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Hammer Hotkey Reference - Valve Developer Community

https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

From Valve Developer Community

Shift + S Shift + G Shift + C Shift + E Shift + B Shift + A

Selection Tool Magnify Tool Camera Tool Entity Tool Block Tool Texture Application Tool

Shift + Apply Current Texture (to T Shift + D Shift + O Shift + X Shift + V

selected brushes) Decal Tool Overlay Tool Clipping Tool Vertex Edit Tool

1 Tools 2 File Operations 3 Undo/Redo 4 Clipboard/Copy & Paste 5 Grid 6 Grouping 7 QuickHiding 8 Viewports 9 2D Views 10 3D View 11 Selection Tool 12 Camera Tool 13 Block Tool 14 (Point) Entity Tool 15 Texture Application Tool 16 Displacement Editing Tool, Select Mode 17 Displacement Editing Tool, Paint Geometry Mode 18 Displacement Editing Tool, Paint Alpha mode 19 Overlay Tool 20 Clipper Tool 21 Vertex Edit Tool 22 Miscellaneous

Ctrl + N Ctrl + O Ctrl + S Alt + B F9

Create a new file. Open an existing file. Save the current file. Export again. Run/Compile Map.

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Hammer Hotkey Reference - Valve Developer Community

https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

Ctrl + Shift + S Open Sound Browser.

Ctrl + Z Undo. Ctrl + Y Redo.

Ctrl + C Copy selected objects to clipboard (also Ctrl+Insert). Ctrl + V Paste objects from clipboard to cursor location (also Shift+Insert). Ctrl + X Cut selected objects to clipboard (also Shift+del).

[ ] Shift + R Shift + W P Ctrl + B

Decrease the size of the grid (also Alt+A). Increase the size of the grid (also Alt+S). Toggle viewport grid on/off. Toggle grid snapping on/off. Toggle brush face 3D grid on and off (with mouse cursor in 3D view). Snap selected objects to grid (based on selection bounding box).

Ctrl + Shift + B Snap selected objects to grid (individually).

Ctrl + G Ctrl + U Ctrl + R Ctrl + W Ctrl + T Ctrl + Shift

Group selected objects. * Ungroup selected groups. Create prefab with selected objects. Toggle Ignore Groups mode to bypass entity and group selection. Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. "Move to world", removes entity status from selected brushes

+ W

* this won't ungroup brushes tied to the same entity

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Hammer Hotkey Reference - Valve Developer Community

https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

QuickHide selected objects. Unhide all.

Ctrl + H QuickHide unselected objects. (Formerly mapped to "Hollow selected objects".) U

Ctrl + A Shift + Z

Auto-size 4 views to center. Maximize/restore active viewport. Pan the view * Nudge the current selection in the current 2D or 3D viewport. Flip selected objects vertically. Flip selected objects horizontally. Snap selected objects to grid (based on selection bounding box). Snap selected objects to grid (individually). switch to 2D Top (x/y) view switch to 2D Side (x/z) view switch to 2D Front (y/z) view switch to 3D textured view switch to 3D shaded textured view

Arrow keys

Shift +Arrow keys * Clone the current selection and nudge it in the active 2D or 3D viewport. Ctrl + I Ctrl + L Ctrl + B Ctrl + Shift + B F2 F3 F4 F5 Shift + F5

* with "arrow key nudge" enabled in the "2d views" options menu

Tab

Switch view types (top/side/front). Zoom in/out (hold Ctrl to synchronize all 2D views). Zoom in/out (hold Ctrl to synchronize all 2D views). Preset zoom levels. Hold Spacebar and left mouse button to drag the view position around. Disable snap to grid while dragging with the mouse. Center all 2D Views on currently selected objects.

NumPad + / scroll mouse wheel

1 to 9 Spacebar Alt Ctrl + E

Spacebar

Holding the left mouse button allows you to rotate your angle of view in any direction, while the viewing point remains stationary.

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Hammer Hotkey Reference - Valve Developer Community

https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

(holding)

Spacebar + Shift

Holding the right mouse button will allow you to move left, right, up, and down while keeping the viewing angle constant. Holding both the left and right mouse buttons allows you to move forward and backward, as well as pan from side to side. The left mouse button acts the same as above. The right mouse button allows you to move forward and backward, as well as pan from side to side. (up/down) rotate angle of view up and down (change pitch) (left/right) rotate left and right (change yaw)

* Arrow keys

scroll mouse wheel

Zoom in/out. Move camera forward. Move camera backward. Move camera (strafe) left. Move camera (strafe) right. Toggles mouse look ("noclip") navigation mode. Toggle brush face 3D grid on and off (with mouse cursor in 3D view). Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view). Display bounding boxes for all visible objects. Display selection handles for object resizing/rotation. Decrease far clipping plane. Increase far clipping plane. Center 3D View on selection.

