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AND UBI / MADDOX GAMES IL-2 STURMOVIK / FORGOTTEN BATTLES / AEP / PACIFIC FIGHTERS / 1946 SERIES BDG v2.07-33
By Rob Henderson aka CPS_Bomber in the Shockwave Forums
This chart is designed to aide all users with regards to the custom key mapping of commands in BoBII: WoV. The custom key map menu is found through the main options menu thus: Main Menu->options->controls->key mapping The following chart describes each command as seen in the key mapping window, and aims to shed a little light on the description and purpose of each command listed within the game. NOTES: The colour coding matches that of the keycard supplied with the original release and also (more importantly) the fully updated key card by STICKMAN & MUSAK found in the documents folder in the main game directory. Thus: Standard keyboard: BLACK Ctrl modified: GREEN Shift modified: RED Alt modified: BLUE Commands NOT listed on key mapping screen: PINK Undefined commands: GOLD TABLE HEADERS: COMMAND: This is the reported name for the command as seen in the custom key map list. SCREEN DESCRIPTION: This is how the command is described in the custom key-mapping screen when highlighted. DEFAULT KEY: This is the default key map for the command with a fresh/unmodified install. IL2 EQUIVALENT IN PARENTHESES: This is the nearest function (or combination of functions) available in the IL2 series. NOTES: Details notes of interest for the command and its function within BoBII: WoV.
NOTES ON THE FK_ SERIES OF DEFINABLE COMMANDS FOR USE WITH THE SPITFIRE 1A/1B, HURRICANE 1A/1B, ME109, ME110 & JU87 STUKA. (IGNORE AT YOUR OWN PERIL & FRUSTRATION)
A new addition to the list of commands available in the custom key-mapping window is the FK_ series. When assigned a key command, these functions will allow the pilot to control items such as magnetos, fuel cocks, primer pumps etc via keyboard input rather than use the mouse. By default, the list of commands appears as thus in the key mapping window:
The full list of FK_ commands being: FK_BOOSTCUTOUT FK_ENGINESTARTER0 FK_ENGINESTARTER1 FK_FUELCOCK1 FK_FUELCOCK2 FK_MAG01 FK_MAG02 FK_PRIMER0 FK_PRIMER1 Assign your desired key commands as normal, and when finished, click on the SAVE button at the bottom left of the key map window. Note that this is the ONLY way that the new assignments will be saved and register for use in the game. Clicking SAVE on the warning pop-up window will not work! Once key assignments have been made to the FK_ series, you will have the following additional functions by keyboard in the cockpits of the following aircraft:
SPITFIRE Mk1A/1B
1) Left Magneto = FK_MAG01 First key press turns magneto on, second key press turns magneto off. 2) Right Magneto = FK_MAG02 First key press turns magneto on, second key press turns magneto off. 3) Left Fuel Cock = FK_FUELCOCK1 First key press turns fuel cock on, second key press turns fuel cock off. 4) Right Fuel Cock = FK_FUELCOCK2 First key press turns fuel cock on, second key press turns fuel cock off. 5) Primer Pump = FK_PRIMER0 Hold down key while pump button travels to extremes. Each full in/out cycle is one injection. Tapping key repeatedly in rapid succession may not provide adequate priming. 6) Engine Starter = FK_ENGINESTARTER0 Hold down key to turn on ignition. Hold key down while engine fires up until RPM stabilises. 7) Boost Cut Out/WEP Reset = FK_BOOSTCUTOUT (not shown) Press key once to reset the gate on the throttle and return to maximum continuous power (90%). NOTES: All of the interactive controls for both Spitfire types can still be used by the mouse even when assigned to the keyboard. All the controls in the Spitfire are simple on/off toggles except for the throttle, prop pitch and trim wheels, which are click, hold and slide operated when using the mouse unless already assigned to the axis of a controller, which then takes priority. The Boost Cut Out resets the gate on the throttle, thus returning the maximum continuous power output to 90%.
HURRICANE Mk1A/1B
1) Left Magneto = FK_MAG01 First key press turns magneto on, second key press turns magneto off. 2) Right Magneto = FK_MAG02 First key press turns magneto on, second key press turns magneto off. 3) Fuel Cock Clockwise = FK_FUELCOCK1 Turns fuel cock in clockwise direction. First press turns on main tank, second press reserve tank. 4) Fuel Cock Anticlockwise = FK_FUELCOCK2 Turns fuel cock in anticlockwise direction. First press turns fuel off if set to main tank, or turns on main tank if already on reserve tank. A second press will then turn fuel cock off. 5) Primer Pump = FK_PRIMER0 Hold down key while pump button travels to extremes. Each full in/out cycle is one injection. Tapping key repeatedly in rapid succession may not provide adequate priming. 6) Engine Starter = FK_ENGINESTARTER0 Hold down key to turn on ignition. Hold key down while engine fires up until RPM stabilises. 7) Boost Cut Out/WEP Reset = FK_BOOSTCUTOUT Press key once to reset the gate on the throttle and return to maximum continuous power (90%). NOTES: All of the interactive controls for both Hurricane types can still be used by the mouse even when assigned to the keyboard. All the controls in the Hurricane are simple on/off toggles except for the throttle, prop pitch and trim wheels, which are click, hold and slide operated when using the mouse unless already assigned to the axis of a controller, which then takes priority. The Boost Cut Out resets the gate on the throttle, thus returning the maximum continuous power output to 90%.
Me109
1) Magneto 1 = FK_MAG01 First press turns on magneto 1, second press turns magneto 1 off. If magneto 2 is on, first press will turn off magneto 2 and turn on magneto 1, second press will turn all magnetos off. 2) Magneto 2 = FK_MAG02 If magneto 1 is on, first press will turn on magneto 2, second press will turn on both magnetos. If both magnetos are on, first press will turn off both magnetos and turn on magneto 2, second press will turn on both magnetos again. 3) Fuel Cock ON = FK_FUELCOCK1 Press to turn fuel cock on. Subsequent presses have no effect. 4) Fuel Cock OFF = FK_FUELCOCK2 Press to turn fuel cock off. Subsequent presses have no effect. 5) Primer Pump = FK_PRIMER0 Hold down key while pump button travels to extremes. Each full in/out cycle is one injection. Tapping key repeatedly in rapid succession may not provide adequate priming. 6) Engine Starter = FK_ENGINESTARTER0 Hold down key to turn wind up starter motor. When the starter motor goes silent, release the key to start the engine. 7) Boost Cut Out/WEP Reset = FK_BOOSTCUTOUT (not shown) Press key once to reset the gate on the throttle and return to maximum continuous power (90%). NOTES: All of the interactive controls for the Me109 can still be used by the mouse even when assigned to the keyboard with the exception of the magnetos. These must be configured for either mouse (by default) or keyboard (by editing the Me109 ACM file see notes on following pages). The remaining controls in the Me109 are simple on/off toggles except for the throttle, prop pitch, magnetos and trim wheels, which are click, hold and slide operated when using the mouse unless already assigned to the axis of a controller, which then takes priority.
