that
the standard has been lost. The task isnt easy, as youre being attacked by burning arrows
fired by your own men. The tactic however is straightforward run to a wooden cover, wait
for all arrows to hit the ground and run to the next cover. Eventually you will reach the
commander (M14, 4).


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Notice! Each cover can last only two arrow waves.


Step 6: Defeat the Kaedweni armys general


This time you will be in control of Seltkirk. Keep heading forward until you reach a
barricade (M14, 5). Defeat the wraiths guarding it and the barricade will be destroyed.


You will reach place of meeting with the Visitor (M14, 6). This time Geralt will propose
Seltkirks ghost to leave it will listen and you will have to fight. The fight itself shouldnt
cause you many problems try to keep Quen active at all times and stun the enemy with
Yrden. The ghost will eventually give up and start begging for mercy.


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Unfortunately for him, a Draug will appear and youll have to deal with it. The monster has a
couple attacks, above all a charge which is however rather easy to notice and dodge it time.
The monster can also create something resembling a tornado, with his parts circulating in it
be sure to have Quen active, so that the fragments dont damage you too much.


Additionally, the monster can call in a storm of burning arrows be sure to dodge often and
have Quen active at all times and throw boulders at you. The places where the boulders are
going to hit are indicated by a bright spot on the ground. Its best not to attack Draug from
the front, but wait for him to perform a charge, dodge it and attack from behind otherwise
you will first have to damage his shield (blue bar).







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Step 7: Lead your unit to the kings position


The last task will be leading the unit to a safe spot, which is the kings position (M14, 7).
Once again you will have to look out for flaming balls falling from the sky. You can see where
theyre going to hit, as the target spot will be lit.
Once the mist is gone, you will have another flashback, connected with Returning
Memories.
You will unlock Vergen Besieged.


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Death Symbolized

Received from: Philippa Eilhart (M15, 14). After talking with her about the artifacts.
Step 1: Talk to Cecil Burdon


Head to Cecil Burdon (M15, 12), who can tell you more about the war that took place three
years ago. ask him about all the details and you will learn where you can get the symbol of
death, under the form of the Dun Banners standard.
















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Step 2: Go to the crypt in the woods and obtain the Dun Banners standard


In accordance with what Cecil said, head to the woods. Leave Vergen through the north
gate (M15, 8). Head north, to the dwarven catacombs (M13, 14). Once inside, head to the
lower levels where you will find a wall that can be destroyed with Aard. Once you go inside
the room, Ekhart Henessy (M18, 4) the standard bearer will appear. There are two
possible ways of obtaining the banner:
Killing him. Description in Step 3, Option A.
Lying that you used to serve in the Dun Banner. Description in Step 3, Option B.

Notice! Deceiving the wraith is far much profitable, as apart from the standard, you will
also obtain the Sword of the Dun Banner.















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Step 2, Option A: Kill the wraith

If you decide to kill the wraith, the fight will begin immediately. Its not difficult, if only you
remember to use the silver sword and help yourself with Quen and Yrden attacking the
enemy from behind or from the side. No other wraiths will appear, so you can focus solely on
Ekhart. Once you kill him, search the sarcophagus and take the Dun Banners standard.





















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Step 2, Option B: Deceive the wraith

The wraith will ask you a few questions to check if youre telling the truth. Below you will
find all the proper answers.

Notice! If you make a mistake, the wraith will attack you (Step 2, Option A), unless you
have the Dun Banner Cloak (you can get it from Skalen Burdon, if you win in dice poker
with him twice) or the Beaver Cap (can be found in a chest during Baltimores
Nightmare) in that case you will receive one more chance.

Question 1: You got it wrong;
Question 2: Menno Coehoorn
Question 3: Ceohoorn is dead
Question 4: Vandergrift and Seltkirk
Question 5: Bigerhorn took me prisoner

After successfully passing the trail, take the Dun Banners standard and Dun Banner sword
from the sarcophagus.


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Hatred Symbolized

Received from: Philippa Eilhart (M15, 14). After talking about the artifacts.


Vandergrifts sword can be received from Saskia in gratitude for saving her life, only after
finishing A Matter of Life and Death.


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Vergen Besieged

Received from: Automatically after finishing The Eternal Battle.
Step 1: Talk to Zoltan Chivay
Go to the western gate, where you will meet Zoltan (M15, 22). The siege will begin as youre
talking.

Step 2: Activate the dwarven mechanism

You will decide to start off by giving the soldiers a taste of hot oil. Run up the walls on the
right side right at the end you will find a mechanism (M15, 23) which spills oil you have
to quickly mash the left mouse button. However look out for Kaedweni Knights.

Step 3: Rejoin Zoltan at the gate
After pouring the oil onto the enemies, return to Zoltan (M15, 22).
Additional prize: 300 XP

Step 4: Retreat. Follow Zoltan
Unfortunately the enemy forces will be able to break through to the first gate, so you have to
quickly retreat to the next one (M15, 5)
Additional prize: 200 XP





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Step 5: Defend Vergens walls


Run up the walls (M15, 24), where you will have to fight off the enemies for quite some time.
You wont be alone, so you dont have to worry about getting surrounded. The soldiers will
be climbing the walls using two ladders. Aard comes in handy here, allowing you to knock
the enemies down from the walls.
Additional prize: 400 XP
You will have to fight off another enemy wave proceed identically as before and you should
survive without any problems.
Additional prize: 400 XP

















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Step 6: Check the secret tunnel leading to Vergen


You will learn of a secret mine about which nearly no one knows, however the scouting team
sent there for certainty isnt returning. Run together with Saskia to the secret tunnel (M15,
25). Inside you will have to fight your way through mercenaries (M22, 2). Be careful not to
get surrounded, as the enemy has numerical superiority.
Additional prize: 300 XP

Step 7: Kill Detmold


You will eventually reach a bigger part of the cave, where you will meet Detmold (M22, 3).
What happens next can hardly be called a fight, as you just have to survive long enough for
the mage to throw a spell at you. Additionally your moves are limited by the force field.
Luckily you wont die, saved by somebody quite surprising. Detmold will be able to teleport.
Additional prize: 300 XP

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Step 8: Return to the walls and defend Vergen


After a short talk with Saskia, leave the cave and return to Vergen (M22, 1). You will be
greeted by Zoltan and automatically moved to the city walls.
Additional prize: 400 XP

Notice! Depending on whether you helped the she-troll or mercenaries during Where is
Triss Merigold?, either trolls or mercenaries will come to help.

Step 9: Defend Vergens walls
Once again you will have to fight off a wave of enemies climbing up the walls using ladders.
Remember about using Aard to knock them down. After some time Iorweth will appear,
together with a squad of Scoiatael archers.













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Step 10: Break through to Iorweth


You have to close the gate to cut off Henselts escape route and force him to surrender. Run
to the other end of the wall, where you will find a ladder (M15, 26). Go down and head to
Iorweth (M15, 27).
Additional prize: 300 XP

Step 11: Escort Zoltan to the lever by the gate


The last stage of the mission will be escorting Zoltan to the lever (M15, 28), using which he
can close the gate. You shouldnt encounter any resistance on the way, through look out
beside the stairs, as some soldiers might be able to break through. Wait for Zoltan to close
the gate a cutscene will activate, during which Henselt will surrender.
Prize: 600 XP


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Step 12: Find Saskia and Philippa in the sorceress quarters
Head to meet with Saskia and Philippa, only to notice them going through a portal and
disappearing.

Step 13: Search Philippa Eilharts room


Go inside the sorceress quarters (M15, 14) and thoroughly search all the room. Inside one
of them you will find the Venoms and Poisons. From what you will be able to read, it would
seem that Philippa used the rose of remembrance to influence Saskias mind. Follow Iorweth
to Loc Muinne.
The end of Act 2. Continued in Act 3 Iorweth.


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Side missions
The Walls Have Ears

Received from: Aedirnian peasant (M15, 4) during Royal Blood.
Step 1: Talk to the suspect peasant


The peasant suspected of poisoning Saskia can be found in the southern part of the city.
Willy Oblate will be guarded by a Scoiatael squad (M15, 19). For the peasant to start
talking, you have to use Axii hex or intimidation. You will learn that he overheard priest
Olcan talking with the prince.













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Step 2: Find the priests house. Ask Cecil Burdon for help


In order to gain information on the location of the priests house, its best to head to the elder
Cecil Burdon (M15, 12) who will show you where Olcans house is on the map. Head
there (M15, 20) to find quite a mess inside. Focus on Olcans notes lying on the table.


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Suspect: Thorak

Received from: Halldor Halldorson (M15, 4) during Royal Blood.

Notice! If youve already completed Baltimores Nightmare, killed Thorak and didnt
forget to take the key from his body, you can skip to Step 2.

Step 1: Talk to Thorak


Head to Thorak, the runesmith (M15, 16). Unfortunately he will deny making the chalice for
Saskia.
In order to continue, you will have to complete Baltimores Nightmare.

Notice! Dont forget to search Thoraks body to find a key.









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Step 2: Find a lock which Thoraks key fits


Head to Thoraks house (M15, 20) and use the key to open the door. Inside you will find
Olcans receipt. As youve probably guessed, its for making the forged chalice.
Prize: 1000 XP


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Bring it on: Vergen

Received from: Automatically after finishing Prelude to War: Aedirn.
Step 1: Defeat Yarpen Zigrin and Sheldon Skaggs in arm wrestling


You can catch Yarpen Zigrin right after finishing Subterranean Life. Arm wrestling here is
no different in mechanics from the ones you came across in the first act. You have to keep
the cursor inside the yellow field, while trying to keep it from reaching the left side (check the
screen above). The closer the field is to the right (to your advantage), the smaller the yellow
field gets. Its also smaller if you wrestle with a stronger opponent.
Additional prize: 25 XP

Sheldon Skaggs can be found in one of the passages (M15, 10).












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Step 2: Defeat Skalen Burdon in arm wrestling


Your last enemy will be Skalen Burdon. Hes easiest to find by night, in his house (M15, 11).
Hes the last one in line, meaning you have to defeat the two previous enemies before being
able to fight him. The fight itself might be quite challenging, with the yellow field being small
from the start and the cursor being even more responsive. You will learn of someone even
stronger, who you might want to wrestle The Mighty Numa However he can be met only
in Act 3.
Prize: 50 XP


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Poker Face: Vergen

Received from: Blacksmiths house (M15, 3)
Step 1: Find a few games of dice poker


In Vergen you can find a few dwarves eager to play dice poker, however before being able to
challenge them, you must first defeat Brunon Biggs and Cornelius Mayer.

Notice! Try not to throw your dices too strong, as they might fall out of the table! If the
dice is on the board, it will count.

After the throw you can select which dices you want to throw again and then comes more
betting. After the second throw the game ends and the player with better dices wins.
Possible sets: nothing, one pair, two pairs, three of a kind, four of a kind, straight (1-5 or 2-
6), full (three of a kind plus two pairs of a different number), five of a kind.









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Step 2: Win with Vergen innkeeper in dice poker


Your next enemy will be the innkeeper (M15, 1).

Step 3: Win with the elder, Cecil Burdon, in dice poker
Your second to last enemy will be the elder, Cecil Burdon, who you should be able to find in
his house (M15, 12). This time wining might not be as easy, the elder tends to be very lucky.

Step 4: Win with Vergen runesmith apprentice in dice poker
Your last enemy will the runesmith apprentice, Hagart, who can be found in the upper part
of the city (M15, 13). If only you win, you will be able to take the money or the formula for
one of three meteorite steel types (blue, red or yellow).


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One on One: Vergen

Received from: Sheridan (M15, 1)
Step 1: Defeat Young Zis


While in the tavern, its quite impossible to miss the bog crowd watching a fist fight. Talk to
anyone to start talking with Sheridan. Just like in Flotsam, you will be able to participate in
a small tournament. By defeating the enemies, you will move up and fight stronger ones.
Your first enemy will be Young Zis. A fist fight is just a Quick Time Event (QTE) you have
to press the buttons that prompt on the screen.
Stake in this fight: 5 20 orens.














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Step 2: Defeat Stel Placeholdern


Your next enemy will be Stel Placeholder. You shouldnt have any problems with defeating
him.
Stake in this fight: 25 50 orens.

Step 3: Defeat Maka z Boruchw
Your last enemy will be Mako z Boruchowa . If only you dont make a mistake, you
shouldnt get hit and lose because of that.
Stake in this fight: 40 60 orens.

After you defeat the third enemy, Silgrat will arrive and challenge you to a fight. Your
decision will have consequences in the future:
If you lose the knight will leave satisfied. No consequences in the future.
If you win or dont accept the challenge, you will meet the knight in the third act, as
part of A Score to Settle.


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The Harpy Contract

Received from: Notice board (M15, 2)
Step 1: Learn more about harpies


The mission is connected with a notice placed on the bulletin board Proclamation of
Closure of the Mines. Its a good idea to take the notice from the board and continue
completing other quests the first part of the mission will pretty much complete itself. In
order to learn more about Harpies, you just have to kill a couple of them. You can start
eliminating them in the quarry (M13, 3), which is overflowing with them.















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Step 2: Use harpy traps


Once you kill enough monsters, proper information will be displayed and the second part of
the mission will begin. You will notice harpy lairs on the rock ledges. Unfortunately you wont
be able to reach them you have to use traps, which the harpies will take to their nests and
destroy them that way.
The Harpy Trap formula can be bought from Hagart (M15, 13). In order to create it, you
need 2x Oil, 1x Timber, 1x Silver Ore. In total, you need seven traps.
You need to place four traps in the quarry (M13, 3) and the other three in the harpy lair
(M13, 6) you will go there during the main part of Hunting Magic.

















