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LectureMAKER User Guide

Customer Service & Technical Support Address : 424-6 Daeeun Building 5~6th Fl. Dogok-Dong,Gangnam-Ku, Seoul Korea 135-855 Website Fax Phone E-mail : http://www.daulsoft.com : +82-2-577-1529 : +82-70-7016-9408 : webmaster@daulsoft.com

Copyright Notice All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of Daulsoft Systems Incorporated. The information contained herein is designed for use only with this Daulsoft product. Daulsoft is not responsible for any use of this information as applied to other Daulsoft products. Neither Daulsoft Systems Incorporated nor its affiliates shall be liable to the purchaser of this product or third parties for damages, losses, costs, expenses, or problems incurred by purchaser or third parties as a result of use of this product. . Before getting started... Thank you for choosing the Daulsoft LectureMAKER Authoring Tool. This User Guide is written for beginners and advanced users and will help you maximize your LectureMAKER Authoring Tool. The Daulsoft LectureMAKER tool is subject to change without notice.

<Table of Contents> Chapter1. Product Information

1. Package Contents 2. Product Registration & Validation 3. Customer Support 4. Customer Service & Technical Support Chapter2. Introduction

1. Product Overview 2. Function 3. Special Features 4. System Components Chapter3. Install/Uninstall LectureMAKER

1. Installing LectureMAKER 2. Uninstalling LectureMAKER Chapter4. LectureMAKER Menu

1. Start & Close LectureMAKER 2. Screen Components 3. Menu Overview 4. Customize the Menu Chapter5. LectureMAKER Basics

1. Create New File 2. Open File 3. Save File 4. Save As 5. Print & Print Preview 6. Information Chapter6. To Create a Frame

1. New Frame 2. Delete Frame 3. Frame Screen 3

4. Frame Properties 5. Master Frame 6. Frame Design 7. Layout 8. Template 9. Frame Object List 10. Run Frame Chapter7. Insert & Property

1. Image 2. Video 3. Audio 4. Flash 5. Button 6. Navigation Button 7. PowerPoint file 8. PDF 9. Website 10. Message Box 11. View HTML / Call Java Script 12. Record Lecture 13. Record Video 14. Record Audio 15. Equation 16. Diagram 17. Graph 18. Picture Board 19. Text Box 20. Expression Text Box 21. Table 22. Special Characters 23. Multiple Choice Quiz 24. Short Answer Quiz Chapter8. Control Tab

1. Pause 4

2. Button Properties 3. Video Control 4. Web Browser Control 5. Electronic Board Control 6. Go To Frame 7. Convert Video/ Audio 8. Other Information

Chapter1.

Product Information

1. Package Contents The LectureMAKER package includes: 1 CD-ROM, 1 User Guide, and 1 serial key sticker. 2. Product Registration & Activation In order to receive Daulsoft customer service benefits, you must register your purchase of this product. When you start your LectureMAKER program for the first time after installation, you are prompted to enter your Product Key. Before you enter a valid Product Key, you can run the software up to 30days as a trial version. After the trial using period, if you have not entered a valid Product Key, the software is expired. The Activation system automatically contacts the Daulsoft licensing servers through your Internet connection. If you are using a valid Product Key that has not already been used for the allowed number of installations, your product is activated immediately. 3. Customer Support Registered Owners are eligible for the following: LectureMAKER latest engine updates Technical support via phone Technical support via email Product information Product updates Notification of Daulsoft-sponsored events Invitation to Daulsoft-sponsored events To run LectureMAKER, you need the following items on your computer: Windows Media Encoder 9 or higher Windows Media Player 9 or higher Microsoft PowerPoint AudioVideo Input Device To download the latest version of Windows Media Player, visit 6

http://www.microsoft.com/windows/windowsmedia/ 4. Customer Service & Technical Support 1) Address: 424-6 Daeeun Building 5~6th Fl. Dogok-Dong, Gangnam-Ku, Seoul Korea 135-855 Attention: DaulSoft Customer Service 2) Website: www.daulsoft.com 3) Email : webmaster@daulsoft.com 4) Phone : 070-7016-9400, 9408 5) Fax : 02-529-4723

Chapter2.

