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Dragon Ball Z: Budokai 3: FAQ/Walkthrough by SOng Version: 1.

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Latest revisions of the FAQ can only be found at: GameFAQs <http://www.gamefaqs.com> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragon Ball Z Budokai 3 General FAQ v 1.2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Author: Released date: 28DEC2004 Scott Ong Last Update: 09JAN2005 <vaynard_x11x@yahoo.com> Disclaimer This FAQ is created for solely personal usage. The FAQ can be reproduced electronically as long as the document remains unaltered. This FAQ is being created exclusively for GameFAQs <http://www.gamefaqs.com>. The CAWs listed are copyright of their respective creators. This FAQ is copyright of Scott Ong <vaynard_x11x@yahoo.com>. <Contact The Author> If you want responses from the author, please indicate "DBZ Budokai 3" as your subject header. This is for my own convenience. Unlabelled subjects will be left unattended. <Website hosting> You are free to host this FAQ on your website as long as the following is followed: - The FAQ is being remained as it is and left unaltered - No HTMLizing of this FAQ is permited - You must get the latest updates from GameFAQs. - Search ModeFor those who are new to reading FAQs, make use of CTRL + F help key in the Word Pad or Explorer and type in the key word. To get to the character's moveset, please enter the following search code: DBZxxxx where the last four digits refers to the code that is next to the desired heading. The digits can be found in the contents page listed below. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C o n t e n t s =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Version History v1.0 (released to the public on 28 DEC 2004) Size: 635KB v1.1 (released to the public on 31 DEC 2004) Size: 650KB v1.2 (released to the public on 09 JAN 2005) Size: 701KB 1.0 2.0 Introduction Basic Controls & Battle Tutorial

2.1

3.0 4.0

Basic Controls 2.2.1 Ki Gauge 2.2.2 Health Gauge 2.2.3 Fatigue Indicator 2.2.4 Basic Fighting Techniques 2.2.5 Advanced Fighting Techniques 2.2.6 Items & Taunting 2.2.7 Hyper Mode 2.2.8 Dragon Rush 2.2.9 Ultimates 2.2.10 Special Characters Practice Mode 3.1 Practice Mode 3.2 Training Mode Dragon Universe (DU) 4.1 Introduction 4.2 Controls & Levelling 4.3 Story Reenacted 4.4 Walkthroughs 4.4.1 Goku 4.4.2 Kid Gohan 4.4.3 Teen Gohan 4.4.4 Gohan 4.4.5 Vegeta 4.4.6 Krillin 4.4.7 Piccolo 4.4.8 Tien 4.4.9 Yamacha 4.4.10 Uub 4.4.11 Broly Movelist 5.1 Goku 5.2 Kid Goku 5.3 Kid Gohan 5.4 Teen Gohan 5.5 Gohan 5.6 Great Saiyaman 5.7 Goten 5.8 Vegeta 5.9 Trunks 5.10 Kid Trunks 5.11 Krillin 5.12 Piccolo 5.13 Tien 5.14 Yamcha 5.15 Hercule 5.16 Videl 5.17 Supreme Kai 5.18 Uub 5.19 Raditz 5.20 Nappa 5.21 Captain Ginyu 5.22 Recoome 5.23 Frieza 5.24 Android #16 5.25 Android #17

[3100] [3200] [4100] [4200] [4300] [4401] [4402] [4403] [4404] [4405] [4406] [4407] [4408] [4409] [4410] [4411] [5101] [5102] [5103] [5104] [5105] [5106] [5107] [5108] [5109] [5110] [5111] [5112] [5113] [5114] [5115] [5116] [5117] [5118] [5119] [5120] [5121] [5122] [5123] [5124] [5125]

5.0

5.26 5.27 5.28 5.29 5.30 5.31 5.32 5.33 5.34 5.35 5.36 5.37 5.38 6.0

Android #18 Dr. Gero Cell Majin Buu Super Buu Kid Buu Dabura Cooler Bardock Broly Omega Shenron Saibamen Cell Jr.

[5126] [5127] [5128] [5129] [5130] [5131] [5132] [5133] [5134] [5135] [5136] [5137] [5138] [6001] [6002] [6003] [6004] [6005] [6006] [6007] [6008]

Secrets and Unlock Guide 6.1 Bonus Characters 6.2 World Tournament Mode 6.3 Ultimates, Breakthroughs & Memories 6.4 Earning Money Tricks 6.5 Dragon Ball Locations 6.6 Dragon Arena 6.7 Z Modes 6.8 100% Capsules Listing Capsules Bestiary 7.1 Exciting Skill System 7.2 Reading the Skill Sheet 7.3 Edit Skills Menu 7.4 Capsules List 7.4.1 Ability Capsules 7.4.2 Equipment Capsules 7.4.3 Item Capsules 7.4.4 System Capsules Frequently Asked Questions Credits

7.0

[7401] [7402] [7403] [7404]

8.0 9.0

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Author's Note =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is my 16th FAQ since my 9 years of making FAQs. This FAQ will covers the basic and secrets about the game - Dragon Ball Z Budokai 3. Generally, the FAQ is completed except for Dragon Arena, which I am still exploring it. As this FAQ is considered a huge FAQ, I recommend you to make use of the search mode to navigate around this FAQ. Please indicate DBZ Budokai 3 in your subject header before sending me an e-mail otherwise the e-mail will be deleted promptly. - Make a couple of corrections to miscellaneous parts of the FAQ. - Update the Dragon Arena chart for 99 levels! (Almost vomit my blood out when I saw all the 99 level opponent's stats) - Updated DU walkthroughs for all characters! Hope you guys will enjoy the revamped and more helpful walkthrough format. I could admit the previous DU walkthroughs are very error-prone... (Maybe it is because

I am rushing for version 1.1 update during that time.) - Expanded DU walkthroughs - Piccolo, Teen Gohan, Broly & Uub! - Updated the Frequently Asked Questions section. Make sure you read this... - Scott Ong =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.0 Introduction [DBZ1000] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is the 3rd installment of the Budokai Series and it is a major improvement over the previous one - particularly the story mode. The cheesy board game has been replaced with a more fun-playing Dragon Universe (DU) mode. There are more new characters - such as SSJ4 Goku, SSJ4 Gogeta, SSJ4 Vegeta, Broly, Omega Shenron (the final boss of Dragon Ball GT), etc. Hence, it is really worth the money and it is a MUST-buy for all DBZ fans. The game controls have been tweaked and it is more like an adventure game as apposed to a fighting game. However, executing ultimates has become much easier as compared to the previous installments. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.0 Basic Controls & Battle Tutorial [DBZ2000] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will covers the basic controls and a detailed in-depth basic tutorial guide made by me (which covers beyond the Training mode!) 2.1 Basic Controls _______________________________________________________________________ This section covers the basic controls in Budokai i. Main Menu Up/Down X Triangle SELECT ii. Highlight selected option Select current option Cancel current selection Brings up Help Menu (Type B) Move your character Move your character Punch (P) Guard (G) Kick (K) Energy Wave (E) P+K+G+E (Hyper Mode) P+K (Stand-Off) P+G (Throw) P+K+G (Transformation)

Controller Settings (Type A) D-Pad Move your character Left Analog Move your character Triangle Kick (K) Square Punch (P) O Energy Wave (E) X Guard (G) L1 P+G (Throw) L2 P+K+G+E (Hyper Mode) R1 P+K+G (Transformation) R2 P+K (Stand-Off)

iii. Dragon Universe - Refer to Section 4.0 for the control details.

2.2 Battle Tutorial _______________________________________________________________________ Under this section, you will learn the basics of Dragon Ball Budokai 3. Occasionally, I will also be making references from Budokai 2. 2.2.1 Ki Gauge ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ The most significant difference is that the traditional 1 long ki bar had been replaced with 8 ki gauges bar. The character's base level can be seen from the Ki gauge when represented by larger ki bars. I would call larger ki bars - Base level ki. If you have less ki than the base level ki, your character's defense will be less than 100%. For illustrations, I have used Goku as an example:(Assumption: No transformation) Base Ki LVL - 3 _______________________________________________________ Attack (%) Defense (%) #1 Base Ki Lv <1 100% 94% #2 Base Ki Lv 1 100% 96% #3 Base Ki Lv 2 100% 98% #4 Base Ki Lv 3 100% 100% #5 Ki Lv 4 102% 100% #6 Ki Lv 6 104% 100% #7 Ki Lv 7 106% 100% #8 Ki Lv 8 110% 100% _______________________________________________________ Ki level behaves different at different levels. From #1 to #4, ki level will automatically recover gradually until it reaches Base Ki Lv 3. However from point #5 to #8, ki will automatically drops gradually until it reaches Base Ki Lv 3. Transformation does not only make character's attack percentage raise, it also increases the base ki level! When in transformation and your character does not have the base ki level, attack points does not decrease except for defense. B.Lv 3 3 4 4 5 6 [Ki 1 100 105 110 115 125 140 Lvl | 2 | 100 | 105 | 110 | 115 | 125 | 140 Attack(%)] | 3 | 4 | 100 | 102 | 105 | 107 | 110 | 110 | 115 | 115 | 125 | 125 | 140 | 140 | | | | | | | 5 104 109 112 117 125 140 | | | | | | | 6 106 111 114 119 127 140 | | | | | | | 7 110 115 118 123 131 144 | | | | | | |

Saiyan Kaioken Super Saiyan Super Saiyan 2 Super Saiyan 3 Super Saiyan 4

Although transformations boosts attacking power, they WILL also cause your character to be more weaker in defense... B.Lv 3 3 4 [Ki <1 094 094 092 Lvl | 1 | 096 | 096 | 094 Defense(%)] | 2 | 3 | 098 | 100 | 098 | 100 | 096 | 098 | | | | 4 100 100 100 | | | | 5 100 100 100 | | | | 6 100 100 100 | | | | 7 100 100 100 | | | |

Saiyan Kaioken Super Saiyan

Super Saiyan 2 Super Saiyan 3 Super Saiyan 4

4 5 6

092 | 094 | 096 | 098 | 100 | 100 | 100 | 100 | 090 | 092 | 094 | 096 | 098 | 100 | 100 | 100 | 088 | 090 | 092 | 094 | 096 | 098 | 100 | 100 |

There is also another reason why I want to bring your attention to this. Because whenever you execute Ultimates (most ultimates used up to five ki gauges), your character will end up with very little ki left whether the utimate hits or miss unless you execute the ultimate with a full ki gauge. 2.2.2 Health Gauge ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ Health gauge consists of 5 levels. At VS mode you will play at Level 3. Health level can be regenerate by using items capsule (if you have selected "Custom" and equip an item capsule on the character's system tray. Colour Code Numeric Level 1: Orange 1000 Level 2: Yellow 2000 Level 3: Green 3000 Level 4: Blue 4000 Level 5: Light Blue 5000 Level 5: Milky Light Blue 6000 (only available on Z mode) 2.2.3 Fatigue Indicator ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ There will be also a new body indicator that measures fatigue. It will also be separated into 4 major levels: Fatigue Fatigue Fatigue Fatigue Lv Lv Lv Lv 0: 1: 2: 3: Blue Yellow Orange Red

Your characters will start to get fatigued when meeting in any one of the following conditions: The The The The character character character character has has has has lost been been been a death-move beam struggle constantly hit hit by a Dragon Rush hit by a Ultimate

When your character has less than 1 ki bar, there will be red warning sign. If your character is being knocked to the ground, he/she will become fatigue automatically. You will see the analog icon appearing. Twirl it to shake off your fatigue. Your character will also get fatigue automatically if you did not anything when in Hyper Mode. Once your character is fatigue (i.e. Ki level less than 1 and has been knocked to the ground), he/she will revert back his original form. 2.2.4 Basic Fighting Techniques ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ There are a lot of techniques to learn in Budokai 3. These are the basic techniqes that you must know... Movement

----------Move forwards fwd Move backwards back Hop Step forwards fwd, fwd Hop Step backwards back, back Rush forwards fwd, fwd (hold) - To perform a forward rush, you need to have space to do so. Rush backwards back, back (hold) Dodging, Guarding & Recovery ----------------------------(Assumption: Your character is facing right) Step Dodging G + Up/Down - You will move to the background if you hit Up and foreground if you hit down. This type of dodging will dodge any attacks including death-moves! Guard Hold G - One of basic fundamentals. You will receive no damage from normal attacks. For ki or death-moves, you will reduced reduced damage by around 50%. You can not guard throws using the Guard button only. Stationary Dodge G (when opponents attack you) - Just hit Guard when your character is about to be hit by an enemy. Your character could ONLY dodges punches and kicks from this. You will use Ki in the processing of performing a stationary dodge - You will use up Ki in dodging. Recovery Roll G (when your character was about to hit ground) - Just hit Guard when your character was about to hit the ground. He will perform a move that allows him to be recovered in a standing position. Punches / Kicks -----------------(Assumption: Your character is facing right) Punch P - This will have your character delivering a simple punch. Please note that the punch is starter of all combos - You can use it in succession or with kicks to perform a chain combo Kick K - This will have your character delivering a simple kick. - You can use it in succession or with punches to perform a chain combo Throw P+G - Throws can only be done when you are close to your enemies. - Throws can be blocked by using P+G Ki Control Techniques -------------------------(Assumption: Your character is facing right) Ki Blast E

- You will use up your Ki gauge when you fire a ki blast. It is a projectile nature which has a homing nature. - You can fire as many as you want as you. Charging G (hold), back, back (hold) - When your character are charging ki, he is very vulnerable to any form of attacks - Once you are in Hyper Mode, you cannot charge your Ki. Deflect Ki back/fwd + G when Ki is approaching... - Back + G will deflect the Ki off from your character. Fwd + G will deflect the Ki towards your character. Transformation P+G+K - When your character has meet a substain amount of Ki as required for the transformation, your character will transform to that stage. Transformation helps to improve attacking power and base ki levels. 2.2.5 Advanced Fighting Techniques ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ All these advances techniques are hard master as they requires you time your attacks correctly. Take sometime at the Practice/Training mode to master them! Rush Attack Right (hold) + P - Your character will knock the opponent back and away. Charged Attack Hold P+K (R2) and release - Your character will knock your opponent off. Unlike stand-off, this attack cannot be guard. It takes times to charge and release Stand-Off P+K or R2 - Your character will know your opponent into mid-air if it connects successfully Guard Crash fwd, fwd (hold) P+K (r2) - Typically it is a combination of forward rush & stand off. The opponent's guard will break (i.e. he will receive damage even if he guards against the attack!) Teleport Hit fwd + G when opponent attack you. - This requires timing. Just hit fwd + G when the attack was about to hit you. Your character will teleport to the back of your opponent and it works for death-moves as well. - Unlike Step Dodging, this one uses up around 1 1/2 Ki to perform a teleport Purse P+K (R2), hit E when opponent is in mid-air - Generally, your character will "chase" after you have launched the opponent into mid-air. You can chain it to mixture of attacks by hit E. You can chain up to 4 times. These attacks does A LOT of damage but they also uses up ki. 2.2.6 Items and Taunting ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ Items or Taunting can be activated by holding G and tap Down twice. If

you do not have an item, your character will taunt instead. G (hold), down, down To use an item, you must have equipped it on your characters custom tray prior to starting the battle. Once an item is being used in the game, you cannot reuse the item again in the match again and the capsule will gone forever. Items can used to boost attacks, defenses, ki gauges and award you with different conditions. You cannot equip items when you have a Breakthrough capsule equipped because all the slots have been used by the Breakthrough capsule. If your character does not have an item equipped and you do the item usage, your character will taunt instead. Different characters have different taunts and while taunting it will make your characters vulnerable to the opposition. However if you taunted successfully, you will lower the opponent's current Ki by 1 bar! 2.2.7 Hyper Mode ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ Hyper Mode is a state of mind that allows your character to unleash the Dragon Rush or Ultimates. You can enter Hyper Mode at any point of time by hitting P+G+K+E or R2 button. P+G+K+E or R2 button Once your character has entered into hyper mode, he will turns into glowing red and the Ki gauge will be turns red and it will starts to deplete. Once the ki gauge has been fully depleted, your character will become exhausted. If your character misses his attacks twice or knock to the ground thrice, he will enter into exhaustion mode. As Ultimates and Dragon Rush used up a lot of Ki, make sure that you have at least 5 Ki gauges before you entered into Hyper Mode. If you execute Hyper Mode below the required amount of Ki gauge required for an Ultimate, you will not be able to execute the Ultimate but a Knock-Off move instead. NOTE: When character is in Hyper Mode, they will be invincible to normal punches and kicks except for stand-offs, guard breaks, death-moves, ultimates and dragon rushes. 2.2.8 Beam Struggles ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ This is a newly added feature. When your opponent is executing the death-move and the ki is quite a distance away from it, use a death-move (fwd + E) to use a death-move. When does successfully, the beams of the death move will collide & you will 2 analog sticks twirling icon at the lower end of the screen. Twirl the analog sticks or tap the buttons to win the beam struggle. If you get too close to perform a beam struggles, both parties will suffer damage... 2.2.8 Dragon Rush

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ In my opinion, this one works really MUCH better than Ultimates. P+K+G+E (R2) -> R2/P+K, hit O when opponent is in middle air Dragon Rush does not have any ki requirements (well I have tested out myself already). To execute Dragon Rush, the pre-requirements is that your character is in Hyper Mode. (i.e. if you see an opponent who is attempting hyper mode and does not have the ki gauges for the ultimate, that means he is aiming to hit you with the Dragon Rush!). Next use a stand-off (R2, P+K) to launch your opponent into mid-air and hit O to initate Dragon Rush. I.e. if you can come up with an equation: Dragon Rush = Hyper Mode + Pursue! Once a Dragon Rush is being initated, the screen will focus on the character's face and you will get to see the hit-and-guess button sequence. The bottom of the screen will look something the one below:(Sorry for the bad ASCII art as that's the best I could do...) _ _ _ _ _ _ _ _ [Timer] / Indicates the amount of time that ____________[T]___________ you have to decide your button. It /-\ is being reflect graphically by [!] \//|\\/ [!] beam meter. __________________________ In the center of the beam meters, you will see all four buttons being placed in the middle. Choose to hit one. If your opponent guess correctly, you will go for a 2nd Dragon Rush. For the 2nd rush, you will have a choice of 3 buttons. If the opponent guess wrongly, you will get the choice for the 3rd Dragon Rush. If the opponent guess wrongly, you will finish the opponent with one of the types:_____________________________________________________ Type 1 (Super Kick Down) Your character will caught your opponent in mid-air with his leg and swing opponent down the ground. The character will rush down from aerial and hit with a huge stomp! _____________________________________________________ Type 2 (big ki blast) Your character will toss your opponent in mid-air and gathers energy for a big ki blast and hurls the ball of ki at your opponent! _____________________________________________________ Type 3 (rapid ki firing) This one looks like a classic Vegeta rapid ki firing. Your character will knock your opponent down with an axe handle and firing numerous ki blast at the opponent! _____________________________________________________ Type 4 (rapid beam firing) It looks like the classic Frieza rush attack. Your character will knock the opponent with an elbow and fires finger beams (Freiza's death beam) rapidly and

finished the attack with a charged one. _____________________________________________________ Type 5 (double rapid beam firing) Only one character is able to use this. Frieza's 3rd form to be more specific. He will fire rapid death beams with two hands (fingers, of course) against the opponent for an astonishing 60+ hits! _____________________________________________________ Dragon Rush endings can be replaced when you equip a special capsule. For the case of Goku, if you equipped Warp Kamehameha capsule, Goku will execute Warp Kamehameha as his last Dragon Rush attacks! If the opponent guess the hit before you finish the rush... _________________________________________________________________ 1st Rush Opponent counter your Dragon Rush with knockdown kick and your character will be knocked to the ground 2nd Rush Both parties will exchange with a flurry of punches and blocks. Eventually both lands on the ground 3rd Rush Your character will knock opponents to the ground where the opponent make a ground recover. __________________________________________________________________ The probability of guessing right for 1st rush button is 1/4 chances, the probability of guessing right for 2nd rush button is 1/3 chances and lastly the probability of guessing right for 3rd button is 1/2 chances. Please note that no buttons can be used for more than once! I would say Dragon Rush will mostly depends on luck... 2.2.9 Ultimates ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ To execute Ultimates, you will normally need 3 ki gauges or more. For more details about each individual's ultimate, please refer to the movelist for ki gauge requirements. Every character's Ultimates have transformation requirements too. For example, in order for Vegeta to use Big Bang Attack, he must be in Super Saiyan and above. For Teen Gohan to use Father-Son Kamehameha, he must be in Super Saiyan 2 mode. P+K+G+E (R2) -> P+K+G+E (R2) [note: you must be close to your opponent] To execute an ultimate, your character MUST be in hyper mode. So enter hyper mode, get close to your opponent and hit P+K+G+E again to execute the Ultimate. There will be some animations followed by the boosting sequence. _ _ _ _ This meter _______/________________ \_______________________\ \______________________\ \ Hit a button when 3 times! will determines the winner __ ____________________________ /TM\ /___________________________/ \__/ /__________________________/ the gauge is FULL. You need to hit for

It is a really simple concept. Just hit X or any buttons when the bottom gauge is maxed out. The outcome of the battle will depends on the top meter. I.e. the character who has the "biggest" gauge will win the battle! When the caster loses the struggle, his ultimate will miss or deals less damage. Ultimates cannot be reversed! Timing is important! Apparently, the lower bar will change colours based on your character's fatigue level. ---------------------------------------------------------------------Indicator Colour of the Bar Speed ---------------------------------------------------------------------Red Red Fast Yellow Green Medium Blue Blue Blue In other words, your character to hit his/her enemy with an successful Ultimate, you need to make your opponent fatigued first! 2.2.10 Special Characters ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~~-~-~-~-~ This applies to the following characters:<Fusion> - Gogeta SSJ2 (Goku and Vegeta) - Gogeta SSJ4 (Goku and Vegeta) - Gotenks (Goten and Trunks) P+K+G+E (R2) -> P+K+G+E (R2) [note: you must be close to your opponent] Fusion characters have their own movesets too. Please refer to the character where you use the capsule for the movesets under Movelist section. Fusion can only lasts 30 seconds. To perform fusion, your character must have the required Ki and enter into Hyper Mode. Next, hit P+K+G+E at the opponent to perform fusion. This will be followed by a chain of 5 button hits with a timer. If you hit the correct sequence, you will get the correct fusion. If you miss/hit wrongly, you will have a failed fusion. In failed fusion state, you will have NO movesets. You will have wait for 30 seconds for fusion to wear off and perform another fusion... Once you are in fusion state, don't have to charge your Ki and you can execute your finishers as much as you like! For SSJ4 Gogeta, you did not need to hit the 5 button hits. (I supposed the creators did not make a fat version or skinny version of him ^_^) <Potara> - Vegito (Goku and Vegeta) - Kibitoshin (Supreme Kai and Kibito) P+K+G+E (R2) -> P+K+G+E (R2) [note: you must be close to your opponent] Potara works in the same way that Fusion works. The only difference is

that it is permanent and can only be execute once. To perform Potara, your character must be in Hyper Mode. Now hit P+K+G+E at the opponent and you will get an animation and you have a choice-of-button hits. If yours is different from opponent, congrats as Potara is a success! If yours is the same as the opponent, Potara will fail and you can't execute it anymore. Unlike fusion characters, potara characters have their own ki gauges too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.0 Practice Mode [DBZ3000] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The practice menu consists of two modes to choose from:3.1 Practice Mode [DBZ3100] _______________________________________________________________________ You starts off the game with only few characters. The practice mode allows you to choose a Normal, Custom (with edit capsules) and it allows you to train your combos, practice death-moves, ultimates, dragon rushes etc. Like normal training modes, the battles are endless as you will never run of health. If you hit the SELECT button, your Ki gauge will be set to the max. ---------------------------------Selection Commands ---------------------------------Up/Down Select Left/Right Select Color L1 + R1 + Up/Down Quick Select X Confirm [] Random Select /\ Cancel -----------------------------------------------------------Custom Tray Commands --------------------------Up/Down Select X Confirm O Remove Skill /\ Cancel [] View Skill Sheet ----------------------------