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Step 3: Get your reward from Cecil Burdon


Once you destroy all the tunnels, go to Cecil Burdon (M15, 12) to collect your reward. You
will also receive the Fire Rune and some orens.
Prize: 100 XP


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Hey, Work's on in the Mines!

Received from: Notice board (M15, 2)
Step 1: Go to the mine and find out where the monsters are coming from


The mission is connected with a notice on the bulletin board Proclamation of Closure of
the Mines. After completing The War Council, you will find a few dwarves sitting by a table
inside the tavern (M15, 1) (including Zoltan and Dandelion). Talk to them to learn that the
mine is closed and its high time someone did something about it. Go meet the dwarves in
front of the mine (M15, 9)

Notice! Before you enter the mine, equip yourself with three beehives you will need
them to collapse the Rotfiends tunnels.












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Step 2: Collapse the breaches using beehives


Once you enter one of the tunnels, you will note a breach through which Rotfiends are
probably coming out. Geralt will come up with an idea to cut off the entrances and stop the
Rotfiends from spreading throughout the mine. There are three tunnels inside the mine,
their locations have been marked on the map in the guide, under the same number (M16, 2).
A detailed description of passing through the mine can be found in the description of
Subterranean Life, as its connected with the plot and youre probably going to complete it
simultaneously with this one.

Step 3: Get your reward from Cecil Burdon


After collapsing the last tunnel, leave the tunnel and head to the elder, Cecil Burdon (M15,
12), to get your reward. You will receive the Formula: Hardened Leather Boots.


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Baltimore's Nightmare

Received from: Notice board (M15, 2)
Step 1: Find Baltimores house in Vergen


The mission is connected with a notice on the bulletin board Baltimore Considered Dead!.
The mission will begin when you see Baltimores dream on the projector, during Hunting
Magic, in the harpy lair (M13, 6). Leave the cave and head back to Vergen. You need to find
Baltimores workshop (M15, 15), the next part of the mission will activate once you get near
it.

Step 2: Discuss Baltimore with the dwarves working at the anvil
Go up the stairs to the dwarves working at the anvil. Amongst them you will find Thorak
(M15, 16), talk with him about the missing runesmith. You will learn how the master has
disappeared and get permission to search the workshop.










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Step 3: Search Baltimores workshop


Go inside the workshop (M15, 15) and start sniffing around. You dont need to drink Cat,
even without it you should be able to see the wall which can be destroyed with Aard. Inside
you will find a box with Baltimores key and Baltimores directions inside. You have to
follow the directions to reach a place where you can use the key. Before you do that however,
you will be stopped by Thorak beside the entrance. He will ask you if you found anything
interesting, you have two options:
Tell him you didnt find anything. Consequence in Step 7, Option A.
Tell him you found the notes. Consequence in Step 7, Option B.

Step 4: Follow the clues from Baltimores notes


Start looking at the well, where loud echoes dwell. head to the burned village, where you
will find an old well (M13, 2).

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Take ten paces twards the river, walk left and do not shiver. Meager two tens of paces, pass
the gate in my good graces. head north, and turn left at the crossroads. Go past the
Scoiatael squad and you will reach a huge gate (M13, 7).


The one that out safety keeps. Go where the crossroads patron sleeps. Every road you need
to take, yet the middle one is safe. you will reach a wooden statuette (M13, 8), where you
will have three paths to choose from. Start off by going towards the quarry (M13, 3).








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Step 5: Follow Ingrands signs


Heed and look for Ingrands signs, and youll follow my designs. Go down the quarry. On
your way you will come across a few rocks with the sign carved into them. You will eventually
reach a small hill, with a chest (M13, 9) and the Runic key inside.

Step 6: Go to the right, according to Baltimores notes

Notice! You will come across the troll (M13, 10), connected with Where is Triss
Merigold?.
















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Should you choose to go right, youll soon see someone in plight. At noon this drowned soul,
points its shadow at your goal. return up to the statuette (M13, 8) and this time go right.
You will find the drowned soul, which is in fact a ship wreck (M). Go into meditation and wait
till noon. The wrecks shadow will point you the way bushes, which you can get rid of with
Igni. Inside you will find a chest with Baltimores notes and a couple runes be sure to
take them. Once you pick up the notes, Thorak will show up. Depending on whether you told
him about what you found in the workshop or not, there are two possible paths:
You told him that you didnt find anything. Description in Step 7, Option A.
You told him that you found the notes. Description in Step 7, Option B.

Step 7, Option A: Inform Cecil of Thoraks crime.

If you didnt tell about your finding, you will be immediately attacked by Thorak and his two
sidekicks. The dwarves are no joke, especially Thorak. You can try to take control over one
of them with Axii, leaving only one to take care of. First take care of the sidekicks and leave
Thorak for the end. Remember about using Yrden you should be able to deal with him
rather quickly.

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Notice! Search Thorak you will find a key useful in Suspect: Thorak and many equally
handy materials.

Notice! Dont forget to take the Beaver Cap from the chest it will come in handy in the
future, during Death Symbolized.

Afterwards return to Vergen and inform Cecil Burdon (M15, 12) that Thorak killed
Baltimore. You will receive Gwyhyr.
Prize: 300 XP

Step 7, Option B: Give Thorak the notes
If you did tell him what you found, Thorak will come right before you look inside the chest
and tell you to give him the notes, in return for some orens and a discount. If you dont
agree, you will automatically skip to Step 7, Option A.
Prize: 300 XP

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With Flickering Heart (steps 1-4)

Received from: Eleyas (M15, 6)

Notice! Eleyas will appear beside the inn only after completing The War Council.

Notice! You can complete this mission only before finishing Royal Blood.

Step 1: Go to the burned village


The mission is connected with a notice placed on the bulletin board Investigator Needed!.
From the elf you will learn that people are starting to disappear from town and their corpses
are being found. Ask him where the bodies have been found and buried. Going to the burner
village isnt obligatory, but the place is worth a visit. Head towards west gate (M15, 7) and
go through it to the Pontar Valley. Nearby you will find the burned village (M13, 2), where
you will be attacked by Wraiths. Geralt will also smell sulphur the presence of a Succubus
will be the first to come to his mind. Unfortunately theres nothing here beside the smell, so
you need to head into the catacombs.







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Step 2: Examine the corpses in the dwarven catacombs

Notice! Before heading into the catacombs, its worth to buy Surgical tools, so that you
dont have to come here twice. You can buy them from Felicia Cori (M15, 17).


Exit Vergen through the north gate (M15, 8). Go all the way to the right, across the river
and to the north. Look out for the large pack of Nekkers living nearby the swamps.
Eventually you will reach the dwarven catacombs (M13, 14). Inside you will often come
across walls that you can destroy with Aard and also lots of corpses (M17, !) wraiths will
appear when you find them (M17, !).


Destroy one of the walls (M18, 2) with Aard and move on. In the next room you will find
some corpses the one with a candle burning beside them is worth checking (M18, 3).
Check the body thoroughly, especially the shoulders. If you have the Surgical tools, you will
be able to take out a Metal Fragment from them. If you check the back, you will find
Dandelions poetry sketchbook lying beneath.

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Step 3: Talk to Dandelion about the tome of poetry


Leave the catacombs (M18, 1) and return to Vergen following the same way you came. You
can find your friend inside the tavern (M15, 1), sitting with dwarves. Ask him for a favour to
lure out the Succubus with poetry.




















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Step 4: Meet Dandelion in the burned village at midnight and draw the succubus out of
its lair


Go into meditation and rest until midnight. Afterwards exit Vergen through the west gate
(M15, 7) and head towards the burned village (M13, 2). You will temporarily take control of
Dandelion and will have to compose a song from the available sentences. The whole thing
should go as follows:

Notice! You have a limited time to choose the verses.

If our bodies could a song compose
My heart would enquire of your hands pale and fine
If theyd grasp it gently, to hold like a rose
Or treat is as a morsel upon which to dine
After properly performing the piece, you will hear the succubus. You can choose:
Go down to the succubus with Dandelion.
Return to Geralt.
Irrespectively of the choice, you will return to controlling Geralt.


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Run to the burned village (M13, 2) and you will be attacked by wraiths. Like always, try not
to get surrounded, use Quen and Yrden. After eliminating the threat, go to the succubus
quarters. You have two options of finishing the mission:
You decide to kill the succubus. Description in Step 5, Option A.
You decide to ask about the mysterious murders. Description in Step 5, Option B.


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With Flickering Heart (steps 5-7)

Step 5, Option A: Kill the succubus

If you decide to kill the succubus, the fight will start immediately. You have to look out, as
the enemy has a few tricks up her sleeve as well. Use Quen and try not to attack when she
has it active herself.

Step 6: Talk to Eleyas
Return to Eleyas (M15, 6) and tell him that you killed the one responsible for the
mysterious murders. In return you will receive orens and the Angivare sword.
Prize: 200 XP













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Step 5, Option B: Talk with Eleyas

You will learn that someone has fallen in love with the succubus and is killing her lovers
supposedly its Eleyas. You can either help the woman or dont believe her in the later case
you will be moved to Step 5, Option A. If you decide to dig deeper, return Eleyas (M15, 6)
you still will be able to change your mind.

Step 6: Tell Iorweth you accuse Eleyas or kill the Succubus
Remember that you still can return to the succubus and kill her (Step 5, Option A). If you
decide to tell Iorweth about your suspicions, you can find him in the upper part of the city
(M15, 18).

Notice! If you dont have any proof of Eleyas guilt, you need to return to the dwarven
catacombs (M13, 14) and take out the Metal fragment form the corpse (M18, 3) using
the Surgical tools they can be bought from Felicia Cori (M15, 17).

Show Iorweth the fragment. Unfortunately Eleyas will manage to escape before the elf
manages to get him.











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Step 7: Talk with the succubus


Head back to the succubus (M13, 2). In the burden village you will come across Eleyas, who
will immediately attack you. The elf fights with two swords, so you have to be careful. Try to
stun him often with Yrden. Your enemy fights like a berserker and keeps charging at you at
all times, so remember about having Quen active and to dodge often.


Once you get rid of him, go into the succubus quarters and talk with her. You can either
agree for a moment of pleasure or refuse. If you agree, the screen will be blurry for a moment
after you finish (as the demon has sucked out your energy).
Prize: 200 XP


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Maps
M13 Pontar Valley; M14 Mist

M13 Pontar Valley






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1. Tent Connected with Prelude to War: Aedirn. Its where you meet with Henselt.
2. Burned village there you will find:
Burned corpses connected with With Flickering Heart.
Well connected with Baltimores Nightmare.
Succubus connected with With Flickering Heart.
3. Old quarry connected with The Harpy Contract.
4. Todd Brucker and Scoiatael they will try to kill you.
5. Hill you will run up it to get to the ruins during Hunting Magic.
6. Harpy lair connected with Hunting Magic, The Harpy Contract. You will receive the
key from Cecil Burdon during Hunting Magic.
7. Gate connected with Baltimores Nightmare.
8. Crossroads patron connected with Baltimores Nightmare.
9. Chest contains: Runic key. Connected with Baltimores Nightmare.
10. Troll connected with Where is Triss Merigold?.
11. She-troll connected with Where is Triss Merigold?.
12. Ship wreck connected with Mystic River, Baltimores Nightmare.
13. Hidden room connected with Baltimores Nightmare.
14. Dwarven catacombs connected with With Flickering Heart.


















The Witcher 2: Assassins of Kings Game Guide 312 / 452

M14 Mist

1. Exit to Vergen
2. Exit to Henselts camp
3. Kaedweni standard connected with The Eternal Battle.
4. Commander connected with The Eternal Battle.
5. Barricade connected with The Eternal Battle.
6. Visitor and Draug connected with The Eternal Battle.
7. Kings stand connected with The Eternal Battle.


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M15 Vergen; M16 Old mine

M15 Vergen

1. Tavern inside you will find:
Sheridan gives One of One: Vergen.
Innkeeper connected with Poker Face: Vergen.
Zoltan connected with Subterranean Life.
Mantas Birut connected with Where is Triss Merigold?.
Innkeeper connected with Hunting Magic.


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2. Notice board gives The Harpy Contract.
3. Runesmiths house inside you will find:
Cornelius Mayer, Brunon Biggs they give Poker Face: Vergen.
4. Castle of the Three Fathers connected with The War Council, (Stennis) Royal Blood.
Inside you will find:
Halldor Halldorson gives Suspect: Thorak.
Aedirnian peasant gives The Walls Have Ears.
5. Gate opened after completing The War Council.
6. Eleyas gives With Flickering Heart. Will appear by the tavern after completing The
War Council.
7. West gate to Pontar Valley
8. North gate to Pontar Valley
9. Mine connected with Subterranean Life and Hey, Works on in the Mines!.
10. Sheldon Skaggs connected with Bring it on: Vergen. Can be found there after
completing Subterranean Life.
11. Skalen Burdon connected with Bring it on: Vergen, Hunting Magic.
12. Cecil Burdon connected with Hey, Works on in the Mines!.
13. Hagart connected with Poker Face: Vergen. Has the Harpy traps.
14. Philippa Eilhart connected with Where is Triss Merigold?, Hunting Magic.
15. Baltimores workshop connected with Baltimores Nightmare. Inside you will find
Baltimores key and Baltimores directions.
16. Thorak connected with Baltimores Nightmare, Suspect: Thorak.
17. Felicia Cori connected with With Flickering Heart. You can buy Surgical tools from
her.
18. Iorweth connected with With Flickering Heart.
19. Willy Oblate connected with The Walls Have Ears.
20. Thoraks house connected with Suspect: Thorak.
21. Olcans house connected with The Walls Have Ears.
22. Zoltan connected with Vergen Besieged. Appears there only after you begin this
mission.
23. Dwarven mechanism connected with Vergen Besieged.
24. Walls
25. Hidden tunnel connected with Vergen Besieged.
25. Ladder connected with Vergen Besieged.
27. Iorweth connected with Vergen Besieged. Appears there only in this mission.
28. Lever connected with Vergen Besieged. Closes the gate.