Introduction

LectureMAKER is multimedia contents authoring tool. Anyone can quickly and easily create multimedia content, could become an expert on e-learning. 1. Product Overview 2. Function 3. Special Features 4. System Components 1. Product Overview LectureMAKER helps you add multimedia components to your content. With LectureMAKER, you can also incorporate existing PowerPoint files, Flash files, and HTML files, audio or video files. 2. Function 1) Master Frame Build a master frame to streamline creation of new frames. and design details. 2) Multiple Editors The master frame can contain all the elements you want in the individual frames, including motion buttons

Use LectureMAKERs editing tools to create the exact graphic you need for your lesson. Popular options include text box, special characters, tables, formulas, shapes, and graphs. 3) Variety of Multimedia Insert a variety of multimedia formats including pictures, video, sound, and flash files. For ease of use, multimedia files can be inserted directly into a large-capacity video link. 4) Video Control Use a movie as part of your lesson. increase teaching time per frame. 5) Various Editing The electronic board helps you manage your audio and video clips. 8 If you wish, bookmark specific parts of the movie to advance quickly to the area of interest. You can freeze frames within the movie to

3. Special Features 1) Design and layout templates Use the templates to quickly LectureMAKER contains design and layout templates. - can be configured to work with the built-in templates. 2) Learning Buttons

design teaching content. Almost any type of content - including video, text and audio

Preset buttons are provided for contents, progress, and interactive learning. 3) Dynamic Teaching

By using webcam, microphone, audio and video recording, and the electronic board, you can create interactive electronic lessons. 4. System Components

Chapter3.

Install / Uninstall LectureMAKER

LectureMAKER requires that your computer have the capacity to handle multimedia formats including sound, video, and flash. 1. Installing LectureMAKER 2. Uninstalling LectureMAKER 1. Installing LectureMAKER 1) System Requirements CPU : Pentium III 500MHz or higher RAM : 512MB memory or higher (1GB recommended) HDD : Minimum 50MB hard disk space OS : Windows 2000/XP/Vista Korean Language Version (or higher)

2) Before you install LectureMAKER To install LectureMAKER, you need the LectureMAKER original CD and Serial Number. reference. Install Windows Media Encoder 9.0 before you install LectureMAKER. Install Windows Media player 9.0 or higher before you install LectureMAKER. After installation, store disk and serial number in a safe place for future

3) To Install LectureMAKER (In case of Original LectureMAKER CD Install)

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Ensure computer is turned on. Insert LectureMAKER CD in to CD-ROM drive. AutoRun message appears. Click Install to start installation. Installation window appears. Click Next. LectureMAKER software license agreement appears. Read the agreement. If you accept the agreement, click Agree. Select the folder where you want to install LectureMAKER. It is recommended that you accept the default folder. click Browse. Click OK. To choose a different folder,

Installation is in progress. Progress bar appears. When progress bar reaches 100%, the next step begins automatically. Installation is complete. Click Done.

4) Product Registration To start LectureMAKER, select Start/All Programs/Daulsoft LectureMAKER. User registration window appears. Enter the product serial number. Click Submit.

Once registration is complete, LectureMAKER starts.

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Hint If the program does not start automatically, select the CD drive-ROM, click SETUP.EXE. 2. Uninstalling LectureMAKER (In case of Windows XP) 1) From the Windows Start Menu, choose Control Panel. Select Program Add/Delete, LectureMAKER Uninstall, click Change/Uninstall. 12

Note: Instructions vary depending on the OS. Please follow the uninstall instructions for your operating system. When asked if you want to completely remove the application, choose Yes.

2) If asked, Do you want to completely remove the selected application?, click Yes.

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Chapter4. 1. 2. 3. 4.

LectureMAKER Menu

Start & Close LectureMAKER Screen Components Menu Overview Customize the Menu

1. Start & Close LectureMAKER 1) To start LectureMAKER On the desktop, double-click the LectureMAKER icon( Start Menu, choose All Programs/Daulsoft LectureMAKER. 2) To close LectureMAKER On LectureMAKER screen, LectureMAKER button( close window button in the top right-hand corner ( 2. Screen Components LectureMAKER has a wide variety of authoring tools and configuration possibilities. )/Exit.( ). ). Or click the ). Or from the Windows

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LectureMAKER Button(

): Works like a File menu button. Use to access

features such as New, Open, Save, Print, etc. Quick Access Toolbar: quickly access the most commonly-used items like Save, Undo Edit, Redo Edit, etc. Quick Access Toolbar can be added in the Options of LectureMAKER button. Menu Bar: shows the name of the current file. Menu Control Button: minimize, maximize or quit the window. Ribbon Menu: Ribbon menu is consisted with six basic Tabs and temporary appeared Tabs when object is selected. Ribbon menu is minimized to make larger authoring space. Tab: Home, Insert, Control, Design, View and Format. Group: Clipboard, Frame, Font, Paragraph, Draw, Edit and etc. Command: Paste, Cut, Copy, Attribute, and etc. Frame Window: shows thumbnail view of the current frames. View Button: adds/deletes frames, controls view default and current. Frame: working area for current frame. List of Objects: shows list of objects in the current frame. Status Bar: shows information about the current project, including location and number of frames. Scale Up/Down: zooms in or out. 3. Menu Overview

Ribbon Menu Tabs 1) Home: Controls basic functions and formatting options, including font, color and font size. Also used to add new frames, text boxes and draw simple diagram.

