Professional Documents
Culture Documents
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Producing pictures or images using a computer Starship Troopers Aug 02, 2011
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Example
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2011
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Bugs:
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Producing pictures or images using a computer Starship Troopers Batman & Robin: Aug The 02, Love Dust 2011
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Producing pictures or images using a computer Starship Troopers Batman & Robin: Aug The 02, Love Dust 2011
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Producing pictures or images using a computer Starship Troopers Batman & Robin: Aug The 02, Love Dust 2011
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Producing pictures or images using a computer Starship Troopers Batman & Robin: Aug The 02, Love Dust 2011
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Producing pictures or images using a computer Starship Troopers Batman & Robin: Aug The 02, Love Dust 2011
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Producing pictures or images using a computer Starship Troopers Batman & Robin: Aug The 02, Love Dust 2011
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Imaging
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Representing 2D images Representing 3D objects Constructing 2D images from 3D models Simulating changes over time
Modeling
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Rendering
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Animation
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Imaging
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Warping
Metamorphosis (Morphing)
Image 0 Image 1
Warp 0 Warp 1
Result
Metamorphosis (Morphing)
Image 0 Image 1
Warp 0 Warp 1
Result
Polygon Morphing
Polygon Morphing
Non-Photorealistic Rendering
Modeling
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Rendering
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Animation
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History
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1963: Sutherland First Graphics Workstation (SKETCHPAD ) 1969: First SIGGRAPH (ACM) Early 1970 s: Raster Graphics, Shading, Illumination Late 1970 s: Texture Mapping, Ray Tracing Early 1980 s: Realism in Rendering Late 1980 s: Physically Based Animation 1989: Tin Toy (Pixar) wins Academy Award 1990 s: Interaction, Scientific Visualization, Virtual Reality, Augmented Reality, Multimedia, etc. 2000 s: Real-time Visualization of Large Data Sets, Data Compression, Vision and Graphics, etc.
Display Hardware
Vector displays n 1963 modified oscilloscope n 1974 Evans and Sutherland Picture System Raster displays n 1975 Evans and Sutherland frame buffer n 1980s cheap frame buffers bit-mapped personal computers n 1990s liquid-crystal displays laptops n 2000s micro-mirror projectors digital cinema Other n stereo, head-mounted displays n autostereoscopic displays n tactile, haptic, sound
Jan 04, 2012
Input Hardware
2D n light pen, tablet, mouse, joystick, track ball, touch panel, etc. n 1970s & 80s - CCD analog image sensor + frame grabber n 1990s & 2000 s - CMOS digital sensor + in-camera processing high-X imaging (dynamic range, resolution, depth of field, ) 3D n 3D trackers n multiple cameras n active rangefinders other n data gloves n voice
Jan 04, 2012
Computer Graphics is ubiquitous About 50% of the brain neurons are associated with vision To provide a focused interdisciplinary experience for students from various fields as the subject involves the knowledge of Computer science, Mathematics, Physics, Psychology, Art and design The interdisciplinary approach is valuable because every newly designed engineering product has to be visualized, modeled, simulated prior to implementation/manufacture.
Applications
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Display of Information Design Simulation Computer Art Entertainment Virtual Reality Graphical User Interface (GUI)
Display of Information
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Nebula
Medical Image
Design
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Graphics for Engineering (CAD/CAM) and Architectural System Design of Building, Automobile, Aircraft, Machine etc.
AutoCAD 2002
Jan 04, 2012
Interior Design
[Courtesy to Graphics Lab @ Korea University]
Simulation
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Computer-Generated Models of Physical, Financial and Economic Systems for Educational Aids
Flight Simulator
Jan 04, 2012
Computer Art
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Metacreation Painter
Jan 04, 2012 [Courtesy to Graphics Lab @ Korea University]
Entertainment
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Final Fantasy
Online Game
Virtual Reality
User interacts with objects in a 3D scene. n Equipment training (pilots, surgeons, etc.).
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Graphics
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Imaging (basics only) Modeling (in detail) Rendering and Animation (Self study)
Term Projects
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What?
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Create your own graphics art Preferably moving pictures or Implementation of any Computer Graphics / CAD Journal paper Proposal last week of January Demonstration before final exam 1 or 2 person(s) / 1 team
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How?
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