The Witcher 2: Assassins of Kings Game Guide 315 / 452

M16 Old mine













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1. Exit to Vergen
2. Rotfiends tunnel connected with Hey, Works on in the Mines!.
3. Corpse contains: Upper shaft key, Balins first map and Balins Journal I.
4. Upper shaft door you can open it with the Upper shaft key.
5. Corpse contains: Middle shaft key, Balins second map and Balins Journal II.
6. Middle shaft door you can open it with the Middle shaft key.
7. Corpse contains: Lower shaft key, Balins third map and Balins Journal III.
8. Lower shaft door you can open it with the Lower shaft key.
9. Bullvore
10. Immortelle connected with Subterranean Life.
! Rotfiends
! Traps

The Witcher 2: Assassins of Kings Game Guide 317 / 452


M17 Harpy lair; M18 Dwarven catacombs

M17 Harpy lair

1. Exit to Pontar Valley
2. Crystallized dream connected with Hunting Magic, Baltimores Nightmare.
3. Projector connected with Hunting Magic.
4. Caleano Harpies Queen connected with Hunting Magic. Appears after collecting the
last crystal.
! Harpies


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M18 Dwarven catacombs

1. Exit to Pontar Valley
2. Wall you can destroy it using Aard.
3. Corpse connected with With Flickering Heart.
4. Ekhart Henessy connected with Death Symbolized.
! Wraiths
! Corpses a wraith appears after discovering them


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M19 Henselts camp; M20 Old tower basement

M19 Henselts camp









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1. Corpse connected with Where is Triss Merigold?.
2. Camp descent
3. Drunk soldiers
4. Two soldiers the drunk soldier will draw away their attention.
5. Palisade
6. First gate
7. Cook use Axii on him.
8. Second gate
9. Entrance to the cave below the camp
10. Madame Karoll
11. Old tower basement
12. Barrels
13. Barrels
14. Henselts tent
15. Philippa Eilhart will appear there after leaving the camp.





















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M20 Old tower basement

1. Door
2. Cave below the camp


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M21 Cave below the camp; M22 Secret tunnel

M21 Cave below the camp

1. Bullvore
2. Golem
3. Beach behind the camp
4. Beach exit from the camps side




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M22 Secret tunnel

1. Vergen entrance
2. Mercenaries
3. Detmold connected with Vergen Besieged.


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The Witcher 2: Assassins of Kings Game Guide 324 / 452


Act 2 - Roche
Main missions
Prelude to War: Kaedwen

Notice! You can follow Roches path, if during Act 1 you chose At a Crossroads: Vernon
Roche.

Step 1: Go to the negotiations with the Aedirnian nobility


You will begin the second act controlling Henselt. Together with Dethmold and Sheala head
towards the tent, where you will meet with Stennis (M23, 1). First, you will have to talk
about buying the land you can either disagree or offer half the price. Saskia and Stennis
will appear shortly afterwards.








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Step 2: Fight Saskia


You have two options of leading the conversation. If you wont let Saskia speak, all the
gathered will start fighting, with you having to focus on the dragonslayer. You can also listen
to what Saskia has to say and be challenged to a fight. In this case the fight will be easier, as
no enemy soldier will disturb you.

Step 3: Stop the wraiths and allow Dethmold to gather the Power to cast his spell


The actions will move to show Geralts arrival to Kaedwen. After a short chat with the guard
the sun will go down and the hero will run to the meeting place together with Vernon.
Kaedweni Knight Wraiths will start appearing and your task will be to protect Dethmold
while he prepares a protective spell. However you should worry about Draugirs large
massive monsters more than the wraiths. Stun them with Yrden and dont fight at close
range for too long dodge often.


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Step 4: Get out of the spectral mist. Follow Dethmold


The mage will eventually manage to create a protective barrier. Its definitely worth to stay
inside it, as the Knight Wraiths will be shocked when only they step into the barrier. On
lower difficulty setting you probably wont have to do anything, but on higher ones it might
happen that you will have to finish off some of the wraiths. A couple times during the trip
Dethmolds magic will be stopped by wraiths they dont attack you directly, but allow the
soldiers to do so. Try to defeat the wraiths quickly, so that the barrier returns. On your way
you will also come across Stennis corpse you can search it to find his sword. Keep moving
forward and eventually you will reach the entrance to the Kaedwen camp (M24, 1).
You will unlock: Bring it on: Kaedweni Camp.

















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Step 5: Follow Zyvik or convince him to lead you straight to the King


Before the gate you will meet Zyvik, who will give you a tour around the camp. You can talk
with him and ask to take you straight to the king. If you choose to follow him, you will visit
some of the more important places: armorer Lasota (M25, 2), the canteen and the nearby
notice board (M25, 3), tournament arena (M25, 4) and the elven prisoner (M25, 5). In the
end he will take you to the gate, where Zyvik is going to leave you and go through the main
gate (M25, 6) himself.
You will unlock: The Assassins of Kings.

Notice! Zyvik will be waiting beside the main gate (M25, 6) only until you visit him there
for the first time. Afterwards he will be walking through the camp more or less following
the tour path.















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Step 6: Talk to King Henselt


Once the gate is opened, you can head directly to Henselt (M25, 1). The King will ask you to
lift the curse from him, offering to clear your name in return. You will gain full freedom in
moving throughout the camp and Dethmold will have some information for you. Dont forget
to ask for details about the mist and Sabrina. Right after going out of the tent, you will be
called by Dethmold (M15, 7).
Prize: 1000 XP
You will unlock Conspiracy Theory.


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The Assassins of Kings

Received from: Automatically after beginning Act 2.
Step 1: Talk to the elf in the Kaedweni camp


This step is optional. Going to King Henselt in Prelude to War: Kaedwen, you will come
across an imprisoned elf (M25, 4), who might have some useful information. Unfortunately
the guard wont let you talk with him until you gain some reputation.
In order to continue this step, you have to complete Lost Lambs.
You will be talking in elder speech, so that the guards dont understand anything. Ask about
everything connected with the two other witchers.
In order to continue, you have to complete The Blood Curse.












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Step 2: Protect Henselt


After lifting the curse off of Henselt and visiting him in his tent, you will be attacked by
assassins. Despite the appearances, the fight isnt very hard. You have to however stay
focused, as the enemies use two blades and attack relentlessly. You can use Axii to take
control over one of them and watch the assassins fight among themselves. If you decide to
take them both on, you must remember about dodging frequently and using light attacks to
quickly reach the enemies. Once you kill one of them, the fight will end the second on is
going to escape.
Additional prize: 500 XP


















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Step 3: Help Dethmold is his necromantic ritual



Go to the hospital tent, where Dethmold is with the corpse of one of the assassins (M25, 23).
Before you go into the dead mans memories, you have to drink a strengthening potion
Gadwall will do. You can buy the formula from Master Myron (M25, 23), who is either inside
or outside the tent. In order to make the potion, you will need (examples of plants you might
use in the brackets): Rebis (Celandine), Vermilion (Wolfsbane), Caelum (Bryonia), Sol
(Verbena) and Aether (Scleroderm). Drink the potion and go to Dethmold to begin the ritual.



Notice! If case you make a mistake youre going to wake up, but will return to the dream
shortly after.



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You will be in control of a witcher, Egan. Follow the assassin, killing Harpies on your way.
Eventually you will reach the assassins hideout (M23, 14).


Inside, you have to look out for traps (M30, !). Follow the assassin to avoid all of them. After
going through the next door you will meet Letho (M30, 2) and learn that he has left for Loc
Muinne.



Notice! If you get caught during the stealth section, you will wake up and wont return to
the dream!

Wait for the guards to split and start going towards the tents you can either kill the soldier
or sneak pass him while hes facing the other side. Look out, as it might happen that he will
first turn towards you and you will have to wait a moment.


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For a short while you will find yourself in the cave below the camp and afterwards you will
have to fight the Kaedweni soldiers. The last scene will end up with a fight with Geralt
here it doesnt matter if you will be close to killing the witcher or die yourself, as the dream
will end.


Step 4: Head to the kingslayers hideout


Dont waste your time and follow the assassin who managed to run back to the kingslayers
hideout (M23, 14) dont go through the mist, but follow the northern gullies. This time you
will come across Gargoyles inside the cave and a Golem in the main room (M30, 2) dont
forget about the traps. Fighting the Golem shouldnt cause you any problems, just try to stun
him and attack from behind, while looking out for his charge avoid the attack by dodging at
the right moment. After the fight you will find a dying assassin on the ground. Speak with
him and you will have another flashback (connected with Returning Memories). Dont forget
to search his body you will find a few valuable items and Serrits notes.


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Step 5: Talk to Dethmold
Return to the camp and talk with Dethmold, who will be in his tent (M25, 7). He will give
you Henselts medallion.

The Witcher 2: Assassins of Kings Game Guide 335 / 452


Conspiracy Theory

Received from: Automatically after completing Prelude to War: Kaedwen.
Step 1: Talk to Dethmold


Right after leaving Henselts tent after talking with him for the first time, you will be asked
by the mage to come into his tent. Ask him everything you can regarding the curse. Geralt
will decide to change the course of the war, but to do that you will need a few symbols of war:
hatred, death, courage and faith. Also dont forget to ask about the conspirators square
coins.
You will unlock The Eternal Battle.
You will unlock The Blood Curse.

Step 2: Talk to the soldiers about conspiracy against Henselt
In order to learn more about the conspiracy, you have to take a look around the camp and
talk with the soldiers. There are two paths you can follow:
There are three drunk soldiers (M25, 10) in the camp, talking with any of them will
activate In Cervisia Veritas.
Once you go near the cantina (M25, 3), you will hear an argument between an old
soldier and his son, which will automatically start The Butcher of Cidaris.
In order to continue, you have to complete one of the upper missions.

Notice! You can complete both mission, though only one is required to push the story
forward.

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Step 3: Take the square coin to the brothel and ask for Whistling Wendy

Notice! Before heading to the brothel, you can visit Dethmold (M25, 7) and tell him that
youve found the conspirators hideout. Thanks to that you will receive four soldiers, who
will help you in the fight when the time is right.


Leave the camp, head to the nearby brothel (M25, 12) and talk with Madame Carole there.
Tell here you came to have some fun and show her the square coin. Choose Whistling Wendy
from the list and when she asks you what you want apart from the standard need you
need to tell her I want your smile to part the gates of paradise. She will show you the
entrance to the Old tower basement.

Notice! If you had visited Dethmold before going here, four soldiers will come to your
help.


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Inside you will find Vinson unfortunately the conversation has only one ending, which is
fighting him. If youre alone, it will be much more difficult, remember about using Quen and
Aard and about blocking, which is the most important. If, on the other hand, you have
soldiers to help you, you can feel free to focus on Vinson.

Step 4: Search the room.
Beside Vinsons body you will find: Seltkirks Armor (connected with Courage Symbolized),
A Hog Named Henselt and Conspirators hideout key. Using the key you will be able to
open the door (M26, 3) leading outside.


















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Step 5: Talk to Dandelion and Dethmold.


Dandelion can be found by the campfire between the tents (M25, 20). You can talk with him
about his stupid works that can get him killed. Afterwards head to the mage (M25, 7) and
tell him you took care of the conspirators. In return you will receive 300 orens (50 for each).
In order to continue, you have to complete The Blood Curse, The Assassins of Kings, The
Eternal Battle.

Step 6: Head to the conspirators meeting in the cliff house


You will wake up after three days and have a short talk with Dandelion, who will tell you
about a secret conspirators meeting in the cliff house (M23, 2). Go there to learn more
about the situation. There you will meet Roche the main conspirator.



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The Witcher 2: Assassins of Kings Game Guide 339 / 452

Step 7: Head to the Kaedweni camp


After the recent arrest the faith of the conspirators is on the knife-edge and you have to
quickly warn everyone. Run with Roche to his camp (M25, 15) to warn Ves and the rest.
Unfortunately you will only come across Kaedweni Soldiers there take care of them. From
one of the prostitutes you will learn that everyone have been asked to come to the camp for a
feast.




















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Step 8: Go to the camp canteen


After getting to the camp, you will have to deal with a few soldiers. Eliminate them and head
to the canteen (M25, 3). Unfortunately you will see how the whole feast ended all the
conspirators had been hanged. The only one to survive was Ves, who however was raped by
Henselt.
You will unlock Vergen Besieged.
Prize: 500 XP


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In Cervisia Veritas

Received from: Drunk soldier (M25, 10). Only after beginning Conspiracy Theory.
Step 1: Find Odrin


There are three drunk soldiers in the camp (M25, 10) looking for their companion, Odrin.
Unfortunately you wont learn much about his whereabouts, so you have to look yourself.
Leave the camp through the west gate leading to the beach (M25, 11) and you will find a
half-conscious Odrin lying right beside the cave entrance (M25, 17).















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Step 2: Bring Odrin to his three friends


Pick up the drunkard and take him to the gate (M25, 11) a guard will stop you. You can
either bribe him or tell Odrin is your captive or witness.

