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Chapter 4
3D Solid Modeling
4.1 Step-by-Step: Beam Bracket 4.2 Step-by-Step: Cover of Pressure Cylinder 4.3 Step-by-Step: Lifting Fork 4.4 More Details 4.5 More Exercise: LCD Display Support 4.6 Review
Section 4.1
Beam Bracket
Problem Description
Z Y
Techniques/Concepts
Local coordinate systems Sketching with plane view versus in 3D view Use of Triad Add Material Rounds/Fillets Turn on/off edges display
Section 4.2
Cover of Pressure Cylinder
Problem Description
[1] Pressure cylinder.
30.3 Unit: mm. 25.3 21.0 7.4 R19.0 R3.2 R4.9 R9.0 62.0 R8.5 R7.5 1.3
R3.4
10.0
31.0 3.0
Techniques/Concepts
Create new planes Set up local coordinate systems Plane with boundary Modify>Duplicate Cut Material
Section 4.3
Lifting Fork
Problem Description
[1] Fork (steel).
200
1600
2200
Techniques/Concepts
Skin/Loft Lofting guide line Add Frozen Copy bodies (Pattern) Boolean Create 3D surface bodies
10
Section 4.4
Triad Isometric View Rotation Selection Filters Extend Selection Selection Panes Edge Display Tools for 3D features
More Details
11
Triad
[1] Click an arrow will orient the view normal to that arrow. [3] If the cyan sphere coincides with the origin, that means the view is an isometric view.
[2] A black arrow represents a negative direction. [4] Click the cyan sphere to return to the isometric view.
12
Rotations
[1] Hold the middle mouse button down while moving around the graphic area, you can rotate the model.
13
Selection Aides
Selection Filters Extend Selectin Selection Panes
14
This is the only geometric entities that will be attached to <Mechanical> for simulations.
15
Features
Features Based Features Extrude Revolve Sweep Skin/Loft Surface Lines Point etc. Placed Features Thin/Surface Blend Chamfer etc. Planes Operations etc.
16
Section 4.5
LCD Display Support
Problem Description
17
Unit: mm
42
17
200 80 60
10
50
18
Techniques/Concepts