At the lower end of the screen, you will find some statistics along with the type of buttons that you have it. This allows you to gauge on how close you are in executing. More details about powering up and damage done by death moves are covered in Section 2.2: Battle Tutorial 3.2 Training Mode [DBZ3200] _______________________________________________________________________ There are a total of 12 stages for you to complete. You start off the game with only one training mode stage. Upon completing all training modes, you will get the Bibidi's Pot capsule. This section will tell you the basics to clear the Training mode. If you make an error, hit the Start button and you will bring up the Pause Menu. There is an option - "Review Instructions" that allows you to move back to previous set of instructions. You can choose to exit to the Training Menu or return back to Main Menu. NOTE: - I will be using Control Type A as a reference. _______________________________________________________________________

Chapter 1 "Scouter" _______________________________________________________________________ Characters: Goku (Kakarot) and Raditz Description: This will train you how to use the scouter to check health & Ki energy levels What it does?: - It will tells you the meaning of the scouter (device used to measure your opponent's strength in battle, a common device from Namek Saga) - The green bars shows the health. When your opponent's health is down to zero, you will win the battle - The Ki Blast has change from a single yellow bar to 7 vertical yellow bars. Special attacks like energy waves and finishing moves use up your ki energy. You start off the battle with 3 bars of Ki (the big ones). - The human indicator represents the level of fatigue Acquire upon completion: - Capsule - Training 2 'Fighting Basics' Access to Chapter 2 of The Training Mode _______________________________________________________________________ Chapter 2 "Fighting Basics" _______________________________________________________________________ Characters: Gohan and Piccolo Descriptions: This will cover the fundamentals: movement and basic attacks What it does? - When Piccolo says: . "Press forward to Advance and press back to retreat" Move back and fro on your D-Pad or left analog stick. Do this for around 3 sets. Upon completing, you see the word "Success" pop at the midle of the screen . Stepping "Press left or right twice to step forward or backward" Tap the D-Pad forwards twice, Gohan will rush forward and Tap D-Pad backwards twice, Gohan will hop backwards . Rushing "Press left or right twice, but hold it down the second time, try it in both directions Move away from Piccolo first. Tap left (or back) twice. On the 2nd tap, hold down the button. Gohan will move backwards with smoke coming off the ground. Now tap right (or forward) twice. On the 2nd tap, hold down the button, Gohan will move forward like the stepping except there is a gust of smoke coming off the ground . Dodging <Press the G button and up or down> Press the G button and Up will move Gohan towards the background while pressing G and Down will move Gohan towards towards the foreground. It is similar to stepping except Gohan is moving forward and backward . Punch & Kicks "Punch with the P button and kick with the the K button, Give it a try" Just press punch and kick... . "Push your attack buttons continuously to put together combination

attacks. Have at it!" Just perform a 3 punch or 3 kick combo will do... . "You can change your technique by pressing left or right when you attack" . "You can also attack while rushing. A rush attack is an effective technique. Charge!!!" Remember the rush tutorial? Rush backwards and forward but this time, hit punch button to hit a punch. Piccolo will be knocked instantly . "Guard with the G button. Even when you block, you still take some damage, so be careful!" Just simply hold down the G button. Block for 3 times and you will gain success! Acquire upon completion: - Capsule - Training 3 'Fighting Basics' Access to Chapter 3 of The Training Mode _______________________________________________________________________ Chapter 3 "Ki Control" _______________________________________________________________________ Characters: Gohan and Krillin Descriptions: You will learn to control and execute ki attacks What it does? - When Krillin says, . Charging Ki "Hold down the G button and press back twice" To do this, hold X button (G) and tap back (or left) twice. Hold down the D-Pad upon the second tap. Gohan will charge his ki energy. Charge till you hit the fourth gauge. . Energy Wave "Press the E button, and you can trhow an Energy Wave." Just hit the O button (E) thrice and you will hurl ki blasts at Krillin . Deflect Ki Blast "If you time your blocks right, you can deflect an Energy Wave or knock it back at your opponents. Try it both ways. This requires some technique. Perform a back rush so that you can have longer reaction time. When the energy wave was about to reach Gohan. Hit Back + G stimulanteously to reflect the ki blast back to Gohan. Hit Forward + G stimulaneously to reflect the ki blast to Krillin. You need to deflect 3 energy waves successfully against Krillin. Acquire upon completion: - Capsule - Training 4 'Death-moves' Access to Chapter 4 of The Training Mode _______________________________________________________________________ Chapter 4 "Death-moves" _______________________________________________________________________ Characters: Gohan and Vegeta Descriptions: You will be able to learn how to execute finishing moves and combinations to your advantage.

What it does? - When Vegeta says: . "Follow these commands" - ->+E Press Right and O at the same time, Gohan will perform the Masenko. - P,P,P,P,E Just hit Square 4 times and hit O. Gohan will still perform a Masenko except you chain it from the flurry of punches. Please take note that this is the starting combo of all finishers. When you do correctly, you will see a red capsule appear at the lower left corner of the screen . "When the Ki Burst starts, push all of all your buttons as fast as you can. And be warned -- I won't hold back. This is a new feature added to Budokai series. Vegeta will be charging his ki and perform his Galick Gun at you! Just move backwards. Once the Galick Gun is about hit you, hit Forward + O (Masenko) and you will see two analog sticks appear on the screen if successful. Just rotate or tap the buttons as fast you could to win the struggle. Please note that executing a Death move will used up a 1 Ki bar of your Ki meter. The principle of countering Death-move is actually works like the deflection technique except that you are hurling back another Ki Blast Acquire upon completion: - Capsule - Training 5 'Ki Control 2' Access to Chapter 5 of The Training Mode _______________________________________________________________________ Chapter 5 "Ki Control 2" _______________________________________________________________________ Characters: Gohan & Goku Descriptions: You will be learning the usefelness of transformations (i.e. a Saiyan powering up to Super Saiyan) What it does? - When Goku says, . "When your Ki is high, transform by pressing P,K and G all at once You starts off 3 ki gauges. Charge up your guage (X button and tap back twice) till you have 4 Ki Gauges. Now hit P+K+G or the R2 button to have Gohan transform into a Super Saiyan! Acquire upon completion: - Capsule - Training 6 'Dodging' Access to Chapter 6 of The Training Mode _______________________________________________________________________ Chapter 6 "Dodging" _______________________________________________________________________ Characters: Videl & Adult Gohan

Descriptions: You will be learning the advanced defensive manueuvers such as rolling & dodging. What it does? - Videl will attacks Gohan (!) and Gohan perform a recovery roll - When Gohan says, . "When you're going down, hit the G button." Let Gohan hit you. Once Videl is the mid-air and was about hit the ground, hit the X button. If done successfully, you will perfrom a recovering roll - Videl will attacks Gohan with a flurry of punches and Gohan dodges them all. - When Gohan says, "Watch your opponent's carefully, and hit the G button at just the right time." This will be Gohan's turn to attack the girl. Just hit X when Gohan will about hit you with his punch. Dodge his attacks for 3 to 5 times and you hit you. Works with the same principle with deflecting energy waves. When doing dodge moves, the Ki level will go down each time your character does it. Acquire upon completion: - Capsule - Training 7 'Teleporting' Access to Chapter 7 of The Training Mode _______________________________________________________________________ Chapter 7 "Teleporting" _______________________________________________________________________ Characters: Kid Trunks & Vegeta Descriptions: You will be learning the advanced maneuvers such as Teleport & Pursue What it does? - Using Teleport will drain your character's Ki energy but it is an important move when you're in a bind. Teleporting allows you to move behind your opponents at an extremely high speed - Trunks will attack Vegeta but Vegeta teleports to his back and perform a counter rush attack. Cool Stuff! - When Vegeta says, . "Time your move with your opponent's attack. Press the G button & towards your opponent." This is similar to Chapter 6's dodging except that you need hit forward + X when Vegeta punches you. Just hit forward + X when Vegeta was about to hit you with his punch. If done successfully, Trunks will teleport to the back of Vegeta. - When Vegeta says, . Pursue "After you've sent your opponent flying, pursue him and knock him back again. Press the E button while he's in the air." This one is tough. Hit L2 button (P+K) to knock Vegeta into the air. While he is in the air, hit E (O button) and Trunks will do a Pursue attack (i.e. chase after Vegeta and performs a rush attack in mid-air)

Acquire upon completion: - Capsule - Training 8 'Hi-Level Fighting' Access to Chapter 8 of The Training Mode _______________________________________________________________________ Chapter 8 "Hi-Level Fighting" _______________________________________________________________________ Characters: Future Trunks & Adult Gohan Descriptions: You will be learning advanced offensive maneuvers such as Charge Attack & a Guard Crash What it does? - When Gohan says, . Throwing "Get close to your opponent and push the P+G buttons stimultaneously to throw your opponent" Move close to Gohan and hit X + Square button or L1. Trunks will before his throw move - a couple of sword slashes! - You can block throws by hit X + Square. If you hit only X button, you still end up being thrown... . Charging "Try these commands..." (hold P+K) Move forward to Gohan and hold down Square + Triangle or L2 button for around 2 seconds and release it. Trunks will knock Gohan into the air upon it is a success. . Guard Crash "Use these commands to attack..." (Fwd, Fwd P+K) Just perform a back dash first. Now tap forward and hold down forward hit P+K as you are about reach Gohan. You will perform a guard crash. There will be animation of glass breaking upon a success try . Stand-Off "If you enter a stand-off, you can take one attack. Try these commadns..." (P+K) Gohan will start to attack you. As Gohan is close to Trunks hit P+K and Trunks will knock Gohan into the air. . Burst Mode "When two opponents enter a stand-off, you will see a burst of light. Push the buttons as fast as you can. If you win, you'll throw your opponent." This requires timing. You should be quite familiar with the stand-off animation by now. They will perform a upward swinging double axe handle. Just hit P+K or R1 at the same time Gohan was about to do the same. Once successful, you will see the screen freezes for a moment and 2 analog sticks appear at the lower end of the screen. Tap the buttons or rotate the analog sticks during the flurry of punches! You will perform a throw if you win the battle. It works even when Gohan is in charge mode too. Just approach him and hit P+K to enter into the brust mode. Acquire upon completion: - Capsule - Training 9 'Ultimate Moves' Access to Chapter 9 of The Training Mode _______________________________________________________________________ Chapter 9 "Ultimate Moves"

_______________________________________________________________________ Characters: Super Saiyan Gotenks & Piccolo Descriptions: You will be learning about Hyper Mode & Ultimate Attacks What it does? - You need to release all your Ki Energy and enter Hyper Mode to peform an ultimate attack. - When Piccolo says, . "Press the P, K, G, and E buttons at the same time! Just hit P+K+G+E or R2 button at the same. Gotenks will charge his ki to extreme and become red hot. - You can only release your Ki energy for a limited period of time. Once it reaches zero, you will exhausted and becomes vulnerable to future attacks. Hence, enters in Hyper Mode only when you have max full gauge as a guideline and try to execute Ultimate Attack before the gauge reaches zero. - When Piccolo says, . "Before you run out of KI energy, press the P, K, G, and E buttons again to launch an Ultimate Attack!" Just move close to Piccolo and hit P+K+G+E or R2 button to use Gotenk's ultimate attack - Super Kamikaze Ghost Attack and you will enter the "battle of strength". Twirl the analog sticks to win battle. Even you lose "battle of strength", you still complete the challenge ^_^ Acquire upon completion: - Capsule - Training 10 'Dragon Rush' Access to Chapter 10 of The Training Mode _______________________________________________________________________ Chapter 10 "Dragon Rush" _______________________________________________________________________ Characters: Cell & Freiza Descriptions: You will learn the strongest pursue move - Dragon Rush What it does? - Since it is easy to escape from Ultimate Attack if your opponent is having a full fatigue gauge, thus your Ultimate attacks will not always hit. To raise the enemy's faitgue, you can make use of the Dragon Rush. - If you press a different button than your opponent while in Dragon Rush, you can make your opponents faitgued... - When Freiza says, . "Go into Hyper Mode and use a Pursue Attack" Just hit R2 to enter Hyper Mode. Hit L2 to knock Freiza into air and hit O (energy wave) while Freiza was in mid-air. Upon a successful charge, you will see the "run and hit" button sequences... Acquire upon completion: - Capsule - Training 11 'Item Skills' Access to Chapter 11 of The Training Mode

_______________________________________________________________________ Chapter 11 "Item Skills" _______________________________________________________________________ Characters: Goku & Bulma Descriptions: You learn about Item Skills. You know on when to use them and the know-how What it does? - When Bulma says, . "Hold down the G button and push down on the directional buttons twice" Just hold down X button and tap down twice. Goku will use a senzu bean (presume) and restores his health meter by 2000. - You can use an item once during a fight Acquire upon completion: - Capsule - Training 12 'Final Secrets' Access to Chapter 12 of The Training Mode _______________________________________________________________________ Chapter 12 "Final Secrets" _______________________________________________________________________ Characters: Tien & Yamcha Descriptions: It is top-secret! ^_^ What it does? - Taunting will works only when you don't have equip your character with an item skill. Although it does not anything to damage your opposition's health, it helps to lower the ki energy. - When Yamcha says, . Taunting "Hold down the G button and push down on the directional button twice when you don't have any Item Skills" Don't have to do anything ^_^ LOL... Acquire upon completion: - Equipment Capsule - Bibidi's Pot Congratulations. You have completed the Training Mode! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.0 Dragon Universe (DU) [DBZ4000] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will covers a basic guide to Budokai 3's Dragon Universe mode. I will call it as DU in short. When you completed all Dragon Universe mode for all 11 characters at least once, you will unlock the Dragon Arena Ticket - which allows you to access the Dragon Arena mode, which is selectable below the Options menu.

----------------------------------------------------------------------4.1 Introduction [DBZ4100] ----------------------------------------------------------------------The creators have removed the board game and replace with a map mode. In Dragon Universe (or DU, the short form will be used in most parts of the FAQ), you will be able to play a total of 11 playable characters with 6 characters playable at the beginining. The list of DU playable characters are as follows:======================= Playable characters ======================= 01 02 03 04 05 06 07 08 09 10 11 Goku Kid Gohan Teen Gohan* Gohan* Vegeta* Krillin Piccolo Tien Yamcha Uub* Broly*

- Unlock him by completing Kid Gohan's DU - Unlock him by completing Teen Gohan's DU - Unlock him by defeating him in Goku's DU

- Unlock him by defeating him in Goku's DU (1st play) - Unlock him by defeating him in Goku's DU (2nd play)

Characters that are marked with asterisks are playable after you have unlock them. For Uub and Broly, you required to do some quests. For more information, please refer to Goku's DU walkthrough. ----------------------------------------------------------------------4.2 Controls & Levelling Up [DBZ4200] ----------------------------------------------------------------------Your character will be flying in the air throughout the whole DU mode. Below are the controls for the DU mode: <Controls> The table below shows the controls for your character in DU mode. Please note that you can activate/deactivate the help screen by pressing the SELECT button. ------------------------------------------------------------------i. World Map Controls ------------------------------------------------------------------R1 Ki Search/ Scouter Search Start Menu Right Analog Up Ascend Right Analog Down Descend Right Analog Left /Right Rotate Left Analog Up Forward L1 + Left Analog Up Flying Burst L1 + Left Analog Right 180 degrees turn Left Analog Down Backward X Select Marker Triangle World Map/Dragon Radar ON/OFF -------------------------------------------------------------------

ii. Custom Tray Controls ------------------------------------------------------------------Up/Down Select Slot X Confirm O Remove Skill [] View Skill Sheet /\ Cancel ------------------------------------------------------------------iii. Levelling Up Menus -------------------------------------------------------------------Up/Down Select your options X Accept Triangle Cancel <Levelling Up> In DU, your character starts off with level 1 and you will gain experience by fighting enemies or going level-up bonuses places. Different characters will level up differently i.e. they requires different amount experience points to level up. Upon leveling up, you will gain Z points which can be used to customize your character. Z points can be used to boost any of the following 7 statistics attributes: ----------------------------------------------------------------Health Ki Attack Guard Arts Ability Com ----------------------------------------------------------------Health Ki - This indicates the amount of health your character will be starting with at the start of the battle - This indicates the amount of ki your character uses when executing ki-based techniques. It affect your ki consumption. Your character will be able to transform (if he owns a transformation ability) with lesser Ki requirements. - This will determine the amount of damage that your character does with his physical attacks - This will determine how well your character guards against the opposition's attack - This will increase damage for special moves. The higher the stats, the better your character's guard is. - This will make equipped capsules and items more effective. The higher the stats, better effect caused by the items when used. - The higher this rating is, the better the character fares when used by the COM when you lose control of your character or when the character is being used by COM

Attack Guard Arts Ability

Com

<Experience Points>

You will gain additional experience points in addition to the base experience points. These additional points are being judged on how well you fare in the battle. As a result, you will gain base level experience points in addition to these experience points. + + + + + + + + + + + + Total Damage Highest Combo Damage Remaining Ki Counters Teleports Ki Blasts Returned Battle Time Most Burst Mode Hits Block Throws Walls Hit Full Charge Attacks No-Guard + + + + + + + + + + + Highest Combo Remaining Health Taunting Dodges Ki Blasts Deflected Teleport Hits Burst Wins Throws Quick Recovery Hyper Modes First Attack

----------------------------------------------------------------------4.3 Story Reenacted [DBZ4300] ----------------------------------------------------------------------Story Reenacted are special conditions that allows you to get voice data as from the true anime. You will uncover this when you fight a match by statisfying a certain condition. ________________________________ 00 __________________________________ Goku vs Raditz, Earth Conditions: Activate Speciality Skill - Kamehameha Aquisitions: Voice Data (original story) #00 DU: Goku What to do? Make sure you equipped Goku's Kamehameha capsule prior to fighting Raditz. Just simply have Goku using it against Raditz during the match. ________________________________ 01 __________________________________ Piccolo vs Raditz, Earth Conditions: Activate Speciality Skill - Special Beam Cannon Aquisitions: Voice Data (original story) #01 DU: Piccolo What to do? Make sure you have equipped the capsule - Special Beam Cannon prior to fighting off Raditz. Use it at the end of a Dragon Rush. ________________________________ 02 __________________________________ Tien vs Nappa, Earth Conditions: Activate Speciality Skill - Ki Blast Cannon Aquisitions: Voice Data (original story) #02 DU: Tien What to do? Make sure you have equipped it prior to fighting Nappa. Just simply have Tien using Ki Blast Cannon against Nappa. ________________________________ 03 __________________________________ Kid Gohan vs Nappa, Earth

Conditions: Activate Speciality Skill - Masenko Aquisitions: Voice Data (original story) #03 DU: Kid Gohan What to do? Make sure you have equipped it prior to fighting Nappa. Just simply have Kid Gohan to use his Masenko against Nappa ________________________________ 04 ___________________________________ Krillin vs Frieza, Planet Namek Conditions: Activate Speciality Skill - Destructo Disc Aquisitions: Voice Data (original story) #04 DU: Krillin What to do? Make sure you have equipped the capsule - Destructo Disc prior to fighting Frieza. Simply have Krillin using his Destructo Disc when fighting against Frieza's 2nd form (a boss for Krillin's DU) ________________________________ 05 ___________________________________ Goku vs Frieza, Planet Namek Conditions: Activate Speciality Skill - Super Saiyan Aquisitions: Voice Data (original story) #05 DU: Goku What to do? Well, the game has transform Goku in Super Saiyan at the start of the battle. Just win the battle... ________________________________ 06 ____________________________________ Yamcha vs Dr. Gero, Earth Conditions: Activate Speciality Skill - Senzu Bean Acquisitions: Voice Data (original story) #06 DU: Yamcha What to do? Make sure you equip the Senzu Bean item capsule prior to starting this battle. Just have Dr. Gero damage Yamcha till Yamcha's health meter is down to orange. Once it is, hold G and tap Down twice. Yamcha will use the Senzu Bean. Defeat Dr. Gero. ________________________________ 07 ___________________________________ Piccolo vs Cell, Earth Conditions: Activate Speciality Skill - Fuse with Kami Acquisitions: Voice Data (original story) #07 DU: Piccolo What to do? Make sure you have equip Fuse with Kami capsule prior to fighting this match. Next have Piccolo activate this transformation during the battle. ________________________________ 08 ___________________________________ Vegeta vs Cell, Earth Conditions: 2500 health remaining Acquisitions: Voice Data (original story) #08 DU: Vegeta

What to do? If Vegeta's health is low, try to boost it prior fighting Cell. Win the match with Vegeta's health having more than 1/2 of a green bar at the end of the battle. It is the first battle that you fought against Cell. ________________________________ 09 __________________________________ Vegeta vs Cell, Earth Conditions: Activate Speciality Skill - Final Flash Acquisitions: Voice Data (original story) #09 DU: Vegeta What to do? Make sure you equip Vegeta's Final Flash capsule prior to fighting Cell. This one is hard. Just have Vegeta in Super Saiyan. Activate Hyper Mode and use Dragon Rush. Perform 3 successful rushes and Vegeta will hit Cell with Final Flash. Defeat Cell (perfect form). It is your 2nd battle against Cell. ________________________________ 10 __________________________________ Teen Gohan vs Goku, Earth Conditions: Activate Speciality Skill - Super Saiyan Acquisitions: Voice Data (original story) #10 DU: Teen Gohan What to do? Make sure you equip Gohan with Super Saiyan capsule. Within the match, have Gohan power-up to Super Saiyan. Defeat Goku. ________________________________ 11 __________________________________ Teen Gohan vs Cell, Earth Conditions: Activate Speciality Skill Finish - Father-Son Kamehameha Acquisitions: Voice Data (original story) #11 DU: Teen Gohan What to do? Make sure you equip prior to fighting Cell. Beat the hell out of Cell. Power Up Teen Gohan to Super Saiyan 2 and have 7 Ki gauges. Unleashes Hyper Mode and use Ultimate - Father-Son Kamehameha. You do not need to win the struggle but the move has to kill Perfect Cell... ________________________________ 12 __________________________________ Vegeta vs Majin Buu, Earth Conditions: Activate Speciality Skill Finish - Final Explosion Acquisitions: Voice Data (original story) #12 DU: Vegeta What to do? Simply have Vegeta power-up his ki to MAX (7 ki gauges). Activate Hyper Mode and use Ultimate on Majin Buu. You need to win the struggle as if you don't you will lose the match. ________________________________ 13 __________________________________ Goku vs Majin Buu, Earth Conditions: Activate Speciality Skill - Super Saiyan 3 Aquisitions: Voice Data (original story) #13 DU: Goku