Me110
1) Left Engine Magneto 1 & 2 ON/OFF = FK_MAG01 First press turns on magneto 1, second press magneto 2, third press both magnetos, and fourth press turns both magnetos off. 2) Right Engine Magneto 1 & 2 ON/OFF = FK_MAG02 First press turns on magneto 1, second press magneto 2, third press both magnetos, and fourth press turns both magnetos off.
3) Left Fuel Cock = FK_FUELCOCK1 First key press turns fuel cock on, second key press turns fuel cock off.
4) Right Fuel Cock = FK_FUELCOCK2 First key press turns fuel cock on, second key press turns fuel cock off. 5) Left Primer Pump = FK_PRIMER0 Hold down key while pump lever travels to extremes. Each full back/forward cycle is one injection. Tapping key repeatedly in rapid succession may not provide adequate priming. 6) Right Primer Pump = FK_PRIMER1 Hold down key while pump lever travels to extremes. Each full back/forward cycle is one injection. Tapping key repeatedly in rapid succession may not provide adequate priming. 7) Left Engine Starter = FK_ENGINESTARTER0 Hold down key to turn wind up starter motor. When the starter motor goes silent, release the key to start the engine. 8) Right Engine Starter = FK_ENGINESTARTER1 Hold down key to turn wind up starter motor. When the starter motor goes silent, release the key to start the engine. 9) Boost Cut Out/WEP Reset on selected engine(s) = FK_BOOSTCUTOUT (not shown) Press key once to reset the gate on the throttles and return to maximum continuous power (90%). NOTES: All of the interactive controls for both engines on the Me110 can still be used by the mouse even when assigned to the keyboard with the exception of the magnetos. These must be configured for either mouse (by default) or keyboard (by editing the Me110 ACM file see notes on following pages). The remaining controls in the Me110 are simple on/off toggles except for the throttle, prop pitch, magnetos and trim wheels, which are click, hold and slide operated when using the mouse unless already assigned to the axis of a controller, which then takes priority.
Ju87
1) Left Magneto = FK_MAG01 First key press turns magneto on, second key press turns magneto off. 2) Right Magneto = FK_MAG02 First key press turns magneto on, second key press turns magneto off. 3) Left Fuel Cock = FK_FUELCOCK1 First key press turns fuel cock on, second key press turns fuel cock off. 4) Right Fuel Cock = FK_FUELCOCK2 First key press turns fuel cock on, second key press turns fuel cock off. 5) Primer Pump = FK_PRIMER0 Hold down key while pump button travels to extremes. Each full in/out cycle is one injection. Tapping key repeatedly in rapid succession may not provide adequate priming. 6) Engine Starter = FK_ENGINESTARTER0 Hold down key to turn wind up starter motor. When the starter motor goes silent, release the key to start the engine. 7) Boost Cut Out/WEP Reset = FK_BOOSTCUTOUT (not shown) Press key once to reset the gate on the throttle and return to maximum continuous power (90%). NOTES: All of the interactive controls for the Ju-87 Stuka can still be used by the mouse even when assigned to the keyboard. All the controls in the Stuka are simple on/off toggles, except for the throttle, prop pitch and trim wheels, which are click, hold and slide operated when using the mouse unless already assigned to the axis of a controller, which then takes priority. The Boost Cut Out resets the gate on the throttle, thus returning the maximum continuous power output to 90%.
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) ACCELERATED MODE TOGGLE (Accelerate Time x2/x4/x8) (Decelerate Time x2/x4)
NOTES
ACCELKEY
This command accelerates time x4, in the 3D world to the next selected waypoint. The function works in both Cockpit View and External Views. Upon reaching the next waypoint, it resets time to x1. The presence of nearby enemies also automatically resets time to x1. Note there is no sound while accelerating time on the map! It is worth noting however that far more detailed options for accelerated time are available when viewing the in flight map by pressing M and navigating the choices in the options menu. This combination takes you to the in flight map and offers a very basic accelerated time mode, allowing the aircraft to continue flying ahead following its last attitude before pressing the key combination however unlike the in-flight map, it does not act as a game pause. The accel time will continue irrespective of the surrounding combat situation. To exit press 0 (zero), which will return you to the cockpit of your aircraft. This is a fairly risky accelerate time function to use, for if the mode is activated without putting your aircraft in autopilot or selecting & activating a valid waypoint to follow, your aircraft may fly its self into the ground rapidly. No equivalent in IL-2 series. Standard flight control for banking. Aileron functions can be assigned to joystick axis in the controls menu in the game. It is worth noting that this provides far greater control over the aircraft than the keyboard can currently provide. Standard flight control for banking. Aileron functions can be assigned to joystick axis in the controls menu in the game. It is worth noting that this provides far greater control over the aircraft than the keyboard can currently provide.
ACCELKEY2
SHIFT+TAB
AILERON_LEFT
AILERON_RIGHT
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) LEFT AILERON TRIM (Aileron Trim Left)
NOTES
AILTRIMDOWN
Adds trim to the ailerons to assist in balancing the aircraft in flight. The longer the key press, the larger the input of trim will be applied. Trim for all axis can be assigned to joystick & throttle axis/sliders/rotaries in the controls menu in the game. It is worth noting that this provides far greater control over trim than the keyboard can currently provide. Note that not all trim commands are available in each aircraft. Adds trim to the ailerons to assist in balancing the aircraft in flight. The longer the key press, the larger the input of trim will be applied. Trim for all axis can be assigned to joystick & throttle axis/sliders/rotaries in the controls menu in the game. It is worth noting that this provides far greater control over trim than the keyboard can currently provide. Note that not all trim commands are available in each aircraft. Selecting this padlocks your view to the first aircraft of your target formation (leader or highest surviving wingman). No equivalent in IL-2 series. Activates a snap/sticky view in selected direction. Works both in panning or fixed mode for views. There is no equivalent in IL-2 series for snap views that stick after key release. Activates a snap/sticky view in selected direction. Works both in panning or fixed mode for views. There is no equivalent in IL-2 series for snap views that stick after key release. Activates a snap/sticky view in selected direction. Works both in panning or fixed mode for views. There is no equivalent in IL-2 series for snap views that stick after key release. Activates a snap/sticky view in selected direction. Works both in panning or fixed mode for views. There is no equivalent in IL-2 series for snap views that stick after key release.
AILTRIMUP
AIUNFRIENDLYVIEW
ALT+F1
ALOOKE
LOOK RIGHT
CTRL+6
ALOOKN
ALT: FORWARD
CTRL+8
ALOOKNE
CTRL+9
ALOOKNW
CTRL+7
COMMAND
NOTES
ALOOKS
Activates a snap/sticky view in selected direction. Works both in panning or fixed mode for views. There is no equivalent in IL-2 series for snap views that stick after key release. Activates a snap/sticky view in selected direction. Works both in panning or fixed mode for views. There is no equivalent in IL-2 series for snap views that stick after key release. Activates a snap/sticky view in selected direction. Works both in panning or fixed mode for views. There is no equivalent in IL-2 series for snap views that stick after key release. Activates a snap/sticky view in selected direction. Works both in panning or fixed mode for views. There is no equivalent in IL-2 series for snap views that stick after key release. Activates a snap/sticky view in selected direction. Works both in panning or fixed mode for views. There is no equivalent in IL-2 series for snap views that stick after key release. Radio shortcut to give a warning to a padlocked friendly aircraft BREAK! No direct shortcuts available in IL-2, however similar comms are available by navigating the main radio commands menu. Pans the current view in the indicated direction. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning views that stick after key release. Pans the current view in the indicated direction. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning views that stick after key release.
