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Game: AT-43 Pub: Rackham Entertainment (2006)


All images and information Copyright RACKHAM,1996-2010. All rights reserved. AT-43 is a registered trademark owned by RACKHAM.

Red Blok Unit cards


v1 initial release v1.1 Heroes updated with info on which units they can lead v1.2 Dotch Yaga pic added v1.3 Dragonov Kommandos error xed v1.4 Spetsnatz Kommando ofcers spelling error xed v1.5 Spetsnatz Kommando rocket launcher accuracy xed v1.6 Urod rank xed v2 Added support teams v2.1 Dragomirov & Strielitz Kolossus sergeants point scores xed, spelling error on Soldaty cards xed v2.2 Kolossus cards Blitz ability: typo xed

v2.2
Mar 2011

Print on card (ensure you are printing at 100% scale) laminate and trim to size.

STANDARD ORGANIZATION

RED BLOK
Platoon Pattern

PLATOON PATTERN

THE ARC

PLATOON PATTERN

FRONTLINE
Advantage

Advantage

Soldier unit () ! Soldier unit () Soldier unit ( / / ) Strider unit ( ) Strider ( / / ) or vehicle ( / / ) or soldier unit ()
General Notes

The maximum number of fighters in ARC infantry units is increased by 1 (this additional fighters is not free: his AP cost is added as usual to that of the unit; this rule only applies to units with an extra fighter cost).
Disadvantage

Your AFVs can control objectives.


Disadvantage

The company is defeated if all its AFVs are destroyed.


Platoon Pattern

The units may be issued only 1 combat drill at a time.


Platoon Pattern

AFV unit ( / ) ! AFV unit ( / ) Infantry unit ( / ) Infantry unit ( / ) Infantry unit ( / )

An Officer replaces a standard fighter; his cost is added. All the Special Weapon Bearers in a unit must carry the same weapon. Each Specialist replaces a standard fighter for free. Extra Fighters: - cost of each fighter added to the standard number without exceeding the maximum number cost of each fighter to exceed the maximum number when there is an officer in the unit. Officers numbers is the most that can be added. bonus a unit must be at its maximum number of fighters in order to have more than one special weapon bearer.

Infantry unit () ! Infantry unit () Soldier unit ( / ) AFV unit ( / ) AFV unit ( / / ) or soldier unit ()

INDICATES FIGURE IS ADDED TO UNIT BUT DOES NOT COUNT IN THE NUMBER FIGHTERS (SO IT IS POSSIBLE TO EXCEED THE MAXIMUM NUMBER OF FIGHTERS).

A Soldier slot may be used to eld a unit of Soldiers. A Support unit slot may be used to eld a Support unit. An Infantry slot may be used to eld either a unit of Soldiers or a Support unit. A Strider slot may be used to eld a unit of Striders. A Vehicle slot may be used to eld a unit of Vehicles. An AFV slot may be used to eld either a unit of Striders or a unit of Vehicles.

PLATOON PATTERN

ONLY ONE PLATOON PATTERN CAN BE USED AT A TIME

RED BLOK PLATOON PATTERNS

INDICATES FIGURE REPLACES A STANDARD FIGHTER. IN BOTH CASES THE FIGURES COST IS ADDED TO THAT OF THE UNIT.

GENCOL

PLATOON PATTERN

SUPRA

Advantage

Advantage

The company may include several copies of the same hero even in different units; the company may ignore the limitation on officers concerning heroes.
Disadvantage

The Authority test is rolled with 2 dice instead of 1. The player picks the better of the 2 results.
Disadvantage

Units without an officer are immediately eliminated as soon as the player does not spend LP to activate it.
Platoon Pattern

A disorganized unit is eliminated immediately.


Platoon Pattern

Infantry unit () ! Infantry unit ( / ) Infantry unit ( / ) AFV or infantry unit ( / ) AFV unit ( / )
Special Equipment: Bacteriological Grenades

Infantry unit () ! Infantry unit () Soldier unit ( / / ) Soldier unit ( / ) AFV unit ( / / )

Any unit with Grenades can be equipped with these instead. Bacteriological: The minimum Damage test required is always 5+.

Grenades

1/0

5+/2

Indirect fire

CHOOSE ONE AS LEADER OF UNIT EACH TIME LEADER MUST BE SELECTED / CANNOT BECOME OFFICERS OF A UNIT

SGT. A. TIYMOFIYEVA
SERGEANT
ADDED TO UNIT DOES NOT COUNT TOWARDS ITS NUMBER OF FIGHTERS

40 OFFICER OF ANY TYPE 1 SOLDIER UNIT

220 SOLO INFANTRY UNIT ONLY

ODIN O-1 & MANON O-2 COLONEL


7 9 ADDED TO UNIT DOES NOT COUNT TOWARDS ITS NUMBER OF FIGHTERS

DRAGOMIRA O-3
LIEUTENANT
OFFICER OF ANY DRAGOMIROV KOLOSSUS UNIT

165 OFFICER OF ANY DRAGOMIROV UNIT

COL. ODIN O-1 & MANON O-2

OFFICER OF ANY TYPE 1 SOLDIER UNIT

14

Standard Ranged

14

Standard Ranged

10

Standard Ranged

10

12

SGT. A. TYMOFIYEVA

LT. DRAGOMIRA O-3

Assault rifle

1/1

4/1

Grenade pistol
Equipment & Abilities

1/0

4/1

Indirect fire

SOLO INFANTRY UNIT

Rocket launcher MGauss


Equipment & Abilities

4 5

2/0 3/0

- -

11/2 7/1

Equipment & Abilities

Interference When unit is activated, select a card in the opponents activation sequence without looking at it and place it wherever you want in the sequence. Disruption For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value).

Mechanic Repair At the beginning or end of her units activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen. Medic First Aid. Once per round save member of the unit Odin & Manon do not benefit from the Hero rule for the distribution of damage. Either can be chosen as the leader of their unit. Chose which every time a leader needs to be selected.

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement. Gestalt Adds Leadership to that of the Commander of the company (if Comander is of equal or higher rank) when she is not Commander. Combat Clone Only eliminated if she suffers 2 damage points on a single Damage test. 1 is ignored.

ABOARD KOZNI SERGEANT

COL. ODIN & MANON ABOARD UROD

TYMOFIYEVA ABOARD AFV KOZNI

SGT. A. TIYMOFIYEVA

230 OFFICER OF ANY NAKOVALNY UNIT

ODIN O-1 & MANON O-2


ABOARD UROD COLONEL

570 SOLO AFV UNIT

NAKOVALNY KOZNI ADDED TO UNIT DOES NOT COUNT TOWARDS ITS NUMBER OF AFVS

20

Standard Ranged

13

20

Standard Ranged

10

15

OFFICER OF ANY NAKOVALNY UNIT

Light MGauss 1 Light MGauss 2


Equipment & Abilities

4 4

3/0 3/0

- -

7/1 7/1

Medium rocket launcher 3 Medium antitank cannon 6

3/0 2/0

- -

12/2 18/1

SOLO AFV UNIT

Interference When unit is activated, select a card in the opponents activation sequence without looking at it and place it wherever you want in the sequence. Disruption For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value). Heroic Pilot

Equipment & Abilities

Mechanic Repair At the beginning or end of her units activation can repair a friendly AFV within 2.5cm (including her own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen. Medic First Aid. Once per round save member of the unit. Heroic Pilot

CPT. PAVAL VRACHOV


CAPTAIN
ADDED TO UNIT DOES NOT COUNT TOWARDS ITS NUMBER OF FIGHTERS

CPT. PAVAL VRACHOV

PAVEL VRACHOV ABOARD AFV KK5

90 OFFICER OF ANY KRASNYE SOLDATY UNIT

95 OFFICER OF ANY KRASNYE SOLDATY UNIT

CPT. PAVEL VRACHOV + GRENADES

CAPTAIN

CPT. PAVEL VRACHOV


ABOARD KK5 CAPTAIN

545 SOLO AFV UNIT

ADDED TO UNIT DOES NOT COUNT TOWARDS ITS NUMBER OF FIGHTERS

OFFICER OF ANY KRASNYE SOLDATY UNIT

CPT. PAVEL VRACHOV

14

Standard Ranged

OFFICER OF ANY KRASNYE SOLDATY UNIT

14

Standard Ranged

20

10

15

Grenade pistol
Close Combat

1 4

1/0 1/0

3 -

4/1 3/1

Indirect fire

Grenade pistol
Close Combat

1 4

1/0 1/0

3 -

4/1 3/1

Indirect fire


Standard Ranged

Combat knife

Combat knife

SOLO AFV UNIT

Medium rocket launcher 1 Medium rocket launcher 2


Equipment & Abilities

3 3

3/0 3/0

- -

12/2 12/2

Equipment & Abilities

Equipment & Abilities

Medic First Aid. Once per round save member of the unit.