What to do? You will start off the battle with Goku in SSJ3 form. Win the battle. ________________________________ 14 __________________________________ Piccolo vs Super Buu, Earth Conditions: Take longer than 60 seconds to beat Super Buu Aquisitions: Voice Data (original story) #14 DU: Piccolo What to do? There is no timer unfortunately. You need hang on so that Goten and Kid Trunks have sufficient time to prepare themselves against Buu. Make use of Dragon Rushes as the animations took a lot of time. ________________________________ 15 _________________________________ Gohan vs Super Buu, Earth Conditions: Activate Speciality Skill - Elder Kai Unlock Abilty Aquisitions: Voice Data (original story) #15 DU: Gohan What to do? Make sure you have equipped the Elder Kai Unlock Ability Capsule prior to fighting Super Buu. Power Gohan to 6 ki gauges and P+K+G to activate the transformation. Win the battle. ________________________________ 16 _________________________________ Goku vs Kid Buu, Earth Conditions: Activate Speciality Skill Finish - Super Spirit Bomb Aquisitions: Voice Data (original story) #16 DU: Goku What to do? Make sure that you have equipped Spirit Bomb + Super Saiyan capsule prior to fighting Super Buu. After defeating Super Buu (inside Buu stage), you will get to fight Kid Buu with Goku using Kaioken only. Lower Kid Buu's HP and activate Hyper Mode, followed by his ultimate "Super Spirit Bomb". You may not need to win the struggle as long as the Spirit Bomb kills Buu. ______________________________ 17 ___________________________________ Vegeta vs Goku, Earth Conditions: Activate Speciality Skill - Super Saiyan 4 Aquisitions: Voice Data (original story) #17 DU: Vegeta What to do? Make sure you have equipped Vegeta's SSJ4 capsule prior to fighting Goku. Now power-up Vegeta's ki to the max (i.e. 7 ki levels) and transform into SSJ4. Win the battle. This battle is Vegeta's last battle with Goku (not the one that you fought with Goku when Vegeta is in Majin Vegeta form...) ________________________________ 18 _________________________________ SSJ4 Gogeta vs Omega Shenron, Earth Conditions: Activate Speciality Skill Finish - 100X Big Bang Kamehameha Aquisitions: Voice Data (original story) #18

DU: Goku What to do? Just lower Omega Shenron's HP till it hits green. Now activate Hyper Mode and use SSJ4 Gogeta's 100X Big Bang Kamehameha to finish Omega Shenron. ________________________________ 19 _________________________________ Broly vs Gohan, Earth Conditions: Activate Speciality Skill - Gigantic Meteor Aquisitions: Voice Data (original story) #19 DU: Broly What to do? Execute a successful Gigantic Meteor in your first battle against Gohan. You can only do this on your second play, the capsule Gigantic Meteor can only be obtained just before you fought Gohan on the first play. ________________________________ 20 _________________________________ Uub vs Goku, Earth Conditions: Activate Speciality Skill - Ki Cannon Aquisitions: Voice Data (original story) #20 DU: Uub What to do? Just simply use Ki Cannon to push Goku away in Uub's first match against him, which is should be fighting at the World Tournament Stage. ______________________________________________________________________ That's all for the complete story, folks! ----------------------------------------------------------------------4.4 Walkthroughs ----------------------------------------------------------------------It took me really a long time in gathering all these information for these walkthroughs. The walkthroughs are being arranged in a step-bystep format. i.e. you need to follow the walkthrough closely. You start off the map at a location and you will be able to activate the world map by hitting the triangle button and there are 7 pockets where you need to find 7 dragonballs. Please read the following prior to the reading the walkthroughs. It will help you a lot in playing DU. Dragonballs & The Dragon Radar ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Dragonball locations are FIXED for all characters. You can refer to the Dragonball list locations found at Section 6.0 for all locations. You can find dragonballs even WITHOUT the Dragon Radar. The Dragon Radar helps you to detect the location of dragonball. When a dragonball is found within the region, you will find an orange orb. Move over it and you will see "???" marker on the top right hand corner, hit X and your character will retrieve the Dragonball!

There are a limited number of Dragonballs appear on each saga. I.e. if you miss the dragonball during that saga, you CANNOT find it again in the next saga. Therefore, it is not advisible to miss them. When you complete the DU mode (i.e. beat the final boss), you will get to make a wish from Shenlong and you can get a Breakthrough capsule, memories capsule and a special equipment (armor) capsule. Cities and Towns ~-~-~-~-~-~-~-~-~-~ Virtually, you will have 2 basic maps - one for Earth (Saiyan Saga, Androids Saga, Buu Saga) and another one for Namek (Namek Saga). Some of the buildings/object will disappear after you have complete the saga and others will be replacing it. For example, you will find a Saiyan Spaceship in the northeast region. However in the Buu Saga, you will find only forest there and Babidi's Spaceship located near Baba's Palace in the western continent. Reading the Walkthrough ~-~-~-~-~-~-~-~-~-~-~-~ Thanks to my geography knowledge, I managed to find a method in describing the the locations. Making a walkthrough close to the grids is my first time. So I may still get the co-ordinates wrong as some of the locations are on the axis line. Axis are the gridlines. C1 C2 C3 C4 _______________________ | 1 | 2 | 3 | 4 | |_____|_____|_____|_____| | 5 | 6 | 7 | 8 | |_____|_____|_____|_____| | 9 | 10 | 11 | 12 | |_____|_____|_____|_____| | 13 | 14 | 15 | 16 | |_____|_____|_____|_____| Hit Triangle to activate the World Map while you are in DU mode. The world map will have grids and the map is being placed in 4 x 4 grid. C represents column and R represents row. If I mention southeast of Grid C3R4 that means the location of object is at #15. Search the southeast region of 15!

R1 R2 R3 R4

Equator is also a common word used in Geography. It is actually represented by the horizontal line that splits R2 and R3. Hence take note of the grid notes. Common Markers ~-~-~-~-~-~-~-~-~ When you move over an accessible area/object, you will find a marker appearing on the top-right corner of the screen It will state as anyone of the following: <Battle Point> - You will find a "common" enemy here where you can battle for infinite amount of times. You can battle them to level up your character so that the future battles are easier. <General Story Cutscenes> Mountains

Plains Desert Forest Sky Planet Namek (during Namek Saga) <Buidlings/Places> As the locations of the buidlings and objects are fixed. Hence i will also include their grid coordinates. All Sagas (for Earth) ----------------------Grandpa Gohan's House (C4R3) Goku's House (C3R3) Kame House (C4R3) Muscle Tower (C4R1) South City (C2R4) World Tournament Stage (C3R4) Hercule City/ Urban Area (C4R2) Central City (C3R2) West City (C2R2) North City (C2R1) Baba's Palace (C1R3) Korin's Tower (C1R2) Kami's Lookout (C1R2) - it is just above Kami's Lookout Saiyan Saga ------------Saiyan Spaceship (C3R1) East City (C4R2) Namek Saga -----------Namekian Village (C3R2, C2R2) <Namekian Spaceship> (C3R3) <Frieza Spaceship> (C1R4) <Goku's Spaceship> (C4R2) <Cooler's Spaceship> (C3R2) Guru's House (C1R1) Capsule House (C4R3) Android Saga -------------<Android's Base> (C3R1) Time Machine (after Cell has appeared) (C1R2) Cell Games Ring (after Cell has appeared) (C3R2) Buu Saga ---------Babidi's Spaceship (C1R3) Majin Buu's Home (after Super Buu has appeared) (C1R2) or ??? (more details will be cover later...) Normally, you will find a small blinking object at the spot. If you move close enough, you will get to acces the marker. Hit X to enter the region. However, there are sometimes that you need to move around

a bit before you access the region. There are some areas that you need to use Ki search/scouter mode to find it. There are also some areas where you will trigger it by just flying over the region. Hence take note of it. Don't worry as I would state them clearly in the walkthrough. ??? Regions ~-~-~-~-~-~-~ The locations of these regions are fixed. However, it depends on the period that you are visiting them. These locations can get you cutscenes (more information about the story or laughter), capsules (ability or equipment), money (ranges from 2000 zenie to 12000 zenie!) and even dragonballs. Enemy Data ~-~-~-~-~-~ I will not include strategies for boss fight unless they are necessary. However, I will include the following information Base Exp - Base EXP are fixed. However, you will always get more experience points as your actions in the battle also gives you experience. There is a scoring criteria (which is covered in Section 4.2). Health LV - Health LV is my method of judging enemy's HP. The amount of HP your opponent have at the beginning of the battle is fixed. 1 Orange (1000) -> 2 Yellow (2000) -> 3 Green (3000) -> 4 -> Blue (4000) 5 Light Blue (5000)

- e.g. if an enemy has 3.25 HP, that means he has starts off the battle with 1/4 blue HP. - All the numbers I used in the FAQ are basically estimates. Hence I might be wrong a bit. (please let me be lazy for a while... ^_^) Notes & Prizes (if any) - I will tell you the importance of the battle and any other tips for battling the enemy. Using Ki Search/ Scouter (R1) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Apparently it seems only you get to use the Scouter during Vegeta's DU mode and only for Saiyan Saga. To activate your Ki Search or Scouter just hit R1 while in the world. The whole screen will be surrounded a blue sense aura. If there is any accessible object, you will find a big bright geyser of ki rising from the object. This means the object is accessible. You can access the region if you are in Ki Search mode. Saving / Edit Capsules (START) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Hit the Start Button. You will pause the screen and you will get to access the following options 1) Edit Skills

2) Check Your Status 3) Save & Exit I supposed they are self-explanatory... Experience Points/Health Level ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Please note that the walkthrough is written based on the default difficutly (i.e. easy level). If you challenge the enemy at higher difficulty level, you will get more experience points and the enemy will have more health gauges. Challenge higher difficulty levels allows you to fight tougher battles, but your character will level up FASTER. - - - - - - - - - - - - - - - - - - 4.4.1 Goku - - - - - - - - - - - - - - - - - - If you get all 7 dragonballs while in make a wish from Shenlong and you get - Breakthrough (Goku) - Memories of Goku - Mysterious Vest * The breakthrough capsule will include all moves that is available for Goku, which also includes Super Saiyan 4! Memories of Goku will contains Goku's voice data. You will need these 2 capsules to get 100%. I would go for the breakthrough capsule first. Phrase 1: Saiyan Saga -------------------------Goku's House (C3R3) There will be a couple of cutscenes at Goku's house and you will get Kamehameha capsule on your 1st play! Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C3R2) It is located somewhere in the plains that is northeast off the red marker. Search for a ??? marker. It is located the "mouth" of the lake near Central City. 1st Dragonball (C4R1) Within the snowy continent, you will find a ??? marker near the forest located near Muscle Tower. Make use of the radar to aid you. 2nd Dragonball (C1R2) Make your way to the continent that is located in northwest region of the world. Search the southeast region for a bean shaped island. Search the southern area of the island for a ??? marker. Use the Dragon Radar to aid you. ___________________________________________________________________ Equip the capsule for for Goku and place on a slot. If you forget to access it, hit the START button to access it again) - - - - - - - - - - - - - - - - [DBZ4401] - - - - - - - - - - - - - - - - your DU mode, you will get to to choose 1 of these 3 options:

Battle Point (C3R2) (Battle Point locations will change after you have defeat a boss.) Northeast off Goku's house is a red-coloured spot. It is a battle point where you get to fight... ============================================================= Saibamen x2 | Base Exp: 23 | Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kame House (C4R3) Head southwest from Goku's house to southern islands. There is a house isolated on an island. Enter it there & Goku will talk to Krillin & Bulma. You will be back at the world again. Visit the Kame House for a 2nd time & Goku will meet Master Roshi. World Tournament (Grid C3R4) Head towards west from Kame House & you will see the World Tournament. You will see the marker & make your way there. Goku will battle Tien! ============================================================= Tien | Base Exp: 23 | Health LV: 3.00 ============================================================= Basic Attacks: Dodompa, Ki Blast Cannon You will win by Ring-Out or KO ============================================================= Prizes: Random equipment (vest) capsule ============================================================= Baba's Palace (C1R4) Head further west from the World Tournament and move towards the west continent. There will be a building located in the desert. Enter it and Goku will meet Baba. Korin's Tower (C1R2) Move north from there and you will see a bowl-like structure that is suspended in the mid-air. That's the Korin's Tower. Goku will meet up with Yajirobe. Kami's Lookout (C1R2) Once you are back at the world map, use Ki Search (R1). You will see Kami's Lookout selectable. Select it. Goku will undergo some training and thus gaining a level. (This works ONLY for your first play) North City (C2R1) Goku will meet up with Yamcha who seems to be flirting with another lady... West City (C2R2)

It is located at the SW region of grid. Goku will meet Bulma. She will give Goku a random vest capsule and asks about Yamcha (!). North City (C2R1) Return back to North City. Yamcha will attempt to flirt again and Goku will be given a random item capsule so that the latter could stop disturbing him ^_^ East City (C3R2) The city is located in middle of axis or northeast off the red marker. Visit it and Goku will meet Oolong who is attempting to bully a kid... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests _____________________________________________________________________ ??? (C1R3) In the northwest region of this grid, there is ??? marker there. Hit X to check it out and you will get random equipment capsule. ??? (C1R1) It is located in the isolated hilly continent on the northwest of the map. You will get 8000 zenie! ??? (C2R2) On this island in between the two largest continents, you will find another ??? region. You should get a random Membership Card capsule. - It will varies as it depends on Goku's current level. Please refer to Membership Card notes at Section 7.4 for more details. Stay within the same grid. Now proceed northeast from the island till you reached the mountainous regions. You will find another ??? region. Goku will find another 5000 zenie! Make your way to the West City. Head southeast off the long bridge and you will find a curving river. Somewhere on the mountains, you will find another ???. You will get more money - 5,000 zenie! ??? (C3R1) It is located in the plains north off the Dragon Radar, you will find another random equipment capsule. ______________________________________________________________________ Red Marker "Plains" Head for the red marker to continue with the story. Make sure that you have equip Kamehameha capsule for Goku prior to start fighting this battle... ============================================================= Raditz | Base Exp: 72 | Health LV: 3.00 ============================================================= Basic Attacks: Double Sunday, Saturday Crush Remember to unleash Kamehameha (fwd +E) against Raditz ============================================================= Prizes: - Voice Data (original story) #00 (Use Speciality Skill - Kamehameha)

============================================================= After the battle, Goku will be at the region where you find Korin's Tower. Battle Point (C3R3) The battle point has been relocated to the mountains region southwest off Goku's house and Goku will fight... ============================================================= Saibamen x3 | Base Exp: 65 | Health LV: 1 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Korin's Tower & Kami Lookout (C1R2) Enter Korin's Tower & Goku will talk to Korin. You will be back at the world map again. Use Ki Search and you will be able to access Kami's Lookout. Goku will meet up with Kami where the latter gives you a random item capsule. Goku's House (C3R4) Chi-Chi will tell Goku that Piccolo has took Gohan away. Chi-Chi will get you a random item capsule after the chat. Sky (C2R2) Fly over to West City. Now use Ki Search and rotate your camera angles so that you will be able to view the skies. You will see a region labelled "Sky". It will trigger a cutscene. (You will also automatically trigger the event if you make your way passing it...) Kame House (C4R3) Visit the Kame House & Master Roshi will give a random item capsule! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Red Marker "Plains" [Kaioken] Goku will talk with King Kai & you will recieve the Kaioken Capsule! Equip it and re-enter the marker. This time, Goku will face... ============================================================= Nappa | Base Exp: 392 |Health LV: 3.50 ============================================================= Basic Attacks: Bomber DX, Break Cannon Ultimates: Giant Storm ============================================================= Prizes: - Nothing! ============================================================= After the battle with Nappa, Goku will meet up with Krillin and they will have a conversation about the current situation... Battle Point (C2R2)

============================================================= Saibamen | Base Exp: 166 | Health LV: 2 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= The red marker has been shifted to the mountains area that is southwest off Goku's house. Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goku's House (C3R3) Head back home to Goku's house. There will be a cutscene between Goku and Gohan. Forest (C1R2) It is located in one of the forests that is north off Korin's Tower. Visit it. Goku will meet up Yajirobe who seems to make fun of Korin by placing his walking stick there... Korin's Tower (C2R2) Goku returns the walking stick and Korin gives you a common item capsule for finding back his stick. Desert (C3R3) Fly around this area and it will trigger a cutscene of Yajirobe will coming near the area... Plains (C3R1) [Spirit Bomb] Fly around the region here and eventually Goku will automatically drop off into the region there. He meet up with Krillin, Gohan & King Kai. King Kai will give you the "Spirit Bomb" capsule. Make sure you equip it! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mountains (Red Marker) This is the name for the red marker. Head there and you will fight the prince of Saiyan, Vegeta! ============================================================= Vegeta | Base Exp: 392 |Health LV: 3.50 ============================================================= Basic Attacks: Galick Gun Power-up to Kaikoken (P+K+G) and this battle seems easy as Vegeta has only his Galick gun attack... ============================================================= Prizes: - Vegeta (character capsule) ============================================================= Phrase 2: Namek Saga -------------------------Start Off Point (C4R2) Well, it is a brand new world with new enemies. The world is split in five major continents. You will be at the area where Goku's spaceship

(the capsule-like spaceship) Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C4R2) If you haven't gotten the Dragon Radar in the previous saga. You can find it at in the area near southmost tip of continent. 3rd Dragonball (Between C3R1 & C4R1) The dragonball can found on island north off the northeast continent where you find the red marker. Use the radar to aid you. 4th Dragonball (C1R2) Within the region, you will find a couple of small islands. Within one of them has a ??? marker. It is located on an island that is just southwest off the northwest continent. Use the radar to aid you... __________________________________________________________________ Side Quests (optional) _____________________________________________________________________ Capsule House (C4R3) Fly over the region and you find one of the hills there with a crater on the top. It is the Capsule House. Visit it twice and you will get Turtle Shell capsule from Bulma on your second visit. _____________________________________________________________________ Battle Point (Between C1R2 or C2R2) ============================================================= Saibamen x3 | Base Exp: 374 | Health LV: 1 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Planet Namek (C4R1) *red marker* It is located in the northwest continent. You will find 3 blinking spots on the continent. Spot on the left: Krillin & Gohan (you can visit it twice) Spot in the middle: Vegeta Visit the one on the right and you will face... (Note: You turn to the one that is on the right, you will fight Recoome straightway.) ============================================================= Recoome | Base Exp: 800 |Health LV: 4.00 ============================================================= Basic Attacks: Recoome Kick, Recoome Eraser Gun, Special Fighting Pose 3, Special Fighting Pose 4 Ultimate: Recoome Bomber =============================================================

Prizes: - Recoome (character capsule) - Planet Namek (stage capsule) ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Namekian Village (C3R2) The Namekian Village is located north off the red marker and it is in the middle continent. Goku will meet up with Nail (who address himself as Niru) who challenges him for a sparring match... - You will gain a level there! (This does not work for the subsequent events) Guru's House (C1R1) Guru's House is located on an isloated strip island. It is a very distinctive object, thus you can't miss it. Make your way... - You will gain a level there! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Planet Namek (C3R2) *red marker* Head for the red marker and you will meet Recoome and says something about Ginyu. Now the red marker shift position to 2C2R. Look for another "Planet Namek" marker and Goku will fight... ============================================================= Captain Ginyu | Base Exp: 1152 |Health LV: 4.00 ============================================================= Basic Attacks: Milky Cannon, Strong Jersey, Special Fighting Pose 1, Special Fighting Pose 2 Ultimate: Body Change Strong Jersey is a short-range attack while Milky Cannon deals long-range damage. Watch out for Body change as you will swap your HP and movelist with Ginyu... ============================================================= Prizes: - Captain Ginyu (character capsule) ============================================================= Goku sustained serious injuries due to the Ginyu's body teleportation and is in the recovering machine, thanks to Vegeta's help. There is no change to the battle point. "Planet Namek (C1R2) *red marker* Make your way there and Goku will meet up with Frieza, who is in his final form... ============================================================= Frieza (final form) | Base Exp: 1800 |Health LV: 4.00 ============================================================= Basic Attacks: Death Beam, Death Wave Ultimate: Death Ball Death Beam & Death Wave are long-range attacks while Death Ball is his ultimates. ============================================================= Prizes:

- Nothing! ============================================================= Battle Point (Between C1R2 or C2R2) After the battle, the red marker moves towards in the region where you find the southestern continent of islands. The battle point locations remains unchanged but... ============================================================= Saibamen x2 | Base Exp: 1625| Health LV: 1 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Side Quests (optional) _____________________________________________________________________ ??? (C3R3) Look out for the Namekian Spaceship that Bulma and Co used to take them to Planet Namek. You will get a special random equipment (Wishes) capsule! _____________________________________________________________________ Planet Namek (C3R4) *red marker* Head for the red marker and Krillin will get killed by Frieza. Goku will get Goku's Super Saiyan capsule and it will trigger the fight automatically! ============================================================= Frieza (100% full power) | Base Exp: 2592 |Health LV: 4.00 ============================================================= Basic Attacks: Death Beam, Death Wave Ultimate: Death Ball Death Beam & Death Wave are long-range attacks while Death Ball is his ultimates. You will start off the battle in SSJ while Frieza in 100% full power. Goku will be able to execute Dragon Fist (back + E) even if you do not equip the Dragon Fist capsule... ============================================================= Prizes: - Frieza (character capsule) - Voice Data (original story) #05 (Use Speciality Skill - Super Saiyan ============================================================= Phrase 3: Androids Saga/Cell Games --------------------------------------When you are back on Earth, and there are a lot of changes to the World Map. You will start off at the southeast end of C3R2 Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C2R2, West City) Goku will meet up Bulma and will talk about Android #16. You will

receives the Dragon Radar. 5th Dragonball (C4R4) Proceed to the ocean where the compass is located on the World Map. You will be able to find your fifth Dragonball! Use your radar to aid you! __________________________________________________________________ Battle Point (C3R3) The battle point is located near Goku's house and you will fight... ============================================================= Teen Gohan | Base Exp: 665 | Health LV: 3.0 ============================================================= Basic Attacks: Kamehameha, Super Saiyan I would recommend to train here a bit till you reach level 15 before fighting Cell... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goku's House (C3R3) There will be a cutscene between Goku and Gohan. Muscle Tower (C4R1) Fly over the snowy continent for a while until you have reached the tower, which is also known as "Muscle Tower". There will be a cutscene with be with King Kai... Forest (C1R2) Turn around and face south towards Korin's Tower. You will find another area marked "Forest" where it will trigger a cutscene... Kami's Lookout (C1R2) Head for Korin's Tower and you will be accessing Kami's Lookout automatically. You will automatically gain 2 levels! Once back on the World Map, use your Ki Search (R1) & you will be able to access Korin's Tower. Goku will meet Korin. Upon exit, you will be able to access Kami's Lookout again. Goku will meet Mr. Popo and you will get a random equipment (vest) capsule! Mountains (C3R3) There will be another cutscene with Krillin. It is located near the edge of the mountains facing the desert... South City (C2R4) Make your way to the South City and there will be a cutscene between Goku & Oolong Plains (C3R2) [Warp Kamehameha] This place is located northeast off the Cell Game Ring. Fly over it and access it. Goku will have a chat with Krillin. You will acquire Warp Kamehameha capsule. Equip it! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Side Quests (optional) _____________________________________________________________________ ??? (C4R3) In the plains south off Grandpa Gohan's old house, you will find a ??? region where you will get a random item capsule. ??? (C3R1) It is located near a forest that is surrounded by the mountains. Search for a ??? region where you can get 2000 zenie! Time Machine (C1R2) There is a Time Machine in the middle of the forest north off Korin's Tower. Head there and Goku will fight... ============================================================= Metal Cooler | Base Exp: 842 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimate: Supernova Sauzer Blade is a close-combat attack while Destructive Ray works like the Frieza's Death Beam attack ============================================================= ??? (C1R3) The house located northeast off Baba's Palace. It is not hard to locate since the western location is so deserted. There is a small town. Head there and you get the Viral Heart Disease capsule! ??? (C2R2) It is located somewhere in plains near the mountains where you find the West City. It will be another "???" marker and you can retrieve a random ability capsule. It is within the forested area. ??? (C2R4) It is located somewhere in the beach off South City. You will get 8000 zenie! _______________________________________________________________________ Cell Game Ring *red marker* Once you are done with your preparations, make your way to the Cell Ring and Goku will battle... ============================================================= Cell (perfect form) | Base Exp: 3872 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha, Energy Field Ultimate: Spirit Bomb Energy Field is meant for close-combat and makes Cell invincible against ki attacks (which includes death-moves). Kamehameha works in the same principle as Goku's. ============================================================= Prizes: - Cell Ring (stage capsule) ============================================================= Phrase 4: Buu Saga ----------------------