2) Insert: Inserts pictures, video files, sound files, flash files, documents and files. Also used to add formulas, shapes, graphs, or draw complicated diagram. Makes quiz and table as well.

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3) Control: Configures inserted multimedia items, including pause between objects, frame by frame movement, video/sound file conversion, and transition effects.

4) Design: Adjusts properties for frames, including size, layout, and templates.

5) View: Controls the master frame and frame view. Also turns on/off viewing of HTML tags.

6) Format-Text: Configures properties for text boxes, including alignment, output effects, and hyperlinks. Changes color and line as well. (Temporary object tab does not display by default, but appears when you double-click the object.)

7) Format-Picture: Configures properties for pictures, including transparent color, output& transformed effect. Also changes location and size.

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8) Format-Video: Configures properties for video files, including playback and video synchronization settings.

9) Format-Audio: Configures Properties for audio files, including sound option and play order.

10) Format-Button: Configures properties for buttons, including button option and play order.

11) Format-Multiple Choice: Configures properties for multiple choice question including mark type, arrange view, correct answer and show hidden object.

12) Format-Short Answer: Configures properties for short answer question including correct answer, correct answer decision.

13) Format-Draw: Configures properties for drawings, including bright, contrast, transparent color, rotate, flip, crop change color&size. Also changes Play order and animation effect.

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14) Format-Electronic Board: Configures properties for the electronic board including synchronized file, show electronic board control panel.

15) Format-Browser: Configures properties for inserted web browser including URL, scroll bar, boarder line and browser number.

4.

Customize the Menu

You can customize the toolbars and tabs so they contain the functions you use most. 1) Setting Quick Access Toolbar To customize the Quick Access toolbar, click LectureMAKER Button. Click Options.

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In the dialog box, click Custom Menu. add/delete. Click Add. Click OK. The commands are added/deleted.

Select the commands you wish to

2) Manage the Quick Access Toolbar To manage the Quick Access Toolbar, select Customize Quick Access Toolbar.

Customize Quick Access Toolbar: adds/deletes commands. Reset Quick Access Toolbar: resets the toolbar to its default setting. Place Quick Access Toolbar below the Ribbon: places the toolbar underneath the ribbon. Minimize the Ribbon: hides/unhides the Ribbon menu. 3) Turn Grid On and Off To turn on the Grid, select View, then Grid. To turn off the Grid, select View, then Grid.

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4) Turn Grid and Guideline On and Off. To turn on Grid and Guideline, select View, then Grid and Guide. Click OK.

Remember LectureMAKER uses pixel units.

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Chapter5. 2. Open File 3. Save File 4. Save As

LectureMAKER Basics

1. Create New File

5. Print & Print Preview 6. Information 1. Create New File To create a new file, click the LectureMAKER Button. Select New. The new file will be called [No Title X] until you save it under a new name.

Remember Set the frame size before you author a lesson.

2.

Open File To open an existing file, click the LectureMAKER Button. Select Open. you find the file you wish to open. Select the file. Click Open. Browse until

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3. Save File To save a file, click the LectureMAKER Button. Select Save. The first time you save a file, you must enter the file name (*. lme). On subsequent saves, you will not have to enter the file name. Click Save.

4. Save As To save an existing file under a different type, location or name, click the 22

LectureMAKER Button. Select Save As. Select Save As again. and type of the new file. Click Save.

Enter the location, name

4-1. Save as Web Page


To save a file for web distribution, choose the Save As Web. Web files can be saved as either a *.lmd file or html file. *.lmd files can be edited. Html files cannot be edited once saved. If you want the file to be an attachment, choose *.lmd format. 1) To Save As *.lmd Format To save as *.lmd format, click the LectureMAKER Button. Select Save As. Select Save As Web. Save. 2) To Save As HTML format When saving files in html format, the files will save as separate files thereby shortening load time. Click the LectureMAKER Button. Select Save As. Select Save as Web. file format. Enter the location, name and type of the file. Click Save. Choose *html Choose *.lmd file format. Enter the location, name and type of the file. Click

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4-2. Save As SCO and SCORM Package SCORM (Sharable Content Object Reference Model) means to share content object reference model. Learning objects for reuse, and interoperability and standards. Files created in LectureMAKER can be saved in to SCO and SCORM packages.