ALOOKSE
CTRL+3
ALOOKSW
CTRL+1
ALOOKUP
LOOK UP
CTRL+5
ALOOKW
LOOK LEFT
CTRL+4
ANYBANDITS
ANY BANDITS
AROTDNLEFT
ALT+1
AROTDNRIGHT
ALT+3
COMMAND
NOTES
AROTDOWN
Pans the current view in the indicated direction. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning views that stick after key release. Pans the current view in the indicated direction. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning views that stick after key release. Resets the current view forward, and resets the current FOV angle to the default FOV as set in the GUI. It is worth noting that if you do not want the FOV to reset each time you change views, there is an option to stop this in the BDG text file found in the main BoBII directory. There is no equivalent in IL-2 series for panning views that stick after key release. Pans the current view in the indicated direction. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning views that stick after key release. Pans the current view in the indicated direction. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning views that stick after key release. Pans the current view in the indicated direction. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning views that stick after key release. Pans the current view in the indicated direction. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning views that stick after key release.
AROTLEFT
ALT: LEFT
ALT+4
AROTRESET
VIEW RESET
ALT+5
AROTRIGHT
ALT: RIGHT
ALT+6
AROTUP
ALT: UP/FORWARD
ALT+8
AROTUPLEFT
ALT+7
AROTUPRIGHT
ALT+9
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) TOGGLES THE AUTOPILOT (Toggle Autopilot)
NOTES
AUTOPILOTTOGGLE
Toggles the autopilot on or off. The autopilot will take you to an external view of your aircraft, and will fly you to your next waypoint. The autopilot will disengage is the command is pressed again, if you return to any internal cockpit view, or if you view and then exit the in flight map. Fast zoom control. Works only in external views. No equivalent in IL-2 series. Fast zoom control. Works only in external views. No equivalent in IL-2 series. This toggles a red diamond to highlight the object of your padlock view. This can be turned on/off at will irrespective of your settings in the GUI. The diamond will work on aircraft, airfields, ground targets and waypoints. No equivalent in IL-2 series. Radio shortcut to give either a warning to a friendly aircraft Check Six! or a request to a wingman to stay with you Stick With Me! No direct shortcuts available in IL-2, however similar comms are available by navigating the main radio commands menu. For the Spitfire, Hurricane and Ju-87, this command operates the sliding canopies, allowing the pilot to open or close them at will. On the Me 109 and Me 110 however, pressing this key will actually jettison the canopies. It is worth setting AUTOCANOPY in the main game options menu to OFF to avoid the canopies on the 109 & 110 being lost during take-off and landing. This switches between a fly-by view of the players aircraft and a chase view. It can be used in conjunction with any other external view. There is no direct equivalent in IL-2, but a combination of Flyby View and Chase View provide the same effect.
BIGZOOMIN
ZOOM IN FAST
SHIFT+NUMPAD-
BIGZOOMOUT
SHIFT+NUMPAD+
BOXTARGET
SHIFT+T
BREAK
CANOPYEJECT
O (User Defined)
CHASETOG
F9 (F3) (F8)
COMMAND
NOTES
CHEATDOWNKEY
Teleports the player down in 1000 ft increments for each press. Handy tool for novices wanting to practice various aerial manoeuvres without having to climb/dive to height each time. No equivalent in IL-2 series. Teleports the player up in 1000 ft increments for each press. Handy tool for novices wanting to practice various aerial manoeuvres without having to climb/dive to height each time. No equivalent in IL-2 series. This gives you a clear forward view from your aircraft with a basic gunsight reticule in the center of the screen. Although you get a much clearer view (useful for novices learning deflection shooting skills), you are unable to change the angle of the view to look left/right/behind etc. The info line at the bottom of the screen, plus any other pilot aides remain visible. Radio shortcut to your wingman to ask him to confirm if your tail is clear from any enemy fighters. Also used to tell your flight/squadron leader that his tail is clear when requested. No direct shortcuts available in IL-2, however similar comms are available by navigating the main radio commands menu. Brings up the Combat sub menu of the radio communications commands. Pressing 0 (zero) will exit if no commands are selected. No direct shortcuts available in IL-2, however similar comms are available by navigating the main radio commands menu. This cycles priority of controls on the Me 110s engines from both, port to starboard. There is no direct equal found in IL-2, though the user defined options for SELECT ENGINE are similar. Cycles continuously through the forward firing guns on the players aircraft as: None, Machine Guns, Cannon (if applicable), Both (if cannons available). No equivalent in IL-2 series.
CHEATLIFTKEY
CHEATTOG
F8 (Ctrl+F1)
CLEAR
CLEAR?/CLEAR
COMBATMSG
SHIFT+3
CYCLEENGINES
CYCLETHROUGHWE APONS
COMMAND
NOTES
DETAILDN
Lowers the detail of objects at airfields. No equivalent in IL-2 series. Increases the detail of objects at airfields. No equivalent in IL-2 series. Shouldnt you be concentrating on your flying and destroying the enemy instead of watching numbers? Releases external bomb load on Me 110 and Ju-87 when pressed. You do not need to cycle any weapons options to select and arm the bombs. There is no direct equivalent in IL-2, however the commands WEAPON 3 and WEAPON 4 release external stores in much the same way. Pressing this combination will jettison your external bombs when flying either the Ju-87 or Me 110 without arming them. No equivalent in IL-2 series. Press this combination to leave your aircraft in flight. Your exit will be quicker if you manually open/jettison your canopy first. Standard flight control for pitch. Elevator functions can be assigned to joystick axis in the controls menu in the game. It is worth noting that this provides far greater control over the aircraft than the keyboard can currently provide. Standard flight control for pitch. Elevator functions can be assigned to joystick axis in the controls menu in the game. It is worth noting that this provides far greater control over the aircraft than the keyboard can currently provide. Adds trim to the elevators to assist in balancing the aircraft in flight. The longer the key press, the larger the input of trim will be applied. Trim for all axis can be assigned to joystick & throttle axis/sliders/rotaries in the controls menu in the game. It is worth noting that this provides far greater control over trim than the keyboard can currently provide. Note that not all trim commands are available in each aircraft.