There will be story flashbacks and you will obtain Goku's Super Saiyan 2 capsule. You will start at the sea near Babidi's Spaceship. Make sure you equip the Super Saiyan 2 capsule.. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C3R1) It is located within the mountains area in NW region of the main continent, you can find a ???? region. Search it to get your radar 6th Dragonball (C3R4) There is a small patch of island that is located east from the World Tournament Stage. Use your radar to assist you. 7th Dragonball (C2R1) Proceed northeast from North City and search the mountains area. You will find the 7th and last Dragonball here! Use the radar to assist you. ___________________________________________________________________ Battle Point (C3R2) In the middle of the vast desert, you will find the battle point. You will battle... ============================================================= Metal Cooler | Base Exp: 938 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimate: Supernova Sauzer Blade is a close-combat attack while Destructive Ray works like the latter's brother Death Beam attack ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Babidi's Spaceship (C1R3) Make your way to Babidi's Spaceship. There will be a cutscene with the Supreme Kai. Hercule City (C4R2) The city is inaccessible for the first few sagas turns out be Hercule City. Goku will meet up with Great Saiyaman (Gohan) Goku's House (C3R3) Head back to Goku's house and he will meet up Chi-Chi & meet Goten... Chi-Chi will give Goku a random common item capsule. Forest (C2R2) You should see the word "Forest" on the area maker. Enter it. Goku will meet up with Videl. After the conversation, you will get the Angel's Halo capsule! The forest is located somewhere in the forests near West City ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional)

_____________________________________________________________________ ??? (C1R3) [Dragon Fist] Head north off Babidi's Spaceship, you will see a ??? region where you find a random abiliy (death-move) capsule. You will get Dragon Fist if you haven't get it earlier. ??? (C1R2) In the forest located northwest off Korin's Tower, there is another ??? region where you will get 10,000 zenie! There is another ??? marker within this grid. The forest is located northeast from the town located in the west continent. Search it and you will get a random equipment capsule. North City (C2R1) In North City, Goku will meet up Yamcha and you will get Yakon capsule! Search the area nearby for another ??? marker, which located near the SW region of the grid. You can find another ability capsule. ??? (C4R1) On a small green island near the snowy continent, there is a ??? marker where you can find 5,000 zenie from it. ??? (C4R2) Head eastwards off Hercule City, you will find another ??? marker where you can find another random equipment capsule. ??? (C2R4) Search the island that is located next the world tournament stage. You will find a ??? marker which will give you a random equipment capsule. _____________________________________________________________________ Make your way to the red marker. Goku will meet an old friend... ============================================================= Majin Vegeta | Base Exp: 5000 |Health LV: 4.00 ============================================================= Basic Attacks: Atomic Blast, Final Impact Ultimate: Final Explosion* I doubt Vegeta will use the Final Explosion since it will kill him off if he loses the struggle to you... Vegeta starts off in Majin Vegeta form. ============================================================= Prizes: - Nothing! ============================================================= Battle Point (C4R1) After the battle, the red marker has move the shoreline off the the northwestern continent. ============================================================= Metal Cooler | Base Exp: 1146 |Health LV: 3.00 =============================================================

Basic Attacks: Destructive Ray, Sauzer Blade Ultimate: Supernova Sauzer Blade is a close-combat attack while Destructive Ray works like the latter's brother Death Beam attack ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kami's Lookout (C1R2) Proceed to Korin's Tower and you will be heading to Kami's Lookout directly where Goku will be talking to his allies. There will be some cutscenes... Kame House (C4R3) Make your way there and Goku will persaude everyone to retreat back to Kami's Lookout for hiding... Goku's House (C3R3) Goku will talk to his wife... West City (C2R2) You will get the Dragon Radar from Bulma. Goku will tells Bulma to head back to the Lookout for safe hiding... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is nothing much to do other than heading for the red marker ??? (C2R3) *red marker* Flying to the red spot and Goku will meet Majin Buu. Goku transforms in all stages of Saiyan and ultimately... Super Saiyan 3! You get the capsule! ============================================================= Majin Buu | Base Exp: 7200 |Health LV: 3.75 ============================================================= Basic Attacks: Innocence Cannon, Innocence Express Ultimate: Angry Explosion Goku will starts off the battle in SSJ3 form. Innocence Cannon is a long-range attack while Innocence Express is meant for close combat... ============================================================= Prizes: - Majin Buu (character capsule) - Voice Data (original story) #13 (Use Speciality Skill - Super Saiyan 3) ============================================================= Goku will be back at Kami's Lookout and this is followed by more cutscenes. You will be back on Earth... Battle Point (C4R2) The battle will be relocated at the desert north off South City ============================================================= Metal Cooler | Base Exp: 1497 |Health LV: 4.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimate: Supernova

Sauzer Blade is a close-combat attack while Destructive Ray works like the latter's brother Death Beam attack ============================================================= ??? (C1R3) *red marker* At the southern most of grid, you will find Babidi's Spaceship and that is the red marker. Goku will meet up Gohan and Super Buu (Gotenks form) Super Buu absorbs Gohan... Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ??? (C1R3) Once you are out in the world, use Ki Search (R1) and Goku will think of merging with Hercule (^_^) but he senses... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ??? (C3R2) Head for the red marker and there will be some more cutscenes. Goku will meet up with Vegeta. They combine to form Vegito! You will get the Potara <Vegito> capsule for Goku in the process. BOSS ============================================================= Super Buu (Gohan) | Base Exp: 9248 |Health LV: 3.75 ============================================================= Basic Attacks: Kamehameha, lll Ball Attack Ultimate: Super Kamehameha You start off the battle as Super Vegito while Super Buu starts off in Gohan absorption form. Vegito has some attack changes from Goku's moveset. Pause the game to view Vegito's moveset... ============================================================= Prizes: - Super Buu (character capsule) ============================================================= There will be some more cutscenes... BOSS ============================================================= Super Buu | Base Exp: 10368 |Health LV: 3.75 ============================================================= Basic Attacks: lll Flash, lll Ball Attack Ultimate: Absorpiton* Battle Condition: Health is dropping and you need to defeat the enemy before your health bar got fully depleted. I doubt Super Buu will use Absorption... ============================================================= Prizes: - Absorption (ability capsule for Super Buu) ============================================================= After the cutscenes and you will be back on Earth. Equip the following capsules: - Kaioken - Super Saiyan

Super Saiyan 2 Spirit Bomb Kamehameha Angel's Halo good defensive armor +----------------------------------+ | Save your game! | | (IMPORTANT) | +----------------------------------+

There are no more battle points, thus head for the red marker. Earth got destroyed by Kid Buu and some cutscenes and you will be brought to the Supreme Kai Planet where Goku will fight... FINAL BOSS ============================================================= Kid Buu | Base Exp: 12800 |Health LV: 4.25 ============================================================= Basic Attacks: Vanishing Ball, Kamehameha Ultimate: Warp Kamehameha This is probably Goku's toughest battle, that you have to play so far. Kid Buu is fast and has a high affinity for pursue, teleport, dragon rush and ultimates. Do not power-up Goku to Super Saiyan. Power up him to Kaioken at most. Weaken Buu till his life gauge is half orange. Have your ki at max. Activate Hyper Mode and use the Ultimate. Goku will use Super Spirit Bomb. You do not need to win the struggle as long as the Super Spirit Bomb kills Buu for the voice data but you need to win the beam struggle for the next quests. Therefore, win the struggle! If Goku is in SSJ, you will end up using Super Dragon Fist instead of Super Spirit Bomb. ============================================================= Prizes: - Kid Buu (character capsule - Voice Data (original story) #16 (Use Speciality Skill Finish - Super Spirit Bomb) ============================================================= The story (It seems mode for just end will go either way... that this WILL only works if you are playing Goku's DU the first time. I got an e-mail from a gamer whose games even if you finish with a successful Super Spirit Bomb.)

1) If you did not kill Kid Buu with Super Spirit Bomb, the story will end here and you will get to make your wish from Shenlong if you have 7 dragon balls. 2) If you kill Kid Buu with the Super Spirit Bomb, you will get the voice data, but the story will end here and you will get to make your wish from Shenlong if you have 7 dragonballs. 3) If you kill Kid Buu with Super Spirit Bomb and it is a SUCCESS (I repeat "SUCCESS"), you will get to do the following special quests.

Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ??? (C4R4) [Super Saiyan 4 capsule] Fly over the islands over this region. There is an island with ??? region. The island is located just north off the compass. Examine it and there will be a cutscene of Goku begin SSJ4! You get the Super Saiyan 4 capusle! When in Super Saiyan 4, Goku will have a new move too (or a replacement of Kamehameha with 10X Kamehameha). Please check the movelist for details. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World Tournament (C3R4) Fly to World Tournament Stage, which is indicated by the red marker. Goku will meet up with his friends and he will fight... SPECIAL BOSS ============================================================= Uub | Base Exp: 11552 |Health LV: 4.25 ============================================================= Basic Attacks: Ki Cannon, Fierce Flurry You can win this match by KO or ring-out. Yup. Do not be too cocky as even Uub can beat you along as you are ring out... ============================================================= Prizes: - Uub (character capsule) ============================================================= That's the end of the Goku's DU mode. ================================================================== Note: The following quests cannot be done if you are not playing the DU mode (Goku) for the second time. ================================================================== Well, the dragon ball locations remains unchanged along with capsules location. However playing the 2nd time, allows you to nab the following: ----------------------------------------------------------------------Phrase 01: Saiyan Saga ----------------------------------------------------------------------- Find the dragonballs - Do all the story events as well Side Quests (optional) _____________________________________________________________________ [Note] Goku will not get bonus level up at Kami's Lookout before facing Raditz if you have completed DU mode before. _____________________________________________________________________ Saiyan's Spaceship (C3R1) [Bardock] Head towards C3R1 on the map. Look for the egg-shaped spaceship. That's the Saiyan's Spaceship! Get into the spaceship and you will get the Bardock capsule, which allows you to play him! You can even get this as long as this is your second time. Alternatively, you can

also get this capsule in your subsequent plays of DU mode as long as you are in Goku's DU mode during the Saiyan Saga. - Defeat Raditz Grandpa Gohan's House (C4R3) [Kid Goku] Visit Grandpa Gohan's House, which is located east from Goku's house after you have defeated Raditz. Goku will find the capsule that allows you to get Kid Goku! Please note that Kid Goku is from the Z series, not the one from GT series. (i.e. Kid Goku can't power up to Super Saiyan.) Side Quests (optional) _____________________________________________________________________ Visit Korin at his Tower and he will give the Senzu Bean item capsule for your 2nd play (This will works only once!) _____________________________________________________________________ - Search the island south off the snowy continent for a ??? marker after you have gotten Goku's Kaioken capsule. You will get a random equipment capsule! (C4R2) - Continue with the story... - Defeat Vegeta and continue with the next saga. ----------------------------------------------------------------------Phrase 2A: Namek Saga (Complete DU mode Goku ONLY) ----------------------------------------------------------------------- Find the dragonballs Side Quests (optional) _____________________________________________________________________ [Do all the side quests listed in the walkthrough above] ??? (C4R3) You will find a random ability capsule in island northeast off the Capsule House. ??? (C2R3) Search the island located in the middle of the ocean for a ??? marker and you will get Frieza's Spaceship capsule! Namek Village (C2R3) Visit the Namekian village there. Goku will meet up with King Kai and you will get King-Kai's Wish capsule! ??? (C1R4) Search the island that is located southwest off the southwestern continent and you will find another ability capsule! ??? (C2R1) You will find another equipment capsule at the northwest continent _____________________________________________________________________ - Defeat Recoome

- Do the story events with Nail and Elder Guru. You will still gain levels no matter how high level Goku is in... - Proceed to the red marker twice and you will fight Ginyu - Go to the next red marker and defeat Frieza (final form) After defeating Frieza, you will find two red markers instead of one. One of them is located at in the middle island (i.e. Planet Namek, C3R2) while the other one near the capsule house (i.e. Planet Namek, old spot). Head for the new red marker and Goku meet Cooler. Re-enter the red marker and you will fight... ============================================================= Cooler | Base Exp: 2592 |Health LV: 4.25 ============================================================= Basic Attacks: Final Form, Destructive Ray, Sauzer Blade Ultimates: Supernova ============================================================= Prizes: - Nothing! ============================================================= Head north a bit off from Cooler's spaceship (the one that's on the middle continent, you will find a ??? marker in the plains north off the spaceship and you will get Cooler's Spaceship capsule! Next, return back the red marker (which is located near the spaceship). Goku meet Metal Cooler who has been revived by the Big Gete Star. Reenter the red marker and Goku will fight... ============================================================= Metal Cooler | Base Exp: 3528 |Health LV: 4.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimates: Supernova Health will start depleting from the start of the battle. You will need to defeat him before it runs out! ============================================================= Prizes: - Nothing! ============================================================= - After defeating Cooler, the saga will end... ----------------------------------------------------------------------Phrase 2B: Namek Saga (Complete DU mode for Goku & Vegeta) ----------------------------------------------------------------------- Find the dragonballs Side Quests (optional) _____________________________________________________________________ [Do all the side quests listed in the walkthrough above] ??? (C4R3)

You will find a random ability capsule in island northeast off the Capsule House. ??? (C2R3) Search the island located in the middle of the ocean for a ??? marker and you will get Frieza's Spaceship capsule! Namek Village (C2R3) Visit the Namekian village there. Goku will meet up with King Kai and you will get King-Kai's Wish capsule! ??? (C1R4) Search the island that is located southwest off the southwestern continent and you will find another ability capsule! ??? (C2R1) You will find another equipment capsule at the northwest continent _____________________________________________________________________ - Defeat Recoome - Do the story events with Nail and Elder Guru. You will still gain levels no matter how high level Goku is in... - Proceed to the red marker twice and you will fight Ginyu - Go to the next red marker and defeat Frieza (final form) Planet Namek (C1R3) You will see 3 red markers instead of two red markers. The third red marker is located at C1R3. This will ONLY happens if you have completed DU mode for BOTH Goku and Vegeta. You will find Frieza's spaceship being ruined. Make your way there... - There will be a cutscence of Vegeta killing off Frieza. Now you will be back at the world map. The red marker has shifted position and you will be back there. ============================================================= Vegeta | Base Exp: 2888 |Health LV: 4.00 ============================================================= Basic Attacks: Super Saiyan, Galick Gun, Final Impact Ultimates: Big Bang Attack Vegeta starts off in Super Saiyan mode. ============================================================= Prizes: - Nothing! ============================================================= - Now head for the red marker in the middle island and you will face Cooler! Head there again and you will fight Cooler... SPECIAL BOSS ============================================================= Cooler | Base Exp: 3872 |Health LV: 3.75 =============================================================

Basic Attacks: Final Form, Destructive Ray, Sauzer Blade Ultimates: Supernova You cannot be defensive for this battle though... ============================================================= Prizes: - Cooler (character capsule) ============================================================= - After defeating Cooler, the saga will end... ----------------------------------------------------------------------Phrase 3: Cell Saga ----------------------------------------------------------------------- Find all dragonballs - Do all the story events - Follow the walkthrough for the first play ----------------------------------------------------------------------Phrase 4: Buu Saga ----------------------------------------------------------------------============================================================== To unlock Broly and Omega Shenron: It seems that you need ALL 7 Dragon Balls for these story events. You may also need to unlock Uub (for Omega Shenron) ============================================================== - Find all dragonballs - Do all the story events - Defeat Majin Vegeta Side Quests (optional) _____________________________________________________________________ ??? (C1R2) You will find a ??? marker in the forest off the town that is nearest to Korin's Tower. You will get a random equipment capsule. ??? (C3R4) There are a ??? area marked just near the World tournment stage Where you can get a random equipment capsule. ??? (C4R2) Search the mountains regions where East City used to be. You will find a ??? marker which allows you to get a random ability capsule. _____________________________________________________________________ - Make your way Goku will NOT automatically you have seen to the red marker. This time when you fight Majin Buu, start off automatically as Super Saiyan 3. It will load the battle screen instead of the cutscenes that on the first play.

- There is no changes prior to fight Super Buu - Go to the first red marker and you will find Gohan being absorbed by

Super Buu... Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mountains (C3R2) Fly towards the next red marker. Fly past the great desert (C3R2) and search for a "Mountains" header. Enter it and Goku will meet Supreme Kai. They will talk an unknown force that is stronger than Majin Buu... The marker is just located along the line between C3R3 and C3R2. Move forward a bit until you find another ??? marker. It will trigger a cutscene between Goku and Tien. It is located somewhere in the middle of the grid. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Make your way to the red marker (???). Goku will fuse with Vegeta via Potara to form Vegito! Defeat Super Buu (Gohan absorbed) with Vegito. - Next, defeat Super Buu inside his own body... - Now there will be a cutscene of Goku sensing a ki energy that is more powerful than Majin Buu... Side Quests (optional) _____________________________________________________________________ ??? (C1R4) Search the green patch of land at the southernmost tip of the western continent for a ??? marker. You will get a random ability capsule! ??? (C4R4) [Super Saiyan 4] Search the islands that is located southeast off Kame House. You will find a ??? marker. Goku will have a cutscene and you will get the capsule for his ultimate transformation if you have gotten it in the 1st time. Battle Point [C3R3] It is located in the middle of the desert and Goku will fight... ============================================================= Metal Cooler | Base Exp: 3185 |Health LV: 4.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimates: Supernova ============================================================= _____________________________________________________________________ ??? (C3R3) Make your way to the red marker... (Kakarot...) ============================================================= Broly | Base Exp: 20808 |Health LV: 4.00 ============================================================= Basic Attacks: Blaster Shell, Gigantic Press Ultimates: Gigantic Meteor Broly starts off in the form of Legendary Super Saiyan. =============================================================

Prizes: - Broly (character capsule) ============================================================= - After the battle, Goku will receive an invitation for a Tournament. Side Quests (optional) _____________________________________________________________________ ??? (C1R3) Search the desert area north off Babidi's Spaceship for a ??? marker. You will find another random abiltiy capsule. Battle Point (C1R2) It is located along the bridge leading to the town near Korin's Tower. You will fight.. ============================================================= Piccolo | Base Exp: 4160 |Health LV: 4.00 ============================================================= Basic Attacks: Sync with Nail, Fused with Kami, Light Grenade Destructive Wave Dragon Rush: Special Beam Cannon Ultimates: Hellzone Grenade ============================================================= _____________________________________________________________________ Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ West City (C2R2) Do NOT head for the "Plains" (or the red marker), instead make your way to the West City. Goku will meet up with Bulma. You will get the Dragon Radar. (a special one...) *- This is compulsory in order to fight Omega Shenron)-* Goku's House (C3R3) Goku will meet Chi-Chi ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - World Tournamnet (C3R4) [Fusion <Gogeta>] The marker will be relocated at the World Tournament Stage. Make your way there. At the World Tournament, there will be a couple of cutscenes. Goku and Vegeta will fuse into Gogeta via fusion! You will get the Fusion <Gogeta> capsule for Goku! This is followed by a battle... ============================================================= Gotenks | Base Exp: 23328 |Health LV: 4.50 ============================================================= Basic Attacks: Super Saiyan 3, Kamehameha, Victory Cannon Ultimates: Super Ghost Kamikaze Attack You can win this match by Ring Out or KO. The 30 seconds seem infinite... ============================================================= Prizes: - Nothing! =============================================================

***************************************************************** The story will end if you head for the red marker, which triggers a cutscene of Vegeta wanting to punish Trunks for that prank. The red marker will got to the world tournament stage and you will fight Gotenks at the World Tournament Stage. The DU will end upon completion of the DU mode. ***************************************************************** After the battle, there will be some more scenes Omega Shenron has been revived! The red marker will be located at the Central City. This will only happens if you trigger the above story events. Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kami's Lookout There is a cutscene between Goku and Piccolo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ West City (C2R2) Goku will meet Bulma and get a random equipment capsule! ??? (C4R1) Search the green patch of land south off Baba's Palace. You will find another random ability capsule! ??? (C4R1) Search the west portion of the snowy continent for a ??? marker and you will get a random equipment capsule! ______________________________________________________________________ Battle Point (C3R4) There is a battle point located southwest off the Kame House. If you make your way there, Goku will battle... ============================================================= Uub | Base Exp: 7581 |Health LV: 4.00 ============================================================= Basic Attacks: Ki Cannon, Fierce Flurry ============================================================= Central City (C3R2) [Fusion <Super Saiyan 4 Gogeta>] You will meet up with Omega Shenron. Goku will transform into SSJ4! SSJ4 Vegeta comes to aid Goku. They fuse to form SSJ4 Gogeta! You will get Fusion <Super Saiyan 4 Gogeta> for Goku! ============================================================= Omega Shenron | Base Exp: 45000 |Health LV: 5.00 ============================================================= Basic Attacks: Whirlwind Spin, Dragon Thunder Ultimates: Minus Energy Power Ball You will battle him out SSJ4 Gogeta. 10X Big Bang Kamehameha will virtually knock off 1 health bar off his health! Finish him off 100X Big Bang Kamehameha for the voice data! There is a 30 second limit unlike the one when you face Gotenks. Just simply go to Hyper Mode and the ultimate. 99% Omega

Shenron will die if you pass the hits... ============================================================= Prizes: - Omega Shenron (character capsule) - Voice Data (original story) #18 (Activate Speciality Skill (pass) - 100X Big Bang Kamehameha) ============================================================= - You will see a comment screen. This is followed by making a wish from Shenlong! Plus, you don't have fight Buu! ----------------------------------------------------------------------Miscellaneous Information about Goku's DU ----------------------------------------------------------------------If you completed all DU modes for all characters, there is a special battle point located in the mountains region (C3R3) during the Saiyan Saga and it is a yellow battle point. Goku will battle... ============================================================= Broly | Base Exp: 9360 |Health LV: 4.00 ============================================================= Basic Attacks: Blaster Shell, Gigantic Press Ultimates: Gigantic Meteor ============================================================= *I am not sure whether is there are a minimum level requirement for Goku. I discover this battle spot only when Goku is around Level 80. - - - - - - - - - - - - - - - - - - 4.4.2 Kid Gohan - - - - - - - - - - - - - - - - - - If you get all 7 dragonballs while in make a wish from Shenlong and you get - Breakthrough (Kid Gohan) - Memories of Kid Gohan - Mysterious Evil Uniform Phrase 1: Saiyan Saga -------------------------Kame House (C4R3) You start off from here and Gohan receives no capsules (*_*) Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C2R2) It was located in northern part of grid. Near the area it is the sea. Search the land area and you will find the dragon radar eventually. It is located the river... 1st Dragonball (C3R1) Proceed to North City. Head northeast from North City and search for a ??? marker. Activate the radar to assist you. 2nd Dragonball (C3R2) - - - - - - - - - - - - - - - - [DBZ4402] - - - - - - - - - - - - - - - - your DU mode, you will get to to choose 1 of these 3 options:

Make your way to western continent. It is located within the northern forest north off Korin's Tower. Search the forest that is along the coastline. Activate the radar to assist you. 3rd Dragonball (C3R3) Make your way to the vast desert. Search the area within this grid for a ??? marker. Activate the radar to assist you. 4th Dragonball (C3R4) Make your way to the World Tournament Stage. From there, fly southeast & you will get it somewhere in the ocean. Activate the radar to assist you __________________________________________________________________ Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Mountains" (red marker, C3R3) There is nothing much to do except to head for the red marker. Gohan will meet Piccolo who tells him about the dragonballs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Battle Point (C3R3) The battle spot will now be available and it is located northeast off Goku's House. You will fight... ============================================================= Piccolo | Base Exp: 2 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Wave, Special Beam Cannon ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ East City (C4R2) Gohan sees that Oolong is hiding (peeping tom!) and you will get a random equipment capsule! World Tournament (C3R4) There will be a cutscene... Baba's Palace (C1R3) You will meet Baba there and she reminds Gohan about the moon... South City (C2R4) Gohan meets Yajirobe, who is running errands for Korin. Mountains (C1R3) [Masenko] You will meet Yajirobe. Gohan will help out Yajirobe and you will get the Masenko capsule! It is located in the eastern mountain ranges near Baba's Palace. Make sure you equip it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C3R4) Gohan will find 5,000 zenie from the area. It is located on one of the islands that located in vicinity near Kame House.