1) Save As SCO
To save as SCORM package, click the LectureMAKER Button. Save As SCO. Click on the appropriate file version. of the file. Click Save. The file format name, html document, APIWrapper.js, and embed.js are generated. Select Save As. Select Enter the location, name and type

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2) Save As SCORM Package

To save as SCORM package, click the LectureMAKER Button. Select Save As. Select Save As SCORM Package. SCORM Package dialog box appears. 2004 3rd Edition. 25 Select the appropriate version type, SCORM 1.2, SCORM 2004 2nd Edition or SCORM

If SCO does not specify the name and one SCO file will be packaged. SCO is divided into several packages; Click Edit SCO Name or press F2 to enter the name of the SCO. Click OK. In the dialogue box, select the appropriate file format. The files save as compressed ZIP files.

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Remember SCO is the learning base for storage and utilization of web publications. SCO stores data as a single unit. SCORM Package divides data in various SCO single units. Additional information is stored in the sequencing and navigation.

4-3. Save as Executable File


A student does not need LectureMAKER installed on their computer in order to run an executable file that you created in LectureMAKER. To save as an executable file, click the LectureMAKER Button. Select Save As. Select Save As Exe. Enter the location, name and type of the file(*.exe). Click Save.

4-4. Save As a Design Template


LectureMAKER provides basic design templates. You can also create your own.

To save as a design template, click the LectureMAKER Button. Select Save As. Select Save as Design. Enter the location, name and type of the file(*lmm). Click Save.

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4-5. Save as a Template


To save as a template, click the LectureMAKER Button. Select Save As. Select Save As Template. Enter the location, name and type of the file. Click Save.

2) After saving a template, you can see the complete list of templates. To import, export, or clear the templates, click the right button.

4-6. Save as Image File


To save as an image file, click the LectureMAKER Button. Select Save As. As Image. Enter the location, name and type of the file (*.jpg). Click Save. Select Save

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5. Print & Print Preview Frames can be printed. To see a Print Preview, click the LectureMAKER Button. Select Print Preview. 1) To print a frame, click the LectureMAKER Button. Select Print. The Print properties box appears. Configure the settings according to your preference. Click OK.

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6. Information This section shows copyright information, update and version information.

6-1. Set Copyright Protection


Click the LectureMAKER Button. Select Information. Select Copyright. The Copyright Information properties window appears.

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Author Information: Enter the company and personal name of the software owner. Copyright Reserve: If you choose, set the software so it can be run only in certain domains. Configure the settings according to your preference. Click Apply.

6-2. Visit Website


Visit the Daulsoft website to learn more about LectureMAKER and other valuable Daulsoft products. Click the LectureMAKER Button. Select Information. Select Visit Website.

6-3. View Update Information


To view update information, click the LectureMAKER Button. Select Information. Select View Update.

6-4. About LectureMAKER


Click the LectureMAKER Button. Select Information. Select About LectureMAKER.

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Chapter6. settings.

To Create a Frame

When possible, create a master frame to streamline your layout and design

1. New Frame 2. Delete Frame 3. Frame Screen 4. Frame Properties 5. Master Frame 6. Frame Design 7. Layout 8. Template 9. Frame Object List 10. Run Frame 1. New Frame: creates a new frame. To create a new frame, select the Home tab. click the new frame icon 2. To Delete a Frame: Select New Frame. Alternatively, at the bottom of the frame screen.

deletes a frame. at the bottom of the frame screen.

To delete a frame, select the Home tab. Select Delete Frame. Alternatively click the delete frame icon

3. To Set the Frame Screen: controls the ratio (either 4:3 or 3:2) and size of the screen. To set the frame screen, select the Design tab. Select Frame Setup. Frame setup box appears. preference. Click OK. Configure the settings according to your The

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4. Frame Properties: controls frame properties including frame title, screen color and background image. To set the frame properties, select the Design tab. Frame Property dialogue box appears. preference. Click OK. Select Frame Property. The

Configure the settings according to your

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5. Master Frame: controls the settings for the master frame, including font, format, background images, etc. To view the master frame, select the View tab. Select View Master Frame. To end viewing of the master frame, click Close Master Frame.

Remember If you insert a multimedia file to the master frame, it will be inserted in all frames within that project. Click the Frame Screen to quickly go to a projects master frame. 6. Frame Design: sets a preset frame design. There are 20 designed images to choose from. You can modify the preset frame design as you wish. This To select a frame design, select the Design tab. Select Design Group.

design will apply to the body of the master frame and the master title. Click OK.