Grenades

1/0

4/1

Indirect fire

Heroic Pilot Medic First Aid. Once per round save soldier in contact.

Medic First Aid. Once per round save member of the unit.

KRASNYE SOLDATY
SERGEANT

+10

KRASNYE SOLDATY
MASTER SERGEANT

+15

KRASNYE SOLDATY
LIEUTENANT

+30

14

Standard Ranged

14

Standard Ranged

14

Standard Ranged

Assault rifle
Close Combat

2 4

1/1 1/0

- -

4/1 3/1

Assault rifle
Close Combat

3 4

1/1 1/0

- -

4/1 3/1

Assault rifle
Close Combat

3 4

1/1 1/0

- -

4/1 3/1

Combat knife

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

Equipment as per unit

KRASNYE SOLDATY
CAPTAIN

+60

KRASNYE SOLDATY
COLONEL

+75

KRASNYE SOLDAT OFFICERS

6
OFFICER REPLACES A STANDARD FIGHTER

14

Standard Ranged

14

Standard Ranged

Assault rifle
Close Combat

3 4

1/1 1/0

- -

4/1 3/1

Assault rifle
Close Combat

3 4

1/1 1/0

- -

4/1 3/1

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

8 8 TROOPERS INCLUDING 1 SPECIAL WEAPON + 0-2 SPECIALISTS + 0-1 OFFICER

KRASNYE SOLDATY

STD 150 . 20/

+50

KRASNYE SOLDATY

STD 150 . 20/

KRASNYE SOLDAT INFANTRY STANDARD UNIT

14

14


Standard Ranged


Standard Ranged

Assault rifle
Close Combat

2 4 1

1/1 1/0 2/0

- - -

4/1 3/1 11/2

Assault rifle
Close Combat

2 4

1/1 1/0 1/0

- - 3

4/1 3/1 4/1 Indirect fire

8 FIGHTERS 150 EXTRA FIGHTER 20

Combat knife
1 Special Weapon

Combat knife
1 Special Weapon

Rocket launcher
0-2 Specialists

Grenade launcher 2
0-2 Specialists

Medic First Aid. Once per round save member of the unit. Mechanic Repair. At the beginning or end of his units activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Medic First Aid. Once per round save member of the unit. Mechanic Repair. At the beginning or end of his units activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

12

KRASNYE SOLDATY

MAX 250 . 20/

+50

12

KRASNYE SOLDATY

MAX 250 . 20/

12 TROOPERS INCLUDING 3 SPECIAL WEAPONS + 0-2 SPECIALISTS + 0-1 OFFICER

KRASNYE SOLDAT INFANTRY MAXIMUM UNIT

14

14


Standard Ranged


Standard Ranged

Assault rifle
Close Combat

2 4 1

1/1 1/0 2/0

- - -

4/1 3/1 11/2

Assault rifle
Close Combat

2 4

1/1 1/0 1/0

- - 3

4/1 3/1 4/1 Indirect fire

12 FIGHTERS 250 EXTRA FIGHTER 20

Combat knife
3 Special Weapons

Combat knife
3 Special Weapons

Rocket launcher
0-2 Specialists

Grenade launcher 2
0-2 Specialists

Medic First Aid. Once per round save member of the unit. Mechanic Repair. At the beginning or end of his units activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Medic First Aid. Once per round save member of the unit. Mechanic Repair. At the beginning or end of his units activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

RPG SOLDATY
SERGEANT

+10

RPG SOLDATY

+15

MASTER SERGEANT

RPG SOLDATY
LIEUTENANT

+30

14

Standard Ranged

14

Standard Ranged

14

Standard Ranged

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

Combat knife

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

Equipment as per unit

RPG SOLDATY
CAPTAIN

+60

RPG SOLDATY
COLONEL

+75

6
OFFICER REPLACES A STANDARD FIGHTER

RPG SOLDAT OFFICERS

14

Standard Ranged

14

Standard Ranged

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

8 8 TROOPERS INCLUDING 1 SPECIAL WEAPON + 0-2 SPECIALISTS + 0-1 OFFICER

RPG SOLDATY

STD 150 . 20/

+50

RPG SOLDATY

STD 150 . 20/

14

14

RPG SOLDAT INFANTRY STANDARD UNIT


Standard Ranged


Standard Ranged

SMGauss
Close Combat

0 4 1

2/0 1/0 2/0

- - -

4/1 3/1 11/2

SMGauss
Close Combat

0 4 2

2/0 1/0 3/0

- - -

4/1 3/1 7/1

8 FIGHTERS 150 EXTRA FIGHTER 20

Combat knife
1 Special Weapon

Combat knife
1 Special Weapon

Rocket launcher
0-2 Specialists

MGauss
0-2 Specialists

Medic First Aid. Once per round save member of the unit. Combat Engineer Sabotage. Remove a terrain element within 2.5cm during units activation.

Medic First Aid. Once per round save member of the unit. Combat Engineer Sabotage. Remove a terrain element within 2.5cm during units activation.

12

RPG SOLDATY

MAX 250 . 20/

+50

12

RPG SOLDATY

MAX 250 . 20/

12 TROOPERS INCLUDING 3 SPECIAL WEAPONS + 0-2 SPECIALISTS + 0-1 OFFICER

14

14

RPG SOLDAT INFANTRY MAXIMUM UNIT


Standard Ranged


Standard Ranged

SMGauss
Close Combat

0 4 1

2/0 1/0 2/0

- - -

4/1 3/1 11/2

SMGauss
Close Combat

0 4 2

2/0 1/0 3/0

- - -

4/1 3/1 7/1

12 FIGHTERS 250 EXTRA FIGHTER 20

Combat knife
3 Special Weapons

Combat knife
3 Special Weapons

Rocket launcher
0-2 Specialists

MGauss
0-2 Specialists

Medic First Aid. Once per round save member of the unit. Combat Engineer Sabotage. Remove a terrain element within 2.5cm during units activation.

Medic First Aid. Once per round save member of the unit. Combat Engineer Sabotage. Remove a terrain element within 2.5cm during units activation.

SPETsNATZ KOMMANDOS SERGEANT

+10

SPETsNATZ KOMMANDOS MASTER SERGEANT

+15

SPETsNATZ KOMMANDOS LIEUTENANT

+30

14

Standard Ranged

14

Standard Ranged

14

Standard Ranged

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Combat knife

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

Equipment as per unit

SPETSNATZ KOMMANDOS OFFICERS

SPETsNATZ KOMMANDOS CAPTAIN

+60

SPETsNATZ KOMMANDOS COLONEL

+75

6
OFFICER REPLACES A STANDARD FIGHTER

14

Standard Ranged

14

Standard Ranged

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

SPETSNATZ KOMMANDOS INFANTRY STANDARD UNIT

6 6 TROOPERS INCLUDING 1 SPECIAL WEAPON + 0-2 SPECIALISTS + 0-1 OFFICER

SPETSNATZ KOMMANDOS

STD 175 . 25/

SPETSNATZ KOMMANDOS

STD 175 . 25/

14

14


Standard Ranged


Standard Ranged

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1 Projection Indirect fire

Gauss rifle
Close Combat

4 5 2

1/0 1/0 2/0

- - -

5/1 3/1 11/2

6 FIGHTERS 175 EXTRA FIGHTER 25

Combat knife
1 Special Weapon

Combat knife
1 Special Weapon

Flamer [25] 1/0 4 8/1


0-2 Specialists

Rocket launcher
0-2 Specialists

Medic First Aid. Once per round save member of the unit. Combat Engineer Sabotage. Remove a terrain element within 2.5cm during units activation.

