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Q: I'm loading a memory card with cwcheat.

it says the operation went fine but still i can't see my saves when i go to load the game. what i'm doing wrong? A: this depends on the game which has already loaded an image of the memory card s before you loaded your memory cards. As it isn't possible right now to simulate a "memory card eject" the solution for this is loading the memory cards as early as possible (for game with the piracy ha rms... screen it's fine there) else keep select pressed while loading the game and when the cwcheat menu appears load your memory card Q: I've added some cheats to the db they are in the right format as explained by the HOW TO USE THE MEMORY CARD SUPPORT.txt file in the cwcheat archive but still i can't get my codes to show in the select cheats screen. what's wrong? A: the most frequent reason to this is that you are entering the ID with a diffe rent case as the one shown by cwcheat and because cwcheat is case sensitive it doesn't see your id. A lot of Games have ids like Slus_12345 so be carefull about the cases an d it will work fine. Another reason can be that cwcheat can't read the id of your game because the developers used a strange way to store the executable or they used some other not standa rd way. if you see an incomplete id in the cwcheat screen for example a name, or some ting else and not the id in this format XXXX_##### (eg SLUS_12345) most probably you have t his problem if so go to the cwcheat menu and enable the dump function. then go back to ga me and press [] (square) then compress the MEMDUMP0.dmp you will find in the memorystick r oot and send it to me at this email: weltall (at) consoleworld (dot) org Q: whathever i try to load cwcheat it's menu doesn't come up. what's wrong? A: it seems that if you have a slow memory stick the plugin support can't load y our prxs and cwcheat is more affected because it's a 100KB+ prx (so quite heavy). ATM lexar and datel memory stick/devices seems to be affected by this definit ely and can't be used to load any prx. Dark Alex fixed the problem only in 3.90m33-2 so if you are affected by this you might want to do that update. Another solution, but which works only for isos seems to be m33 no umd mode. A work around to this problem is flashing cwcheat to flash in the kn folder and modify the pspbtcnf_pops.txt / pspbtcnf .txt / pspbtcnf.bin file to load /kd/cwcheat.prx after $/kd/mediasync.prx (be carefull that kd and kn can change depending on the firmware version so b e carefull with this)

Q: i can't enable usb (it isn't even enabled in the cwcheat menu) A: you are using the wrong prx remember to use the prxs with -USB in the end of their name and rename them as cwcheatpops.prx Q: when i enable cwcheat my psx games goes more slowly or have strange noises. i t's a bug of cwcheat? A: no it isn't as cwcheat has a really low priority (lower than most prxs you wi ll find out there) the problem here is a misconfiguration of cwcheat. if you open the menu you w ill see cpu and bus frequence they are most probably set at low mhz. to fix this i'd suggest putt ing them to 0 as Dark Alex suggested this will disable ANY cwcheat frequence management and it will be l eft to the sony psx emulator which has a dynamic overclocking and doesn't require user intervention. if you still want to manage by yourself the clock you can set these numbers a bove than you see (i'd suggest at least 266/133 or 333/166) when you have done this go to setting menu and save settings as default so th is will be definitely fixed Q: Remapsp doesn't work in pops mode and it locks my controller: i've also tried loading a remap file but still it didn't work or does work strangely only in some part of games. how can i fix this? A: I'm sorry but at the moment there isn't a fix remapsp is not working in pops mode and it's a known problem so if you can't get a game to work with it, it isn't necessary to report this :) Q: what's the format of the memory card which cwcheat loads and saves? A: it's the mcr format (it seems similar or even equal to mc format) and it's th e format used by emulators like epsxe and Psx. you may also load load and save in other formats by pressing R. LOAD support: mcr, vme, gme SAVE support: mcr, vme(only for fws with new save format) Q: how i can load my psx/ps1 memory cards without a ps2? A: you need to use a cheat device for psx like the AR/GS with the CAETLA firmwar e or a dexdrive which can be used directly with the pc and then an app like psx gameedit Q: I have a memory card in another format. what do i do? A: you have to convert it to mcr format to do this use applications like psx gam e edit or psx mem tool Be carefull to select the mcr format else they could output another format an d it wont work Q: i have a ps2 how do i upload/download saves from my psx memory cards? A: first of all you need a modded ps2 or another way to load homebrew applicatio n.