Notice! If you let the guard make a report (the witness dialogue option), the mission will
end with failure!
After getting to the camp, you have to gather the whole group of drunkards (M25, 10) just
walk to them.

















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Step 3: Herd Odrin and his drunk friends to the camp canteen


After collecting the whole pack, take the five of you to the canteen (M25, 3). Sitting beside a
beer, you wont have many problems with learning some very interesting things. You however
have to choose the proper dialogue lines Everyones afraid of Henselt and I need some
information. You will receive the square coin and information that Whistling Wendy will
take you to the conspirators if you give her the password. The mission will end.


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The Witcher 2: Assassins of Kings Game Guide 344 / 452


The Butcher of Cidaris

Received from: Manfred (M25, 3). Only after beginning Conspiracy Theory.
Step 1: Speak to the veteran soldier in the camp canteen


The mission will automatically start after you go to the canteen (M25, 3) after beginning
Conspiracy Theory. You will note an old soldier having an argument with his son. Its worth
to deep digger into the matter. Manfred can be found inside the canteen, sitting by a table.
You will learn that the soldiers son is planning to fight the fearsome Butcher of Cidaris
offer your help in return for information.

Step 2: Talk with Sven
Speak to the soldiers son Sven. He can be found beside the canteen (M25, 18). Tell him
you want to help him keep his honour and make the fight easier. You will propose a fight in
pairs.










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The Witcher 2: Assassins of Kings Game Guide 345 / 452

Step 4: Challenge Letande Avet to battle


The Butcher can be found inside the nearby tent (M25, 19). Irrespectively of how you lead
the conversation, you will end up witch challenging him to a fight in pairs.






















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Step 5: Return to Sven and then defeat Letande Avet in an arena fight


Return to Sven (M25, 18) and tell him you that youve arranged the fight. If you are ready,
choose the proper dialogue option or take some time to prepare the game will automatically
move to the arena. The fight itself shouldnt cause you problems Letande will focus on
fighting you, while Sven will be busy with Edwin. If you get close to Edwin, hell start
attacking you. The fight can end in two ways, with Sven either surviving or dying. If he
survives, he will be made a knight. Irrespectively of the battles outcome, in front of the arena
you will meet Manfred, who will keep his side of the deal and grant you with some
information. You will receive the square coin and information that Whistling Wendy will
take you to the conspirators if you give her the password. The mission will end.
Proximo will then approach you and tell about the tournament.
You will unlock Ave Henselt!.


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The Blood Curse (steps 1-7)

Received from: automatically after talking with Dethmold during Conspiracy Theory.
Step 1: Search the sight of Sabrina Glevissigs execution


In order to learn more about Sabrinas death, you have to go to the execution site (M23, 5).
Approach the circle and take a look at it you will have a couple options to choose from and
look closer:
Examine the pedestal
Examine the items around the Circle: examine the candles, take the square coin
connected with Conspiracy Theory, take the letter.
Listen
Examine the soil: examine the human tracks, examine the animal tracks
Examine the wheel: degree of charring, fresh marks (you can pick up the nail relic
connected with The Blood Curse)

Notice! You will also come across two soldiers connected with Lost Lambs.







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Step 2: Talk to the soldiers by the circle


Ask the soldiers in detail about what happened, whether did they see the execution and how
did they end up here. You will learn of the Visionary ask more to learn where the
mysterious man lives. In the end you will be asked to return the nail, which supposedly
protects the owned. You can also take the soldiers with you or leave them be.

Notice! By keeping the nail, you will be able to help a group of arguing soldiers determine
whether or not the nail they have bought from the relic merchant is authentic.

Notice! In order to finish Lost Lambs, you have to agree to return with the soldiers!















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The Witcher 2: Assassins of Kings Game Guide 349 / 452

Step 3: Go see the relic vendor


Its best to visit both however the relic vendor is definitely closer, so you should start with
him. He can be found in the canteen (M25, 3), sitting to the right of the tent entrance. You
can ask him about the battle from 3 years ago, but the most important topic is his footsteps
in the ash. Ask him thoroughly about the items he sells, Sabrina and whats important
Yahons spear.

Notice! There is a group of three soldiers arguing on the authenticity of a nail. If you
didnt return the nail to the two soldiers at the execution site, you can verify that the relic
vendors nail is a fake.
















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Step 4: Talk to Visionary about Sabrina Glevissig


On your way to the cliff hut where the Visionary lives (M23, 7), you will come across a group
of soldiers (M25, 16) fighting Rotfiends.
You will unlock The Path to Vision.
Once the Visionary agrees to talk with you, ask him about everything there is Sabrinas
curse, the magic mist and Yahons spear.

Step 5: Acquire the spearhead from the relic vendor


Once again head to the canteen (M25, 3), where you will find the relic vendor without any
chit-chat, ask him for the spearhead. Unfortunately the vendor no longer has it and the
information regarding its whereabouts has its price: you can pay him (or say that its too
much and choose the amount yourself) or convince him with intimidation, persuasion or
Axii hex. You will learn that the spearhead has been won by a certain soldier, whos
presently at Vergen.

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The Witcher 2: Assassins of Kings Game Guide 351 / 452


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Step 6: Talk to Dethmold about the wraiths mist
Go to the mages tent (M25, 7) and tell him you have to go to the other side of the mist to
find the spear. You will receive the emissary flag a sign of a peaceful mission, the Zireael
armour and De Tancarvilles medallion. Also dont forget to ask about the magic dust,
which will come in handy with taking off the curse ad the grimoire with a marked path.

Notice! Before going to the other side, itd be good to learn of the other artifacts, that is
completing Courage Symbolized.

Notice! Before heading to Vergen, its worth to talk with Zyvik he will give you the
Beaver cap, which will come in handy during Hatred Symbolized.

You will unlock Death Symbolized.
You will unlock Hatred Symbolized.

Step 7: Cross the mist and acquire the spearhead
Once you leave the tent and head towards the mist, you will come across Zoltan you can
grab a drink with him or ask why hes so under the weather. You will propose him to go with
you to Vergen and the dwarf will ultimately agree. Leave the camp and head towards the
mist (M25, 21).

The Witcher 2: Assassins of Kings Game Guide 352 / 452


The Blood Curse (steps 8-17)

Step 8: Get to Vergen


After getting inside the mist, the medallion will show you the proper path. Choosing between
the lower and upper path is up to you if you dont want to fight your way through a bunch
of fighting wraiths, the lower one seem to be the better choice. Whichever you choose, you
have to reach Vergen (M24, 1).

Notice! You dont have to fight all the wraiths. Its much better to just run to the other
side of the mist, as you dont get experience for defeating the wraiths anyway.













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On your way to the city, you will come across a Scoiatael squad at the burned village (M23,
10). Luckily the white flag will save you from death.

Step 9: Talk with the guards in Vergen


Right after going through the gate you will be greeted by Cecil Burdon and Skalen Burdon
(M27, 1). Ask them about the standard and Saskias sword. You will learn more details
regarding Death Symbolized and Hatred Symbolized.

Step 10: Acquire the spearhead, Vandergrifts sword and Dun Banners standard
Vandergrifts sword can be obtained by completing Hatred Symbolized.
Dun Banners standard can be obtained by completing Death Symbolized.
The spearhead can be obtained by completing The Spear of Destiny the mission will
activate after you complete Hatred Symbolized.


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The Witcher 2: Assassins of Kings Game Guide 354 / 452

Step 11: Get to Henselts camp


After acquiring all the items in Vergen, you can return to Kaedweni camp (M24, 2). To do
that, you will once again have to cross the mist the medallion will show you the way this
time you will follow the lower path, away from most of the wraiths. You can also run through
without trying to fight, as they dont give any experience anyway.

Step 12: Find Triss in the Nilfgaardian camp


After getting to the camps side, you will come across Rochea and a few Nilfgaardian
corpses. He will tell you that a certain woman has crossed the mist with a statue resembling
Triss in her hands. Together with your friend, run to the Nilfgaardian camp (M25, 22),
unfortunately only to find a ship swimming off to Loc Muinne.



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The Witcher 2: Assassins of Kings Game Guide 355 / 452

Step 13: Go to King Henselt
Go to the tent. Henselt (M25, 1), glad that youve collected all the artifacts, will decide that
its high time to lift the curse. You will be automatically moved to Sabrinas execution site.
After a short conversation the King will show you from where he was watching everything
(M23, 13).

Step 14: Direct Henselt so that he draws the runes from Dethmolds grimoire


If you take a look at the grimoire that Dethmold gave you, you will note a path drawn on the
skull, connected by red dots. Below you will find a list of what is where:

1. Pixie ring
2. Black candles
3. Scorched tree
4. Goat skull
5. Raven corpse
6. Sour milk
7. Petrified bread
The line can be properly drawn by following two paths (with the second being a mirrored
version of the first):
1. Sour milk
2. Raven corpse
3. Scorched tree
4. Goat skull
5. Black candles
6. Petrified bread
7. Pixie ring



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The Witcher 2: Assassins of Kings Game Guide 356 / 452

Step 15: Use Igni to light up the magic dust
Go down and approach either of the items mentioned above point your character towards it
and use Igni to light up the powder. The ritual will begin.

Step 16: Protect Henselt until the end of the ritual


Your task is to protect the King from the wraiths, which will keep on appearing. Try not to
get surrounded and remember that it doesnt matter how many wraiths you kill you just
have to reach the proper step in the ritual, when Henselt impales Sabrina witch the spear.
In the end you will mention the artifact symbolizing faith you will receive it in return for
your contribution, but first you will have to meet the king at his tent.
















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Step 17: Go to King Henselts tent


Time to collect the reward unfortunately the King will be having a guest and the guards
wont want to let you in. You have to wait until 11PM to be able to enter the tent. You will
have a talk about Foltests children it doesnt matter what you say. Eventually you will be
attacked by assassins. The mission will end.
The further part of The Assassins of Kings will activate.


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The Witcher 2: Assassins of Kings Game Guide 358 / 452


The Path to Vision

Received from: Automatically during The Blood Curse.
Step 1: Save the soldiers from Rotfiends


On your way to the Visionary you will come across a group of soldiers (M25, 16) fighting
with some Rotfiends. You need to help them. There are three of them, but neither has a
silver sword, so they wont be too helpful. The fight can end in two ways:
You save at least one soldier. Skip to Step 2, Option A.
All soldier die. Skip to Step 2, Option B.

Notice! You can use the strong attack during the fight! It makes the task much harder
and you might not be able to save all the soldiers.

Step 2, Option A: Talk with the soldiers
If at least one soldier survives (unfortunately you might not be able to save all of them), you
will learn that they were on their way to the Visionary. Being too scared, they will give you
the money and ask you to either take them to the mentioned man or do whatever you want
with them.
Skip to Step 3.




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The Witcher 2: Assassins of Kings Game Guide 359 / 452

Step 2, Option B: Search the soldiers corpses
If you werent able to save any of the soldiers, you have to search their corpses. Beside one of
them you will find some orens and Soldiers note to Visionary.
Skip to Step 3.

Step 3: Head to the Visionary


Right in front of the house you will be attacked by a swarm of harpies the fight might be
problematic, as they tend to surround you quickly. If you dont have good equipment and a
developed character (or you arent playing on the lowest difficulty setting), you might not be
able to deal with the monsters. In that case quickly run behind the candles, as the monster
cant reach you there. You can now either give him the money or keep them for yourself
whichever option you choose, you wont learn too much unless the Visionary receives the
whole amount. You have two options:
Pay him (requires a lot of orens, a very unprofitable option). The mission ends and you
can return to The Blood Curse.
You decide to become a follower.










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Step 4: Go to Sabrinas shrine in the evening and the Visionarys potion


Your task is to spend the night beside a small shrine deep in the forest. You will also receive
the Visionarys potion, which you have to drink before beginning the meditation. On your
way there you will come across Endregas and right beside the shrine theres an Arachas. At
this stage of the game it should be no match for you, but remember about Yrden which will
allow you to attack the monster from behind. Wait until 9PM, go into meditation in front of
the shrine and drink the potion the vision will start. Try to remember what youre seeing, as
you will have to tell the Visionary about it.



















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Step 5: Tell the Visionary about your vision


Once you finish meditating, you will wake up on a rock dont forget to pick up The
Visionarys notes I (the second and third part can be found inside the Visionarys house).
Jump down and return to the Visionary following the same path you came here (M23, 7).
Tell him what you saw if you lie, the initiation process wont end (tell him you saw a forest
and a giant hen).


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The Eternal Battle

Received from: Automatically after talking with Dethmold during Conspiracy Theory.
Step 1: find the Dun Banners standard, Vandergrifts sword and a piece of Seltkirks
armor. Lastly, acquire Henselts medallion
In order to continue, you have to complete Courage Symbolized, Death Symbolized, Hatred
Symbolized and Faith Symbolized.

Step 2: Talk to Dethmold about the curse
After collecting all the items, talk to Dethmold (M25, 7) once youre prepared and tell him
youre ready to lift the curse.

Step 3: Take part in the ghostly battle within the mist


The ghostly battle is identical as the one in Iorweths path. A detailed description of the
mission can be found in [ Act 2 Iorweth main missions ] The Eternal Battle.

Right after taking off the mist curse, you will have another flashback connected with
Returning Memories.
You will unlock Vergen Besieged.


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Courage Symbolized

Received from: Automatically after talking with Dethmold during Conspiracy Theory.
Step 1: Ask about the courage symbol in the Kaedweni camp
You will learn more about the courage symbol after talking with the Visionary you have to
complete the proper part of The Blood Curse (and optionally The Path to Vision). Once you
mention the ghosts and your desire to lift the curse, you will also tell about the magic items
you need to do that. The Visionary will mention an item fitting the courage symbol
Seltkirks armor.