Medic First Aid. Once per round save member of the unit. Combat Engineer Sabotage. Remove a terrain element within 2.5cm during units activation.

SPETSNATZ KOMMANDOS INFANTRY MAXIMUM UNIT

9 TROOPERS INCLUDING 3 SPECIAL WEAPONS + 0-2 SPECIALISTS + 0-1 OFFICER

SPETSNATZ KOMMANDOS

MAX 300 . 25/

SPETSNATZ KOMMANDOS

MAX 300 . 25/

14

14


Standard Ranged


Standard Ranged

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1 Projection Indirect fire

Gauss rifle
Close Combat

4 5 2

1/0 1/0 2/0

- - -

5/1 3/1 11/2

9 FIGHTERS 300 EXTRA FIGHTER 25

Combat knife
3 Special Weapons

Combat knife
3 Special Weapons

Flamer [25] 1/0 4 8/1


0-2 Specialists

Rocket launcher
0-2 Specialists

Medic First Aid. Once per round save member of the unit. Combat Engineer Sabotage. Remove a terrain element within 2.5cm during units activation.

Medic First Aid. Once per round save member of the unit. Combat Engineer Sabotage. Remove a terrain element within 2.5cm during units activation.

DRAGONOV KOMMANDOS SERGEANT

+10

DRAGONOV KOMMANDOS MASTER SERGEANT

+15

DRAGONOV KOMMANDOS LIEUTENANT

+30

14

Standard Ranged

14

Standard Ranged

14

Standard Ranged

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Combat knife

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

Equipment as per unit

DRAGONOV KOMMANDOS OFFICERS

DRAGONOV KOMMANDOS CAPTAIN

+60

DRAGONOV KOMMANDOS COLONEL

+75

6
OFFICER REPLACES A STANDARD FIGHTER

14

Standard Ranged

14

Standard Ranged

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

DRAGONOV KOMMANDOS INFANTRY STANDARD UNIT

6 6 TROOPERS INCLUDING 1 SPECIAL WEAPON + 0-2 SPECIALISTS + 0-1 OFFICER

DRAGONOV KOMMANDOS

STD 175 . 30/

+25

DRAGONOV KOMMANDOS

STD 175 . 30/

14

Standard Ranged

14

Standard Ranged

Gauss rifle
Close Combat

5 5 7

1/0 1/0 1/1

- - -

5/1 3/1 14/1

Gauss rifle
Close Combat

5 5 10

1/0 1/0 1/0

- - -

5/1 3/1 8/1 Sniper

Combat knife
1 Special Weapon

Combat knife
1 Special Weapon

ATGauss gun

Sniper gun
0-2 Specialists

6 FIGHTERS 175 EXTRA FIGHTER 30

0-2 Specialists

Medic First Aid. Once per round save member of the unit. Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value).
Equipment

Medic First Aid. Once per round save member of the unit. Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value).
Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

DRAGONOV KOMMANDOS INFANTRY MAXIMUM UNIT

9 TROOPERS INCLUDING 3 SPECIAL WEAPONS + 0-2 SPECIALISTS + 0-1 OFFICER

DRAGONOV KOMMANDOS

MAX 275 . 30/

+25

DRAGONOV KOMMANDOS

MAX 275 . 30/

14

Standard Ranged

5
Standard Ranged

14

Gauss rifle
Close Combat

5 5 7

1/0 1/0 1/1

- - -

5/1 3/1 14/1

Gauss rifle
Close Combat

5 5 10

1/0 1/0 1/0

- - -

5/1 3/1 8/1 Sniper

Combat knife
3 Special Weapons

Combat knife
3 Special Weapons

ATGauss gun

Sniper gun
0-2 Specialists

9 FIGHTERS 275 EXTRA FIGHTER 30

0-2 Specialists

Medic First Aid. Once per round save member of the unit. Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value).
Equipment

Medic First Aid. Once per round save member of the unit. Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value).
Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

ADDITIONAL EQUIPMENT
PLACE UNDER UNIT CARD / NOTE NEW COST OF EXTRA FIGHTERS

ADDITIONAL EQUIPMENT OPTIONS


+ GRENADES
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/

ADDITIONAL EQUIPMENT OPTIONS


+ GRENADES + GRENADES

ADDITIONAL EQUIPMENT OPTIONS


EACH EXTRA FIGHTER ADDED NOW 25/

8
EACH EXTRA FIGHTER ADDED NOW 25/ EACH EXTRA FIGHTER ADDED NOW 25/

KRASNYE SOLDAT
8
12
EACH EXTRA FIGHTER ADDED NOW 25/

+40
8
12

KRASNYE SOLDAT KRASNYE SOLDAT +60 +40


8
12

+40

KRASNYE SOLDAT

+40 +60 +40

EACH EXTRA FIGHTER ADDED NOW 25/

12
EACH EXTRA FIGHTER ADDED NOW 25/

KRASNYE SOLDAT +60 +40


8
EACH EXTRA FIGHTER ADDED NOW 25/

KRASNYE SOLDAT

EACH EXTRA FIGHTER ADDED NOW 25/

8
EACH EXTRA FIGHTER ADDED NOW 25/

RPG SOLDAT RPG SOLDAT +60


12
EACH EXTRA FIGHTER ADDED NOW 30/

RPG SOLDAT RPG SOLDAT +60


SPETSNATZ KOMMANDOS +30
EACH EXTRA FIGHTER ADDED NOW 30/

RPG SOLDAT

EACH EXTRA FIGHTER ADDED NOW 25/

12
EACH EXTRA FIGHTER ADDED NOW 30/

RPG SOLDAT
6 9 6 6

+60
EACH EXTRA FIGHTER ADDED NOW 30/

6
EACH EXTRA FIGHTER ADDED NOW 30/

SPETSNATZ KOMMANDOS +30


6 9
EACH EXTRA FIGHTER ADDED NOW 35/

SPETSNATZ KOMMANDOS +30


EACH EXTRA FIGHTER ADDED NOW 30/

9
EACH EXTRA FIGHTER ADDED NOW 35/

SPETSNATZ KOMMANDOS +45 DRAGONOV KOMMANDOS +30


6 6
EACH EXTRA FIGHTER ADDED NOW 35/

SPETSNATZ KOMMANDOS +45 DRAGONOV KOMMANDOS +30


EACH EXTRA FIGHTER ADDED NOW 35/

SPETSNATZ KOMMANDOS +45


EACH EXTRA FIGHTER ADDED NOW 35/

6 6

DRAGONOV KOMMANDOS +30 DRAGONOV KOMMANDOS +45


Additional Equipment

DRAGONOV KOMMANDOS +45


Additional Equipment

DRAGONOV KOMMANDOS +45

EACH EXTRA FIGHTER ADDED NOW 35/

Additional Equipment

Grenades

1/0

4/1

Indirect fire

Grenades

1/0

4/1

Indirect fire

Grenades

1/0

4/1

Indirect fire

ADDITIONAL EQUIPMENT OPTIONS


+ GRENADES
EACH EXTRA FIGHTER ADDED NOW 25/

ADDITIONAL EQUIPMENT OPTIONS


+ GRENADES
EACH EXTRA FIGHTER ADDED NOW 25/

ADDITIONAL EQUIPMENT OPTIONS


+ GRENADES
EACH EXTRA FIGHTER ADDED NOW 25/

8
12

KRASNYE SOLDAT

+40 +60 +40 +60

8
12

KRASNYE SOLDAT

+40
EACH EXTRA FIGHTER ADDED NOW 25/

KRASNYE SOLDAT KRASNYE SOLDAT


8
12

+40
EACH EXTRA FIGHTER ADDED NOW 25/

EACH EXTRA FIGHTER ADDED NOW 25/

KRASNYE SOLDAT

+60
EACH EXTRA FIGHTER ADDED NOW 25/

12

KRASNYE SOLDAT RPG SOLDAT +40


EACH EXTRA FIGHTER ADDED NOW 25/

+60
EACH EXTRA FIGHTER ADDED NOW 25/

EACH EXTRA FIGHTER ADDED NOW 25/

8
12

RPG SOLDAT

RPG SOLDAT RPG SOLDAT +60


12

+40 RPG SOLDAT


EACH EXTRA FIGHTER ADDED NOW 25/

RPG SOLDAT
6 9 6 6

EACH EXTRA FIGHTER ADDED NOW 25/

+60
EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/ EACH EXTRA FIGHTER ADDED NOW 30/