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Remember To design your own design template, open an existing design, click LectureMAKER Button, select Save As/Save as Template Design *. Lmm. 7. Layout: indicates the shape of an object placed in the framework. There are 10 preset layouts. Once the layout has been applied to a frame, the frame can easily be changed via the task pane layout. To set the layout, select the Design tab. Select Layout Group. flash, PowerPoint and web files as you wish. Add picture, video,

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Remember When you insert the layout of objects, size and proportion will remain stable. 8. Template: uses a preset template for design and layout.

To use a template, select the Design tab. Select Template Group. There are 6 sets, 24 templates. Choose the template. The template is inserted into the master frame.

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Remember To make your own design template, open an existing design, click LectureMAKER Button, select Save As/Save as Template Design. 9. Frame Object List: shows a current list of objects in the frame. If you want to hide

an object, right mouse click over the object or object list and select hide/ show object on the property menu .

10. Run a Frame: runs frames as single units or consecutively. To run a frame, or run a full-screen PowerPoint presentation, select the View tab. Select Run Frame.

Full Frame: runs from the first frame. The current frame: runs from the currently selected frames. Full screen: runs as full-size screens. Web: runs frames through a web browser. 37

Chapter 7. Insert & Property Multiple objects can easily be inserted. Inserted objects are edited via their properties. It is possible to add the following objects: 1. Image 2. Video 3. Audio 4. Flash 5. Button 6. Navigation Button 7. PowerPoint file 8. PDF 9. Website 10. Message Box 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 23. View HTML / Call Java Script Record Lecture Record Video Record Audio Equation Diagram Graph Picture Board Text Box Expression Text Box Table Special Characters Subjective Quiz Objective Quiz

1. Image To insert an image, select Insert tab. Select Object group and image icon. Select the image you want to open. Click Open. To modify the image properties, use the Format tab. double-click on the image. To activate the Format tab,

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To edit the picture, right-click the image and select Edit Image. Use the Paint tool. Please Note: The Paint tool is not supported in Vista.

Double-Click images and then [Format-Picture] Tap will appear.

Image groups: transforms the picture into various shapes. Order groups: sorts, hides and shows the picture. Animation groups: animates the picture. Set groups: uses Photoshop to set filters and effects for the picture. Style groups: sets the outline and fill properties for the picture. 2. Video To insert a video file, select the Insert tab. Select Video. Select the file to open. Click Open.

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To activate the Format tab, double-click on the object.

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Video Option Groups: sets the properties for video playback, including synchronization and file compression. Order Group: sorts, hides and shows the video.

Remember To insert a video file, click the Video icon on the Insert tab. Select Object

Groups. Control the Video sequences via the Object Property Window. 3. Audio

Audio files can be used as part of the lesson content or as background music or sound effects. To insert an audio file, select the Insert tab. Select Sound. Select the file to open. Click Open.

To activate the Format tab, double-click on the object. 41

Sound Option Group: sets the properties for audio playback, including size and file compression. Order Group: sorts, hides and shows the audio file. 4. Flash Flash gives frames dynamic and colorful contents. To insert a flash file, select the Insert tab. Select Flash. The mouse pointer changes

to cross shape(+). Place the cursor where you want the flash file to be inserted. Select the file to open. Flash files must be in *.swf movie format. Click Open.

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To activate the Format tab, double-click on the object.

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4) Click the Properties web browser.

Object Property Window appears.

Filename: verifies the file name. Scroll Bar: selects whether or not you want a scroll bar. Border: selects the outline for the file. Set the properties according to your preference. Click OK. 5. Button A button can represent a wide range of effects. To insert a button, select the Insert tab. Select Button. The mouse pointer changes to cross shape(+). Place the cursor where you want the button to be inserted. Use the left mouse button to control the size of the button. To insert a video file, select the Insert tab. Select Video. Select the file to open. Click Open.

To activate the Format tab, double-click on the object.

Button Option Group: sets up the event and button options. Order Group: sorts, hides and shows the file Animation Group: animates an object. Button Option Group Tap ( ): sets button shape and click-action

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Set the properties according to your preference. Click OK. Remember Button Name: Enter the name for the button. You can choose to not name the button. Button Shape: Controls the basic features of the button; can control the actions and image when mouse is not over/ over/ is click the button.

6.

Navigation Button

Use navigation buttons to move frames from previous to next. To insert navigation buttons, select the Insert tab. properties according to your preference. Click OK. Select Button and choose the

navigation button. The Navigation Button properties window appears. Set the

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Remember You can apply the properties to all frames or just new ones. Since buttons are set as pixel images, changing the button size is not recommended. To create your own button, create a picture. 7. PowerPoint To insert a PowerPoint file, select the Insert tab. Select Import Document and choose PowerPoint. The mouse pointer changes to cross shape(+). Place the cursor where you want the PowerPoint document to be inserted. Select the file to open. Click Open.