DETAILUP
CTRL+D
DISPLAY_FPS
SHIFT+F
DROPBOMB
DROP BOMBS
DUMPWEAPONS
JETTISONS WEAPONS
CTRL+W
EJECTPILOT
CTRL+E (Ctrl+E)
ELEVATOR_BACK
ELEVATOR_FORWAR D
UP (Up Arrow)
ELEVTRIMDOWN
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) FORWARD ELEVATOR TRIM (Elevator Trim Negative)
NOTES
ELEVTRIMUP
Adds trim to the elevators to assist in balancing the aircraft in flight. The longer the key press, the larger the input of trim will be applied. Trim for all axis can be assigned to joystick & throttle axis/sliders/rotaries in the controls menu in the game. It is worth noting that this provides far greater control over trim than the keyboard can currently provide. Note that not all trim commands are available in each aircraft. This blows the landing gear down in the event of hydraulic failure. Once the gear is blown, it cannot be raised again for the duration of the flight. Note that in IL-2, the equivalent is raise / lower gear manually, which is user defined. This padlocks each enemy aircraft in turn for each successive press of the key. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. In IL-2, there is no direct equal to this command, but using a combination of padlock enemy & padlock next produces similar results. This key combination padlocks your immediate leader. This could be your element lead, flight lead, or squadron leader depending on your position within the formation and the current survivors in the combat situation you may currently be in. No equivalent in IL-2 series. Exits the 3D world and returns to the debriefing screen (instant action) or the map room (campaign). When defined, resets the gate on the throttle so the maximum attainable power is reduced to 90% of engine output continuous safe maximum power. No equivalent in IL-2 series. When defined, enables the player to turn the ignition on for their engine in the Spitfire, Hurricane, Me109 or Stuka, and also for the port engine in the Me110. When defined, enables the player to turn the ignition on for the starboard engine in the Me110.
EMERGENCYGEAR
CTRL+G
ENEMYVIEW
F1 (F4) (U)
ESCORTEEVIEW
ALT+F2
EXITKEY
ALT+X (Esc)
FK_BOOSTCUTOUT
not defined
FK_ENGINESTARTER 0
FK_ENGINESTARTER 1
COMMAND
NOTES
FK_FUELCOCK1
When defined, enables operation of the left fuel cock in the Spitfire and Stuka, the main fuel cock for the port engine in the Me110, the opening of the fuel cock for the Me109 and the Hurricane. A second press in the Hurricane will turn on the reserve tank. No direct equivalent in the IL-2 series, though use of mixture controls allow the player to completely turn on or off the fuel flow in some aircraft. When defined, enables operation of the right fuel cock in the Spitfire and Stuka, the main fuel cock for the starboard engine in the Me110, the closure of the fuel cock for the Me109 and the Hurricane. If the reserve tank is selected in the Hurricane, the first press will return to the main tank, with a second press closing the fuel cock. No direct equivalent in the IL-2 series, though use of mixture controls allow the player to completely turn on or off the fuel flow in some aircraft. When defined, will enable operation of the left magneto switch in the Spitfire, Hurricane and Stuka. In the Me109 it will turn on magneto #1, and in the Me110, cycle through magneto #1 / #2 / both on / both off on the port engine only. When defined, will enable operation of the right magneto switch in the Spitfire, Hurricane and Stuka. In the Me109 it will turn on magneto #2, and in the Me110, cycle through magneto #1 / #2 / both on / both off on the starboard engine only. When defined, this will activate the primer pump in the Spitfire, Hurricane, Me109, Stuka and the pump for the port engine in the Me110. No equivalent in IL-2 series. When defined, this will activate the pump for the starboard engine of the Me110 only. No equivalent in IL-2 series. Lowers trailing edge flaps one stage for each press. Note that the flaps takes time to travel, and excess speed with them lowered can cause damage.
FK_FUELCOCK2
FK_MAG01
FK_MAG02
FK_PRIMER0
not defined
FK_PRIMER1
not defined
FLAPSDOWN
V (V)
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) DECREASE FLAP DEFLECTION (Flaps Up)
NOTES
FLAPSUP
Raises trailing edge flaps one stage for each press. Note that the flaps takes time to travel, and excess speed with them lowered can cause damage. Toggles the pilots in-cockpit view to look down through the floor window of the Ju-87 Stuka while lining up for a dive-bombing run. No equivalent in IL-2 series. Changes smoothly and continuously between large and small FOV settings while key combination is held down. Works in both internal and external views. No equivalent in IL-2 series. Snaps the FOV to the wide FOV angle as set in the GUI. Snaps the FOV to the medium FOV angle as set in the GUI. Snaps the FOV to the small FOV angle as set in the GUI. Much like the FOV toggle given by the key combination SHIFT+8, however this snaps the zoom level to the extreme narrow / wide views as defined by the player in the GUI. This padlocks each friendly aircraft in turn for each successive press of the key. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. In IL-2, there is no direct equal to this command, but using a combination of padlock friendly & padlock next produces similar results. This toggles the current internal fuel tank to feed the engine(s) in the player aircraft. Only applicable to the Hurricane and the Me 110. Not to be confused with the main fuel cock controls. No equivalent in IL-2 series. Toggles the landing gear up or down. Note that the gear takes time to travel, and excess speed with the gear down can cause damage.
FLOORVIEW
L (User Defined)
FOV_JIB01
SHIFT+F8
FOV_LARGE
TOGGLE LARGE FIELD OF VIEW (Wide View) TOGGLE MEDIUM FIELD OF VIEW (Normal View) TOGGLES SMALL FIELD OF VIEW (Gunsight View) TOGGLES THE FIELD OF VIEW (Toggle FOV)
FOV_MEDIUM
FOV_SMALL
FOV_TOGGLE
FRNDVIEW
F2 (Shift+F4) (U)
FUELGUAGESELECT OR
CTRL+F
GEARUPDOWN
G (G)
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) GOES TO MAP SCREEN (Toggle Map)
NOTES
GOTOMAPKEY
Selecting the in-flight map brings up a full screen map of the local area while also acting as a pause function. The map has a 2-stage zoom function, and a variety of options for use of the autopilot, general navigation of flight plans and a repeat of the main radio communications menu. All the options are navigated and accessed by pressing the appropriate keyboard number. To exit the map screen, press 0 (zero). This padlocks each enemy ground target in turn for each successive press of the key. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. In IL-2, there is no direct equal to this command, but using a combination of padlock enemy ground & padlock next produces similar results. Brings up the Group Info sub menu of the radio communications commands. Pressing 0 (zero) will exit if no commands are selected. No direct shortcuts available in IL-2, however similar comms are available by navigating the main radio commands menu. This resets the head position in the cockpit to the correct level behind the gunsight if the player has moved to a custom head position by using the MOVE VIEWPOINT set of keys. It also turns off the Vector Expansion for TrackIR though obviously this function only works for those with appropriate kit! No equivalent in IL-2 series Allows the player to fine-tune the position their head inside the cockpit in the desired direction. To enable this function, you must turn CUSTOM_HEAD_POSITION in the BDG text file to ON. No equivalent in IL-2 series. Allows the player to fine-tune the position their head inside the cockpit in the desired direction. To enable this function, you must turn CUSTOM_HEAD_POSITION in the BDG text file to ON. No equivalent in IL-2 series.