Step 2: Ask about Seltkirks armor symbol in the Kaedweni camp


Zyvik has some useful information, so its worth to ask him about the armor. You will learn
that its in possession of a man named Vison Traut. You will catch his trail during
Conspiracy Theory. You have to complete at least one mission from these two: In Cervisia
Veritas or The Butcher of Cidaris, thanks to which you will learn of the conspirators
hideout. Go there and you will come across Vison Traut, who will have Seltkirks armor on
him you need to kill him to gain the item.


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Death Symbolized

Received from: Automatically after talking with Dethmold during The Blood Curse.
Step 1: Get through the mist and ask about the standard on the other side
Complete the part of The Blood Curse during which you go through the mist.
After reaching Vergen, you will be stopped by Cecil Burdon and Skalen Burdon beside the
entrance (M27, 1). Ask them about the standard and they will show you the location of the
catacombs, where the item might be.

Step 2: Find the catacombs entrance and the standard hidden inside


Obtaining the standard is identical as during Iorweths path. You can find a detailed
description of the mission in [ Act 2 Iorweth main missions ] Death Symbolized.

Notice! If you decide to deceive the wraith, the last question in case of Roches path is a
bit different, with the proper answer being: A priest led me to safety.


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Hatred Symbolized

Received from: Automatically after talking with Dethmold during The Blood Curse.
Step 1: Ask about Vandergrifts sword on the other side of the mist
Complete the part of The Blood Curse in which you get through the mist.
After reaching Vergen, you will be stopped by Cecil Burdon and Skalen Burdon (M27, 1)
beside the gate. Ask them about the sword and Zoltan will end up with the task of obtaining
it. You are to meet him in the tunnels below Vergen.

Step 2: Meet with Zoltan in the tunnels below Vergen


As you go through the tunnels, you will come across a few types of monsters Nekkers,
Rotfiends and even Bullvores (M29, 2) you will have to face one of them on your way to
meet Zoltan and Saskia (M29, 3). The virgin of Aedirn will give you the Vandergrifts sword
without making any problems. You will also learn that the spearhead is now in possession of
Skalen Burdon and not Iorweth.
You will unlock The Spear of Destiny.


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Faith Symbolized

Received from: Zyvik
Step 1: Talk to Dethmold about Henselts medallion


When you ask Zyvik about the details of the war, you will learn of Crests medallion its
worth to deep digger into the matter and learn the details of its further fate. You will learn
that at the moment its in Henselts possession. Head to Dethmold (M25, 7) and talk with
him about the Kings medallion. Unfortunately you wont receive it until you lift the curse.















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The Witcher 2: Assassins of Kings Game Guide 367 / 452

Step 2: Take the curse off of Henselt and return to the medallion matter


Unfortunately after you lift the curse, Henselt will be attacked by the assassins you have to
learn everything about their intentions and only then will you receive the medallion.
In order to continue, you have to finish The Blood Curse and The Assassins of Kings.
After you finish the mission connected with the assassins, Dethmold will give you the
medallion.


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The Spear of Destiny

Received from: Automatically during Hatred Symbolized.
Step 1: Play with Skalen Burdon for the spearhead


You will learn that Skalen is in possession of the spearhead from Saskia during Hatred
Symbolized. Skalen can be found in Vergen right beside the main gate (M27, 1), however
first you have to leave the Tunnel of Founders (M29, 1), preferably following the same way
which you came there.















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Start the conversation and mention the spearhead the dwarf is willing to give it to you, if
only you win in dice poker with him. The rules are identical to the ones during other
matches. The ward however is prone to have some luck you just need to keep trying over
and over again until you win. When you do, you will receive the spearhead.

Notice! Try not to throw your dices too strong, as they might fall out of the table! If the
dice is on the board, it will count.

After the throw you can select which dices you want to throw again and then comes more
betting. After the second throw the game ends and the player with better dices wins.
Possible sets: nothing, one pair, two pairs, three of a kind, four of a kind, straight (1-5 or 2-
6), full (three of a kind plus two pairs of a different number), five of a kind.

Notice! Skalen is also in possession of the Cloak of Dun Banner you will receive it after
winning with him for the third time. The item is useful during Death Symbolized.


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Vergen Besieged

Received from: Automatically after completing Conspiracy Theory.
Step 1: Get to Vergen through the forest gullies


Head to Vergen through the west gullies. On your way you will come across a couple groups
of soldiers. Right beside the ship wreck you will also find a she-troll (M23, 16). Depending
on how you act, you might hope for a small help further on:
Kill her
Ask about Letho
A bit further you will come across the troll (M23, 17). Get rid of the Kaedweni soldiers and
talk with the monster:
If the she-troll is alive, you can mention about the Kaedweni squads. The troll will get
mad and run towards Vergen and draw the soldiers attention. The second option
doesnt bring anything.
If you killed the she-troll, you can admit it the troll will attack or lie the choice
doesnt change anything.
Head towards the Tunnels of Founders (M23, 12)






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Step 2: Defeat Dethmolds soldiers


Inside, you will not only have to fight monsters, but also Dethmolds mercenaries, so youre
going to have to use both silver and steel sword. You will also come across Adam Pangratt
(unfortunately you wont be fighting him just yet, just the mercenaries for now) (M29, 4).


After reaching the biggest cave, you will encounter Dethmold and Adam Pangratt (M23, 5).
Above all dont try to focus on attacking Dethmold, as you cant get him just yet. Instead
focus on Adam or his soldiers. One way or another, the soldier has to fall before you move to
the mage. Look out for the spells that Dethmold casts from time to time. Additionally he likes
to teleport and use Quen for protection when he does, just wait for him to teleport again.
When his health drops low enough, he will run behind the barrier and teleport. Talk with
Adam Pangratt to decide his fate (it doesnt have an influence on the further plot): you can
either let him go or kill him. Whichever option you choose, you will obtain his sword.



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Step 3: Help Iorweth


You can leave the tunnels of founders, this time through the exit leading to Vergen (M29, 6).
Outside you will meet Zoltan, who will familiarize you with the situation. Helping Iorweth is
absolutely optional and doesnt influence the plot in any way. If you decide to help him, go
through the door on the left (M27, 3) and up the stairs to reach a rope bridge, which will
however collapse. Climb even higher. Head south, to the Castle of the Three Fathers (M27,
4). Inside the council room you will find Iorweth fighting with Kaedweni soldiers get rid of
them and talk with the elf.



















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Step 4: Head to Philippa Eilharts quarters


Run back to the city and head to Philippa Eilharts quarters (M27, 6). Right in front of the
house you will come across a Golem (M27, 5). Look out for his charges you might have
problems with dodging because of the small area, so remember about having an active Quen
at all times. If you have the Negotiator and youre able to freeze the monster, it will slow
down and youll be able to execute a big series of attacks on him. Once its dead, go into
Philippas quarters. Unfortunately it will be too late, Sheala will manage to run using the
teleport.


Henselt will enter and sentence you to death. You dont have too much space for dodging, so
look out. At first you will be attacked by two guardsmen and once you defeat them, you will
have to face two more and Henselt.


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Once theyre all dead and the King barely makes it alive, Roche will enter the quarters. You
will have to make a choice which has an influence (though small) in Act 3:
Let Roche kill Henselt.
Convince Roche not to kill him.
The end of Act 2. Continued in Act 3 Roche.


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Side missions
Lost Lambs

Received from: Zyvik (M25, 6). Appears there only until your first visit.
Step 1: Find the soldiers


Once you leave the camp for the first time, you will come across Zyvik, who will tell you that
two soldiers had gone missing youre to send them back to the camp when only you meet
them. The soldiers can be found at Sabrinas execution site (M23, 5) and after a short talk
they will tell you that they didnt have the courage to come back, because of the monsters.
Before heading back, you have to investigate the site and then decide whether to give them
the nail or not.

Notice! You have to agree to take the soldiers back, or else they wont want to talk with
you anymore.








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Step 2: Escort the soldiers to safety. Defend them from monsters


Head towards the safe place (M23, 6). On your way however, you will get attacked by a group
of Drowners. Try to defend the soldiers at all cost, remembering about Quen and Aard to
push the monsters away from your allies. After reaching safety, the guards will return to the
camp on their own.

Step 3: Get your reward from Zyvik
Return to the camp as well and find Zyvik (hell be walking through the camp more or less
following the same path along which he gave you a tour), who will reward you in return for
finding and escorting the soldiers.
Prize: 100 XP


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Ave Henselt!

Received from: Proximo. Only after completing The Butcher of Cidaris.
Step 1: Talk to Proximo about taking part in the tournament. The fights take place
during the day

Notice! You will receive this mission from Proximo only after completing The Butcher of
Cidaris.


The man will offer you to participate in a knight tournament this time its all about fighting
with swords, not fists. You can take part in the tournament only during the day, find
Proximo by the arena (M25, 4) and talk with him once youre ready.












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Step 2: Talk to Proximo and begin another fight


You have to take part in three fight, in order with: Gwideon, Rendag and Borin. The first one
fight with a common axe the fight isnt very demanding and doesnt require too much of a
comment. The second one has an armour, sword and a shield. In this case you have to
remember to try to attack him from behind Yrden will be useful for stunning him. The last
one is equipped with a powerful, two-handed sword. Try to keep Quen active at all time and
remember about blocking attacks.
Prize: 50 XP for each fight

Notice! You can yield at any time by pressing [F]. You will be able to approach the fight
again.















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After winning three fight, you will be challenged by Ves. Shes not a very demanding enemy,
equipped with two short swords with which she attacks rather relentlessly. Depending on
how the fight unfolds, there are two possible endings. If you gave up, Ves will tell you that
you didnt treat her seriously. If you win, she will thank you for approaching her seriously.
Bonus prize: 50 XP

Step 3: Talk to Ves

Notice! The love scene with Ves is possible only if you won with her on the arena. If you
took a dive, Ves will turn you down.

















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Ves will invite you to her tent you can find her in Roches camp (M25, 15). Talk with about
the tournament. If you won, you can use the chance and have some wine with her.
Depending on how you complement her, you might end up having sex with her you must
say shes brave and beautiful. If on the other hand you gave up on the arena or say a
different complement you wont drag her to bed.
Prize: 50 XP


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Bring it on: Kaedweni Camp

Received from: Automatically after reaching the camp in Prelude to War: Kaedwen.
Step 1: Defeat Adam Pangratt at arm wrestling
Adam Pangratt can be met right after the gate is opened during Prelude to War: Kaedwen,
beside the tents (M25, 8). Unfortunately you wont be able to challenge him before defeating
all the other best arm-wrestlers in the camp: Martin, Randal and Magnus.

Step 2: Find and defeat the strongest men in the camp


All three can be found beside the canteen, Martin is standing beside the campfire (M25, 9)
and Randal is sitting aside. Magnus is sitting beside the armorers camp (M25, 2). Its best to
approach them in this order (from the easiest to the hardest). You possibly might have
problems with Magnus. Arm-wrestling is no different in mechanics from the one in Act 1.
You have to keep the cursor in the yellow field, trying to keep it from reaching the left side
(check the screen below). The closer to the right side (your advantage), the yellow field
becomes smaller. The field is also smaller if youre fighting a stronger enemy.
Randal stake: 10 20 orens
Martin stake: 10 20 orens
Magnus stake: 20 30 orens
Additional prize (for each one defeated): 25 XP





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Step 3: Defeat Adam Pangratt at arm wrestling


After defeating the three best men in the camp, you can return to Adam Pangratt (M25, 8).
With him it will be a bit harder, the yellow field will be smaller from the start and the cursor
will be even harder to control. You will learn that theres someone even stronger with whom
you might wrestle The Mighty Numa. He can be however met only in Act 3.
Stake: 50 100 orens
Prize: 50 XP


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Poker Face: Kaedweni Camp

Received from: Gorider or Fragil (M25, 3)
Step 1: Win a few dice poker games


There are a few dwarfs eager to play in the Kaedweni camp, through you must first defeat
two soldier Gorider and Fragil before being ableto play with the better players

Notice! Try not to throw your dices too strong, as they might fall out of the table! If the
dice is on the board, it will count.

After the throw you can select which dices you want to throw again and then comes more
betting. After the second throw the game ends and the player with better dices wins.
Possible sets: nothing, one pair, two pairs, three of a kind, four of a kind, straight (1-5 or 2-
6), full (three of a kind plus two pairs of a different number), five of a kind.









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Step 2: Win in dice poker with Zyvik


Your next enemy will be Zyvik you can find him walking throughout the camp, more or less
following the path along which he gave you a tour during your first visit to the camp
(canteen, armorers tent, tents beside the arena).

Step 3: Win in dice poker with Madame Carole
Your second to last enemy will be Madame Carole. She can be found outside the camp she
runs a small brothel (M25, 12). This time you might not have such an easy time, the
Madame tends to have lots of luck.

Step 4: Win in dice poker with Lasota
Your last enemy will be armorer Lasota, who can be found in his tent (M25, 2). If you win,
you can take the money or one of three patterns helpful in crafting an armor (for studded,
hardened or simple leather).


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Against the Blue Stripes

Received from: Sheridan (M23, y)
Step 1: Defeat Fenn in a fist fight


At the edge of the Kaedweni camp you will find the blue stripes camp (M25, 15), with a fist
fight tournament right beside the tents. Talk to anyone and Sheridan will speak to you. Just
like in Flotsam, you will be able to participate in a small tournament, fighting more difficult
enemies with each next fight. At first you will have to deal with Fenn. The whole fight is just
a Quick Time Event (QTE) you have to press the proper buttons when they prompt on-
screen. This time however, there wont be any bets.