SPETSNATZ KOMMANDOS +30


EACH EXTRA FIGHTER ADDED NOW 30/

SPETSNATZ KOMMANDOS +30


EACH EXTRA FIGHTER ADDED NOW 30/

SPETSNATZ KOMMANDOS +30


EACH EXTRA FIGHTER ADDED NOW 30/

SPETSNATZ KOMMANDOS +45


EACH EXTRA FIGHTER ADDED NOW 35/

SPETSNATZ KOMMANDOS +45


EACH EXTRA FIGHTER ADDED NOW 35/

SPETSNATZ KOMMANDOS +45


EACH EXTRA FIGHTER ADDED NOW 35/

DRAGONOV KOMMANDOS +30


EACH EXTRA FIGHTER ADDED NOW 35/

DRAGONOV KOMMANDOS +30


EACH EXTRA FIGHTER ADDED NOW 35/

DRAGONOV KOMMANDOS +30


EACH EXTRA FIGHTER ADDED NOW 35/

DRAGONOV KOMMANDOS +45


Additional Equipment

DRAGONOV KOMMANDOS +45


Additional Equipment

DRAGONOV KOMMANDOS +45


Additional Equipment

Grenades

1/0

4/1

Indirect fire

Grenades

1/0

4/1

Indirect fire

Grenades

1/0

4/1

Indirect fire

+10

+10

+10

SPETSNATZ KOLOSSUS

SPETSNATZ KOLOSSUS OFFICER

SERGEANT

RPG KOLOSSUS
SERGEANT

STRIELITZ KOLOSSUS
SERGEANT

OFFICER REPLACES A STANDARD FIGHTER

STRIELITZ KOLOSSUS OFFICER

OFFICER REPLACES A STANDARD FIGHTER

10

Standard Ranged

12

14

Standard Ranged

12

OFFICER REPLACES A STANDARD FIGHTER

RPG KOLOSSUS OFFICER

14

Standard Ranged

12

Flamer 1 [25] 1/0 4 8/1 Flamer 2 [25] 1/0 4 8/1

Projection Indirect fire Projection Indirect fire

Rocket launcher 1 Rocket launcher2

1 1

2/0 2/0

- -

11/2 11/2

Flamer [25] 1/0 4 8/1 Grenade launcher 3 1/0 3 4/1

Projection Indirect fire Indirect fire

Equipment & Abilities

Equipment & Abilities

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

SPETSNATZ KOLOSSUS STD UNIT

RPG KOLOSSUS STANDARD UNIT

SPETSNATZ KOLOSSUS

STD 375 .125/

RPG KOLOSSUS

STD 425 .150/

STRIELITZ KOLOSSUS

STD 300 .100/

10

12

10

12

STRIELITZ KOLOSSUS STD UNIT

10

12

3 KOLUSSUS INCLUDING 0-1 OFFICER

3 KOLUSSUS INCLUDING 0-1 OFFICER


Standard Ranged


Standard Ranged

3 KOLUSSUS INCLUDING 0-1 OFFICER


Standard Ranged

Flamer 1 [25] 1/0 4 8/1

Projection Indirect fire Projection Indirect fire

Rocket launcher 1

1 1

2/0 2/0

- -

11/2 11/2

Flamer [25] 1/0 4 8/1

Projection Indirect fire Indirect fire

3 FIGHTERS 300 EXTRA FIGHTER 100

3 FIGHTERS 425 EXTRA FIGHTER 150

3 FIGHTERS 375 EXTRA FIGHTER 125

Flamer 2 [25] 1/0 4 8/1

Rocket launcher2

Grenade launcher

1/0

4/1

Equipment & Abilities

Equipment & Abilities

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

+10

DRAGOMIROV KOLOSSUS OFFICER

DRAGOMIROV KOLOSSUS SERGEANT


-

OFFICER REPLACES A STANDARD FIGHTER

10

Standard Ranged

12

Rocket launcher MGauss

2 3

2/0 3/0

- -

11/2 7/1

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

DRAGOMIROV KOLOSSUS STD UNIT

DRAGOMIROV KOLOSSUS

STD 375 .125/

10

12

3 KOLUSSUS INCLUDING 0-1 OFFICER


Standard Ranged

Rocket launcher

2 3

2/0 3/0

- -

11/2 7/1

3 FIGHTERS 375 EXTRA FIGHTER 125

MGauss

Equipment & Abilities

Assisted Propulsion Blitz: Movement increased by 10 for first round on the battlefield; may act normally when ariving in reinforcement.

NAKOVALNY NAKOVALNY AFV STANDARD UNIT


SERGEANT
-

+15

NAKOVALNY

STD 200 .200/

NAKOVALNY

MAX 600 .200/

3
OFFICER REPLACES A STANDARD FIGHTER

20

13

NAKOVALNY AFV MAXIMUM UNIT

20

13

NAKOVALNY OFFICER

20

13


Standard Ranged


Standard Ranged

3 NAKOVALNY INCLUDING 0-1 OFFICER

1 NAKOVALNY INCLUDING 0-1 OFFICER


Standard Ranged

Light MGauss 2

3/0

7/1

Light MGauss 2

3/0

7/1

600 200

200

Light MGauss 1

3/0

7/1

Light MGauss 1

3/0

7/1

Light MGauss 1 Light MGauss 2

4 4

3/0 3/0

- -

7/1 7/1

SIERP

+15

1 AFV EXTRA AFV

SIERP

STD 200 .200/

3 AFVs EXTRA AFV

SIERP

MAX 600 .200/

SERGEANT
-

SIERP AFV STANDARD UNIT

OFFICER REPLACES A STANDARD FIGHTER

20

13

SIERP AFV MAXIMUM UNIT

20

13

20

13


Standard Ranged


Standard Ranged

3 SIERP INCLUDING 0-1 OFFICER

1 SIERP INCLUDING 0-1 OFFICER


Standard Ranged

SIERP OFFICER

Light mortar 2

1/0

6/1

Indirect fire

Light mortar 2

1/0

6/1

Indirect fire

600 200

200 200

Light mortar 1

1/0

6/1

Indirect fire

Light mortar 1

1/0

6/1

Indirect fire

Light mortar 1 Light mortar 2

4 4

1/0 1/0

4 4

6/1 6/1

Indirect fire Indirect fire

1 AFV EXTRA AFVs

Equipment & Abilities

Equipment & Abilities

3 AFVs EXTRA AFVs

Equipment & Abilities

Communication Disruptor Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value).

Communication Disruptor Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value).

Communication Disruptor Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value).

MOLOT

+15

MOLOT

STD 225 .225/

MOLOT

MAX 675 .225/

SERGEANT
-

OFFICER REPLACES A STANDARD FIGHTER

20

13

MOLOT AFV MAXIMUM UNIT

MOLOT AFV STANDARD UNIT

20

13

20

13

MOLOT OFFICER


Standard Ranged


Standard Ranged

3 MOLOTS INCLUDING 0-1 OFFICER

1 MOLOTS INCLUDING 0-1 OFFICER


Standard Ranged

225 225

Light Flamer 2 [25] 1/0 4 8/1


Equipment & Abilities

Projection Indirect fire

Light Flamer 2 [25] 1/0 4 8/1


Equipment & Abilities

Projection Indirect fire

675 225

Light Flamer 1 [25] 1/0 4 8/1

Projection Indirect fire

Light Flamer 1 [25] 1/0 4 8/1

Projection Indirect fire

Light Flamer 1 [25] 1/0 4 8/1 Light Flamer 2 [25] 1/0 4 8/1
Equipment & Abilities

Projection Indirect fire Projection Indirect fire

1 AFV EXTRA AFV

Loudspeaker Countermeasure: The enemys Disruption and Interference abilities have no effct on the players company.