GRNDTVIEW
F3 (F5) (U)
GROUPINFOMSG
SHIFT+F1
GUNSIGHTVIEW
SHIFT+NUM ENTER
HEADBACKWARD
SHIFT+END
HEADDOWN
SHIFT+PGUP
COMMAND
NOTES
HEADFORWARD
Allows the player to fine-tune the position their head inside the cockpit in the desired direction. To enable this function, you must turn CUSTOM_HEAD_POSITION in the BDG text file to ON. No equivalent in IL-2 series. Allows the player to fine-tune the position their head inside the cockpit in the desired direction. To enable this function, you must turn CUSTOM_HEAD_POSITION in the BDG text file to ON. No equivalent in IL-2 series. Leans your head to one side of the cockpit, or even out of the cockpit if the canopy is open. You can also use this to set your line of sight directly behind the offset reflector gunsights found in the flyable Luftwaffe aircraft. No equivalent in IL-2 series. Leans your head to one side of the cockpit, or even out of the cockpit if the canopy is open. You can also use this to set your line of sight directly behind the offset reflector gunsights found in the flyable Luftwaffe aircraft. No equivalent in IL-2 series. Allows the player to fine-tune the position their head inside the cockpit in the desired direction. To enable this function, you must turn CUSTOM_HEAD_POSITION in the BDG text file to ON. No equivalent in IL-2 series. Allows the player to fine-tune the position their head inside the cockpit in the desired direction. To enable this function, you must turn CUSTOM_HEAD_POSITION in the BDG text file to ON. No equivalent in IL-2 series. This toggles the enemy position indicator (EPI) and the artificial horizon in the top right corner of the screen when in the cockpit. These can be turned on or off even if your preferences are set to off in the GUI. Additional options for configuring both the EPI and the artificial horizon can be found in the GUI and the BDG text file in the main BoBII directory. No equivalent in IL-2 series.
HEADLEFT
SHIFT+DELETE
HEADOUTVIEWL
HEADOUTVIEWR
HEADRIGHT
SHIFT+PGDOWN
HEADUP
MOVES VIEWPOINT UP
SHIFT+INSERT
HUDTOGGLE
COMMAND
NOTES
IMPACTTOG
When turned on, this directs the player to an external view of any bombs the players aircraft has released as they strike their target and detonate. Once the bombs have exploded, the player is returned to the cockpit of their aircraft. No equivalent in IL-2 series. The info line has 3 stage which are cycled through in turn: Flight Information; View Information; Off. Additional options for customising the info line can be found in the BDG text file in the main BoBII directory, as well as in the main options menus of the game. Switches between internal (normal cockpit = F7) and external (track = F6) views with each press. There is no direct equivalent in IL-2, however a combination of cockpit view and external view perform a similar task. This puts you in the pilots seat with the cockpit graphics & instrumentation. This snaps your view inside the cockpit to the main instrument panel. The view is active for as long as the key is help down. Once released, your view will return to its previous position. No equivalent in IL-2 series. Toggle the labels for AI aircraft while in flight. Note that to work, labels must be enabled in the GUI before flight. Additional options for configuring labels can be found in the GUI and the BDG text file in the main BoBII directory. No equivalent in IL-2 series. Cycles backwards through the forward firing guns on the players aircraft. No equivalent in IL-2 series. Activates independent brakes on the main wheels of players aircraft. Holding down one brake while applying power & appropriate rudder will turn the aircraft tightly while on the ground. To get full braking effect, hold down both left and right brake keys. Note that in IL-2, a single key operates your wheel brakes simultaneously.
INFOPANEL
I (User Defined)
INOUTTOG
BACKSPACE
INSIDETOG
INSTVIEW
KEY_TOGGLE_DESC _TEXT
TOGGLES LABELS
LAST WEAPON
PREVIOUS WEAPON
LEFTWHEELBRAKE
, (B)
COMMAND
NOTES
LOOKE
Gives a snap view to the chosen direction from inside the cockpit. When released, the view returns to the last known position. Gives a snap view to the chosen direction from inside the cockpit. When released, the view returns to the last known position. Gives a snap view to the chosen direction from inside the cockpit. When released, the view returns to the last known position. Gives a snap view to the chosen direction from inside the cockpit. When released, the view returns to the last known position. Gives a snap view to the chosen direction from inside the cockpit. When released, the view returns to the last known position. No equivalent in IL-2 series for this particular command. Gives a snap view to the chosen direction from inside the cockpit. When released, the view returns to the last known position. Gives a snap view to the chosen direction from inside the cockpit. When released, the view returns to the last known position. Modifies cockpit view to look upwards in the selected direction. Modifies cockpit view to look upwards in the selected direction. Modifies cockpit view to look upwards in the selected direction. Modifies cockpit view to look upwards in the selected direction.
LOOKN
HOME (NUMPAD8)
LOOKNE
PGUP (NUMPAD9)
LOOKNW
INSERT (NUMPAD7)
LOOKS
END
LOOKSE
PGDOWN (NUMPAD3)
LOOKSW
DELETE (NUMPAD1)
LOOKUPE
STICKY LOOK UP RIGHT (Look Up Right) STICKY LOOK UP FORWARD (Look Front Up) STICKY LOOK UP FORWARD/RIGHT (Look Front Up Right) STICKY LOOK UP FORWARD/LEFT (Look Front Up Left) STICKY LOOK UP BACK
CTRL+NUM6 (User Defined) CTRL+NUM8 (User Defined) CTRL+NUM9 (User Defined) CTRL+NUM7 (User Defined) CTRL+NUM2
LOOKUPN
LOOKUPNE
LOOKUPNW
LOOKUPS
No equivalent in IL-2 series for this particular command. LOOKUPSE STICKY LOOK UP BACK/RIGHT (Look Back Up Right) CTRL+NUM3 (User Defined) Modifies cockpit view to look upwards in the selected direction.
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) STICKY LOOK UP BACK/LEFT (Look Back Up Left) LOOK UP TOGGLE FOR STICKY KEYS
DEFAULT KEY (IL2 EQUIVALENT IN BRACKETS) CTRL+NUM1 (User Defined) SCROLL LOCK
NOTES
LOOKUPSW
Modifies cockpit view to look upwards in the selected direction. Used in conjunction with the commands LOOKN / NW / W / SW, etc. They provide a "snap" view, i.e. the view is only active while the key is depressed. These keys, when used in conjunction with the "LOOKUPTOG" key, are modified to look 45deg up. They thus provide 16 "quick looks". In the default key assignment, these are unfortunately scattered, as six of the eight are assigned to the upper middle key cluster Insert, Home, PageDown etc. The missing pair are LOOKE and LOOKW, which are assigned to alt-Numpad4 and alt-Numpad6. In this configuration, they are pretty much useless, but it is clear that Rowan provided them so that they could be remapped to emulate the "quick look" keys used in other sims. The usual key assignments in these other sims is to put the LOOKUPTOG function on the Numpad5 key, and assign the rest of the set to the other Numpad digits in a ring around the 5. One can then rest a middle finger on the 5 key and access all 16 views rapidly and intuitively, without looking. These key commands can also be used for programming a POV hat to provide snap views rather than panning. If one does do that reassignment, the simplest way is to swap each key with the one it is replacing. However, I like to put the ROTRESET function, from Numpad5, onto the Home key, as that is what it does, gives you back your forward view if you lose it. The other displaced keys from the numpad, I only use in external view, and that is never in a combat situation, so I don't mind having them on the upper middle key cluster, which is an inferior location compared to the numpad. No equivalent in IL-2 series. Modifies cockpit view to look upwards in the selected direction. Gives a snap view to the chosen direction from inside the cockpit. When released, the view returns to the last known position.
