You are on page 1of 18

Chapter 4 3D Solid Modeling

Chapter 4
3D Solid Modeling
4.1 Step-by-Step: Beam Bracket 4.2 Step-by-Step: Cover of Pressure Cylinder 4.3 Step-by-Step: Lifting Fork 4.4 More Details 4.5 More Exercise: LCD Display Support 4.6 Review

Chapter 4 3D Solid Modeling

Section 4.1 Beam Bracket

Section 4.1
Beam Bracket
Problem Description
Z Y

The beam bracket is made of WT8x25 steel.

Chapter 4 3D Solid Modeling

Section 4.1 Beam Bracket

Techniques/Concepts

Local coordinate systems Sketching with plane view versus in 3D view Use of Triad Add Material Rounds/Fillets Turn on/off edges display

Chapter 4 3D Solid Modeling

Section 4.2 Cover of Pressure Cylinder

Section 4.2
Cover of Pressure Cylinder
Problem Description
[1] Pressure cylinder.

[3] Back view of the cover.

[2] Cylinder Cover.

Chapter 4 3D Solid Modeling

Section 4.2 Cover of Pressure Cylinder

62.0 2.3 1.6 7.4

30.3 Unit: mm. 25.3 21.0 7.4 R19.0 R3.2 R4.9 R9.0 62.0 R8.5 R7.5 1.3

R14.5 R18.1 R25.4 R27.8

R3.4

10.0

31.0 3.0

Chapter 4 3D Solid Modeling

Section 4.2 Cover of Pressure Cylinder

Techniques/Concepts

Create new planes Set up local coordinate systems Plane with boundary Modify>Duplicate Cut Material

Chapter 4 3D Solid Modeling

Section 4.3 Lifting Fork

Section 4.3
Lifting Fork
Problem Description
[1] Fork (steel).

[2] Glass panel (1.0 mm).

Chapter 4 3D Solid Modeling

Section 4.3 Lifting Fork

[3] The cross section here is 100x10 mm. Unit: mm.

[2] The cross section here is 130x20 mm.

[1] The cross section here is 160x40 mm.

2400 2500 200

200

1600

2200

Chapter 4 3D Solid Modeling

Section 4.3 Lifting Fork

Techniques/Concepts

Skin/Loft Lofting guide line Add Frozen Copy bodies (Pattern) Boolean Create 3D surface bodies

Chapter 4 3D Solid Modeling

Section 4.4 More Details

10

Section 4.4

Triad Isometric View Rotation Selection Filters Extend Selection Selection Panes Edge Display Tools for 3D features

More Details

Chapter 4 3D Solid Modeling

Section 4.4 More Details

11

Triad
[1] Click an arrow will orient the view normal to that arrow. [3] If the cyan sphere coincides with the origin, that means the view is an isometric view.

[2] A black arrow represents a negative direction. [4] Click the cyan sphere to return to the isometric view.

Chapter 4 3D Solid Modeling

Section 4.4 More Details

12

Rotations
[1] Hold the middle mouse button down while moving around the graphic area, you can rotate the model.

[3] Roll, rotation about screen Z-axis.

[2] Free rotation.

[6] The type of rotation depends on the location of the cursor.

[5] Pitch, rotation about screen X-axis.

[4] Yaw, rotation about screen Y-axis.

Chapter 4 3D Solid Modeling

Section 4.4 More Details

13

Selection Aides
Selection Filters Extend Selectin Selection Panes

Chapter 4 3D Solid Modeling

Section 4.4 More Details

14

Bodies and Parts


A body is entirely made of one kind of material and is the basic building blocks of a model. A 3D body is either a solid body, a surface body, or a line body. A part is a collection of same type of bodies. All bodies in a part are assumed to be bonded together with one another. In <Mechanical>, parts are meshed independently A model may consist of one or more parts. In <Mechanical>, connections (contacts, joints) among parts must be established to complete a model.

This is the only geometric entities that will be attached to <Mechanical> for simulations.

Chapter 4 3D Solid Modeling

Section 4.4 More Details

15

Features

Features Based Features Extrude Revolve Sweep Skin/Loft Surface Lines Point etc. Placed Features Thin/Surface Blend Chamfer etc. Planes Operations etc.

Chapter 4 3D Solid Modeling

Section 4.5 LCD Display Support

16

Section 4.5
LCD Display Support
Problem Description

Chapter 4 3D Solid Modeling

Section 4.5 LCD Display Support

17

Unit: mm

42

17

200 80 60

10

50

Chapter 4 3D Solid Modeling

Section 4.5 LCD Display Support

18

Techniques/Concepts

Revolve Skin/loft Thin/Surface