Loudspeaker Countermeasure: The enemys Disruption and Interference abilities have no effct on the players company.

3 AFVs EXTRA AFV

Loudspeaker Countermeasure: The enemys Disruption and Interference abilities have no effct on the players company.

ZVIEZDA

+15

ZVIEZDA

STD 200 .200/

ZVIEZDA

MAX 600 .200/

SERGEANT

ZVIEZDA AFV STANDARD UNIT

3
OFFICER REPLACES A STANDARD FIGHTER

20

13

ZVIEZDA AFV MAXIMUM UNIT

20

13

20

13


Standard Ranged


Standard Ranged

3 ZVIEZDA INCLUDING 0-1 OFFICER

1 ZVIEZDA INCLUDING 0-1 OFFICER

ZVIEZDA OFFICER


Standard Ranged

Light Mortar

1/0

6/1

Indirect fire

Light Mortar

1/0

6/1

Indirect fire

600 200

200 200

Light MGauss

3/0

7/1

Light MGauss

3/0

7/1

Light MGauss Light Mortar

5 4

3/0 1/0

- 4

7/1 6/1 Indirect fire

1 AFV EXTRA AFV

Equipment & Abilities

Equipment & Abilities

3 AFVs EXTRA AFV

Equipment & Abilities

with all direct Motion Sensors Detection. +1 in Accuracy fire weapons (already in profile). Ignore enemy Stealth ability.

with all direct Motion Sensors Detection. +1 in Accuracy fire weapons (already in profile). Ignore enemy Stealth ability.

with all direct Motion Sensors Detection. +1 in Accuracy fire weapons (already in profile). Ignore enemy Stealth ability.

KOSSAK

+20

SERGEANT
OFFICER REPLACES A STANDARD FIGHTER

HETMAN

+20

SERGEANT
OFFICER REPLACES A STANDARD FIGHTER

HUSSAR

+20

SERGEANT
-

3
OFFICER REPLACES A STANDARD FIGHTER

20

10

15

20

10

15

20

10

15

HETMAN OFFICER


Standard Ranged


Standard Ranged

HUSSAR OFFICER

KOSSAK OFFICER


Standard Ranged

Medium rocket launcher 1 Medium rocket launcher 2

3 3

3/0 3/0

- -

12/2 12/2

Medium antitank cannon Medium rocket launcher

6 3

2/0 3/0

- -

18/1 12/2

Medium missile launcher Medium rocket launcher

4+ 3

2/0 3/0

- -

14/2 12/2

Locked shot

KOSSAK

STD 450

HETMAN

STD 450

HUSSAR

STD 425

HETMAN AFV STANDARD UNIT

20

10

15

20

10

15

HUSSAR AFV STANDARD UNIT

KOSSAK AFV STANDARD UNIT

20

10

15

1 HETMAN INCLUDING 0-1 OFFICER


Standard Ranged


Standard Ranged

1 HUSSAR INCLUDING 0-1 OFFICER

1 KOSSAK INCLUDING 0-1 OFFICER


Standard Ranged

3 3

3/0 3/0

- -

12/2 12/2

6 3

2/0 3/0

- -

18/1 12/2

425

450

450

Medium rocket launcher 1 Medium rocket launcher 2

Medium antitank cannon Medium rocket launcher

Medium missile launcher Medium rocket launcher

4+ 3

2/0 3/0

- -

14/2 12/2

Locked shot

1 AFV

1 AFV

1 AFV

DOTCH YAGA
LIEUTENANT
-

+45

BTR-5 SOUNDOUNK STANDARD UNIT

1 BTR-5 SOUNDOUNK

STD 275

DOTCH YAGA OFFICER

20

11

17

1 BTR-5 SOUNDOUNK INCLUDING 0-1 OFFICER

3
OFFICER REPLACES A STANDARD FIGHTER


Standard Ranged

20
275

11

Heavy Gauss cannon Heavy Mortar


Standard Ranged

4 4

5/0 1/0

- 10

15/2 6/1

Light MGauss Light MGauss

5 5

3/0 3/0

- -

7/1 7/1

1 VEHICLE

Abilities & Equipment

Anti-G generator Rocket Jump: can jump over miniatures and terrain elements during movement. Vehicle Variable altitude; limited shooting arc (front 180).

DOTCH YAGA AFV STANDARD UNIT

DOTCH YAGA

STD 775

20

11

17

1 DOTCH YAGA INCLUDING 0-1 OFFICER


Standard Ranged

775

Heavy Gauss cannon Heavy Mortar

4 4

5/0 1/0

- 10

15/2 6/1

1 AFV

KRASNYE GROUPA G SUPPORT TEAM

KRASNYE GROUPA G

STD 75 . 25/

SU

PP

OR TT

EA

3 TROOPERS WITH 3 GRENADE LAUNCHERS

14


Standard Ranged

Assault rifle
Close Combat

2 4

1/1 1/0 1/0

- - 3

4/1 3/1 4/1 Indirect fire

Combat knife

3 FIGHTERS 75 EXTRA FIGHTER 25

Special Weapons

Grenade launcher 2

KRASNYE GROUPA R SUPPORT TEAM

A SUPPORT TEAM MAY FILL AN INFANTRY SLOT CONSIDERED RANK 3 UNITS FOR MORALE (TEST WHEN 1 FIGHTER LEFT)

KRASNYE GROUPA R

STD 150 . 50/

KRASNYE GROUPA R SUPPORT TEAM

SU

PP

OR TT

EA

KRASNYE GROUPA R (RPG)

STD 150 . 50/

SU

PP

OR TT

EA

RED BLOK SUPPORT TEAMS

3 TROOPERS WITH 2 ROCKET LAUNCHERS


Standard Ranged

3 TROOPERS WITH 2 ROCKET LAUNCHERS

14

14


Standard Ranged

SMGauss
Close Combat

0 4 1

2/0 1/0 2/0

- - -

4/1 3/1 11/2

SMGauss
Close Combat

0 4 1

2/0 1/0 2/0

- - -

4/1 3/1 11/2

3FIGHTERS 150 EXTRA FIGHTER 50

Combat knife
3 Special Weapons

3FIGHTERS 150 EXTRA FIGHTER 50

Combat knife
3 Special Weapons

Rocket launcher

Rocket launcher

STD 100 . 30/

SU

RPG GROUPA M

PP

OR TT

EA

RPG GROUPA M SUPPORT TEAM

14


Standard Ranged

3 TROOPERS WITH 3 MGAUSS

Assault rifle
Close Combat

2 4 2

1/1 1/0 3/0

- - -

4/1 3/1 7/1

3 FIGHTERS 100 EXTRA FIGHTER 30

Combat knife
3 Special Weapons

MGauss

8
A SUPPORT TEAM MAY FILL AN INFANTRY SLOT CONSIDERED RANK 3 UNITS FOR MORALE (TEST WHEN 1 FIGHTER LEFT)

RPG GROUPA R

STD 150 . 50/

SU

PP

OR TT

EA

8
M

RPG GROUPA R (KRASNYE)

STD 150 . 50/

SU

PP

OR TT

EA

RPG GROUPA R SUPPORT TEAM

3 TROOPERS WITH 2 ROCKET LAUNCHERS


Standard Ranged

3 TROOPERS WITH 2 ROCKET LAUNCHERS

14

RPG GROUPA R SUPPORT TEAM

RED BLOK SUPPORT TEAMS

14


Standard Ranged

SMGauss
Close Combat

0 4 1

2/0 1/0 2/0

- - -

4/1 3/1 11/2

SMGauss
Close Combat

0 4 1

2/0 1/0 2/0

- - -

4/1 3/1 11/2

3FIGHTERS 150 EXTRA FIGHTER 50

Combat knife
3 Special Weapons

3FIGHTERS 150 EXTRA FIGHTER 50

Combat knife
3 Special Weapons

Rocket launcher

Rocket launcher

SPETSNATZ GROUPA M

STD 175 . 55/

DRAGONOV GROUPA S SUPPORT TEAM

SPETSNATZ GROUPA F SUPPORT TEAM

SU

PP

OR TT

EA

DRAGONOV GROUPA S

STD 125 . 45/

SU

PP

OR TT

EA

14

14


Standard Ranged

3 TROOPERS WITH 3 SNIPER GUNS


Standard Ranged

3 TROOPERS WITH 3 FLAMERS

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1 Projection Indirect fire

Gauss rifle
Close Combat

4 5 10

1/0 1/0 1/0

- - -

5/1 3/1 8/1 Sniper

Special Weapons

3 FIGHTERS 125 EXTRA FIGHTER 40

3 FIGHTERS 175 EXTRA FIGHTER 55

Combat knife

Combat knife
3 Special Weapons

Flamer [25] 1/0 4 8/1

Sniper gun

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

SPETSNATZ GROUPA R SUPPORT TEAM

A SUPPORT TEAM MAY FILL AN INFANTRY SLOT CONSIDERED RANK 3 UNITS FOR MORALE (TEST WHEN 1 FIGHTER LEFT)