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PowerPoint File Information: shows file information, including location, size and number of slides. Type: sets the format of the PowerPoint file. Size: selects the size of the PowerPoint slides. Select Slide: controls whether you add an entire PowerPoint file or only selected slides. Remember If you dont select individual slides, the entire PowerPoint file will be inserted. For using synchronization function frame and lecture video, the PowerPoint file must be inserted as image. PowerPoint must be installed on your computer before you can import a PowerPoint file. 8. PDF To insert a PDF document, select the Insert tab. Select Import Document and choose PDF. The mouse pointer changes to cross shape(+). Place the cursor where you want the PDF document to be inserted. Select the file to open. Click Open. It can be imported as a background images, or as PowerPoint document by itself.

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Remember By saving a document as PDF, Non PowerPoint document, Word, Excel, Open Office and etc. can be imported in LectureMAKER. 9. Website Website files are added as HTML tags. To insert an HTML file, select the Insert tab. Select Import Document and choose Website. The mouse pointer changes to cross shape(+). Place the cursor where you want the web browser to be inserted. Write a URL and click OK. To open the Object Property window, double-click on the object.

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Enter the file name for the website. (e.g.: http://www.Dualsoft.com) Set the properties according to your preference. Click OK. 10. Message Box Select Other Object and choose

To create a message box select the Insert tab.

Message Box. The Object Property window appears.

Title: Enter the title. Message: Enter the message you want to use. Icon: Select the icon that will accompany the message. Set the properties according to your preference. Click OK.

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Remember You can hide or show the message box with configuration button action. When the button is set to create objects that hide, the message box can be used as a way to output. 11. View HTML Tag/Call Java Script

To view HTML tags, LMS (Learning Management System) content must be created first HTML Tag/Call Java Script is very advanced function for upload content in high level LMS. 1) To view an HTML tag, select the View tab. Select HTML tag. Select Save File. 2) For HTML and JavaScript the OnEvent argument is passed. function name event is also passed. The variability in the

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Record Lecture Select Record Lecture on the Recording

To record a lecture, select the Insert tab.

group. The Record Lecture window appears. Select audio+eboard, or video+eboard, or eboard. To record the lecture, click the record button . . .

To stop recording, click the stop button

To insert the recording into the lesson, click the Insert button

13.

Record Video

To record video, your computer must have a working webcam.

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To record video, select the Insert tab. Select Record Video on the Recording group. The Record Video/ Audio window appears. Set the properties according to your preference. Click Apply.

To start recording, click Start Recording. To stop recording, click Stop button. To insert the recording, click Exit after Insert as Object. Remember Checking video or audio option means to record only audio or video file. 14. Record Audio

To record sound, select the Insert tab. Select Record Sound on the Recording group. Record Sound window appears.

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Enter the file name. Set the Channel, BPS, and Frequency properties according to your preference. To start recording, click the record button. To stop recording, click the stop button. To preview the recording, click preview button. To insert the recording, click Insert as Sound Object. Remember After you record the sound, use the play feature to listen to it. Head and Delete Tail buttons to delete any unnecessary noise. Check Insert as object after converting to .wma: Click the selection box for converting wav file format to wma. It is more compressed one so it is played faster from a server. 15. Equation Enter simple mathematical expressions or advanced university-level equations. To insert an equation, select the Insert tab. Select Equation on the Editor group. 53 The Use the Delete

numerical formula editing window appears.

To enter the equation, click the Home tab In the editing window. Click Category. Enter the equation. To insert the equation into the frame, click the Apply icon.

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Diagram Select Diagram. The diagram editing

Create simple or complex diagrams on the two-dimensional coordinate system. To insert a diagram, select the Insert tab. window appears.

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Using the functions on the Home tab, create the diagram. To insert the diagram, click the Apply icon.

17. Graph To insert a graph, select the Insert tab. Select Graph on the Editor group. The graph editing window appears.

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Using the functions on the Home tab, create the graph. To insert the graph, click the Apply icon. To draw a new graph, choose New Graph. 18. Picture Board - Image Editor To edit an image, select the Insert tab. image edit window appears. Please Note: The Paint tool is not supported in Vista. Select Image Editor on the Editor group. The

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Use tools such as Draw, Erase, color, etc. to edit the image. To save the edits, click the Apply icon

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Text Box Select Text Box on the Test group. The

To insert a text box, select the Insert tab. box to be inserted. A text box appears.

mouse pointer changes to cross shape(+). Place the cursor where you want the text

To change the size of the box, click on the corner or side of the box and drag until box reaches the desired size. Click inside the box to enter text. To activate the Format tab, double-click on the object.