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Step 2: Defeat Silas in a fist fight


Your next enemy will be Silas. You shouldnt have any problems with him as well.

Step 3: Defeat Vernon Roche in a fist fight
After defeating the second enemy, Roche will appear out of nowhere. IF only you dont make
any mistakes, you shouldnt get hit and lose. In return you will receive the steel plate
enhancement.

After you win the third fight, Burton will come and challenge you. Your decision has
consequences in the future:
If you lose the man will leave satisfied. No consequences in the future.
If you lose or wont want to fight, you will meet the knight in Act 3, during A Score to
Settle.


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The Rotfiend Contract

Received from: Notice board (M25, 3)
Step 1: Find out more about Rotfiends


The mission is connected with the The Rotfiend Contract notice from the bulletin board.
Its a good idea to take the notice and continue doing other missions the first part of the
contract will pretty much complete itself. In order to learn more about the Rotfiends, you
just have to kill them. The monsters can be met outside the camp, on its borders.















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Step 2: Burn all the corpses around the camp


Once you kill enough monsters, a proper information will appear, activating the second part
of the mission. You will note that the Rotfiends feed on the corpses of dead soldiers. Your
task is quite easy and consists of burning all the corpses 9 in total. Eight have been
marked on the map as (M25, 14) and one additionally as (M23, 9).

Notice! The two points are gatherings of bodies three very close to each other. In one
case (the southernmost) two points have been used, as one of the bodies is further from
the others than usual.

















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Step 3: Get your reward from Proximo


After burning all the bodies report to Proximo (M25, 4), who will give you the prize for
getting rid of the monsters.
Prize: 100 XP, fire rune, dwarven enhancement.


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Little Sisters

Received from: Mavrick (M25, 13)
Step 1: Talk to the thrown-out soldier


During your stay at the camp, you will eventually come across three arguing soldiers (M25,
13), with one of them being mocked by the others. The man will eventually go away and sit
down at the side go to him and ask what happened. Ask for all the details including the
hour (around 11PM), accept the mission and promise to help.

Step 2: Explore the hut on the cliff and the riverside beach at night. Liva might
provide additional information
Leave the camp and go south. You can go to the brothel (M25, 12) and talk with Liva to
learn about a family that once used to live there. Malgets daughter was supposedly
murdered and he committed suicide. After the conversation you will be able to head to three
different places:
To the hut on the cliff (M23, 2). Description in Step 3, Option A.
To the cemetery (M23, 4). Description in Step 3, Option B.
To the beach (M23, 5). Description in Step 5.
Go west along the river towards a small passage and turn right there eventually you will
reach the beach.





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Step 3, Option A: Go to the hut on the cliff

If you choose to go to the hut on the cliff, information on the next step will be displayed right
after entering it you have to search the area around the house. Go outside and on the left
you will find some barrels destroy them using Aard or Igni o discover a basement entrance.

Notice! If you destroy the barrels but wont enter the basement and afterwards move to
Step 3, Option B to investigate the cemetery, it might happen that you wont be able to
open the basement hatch!

Step 4: Search the cellar


Inside you will find three totems with candles. You have to light them in the proper order and
if you make it wrong, a wraith will appear. On each totem you can also find signs resembling
arrowheads (upwards, downwards or connected)


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Notice! You can learn the proper order by taking a closer look at the tombs at the
cemetery (Step 3, Option B), so its worth to go there.

The proper order is (taking the above screen as a reference):
The candle on the left (down)
The candle on the right (connected)
The candle in the middle (up)


A secret room will open, inside which you will find Malgets notes. You can, but dont have
to, solve the mystery of the notes skip to Step 4.2.
In order to continue with Little Sisters, skip to Step 5.

Step 4.2: Find someone able to decipher the magic notes
The only sorcerer available is Dethmold go pay him a visit (M25, 7) and he will read the
note and offer to buy it from you. You can agree or refuse the choice might have an
influence in the future.











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Step 3, Option B: Go to the cemetery

If you decide to visit the cemetery, you will find four tombstones there, which you can take a
closer look at. One each of them you will find three signs: an arrowhead pointing down, up,
or connected. Also pay attention to the signatures Malget, Murron, Marisa, Moira.
Malget: down, connected, up
Murron: up, connected, down
Marisa: up, left, down
Moira: connected, up, down

The mystery of the graves
The markings will come in handy in the cellar go there. More precise information can be
found in Step 3, Option A.














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Step 5: Go to the beach


If want to go to the beach, make sure its at least 11PM. Three Sisters Specters will appear.
You have a couple options of leading the dialogue. If you came straight to the beach:
Kill the monsters at once. Skip to Step 7, Option B.
Hear them out. Description in Step 6.

Step 6: Listen to the wraiths
If you decide to listen to what the wraiths have to say, you will learn that Mavrick has
supposedly killed them and thrown their bodies off the cliff. The wraiths demand revenge and
its up to you to decide how things will turn out:
You can change your mind and kill them. Skip to Step 7, Option B.
You decide to look deeper into the case.
In the second case, you can return to Mavrick (M25, 13), ask him what exactly had
happened (only if you searched the cellar) and then make a decision:
Accuse him of murder. Mavrick will run to the beach. Afterwards you must head there
at night, so skip to Step 7, Option A.
Ask him for help with the wraiths.

Notice! If you accuse Mavrick of murder, the mission will eventually end with failure.





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If you decide to ask the soldier for help, Mavrick will be waiting for you right beside the
beach. Together, go there after 11PM (M23, 3). You will start talking with the wraiths and
have two ways of ending the mission:
Let the wraiths kill the soldier. Skip to Step 7, Option A.
Save the soldier. Skip to Step 7, Option B.

Notice! Only if you help the soldier will you be able to learn more about the whole story
and receive more experience.

Step 7, Option A: Kill the evil spirit

You will have to fight the Demon in two cases:
You accused Mavrick of murder (Step 6). You will find his corpse at the beach.
You asked Mavrick for help and then decided to let the specters kill him.
The sisters will join powers and you will have to face a Demon. First of all you should note
that youre limited by the flaming circle. Use Yrden to stun the Demon and attack him from
behind for more damage. After a rather short fight the monster should fall. Unfortunately you
wont learn anything new and wont receive a prize.
The mission will end with failure.








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Step 7, Option B: Kill the sisters

You will have to fight the Sisters Specters in two cases:
You went straight to the beach (Step 5) and decided to kill them during the
conversation.
If during Step 6 you asked Mavrick to come with you to the beach and believed him
in Step 5.
You will stand against three specters. Its a good idea to use Axii on one of them to
temporarily have to fight only two creatures. Above all remember about using Quen, it will
come in very handy, considering the battlefield is limited and you cant run too much. After
dealing with all of them, depending on the circumstances of the fight, there are three possible
endings:
If you went straight to the beach (during Step 2 you skipped to Step 5), you can return to
Mavrick (M25, 13) to collect your prize. The mission will end.
Prize: 50 XP
If you listened out the specters in Step 5 and afterwards believed the soldier on the beach.
You will be able to hear the true story (if Mavrick didnt die).
Prize: 300 XP


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Maps
M23 Pontar Valley; M24 Mist

M23 Pontar Valley






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1. Tent Connected with Prelude to War: Keadwen. You meet Stannis there.
2. Cliff hut connected with Little Sisters, Conspiracy Theory.
3. Beach connected with Little Sisters.
4. Cemetery connected with Little Sisters.
5. Sabrinas execution site connected with The Blood Curse, Lost Lambs.
6. Safe place connected with Lost Lambs.
7. Visionary gives The Path to Vision. Connected with The Blood Curse.
8. Sabrinas shrine connected with The Path to Vision.
9. Corpses connected with The Rotfiend Contract.
10. Burned village
11. Dwarven catacombs connected with Death Symbolized.
12. The Tunnel of Founders connected with Hatred Symbolized.
13. Hill connected with The Blood Curse.
14. Assassins hideout connected with The Assassins of Kings.
15. Ship wreck connected with Mystic River.
16. She-troll
17. Troll



















The Witcher 2: Assassins of Kings Game Guide 399 / 452

M24 Mist

1. Vergen exit
2. Kaedweni camp exit
3. Kaedweni standard connected with The Eternal Battle.
4. Commander connected with The Eternal Battle.
5. Barricade connected with The Eternal Battle.
6. Visitor and Draug connected with The Eternal Battle.
7. Kings stand connected with The Eternal Battle.


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M25 Kaedweni camp; M26 Old tower basement

M25 Kaedweni camp

1. Henselt connected with Prelude to War: Kaedwen.
2. Lasota (merchant) connected with Poker Face: Kaedweni Camp.
Magnus sits beside connected with Bring it on: Kaedweni Camp.





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3. Canteen inside you will find:
Manfred connected with The Butcher of Cidaris.
Relic vendor connected with The Blood Curse.
Beside you will find the Notice board gives The Rotfiend Contract.
Fragil and Gorider are sitting beside they give Poker Face: Kaedweni Camp.
4. Proximo connected with Ave Henselt!
5. Prisoner connected with The Assassins of Kings.
6. Zyvik gives Lost Lambs. Stands beside the gate only until you meet him the first time.
7. Dethmold connected with Conspiracy Theory.
8. Adam Pangratt connected with Bring it on: Kaedweni Camp.
9. Randal, Martin connected with Bring it on: Kaedweni Camp.
10. Drunk soldier gives / connected with In Cervisia Veritas.
11. Beach gate
12. Brothel in the area you will find:
Madame Carole connected with Poker Face: Kaedweni Camp.
Liva connected with Little Sisters.
13. Mavrick gives / connected with Little Sisters.
14. Corpses connected with The Rotfiend Contract.
15. Roches camp there you will find:
Sheridan gives Against the Blue Stripes.
Ves connected with Ave Henselt!.
16. A group of soldiers / Rotfiends connected with The Path to Vision.
17. Odrin connected with In Cervisia Veritas.
18. Sven connected with The Butcher of Cidaris.
19. Letande Avet connected with The Butcher of Cidaris.
20. Dandelion connected with Conspiracy Theory. Can be found there after completing
Courage Symbolized.
21. Mist
22. Nilfgaardian camp connected with The Blood Curse.
23. Myron / Dethmold connected with The Assassins of Kings. Appears in the tent after
the assassins attack.





The Witcher 2: Assassins of Kings Game Guide 402 / 452

M26 Old tower basement

1. Vison Traut connected with Conspiracy Theory.
2. Vinsons corpse after killing him, you can find:
Conspirators hideout key you can open the door using it.
A Hog Named Henselt connected with Conspiracy Theory.
Seltkirks armor - connected with The Eternal Battle, Courage Symbolized.
3. Kaedweni camp door. You can open it with the key found beside Vison Traut.


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The Witcher 2: Assassins of Kings Game Guide 403 / 452


M27 Vergen; M28 Dwarven catacombs

M27 Vergen

1. Cecil Burdon, Skalen Burdon connected with The Blood Curse.
2. North gate
3. Passage to the rope bridge
4. The Castle of the Three Kings connected with Vergen Besieged. Inside you will find
Iorweth.
5. Golem connected with Vergen Besieged.
6. Philippa Eilharts quarters connected with Vergen Besieged.

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M28 Dwarven catacombs

1. Ponta Valley exit
2. Wall you can destroy it using Aard.
3. Ekhart Henessy connected with Death Symbolized.
! Wraiths
! Corpses a wraith appears if you search them.


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M29 The Tunnel of Founders; M30 Hideout

M29 The Tunnel of Founders

1. Pontar Valley
2. Bullvore
3. Zoltan and Saskia connected with Hatred Symbolized.
4. Adam Pangratt and the mercenaries connected with Vergen Besieged.
5. Dethmold and Adam Pangratt connected with Vergen Besieged.
6. Vergen exit accessible only during Vergen Besieged.
! Nekkers, Rotfiends

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M30 Hideout

1. Pontar Valley
2. Letho connected with The Assassins of Kings.
! traps


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Act 3
Main missions - Iorweth
For a Higher Cause!

Notice! You can follow Iorweths path if during Act 1 you chose At a Crossroads:
Scoiatael.

Step 1: Get to the Loc Muinne gate


You will begin the third act on a mountain path leading to Loc Muinne. Keep going down,
eliminating Harpies on your way. Right before the city entrance, you will notice the Knights
of the Flaming Rose (M31, 1).









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Step 2: Follow Iorweth or take a look at the Orders camp



Notice! If during Witcher 1 you sided with the Order, you will be able to approach the
knights and talk with them they wont do you any harm. If on the other hand you sided
with Scoiatael, you will be attacked.
In case you didnt import your saved game, you will be immediately attacked.


If you decide to follow Iorweth, the cave entrance can be found right beside (M31, 2) the elf
will be waiting in front of it and will lead you further. He will also lead you through the whole
cave first you will have to jump across a small gap (M32, 1). A few steps ahead you will
come across a nasty surprise, in the form of an Arachas (M32, 2). At this stage of the game it
shouldnt cause you any problems, you can stun it with Yrden and quickly kill by attacking
from behind.


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A bit further you will come across a few Endrega warriors (M32, 3), the last enemies in the
cave the exit is very nearby (M32, 4). Keep following Iorweth and he will lead you into the
city through the destroyed wall (M31, 4). Keep going further into the city, eliminating
gargoyles (they explode before dying) on your way (M31, 5). Exit through the southern side
door (M31, 7) and go through the northern (M31, 8). You will come across a group of
soldiers, who will tell you where Philippa is being held. You can now decide how you want to
reach her:
Go through the sewers. Description in Step 3, Option A.
Get arrested. Description in Step 3, Option B.