LOOKUPTOG
LOOKUPW
LOOKW
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) MAXIMUM PROP PITCH (Prop. Pitch 10)
NOTES
MAXPROPPITCH
Sets the pitch angle of the propeller blades maximum (fine). Prop pitch control can also be assigned to an axis on your controller, and in doing so provides greater ease of use. Prop pitch can also be set as automatic rather than manual in the GUI. Sets the pitch angle of the propeller blades to minimum (coarse). Prop pitch control can also be assigned to an axis on your controller, and in doing so provides greater ease of use. Prop pitch can also be set as automatic rather than manual in the GUI.
MINPROPPITCH
SHIFT+0 (Shift+1)
RESETS MOUSE SENSITIVITY (ALL AXIS) DECREASES MOUSE X/Y SENSITIVITY INCREASES MOUSE X/Y SENSITIVITY DECREASES MOUSEWHEEL SENSITIVITY INCREASES MOUSEWHEEL SENSITIVITY PADLOCK VIEW OF SUBJECT OF CURRENT MESSAGE
not defined
not defined
not defined
F5
This padlocks the message subject of the immediate or most recent radio message (air, ground or waypoint, friendly or enemy), irrespective of its current position, height and heading relative to your aircraft as viewed from inside the cockpit of the players aircraft. No equivalent in IL-2 series. This combination controls the smooth zoom for the FOV of the pilot while in the cockpit. This combination controls the smooth zoom for the FOV of the pilot while in the cockpit. Cycles through the forward firing guns on the players aircraft as: None, Machine Guns, Cannon (if applicable), Both (if cannons available). No equivalent in IL-2 series.
NEXTSHAPEDN
CTRL+NUMPAD(User Defined)
NEXTSHAPEUP
NEXTWEAPON
NEXT WEAPON
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) STEPS THROUGH VIEW OF OTHER AIRCRAFT (Next Friendly View) (Next Enemy View)
NOTES
OTHERACVIEW
This cycles through external views of all the AI aircraft airborne while the player is currently in flight (3D). The view cycles through the players squadron members, then allied aircraft, then enemy aircraft. The view can be manipulated with the game paused. Beware that checking through all the aircraft may take some considerable time, as it is possible to have close to 1000 aircraft in the air at once! When using this function, the players aircraft is automatically put on autopilot. The nearest functions in IL-2 are the Next Friendly View and the Next Enemy View. This changes your view to bring an external view of your padlocked target to the foreground with your aircraft in the distance. No equivalent in IL-2 series. Positions the external camera directly behind the players aircraft. The view can then be manipulated using various zoom, panning and snap/sticky commands. When defined by the player, activating this function enables the player to utilise the BoBII padlocking system while in combat / flight to allow targeting objects of interest. Pressing again enables TrackIR authority. No equivalent in IL-2 series. This command switches between padlock view and your last view position inside the cockpit prior to engaging padlock. This allows you to swap views quickly in combat without losing your current target completely or accidentally padlocking another AI. Suspends game play while in cockpit (3D world). To resume play, press again.
OUTREVLOCKTOG
ALT+F6
OUTSIDETOG
F6 (F2)
PADLOCKOVERRIDE
not defined
PADLOCKTOG
PAUSEKEY
P (P)
PCENEMY
S (F4)
This command padlocks the enemy nearest to the center of the screen.
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) THE POSTCOMBAT INFO MESSAGE SCREEN
NOTES
POSTCOMBATMSG
Brings up the Post Combat sub menu of the radio communications commands. Pressing 0 (zero) will exit if no commands are selected. No direct shortcuts available in IL-2, however similar comms are available by navigating the main radio commands menu. Brings up the Pre-Combat sub menu of the radio communications commands. Pressing 0 (zero) will exit if no commands are selected. No direct shortcuts available in IL-2, however similar comms are available by navigating the main radio commands menu. This padlocks each enemy aircraft in turn in reverse for each successive press of the key. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. In IL-2, there is no direct equal to this command, but using a combination of padlock enemy & padlock previous produces similar results. This padlocks each friendly aircraft in turn in reverse order for each successive press of the key. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. In IL-2, there is no direct equal to this command, but using a combination of padlock friendly & padlock previous produces similar results. Toggles padlock between the nearest two targets at an airfield, irrespective of their current position relative to your aircraft as viewed from inside the cockpit of the players aircraft. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. In IL-2, there is no direct equal to this command, but using a combination of padlock enemy & padlock previous produces similar results.
PRECOMBATMSG
SHIFT+2
PREVENEMYVIEW
PREVFRNDVIEW
PREVGRNDTVIEW
COMMAND
NOTES
PREVWAYPTVIEW
This padlocks and cycles through each waypoint of the players flight plan/route for the current mission in reverse order, irrespective of its current position and height relative to your aircraft as viewed from inside the cockpit of the players aircraft. No equivalent in IL-2 series. Decreases the pitch angle of the propeller blades in 1% increments for each key press. Prop pitch control can also be assigned to an axis on your controller, and in doing so provides greater ease of use. Prop pitch can also be set as automatic rather than manual in the GUI. Increases the pitch angle of the propeller blades in 1% increments for each key press. Prop pitch control can also be assigned to an axis on your controller, and in doing so provides greater ease of use. Prop pitch can also be set as automatic rather than manual in the GUI. Brings up the main radio communications menu on screen while in cockpit. Navigate sub-menus by pressing appropriate number on main keyboard. To exit or go back one level, press 0 (zero). This stops all movement of the roving camera, but does not reset to the cameras original position/location as suggested by the command name. No equivalent in IL-2 series. This activates an external camera that the player can move around the BoBII world using the pan and various zoom keys. To exit the roving camera, just press any main view key rather than a view modifier. No equivalent in IL-2 series.