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Text Box Groups: views the text box properties. Order Groups: sets how the text is presented in relation to objects in the frame. Animation Groups: animates the text. Set the properties according to your preference. To open the Object Property window, click and show the Text Box dialog box.

Set the properties according to your preference. Click OK.

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Remember Use the Home Tab to Insert items. . You can insert

You can insert text from other files using the File Open icon text from documents in these formats: *. txt, *. xedit, *. Neoml. 20. Expression Text Box

Use an expression text box to calculate output or display dynamic information such as date or time. To insert an expression text box, select the Insert tab. Select Expression Text Box on the Text group. The mouse pointer changes to cross shape(+). Place the cursor where you want the expression text box to be inserted. The Expression Text Box appears. To change the size of the box, click on the corner or side of the box and drag until box reaches the desired size. Click inside the box to enter text. Enter the text. To activate the Format tab, double-click on the object.

Expression Text Box: views the text box. Order: sets how the text is presented in relation to objects in the frame. Animation: animates the text. 4) To open the Object Property window, click and show the Express Text Box

dialog box. The Object Property window appears.

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Set the properties according to your preference. Click OK. String as output: shows output without showing the formula calculation. String to a formula to calculate the output: strings the characters to calculate output. Built-In Functions: allows you choice of various dynamic functions including current frame number/total, date, and time. 21. Table

A table can be used as a stand-alone object or it can be used to manage the layout of other objects inserted into a table. For example, you can insert a text box into a table cell. To insert a table, select the Insert tab. Select Table icon on the Text group. The Table Editing window appears.

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Set the properties according to your preference.

Click OK.

To modify the column and row widths once the table has been inserted, click on the table and drag the lines to the desired location. Alternatively, right-click on the table to change its properties.

Draw Line: draws a line in a cell. Merge Cell: merges two or more cells. Separate (S) - Split Cell: splits a cell to create a cell within a cell. Insert Row Above: inserts a row above selected row. Insert Row Below: inserts a row below selected row. Insert Column Before: inserts a column to the left of the selected column. Insert Column After: inserts a column to the right of the selected column. Delete: deletes the selected row or column. Align Top: aligns cell contents to the top of the cell. Align Center: aligns cell contents in the center of the cell. Align Bottom: aligns cell contents to the bottom of the cell. Select Table: selects the entire table. To open the Object Property window, double-click on the object and right mouse click. Placement: sets the placement of the table in relation to other objects on the page. Margin: sets the margins and cell padding. Border: sets the outline (border) color, style, and thickness. Background image: sets a background image. Background: sets the background color. 61

Set the properties according to your preference. Click OK.

22. Special Characters To insert a special character, select the Insert tab. Text group. The Character Map window appears. Select Special Character on the

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Select the character you wish to insert and Click the Select button. Close this character map window and click right mouse to Paste. Remember Before you select the character, choose the font you wish to use. The font used impacts the characters that are available. This Character Map is provided by Microsoft Windows. The Map window might be difficult by your Windows version. 23. Multiple Choice Quiz

Insert multiple choice questions. First, specify the template or design background. Add text boxes if you wish.

Select the Insert tab. choices to be inserted.

Select Multiple Choice Quiz on the Quiz group. The mouse

pointer changes to cross shape(+). Place the cursor where you want the multiple

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To open the Object Property window, click

and show the Multiple Choice Quiz

dialog box. The Object Property window appears.

Number of Choices: sets the number of choices in either horizontal or vertical direction. Button for Answer: sets whether or not you want the program to check answer. If you do not choose this option, the answer will appear when 64 the user double-clicks.

Show Answer on the Screen: sets whether or not the correct answer should appear on the screen. Mark Type: sets the type of button used to identify the questions. Answer: sets to view the answer. Arrange View: sets the array to regular or irregular. Show Hidden Objects: selects the time for objects to appear when the correct or incorrect answers are chosen. Set the properties according to your preference. Click OK.

To insert a message box that corresponds to a correct or incorrect (wrong) answer, select the Insert tab. Select Other Objects. Select Message Box.

Enter the title of the message. Click OK. To hide the correct answer, select the Insert tab. Select Hide Object. Enter the item you want to hide. Click OK.

To hide wrong answers, enter wrong answer.

Click OK.

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Remember By manipulating the question properties, the user can be given the same question multiple times in different formats. You dont need to use a different frame to keep objects hidden: you can set the hide properties. 24. Short Answer Quiz Create short answer questions. First, specify the template or design background. Add text boxes if you wish.

Select the Insert tab. answer to be inserted.