when you have this you can get ulanchelf to download/upload your saves and Ps x Raw Converter to download files from the psx memory card you can use lan or usb mass suppor t (you can use the psp with it) then you need to psx raw convert to convert your save as mcs and you can then import it in your favourite memory card management tool. then finally save the memory card as mcr and loa d it with cwcheat. if you want to do the reverse open the mcr memory card with your favourite me mory card editor and export it as mcs and use psx raw converter to make it a raw save and finally load it i n a psx memory card with ulanchelf if you need more information have a look at the included readme with psx raw converter and enjoy :) NB: now you can even use psxmc2psp check the readme included with it for more informations Q: I'm loading a game but i get a crash on the first loading screen. what can i do? A: You have three solutions: 1-rename the db to cheat1.db and load the db manually after the game has load ed 2-make the db more little with only the cheats you need 3-use the lite prx in any case check that your situation in ram considering patches/other plugin s leaves space for cwcheat to load Q: When i try playing socom online i can't get cwcheat to show the menu (even if it worked before going online): A: This depends most probably from the fact that socom loads other prxs or execu tables. The menu is showed but as socom isn't suspended you won't be able to see it so consider like you wer e using it or leave it alone for now till i can't test it and try to find the real solution (i don't remember my yourpsp username and password :P) Q: What the hell are all those prx in the cwcheat archive???? A: They are various builds made for various situations and configurations: -cwcheat.prx => normal cwcheat for GAME mode (so PSP games) it is the suggest ed one if you don't have those problematic games -cwcheatpops.prx => cwcheat for POPS mode (so PSX GAMES) which is the standar d one with GS/AR codes and usb support disabled -cwcheatpops-usb.prx => cwcheat for POPS mode (so PSX GAMES) with GS/AR codes but with usb support enabled READ USB SUPPORT.txt -cwcheatpops-cwcheatcodeformat.prx => cwcheat for POPS MODE (so PSX GAMES) wi th the cwcheat code format and usb support disabled: usefull for hacking t he psx emulator -cwcheatpops-cwcheatcodeformat-usb.prx => cwcheat for POPS MODE (so PSX GAMES

) with the cwcheat code format and usb support enabled: usefull fo r hacking the psx emulator Q: what is this usb support? A: for usb support i mean usb mass support: it's just like the usb connection op tion in the psp vsh (commonly called xmb). In this way you can access the memory s tick while you are playing your game Q: why when i've updated cwcheat it stopped loading my language, database and co nfig files? A: this depends from the fact that since since CWCHEAT 0.1.6 REV.G for 303OE all files were moved to /seplugins/cwcheat/ and no more inside /dh/. so move all the cwcheat files (c heat.db, cwcheat.ini, cwcheat.lng) to /seplugins/cwcheat/ Q: why cwcheat doesn't show the id i put with (insert fancy gui here) but the or iginal id of the game? A: when developing the id detection function for POPS i prefered using real ids and not what put by users by using a pops converter of some sort. this to avoid confusion on the databa se and avoid working with wrong ids. SO disc id loaded by cwcheat isn't the one on the eboot but the one insi de the iso itself: exactly the one in the SYSTEM.CNF file which is the executable being executed by the playstat ion when it loads the disc. Q: how do I use the text reader? A: just put a GAMEID#.txt, where # is a number in the /seplugins/cwcheat/text/ f older were gameid is the id used in the db or showed in the top of cwcheat menu. for # = 0 you shouldn't put it at all (just use GAMEID.txt) Q: where can I get the latest psp games database? A: http://cwcheat.consoleworld.org/ Q: how do I open cwcheat menu? A: by default you have to press SELECT for at least 3 second. In pops cwcheat ca n be opened only after the PSX logo screen. the buttons and the wait can be changed from the c onfig menu Q: why when i enable remapsp in pops the commands stop responding? A: remapsp is still not compatible with pops. Q: Dark Alex has updated his custom firmware and i download and installed it. Bu t now cwcheat doesn't load anymore or crash. What can I do? A: most probably something broke with the new firmware. I have for sure already

noticed it so you can only wait for a new release :) Another reason could that the cfw disabled all your plugins during update so you may give the recovery menu a visit :P Q: how can i make a donation for the software development? A: Use the link on the cwcheat website or contact me Q: I can't access the site. what's going on? A: It could be that we have some dns problems or the site is going under mainten ance. Q: my question isn't answered here how can i contact you? A: you can contact me with this email adress: weltall (at) consoleworld (dot) co m

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