PROPPITCHDOWN
PROPPITCHUP
SHIFT+(User Defined)
RADIOCOMMS
R (Tab)
RCAMRESET
ALT+F
RCAMTOGGLE
ALT+V
COMMAND
NOTES
RECORDTOGGLE
Pressing this starts/pauses/continues the gun camera footage recording taken from the players aircraft in the current mission. The gun camera can be set in the GUI to film each time the trigger is pressed or a weapon from the players aircraft is released, or to film continuously from when the cockpit is entered up to the time the player exits the 3D world. Footage can be viewed/saved after the mission by selecting REPLAY. No equivalent in IL-2 series. Reloads all weapons in player aircraft. Note that this is not an infinite weapons load, but can be utilised as many times as the player wishes. This command only affects weapons, not fuel load. No equivalent in IL-2 series. Pressing this cancels ALL trim inputs made on the players aircraft in all axis. It is important to note that if you have any trim axis assigned to a wheel or slider on a joystick, pressing this key combination will cancel the trim AND reset the neutral position to the current wheel/slider position. Therefore if you are using trim via a combination of joystick wheel and keyboard, turn any wheels/sliders to the neutral position before resetting trim to avoid any imbalance. Note that currently in BoBII: WoV, you do not have the ability to cancel the trim in a single axis only. In IL-2, you have the advantage of being able to reset the trim of each axis individually, but do not have the ability to reset all trim axis at once. This padlocks the nearest enemy aircraft of any type irrespective of its current position, height and heading relative to your aircraft as viewed from inside the cockpit of the players aircraft. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. Although padlocking is a feature of IL-2, there is no direct equivalent to padlocking the closest enemy aircraft from within the cockpit, however the command External Padlock, Closest Enemy Air performs a similar function albeit from an external perspective.
RELOADWEAPON
CTRL+R
RESETALLTRIM
ALT+END
RESETENEMYVIEW
CTRL+F1
COMMAND
NOTES
RESETFRNDVIEW
This padlocks the nearest friendly aircraft of any type irrespective of its current position, height and heading relative to your aircraft as viewed from inside the cockpit of the players aircraft. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. Although padlocking is a feature of IL-2, there is no direct equivalent to padlocking the closest friendly aircraft from within the cockpit, however the command External Padlock, Closest Friendly Air performs a similar function albeit from an external perspective. Padlocks the Main airfield target, which is a spot on the runway near the hangars, irrespective of its current position relative to your aircraft as viewed from inside the cockpit of the players aircraft. Use this in conjunction with your radio commands and other views such as padlock/normal view toggle (ENTER) while in combat. Although padlocking is a feature of IL-2, there is no direct equivalent to padlocking the closest enemy ground target from within the cockpit, however the command External Padlock, Closest Enemy Ground performs a similar function albeit from an external perspective. Pressing this clears (deletes) the gun camera footage taken from the players aircraft up to the present time in the current mission. The gun camera can be set in the GUI to film each time the trigger is pressed or a weapon from the players aircraft is released, or to film continuously from when the cockpit is entered up to the time the player exits the 3D world. Footage can be viewed/saved after the mission by selecting REPLAY. No equivalent in IL-2 series. Resets the current view forward, turns off all padlocked targets and resets the current FOV angle to the default FOV as set in the GUI. It is worth noting that if you do not want the FOV to reset each time you change views, there is an option to stop this in the BDG text file found in the main BoBII directory. No equivalent in IL-2 series.
RESETGRNDTVIEW
CTRL+F3
RESETRECORD
RESETVIEW
ESC
COMMAND
NOTES
RESETWAYPTVIEW
This padlocks the initial waypoint of the players flight plan/route for the current mission, irrespective of its current position and height relative to your aircraft as viewed from inside the cockpit of the players aircraft. No equivalent in IL-2 series. Activates independent brakes on the main wheels of players aircraft. Holding down one brake while applying power & appropriate rudder will turn the aircraft tightly while on the ground. To get full braking effect, hold down both left and right brake keys. Note that in IL-2, a single key operates your wheel brakes simultaneously. Pans or snaps the view in the selected direction dependant on whether in fixed or panning view mode. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning or snap views that stick after key release. Pans or snaps the view in the selected direction dependant on whether in fixed or panning view mode. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning or snap views that stick after key release. Pans or snaps the view in the selected direction dependant on whether in fixed or panning view mode. The view remains at last travelled to position when key is released. If flying in any of the Luftwaffe bombers, pressing this will place you in the underside rear facing machine gun position. There is no equivalent in IL-2 series for panning or snap views that stick after key release. Pans or snaps the view in the selected direction dependant on whether in fixed or panning view mode. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning or snap views that stick after key release.
RIGHTWHEELBRAKE
. (B)
ROTDNLEFT
NUM 1
ROTDNRIGHT
NUM 3
ROTDOWN
NUM 2
ROTLEFT
LEFT
NUM 4
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) VIEW RESET & BOMBER TOP GUNNER
NOTES
ROTRESET
Resets the current view forward and resets the current FOV angle to the default FOV as set in the GUI. It is worth noting that if you do not want the FOV to reset each time you change views, there is an option to stop this in the BDG text file found in the main BoBII directory. If flying in any of the Luftwaffe bombers, pressing this will place you in the top rear facing machine gun position. No equivalent in IL-2 series. Pans or snaps the view in the selected direction dependant on whether in fixed or panning view mode. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning or snap views that stick after key release. Pans or snaps the view in the selected direction dependant on whether in fixed or panning view mode. The view remains at last travelled to position when key is released. If flying in any of the Luftwaffe bombers, pressing this will place you in the nose machine gun position. There is no equivalent in IL-2 series for panning or snap views that stick after key release. Pans or snaps the view in the selected direction dependant on whether in fixed or panning view mode. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning or snap views that stick after key release. Pans or snaps the view in the selected direction dependant on whether in fixed or panning view mode. The view remains at last travelled to position when key is released. There is no equivalent in IL-2 series for panning or snap views that stick after key release.
ROTRIGHT
RIGHT
NUM 6
ROTUP
NUM 8
ROTUPLEFT
NUM 7
ROTUPRIGHT
NUM 9
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) 100% THROTTLE (GATE). DAMAGES ENGINE ON MANUAL CONTROLS (Boost (WEP) On/Off)
NOTES
RPM_00
Sets the engine throttle (power) to the applicable percentage. Note that engine power in BoBII (from zero to emergency/boost) is measured from 0% - 100%. This means in effect that full throttle (safe power) is actually displayed as 90%, while WEP or boost is displayed as 100%. Engine performance will deteriorate rapidly if kept at 100% for any length of time. Sets the engine throttle (power) to the applicable percentage. Note that engine power in BoBII (from zero to emergency/boost) is measured from 0% - 100%. This means in effect that full throttle (safe power) is actually displayed as 90%, while WEP or boost is displayed as 100%. Engine performance will deteriorate rapidly if kept at 100% for any length of time. Sets the engine throttle (power) to the applicable percentage.
RPM_10
1 (User Defined)
RPM_20
20% THROTTLE (Power 20) 30% THROTTLE (Power 30) 40% THROTTLE (Power 40) 50% THROTTLE (Power 50) 60% THROTTLE (Power 60) 70% THROTTLE (Power 70) 80% THROTTLE (LINER) (Power 80) 90% THROTTLE (BUSTER) (Power 90) DECREASES THROTTLE BY 1% (Decrease Engine Power) INCREASES THROTTLE BY 1% (Increase Engine Power)
2 (2) 3 (3) 4 (4) 5 (5) 6 (6) 7 (7) 8 (8) 9 (9) (- or NumPad -) = (= or NumPad+)
RPM_30
Sets the engine throttle (power) to the applicable percentage. Sets the engine throttle (power) to the applicable percentage. Sets the engine throttle (power) to the applicable percentage. Sets the engine throttle (power) to the applicable percentage. Sets the engine throttle (power) to the applicable percentage. Sets the engine throttle (power) to the applicable percentage. Sets the engine throttle (power) to the applicable percentage. Decreases the engine power in 1% increments for each key press. Increases the engine power in 1% increments for each key press.