Select Subjective Quiz on the Quiz group. The mouse

pointer changes to cross shape(+). Place the cursor where you want the short

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To open the Object Property window, click and show the Short Answer Quiz dialog box. The Object Property window appears.

Answer: enter the correct answer. Correct Decision: set the criteria for evaluating a correcting answer. Use Submit Button: set the button that user will use to check answer. 67

a. Show answer on the screen: set whether or not the correct answer displays on the screen after user submits his answer. b. Enable Multiline: allow more than one correct answer. Show Hidden Object: Show Hidden Objects: select the time for objects to appear when the correct or incorrect answers are chosen. Set the properties according to your preference. Click OK.

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Chapter 8. Control Tab Use the Control tab to configure contents. 1. Pause 2. Control Button 3. Video Control 4. Web Browser Control 5. Electronic Board Control 6. GoTo Frame 7. Convert Video/ Audio 1. Pause Temporarily suspends the action of object in a frame. Sets the time of the pause.

To insert a pause, click on the object you want to pause. Select the Control tab. Select Pause. To open the Object Property window, Click the Pause icon on the Object Control group.

Pause: sets how the pause will be controlled by the user. Pen: designs the color and width of the electronic pen. Set the properties according to your preference. Click OK.

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Remember When using animation, a well-time paused can help you create more effective images. 2. Button Properties Enables, disables, or deletes buttons. To set button properties, select the Control tab. Property window appears. Select Button Control. The Object

Target Button Button No.: sets how many buttons there are. All: controls all buttons in the frame. General Buttons: controls only the general buttons. Navigation Buttons: controls only the navigation buttons. Maintenance Buttons: controls only the maintenance buttons. Button Control Enable: allows user to activate the buttons. Disable: does not allow user to activate the buttons. Delete: deletes a button. Set the properties according to your preference. Click OK.

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3.

Video Control The

To set the properties for video files, select the Control tab. Select Video Control. Object Property window appears.

Video No.: sets the video number. Play Options: sets the movie's playing status. Start Options: sets the movie playing time, the maximum playback time, and the playback speed. Playback Options: sets the size of the screen video playback. Sound Options: sets the sounds to be used. 4. Web Browser Control Select Web Browser. The Set the properties according to your preference. Click OK.

To set the web browser properties, select the Control tab. Object Property window appears. Enter the file name. Select the number of browsers.

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5.

Electronic Board Control To e-board properties, select the Control tab. Select Electronic Board. The Object Property window appears.

Play: plays the e-board. Pause: pauses the e-board. Stop: stops playing the e-board. Close: quits the e-board. 72

Set the properties according to your preference. 6. Go To Frame Use to control frame advancement.

Click OK.

To set the properties for Go To Frame. Select the Control tab. Select Go To Frame. The Object Property window appears. Set the properties according to your preference. Click OK.

7. Convert Video/Audio File Sound files (*. wav, *. mp3) and movies (*. avi, * asf, etc.), formats can be converted to compressed file size. Files in . wmv format can be used for quick downloads. To convert Video/Audio files, select Control tab. Select Convert Video/Audio. The Video/Audio Conversion appears.

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Original File: selects the file that needs to be converted. Converted File: selects the location where the converted file will be stored. Screen Capture Video/Voice Audio: indicates whether the file is video or audio. Video Bit Rate: sets the bit rate (number of bits transmitted per second.) A low bit rate compresses better, but results in poor video quality. Start: starts the file conversion. Insert converted file as object: inserts the converted files as an object. Exit: exits the file conversion. 8. Other Information 1. Help 2. Shortcut Keys

1. Help
To access the help menu, use the Ribbon menu, help icon help feature appears. . The LectureMAKER

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2. Shortcut Keys
Shortcut Keys provide quick access to commonly-used functions. 1) New: Ctrl + N 2) Open: Ctrl + O 3) Close: Ctrl + F4 4) Save: Ctrl + S 5) Save for Web: Ctrl + Alt + S 6) Print: Ctrl + P 7) Apply to all frames: F5 8) Apply to current frames: Shift + F5 9) Full Screen: Ctrl + F5 10) Open Web: Alt + F5 11) Record Lesson: Ctrl + E 12) Cancel Editing : Ctrl + Z 13) Restore Editing : Ctrl + Y 14) Cut: Ctrl + X 15) Copy: Ctrl + C 16) Paste: Ctrl + V 17) Duplicate: Ctrl + D 18) Select All: Ctrl + A 75

19) Copy Property: Ctrl + Shift + C 20) Paste Property: Ctrl + Shift + V 21) Object Property: Alt + Enter 22) New Frame: Ctrl + M 23) Help: F1

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