??? (C3R1) You will find a random membership card inside a forest that is being enclosed in the mountains. The type of membership card will be different as it depends on Gohan's current level. ??? (C3R2) Search the northwest corner of this grid and you should find ??? on a plain that is surrounded by the river. Gohan will find 5000 zenie there! It is located just north off the town near North City. ____________________________________________________________________ There is nothing except heading for red marker again... ============================================================= Piccolo | Base Exp: 72 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Wave, Special Beam Cannon ============================================================= The marker has moved towards the west continent near Baba's Palace... Battle Point (C3R3) ============================================================= Krillin | Base Exp: 2 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Destructo Disc Both Kamehameha and Destructo Disc are long-range attacks ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mountains (C3R3) Return back to the mountains area. This time, Gohan will meet up Yamcha who is practicing. It is located near the mushrooms area that is facing the ocean. Kame House (C4R3) Gohan will have a short chat with Master Roshi... Forest (C1R2) The forest is located northwest off Korin's Tower. Gohan will meet Launch and they met a .... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C1R4) You will find a random ability capsule here. It is located southwest from Baba's Palace. West City (C2R2) Gohan will meet Bulma and she gives Gohan an random Uniform capsule. _____________________________________________________________________ There is nothing much to do other than heading towards the red marker

Plains (C1R3) *red marker* There will be a cutscene between Piccolo and Gohan. Now the red marker have moved to a new spot (C3R3) where the mountains are. Make your way there... Krillin is fighting a Saibamen and Piccolo helps out and you will be in for a battle too. ============================================================= Saibamen | Base Exp: 200 | Health LV: 3.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= The marker still remains there. Battle Point (C3R3) The battle point will be located north off Goku's house (similar to Goku's DU and you will fight... ============================================================= Saibamen x2 | Base Exp: 65 | Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Mountains C3R3 There is nothing much to do other than heading for the red marker... After some cutscenes and you will end up with the following battle: ============================================================= Nappa | Base Exp: 800 |Health LV: 3.00 ============================================================= Basic Attacks: Bomber DX, Break Cannon Ultimates: Giant Storm Remember to use Masenko in the battle and hit him so that you will get the voice data. ============================================================= Prizes: - Voice Data (original story) #03 (Use Speciality Skill - Masenko) ============================================================= Phrase 2: Namek Saga ------------------------You will start off at the southeast islands and the red marker is at the middle island. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C3R4) It is located on the long island that is on the east side of the

grid. Search for a ??? marker. 5th Dragonball (C4R1) It is located in one of the small islands found in the northeast region of northeastern continent. Search for a ??? marker. Use the radar to exist you. 6th Dragonball (C4R2) It is located in the southeastern region of the northern continent. Search for a ??? marker. Use the radar to assist you 7th Dragonball (C1R3) In the northwestern region of the grid, search for an island that has a small hill for a ??? marker. Use the radar to assist you. ___________________________________________________________________ Battle Point (C2R2) It is located in the southeastern region of northwest continent. ============================================================= Saibamen x2 | Base Exp: 374 | Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Namekian Village (C2R2) *red marker* When you fly over the region, Gohan will stop over there automatically. Krillin pull him away though. The red marker has moved to the southeast continent. Planet Namek (C3R3) *red marker* Make your way to next red marker. Krillin and Gohan will meet Vegeta. Capsule House (C4R3) *red marker* Head for the next marker. You will have a cutscene with Bulma. Namek Village (C2R3) Head there and there will be another cutscene. Gohan finds out that the village had been wiped out too by Frieza's forces. Guru's House (C1R1) [Unlock Potential] Gohan will meet up with Guru. You will get Gohan's Unlock Potential capsule! Equip the capsule. Planet Namek (C3R2) *red marker* Fly over the middle continent (or the red marker) and it trigger a cutscene automatically. Gohan will meet Vegeta. Vegeta senses that the Ginyu Force is coming. "Planet Namek" (C4R1) *red marker* You will be back at the World Map again. Re-enter the red spot and you meet Captain Ginyu... Re-enter the marker for the 3rd time... ============================================================= Recoome | Base Exp: 3200 |Health LV: 4.00

============================================================= Basic Attacks: Recoome Kick, Recoome Eraser Gun, Special Fighting Pose 3, Special Fighting Pose 4 Ultimate: Recoome Bomber Recoome Kick is a short-range attack while Eraser Gun deals long-range damage... ============================================================= Prizes: - Planet Namek (stage capsule) ============================================================= From now onwards, the battle point will be no longer exists. Side Quests (optional) _____________________________________________________________________ Planet Namek (C3C4) Head for the southeast continent & search this grid area until you find "Planet Namek" sign. Enter it. Gohan will meet Bulma and she will give you a random item capsule! _____________________________________________________________________ Planet Namek (C3C2) Make your way to the red marker found on the middle continent. There will be more cutscenes. Now head for the next marker, which is located on one of the small islands found in the western region. Make your way there and Gohan will fight... ============================================================= Frieza (3rd form) | Base Exp: 9800 |Health LV: 5.00 ============================================================= Basic Attacks: Death Beam, Death Wave Ultimate: Death Ball Death Beam & Death Wave are long-range attacks while Death Ball is his ultimates. ============================================================= Prizes: - Nothing! ============================================================= Upon completion of the mode, you will get a new character capsule Teen Gohan. ================================================================== Note: The following quests cannot be done if you are not playing the DU mode (Kid Gohan) for the second time. ================================================================== ----------------------------------------------------------------------Phrase 01: Saiyan Saga ----------------------------------------------------------------------- Collect all dragonballs. Please refer to the walkthrough data above. There will be a huge difference when you start Kid Gohan's DU for the second time. You will see 2 red markers. One is located at the mountain region (C3R3) while the one item is C4R3 at the forest near Goku's House.

Head to the "Forest" and there will be a cutscene between Gohan and Goku. Before heading Grandpa Gohan's house, you can still do the sidequests that are listed earlier part of the walkthrough. - Do all of them first and you may want to try out for a quick money gain... _____________________________________________________________________ (50,000 Zenie Quest) - Search the island on the right where the World Tournament (C3R4) [5000 zenie] - Search the plains next to the road leading the village closest to Central City (C3R2) [5000 zenie] - Search the mountains nearest to the Muscle Tower in the snowy continent (C4R1) [5000 zenie] - Search the island that is extremely right of the islands southeast off Kame House (C4R4) [12000 zenie!] - Search the ocean that at the southwest end for a ??? marker (C1R4) [23000 zenie!] _____________________________________________________________________ Battle Point (C3R3) The battle is located near Goku's House, somewhere in the desert. Gohan will fight... ============================================================= Goku | Base Exp: 65 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha ============================================================= Head to Grandpa Gohan's house. Gohan will fight Goku... ============================================================= Goku | Base Exp: 1800 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha You will fight the battle with zero ki! ============================================================= Prizes: - Grandpa Gohan's House (stage) ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (C3R3) Search the plains that is between Goku's house and Grandpa Gohan's house. Gohan will meet Goku there... (You will not be able to trigger the cutscene with Master Roshi if you do this...) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Head for the red marker and defeat Saibamen - Head back for the red marker again and defeat Nappa ----------------------------------------------------------------------Phrase 02: Namek Saga

----------------------------------------------------------------------- Collect all dragonballs. Please refer to earlier part of the walkthrough for the locations. - Fly over the Namek Village in middle continent and it will trigger a cutscene - Make your way to the next red marker. Follow the series of red markers until you get fight Recoome After you have defeated Recoome of Ginyu force, there will be some changes as there is a 2 red markers located on the centre continent (C2R2) and another on the left continent (C1R2). Head for the one on the left. C1R2 "Planet Namek" There will be a cutscene between Krillin and Gohan. You will meet Goku wearing a scouter. You will be fighting... ============================================================= Goku (w/scouter) | Base Exp: 5000 |Health LV: 4.75 ============================================================= Basic Attacks: Kamehameha ============================================================= Prizes: - Nothing! ============================================================= After some more cutscenes, make your way towards the middle continent & you fight... SPECIAL BOSS ============================================================= Cooler | Base Exp: 12000 |Health LV: 5.00 ============================================================= Basic Attacks: Final Form, Destructive Ray, Sauzer Blade Ultimates: Supernova You cannot be defensive for this battle though... ============================================================= Prizes: - Nothing! ============================================================= - You will see the credits screen. This is followed by making a wish from Shenlong! Plus, you don't have fight Frieza! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.4.3 Teen Gohan [DBZ4403] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ============================================================ Requirements: To play as Teen Gohan, you must get the unlock capsule at Kid Gohan's Dragon Universe mode. Defeat Frieza with Kid Gohan during the Namek Saga (i.e. you need to complete Kid Gohan's story) ============================================================

If you have collect all 7 dragonballs, you will be able to make a wish from Shenlong... - Breakthrough (Teen Gohan) - Memories of Teen Gohan - Evil Mystery Uniform Phrase 01: Cell Saga ------------------------Goku's House (C3R3) Gohan will recieve the Kamehameha capsule at the start of the story. You will start off at the north corner of this grid. The red marker is at the plains southeast off Hercule City. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C3R1) Move north off from the battle point. Search the northeast region of this grid. You will find a ??? marker behind the forest. 1st Dragon Ball (C4R1) Head for the Muscle Tower at the snowy continent. Proceed northeast from the tower & search for "???" marker. Activate your radar to assist you. 2nd Dragon Ball (C2R2) Make your way towards southwest corner of the grid. You will find a small island with forest facing the ocean. Search for a ??? marker. Use the radar to assist you. 3rd Dragon Ball (C3R2) Make your way to Central City. Follow the pathway and it will leads to a small town. Search for a ??? marker. Use the radar to assist you. 4th Dragon Ball (C3R4) Make your way to the Kame House. head towards southwest end of the grid. Search for a ??? marker. Use the radar to assist you. 5th Dragon Ball (C2R3) Make your way to the middle of the ocean. Search for a "???" spot. Activate the radar to assist you. 6th Dragon Ball (C1R3) Fly over to the western contiennt. Make your way to the mountain range that on the east off Baba's Palace. Search for a ??? marker. Activate the radar to assist you. 7th Dragon Ball (C2R4) Finally, fly over to the South City. Head towards the ocean that is south from the city. Activate the radar and search for a ??? marker. ____________________________________________________________________ Battle Point (C4R1)

It is located at northeast end of the main continent or southwest off the frozen continent. You will fight... ============================================================= Metal Cooler | Base Exp: 10 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimates: Supernova ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mountains (C1R1) Fly over to the northwest continent & it will trigger a cutscene automatically with King Kai. Gohan will get a random equipment capsule. West City (C2R2) Head to West City and Gohan will attempt to look for Bulma, who is not in... Goku's House (C4R3) There will be a cutscene between Gohan and his parents... Head your way south towards to the Kame House. Gohan will meet Master Roshi who tells him to look for Bulma again. (It will only be accessible if you have visited West City) Desert (C3R3) Move towards west from Goku's house to the urban desert until you find the marker. Gohan will have a chat with Piccolo. West City (C2R3) Move northwest from desert and head for the West City. Gohan will meet Bulma this time round and you will get a random item capsule! (This cutscene can be triggered if you have talked to Master Roshi) Central City (C3R2) - [Urban Area Stage] Make your way there. Gohan meets Oolong and you will get the Urban Area stage capsule! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C2R1) Remember the island where you always get membership cards in Goku's DU? You can find 8000 zenie for Gohan's case this time round. It is located in the southwestern region of the grid. ??? (C2R2) From the west city, follow the footpath. You will reach the mouth of the river along with a "???" marker. Search the area and you will get 5000 zenie! It is located northwest region of grid. _____________________________________________________________________ There is nothing much other than heading towards the red marker. Gohan will be fighting...

============================================================= Piccolo | Base Exp: 128 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Wave, Special Beam Cannon, Fused with Nail, Fused with Kami. Dragon Rush: Light Grenade Ultimate: Hellzone Grenade ============================================================= Prizes: - Nothing... ============================================================= After the battle, Gohan will says he could seek training else where. The red marker have moved somewhere near the Kame House. Battle Point (C4R1) If you fight at the battle spot, you will still fight Metal Cooler but it has higher base EXP. ============================================================= Metal Cooler | Base Exp: 93 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimates: Supernova ============================================================= Proceed towards the red marker. You will see "Plains" marker. Enter it. Gohan will fight... ============================================================= Krillin | Base Exp: ?? |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Destructo Disc, Unlock Potential Ultimate: Fierce Destructo Disc Both Kamehameha and Destructo Disc are long-range attacks ============================================================= Side Quests (optional) _____________________________________________________________________ ??? (C3R1) Head towards southeast of mountains range, you will find a ??? marker, which allows you get a random ability capsule. _____________________________________________________________________ Battle Point (C2R2) The battle point has been relocated in the mountains path that are near to West City. Head there and you will fight... ============================================================= Vegeta | Base Exp: 585 |Health LV: 3.50 ============================================================= Basic Attacks: Super Saiyan, Galick Gun, Final Impact Ultimates: Big Bang Attack ============================================================= After you have defeat Krillin, the battle spot has shifted position to

somewhere near West City. The red marker is at Kami's Lookout. So head there and you will get Super Saiyan capsule and you will be able to access your custom tray. Make sure you equip it! ============================================================= Goku | Base Exp: 1800 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha, Kaioken, Super Saiyan, Dragon Fist Ultimates: Spirit Bomb Dragon Rush: Warp Kamehameha You will fight the battle with zero ki! Make sure you transform Teen Gohan into Super Saiyan ============================================================= Prizes: - Voice Data (original story) #10 (Use Speciality Skill - Super Saiyan) ============================================================= After you have defeated Goku, the battle point will remain unchanged and you will be position outside Korin's Tower. Side Quests (optional) _____________________________________________________________________ Korin's Tower (C1R2) Head for Korin's Tower and you will get a random (wish) equipment capsule from Korin! Once you are out at the world map, use Ki Search and you will be able to access Kami's Lookout. Kami's Lookout (C1R2) You will get a random tribe uniform capusle from Piccolo. West City (C2R2) [Soaring Dragon Strike] Head east towards West City and you will meet Trunks. You will get Gohan's Soaring Dragon Strike which is only equippable after you have gotten Super Saiyan 2. ??? (C1R4) Make your way towards Baba's Palace. Near the mountain range, you will find another ??? marker, where you can get a random ability capsule. Head out southwest towards the mountains region. At the pennisula stretching out of the main continent, you will find another ??? area where you can get a random equipment capsule. ??? (C2R1) You will find a random membership card item. It is located on an island that is northwest off the main continent. The type of membership card depends on Gohan's level and the amount that you have spent in the capsule shop. Time Machine (C1R2) You will find another random ability (transformation) capsule! ??? (C3R2) Head southeast off the Cell Game Ring. You will find ??? region, which allows you to get another ability capsule!

_____________________________________________________________________ Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goku's House (C3R3) There will be a cutscene between the father and son... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Cell Game Ring" (C3R1) Well, there is nothing much to do other than heading for red marker... ============================================================= Cell (perfect form) | Base Exp: 4608 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha, Energy Field Ultimate: Spirit Bomb Energy Field is meant for close-combat and makes Cell invisible against ki attacks (which includes death-moves). Kamehameha works in the same principle as Goku's. ============================================================= Prizes: - Nothing... ============================================================= After the battle, you will be back at the world map. The battle point will be gone... Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (C3R2) Head southwards from the Cell Games Ring. There will be some cutscenes... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is nothing much to do other than heading for the red marker. Gohan will acquire his Super Saiyan 2 capsule and followed by some sad scenes. Gohan will get his Father-Son Kamehameha capsule as well and it will lead to the final showdown... ============================================================= Cell (super perfect form) | Base Exp: 7200 |Health LV: 4.25 ============================================================= Basic Attacks: Kamehameha, Energy Field Ultimate: Spirit Bomb Energy Field is meant for close-combat and makes Cell invisible against ki attacks (which includes death-moves). Kamehameha works in the same principle as Goku's. Gohan starts of the battle at SSJ2 while Cell is in super perfect form. Damage Cell till his HP is low on orange. Have over 5 ki gauges and activate Hyper Mode. Hit P+G+K+E again and unleash Father-Son Kamehameha. If Cell died, you will get the capsule. Please note that you do not need to win the struggle. ============================================================= Prizes:

- Voice Data (original story) #11 (Use Speciality Skill - Father-Son Kamehameha) - Super Perfect Form capsule ============================================================= This is followed by the credits screen and you will obtain Gohan capsule as well. ================================================================== Note: The following quests cannot be done if you are not playing the DU mode (Teen Gohan) for the second time. ================================================================== - Find all the dragonballs. Refer to the walkthrough above for the details. - Do all the story events Side Quests (optional) _____________________________________________________________________ South City (C2R4) Prior to fighting Piccolo, head for South City and Gohan will get random (Life Extract series) equipment capsule. Search the desert north off South City for a ??? marker and Gohan will get another random ability capsule _____________________________________________________________________ - Defeat Piccolo and Gohan will says he will need to find someone for sparring... - You can choose either one of these 3 opponents. Mountains (C3R3) Search the left hand side of the area for a "Mountains" marker. Gohan will fight... ============================================================= Tien | Base Exp: 3200 |Health LV: 3.50 ============================================================= Basic Attacks: Dodompa, Ki Blast Cannon Ultimate: Neo Ki Blast Cannon ============================================================= Prizes: - Nothing... ============================================================= North City (C2R1) After fighting Piccolo, head for North City & Gohan will fight Yamacha! ============================================================= Yamcha | Base Exp: 3872 |Health LV: 3.50 ============================================================= Basic Attacks: Kamehameha, Wolf Fang Fist Ultimate: Spirit Ball ============================================================= Prizes: - Nothing...

============================================================= Plains (C3R4) (red marker) You will fight Krillin... - Head for Kami's Lookout (red marker) and Gohan will battle Goku. Defeat Goku in addition to the Super Saiyan capsule. You will fight with "ki gauge does not recover automatically" condition. - Do all the optional quests, head for Goku's House. Goku will play with Gohan a hide and seek game... - There is a ??? marker appearing at the desert east off the mountain ranges and you will find a random equipment capsule. - Go to Korin's Tower. Make your way to the forests north off the tower. Use Ki Search (it is only accessible if you use Ki Search) and you will find a ??? marker in the long bean-shaped island southwest off the northwestern continent. You will get a random item capsule from Goku! - Go back to Goku's House and you will meet Chi-Chi. You will also get Chi-Chi's Wish capsule in the process! - Head for the red marker and you will fight Cell (perfect form) - Head for the plains that is located southwest off the cell ring stage. It will trigger a cutscene. - Head for the red marker to continue with the story and you will fight Cell (super perfect form) That's for Teen Gohan's DU mode! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.4.4 Gohan [DBZ4404] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ============================================================ Requirements: To play as Gohan, you must get the unlock capsule at Teen Gohan's Dragon Universe mode. Defeat Cell (last battle) with Teen Gohan during the Androids Saga (i.e. you need to complete Teen Gohan's story) ============================================================ If you have collect all 7 dragonballs, you will be able to make a wish from Shenlong... - Breakthrough (Gohan) - Memories of Gohan - Supreme Kai's Outfit Phrase 01: Buu Saga ---------------------You will be given the following capsules to start with Super Saiyan and Kamehameha capsule. But you may be thinking where's Super Saiyan 2?

Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C3R2) Search the lake near Central City for a ??? marker. 1st Dragon Ball (C2R2) Make your way to West City. Head a bit further northeast and search the plains for a ??? marker. 2nd Dragon Ball (C2R2) Search the coastline near West City for another ??? marker. 3rd Dragon Ball (C3R1) Make your way to the enclosed forest in the mountains. It is found in the northeastern region of the grid. Search for a ??? marker. 4th Dragon Ball (C1R2) Make your way to Korin's Tower. Search for the forests found in the northern region for a ??? marker. 5th Dragon Ball (C1R3) Go to Baba's Palace. Search the northwest region of the desert for a ??? marker. 6th Dragon Ball (C3R4) Head for the World Tournament Stage. Move eastwards from the stage and search for a ??? marker on the island that is on the right. 7th Dragon Ball (Between C4R1 & C4R2) Make your way towards the snowy continent. Move along the horizontal axis that is between the grids. Search for a ??? marker. __________________________________________________________________ Battle Point (C1R4) The battle point is located south off Baba's Palace. ============================================================= Yamcha | Base Exp: 260 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Wolf Fang Fist Ultimate: Spirit Ball ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kame House (C3R4) There will be a cutscene between Gohan, Krillin and #18. Goku's House (C3R3) [Super Saiyan 2] Enter Goku's House. Gohan will meet with Chi-Chi and you will get Gohan's Super Saiyan 2 capsule.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ West City (C2R2) Gohan meets Bulma there. You will get a random equipment capsule. Search for an island that is located southeast off West City. It is an island with a forest facing the ocean. Search for a ??? marker. Gohan will get 12,000 zenie! Followed the pathway off West City and there is another ??? marker where you will find another 8,000 zenie! ??? C1R2 Make your way to Korin's Tower. Within the area, search a ??? marker where Gohan will get a random ability capsule. _____________________________________________________________________ Grandpa Gohan's House (C3R4) Head for the red marker. Gohan will meet Goten and you will have a sparring match. ============================================================= Goten | Base Exp: 288 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Charge, Super Saiyan ============================================================= Prizes: - Goten (character) ============================================================= After the battle is over, your next destination (i.e. red marker) is at the plains north off Korin's Tower. Videl Events (do this after unlocking Goten) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (C3R3) Make your way to the plains between Goku's House and Grandpa Gohan's house. This will trigger an event between Gohan and Videl Plains (C3R1) Make your way north a bit off the enclosed forest and you will see "Plains" marker. Enter it & Gohan will meet Oolong. Plains (C4R4) Gohan will meet Yajirobe, Videl and Goten. You will get Videl character capsule upon completing the event. Hercule City (C3R3) Head for Hercule City and you will find a random equipment capsule (vest for Videl). The city is accessible upon completing Videl Events. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Plains (C1R2) Make your way towards the red marker and Gohan will fight... ============================================================= Videl | Base Exp: 512 |Health LV: 3.00 ============================================================= Basic Attacks: Eagle Kick, Hawk Arrow ============================================================= Prizes: - Nothing! ============================================================= or... Kami's Lookout Make your way towards Kami's Lookout and Gohan will fight... ============================================================= Piccolo | Base Exp: 2592 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Wave, Light Grenade, Sync with Nail, Fuse with Kami Ultimate: Hellzone Grenade Dragon Rush: Special Beam Cannon ============================================================= Prizes: - Nothing! ============================================================= The red marker will be relocated to Babidi's Spaceship, which is located east off Baba's Palace. The battle point has been relocated... Battle Point (C3R2) It is located somewhere near Central City. ============================================================= Saibamen x2 | Base Exp: 585 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mountains (C3R3) Make your way towards the desert and search for a "Mountains" marker. Gohan will meet up with Videl and you will get Videl's Kiss capsule! It is the middle of the desert at the borders of the mountain. Desert (C1R3) [Soaring Dragon Strike] There will be a cutscene between Gohan and Supreme Kai. You will get Gohan's Soaring Dragon Strike capsule! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________

Grandpa Gohan's House (C4R3) Make your way there and you will get Grandpa Gohan's House stage capsule! Goku's House (C3R3) You will receive Chi-Chi's Wish capsule when you visit Gohan's mum. Make your way to the mountains west off Goku's House. Search the area and you will find a ??? marker. You will get a random ability capsule. It is located at the pool of water in the mountains. ??? (C1R4) You will find a random membership card item somewhere in the sea... The type of card varies with Gohan's level. _____________________________________________________________________ There is nothing much to do other than heading for the red marker... Babidi's Spaceship (C1R3) You will have a couple cutscenes and Gohan will battle... ============================================================= Dabura | Base Exp: 1568 |Health LV: 4.00 ============================================================= Basic Attacks: Demonic Will, Hell Blitz, Evil Blast Ultimate: Hell Blade Rush ============================================================= Prizes: - Dabura (character) ============================================================= The red marker has been relocated to the forests north off Korin's Tower... Forest (C1R2) [Super Kamehameha] There will be a cutscene between Goku and Gohan. Gohan will get his Super Kamehameha capsule! You will be given the opportunity to equip it. Make sure equip it because your next opponent is... ============================================================= Majin Buu | Base Exp: 3528 |Health LV: 4.00 ============================================================= Basic Attacks: Innocence Express, Innocence Cannon Ultimate: Angry Explosion ============================================================= Prizes: - Nothing! ============================================================= This is followed by some more cutscenes and he will be back with his Elder Kai Unlock Ability (Mystic as what most DBZ fans called). Equip it and you will be back on the world map. Battle Point (C3R1) The battle point has been relocated near the plains. You will fight =============================================================

Saibamen x2 | Base Exp: 2340 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Side Quests (optional) _____________________________________________________________________ ??? (C4R1) After you have defeated Majin Buu, make your way to snowy continent There will be a ??? marker there. Head there and you can get the Z-Sword capsule from King Kai. Mountains (C3R2) Make your way to the great desert north off the mountains and search for a "Mountains" marker. You will have a cutscene. Gohan will meet with Goten, Trunks and Piccolo. You will also get a random equipment capsule (Supreme Kai's Oufit) for Gohan! _____________________________________________________________________ Make your way to the red marker and Gohan will face... ============================================================= Super Buu | Base Exp: 6272 |Health LV: 4.25 ============================================================= Basic Attacks: lll Flash, lll Ball Attack ============================================================= Prizes: - Voice Data (original story) #15 (Use Speciality Skill - Elder Kai Unlock Ability) ============================================================= After the battle, you will be shown the credits screen and you will recieve the Gt. Saiyaman character capsule as well! ================================================================== Note: The following quests cannot be done if you are not playing the DU mode (Gohan) for the second time. ================================================================== - Collect all 7 Dragon Balls first - Do not trigger any Videl events (refer to the walkthrough above) Fight Goten first. Videl Events (do this after unlocking Goten) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (C3R3) Make your way to the plains between Goku's House and Grandpa Gohan's house. This will trigger an event between Gohan and Videl Plains (C3R1) Make your way north a bit off the enclosed forest and you will see "Plains" marker. Enter it & Gohan will meet Oolong. The plains can be found northwest off the enclosed forest.

Plains (C4R4) [Videl] Gohan will meet Yajirobe, Videl and Goten. You will get Videl character capsule upon completing the event. Hercule City (C3R3) Head for Hercule City and you will find a random equipment capsule (vest for Videl). The city is accessible upon completing Videl Events. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Make your way to West City. Search the plains northeast off the City for a "Plains" marker. You may need to use Ki Search. It is located southwest off the contour plains off Central City. - There will be a cutscene and Gohan will battle... ============================================================= Vegeta | Base Exp: 3200 |Health LV: 4.00 ============================================================= Basic Attacks: Galick Gun, Final Impact, Super Saiyan Ultimate: Big Bang Attack ============================================================= Prizes: - Nothing! ============================================================= - After the battle, Gohan will knows that he have "slide" a lot ^_^. Please note that the above cutscene can only be done before Gohan battle Videl (at the red marker) - The red marker will be located at Babidi's Spaceship. Side Quests (optional) _____________________________________________________________________ ??? (C3R3) Search the mountains that are on the right of the spaceship for a random ability capsule. Search the desert area north off Babidi's spaceship and you should be able to find another ??? marker. You will get another random ability capsule ??? (C4R2) Make your way to Hercule City. Search for a ??? marker in the mountains located east off the city. You will get a random ability capsule. _____________________________________________________________________ - Make your way to northeast end of the main continent. Near the forest facing the ocean (where Saiyan Spaceship used to be) you will be able to locate a "Mountains" marker. (C3R1). You may need to use Ki Search to help you. You will meet up with Vegeta who tells you that Gohan need to go after Dabura... - Head to Babidi's Spaceship and Gohan will face Dabura. Defeat Dabura and Gohan will says that he got to help Vegeta from Babidi's control. (well, the story has changed...)

Side Quests (optional) _____________________________________________________________________ ??? (C1R1) Head for the northwestern continent and search for a ??? marker. You will get a random equipment capsule! ??? (C3R3) Search the desert that is north off the mountains region. Make your way towards western region and search for a forest that is facing the ocean. You will get a random ability capsule. ??? (C3R1) Search the contour plains where the Cell Games Ring used to be. You will find another ??? marker which allows you to get another ability capsule. _____________________________________________________________________ - As the red marker will remain as it was in the begiinning, make your way there. Head for Babidi's Spaceship and you will fight... ============================================================= Majin Vegeta | Base Exp: 7200 |Health LV: 4.00 ============================================================= Basic Attacks: Atomic Blast, Final Impact Ultimate: Final Explosion ============================================================= Prizes: - Nothing! ============================================================= - After the battle, Babidi will comment that Majin Buu has reached its full power. [Supreme Kai Character Capsule] - Make your way to the Central City. Search the plains on the left hand side off the city for a "Plains" marker. You will get the Supreme Kai capsule! (C2R2) Side Quests (optional) _____________________________________________________________________ ??? (C3R3) Make your way to the mountains region and search for a ??? marker. It is somewhere near the pool area. You will get a random equipment capsule! _____________________________________________________________________ - Now head for red marker located near the mountains (C3R1). ============================================================= Kid Buu | Base Exp: 11552 |Health LV: 4.33 ============================================================= Basic Attacks: Vanishing Ball, Kamehameha Ultimate: Warp Kamehameha You can't be defensive for the match! ============================================================= Prizes:

- Nothing! ============================================================= - Forests (C1R2) It is located on the west continent, an island located in the northwest region. Search for the marker and you will get the Potara <Kibitoshin> capsule! - Mountains (C3R2) Head for the red marker. It is located near the pond found in the middle of desert and it is being labelled "Mountains". Make your way there and Gohan will battle... ============================================================= Broly | Base Exp: 20000 |Health LV: 5.00 ============================================================= Basic Attacks: Gigantic Press, Blaster Shell Ultimate: Gigantic Meteor ============================================================= Prizes: - Nothing! ============================================================= After the battle, you will be brought to the credits section. If you have 7 dragonballs, you make another wish from Shenlong... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.4.5 Vegeta [DBZ4405] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ============================================================ Requirements: To play as Vegeta, you must get the unlock capsule at Goku's Dragon Universe mode. Defeat Vegeta with Goku during the Saiyan Saga. ============================================================ If you have collect all 7 dragonballs, you will be able to make a wish from Shenlong... - Breakthrough (Vegeta) - Memories of Vegeta - Bulma's Armor Phrase 01: Saiyan Saga --------------------------You will begin the story with Vegeta's Galick Gun capsule. Equip it. You will also be given a scouter for a temporarily replacement for Ki search. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C2R2) You can find it at the West City

1st Dragon Ball (1C2R) Make your way to Korin's Tower. Search the northern forests for a ??? marker. 2nd Dragon Ball (3C4R) Proceed to the World Tournament stage. From the tournament stage, make your way towards southeast and search for a ??? marker in the ocean. __________________________________________________________________ Battle Point (4C1R) It is located near the Saiyan Spaceship. ============================================================= Saibamen x2 | Base Exp: 10 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Korin's Tower (C1R2) There will be some cutscenes... Kame House (C4R3) Make your way to the Kame House where Vegeta meets Bulma... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ East City (C4R1) You starts off from the East City. Return back again and Vegeta will destroy East City (!). Return it again and you will get 8,000 zenie! ??? (C3R1) In the southeast region of the grid, search for a ??? marker. You can get a membership card capsule, which depends on Vegeta's level. ??? (C3R!) In the northwest region of grid, searc for another ??? marker, which nabs you a random item capsule. ??? (C1R1) Proceed to the northwest continent and search for a ??? marker. You will receive 5,000 more zenie! _____________________________________________________________________ There is nothing else to do other than heading for the red marker. You will have a cutscene between Krillin, Gohan and Nappa. The red marker will shift its position and moving towards the mountains area. Plains (2CR1) In the southeast end, you will see the "Plains" marker. Head there and you will get another cutscene.

There is nothing else to do. Therefore head for the red marker which is located C3R3 of the map. You will have a cutscene of Nappa being defeated by Goku and Vegeta will fight Goku... ============================================================= Goku | Base Exp: 72 |Health LV: 3.00 ============================================================= Basic Attacks: Kaioken, Kamehameha Ultimates: Spirit Bomb ============================================================= Prizes: - Nothing ============================================================= After the battle, the marker will move further south of the grid. Battle Point (4C1R) ============================================================= Saibamen x2 | Base Exp: 41 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Mountains (C3R3) Move towards the red marker and head for the "Desert". You will find Yojirumbe helping Goku. The red marker will move further up to C3R2 and head for the red marker "Plains". There will be a cutscene between Gohan and Krillin. Now head for next the red marker at the mountains area. There will be a couple of cutscenes and Vegeta will fight... ============================================================= Kid Gohan | Base Exp: 200 |Health LV: 3.00 ============================================================= Basic Attacks: Masenko ============================================================= Prizes: - Nothing ============================================================= Phrase 02: Namek Saga --------------------------You will start off at C3R3 of Planet Namek. The red marker is located at C4R1. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C4R3) Proceed to the hill with a crater on the top. It is actually the Capsule House. Search it for the Dragon Radar 3rd Dragon Ball (C4R3) Search the islands that is within this grid area for a ??? marker.

It is located north off where you get the Radar. 4th Dragon Ball (C2R3) Make your way to the Namekian Village that is located on the southwest continent. Search for a ??? marker. __________________________________________________________________ Battle Point (C2R2) It is located in the southeast area of the northwestern continent. ============================================================= Saibamen x2 | Base Exp: 93 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Planet Namek (C3R2) Proceed to the Namekian village that is located on the middle continent. Vegeta will destroy the village (!) Planet Namek (C2R2) [Final Impact] Head towards the southeast area of the northwestern continent. There will be a cutscene between Vegeta & Dudoria. Vegeta will get his Final Impact death-move capsule! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C3R1) It located at the northwest region of the northeast contiennt. Search for a ??? marker and you will get a random item capsule. ______________________________________________________________________ Planet Namek (C4R1) There is nothing much to do except for heading for the red maker. The red marker will shift its position but still within the same grid. Return again and Vegeta will fight Recoome! ============================================================= Recoome | Base Exp: 7200 |Health LV: 4.25 ============================================================= Basic Attacks: Recoome Kick, Recoome Eraser Gun, Special Fighting Pose 3, Special Fighting Pose 4 Ultimate: Recoome Bomber ============================================================= Prizes: - Planet Namek (stage) ============================================================= Battle Point (C2R2) ============================================================= Saibamen x2 | Base Exp: 210 |Health LV: 1.00 =============================================================

Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= There is nothing much than heading for Frieza's spaceship which is located at the southwest island and there will be a cutscene. The marker will be relocated at one of the islands from from the island. Make your way there and Vegeta will fight... ============================================================= Frieza (1st form) | Base Exp: 800 |Health LV: 3.50 ============================================================= Basic Attacks: Death Beam, Death Wave ============================================================= Prizes: - Nothing! ============================================================= Battle Point (C2R2) ============================================================= Krillin | Base Exp: 260 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Destructo Disc, Unlock Potential Ultimate: Fierce Destructo Disc ============================================================= Side Quests (optional) _____________________________________________________________________ ??? (C2R4) Search the islands for a ??? marker. You will get a random equipment capsule. _____________________________________________________________________ There is nothing much except heading for the red marker located at C1C3 northeast corner. Make your way. Once you are out of the marker, return back there and you fight... ============================================================= Frieza (final form) | Base Exp: 1352 |Health LV: 3.50 ============================================================= Basic Attacks: Death Beam, Death Wave Ultimate: Death Ball You begin the battle with 0 ki! (This also applies to Frieza) ============================================================= Prizes: - Nothing! ============================================================= Phrase 03: Androids Saga --------------------------Vegeta will gain his Super Saiyan capsule along with Big Bang Attack capsule. You'll begin your journey from South City. Make sure you have equipped both of them. Do the following first:__________________________________________________________________

Dragon Ball Locations (find them first!) Dragon Radar (C2R2) Make your way towards West City. Search the plains for a ??? marker. You should get the radar. 5th Dragon Ball (C2R4) Make your way towards South City. From the city, move south towards the ocean and search for a ??? marker. __________________________________________________________________ Battle Point (C3R3) It is located within the mountains west off Goku's house. ============================================================= Saibamen x2 | Base Exp: 842 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goku's House (C3R3) Proceed to Goku's House & there will be a cutscene. You will get the Vaccine capusle! West City (C2R2) [Final Flash] Make your way there and Vegeta meets Bulma. You will get the Final Flash capsule. Make sure you equip it. Plains (C2R1) Head southeast a bit from the forests and search for the "Plains" marker. Vegeta meets Launch there... Korin's Tower (C1R2) Make your way there and you will have Vegeta demanding Senzu beans from Korin but you will get nothing (LOL) Desert (C1R3) Make your way to Baba's Palace and search the vicinity for the marker. Vegeta will meet up with Tien and Chiaotzu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C2R1) Make your way to Korin's Tower. Proceed to the forests in northern region. Search for a ??? marker, which should be located on an island on the west coast. You will get 8000 zenie! ??? (C3R2) Make your way to the Central City. Search the lake near it for a ??? marker and you will get a random ability capsule. _____________________________________________________________________

Mountains (C3R1) There is nothing much except heading for the red marker. Vegeta will meet up Android #17... ============================================================= Android #17 | Base Exp: 5408 |Health LV: 3.75 ============================================================= Basic Attacks: Energy Field, Power Blitz Ultimate: Accel Dance ============================================================= Prizes: - Nothing... ============================================================= This is followed up immediately by... ============================================================= Android #18 | Base Exp: 5408 |Health LV: 3.75 ============================================================= Basic Attacks: Destructo Disc, Power Blitz Ultimate: Accel Dance ============================================================= Prizes: - Nothing... ============================================================= After the battle is over, the battle has been relocated. Battle Point (C2R2) It is located on the pathway behind the mountains that leads from West City. You will fight... ============================================================= Trunks | Base Exp: 1497 |Health LV: 3.00 ============================================================= Basic Attacks: Super Saiyan, Buster Cannon, Finish Buster Ultimate: Burning Slash ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kami's Lookout (C1R2) Make your way there and Vegeta will gain 2 levels automatically. Use it to boost your health. (You will understand the rationale soon...) Mountains (C1R3) Future Trunks will have a cutscene with Vegeta. Kame House (C3R4) Vegeta will meet Bulma and it is regarding a sneezing incident ^_^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ Time Machine (C1R2) You will find a time machine (the one that Trunks used to board to

Earth) in the middle of the forest that is north off Korin's Tower. Visit it and you will get a random equipment capsule. _____________________________________________________________________ Plains (C3R4) Make your way to the red marker. Vegeta will face Cell. ============================================================= Cell (Absorption #17) | Base Exp: 6272 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha, Energy Field Be careful and plan your attacks carefully. You need to have at least 2500 HP (half-green bar) when you defeat Cell. It should not be much difficulty. ============================================================= Prizes: - Voice Data (original story) #08 (Have 2500 HP remaining) ============================================================= Equip Final Flash & Super Saiyan capsule for Vegeta. Proceed to the next marker and you will fight... ============================================================= Cell (perfect) | Base Exp: 7200 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha, Energy Field Ultimates: Spirit Bomb ============================================================= Prizes: - Voice Data (original story) #09 (Activate Speciality Skill - Final Flash) ============================================================= Phrase 04: Buu Saga --------------------------You will received Babidi's Mind Control capsule at the start of the story and starts off from Babidi's Spaceship (C1R3). Vegeta will begins the battle in Majin Vegeta form. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C2R2) Proceed to West City. Make your way to the mouth of the river that is located near West City. Search for a ??? marker. 6th Dragon Ball (Between C3R4 & C3R3) Search the islands that located southwest off Kame House for a ??? marker. 7th Dragon Ball (C1R2) Make your way towards Korin's Tower. Search the pathway leading to the tower for a ??? marker. It is located in southwest region of the grid. __________________________________________________________________

Battle Point (C2R2) It is located northeast off Central City's lake. ============================================================= Saibamen x2 | Base Exp: 1497 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World Tournament (C2R4) There will be a cutscene between Vegeta and Babidi. West City Enter West City and you get some more cutscenes with Babidi. It seems Babidi is encouraging Vegeta to destroy the latter's own house (^_^) Forest (C1R2) Vegeta will meet up with Supreme Kai. The forest marker is located in the southeast region of grid, northeast off Korin's Tower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C4R3) In the southwest region of this grid, search for a ??? marker. Vegeta will receive a random item capsule. ??? (C4R1) In the southwest corner of the grid, you will find another random item capsule on the main continent. ??? (C2R2) Make your way to the west city. Proceed to the forests behind the city area and there should be an island southeast from the city. Search it for a ??? marker and you will get a random ability capsule. _____________________________________________________________________ Plains (C2R2) [Super Saiyan 2] There is nothing much to do other than heading for red marker. Head there and Vegeta will fight an old friend... You will get the Super Saiyan 2 capsule in the process... ============================================================= Goku | Base Exp: 9248 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha, Super Saiyan, Super Saiyan 2, Dragon Fist Ultimates: Spirit Bomb Dragon Rush: Warp Kamehameha Goku starts off the battle in Super Saiyan 2 mode. ============================================================= Prizes:

- Nothing! ============================================================= Battle Point (C4R1) It is located southwest off the snowy continent. It is located at the spot where the Saiyan spaceship used to be. ============================================================= Metal Cooler | Base Exp: 2340 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimates: Supernova ============================================================= Plains (C1R3) There is nothing much to do except heading for red marker... ============================================================= Majin Buu | Base Exp: 9800 |Health LV: 4.00 ============================================================= Basic Attacks: Innocence Express, Innocence Cannon Ultimate: Angry Explosion Just simply get Vegeta in hyper mode and unleash his ultimate immediately. If you win the struggle, you will win the battle as well. If you lose the struggle, you need to fight again... ============================================================= Prizes: - Voice Data (original story) #12 (Use Speciality Skill - Final Explosion) ============================================================= After the battle is over, you will receive Kid Trunks capsule as well. After some cutscenes with Baba, you will be brought to the world map without Babidi's Mind Control as a selectable skill. The Battle Point is located at the same spot and giving the same experience points. Plains Grid (C1R2) Head for the "Plains", which is located northeast off the forest near Korin's Tower. Goku will meet up with Vegeta and you will get Potara <Vegito> capsule for Vegeta. ============================================================= Super Buu (Gohan) | Base Exp: 9248 |Health LV: 3.75 ============================================================= Basic Attacks: Kamehameha, lll Ball Attack Ultimate: Super Kamehameha You start off the battle as Super Vegito while Super Buu starts off in Gohan absorption form. Vegito has some attack changes from Vegeta's moveset. Pause the game to view Vegito's moveset... ============================================================= Prizes: - Nothing... =============================================================

After some scenes, you will be fighting... ============================================================= Super Buu | Base Exp: 12800 |Health LV: 5.00 ============================================================= Basic Attacks: lll Flash, lll Ball Attack Health starts to deplete as soon as the battle begin. Defeat Buu before yours got depleted fully ============================================================= Prizes: - Inside Buu (stage) ============================================================= There will be some cutscenes and SSJ3 Goku vs Kid Buu. Vegeta interrupts the match ============================================================= Kid Buu | Base Exp: 16200 |Health LV: 4.75 ============================================================= Basic Attacks: Kamehameha, Vanishing Ball Ultimate: Warp Kamehameha ============================================================= Prizes: - Supreme Kai's World (stage) ============================================================= After the credit section, you will get Trunks capsule as well. If you got all 7 dragon balls, you get to make a wish from Shenlong... ================================================================== Note: The following quests cannot be done if you are not playing the DU mode (Vegeta) for the second time. ================================================================== ----------------------------------------------------------------------Phrase 01: Saiyan Saga ----------------------------------------------------------------------- Find all dragon balls - Do all the story events - Follow the walkthrough ----------------------------------------------------------------------Phrase 02: Namek Saga ----------------------------------------------------------------------- Find all dragon balls - You can do the following additional sidequests in additional to the one listed in the walkthrough Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Planet Namek (C2R2) You will be able to head for the middile continent and there is a cutscene of Vegeta being caught and he broke free after defeated by Zarbon in the story. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Side Quests (optional) _____________________________________________________________________ ??? (Between C1R1, C2R1, C1R2 & C2R2) Search the cross intersection of all grids. You will find another random ability capsule _____________________________________________________________________ - After defeating Frieza (1st form), you will find 2 red markers. The one on the left (C1R2, NE corner) leads to Frieza while the other one (C2R2, southeast) leads to Cooler. - Vegeta will meet up with Cooler. You will be back on the World Map. Re-enter it and you will face Cooler! ============================================================= Metal Cooler | Base Exp: 3200 |Health LV: 3.75 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimates: Supernova ============================================================= Prizes: - Nothing! ============================================================= ----------------------------------------------------------------------Phrase 03: Androids Saga ----------------------------------------------------------------------- Get all dragon balls - Do all the story events - Follow the walkthrough ----------------------------------------------------------------------Phrase 04A: Buu Saga (Getting SSJ2 Gogeta Capsule) ----------------------------------------------------------------------- Get all dragon balls - Do all the story events - Follow the walkthrough - After fighting Majin Buu, Vegeta will be brought back to Earth by Baba. - Make your way to Snowy Continent and it will trigger a cutscene with Supreme Kai (Kibitoshin). - Now resume the story and fight both forms of Buu (Super Buu (w/ Gohan absorbed) and Super Buu (within Buu himself) - Instead off fighting against Kid Buu immediately, you will be brought back to the world. - Head for the red marker "Mountains" (C3R2) and Vegeta will face the legendary Saiyan... ============================================================= Broly | Base Exp: 20000 |Health LV: 5.00

============================================================= Basic Attacks: Gigantic Press, Blaster Shell Ultimates: Gigantic Meteor Your ki gauge does not recover automatically. ============================================================= Prizes: - Inside Buu (stage) ============================================================= - After the battle, Vegeta will be back at his house in West City. Vegeta has been invited to a tournament. - Head for the Tournament and Vegeta will fuse with Goku to form Gogeta. You will get Fusion <Gogeta> capsule (for Vegeta) and you will battle... ============================================================= Gotenks | Base Exp: 21632 |Health LV: 4.75 ============================================================= Basic Attacks: Super Saiyan 3, Kamehameha, Victory Cannon Ultimates: Super Ghost Kamikaze Attack You can win this match by Ring Out or KO. The 30 seconds seem infinite. ============================================================= Prizes: - Nothing! ============================================================= - After the battle, you will be able to make a wish from Shenlong... ----------------------------------------------------------------------Phrase 04B: Buu Saga (Getting SSJ4 Vegeta capsule) ----------------------------------------------------------------------- Get all dragon balls - Do all the story events - Follow the walkthrough - After fighting Majin Buu, Vegeta will be brought back to Earth by Baba. - Make your way to the Muscle Tower after you have defeated Majin Buu. After you have defeat Buu inside Buu, you will be back at the world. - Plains (C4R4) Head southeast and fly around the islands there. Vegeta will get upset with Goku because Goku keep ordering him around... - Now fly to the red marker located in the desert at C3R3. You will face Broly. (Please refer to the strategy above) - Plains (C1R3) Make your way there, which is located north off Baba's Palace. There will be a cutscene between Bulma and Vegeta. She ask Vegeta to return back home...