RPM_40
RPM_50
RPM_60
RPM_70
RPM_80
RPM_90
RPM_DOWN
RPM_UP
COMMAND
NOTES
RPM_ZERO
Sets the engine throttle (power) to the applicable percentage. Note that engine power in BoBII (from zero to emergency/boost) is measured from 0% - 100%. This means in effect that full throttle (safe power) is actually displayed as 90%, while WEP or boost is displayed as 100%. Engine performance will deteriorate rapidly if kept at 100% for any length of time. Standard flight control for yaw. Also used for steering on the ground. Use this with the differential braking on the ground for tighter turns. Rudder functions can be assigned to joystick/pedals axis in the controls menu in the game. It is worth noting that this provides far greater control over the rudder than the keyboard can currently provide. Standard flight control for yaw. Also used for steering on the ground. Use this with the differential braking on the ground for tighter turns. Rudder functions can be assigned to joystick/pedals axis in the controls menu in the game. It is worth noting that this provides far greater control over the rudder than the keyboard can currently provide. Adds trim to the rudder to assist in balancing the aircraft in flight. The longer the key press, the larger the input of trim will be applied. Trim for all axis can be assigned to joystick & throttle axis/sliders/rotaries in the controls menu in the game. It is worth noting that this provides far greater control over trim than the keyboard can currently provide. Note that not all trim commands are available in each aircraft. Adds trim to the rudder to assist in balancing the aircraft in flight. The longer the key press, the larger the input of trim will be applied. Trim for all axis can be assigned to joystick & throttle axis/sliders/rotaries in the controls menu in the game. It is worth noting that this provides far greater control over trim than the keyboard can currently provide. Note that not all trim commands are available in each aircraft. This toggles a plan view of the players aircraft between two zoom levels. No equivalent in IL-2 series.
RUDDER_LEFT
NUM 0 (,)
RUDDER_RIGHT
RUDTRIMDOWN
CTRL+DELETE (Ctrl+Z)
RUDTRIMUP
CTRL+PGDOWN (Ctrl+X)
SATELLITOG
F10
COMMAND
NOTES
SCREENSHOT
Takes a screenshot of the current 3D environment, and saves it to the STILLS folder in the main BoBII directory as a BMP file. Quite a misleading description! This key combination adds grid reference data for the BoBII terrain to the top left corner of the in-flight map. No real use to the player, but its been left available as a tool for terrain and landscape developers & modders to use. No equivalent in IL-2 series. This decreases the sensitivity of keyboard input in the game while flying. Only really useful for pilots flying via the keyboard who wish to fine-tune their directional control. No equivalent in IL-2 series. This increases the sensitivity of keyboard input in the game while flying. Only really useful for pilots flying via the keyboard who wish to fine-tune their directional control. Some pilots may find that it also assists in the application of trim using the keyboard commands. No equivalent in IL-2 series. Fires the active weapon(s) (forward firing guns) in the players aircraft. There is no independent firing control for machine guns and cannon, however the player can cycle through the forward firing guns to select either MGs or cannons or both for operation when the trigger is pulled. In IL-2, machine guns and cannons have separate firing commands listed as Weapon 1 and Weapon 2, or the player can define a key to facilitate the simultaneous firing of both sets of weapons if desired. This toggles the dive brakes on the Ju-87.
SEEMIGS
CTRL+M
SENS_DOWN
SHIFT+K
SENS_UP
SHOOT
SPEEDBRAKE
D (User Defined)
SPINRECOVERY
SPIN RECOVERY
SHIFT+S
Holding down this key combination assists the pilot to bring a spinning aircraft back under control. Experienced pilots should be able to correct a spin by using the standard recovery procedure however this function will likely be a welcome helping hand to some rookie pilots. Hold the key combination down until the rotation stops, then carefully fly the aircraft out of its dive. No equivalent in IL-2 series.
COMMAND
NOTES
TOGGLE_DECEL
Toggles on / off a SLOW-MOTION function while in the 3D world. There is no direct equivalent in IL-2, however the Accelerate Time and Decelerate Time keys provide a similar function. Turns written messages (duplicating verbal commands & requests) on / off while in the 3D world. No equivalent in IL-2 series. Adds motion to the viewed aircraft rather than seen by a fixed perspective, though you can modify the view by panning and zoom whether the wobble is on or off. No equivalent in IL-2 series. Brings up the Tower (airfield) sub menu of the radio communications commands. Pressing 0 (zero) will exit if no commands are selected. No direct shortcuts available in IL-2, however similar comms are available by navigating the main radio commands menu. This enables the player to switch between fixed (sticky) or panning cockpit view controls irrespective of the preference set in the GUI. No equivalent in IL-2 series. Turns the audible sound of the players voice on/off when requesting assistance or giving orders via the main radio communications menu or the keyboard shortcuts. Default setting is on. No equivalent in IL-2 series. This padlocks and cycles through each waypoint of the players flight plan/route for the current mission, irrespective of its current position and height relative to your aircraft as viewed from inside the cockpit of the players aircraft. No equivalent in IL-2 series. Plays the next audio track in the playlist of WINAMP media player while in the game. No equivalent in IL-2 series.
TOGGLEMESSAGES
SHIFT+M
TOGGLE WOBBLEVIEW
SHIFT+F6
TOWERMSG
SHIFT+5
VIEWMODTOG
NUM LOCK
VOICETOGGLE
CTRL+V
WAYPTVIEW
F4
WINAMP_NEXT
CTRL+F12
COMMAND
SCREEN DESCRIPTION (IL2 EQUIVALENT IN BRACKETS) PLAYS PREVIOUS TRACK IN WINAMP PLAYLIST
NOTES
WINAMP_PREV
Plays the previous audio track in the playlist of WINAMP media player while in the game. No equivalent in IL-2 series.
WINAMP_START
CTRL+F10
Starts playing audio tracks in the WINAMP playlist. No equivalent in IL-2 series. Stops playing the current audio track in the WINAMP playlist. No equivalent in IL-2 series. Decreases the volume of audio tracks in WINAMP. No equivalent in IL-2 series. Increases the volume of audio tracks in WINAMP. No equivalent in IL-2 series. Operates standard (slow) zoom for external views. In IL-2, the nearest equivalent is the zoom control offered by the mouse. Operates standard (slow) zoom for external views. In IL-2, the nearest equivalent is the zoom control offered by the mouse.
WINAMP_STOP
CTRL+F11
WINAMP_VOLDOWN
ALT+NUMPAD-
WINAMP_VOLUP
ALT+NUMPAD+
ZOOMIN
ZOOM IN
NUMPAD-
ZOOMOUT
ZOOM OUT
NUMPAD+
THANKS GO TO BUDDYE, STICKMAN, PV & BADER OF THE BOBII COMMUNITY FOR THEIR ASSISTANCE IN CHECKING & TESTING THIS DOCUMENT!