SPETSNATZ GROUPA R

STD 175 . 55/

DRAGONOV GROUPA S SUPPORT TEAM

SU

PP

OR TT

EA

DRAGONOV GROUPA A

STD 125 . 45/

SU

PP

OR TT

EA

RED BLOK SUPPORT TEAMS

3 TROOPERS WITH 3 ROCKET LAUNCHERS

14

14


Standard Ranged


Standard Ranged

Gauss rifle
Close Combat

4 5 2

1/0 1/0 2/0

- - -

5/1 3/1 11/2

3 TROOPERS WITH 3 ATGAUSS

Gauss rifle
Close Combat

4 5 7

1/0 1/0 1/1

- - -

5/1 3/1 14/1

Special Weapons

3 FIGHTERS 125 EXTRA FIGHTER 45

3 FIGHTERS 175 EXTRA FIGHTER 55

Combat knife Rocket launcher

Combat knife
3 Special Weapons

ATGauss gun

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

RED BLOK SUPPORT TEAMS ADDITIONAL EQUIPMENT OPTIONS


PLACE UNDER UNIT CARD / NOTE NEW COST OF EXTRA FIGHTERS

ADDITIONAL EQUIPMENT OPTIONS SUPPORT TEAMS


+ GRENADES
EACH EXTRA FIGHTER ADDED NOW 55/ EACH EXTRA FIGHTER ADDED NOW 55/

ADDITIONAL EQUIPMENT OPTIONS SUPPORT TEAMS


+ GRENADES + GRENADES

ADDITIONAL EQUIPMENT OPTIONS SUPPORT TEAMS


EACH EXTRA FIGHTER ADDED NOW 55/

3
EACH EXTRA FIGHTER ADDED NOW 35/ EACH EXTRA FIGHTER ADDED NOW 35/

KRASNYE GROUP R
3 3
EACH EXTRA FIGHTER ADDED NOW 55/

+15
3 3 3 3 3 3 3

KRASNYE GROUP R +15 +15

+15

KRASNYE GROUP R

+15 +15 +15

EACH EXTRA FIGHTER ADDED NOW 35/

3
EACH EXTRA FIGHTER ADDED NOW 55/

RPG GROUPA M +15 +15


3
EACH EXTRA FIGHTER ADDED NOW 60/

RPG GROUPA M

RPG GROUPA M

EACH EXTRA FIGHTER ADDED NOW 55/

3
EACH EXTRA FIGHTER ADDED NOW 60/

RPG GROUPA R
3
EACH EXTRA FIGHTER ADDED NOW 60/

RPG GROUPA R

RPG GROUPA R

EACH EXTRA FIGHTER ADDED NOW 60/

3
EACH EXTRA FIGHTER ADDED NOW 60/

SPETSNATZ GROUPA F +15


3
EACH EXTRA FIGHTER ADDED NOW 45/

SPETSNATZ GROUPA F +15

SPETSNATZ GROUPA F +15


EACH EXTRA FIGHTER ADDED NOW 60/

3
EACH EXTRA FIGHTER ADDED NOW 45/

SPETSNATZ GROUPA R +15


3 3

SPETSNATZ GROUPA R +15

SPETSNATZ GROUPA R +15


EACH EXTRA FIGHTER ADDED NOW 45/

3
EACH EXTRA FIGHTER ADDED NOW 50/

DRAGONOV GROUPA S +15

DRAGONOV GROUPA S +15

DRAGONOV GROUPA S +15


EACH EXTRA FIGHTER ADDED NOW 50/

EACH EXTRA FIGHTER ADDED NOW 50/

DRAGONOV GROUPA A +15


Additional Equipment

DRAGONOV GROUPA A +15

DRAGONOV GROUPA A +15


Additional Equipment

Additional Equipment

Grenades

1/0

4/1

Indirect fire

Grenades

1/0

4/1

Indirect fire

Grenades

1/0

4/1

Indirect fire

ADDITIONAL EQUIPMENT OPTIONS SUPPORT TEAMS


+ GRENADES
EACH EXTRA FIGHTER ADDED NOW 55/

ADDITIONAL EQUIPMENT OPTIONS SUPPORT TEAMS


+ GRENADES
EACH EXTRA FIGHTER ADDED NOW 55/

ADDITIONAL EQUIPMENT OPTIONS SUPPORT TEAMS


+ GRENADES
EACH EXTRA FIGHTER ADDED NOW 55/

3 3 3 3 3 3 3

KRASNYE GROUP R

+15 +15 +15

3 3 3 3

KRASNYE GROUP R

+15
EACH EXTRA FIGHTER ADDED NOW 35/

KRASNYE GROUP R RPG GROUPA M +15


EACH EXTRA FIGHTER ADDED NOW 55/

+15
EACH EXTRA FIGHTER ADDED NOW 35/

EACH EXTRA FIGHTER ADDED NOW 35/

RPG GROUPA M

RPG GROUPA M RPG GROUPA R +15


3
EACH EXTRA FIGHTER ADDED NOW 60/

+15
EACH EXTRA FIGHTER ADDED NOW 55/

EACH EXTRA FIGHTER ADDED NOW 55/

RPG GROUPA R

RPG GROUPA R
EACH EXTRA FIGHTER ADDED NOW 60/

+15
EACH EXTRA FIGHTER ADDED NOW 60/

SPETSNATZ GROUPA F +15


EACH EXTRA FIGHTER ADDED NOW 60/

SPETSNATZ GROUPA F +15


EACH EXTRA FIGHTER ADDED NOW 60/

SPETSNATZ GROUPA F +15


EACH EXTRA FIGHTER ADDED NOW 60/

SPETSNATZ GROUPA R +15


EACH EXTRA FIGHTER ADDED NOW 45/

SPETSNATZ GROUPA R +15


EACH EXTRA FIGHTER ADDED NOW 45/

SPETSNATZ GROUPA R +15


EACH EXTRA FIGHTER ADDED NOW 45/

DRAGONOV GROUPA S +15


EACH EXTRA FIGHTER ADDED NOW 50/

DRAGONOV GROUPA S +15


EACH EXTRA FIGHTER ADDED NOW 50/

DRAGONOV GROUPA S +15


EACH EXTRA FIGHTER ADDED NOW 50/

DRAGONOV GROUPA A +15


Additional Equipment

DRAGONOV GROUPA A +15


Additional Equipment

DRAGONOV GROUPA A +15


Additional Equipment

Grenades

1/0

4/1

Indirect fire

Grenades

1/0

4/1

Indirect fire

Grenades

1/0

4/1

Indirect fire

+10

SU

KRASNY SOLDAT BUNKER SERGEANT

PP

OR TT

+15

SU

EA

KRASNY SOLDAT BUNKER MASTER SERGEANT

PP

OR TT

+30

SU

EA

KRASNY SOLDAT BUNKER LIEUTENANT

PP

OR TT

EA

14

Standard Ranged

14

Standard Ranged

14

Standard Ranged

Assault rifle
Close Combat

2 4

1/1 1/0

- -

4/1 3/1

Assault rifle
Close Combat

3 4

1/1 1/0

- -

4/1 3/1

Assault rifle
Close Combat

3 4

1/1 1/0

- -

4/1 3/1

Combat knife

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

Equipment as per unit

KRASNY SOLDAT BUNKER OFFICERS

+60

SU

KRASNY SOLDAT BUNKER CAPTAIN

PP

OR TT

+75

SU

EA

KRASNY SOLDAT BUNKER COLONEL

PP

OR TT

EA

OFFICER REPLACES A STANDARD FIGHTER

14

Standard Ranged

14

Standard Ranged

Assault rifle
Close Combat

3 4

1/1 1/0

- -

4/1 3/1

Assault rifle
Close Combat

3 4

1/1 1/0

- -

4/1 3/1

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

+10

SU

RPG SOLDAT BUNKER SERGEANT

PP

OR TT

+15

SU

EA

RPG SOLDAT BUNKER MASTER SERGEANT

PP

OR TT

+30

SU

EA

RPG SOLDAT BUNKER LIEUTENANT

PP

OR TT

EA

14

Standard Ranged

14

Standard Ranged

14

Standard Ranged

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

Combat knife