- West City (C2R2) Make your way there and Vegeta will get his Super Saiyan 4 capsule! - ??? (C4R4) Now equip the Super Saiyan 4 capsule, where you need to equip Super Saiyan and Super Saiyan 2 capsule as well. Proceed to the red marker and Vegeta will face... ============================================================= Goku | Base Exp: 21632 |Health LV: 4.75 ============================================================= Basic Attacks: Super Saiyan 1 to 4, Kamehameha, Dragon Fist Ultimates: Spirit Bomb Goku starts at SSJ4 while you begins the battle at Saiyan. Your ki gauge does not recover automatically as per battle stipulations. Make sure you power up Vegeta to SSJ4 in order to get the voice data. ============================================================= Prizes: - Fusion <SSJ4 Gogeta> capsule (Vegeta) - Voice Data (original story) #17 (Use Speciality Skill - Super Saiyan 4) ============================================================= - If you have collected all 7 dragonballs, you will be able to make a wish from Shenlong. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4.4.6 Krillin [DBZ4406] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you have collect all 7 dragonballs, you will be able to make a wish from Shenlong... - Breakthrough (Krillin) - Memories of Krillin - Mysterious Vest Phrase 01: Saiyan Saga --------------------------Kame House (C4R3) Krillin will begin his quest at the Kame House and you will get his Kamehameha capsule! The red marker will be located at the Kame House. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C2R2) Make your way to the West City. Krillin will get the radar there. 1st Dragon Ball (C1R2) Search the plains east off the forest for a ??? marker. It is located in northeast region of the grid. 2nd Dragon Ball (C1R2) Make your way to the western continent. On the western coastline, look out for an island. Search the island for a ??? marker. There

is a forest on top of the island. 3rd Dragon Ball (C3R4) Make your way towards the World Tournament Stage. Move eastwards from there and search the ocean nearby for a ??? marker __________________________________________________________________ Battle Point (C2R2) Make your way to the west city. The battle point is located on the island southeast off the coasts of the city. Krillin will face... ============================================================= Kid Gohan | Base Exp: 2 |Health LV: 3.00 ============================================================= Basic Attacks: Masenko ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Forest (C2R4) Make your way to South City and search the forest in the northeast zone. Krillin will meet Launch who is looking for Tien... Baba's Palace (C1R3) Krillin will meet Baba Palace and ask his love life... Korin's Tower (C1R2) Proceed to the tower and Krillin will train with Tien. You will gain a level! Head to the forests in the northeast region of this grid. Search for a "Forests" marker. Krillin will meet Yamcha. Forest (C2R2) Make your way south towards West City. Search the forests behind the mountains near west city. There will be another cutscene. Mountains (C3R1) In the left hand corner of this grid, you will find another ??? marker. There will be another cutscene. Mountains (C3R3) The trigger spot is located at the pennisula that stretches from the mountainous area. You will get another cutscene. Mountains (C1R3) [Destructo Disc] Head a bit northeast of grid to the mountains and you will find the "Mountains" marker. Head there and Krillin will get his Destructo Disc capsule! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C1R4) Head for the green patch pennisula that is located at the lowest end of the western contiennt. You will find 5000 zenie!

??? (C2R2) You should end on an island that is located between the 2 main continents. Search for a ??? marker and you will get a Membership Card capsule. The type of card differs with Krillin's level. ??? (C4R1) There is a snowy island found on the west coast of the snowy continent. Check out for a ??? marker and you will get 5000 zenie from it. ??? (C3R2) Make your way towards southwest of this grid (you will should be within the great desert), Krillin will find more money and you will get another 5,000 zenie! _____________________________________________________________________ Kame House (C4R3)(red marker) Make your way there and Krillin meets Yajirobe. You need to head for Kami's Lookout. The red marker has been relocated at the sky near the World Tournament stage. Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kame House (C4R3) There will be some more funny scenes... Kami's Lookout (C1R2) Make your way there and Krillin will train under Mr. Popo and he will gains 2 levels! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sky (C2R3) There is nothing much other than head for the red marker. It seems that you will trigger it automatically when you fly past the marker. If you can't trigger it, make use of Ki Search (R1 button) and focus the screen at the sky. Plains (C3R3) The red marker will be relocated at the plains between Goku's house and Grandpha Gohan's house. Head there and Krillin will fight... ============================================================= Saibamen | Base Exp: 72 |Health LV: 2.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Prizes: - Nothing! ============================================================= After the battle, the red marker will be relocated and you will be facing new enemies at the Battle Point.

Battle Point (C2R2) ============================================================= Saibamen x2 | Base Exp: 41 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Plains (C3R2) Make your way to the red marker and search for a "Plains" marker. There will be a cutscene with the invading Saiyans. Head there again and Krillin will fight... ============================================================= Nappa | Base Exp: 200 |Health LV: 4.00 ============================================================= Basic Attacks: Bomber DX, Break Cannon Ultimates: Giant Storm ============================================================= Prizes: - Nothing! ============================================================= You will be brought forward to the next saga! Phrase 02: Namek Saga --------------------------Capsule House (C4R4) You will begin your journey at the Capsule House, which is located at the southeast corner of the world map. Your destination is the Guru's house located in the northeast region. (C1R1) Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (Between C1R1 and C2R1) Make your way to the northwest continent. Search along the vertical axis & the northern east tip of the island for a ??? marker. 4th Dragon Ball (Between C1R2 & C1R3) Make your way to the grid. Search for an island that is located along the equator. There should be a small stump on the island. Search that island for a ??? marker. 5th Dragon Ball (C3R1) Make your way to the middle contiennt. There is a small island located in northern tip of the island. Search for a "???" marker. 6th Dragon Ball (C2R4) Make your way to the southwest continent. Search the southeastern region. There should be a couple of islands. Search for a ??? marker. 7th Dragon Ball (C4R3)

Make your way to the southeast continent. Search for a ??? marker in northeastern region. __________________________________________________________________ Battle Point (C3R3) The battle point is located at the southeast region of middle continent. ============================================================= Saibamen x2 | Base Exp: 93 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Guru's House (C1R1) There is nothing to look out for except heading for Guru's House. You will get Krillin's Unlock Potential. The red marker will be relocated at C4R1 at the northwest continent. Make your way there and Krillin will fight... ============================================================= Recoome | Base Exp: 72 |Health LV: 3.00 ============================================================= Basic Attacks: Recoome Kick, Recoome Eraser Gun, Special Fighting Pose 3, Special Fighting Pose 4 Ultimates: Recoome Bomber ============================================================= Prizes: - Planet Namek (stage) ============================================================= The red marker will once again be relocated at the southwest islands. Battle Point (C3R3) The battle point location remains unchanged but you will fight... ============================================================= Kid Gohan | Base Exp: 374 |Health LV: 3.00 ============================================================= Basic Attacks: Unlock Potential, Masenko ============================================================= Planet Namek (C1R2) Make your way to the red marker and you will fight... ============================================================= Goku (w/ scouter) | Base Exp: 1800 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha ============================================================= Prizes: - Nothing! =============================================================

After the battle, the red marker will be relocated at western continent where the Ginyu Force's saiyan spaceships are. The battle point location remains unchanged except... Battle Point (C3R3) ============================================================= Kid Gohan | Base Exp: 665 |Health LV: 3.00 ============================================================= Basic Attacks: Unlock Potential, Masenko ============================================================= Planet Namek (C1R3) There will be a cutscene with Frieza. You will be back at the world map again. Return back to it and you will fight... ============================================================= Frieza (2nd form) | Base Exp: 3200 |Health LV: 4.00 ============================================================= Basic Attacks: Death Beam ============================================================= Prizes: - Voice Data (original story) #04 (Use Speciality Skill - Destructo Disc) ============================================================= After the battle, the red marker will be still there. However if you revisit the battle point, you will fight... Battle Point (C3R3) ============================================================= Piccolo | Base Exp: 1040 |Health LV: 3.00 ============================================================= Basic Attacks: Sync with Nail, Destructive Wave Dragon Rush: Special Beam Cannon ============================================================= Planet Namek (C1R3) Make your way to the red marker and you will get Krillin's Ultimate, Fierce Destructo Disc where you will be forced to fight... ============================================================= Frieza (final form) | Base Exp: 7200 |Health LV: 2.25 ============================================================= Basic Attacks: Death Beam, Death Wave Ultimates: Death Ball Both max HP will be lowered to half at the start of the battle. ============================================================= Prizes: - Nothing! ============================================================= Upon completing the DU mode, you will be shown the credits screen and you will get Android #18 character capsule! If you have collected all Dragon Balls, you can make a wish from Shenlong... ==================================================================

Note: The following quests cannot be done if you are not playing the DU mode (Krillin) for the second time. ================================================================== -----------------------------------------------------------------------Phrase 01: Saiyan Saga -----------------------------------------------------------------------Complete the saga as usual and get all the dragon balls there. Please refer to the walkthrough above -----------------------------------------------------------------------Phrase 02: Namek Saga -----------------------------------------------------------------------1) Collect the remaining 4 dragon balls. 2) Do all the story events Side Quests (optional) _____________________________________________________________________ ??? (C3R2) Make your way to the middle continent. Search for a ??? marker and you will find a random ability capsule. It is located at the west end of this grid. ??? (C4R2) Search the southern end of northeast island for a ??? marker and you will get a random equipment capsule. _____________________________________________________________________ 3) Proceed on to the story and defeat Frieza (2nd form) Planet Namek (C2R3) You will find 2 markers instead of one this round. Head for the one that's on the right. You should be heading for the Namekian Village. Krillin will see the Ginyu frog. 4) Return back to the other marker and defeat Frieza. Krillin's DU will not end and you will be able to access Krillin's Android Saga! -----------------------------------------------------------------------Phrase 03: Androids -----------------------------------------------------------------------Battle Point (C3R3) -Grandpa Gohan's HouseThe battle point will be named as Grandpa Gohan's House and you will fight... ============================================================= Goku | Base Exp: 2340 |Health LV: 3.75 ============================================================= Basic Attacks: Kaioken, Super Saiyan, Kamehameha, Dragon Fist Dragon Rush: Warp Kamehameha Ultimate: Spirit Bomb ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Muscle Tower (C4R1) Make your way to the tower and Krillin will meet King Kai. You will get a random item capsule. Kame House (C4R3) There will be a cutscene with Master Roshi South City (C2R4) Make your way to South City. Krillin will meet Android #18 and you will get Marron's Wish capsule! Mountains (C1R3) Fly to the mountain ranges east off Baba's Palace. Search for a Mountains marker. Krillin meet Yajirobe... Central City (C3R2) Krillin will meet Launch... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C3R1) Search the northeast plains that behind the mountains for a ??? marker. You should receive a random equipment capsule. ??? (C2R4) Make your way to South City. Search the plains that is located southeast off South City. You will get a random equipment capsule ??? (C1R3) Search the desert south off Baba's Palace. You will find another 5000 zenie! _____________________________________________________________________ Getting Android #16 ---------------------"Plains" C3R4 Search the island that is located on the right side of World Tournament Stage for a "Plains" marker. There will be a cutscene with Android #16! West City (C2R2) [Android #16] Make your way there. Krillin meets Bulma and you will get Android #16 capsule! There is nothing much to do other than heading for... Cell Game Ring (C3R2) *red marker* Make your way to the Cell Games Ring and Krillin will battle... ============================================================= Cell (perfect form) | Base Exp: 12800 |Health LV: 5.00 ============================================================= Basic Attacks: Kamehameha, Energy Field Ultimates: Spirit Bomb ============================================================= Prizes:

- Nothing! ============================================================= If you have all 7 Dragon Balls, you can make a wish from Shenlong... - - - - - - - - - - - - - - - - - - 4.4.7 Piccolo - - - - - - - - - - - - - - - - - - If you get all 7 dragonballs while in make a wish from Shenlong and you get - Breakthrough (Piccolo) - Memories of Piccolo - Evil Mystery Uniform Phrase 1: Saiyan Saga -----------------------Piccolo meets Raditz at the beginning. You will get Destructive Wave capsule. You will start off the mountains southwest off Goku's house. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C1R4) Head towards Baba's Palace. Head for the east region of the grid. Look for a ??? marker. 1st Dragon Ball (C1R1) Head towards the isolated northwestern continent. Search the southeast corner for a ??? marker. Use the radar to assist you. 2nd Dragon Ball (C3R2) Head for Hercule City (city that is northeast off Goku's house) Head west and you will find the ??? marker near a pond with a forest in the middle of the desert. Use the radar to assist you. __________________________________________________________________ Battle Point (Grid 1C2R) (Battle Point locations will change after you have defeat a boss.) The battle point is located north off Korin's Tower... ============================================================= Goku | Base Exp: 10 | Health LV: 3 ============================================================= Basic Attacks: Kamehameha ============================================================= Side Quests (optional) _____________________________________________________________________ ??? (C2R2) Head for the West City. You will find a mountains next the city right? Search the forest behind the mountains for a ??? marker and you will get a random ability capsule. ??? (C1R3) Search the green plains located northwest off Baba's Palace. You will - - - - - - - - - - - - - - - - [DBZ4407] - - - - - - - - - - - - - - - - your DU mode, you will get to to choose 1 of these 3 options:

get a random equipment capsule! Korin's Tower (C1R2) Piccolo will get a random item capsule from Korin (oh... so coercise) ??? (C1R2) Head to the forests north off Korin's Tower. There is an island on the west coast. Search it and you will get a random membership card capsule. It depends on Piccolo's current level and the amount you have spent in the capsule shop. _____________________________________________________________________ Head for the red marker. Piccolo will meet up with Goku,. You will get Piccolo's Special Beam Cannon. Equip the capsule! The red marker will now be relocated at C3R2. There is nothing much to do other than heading for the red marker. Head there and you will face... ============================================================= Raditz | Base Exp: 72 |Health LV: 3.00 ============================================================= Basic Attacks: Double Sunday, Saturday Crush Activate Hyper mode and use Dragon Rush. Complete the Dragon Rush to get Piccolo to use Special Beam Cannon on Raditz. This may take you a lot of tries to succeed... ============================================================= Prizes: - Voice Data (original story) #01 (Use Speciality Skill - Special Beam Cannon) ============================================================= You will be at the world map and the red marker is still there. Battle Point (C3R3) The battle point has move its position too and you will face... ============================================================= Piccolo (not a typo!) | Base Exp: 41 | Health LV: 3.00 ============================================================= Basic Attacks: Destructive Wave ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mountains (C1R1) There will be a cutscene of Piccolo training and you will get Piccolo's Regeneration equipment capsule! Baba's Palace (C1R3) Piccolo will meet Baba... Kami's Lookout (C2R2) There will be a couple of cutscenes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is nothing much other than heading for the Plains (red marker).

There will be a cutscene of Piccolo taking Gohan away... Side Quests (optional) _____________________________________________________________________ ??? (C1R1) Search the ocean southeast off the northwest continent and you will find a ??? marker. You will get 5,000 zenie! ??? (C4R4) Search the islands found east off Kame House and you will find another ??? marker. Search it and you will find another 5,000 zenie! _____________________________________________________________________ Head for the mountains and Piccolo will face... ============================================================= Kid Gohan | Base Exp: 200 | Health LV: 3.00 ============================================================= Basic Attacks: Nothing! ============================================================= Prizes: - Nothing... ============================================================= The red spot moves to the new location... Battle Point (C1R2) The battle point moves to a location that is with the forest area that is north off Korin's Tower. ============================================================= Krillin | Base Exp: 65 | Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Destructo Disc ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mountains (C3R3) Head for the southwest end of the mountain regions and you will find this marker. Piccolo teaches Gohan and he gains a level (^_^) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C2R3) Head for the mountain ranges that are on the right hand side of Baba's Palace. You will find another 5,000 zenie! _____________________________________________________________________ Plains (C3R2) Head for the Central City (C3R2) and Piccolo meets Vegeta! Now move to red marker. There will be a cutscene. Re-enter and Piccolo will fight... (pathetic...) =============================================================

Saibamen | Base Exp: 392 |Health LV: 2.00 ============================================================= Basic Attacks: Acid, Self Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Prizes: - Nothing! ============================================================= Battle Point (C2R2) After the battle, the battle point shifts positions AGAIN and it will be located near West City. ============================================================= Krillin | Base Exp: 127 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Destructo Disc ============================================================= Head back to the Plains. There will be a cutscene. Return back to the same marker and Piccolo will fight.. ============================================================= Nappa | Base Exp: 800 |Health LV: 4.00 ============================================================= Basic Attacks: Bomber DX, Break Cannon Ultimates: Giant Storm ============================================================= Prizes: Nothing! ============================================================= After the battle is over, you will be heading for the next saga. Phrase 02: Namekian Saga ----------------------------There will be a couple of cutscenes and Piccolo meets Nail. You will get the Sync with Nail capusle. Equip it. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C2R1) Head for the northwest continent. Search the lower end of this grid for a ??? marker. It is located near the shoreline. 3rd Dragon Ball (C4R1) Make your way to the northeastern continent. Northeast of the continent, there is a small island. Search it for a ??? marker. Make use of the radar to assist you. 4th Dragon Ball (C2R3) Proceed to the Namekian Village on the southwest continent. Move northwest a bit and you sould find a ??? marker. Make use of the radar to assist you.

___________________________________________________________________ Battle Point (C3R3) The battle point is located on the northern region of southeast continent. You will fight... ============================================================= Saibamen x2 | Base Exp: 509 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Namek Village (C2R3) The Namekian Village is located west off Frieza's spaceship. Enter it There will be a cutscene and Piccolo will gain 2 levels! ??? (C1R4) [Light Grenade] Proceed to the southwest-most island in the southwestern continent. You will find a ??? marker and you will get the Light Grenade capsule. Unfortunately, this ability requires to be in Fuse with Kami form. Subsequent plays will nab a random ability capsule. Guru's House (C1R1) Proceed to Guru's House which is located on top of a mountain. There will be a short cutscene and Piccolo gains 2 levels! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Planet Namek (C2R2) Fly over the middle continent towards the red marker and it will trigger an event when Piccolo flies over it. Proceed to the red marker (C1R3) which is located the top right corner of the grid. There will be a cutscene, re-enter the point and Piccolo will battle... ============================================================= Frieza (2nd form) | Base Exp: 3200 |Health LV: 4.00 ============================================================= Basic Attacks: Death Beam ============================================================= Prizes: - Planet Namek (stage) ============================================================= You will be back at the world map again. Battle Point (C3R3) The battle point is located on the northern region of southeast continent. You will fight... ============================================================= Vegeta | Base Exp: 665 |Health LV: 3.20

============================================================= Basic Attacks: Galick Gun, Final Impact ============================================================= There is nothing much to do. Head back to the red marker. There will be more cutscenes... ============================================================= Frieza (3rd form) | Base Exp: 5000 |Health LV: 4.00 ============================================================= Basic Attacks: Death Beam ============================================================= Prizes: - Nothing! ============================================================= After the battle is over and you will head into a new saga... Phrase 03: Androids Saga ----------------------------You will start off at South City (C2R4). Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C1R3) Head towards Baba's Palace. You will find a blinking object on right of it. Head there and you will get the radar! 5th Dragonball (C2R3) Head towards West City. Move south from West City and you hit the ocean. Search for a ??? marker. Use the radar to aid you. 6th Dragonball (C3R3) Head towards the mountain ranges that are west off Goku's house. Search the southwest region for a ??? marker. Use the radar to assist you. ___________________________________________________________________ Battle Point (Grandpa Gohan's House, C4R3) Head there and you will fight... ============================================================= Teen Gohan | Base Exp: 1040 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Central City (C3R2) Make your way to Central City and Piccolo will meet Yajirobe... Plains (C4R4) Fly over to Kame House. Search the islands at the southeast end for a "Plains" marker. You will again meet Yajirobe and Teen Gohan. (This

event can only be trigger when you meet Yajirobe at Central City) Plains (C1R4) Make your way to Baba's Palace. Head towards south till you reach the green patch of pennisula. Make your way there and Yajirobe will accuse Piccolo of stalking him (LOL) and you will get a random equipment capsule. West City (C2R2) Make your way there and Piccolo will meets Bulma where you can get a random item capsule! Land of Korin (C1R2) Piccolo will meet up with Teen Gohan... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C3R3) Make your way to the mountains west off Goku's house. Head towards the northwest region of the mountains. Look for a ??? marker near those mushrooms. You will get a random ability capsule ??? (C4R2) Make your way to Hercule City (the city that is northeast off Goku's house) Search the mountains/plains northeast off the city for a ??? marker. You will get a random item capsule. ??? (C1R2) Move towards the forest north off Korin's Tower. Head for the plains on the right and search near the ocean for a ??? marker. You will get another random equipment capsule. ??? (C3R2) Make your way to the town that leads away from Central City (follow the path). From the town, keep on following the path and you will find another ??? marker. You will get 7000 zenie! _____________________________________________________________________ Mountains (C3R1) There is nothing to do except heading for the red marker. You will face... ============================================================= Dr. Gero | Base Exp: 6272 |Health LV: 4.00 ============================================================= Basic Attacks: Photo Wave, Ki Blast Absorption Ultimates: Life Drain ============================================================= Prizes: - Nothing! ============================================================= There will be a couple of cutscenes. Piccolo makes up his mind and he proceeds to Kami's Lookout. You will get the Fused with Kami capsule! You will be back at the world map (C3R1).