W S A D Z P O I X or Ctrl + F9 1 2 Ctrl + Shift + E

* with "arrow key nudge" disabled in the "2d views" options menu

left mouse button

(On an unselected object) Selects the object under the cursor and deselects any previously selected items (On a selected object) Cycles through resize, rotate, and skew (Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view. (Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects only entirely within the selection box). Hold Ctrl and Left-Click to select/deselect multiple objects.

Ctrl

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Hammer Hotkey Reference - Valve Developer Community

https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

Alt Shift Shift + Q

Disable snap to grid while dragging with the mouse. hold Shift when moving an object to create a copy (clone) of that object. * Hold Shift (or Alt ) when rotating to allow rotation unconstrained to 15 degrees intervals Clear current selections. Previous selection in "hit" list. Next selection in "hit" list. Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it. "Move to world", removes entity status from selected brushes Open up Object Properties for the currently selected objects. Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.)

or Esc
PgUp PgDn Ctrl + T Ctrl + Shift + W Alt + Enter Ctrl + Shift + C

* when "Default to 15 degree rotation" is enabled in the "2D views" options menu

Shift PgUp PgDn Delete Ctrl


scroll mouse wheel

Hold Shift and click and drag Cycle to the next camera position. Delete the current camera position.

left mouse button

to create a new camera.

Cycle to the previous camera position.

Hold Ctrl and drag a camera or its point of interest to move both together. (in 3D\Camera viewport) Move active camera forward or backward along its view axis

left mouse button

Click and drag left mouse to draw a new brush shape. Create object drawn with block/entity tool. Delete object drawn with block/entity tool without creating it.

Enter Esc

Alt + Shift + C Insert original prefab.

left mouse button

(in 3D view) Click on brush surface to create the current entity on clicked location

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Hammer Hotkey Reference - Valve Developer Community

https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or right mouse button on coordinate's center)
Delete

Remove last created entity

Ctrl Shift Shift + Ctrl


right mouse button

Hold Ctrl and click to select/deselect multiple faces. Hold Shift and click a face to select all faces on the brush. Hold Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces. Apply the current material settings to the face that is clicked. Apply the current material settings to all the faces of a brush that is clicked. Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face. Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face.

Shift +
right mouse button

Alt +
right mouse button

Alt + Shift +
right mouse button

Ctrl +
left mouse button

Hold Ctrl and click to select multiple faces. Hold Shift and click a face to select all faces on the brush. Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection.

Shift Shift + Ctrl

Alt +

right mouse button

|| Click any brush or displacement face to make that faces normal the current painting Applies selected affect to the encompassed vertex/vertices on selected faces Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected Hold Ctrl and Left-Click to select multiple faces. Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection. hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere.

axis.
left mouse button right mouse button

Ctrl +

left mouse button

Shift + Ctrl +
left mouse button

Alt +

left mouse button

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Hammer Hotkey Reference - Valve Developer Community

https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

Shift

hold Shift and Left-Click a vertex to drag that vertex along the current painting axis.

left mouse button

right mouse button

Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected Hold Ctrl and click to select multiple faces. Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection.

Ctrl +
left mouse button

Shift + Ctrl

Ctrl

hold Ctrl and click to select multiple overlays.

Shift * Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex.

* Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)

left mouse button

Click and drag left mouse to create a new clip plane. Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one. Perform clip hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time. Toggle the clip distance measurements display on and off (with mouse cursor in 2D view). Cycle through clip modes.

Shift +
left mouse button

Enter Ctrl +
left mouse button

O Shift + X

left mouse button

select vertex/vertices or edges add vertex/vertices or edges to selection * Split face (vertex manipulation) Open Vertex Scaling dialog.

Ctrl + Ctrl + F Alt + E

left mouse button

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Hammer Hotkey Reference - Valve Developer Community

https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference

Enter Shift + V

Close Vertex Scaling dialog and perform scale. Cycle vertex/edge display modes.

* You must have two edges or vertices selected that are part of the same face.

Shift + L Ctrl + M Alt + P Esc Ctrl + Shift + G Ctrl + Shift + F Ctrl + Shift + R F1 Ctrl + R

Toggle Texture lock. Open Transform dialog. Open Check for Problems dialog. * Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool. Go to Brush Number dialog. Open Find Entities dialog. Open Replace Entities dialog. Help Create prefab from selected, the origin (0 0 0 x/y/z coordinates) will become prefabs center

* Does not work with the Magnify, Texture Application, or Overlay Tools Retrieved from "https://developer.valvesoftware.com/wiki/Hammer_Hotkey_Reference" Category: Hammer This page was last modified on 24 June 2013, at 17:07. This page has been accessed 87,899 times. About Valve Developer Community Terms of Use Third Party Legal Notices

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