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Aboleth

HD:d8 Level Bab Fort Ref Will Feature 1 2 3 4 5 6 7 + 0 +0 +0 +2 Aboleth body, Amphibious, Memory of the eons, Mysteryous Mind, +1 Str, +1 Int Ancient Mind, Mucus Cloud, +1 Con, +1 Cha Growth, Overwhelming intellect, +1 Str, +1 Int Deep Mind, +1 Con, +1 Cha Slime, +1 Str, +1 Int Growth, Enslave, +1 Con, +1 Cha Eternal Mind, +1 Con, +1 Str, +1 Cha, +1 Int

+ 1 + 0 +0 +3 + 1 + 1 + 1 +3 + 2 + 1 +1 +4 + 2 + 1 +1 +4 + 3 + 2 +2 +5 + 3 + 2 +2 +5

Skills: 6+int modifier per level, quadruple at 1st level.The Aboleths class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Diplomacy(Cha), Intimidate (Cha), Knowledge (Eons) (Int), Listen (Wis), Psicraft(Int), Sense Motive, Spellcraft, and Spot (Wis). Proficiencies:only it's own natural attacks. Features: Aboleth body(Ex): At 1st level, the Aboleth loses all other racial bonus and gets aberration traits(darkvision 60 feet, basicaly). He's a medium sized aberration creature with base speed 20 foot and a swim speed triple of it's base speed. It has two natural tentacle attacks dealing 1d4+Str damage each. The Aboleth grows one extra tentacle as a natural attack for each 3 HD it possesses (3 tentacles with 3 HD, 4 tentacles with 6 HD, 5 tentacles with 9 HD, ect). The Aboleth takes no penalty for attacking with all his tentacles in a full attack. The Aboleth also gets a Nat armor bonus equal to his Int or Cha modifier, whichever is higher. Whenever the Aboleth permanently grows one size category it's Natural Armor increases by 1. The Aboleth has no limbs capable of fine manipulation, but can use his tentacles for somatic components of spells. Amphibious(Ex): The Aboleth can breathe underwater permanently and doesn't take any penalty for acting underwater. Memory of the eons(Ex):Aboleths have the impressive racial trait of inheriting their ancestors'

memories. An Aboleth can only take ranks in Knowledge (eons), but that skill counts as any other knowledge skill (like Religion, Arcana, History) for all purposes, including synergy bonus, qualifying for prerequisites and finding out information. In addition, an Aboleth who multiclasses for an arcane or psionic class can count his Aboleth levels as levels of that class for purposes of CL/ML and for the purposes of learning new spells/powers and getting new spell slots/power points. So for example, a Aboleth 3 who took 1 level of sorcerer could choose to have CL 4, get 3 2nd level spell slots, 1 1st level spell slot, 1 2nd level spell known and 1 0th level spell known. He wouldn't get the spell known and spell slots of a sorcerer 3 however. He would get the familiar ability, but Aboleth levels wouldn't count for it. Mysterious Mind(Su):The Aboleth can use hypnotic pattern 2/day as a SLA for each HD it has. Save DC is 10+1/2HD+Cha mod. Ability Increase(Ex):The Aboleth gains +1 Str and +1 Int at levels 1, 3, 5, 7 and +1 to Con and Cha at levels 2, 4, 6 and 7 for +4 Str, +4 Con, +4 Int and +4 Cha at level 7. Ancient Mind(Su):The Aboleth can now use Illusory Wall and Mirage Arcana as SLAs 1/day for each HD it has, save DCs are 10+1/2HD+Cha mod. Mucus Cloud (Ex):While underwater, an Aboleth can surround itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance (ending turn adjacent or grappling with the Aboleth) must succeed on a DC 10+1/2HD+Con modifier Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. If an Aboleth leaves water the mucus cloud lasts 1 minute per HD after which it dries and becomes useless. Taking a full body "bath" renews the mucus assuming there's available water to fully cover the Aboleth. Aboleths are immune to this ability. Growth:At 3rd and 6th levels the Aboleth grows one size category, notice it is a long creature. If all Aboleth levels were taken, it grows another size category at 11 HD and 16 HD. Overwhelming intellect:At 3rd level the Aboleth's brain gets stronger the bigger it is. It receives +1 CL at all it's SLAs and spells for each size category it is bigger than medium, and opponents take a -1 penalty on saves against the Aboleth's spells and SLAs for each size category they're smaller than him. Deep Mind:At 4th level the Aboleth can now use Persistent Image and Programmed image as SLAs 1/day for each HD it has, save DCs are 10+1/2HD+Cha mod. Slime (Ex):A blow from an Aboleths tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 10+1/2HD+Con mod Fortitude save or begin to transform over the next 1d4+1 rounds, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d4 points of damage every round as it dries (this damage always overcomes regeneration). The slime reduces the creatures natural armor bonus by an amount equal to the Aboleth's Con modifier (this can result in negative natural armor). A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the affliction. Enslave(Su):1/day per 2 HD, an Aboleth can attempt to enslave any one living creature within 5 feet for each 2 HD it has as a standard action. The target must succeed on a DC 10+1/2HD+Cha mod Will save or be affected as though by a dominate person spell (caster level equal to HD). An enslaved creature obeys the Aboleths telepathic commands until freed by remove curse, and can attempt a

new Will save every 24 hours to break free. The control is also broken if the Aboleth dies or travels more than 1 mile from its slave. Eternal Mind (Su): The Aboleth can now use Project Image and Veil as SLAs 1/day for every HD it has. In addition now True Seeing and similar effects that would automatically pierce illusions only work against the Aboleth's spells and SLAs if the user is within 10 feet of the illusion itself.

Comments: (click to show/hide) The Aboleth is a bigger fish with mind powers and tentacles, but isn't exactly a swimming mind flayer. First I made it non-water dependant so it can still act on a ground campaigns, altough it does get some bonus for being on water. The Aboleth's SLAs are fully focused on illusions, and then it gets Mucus and Slime for some melee capacity. I made the Slime act faster so it's actualy usefull in combat and the Mucus lasts some time out of water, plus clarifying what it's needed for someone to breath it. Another problem it's that the Aboleth is huge, wich is actuly a liability for spellcasters. Overwhelming Intellect gives it a reason for making himself a big target. Lots of score increases and good skill points, but it has no hands (altough I put a clause to let it use tentacles for spellcasting) and one single good save. Kudos to TheGeckoKing for Memory of the Eons. So if you want to play a huge fish with mind powers that's smarter than most land dwellers then the Aboleth's for you.

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