Professional Documents
Culture Documents
ZAPPLINK 3 MANUAL
2009 Pixologic, Inc. All rights reserved, Pixologic and the Pixologic logo, ZBrush, and the ZBrush logo are registered trademarks of Pixologic, Inc. Various patents pending. All other trademarks are the property of their respective owners.
ZAppLink Guide
I INTRODUCTION
ZAppLink 3 is a ZBrush plugin that allows you to seamlessly integrate your favorite image editing software into your ZBrush workflow. Call up your image editing package while in ZBrush, use it to modify the active ZBrush document or tool, and then go straight back into ZBrush. ZApp Link 3 can be accessed from your Document palette. ZApp Link 3 will allow the artist to do the following: Create New ZBrush Layers in Photoshop Create ZBrush Stencils in Photoshop via selection tools Mask out parts of the ZBrush canvas using Photoshops Layer Mask Store views for your model to be painted in your image editing software. Generate a character sheet with all the views of your model Save and Load views
II INSTALLATION
Double-click ZAppLinkSetup.exe. Press Next. Make sure the directory is pointing to where ZBrush is installed. If you installed ZBrush to somewhere other than its default location, press Change and locate the ZBrush directory. Otherwise, press Next. Press Install. If installing on Vista a pop-up will appear. Press Allow. After ZApp Link is done installing press Finish.
ZAppLink Guide
IV PAINTING ON VIEWS
1. Draw a model on the canvas and enter edit mode. 2. Set Tool: Geometry: SDiv to the highest level. 3. Position the model to its fr ont view. 4. Press Document: ZAppLink Properties: Front 5. Position the model to its right view. 6. Press Document: ZAppLink Properties: Right 7. Repeat steps 5 and 6 for all the other views you want to paint on. 8. Press ZAppLink in the Document palette. 9. Press Enable Colorization if the pop-up appears. 10. Press OK. You can also choose to enable perspective to work in perspective mode. 11. In your image editor of choice start alt + click on the Layer 1 you want to work on to hide all other layers. Then turn on the visibility for the shading layer directly above it. When done, save your image and return to ZBrush. 12. Press Re-enter ZBrush. If confronted with a screen that says OK(Unchanged) and Return To External Editor, press Return To External Editor and make sure your document was saved. Then return to ZBrush. 13. Press Accept for each view to keep the texturing information. Press Cancel to not accept the view.
ZAppLink Guide
1. Draw a model on the canvas and enter edit mode. 2. Set Tool: Geometry: SDiv to the highest level. 3. Position the model to its front view. 4. Press Document: ZAppLink Properties: Front 5. Position the model to its right view. 6. Press Document: ZAppLink Properties: Right 7. Repeat steps 5 and 6 for all the other views you want to be part of your character strip. 8. Press Document: ZAppLink Properties: Make Character Sheet.
ZAppLink Guide
Note:
When creating a new layer in your external image editor, make sure the number in its name is higher than the highest-numbered existing layer in ZBrush. Otherwise, you may import the new image over top of an existing ZBrush layer.
The Z values of the new layers pixols will be chosen to place it before all layers that are beneath it. Any parts that are hidden by layers above will be pushed behind those layers pixols. This makes all visible new layer parts have the same Z depth. When you accept the new layer, it will be applied with blending. You will also be given the options of reapplying the new layer without blending.
Note:
The Flat material will be used for any new layers created outside of ZBrush.
X DELETING LAYERS
If you delete a layer, you will be asked whether to delete it when returning to ZBrush. If you delete a layer, then add a new one; be sure to make its number larger than the existing ZBrush layers that were transferred so that the new layer is not inadvertently matched to an existing layer. 5
ZAppLink Guide
XI ZDEPTH
When exporting all of ZBrushs layers, ZApp Link will include an 8 bit depth mask of your canvas for Depth of Field and other post-processing effects.
XII RESTRICTIONS
If you want to merge layers, its better to do this in ZBrush, as the pixol depth will more properly be taken into account there. Merging layers externally will cause one layer to be deleted, and the other layer to accept the edited values at a fixed Z depth, for areas over the background, and at the existing Z depth, for areas that overlap the existing layer. Layers should only be reordered in ZBrush. Reordering layers in an external editor will confuse ZAppLink, and it will not recognize the edits.
ZAppLink Guide
XIII NOTES