Notice! If you let yourself get arrested, you will lose all your weapons and armor!
















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Step 3, Option A: Go through the sewers

If you wish to reach the dungeons by going through the sewers, you will need to follow a very
specific path. Above all look out for the guards by the square entrance (M31, 9). Go through
the room (M31, 10) with a basement entrance look out for gargoyles and afterwards slip
into the room with poker players (M31, 12), therefore avoiding the Nilfgaardian patrol (M31,
11).


Go up the crumbled wall (M31, 13) to the upper floor and take care of a few Harpies (M31,
14). On the left theres a passage leading down, look out for two more Knights lurking there
(M31, 15), avoid them and go forward. From there on no one should bother you and you will
reach the sewers entrance (M31, 16).





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The Witcher 2: Assassins of Kings Game Guide 411 / 452

Step 4: Find Philippa Eilhart

Inside the sewers you will only have one nasty meeting with two Bullvores (M33, 3). The
narrow sewers dont allow much dodging, so its good to use Quen the higher level, the
better. After dealing with the two monsters, there wont be any more surprises waiting for
you. One of the gates is locked and you will have to go around it climb up into the tunnel
and cross it to the other side. You will eventually reach an exit beside the cells (M33, 5). A
cutscene will automatically start, during which Philippa will get blinded.




















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Step 5: Get information about Triss from Fitz-Oesterlen


Before entering the dungeons, you will have to eliminate a few soldiers its best to go
deeper into the sewers and wait for them to come to you themselves. Thanks to that a few
soldiers by the cells wont attack you. After eliminating the threat, go inside the dungeons
you will automatically get rid of the guard, stun the ambassador and talk with Philippa. You
will have to make an important choice:
You decide to save Philippa.
Prize: 500 XP
You will unlock The Spellbreaker.

You decide to save Triss.
Prize: 500 XP
You will unlock Where is Triss Merigold?. The description of this mission can be found in [
act 3 main missions common ].

Notice! Only by helping Philippa will you be able to take the curse off of Saskia and
therefore save the dragon!









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Step 3, Option B: Get arrested

If you decide to take the quick path and get arrested, there are lots of soldiers throughout
the whole city for example at the square. If however you can move freely though Loc
Muinne, there is one Nilfgaardian patrol (M31, 11) which will always attack you. In order to
be thrown into the dungeons, you have to let them defeat you. Once there, talk with Philippa
ask her about everything, especially Saskia. Radovid will come and the sorceress will lose
her eyes.




















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The Witcher 2: Assassins of Kings Game Guide 414 / 452

Step 4: Burn through your bindings with the Igni Sign


After a short conversation with the ambassador, you will have to burn through your bindings
with Igni to do that, you have to mash the left mouse button. If you dont make it in time,
you will die. You will have to fight one of the guards and afterwards Geralt will automatically
stun the ambassador. You will have a short talk with Philippa, but eventually you will have
to make an important choice:
You decide to save Philippa.
Prize: 500 XP
You will unlock The Spellbreaker.

You decide to save Triss.
Prize: 500 XP
You will unlock Where is Triss Merigold?. The description of this mission can be found in [
act 3 main missions common ].

Notice! Only by helping Philippa will you be able to take the curse off of Saskia and
therefore save the dragon!


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The Spellbreaker

Received from: Automatically after choosing to save Philippa during For a Higher Cause!
Step 1: Lead Philippa Eilhart to her quarters


You wont uncuff Philippa, so you will have to lead her. Once you go down into the sewers,
Iorweth will come and deal with the guards.

















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Step 2: Defeat the monsters on the way to the exit


The elf will take over Philippa, while your task will be to clear the sewers of monsters. While
heading towards the exit leading to Philippas quarters (M33, 6), you will twice come across
Rotfiends and Greater Rotfiends (M33, !).
Additional prize: 500 XP

Step 3: Break the code to unlock the chest with the dagger


From the sewers, you will directly reach Philippas quarters, where you will be greeted by
Gargoyles remember that they explode right before dying. Follow the elf to the upper floor,
where you will find a chest unfortunately its locked. To open it, you will have to light the
candles in the proper order.


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Go down to the quarters and on the table you will find Philippa Eilharts notes. You will
find three combination on it, with only one the middle one being correct. Return upstairs
and start lighting up the candles in the proper order. The time to cast the spell will come, but
unfortunately not everything will go as planned.
Additional prize: 500 XP






















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The Witcher 2: Assassins of Kings Game Guide 418 / 452

Step 4: Defeat the chests guardian


You will stand against an Elemental hes not too much of a threat, though you will have to
look out for his charges. The monster is also very vulnerable to all kinds of bombs and signs
if you have them developed, its worth to use them. At the same time you will have to look
out for flame balls falling from the sky places where they will hit are marked on the ground,
so you shouldnt have problems with dodging them. Once the monster is dead, you will be
moved back to the quarters. Take out Philippa Eilharts dagger from the chest. You can
head to the Lodge meeting.
You will unlock A Summit of Mages. You can find the description in [ act 3 main
missions common ].

Notice! This is your last chance to complete any side quest you have left. If you start A
Summit of Mages, all the incomplete ones will end with failure.


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The Witcher 2: Assassins of Kings Game Guide 419 / 452


Main missions - Roche
For Temeria!

Notice! You can follow Roches path, if during Act 1 you chose At a Crossroads: Vernon
Roche.

Step 1: Go to the gates of Loc Muinne


You will begin the third act on a mountain path leading to Loc Muinne. Keep going down,
eliminating Harpies on your way. Right before the city entrance, you will notice the Knights
of the Flaming Rose (M31, 1).











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Step 2: Go to the audience with king Radovid



Notice! If during Witcher 1 you sided with the Order, you will be able to approach the
knights and talk with them they wont do you any harm. If on the other hand you sided
with Scoiatael, you will be attacked.
If you didnt import your game, you can go talk with Radovid without any problems. Follow
Roche to the city. He can be found by the pillars (M31, 30), in case you decide to take a
look around.


When youre ready, let Roche know and you will go meet with Radovid. If during the second
act you have killed Henselt, you will be asked about those events it doesnt matter whether
you take responsibility or blame your companion. You can also use persuasion to avoid
giving a proper answer. In order to continue the conversation, go out of Radovids camp. You
will have to make a very important choice:


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The Witcher 2: Assassins of Kings Game Guide 421 / 452


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You decide to save Anais
Prize: 500 XP
You will unlock Of his Blood and Bone.

You decide to save Triss
Prize: 500 XP
You will unlock Where is Triss Merigold?. Description in [ act 3 main missions
common ].

The Witcher 2: Assassins of Kings Game Guide 422 / 452


Of his Blood and Bone

Received from: Automatically after choosing to save Anais during For Temeria!
Step 1: Get inside the Kaedweni camp


The sewer entrance through which you will get to the Kaedweni camp can be found on the
main square, around (M31, 18). Roche is waiting for you inside together with him go to the
guards and use Axii hex to draw away their attention.
















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Step 2: Defeat the soldiers and Dethmold's mercenaries


A quite hard with Kaedweni Soldiers and Dethmolds Commando awaits you. You have to
clear the lower level, while Roche takes care of the soldiers on the walls. Problems might
begin beside the tower, when Dethmolds Apprentice a teleporting mage using Quen for
protection will join the fight. You have to wait for him to teleport, as the shield disappears
then. This time Roche will aid you, so you can focus on the mage, however dont completely
forget about the other soldiers.

Step 3: Dispose of Dethmold and free Anais La Valette


Go inside the tower (M31, 33) and immediately go to the room on the left on the right you
will find the imprisoned Anais. A cutscene will start, during which Roche will take
Dethmolds life in a quite gruesome way. With the mage dead the barrier will disappear and
you will be able to free the girl.


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The Witcher 2: Assassins of Kings Game Guide 424 / 452

Notice! Its worth to search Dethmolds body and open his safe inside you will find the
Forgotten vran sword.

You will now have to decide Anais faith:
Let her be handed to Radovid.
Propose giving her to the Temerians.


If you decide to give Anais to Natalis, you will be attacked by the Knights of the Flaming
Rose after leaving the tower. The mission will end once you reach the sewers (M31, 32). If
you decide to give the heir to Radovid, the knights will take her from you and you will split
with Roche in the sewers. You can head to the Lodges meeting.

Prize: 2500 XP
You will unlock A Summit of Mages. You can find the description in [ act 3 main
missions common ].

Notice! This is your last chance to complete any side quest you have left. If you start A
Summit of Mages, all the incomplete ones will end with failure.


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The Witcher 2: Assassins of Kings Game Guide 425 / 452


Main missions - Common
Where is Triss Merigold?

Received from: Automatically after choosing to save Triss during For a Higher Cause! or
For Temeria!
Step 1: Lead Fitz-Oesterlen to the Nilfgaardian camp


If you are following Iorweths path and choose to save Triss in the dungeons, you will take the
ambassador hostage. Go inside the sewers and head towards the Nilfgaardian camp exit
(M33, 7). No guard will attack you.
If you are following Roches path, the ambassador can be found by the door (M31, 15)
leading into the Nilfgaardian camp. After a short conversation you will take him hostage and
just like during Iorweths path you have to take him to the camp.










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Step 2: Defeat the Nilfgaardians and find the place where Triss is kept


Inside the camp (M31, 27) you will be stopped by Renuald unfortunately your hostage
wont make too much of an impression on him, the ambassador will die and you will have to
face six soldiers. Try not to stay away from individual soldiers too long, as they will quickly
take out crossbows. The main gate will be closed and you will have to find another way.


Go up the ladder (M31, 28) onto the upper level and keep going forward while eliminating
the soldiers on your way, until you reach a small flooded square. You will once again have to
fight with an overwhelming amount of enemies. The enemies usually attack in groups of
three and more will keep coming down as you kill those on the square. After killing everyone,
climb up you will have to fight once again.

Notice! The Heliotrop Sign is very useful when fighting multiple enemies. If you however
didnt develop the magic tree, you can always reset your talent points during From a
Bygone Era.

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The Witcher 2: Assassins of Kings Game Guide 427 / 452



This time focus on the Combat Mage first hes an easy enemy, but you have to look out for
his spells. After getting rid of all the enemies, you will face Renuald himself.

Step 3: Take the key from aep Matsens body and free Triss


Once you defeat him, take the Nilfgaardian camp key and Triss prison key. Go to the
dungeon where Triss is held (M31, 29), open the gate with the newly acquired key and free
her. After a short conversation about the Lodge, leave the camp you can head to the Lodge
meeting.






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The Witcher 2: Assassins of Kings Game Guide 428 / 452


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Prize: 2500 XP
You will unlock A Summit of Mages.

Notice! This is your last chance to complete any side quest you have left. If you start A
Summit of Mages, all the incomplete ones will end with failure.

The Witcher 2: Assassins of Kings Game Guide 429 / 452


A Summit of Mages

Notice! This is your last chance to complete any side quest you have left. If you start A
Summit of Mages, all the incomplete ones will end with failure.

Received from: Automatically after finishing one of the missions: The Spellbreaker, Where
is Triss Merigold? or Of his Blood and Bone.

Step 1: Go to the amphitheatre entrance


The mission can look differently, depending on the path you have chosen and choices you
have made. Beside the amphitheatre (M31, 24) you can meet:
Iorweth Iorweths path, you saved Philippa by completing The Spellbreaker;
Triss both paths, you saved Triss by completing Where is Triss Merigold?.
Roche Roches path, you saved Anais by completing Of his Blood and Bone.
If its Iorweth, he will take care of the guards, while if its Triss, you will have to deal with
them yourself. If you chose the third option, you will meet Roche by the entrance.


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The Witcher 2: Assassins of Kings Game Guide 430 / 452


After entering the amphitheatre the course of the meeting is pretty much identical for both
paths, however there are some differences depending on your previous choices.
Iorweths path you helped Philippa, the ambassador will arrive at the council and
bring Letho.
Both paths you saved Triss, you will interfere in the council and accuse Sheala of
the assassination.
Roches path you saved Anais. If you gave her to Radovid, the girl will take over the
country once she reaches adulthood; If you gave her to the Temerians, the girl will be
crowned.
Roches path if you didnt kill Henselt at the end of Act 2, he will join the council.
Sheala will save herself from being arrested by summoning a dragon.
You will unlock Enter the Dragon.


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Enter the Dragon

Received from: Automatically during the council in A Summit of Mages.
Step 1: Defeat the dragon


Once you regain control, turn around and run up the stairs towards the tower (M31, 26),
where you will find Sheala. While running up the stairs you shouldnt stop for too long, as
the stairs will be gradually crumbling. You will also have to look out for the dragon, as it will
destroy the towers walls a few times and breath fire inside.















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At the top of the tower you will meet the sorceress. After a short conversation Sheala will
start teleporting, however someone has switched the diamonds. You have two possible
options:
Dont take out the false diamond Sheala will be torn;
Take out the diamond, Sheala will tell you where you can find Yennefer and teleport
afterwards.


The dragon will appear soon afterwards. The room is rather small, so dodging might be hard.
Try not to get too close, as the dragon will try to hit you bite you or hit you with her paw. Try
attacking from the side for maximum possible damage. The dragon can also breath fire you
can sense the moment as shes going to stand still for a moment that gives you enough time
for two or even three strong attacks. Once the dragon loses enough health, a cutscene will
activate and you will end up outside climb onto the towers roof.