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

Equipment as per unit

+60

SU

RPG SOLDAT BUNKER OFFICERS

RPG SOLDAT BUNKER CAPTAIN

PP

OR TT

+75

SU

EA

RPG SOLDAT BUNKER COLONEL

PP

OR TT

EA

OFFICER REPLACES A STANDARD FIGHTER

14

Standard Ranged

14

Standard Ranged

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

SMGauss
Close Combat

0 4

2/0 1/0

- -

4/1 3/1

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

SPETsNATZ BUNKER SERGEANT

+10

SU

PP

OR TT

EA

SPETsNATZ BUNKER MASTER SERGEANT

+15

SU

PP

OR TT

EA

SPETsNATZ BUNKER LIEUTENANT

+30

SU

PP

OR TT

EA

14

Standard Ranged

14

Standard Ranged

14

Standard Ranged

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Combat knife

Combat knife

Combat knife

SPETSNATZ KOMMANDO BUNKER OFFICERS

Equipment as per unit

Equipment as per unit

Equipment as per unit

SPETsNATZ BUNKER CAPTAIN

+60

SU

PP

OR TT

EA

SPETsNATZ BUNKER COLONEL

+75

SU

PP

OR TT

EA

OFFICER REPLACES A STANDARD FIGHTER

14

Standard Ranged

14

Standard Ranged

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

4 5

1/0 1/0

- -

5/1 3/1

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

DRAGONOV BUNKER SERGEANT

+10

SU

PP

OR TT

EA

DRAGONOV BUNKER MASTER SERGEANT

+15

SU

PP

OR TT

EA

DRAGONOV BUNKER LIEUTENANT

+30

SU

PP

OR TT

EA

14

Standard Ranged

14

Standard Ranged

14

Standard Ranged

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Combat knife

Combat knife

Combat knife

DRAGONOV KOMMANDO BUNKER OFFICERS

Equipment as per unit

Equipment as per unit

Equipment as per unit

DRAGONOV BUNKER CAPTAIN

+60

SU

PP

OR TT

EA

DRAGONOV BUNKER COLONEL

+75

SU

PP

OR TT

EA

OFFICER REPLACES A STANDARD FIGHTER

14

Standard Ranged

14

Standard Ranged

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Gauss rifle
Close Combat

5 5

1/0 1/0

- -

5/1 3/1

Combat knife

Combat knife

Equipment as per unit

Equipment as per unit

BUNKER KRASNY BUNKER TEAM STANDARD


ROOF STRUCTURE

BUNKER TEAM
KRASNY SOLDAT

STD 50 . 20/

SU

PP

OR TT

EA

2
M

BUNKER TEAM
KRASNY SOLDAT

STD 50

+50

SU

PP

OR TT

EA

17

14

KRASNY BUNKER TEAM STANDARD

2 TROOPERS: 2 SPECIAL WEAPON BEARERS

2 TROOPERS: 2 SPECIAL WEAPON BEARERS

14

Only fighters of Size 2 or smaller can enter a bunker. A unit in a bunker cannot be issued the Take Cover! drill. Each bunker has a single access to the rear. The loophole allows a unit to shoot, but not fight in close combat.
Abilities


Standard Ranged


Standard Ranged

Assault rifle
Close Combat

2 4

1/1 1/0 1/0

- - 3

4/1 3/1 4/1 Indirect fire

Assault rifle
Close Combat

2 4 1

1/1 1/0 2/0

- - -

4/1 3/1 11/2

2 FIGHTERS 50 EXTRA FIGHTER 20

Secured A bunker cannot be Sabotaged.


Damage

Special Weapons

2 FIGHTERS 50 EXTRA FIGHTER -

Improved Cover A unit in a bunker gets 3+ cover tests. This also applies to artillery strikes and indirect fire weapons, except Projection weapons.

Combat knife

Combat knife
2 Special Weapons

Grenade launcher 2

Rocket launcher

If the general structure of a bunker is destroyed, the whole bunker is destroyed. If the roof is destroyed, Improved Cover and Secured rules no longer apply and bunker weapons are destroyed. Damage Location: 1-2 Roof; 3-5 General; 6 Weapon chosen by player, or roof if bunker is not armed.

6 TROOPERS: 3 SPECIAL WPN BEARERS (GRENADE LAUNCHER) + 0-2 MECHANICS + 0-2 MEDICS + 0-1 OFFICER

BUNKER TEAM
KRASNY SOLDAT

STD 150 . 20/

6 TROOPERS: 3 SPECIAL WPN BEARERS (ROCKET LAUNCHER) + 0-2 FIELD ENGINEERS + 0-2 MEDICS + 0-1 OFFICER

SU

PP

OR TT

WHEN A COMPANY INCLUDES A BUNKER UNIT, ALL BUNKERS ON THE BATTLEFIELD BECOME NEUTRAL DROP POINTS THAT CAN ONLY BE USED BY BUNKER UNITS. BUNKER UNITS CAN ONLY BE DEPLOYED THROUGH BUNKER DROP POINTS AND CANNOT LEAVE THEIR BUNKER.

CONSIDERED RANK 3 UNITS FOR MORALE (TEST WHEN 1 FIGHTER LEFT)

EA

BUNKER TEAM
KRASNY SOLDAT

STD 150

+50

SU

PP

OR TT

EA

A BUNKER UNIT CAN INCLUDE SEVERAL TYPES OF SPECIAL WEAPONS BUT ONLY ONE TYPE OF WEAPON IS FIRED EACH ROUND IN THE SAME SALVO. FLAMERS STILL FIRE ONE AFTER THE OTHER.

KRASNY BUNKER TEAM MAXIMUM

RED BLOK BUNKER TEAMS

14

14


Standard Ranged

KRASNY TEAM MAXIMUM


Standard Ranged

Assault rifle
Close Combat

2 4

1/1 1/0 1/0

- - 3

4/1 3/1 4/1 Indirect fire

Assault rifle
Close Combat

2 4 1

1/1 1/0 2/0

- - -

4/1 3/1 11/2

6 FIGHTERS 150 EXTRA FIGHTER 20

Special Weapons

6 FIGHTERS 150 EXTRA FIGHTER -

Combat knife

Combat knife
3 Special Weapons

Grenade launcher 2
0-2 Medics 0-2

Rocket launcher
0-2 Medics 0-2

Mechanics

Mechanics

Medic First Aid. Once per round save member of the unit. Mechanic Repair. At the beginning or end of his units activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

Medic First Aid. Once per round save member of the unit. Mechanic Repair. At the beginning or end of his units activation can repair a friendly AFV within 2.5cm (including his own). The AFV regains 1 SP in a desired location, and a destroyed location may be chosen.

BUNKER TEAM
RPG SOLDAT

STD 50 . 20/

SU

PP

OR TT

EA

2
M

BUNKER TEAM
RPG SOLDAT

STD 50

+50

SU

PP

OR TT

EA

RPG BUNKER TEAM STANDARD

14

RPG BUNKER TEAM STANDARD

2 TROOPERS: 2 SPECIAL WEAPON BEARERS

2 TROOPERS: 2 SPECIAL WEAPON BEARERS

14


Standard Ranged


Standard Ranged

SMGauss
Close Combat

0 4 2

2/0 1/0 3/0

- - -

4/1 3/1 7/1

SMGauss
Close Combat

0 4 1

2/0 1/0 2/0

- - -

4/1 3/1 11/2

Combat knife

Combat knife

2 FIGHTERS 50 EXTRA FIGHTER 20

Special Weapon

2 FIGHTERS 50 EXTRA FIGHTER -

Special Weapon

MGauss

Rocket launcher

6 TROOPERS: 3 SPECIAL WPN BEARERS (GRENADE LAUNCHER) + 0-2 FIELD ENGINEERS + 0-2 MEDICS + 0-1 OFFICER

BUNKER TEAM
RPG SOLDAT

STD 150 . 50/

6 TROOPERS: 3 SPECIAL WPN BEARERS (ROCKET LAUNCHER) + 0-2 FIELD ENGINEERS + 0-2 MEDICS + 0-1 OFFICER

SU

PP

OR TT

WHEN A COMPANY INCLUDES A BUNKER UNIT, ALL BUNKERS ON THE BATTLEFIELD BECOME NEUTRAL DROP POINTS THAT CAN ONLY BE USED BY BUNKER UNITS. BUNKER UNITS CAN ONLY BE DEPLOYED THROUGH BUNKER DROP POINTS AND CANNOT LEAVE THEIR BUNKER.

CONSIDERED RANK 3 UNITS FOR MORALE (TEST WHEN 1 FIGHTER LEFT)

EA

BUNKER TEAM
RPG SOLDAT

STD 150

+50

SU

PP

OR TT

EA

A BUNKER UNIT CAN INCLUDE SEVERAL TYPES OF SPECIAL WEAPONS BUT ONLY ONE TYPE OF WEAPON IS FIRED EACH ROUND IN THE SAME SALVO. FLAMERS STILL FIRE ONE AFTER THE OTHER.

RPG BUNKER TEAM MAXIMUM

RED BLOK BUNKER TEAMS

14

14


Standard Ranged

RPG TEAM MAXIMUM


Standard Ranged

SMGauss
Close Combat

0 4 2
0-2

2/0 1/0 3/0

- - -

4/1 3/1 7/1

SMGauss
Close Combat

0 4 1

2/0 1/0 2/0

- - -

4/1 3/1 11/2

6 FIGHTERS 150 EXTRA FIGHTER 20

Special Weapon

6 FIGHTERS 150 EXTRA FIGHTER -

Combat knife MGauss


0-2 Medics

Combat knife
3 Special Weapon

Rocket launcher
0-2 Medics 0-2

Mechanics

Mechanics

Medic First Aid. Once per round save member of the unit. Field Engineer Sabotage. Remove a terrain element within 2.5cm during units activation. Minefield! Can place a minefield card within 1 range at end of move.

Medic First Aid. Once per round save member of the unit. Field Engineer Sabotage. Remove a terrain element within 2.5cm during units activation. Minefield! Can place a minefield card within 1 range at end of move.

RED BLOK BUNKER TEAMS


CONSIDERED RANK 3 UNITS FOR MORALE (TEST WHEN 1 FIGHTER LEFT) WHEN A COMPANY INCLUDES A BUNKER UNIT, ALL BUNKERS ON THE BATTLEFIELD BECOME NEUTRAL DROP POINTS THAT CAN ONLY BE USED BY BUNKER UNITS. BUNKER UNITS CAN ONLY BE DEPLOYED THROUGH BUNKER DROP POINTS AND CANNOT LEAVE THEIR BUNKER. A BUNKER UNIT CAN INCLUDE SEVERAL TYPES OF SPECIAL WEAPONS BUT ONLY ONE TYPE OF WEAPON IS FIRED EACH ROUND IN THE SAME SALVO. FLAMERS STILL FIRE ONE AFTER THE OTHER.

SPETSNATZ BUNKER TEAM MAXIMUM


6 TROOPERS: 3 SPECIAL WPN BEARERS (MGAUSS) + 0-2 FIELD ENGINEERS + 0-2 MEDICS + 0-1 OFFICER 6 FIGHTERS 250 EXTRA FIGHTER 25 6
3

SPETSNATZ BUNKER TEAM STANDARD


2 TROOPERS: 2 SPECIAL WEAPON BEARERS 2 FIGHTERS 125 EXTRA FIGHTER 25 2
2

Gauss rifle

Gauss rifle

Close Combat

Close Combat

Combat knife

Combat knife

Standard Ranged

Standard Ranged

Rocket launcher
Special Weapon

Rocket launcher

Flamer [25] 1/0 4 8/1

Flamer [25] 1/0 4 8/1

0-2 Medics

STD 125 . 25/

MAX 250 .25/

Special Weapon

2 1/0 1/0 2/0 - - 3/1 11/2 Projection Indirect fire - 5/1

2 2/0

1/0 1/0

SPETSNATZ KOMMANDO

SPETSNATZ KOMMANDO

BUNKER TEAM

BUNKER TEAM

0-2 Field Engineers

14 7

14

- 11/2

- - 3/1 5/1

4 5

Projection Indirect fire

SU PP OR TT

SU PP

OR TT

Medic First Aid. Once per round save member of the unit. Field Engineer Sabotage. Remove a terrain element within 2.5cm during units activation. Minefield! Can place a minefield card within 1 range at end of move.

EA M

EA M

DRAGONOV BUNKER TEAM STANDARD

DRAGONOV KOMMANDOS

EA

DRAGONOV BUNKER TEAM STANDARD

BUNKER TEAM

STD 75 . 30/

SU

PP

OR TT

BUNKER TEAM

STD 75 .25/

+25

SU

PP

DRAGONOV KOMMANDOS

OR TT

EA

2 TROOPERS: 2 SPECIAL WEAPON BEARERS

14

2 TROOPERS: 2 SPECIAL WEAPON BEARERS

14


Standard Ranged


Standard Ranged

Gauss rifle
Close Combat

5 4 10

1/0 1/0 1/0

- - -

5/1 3/1 8/1 Sniper

Gauss rifle
Close Combat

5 4 7

1/0 1/0 1/1

- - -

5/1 3/1 14/1

Combat knife

Combat knife

2 FIGHTERS 75 EXTRA FIGHTER 30

Special Weapon

2 FIGHTERS 75 EXTRA FIGHTER 25

Special Weapon

Sniper gun

ATGauss gun

Equipment

Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

DRAGONOV BUNKER TEAM MAXIMUM

6 TROOPERS: 3 SPECIAL WPN BEARERS (ATGAUSS) + 0-2 ELECTRONIC WARFARE SPECIALISTS + 0-2 MEDICS + 0-1 OFFICER

BUNKER TEAM

MAX 200 .30/

SU

PP

WHEN A COMPANY INCLUDES A BUNKER UNIT, ALL BUNKERS ON THE BATTLEFIELD BECOME NEUTRAL DROP POINTS THAT CAN ONLY BE USED BY BUNKER UNITS. BUNKER UNITS CAN ONLY BE DEPLOYED THROUGH BUNKER DROP POINTS AND CANNOT LEAVE THEIR BUNKER.

CONSIDERED RANK 3 UNITS FOR MORALE (TEST WHEN 1 FIGHTER LEFT)

DRAGONOV KOMMANDOS

OR TT

EA

A BUNKER UNIT CAN INCLUDE SEVERAL TYPES OF SPECIAL WEAPONS BUT ONLY ONE TYPE OF WEAPON IS FIRED EACH ROUND IN THE SAME SALVO. FLAMERS STILL FIRE ONE AFTER THE OTHER.

RED BLOK BUNKER TEAMS

14

Standard Ranged

Gauss rifle
Close Combat

5 4 10

1/0 1/0 1/0

- - -

5/1 3/1 8/1 Sniper

Combat knife
3 Special Weapon

Sniper gun

6 FIGHTERS 300 EXTRA FIGHTER 30

0-2 Medics

0-2 Field Engineers

Medic First Aid. Once per round save member of the unit. Electronic Warfare Specialist Disruption. For each fighter with this ability on the battlefield, every enemy company loses 1 LP during the tactical phase (cannot fall below the enemys commanders LP value).
Equipment

Infrared Goggles Detection. +1 in Accuracy with all weapons (already in profile). Ignore enemy Stealth ability.

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