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The fight here is similar you have to attack the side of the head to deal the most damage.
Quen is very useful, as it can protect you from the fire if the dragon starts to breath fire
while right beside the tower, you can run next to him to avoid them. From time to time the
dragon will fly away from a distance, she can attack in two ways, either by breathing fire or
gliding right above the tower; just roll to dodge. The dragon can also start walking along the
tower walls dont approach the edges, or you will be hit by her tail or bitten.


Once you drain the dragons health, a QTE (Quick Time Event) will begin only on higher
difficulty setting, you first have to jump onto the dragon and afterwards avoid falling down
during the flight. After landing in the woods, you have to decide the dragons faith:
If you saved Philippa (Iorweths path) you will save the dragon and have a few words
with Saskia.
In case of the other paths and choices (saving Triss or Anais), you can kill the dragon
on leave her be.
You will unlock The Assassins of Kings (epilogue).


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The Witcher 2: Assassins of Kings Game Guide 434 / 452


Side missions
Poker Face: Loc Muinne

Received from: Hadrian the Black, Adelina, Fily or Aylaya (M31, 12)
Step 1: Defeat the elves at dice poker


Inside the Kaedweni camp you will find a few people eager to play dice poker, however before
you can play with others, you must first defeat two elves: Fily and Aylaya.

Notice! Try not to throw your dices too strong, as they might fall out of the table! If the
dice is on the board, it will count.

After the throw you can select which dices you want to throw again and then comes more
betting. After the second throw the game ends and the player with better dices wins.
Possible sets: nothing, one pair, two pairs, three of a kind, four of a kind, straight (1-5 or 2-
6), full (three of a kind plus two pairs of a different number), five of a kind.







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Step 2: Defeat the sorcerer at dice poker

Your next enemy will be Hadrian the Black he can be found sitting by the table right
beside.

Step 3: Defeat the sorcerers apprentice at dice poker
The second to last enemy is the young apprentice, Adelina, sitting by the same table as the
sorcerer. This time it might not be so easy, as she can be very lucky at times.

Step 4: Defeat the Incredible Lockhart at dice poker
Your last enemy is the Incredible Lockhart, who can be found by the main square (M31,
18). If you manage to win with him, you will be able to either take the gold or choose one of
three items: Earth and Fire Runes, Runic Armor Enhancement or a pattern for Magic Wrap
Armor Enhancement.


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Bring it on: Loc Muinne

Received from: Notice board (M31, 19) or Mighty Numa (31, 17)
Step 1: Defeat Mighty Numa at arm wrestling


You can approach this mission by taking the Mighty Numas challenge from the notice
board (M31, 19) or talking directly to him. He can be found beside the sewer entrance (M31,
17). You can approach the duel in two ways:
Start wrestling with Mighty Numa you will probably lose the fight. Description in
Step 2, Option A.
Talk with Marcus, Numas apprentice. From him you will learn that his master is
using potions to increase strength. Description in Step 2, Option B.












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Step 2, Option A: Wrestle with Numa

If you decide to wrestle, you will most likely lose. Afterwards you have two options:
Admit to losing you wont win until you talk with Marcus and learn that Numa is
cheating. Skip to Step 2, Option B.
Tell him hes cheating possible only if you completed Bring it on in Act 2 or after
talking with Marcus.
Stake in this fight: 100 200

If you tell him hes cheating you can choose to:
Fight him (Quick Time Event). After defeating him, Numa will approach the nest duel clean.
Additional prize: 25 XP + 25 XP

Intimidate him if you succeed, Numa will approach the next duel clean.
Additional prize: 10 XP + 25 XP

Prize: 100 XP and pattern: Long robust gauntlets









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Step 2, Option B: Talk with Marcus
If you first take with Numas apprentice, you will learn that his master is using potions to
enhance his strength and for a certain price 200 orens you can get the anabolic for
yourself.
You can fight Numa knowing that hes cheating.
You can buy and drink the potion, which will automatically even your chances with
Numa you shouldnt have problems with defeating him.
Additional prize: 25 XP
Prize: 100 XP and pattern: Long robust gauntlets

The Witcher 2: Assassins of Kings Game Guide 439 / 452


An Encrypted Manuscript

Received from: Ancient manuscript (M31, 10). It can be found in the chest inside one of
the basements, after breaking the seal during The Gargoyle Contract.
Step 1: Find someone who can read the magical manuscript


During The Gargoyle Contract you will find an Ancient manuscript in one of the chests,
which will automatically activate this mission. Unfortunately you wont be able to read it
yourself, however there is someone who can you need to go to Bras of Ban Ard (M31, 20).
Asked for the ingredients needed to unlock the manuscript, he will list four rare items which
can be gained only from monsters bodies: Queen Endrega's pheromones, Warrior Nekker
blood, Bullvore brain and Harpy egg (with Rotfiend tongue being the substitute).













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Step 2: Provide Bras of Ban Ard with the ingredients needed to break the spell


If you have been completing side quests in previous acts and collecting the monster leftovers,
you should have all the needed ingredients. If unfortunately that isnt the case, you probably
wont be able to finish this mission. However in the sewers (M31, 16) you get obtain the
Bullvore brain (M33, 3). The Rotfiend tongue can be found in the sewers as well, but only
during The Spellbreaker.
After obtaining all the needed ingredients, talk with Bras (M31, 20) he will read the
manuscript pattern: Caerme.
Prize: 50 XP


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The Gargoyle Contract

Received from: Notice board (M31, 19)
Step 1: Learn more about Gargoyles


In order to learn more about Gargoyles, you just need to kill them you can find them in
three spots in the city: (M31, 5), (M31, 10) and (M31, 21). You can also talk with Bras of
Ban Ard (M31, 20), or buy a few books regarding gargoyles they can be bought from
Felicia Cori (M31, 25) and Bras of Ban Ard (M31, 20).

Step 2: Find and deactivate the magical seals
You will learn that gargoyles are magical creatures that guard the city and attack anyone
inside the protected area. In order to get rid of the monsters, you have to find and deactivate
magical seals which bound the gargoyles. There are three basements with seals: south of the
main gate (M31, 5), north of the main gate (M31, 10) and nearby the amphitheatre (M31,
21).
Inside each basement you will find a chest and four signs which you have to extinguish in a
given order. In order to learn the meaning of each of them, you can buy four books regarding
the Runes of Power from Bras of Ban Ard (M31, 20) and Felicia Cori (M31, 25), 75 orens
each. Each of them contains a description of three runes first you have to recognize the
four found in the basements. The screens below show the proper names of each rune.


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The Rune of Death (resembles a scythe)

The Rune of Time (resembles an open
hourglass or a chalice)

The Rune of the Animal (resembles a snake
creeping along a riverbed)

The Rune of Sky (line within a parallelogram
or, as some would have it, a pursed mouth)


In order to open the chest, you have to extinguish the signs in a proper order. Inside each
basement you will find a note with hints regarding the proper order. Below you will find a
detailed description of the poems, with words pointing to the runes marked. By combining
both information, extinguish the signs in a proper order. They have been marked using
colours to make them more distinguishable: the rune of death, time, animal, sky.

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The Witcher 2: Assassins of Kings Game Guide 443 / 452


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Notice! In each room you can come across one of two combinations.

Notice! Inside the northern basement (M31, 10) you will come across a Golem.

Southern basement (M31, 5)
Option 1 (first encrypted rune combination):
A does long shadow
The moon quietly moans
It is autumn already
The proper order of extinguishing the runes: animal, sky, death, time.

Option 2 (second encrypted rune combination):
Three field mice
Dance in a circle at dusk
Stars are like grain
The proper order of extinguishing the runes: animal, death, time, sky.

Northern basement (M31, 10)
Option 1 (third encrypted rune combination):
Glittering fish
Dying on a fresco
Struck by lightning
The proper order of extinguishing the runes: animal, time, death, sky.

Option 2 (fourth encrypted rune combination):
Behold the comet
It is like a wolf in times of scarceness
An evil lullaby
The proper order of extinguishing the runes: sky, animal, time, death.

Notice! Inside the chest you will find the Ancient manuscript which activates An
Encrypted Manuscript.


The Witcher 2: Assassins of Kings Game Guide 444 / 452

The basement beside the amphitheatre (M31, 21)
Option 1 (fifth encrypted rune combination):
Divertimento!
Clouds are like bees
When bells ring
The proper order of extinguishing the runes: death, sky, animal, time.

Option 2 (sixth encrypted rune combination):
On the dark sky
The beauty of a falcons flight
Faster and Faster
The proper order of extinguishing the runes: sky, death, animal, time.

Step 3: Get your reward from Bras of Ban Ard


Once you break all the seals, return to Bras of Ban Ard (M31, 20) to collect your prize for
getting rid of the monsters.
Prize: 150 XP


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The Witcher 2: Assassins of Kings Game Guide 445 / 452


Epilogue
The Assassins of Kings

Received from: Automatically after completing Enter the Dragon during Act 3.
Step 1: Go find Letho


Depending on the chosen path and the choices made, you will meet one of three characters
beside the city entrance:
Iorweth Iorweths path, you saved Philippa.
Triss both paths, you saved Triss.
Roche Roches path, you saved Anais.
You will learn what has happened during your absence and together with your companion
you will go meet Letho (M31, 9). On your way you will come across Nilfgaardian knights
(Iorweths path, you saved Philippa) or Kaedweni knights (other paths and choices).
If you followed Iorweths path and saved Triss, the elf will be lying on the ground, between
soldiers you can attack them or not, either way Iorweth wont survive.







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After reaching Letho you can choose one of two endings:
Let him go. The game will end
Fight him. Description below.

Notice! During the conversation you will have the last flashback, thus Returning
Memories will end.

Step 2: Defeat Letho


The final fight isnt hard, if you have well allocated talents. Heliotrop is very useful as it slows
down the enemy if you can cast it, Letho should quickly fall even on the highest difficulty
setting.

Notice! If you havent been investing in signs, you can reset your talent points by
completing From a Bygone Era.

If you dont have this ability, the fight can be a bit harder and last longer. Just like during
the first fight, remember about using Quen and try not to attack when Letho has it active.
Dodge the bombs he will be throwing at you, as well as his Aard and Igni Signs. Shorten the
distance with quick attacks and try to attack from behind. Once Letho dies, you will leave
Loc Muinne with Iorweth and Triss / Triss / Roche (depending on the chosen path and
choices made).

Congratulations, you have finished the game!


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The Witcher 2: Assassins of Kings Game Guide 447 / 452


Maps
M31 Loc Muinne

Notice! The maps in Act 3 are all common for both paths. If a given point refers only to a
given path, a proper information has been placed in brackets: (Iorweth) or (Roche).


1. Gap you have to jump over it
2. Cave #3
3. Cave #3 exit
4. Destroyed wall connected with For a Higher Cause! You enter Loc Muinne through it.
5. Basement / Gargoyles connected with The Gargoyle Contract.
7. Southern side door
8. Northern side door
9. Square filled with soldiers. Look out if youre in bad relations with them and keep away.
Letho connected with The Assassins of Kings.

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10. Basement / Gargoyles connected with The Gargoyle Contract.
11. Julien / Nilfgaardian knights one of the patrols, they always attack you.
12. Hadrian the Black, Adelina, Fily, Aylaya connected with Poker Face: Loc Muinne.
Silgrat connected with A Score to Settle (Iorweth).
13. Crumbled wall lets you reach the further part of the city.
14. Harpies
15. Nilfgaardian knights
Ambassador Fitz-Oesterlen connected with Where is Triss Merigold? (Roche).
16. Sewers
17. The Mighty Numa / Marcus connected with Bring it on: Loc Muinne.
18. Incredible Lockhart connected with Poker Face: Loc Muinne.
19 Notice board gives Bring it on: Loc Muinne, The Gargoyle Contract.
20. Bras of Ban Ard connected with The Gargoyle Contract, An Encrypted Manuscript,
From a Bygone Era, Mystic River.
21. Basement / Gargoyles connected with The Gargoyle Contract.
22. Dungeons
23. Philippa Eilharts quarters connected with The Spellbreaker (Iorweth).
24. Amphitheatre entrance connected with A Summit of Mages.
25. Felicia Cori connected with The Gargoyle Contract.
26. Tower connected with Enter the Dragon.
27. Nilfgaardian camp
28. Ladder
29. Triss connected with Where is Triss Merigold?.
30. Roche connected with For Temeria! (Roche).
31. Burton connected with A Score to Settle (Roche).
32. Sewers connected with Of his Blood and Bone (Roche).
33. Dethmolds tower connected with Of his Blood and Bone (Roche).

The Witcher 2: Assassins of Kings Game Guide 449 / 452


M32 Cave #3; M33 Sewers

M32 Cave #3

1. Loc Muinne exit to (M31, 2).
2. Gap you have to jump over it.
3. Arachas
4. Endrega warrior
5. Loc Muinne exit to (M31, 3).


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M33 Sewers
Notice! The maps in Act 3 are all common for both paths. If a given point refers only to a
given path, a proper information has been placed in brackets: (Iorweth) or (Roche).


1. Loc Muinne exit to (M31, 16).
2. Wisp connected with From a Bygone Era.
3. Bullvores
4. Chest connected with Mystic River.
5. Loc Muinne exit to (M31, 22).
6. Loc Muinne exit to (M31, 23) connected with The Spellbreaker (Iorweth).
7. Loc Muinne exit to (M31, 27).
8. Loc Muinne exit to (M31, 18) (Roche).

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9. Roche connected with Of his Blood and Bone (Roche).
10. Loc Muinne exit to (M31, 32) (Roche).
! Rotfiends, Greater Rotfiends connected with The Spellbreaker (Roche).

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