Battle Point (C4R1) The battle is located northeast of the main continent. You will battle... ============================================================= Saibamen x2 | Base Exp: 1258 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Plains (C3R4) Head for the red marker which is located on one of the islands west off Kame House. Piccolo will meet Cell (1st form) and he will battle... ============================================================= Cell (1st form) | Base Exp: 8192 |Health LV: 4.75 ============================================================= Basic Attacks: Kamehameha ============================================================= Prizes: - Voice Data (original story) #07 (Activate Speciality Skill - Fuse with Kami) ============================================================= You will be back at the forest north off Kami's Lookout. Battle Point (C4R1) The spot remains unchanged except the enemy offers you more experience points. ============================================================= Saibamen x2 | Base Exp: 1757 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Kame House (C4R3) Make your way to the red marker and Piccolo will meet the Androids! You will get Piccolo's Ultimate - Hellzone Grenade! Equip it and you will be brought to fight... ============================================================= Android #17 | Base Exp: 9248 |Health LV: 4.25 ============================================================= Basic Attacks: Power Blitz, Energy Field Ultimate: Accel Dance ============================================================= Prizes: - Android #17 (character capsule) ============================================================= Phrase 04: Buu Saga ------------------------

You will start at the oceans south off the mountains area near Goku's house. Head for the red marker on C2R3 "Sky". The red marker will now moves to Kami's Lookout... Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C1R4) The dragon radar is located southeast area off Baba's Palace. It is located the foot of the mountains ranges. Search for a ??? marker. 7th Dragon Ball (C4R3) Head for the Kame's House. Search the largest island southwest from house for a ??? marker. Activate the radar to help you. __________________________________________________________________ Battle Point (C1R4) The battle point is located north off Babidi's Spaceship. You can't miss it... ============================================================= Metal Cooler | Base Exp: 2340 |Health LV: 3.30 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimates: Supernova ============================================================= Side Quests (optional) _____________________________________________________________________ ??? (C3R2) Head for the Central City. Move southwest till you have the northwest region of the great desert in the main continent. You will get another random equipment capsule! It is on the grasslands. _____________________________________________________________________ Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (C4R2) Make your way to Hercule City. Search the plains northeast off the city (which should be near the ocean) and find a "Plains" marker. It will trigger a very funny cutscene! Plains (C4R1) Head towards the northeast region of the main continent. It will trigger a cutscene between Piccolo, Tien and Chiaotzu. Plains (C2R4) Make your way towards South City. Piccolo will meet up with Yajirobe (again)... Desert (C1R3) Make your way to Baba's Palace. Search the vicinity for a Desert marker. Enter it and Piccolo meets Hercule! You will get a random item capsule!

Central City (C3R2) [Hercule] Make your way to the Central City and you will meet Videl there. After some conversations, you will get a Hercule (character) capsule from Videl! Mountains (C1R1) Make your way to the northwest continent. Search for "Mountains" marker. Piccolo will meet Dende and you will get Dende's Wish capsule. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kami's Lookout (C1R2) There is nothing much to do other than heading your way to Kami's Lookout and you will fight... BOSS ============================================================= Super Buu | Base Exp: 14112 |Health LV: 4.50 ============================================================= Basic Attacks: lll Flash, lll Ball Attack This requires you to gauge the timing as the clock shows infinite. Basically try to run away from Buu. He will attempt to use Dragon Rush as he does not have any Ultimates. Perform Fuse with Kami and make use of Light Grenade. Once it hits. Back dash and charge ki. When Buu arrives, dodge his attacks. Keep on repeating this and you will be suprised how quickly time has passed. Don't worry about being trapped in a corner as the battle arena is the Hyperbolic Time Chamber! ============================================================= Prizes: - Voice Data (original story) #14 (Win after time limit passed 60) ============================================================= This is followed by the credits screen and you will get to make a wish from Shenlong with you have gotten all 7 dragonballs! ================================================================== Note: The following quests cannot be done unless you are playing the DU mode (Piccolo) for the second time. ================================================================== ----------------------------------------------------------------------Phrase 01: Saiyan Saga ----------------------------------------------------------------------- Locate all the Dragon Balls first. - After you have talked to Goku in first red marker. There will be 2 red markers. One is at C2R2 while other one is located at the Kame House (C4R3) - Proceed to Kame House. Piccolo meets Goku. Return back to the next red marker. Defeat Raditz - Head for Forest that is northeast off Goku's house. Make your way to Goku's House and you will spar with Goku! =============================================================

Goku | Base Exp: 1800 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha ============================================================= Prizes: - Nothing! ============================================================= - Battle Point (C2R2) It is located in the plains north off Korin's Tower. ============================================================= Kid Gohan | Base Exp: 166 |Health LV: 3.00 ============================================================= Basic Attacks: Masenko ============================================================= - Proceed to the red marker "Plains" located in the plains near West City Side Quests (optional) _____________________________________________________________________ ??? (C1R4) Make your way to Baba's Palace. Head south from there to reach the ocean (C1R4) Search the vicinity for a ??? marker (quite close to southwest region) and Piccolo will get 24000 zenie! _____________________________________________________________________ - Proceed next red marker Plains (between C2R2 and C3R2). Make your way there and you will fight... ============================================================= Vegeta | Base Exp: 1800 |Health LV: 3.50 ============================================================= Basic Attacks: Galick Gun Ki does not recover automatically! Watch out for this condition. ============================================================= Prizes: - Nothing! ============================================================= ----------------------------------------------------------------------Phrase 02A: Namek Saga (Fighting Cooler) [Do this if you want to get Piccolo's alternate ending for his DU.] ----------------------------------------------------------------------- Locate all the Dragon Balls first - There is a random item capsule located at the northeast end of the southeast continent. - Proceed to the red marker and defeat Frieza (2nd form) - Save your game. - You will see 2 red markers being placed close to each other. Proceed to the one on the right. It will trigger a cutscene bewteen Piccolo

and Dende. You will get Dende's Wish capsule! Exit DU and do not save if you meet Frieza instead. - There will be 2 red markers. The one at C1R3 (southwest continent) will allow Piccolo to fight against Frieza while the one at C3R3 ( middle continent) will allow you to meet Cooler. - Proceed to the red marker. There will be a cutscene between Piccolo and Cooler. Head there again and Piccolo will fight... ============================================================= Cooler | Base Exp: 5000 |Health LV: 2.75 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade, Final Form Ultimate: Supernova You will fight the battle with half of your max health at the beginning. ============================================================= Prizes: - Nothing! ============================================================= - Return back to the red marker and you will meet Metal Cooler. Head there and Piccolo will fight.. ============================================================= Metal Cooler | Base Exp: 6272 |Health LV: 4.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimate: Supernova You can't be defensive for the battle! ============================================================= Prizes: - Nothing! ============================================================= ----------------------------------------------------------------------Phrase 02B: Namek Saga (Fighting Final Form Frieza) ----------------------------------------------------------------------- Locate all the Dragon Balls first - There is a random item capsule located at the northeast end of the southeast continent. - Proceed to the red marker and defeat Frieza (2nd form) - You will see 2 red markers being placed close to each other. Proceed to the one on the right. It will trigger a cutscene bewteen Piccolo and Dende. You will get Dende's Wish capsule! - There will be 2 red markers. The one at C1R3 (southwest continent) will allow Piccolo to fight against Frieza while the one at C3R3 ( middle continent) will allow you to meet Cooler. - Proceed a bit north off the red marker in the middle continent. Search for a Planet Namek marker and Piccolo will find a Saibamen. He will destroy the spaceship!

- Now return back to the other red marker on the left marker and Piccolo will meet Frieza. - Return back again and Piccolo will battle... ============================================================= Frieza (Final Form) | Base Exp: 5000 |Health LV: 2.00 ============================================================= Basic Attacks: Death Beam, Death Wave Ultimate: Death Ball The health level drops by half! Watch the health gauge. ============================================================= Prizes: - Nothing! ============================================================= ----------------------------------------------------------------------Phrase 03: Androids Saga ----------------------------------------------------------------------- Locate all the Dragon Balls first. Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Baba's Palace (C1R3) After you have defeated Dr. Gero, proceed to Baba's Palace and there will be a cutscene... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Proceed to the red marker and defeat Cell (1st form) Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C3R3 (Desert) Make your way to the barren desert located west off Goku's House. Search for a "Desert Marker". Piccolo will meet Goku and there will be a conversation about the Hyperbolic Time Chamber. It is located in northwest region off the mountains border. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C1R2) Search for a ??? marker located at the plains that is on right of the forests that are north of Korin's Tower. You will get a random equipment capsule! _____________________________________________________________________ - Make your way to the Kame House and you will fight... ============================================================= Cell (perfect) | Base Exp: 12800 |Health LV: 4.30 ============================================================= Basic Attacks: Kamehameha, Energy Field, Super Perfect Form Ultimate: Spirit Bomb ============================================================= Prizes:

- Nothing! ============================================================= ----------------------------------------------------------------------Phrase 04: Buu Saga ----------------------------------------------------------------------- Do the following story event FIRST, instead of heading for the red marker. Story Event ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sky (C3R2) Make your way to the Hercule City. Proceed to the area where you find a forest that is near a pool of water. There will be a Sky marker. Make your way there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note: Apparently this event will only appear if you have battle Cooler and Perfect Cell... - Get the last dragonball! Side Quests (optional) _____________________________________________________________________ ??? (C2R4) Search for a ??? marker southeast off South City. You will get 10,000 zenie! ??? (C4R2) Make your way to Hercule City. Search the mountains on the right for a ??? marker. You will get a random equipment capsule. _____________________________________________________________________ Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (C3R2) Make your way to Central City. Search the southeast region for a "Plains" marker and Piccolo will meet Krillin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Head for Babidi's Spaceship (red marker) and Piccolo will battle... ============================================================= Dabura | Base Exp: 14112 |Health LV: 4.00 ============================================================= Basic Attacks: Demonic Will, Hell Blitz, Evil Blast Ultimate: Hell Blade Rush ============================================================= Prizes: - Nothing! ============================================================= - As all the storylines has changed, you will unable to get Hercule if you choose to follow the storyline. - Head back to the red marker where you find the Sky point. Piccolo will fight...

============================================================= Broly | Base Exp: 20000 |Health LV: 4.75 ============================================================= Basic Attacks: Gigantic Press, Blaster Shell Ultimate: Gigantic Meteor ============================================================= Prizes: - Nothing! ============================================================= - This is followed by the ending... - - - - - - - - - - - - - - - - - - 4.4.8 Tien - - - - - - - - - - - - - - - - - - If you get all 7 dragonballs while in make a wish from Shenlong and you get - Breakthrough (Tien) - Memories of Tien - Mysterious Vest Phrase 1: Saiyan Saga -----------------------There will be a cutscene with Yamcha and you will get Tien's capsule - Ki Blast Cannon. You start off at the plains south off Korin's Tower. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C2R2) Tien will pick up the Dragon Radar at West City 1st Dragon Ball (C1R2) Make your way to Korin's Tower and search northwest a bit from Korin's Tower for a ??? marker. Make use of the radar to assist you. 2nd Dragon Ball (C4R1) Search the ocean south off the snowy continent for a ??? marker. Activate the radar to assist you. __________________________________________________________________ Battle Point (C2R4) The battle point is located in the plains north off South City ============================================================= Yamcha | Base Exp: 23 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Wolf Fang Fist Ultimates: Spirit Ball ============================================================= Story Events - - - - - - - - - - - - - - - - [DBZ4408] - - - - - - - - - - - - - - - - your DU mode, you will get to to choose 1 of these 3 options:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Forest (C1R2) Make your way towards south of the north continent. Search for a a marker "Forest". There will be a cutscene between Tien and Krillin You will gain a level! Plains (C3R2) Make your way further southwest to the plains that is northwest off Hercule City. Search the area for a marker "Plains". There will be another story cutscene... Kame House (C4R3) There is a funny cutscene here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C3R2) Make your way to the East City. Search the sea that is southwest off the city and you will find a ??? marker. Tien will get 5,000 zenie! ??? (C3R1) Make your way towards the mountains in the northern part of the continent. There should be a forest in the enclosed area caused by the mountains. Search for a ??? marker and you will get a membership card capsule! ??? (C2R4) Make your way to the South City. Follow the pathway that is leading the forest... Search for a ??? marker and you will get 5000 zenie! _____________________________________________________________________ Plains (C2R2) [Dodompa] Make your way to the West City. Make your way towards the northwest corner of the grid. There will be a couple of cutscenes and you will get Dodompa capsule! Kami's Lookout (C2R2) There is nothing much to do other than heading for the red marker. Make your way to Korin's Tower and you will access Kami's Lookout automatically. After some scenes, Tien will gain a level! Plains (east off West City) (C2R2) Head for the next red marker. You meet Vegeta. Re-enter and you will fight... ============================================================= Saibamen | Base Exp: 128 |Health LV: 3.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Prizes: - Nothing! =============================================================

You will get Chiaotzu's Wish capsule after the battle. Battle Point The battle point location still remain unchanged but you will fight... ============================================================= Saibamen x2 | Base Exp: 65 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Mountains (C2R1) There is nothing much to do other than heading for the red marker. There will be a couple of sad cutscenes. The red marker has moved south towards northeast end of C2R2. Head for the 'Plains' and you will fight... ============================================================= Nappa | Base Exp: 512 |Health LV: 4.00 ============================================================= Basic Attacks: Bomber DX, Break Cannon Ultimate: Giant Storm You cannot defend for this battle. Make use that you have use Ki Blast Cannon so that you can get voice data. It will requires 2 ki gauges... ============================================================= Prizes: - Voice Data (original story) #02 (Activate Speciality Skill - Ki Blast Cannon) ============================================================= You will skip the Namek Saga and proceed directly to... Phrase 2: Androids Saga -----------------------You will start off at the island southwest off Kame House. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C3R1) Head for the mountains within this grid. Head south towards the plains and search for a "???" marker. It is located somewhere in between the ocean and the town (that leads from Central City) 3rd Dragon Ball (C1R1) Make your way to the northwest island. Head to the ocean north from island. Search for a ??? marker. Activate the radar to assist you. 4th Dragon Ball (C4R1) Head for the northeast region of the main continent. In between the main & snowy continents, you will find an island. Search the

island for a ??? marker. Activate the radar to assist you. 5th Dragon Ball (C4R4) Proceed to the ocean where the compass is on the map. Search for a ??? marker. Activate the radar to assist you. __________________________________________________________________ Battle Point (C2R2) It will be located at the eastern side of the forest found north of Korin's Tower. It is located at the extreme northwest corner of this grid. ============================================================= Saibamen x2 | Base Exp: 509 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (between C3R2 & C4R2) Make your way to northeast off Hercule City and there will be another cutscene. Make your way to Hercule City (which stated as Urban Area), Tien will meet someone... Kame House (C4R3) Tien will receive a random equipment capsule from Master Roshi! Kami's Lookout (C1R2) [Neo Ki Blast Cannon] Make your way there. Tien will acquire his Ultimate, Neo Ki Blast Cannon capsule! Plains (C2R2) Make your way to West City. Search the plains northeast off the city area for a "Plains" marker. There will be another cutscene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C2R2) Search the northwest region of the desert for a ??? marker. You will get a random item capsule. It is on the green plains. ??? (C3R3) Search the plains between Goku's House and Grandpa Gohan's House for ??? marker. You will get a random ability capsule. ??? (C2R4) Make your way to South City. Search the southwest coast for a ??? marker. You will get 3000 zenie. _____________________________________________________________________ There is nothing much to do other than heading for the red marker. Tien will face...

============================================================= Cell (2nd form) | Base Exp: 2048 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha, Energy Field ============================================================= Prizes: - Nothing... ============================================================= Battle Point (C4R2) It will be located northeast off Hercule City (Urban Area). Make your way there and you will fight... ============================================================= Metal Cooler | Base Exp: 842 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimates: Supernova ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Forest (C2R2) Make your way to West City. Search for an island that is located southeast off West City for a marker. There will be another cutscene... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head for the red marker and you will see "Cell Game Ring". Enter it and you will fight... ============================================================= Cell Jr. | Base Exp: 3200 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha ============================================================= Prizes: - Nothing... ============================================================= Phrase 3: Buu Saga --------------------You will start at the desert area where Baba's Palace is. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C3R1) Make your way to the mountains. Head south from the forest that is being enclosed by the mountains. Look for a gray pathway within the plains for a ??? marker. 6th Dragon Ball (C1R3) Proceed to Babidi's Spaceship. Move further northeast into the

mountains region. Search east end for a ??? marker. Activate the radar to assist you. 7th Dragon Ball (C2R1) Make your way east from the battle point. Head for the southeast region of grid. Search the plains for a ??? marker. Activate the radar to assist you. __________________________________________________________________ Battle Point (C1R2) The battle have shifted the northeast end of the grid. Just located at the plains outside the forests. You will battle... ============================================================= Saibamen x2 | Base Exp: 1497 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Baba's Palace (C1R3) There will be a cutscene... South City (C2R4) There will be a cutscene... North City (C2R1) There will be some more cutscenes... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C1R2) Search the northwest area from the Battle Point. Tien will uncover a random equipment capsule ??? (C1R1) *glitch* I am sure that I am not seeing things. There is a blinking object at the sea at the southeast end of the snowy continent.. But it seems you can't access it... _____________________________________________________________________ Mountains (C3R3) Head for the red marker and Tien will battle his toughest fight... ============================================================= Super Buu (Gotenks) | Base Exp: 6272 |Health LV: 4.00 ============================================================= Basic Attacks: Victory Cannon, lll Ball Attack Ultimate: Super Ghost Kamikaze Attack ============================================================= Prizes: - Nothing... =============================================================

After the meaningless battle, you will be shown the credits and you can make a wish from Shenlong if you got all 7 dragonballs. ================================================================== Note: The following quests cannot be done unless you are playing the DU mode (Tien) for the second time. ================================================================== ----------------------------------------------------------------------Phrase 01: Saiyan Saga ----------------------------------------------------------------------- Get all dragon balls listed in the walkthrough - Do all story events Here are some additional quests:Side Quests (optional) _____________________________________________________________________ ??? (C1R1) Search the northwestern continent for a ??? marker. Tien will recover 5000 zenie from there. ??? (C4R4) Proceed to the Kame House. Head south towards the islands and search for a ??? marker. You can find a random ability capsule _____________________________________________________________________ - Continue with the story and defeat Saibamen Side Quests (optional) _____________________________________________________________________ ??? (C3R2) After fighting the Saibamen, make your way to the great desert at C3R2. Search the pond with a forest on the top for a ??? marker. You will get another random ability capsule! _____________________________________________________________________ - Continue with the story till the next saga ----------------------------------------------------------------------Phrase 02: Androids Saga ----------------------------------------------------------------------- Get all dragon balls listed in the walkthrough Side Quests (optional) _____________________________________________________________________ South City (C2R4) You can visit South City for a random equipment capsule for Saibamen! _____________________________________________________________________ Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (C4R2) After defeated Cell (2nd form), head for the battle point (C4R2). More northwest from there and search for a "Plains" marker and you

will have a cutscene with Chiaotzu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Proceed to Cell Games Ring to continue with the story... ----------------------------------------------------------------------Phrase 03: Buu Saga ----------------------------------------------------------------------- Get all dragon balls listed in the walkthrough - You start off the desert north off the mountains. Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Desert (C2R4) Make your way to desert north off the South City and there will be a cutscene between Chiaotzu and Tien. It is about the future. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - After you have defeated Super Buu (Gotenks), the story will continue! The red marker will resides at the World Tournament Stage. The battle point is located north off Hercule City and you will fight... ============================================================= Gohan | Base Exp: 2340 |Health LV: 3.75 ============================================================= Basic Attacks: Kamehamha, Super Saiyan, Super Saiyan 2, Elder Kai Unlock Ability, Soaring Dragon Strike. Ultimate: Super Kamehameha ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goku's House (C3R3) Make your way to Goku's House. Tien will meet Goku... West City (C2R2) Make your way to West City. Tien meets Launch... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C4R1) Search the small island located west off the snowy continent for a ??? marker. You will find a random equipment capsule. _____________________________________________________________________ - Head for the World Tournament Stage (red marker). Tien will battle... ============================================================= Yamcha | Base Exp: 6272 |Health LV: 2.75 ============================================================= Basic Attacks: Wolf Fang Fist, Kamehameha Ultimate: Spirit Ball Attack

You can win by KO or ring-out... ============================================================= Prizes: - Nothing... ============================================================= - Well, if you collect all 7 dragon balls, you can make a wish from Shenlong... - - - - - - - - - - - - - - - - - - 4.4.9 Yamcha - - - - - - - - - - - - - - - - - - If you get all 7 dragonballs while in make a wish from Shenlong and you get - Breakthrough (Yamcha) - Memories of Yamcha - Mysterious Vest Phrase 1: Saiyan Saga -----------------------You starts off with a cutscene at Master Roshi's house. You will get the Kamehameha capsule! The red marker will be located at Korin's Tower. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C3R3) Make your way north towards Goku's House. Search the plains on the east for a ??? marker. You will get the radar. 1st Dragon Ball (C4R1) Search the forest located on the snowy continent for a ??? marker. Activate your radar to assist you. 2nd Dragon Ball (C1R3) Make your way to Baba's Palace. Fly east to the mountains on the right side of the palace. Search the area for a ??? marker. Activate the radar to assist you. __________________________________________________________________ Battle Point (C3R3) It is located at the northwest corner of the mountains. You will find being covered with mushrooms... ============================================================= Tien | Base Exp: 23 |Health LV: 3.00 ============================================================= Basic Attacks: Ki Blast Cannon, Dodompa ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (C3R1) Head to the left region of this grid. Search the plains for a "Plains" - - - - - - - - - - - - - - - - [DBZ4409] - - - - - - - - - - - - - - - - your DU mode, you will get to to choose 1 of these 3 options:

marker and there will be a cutscene between Krillin & Yamcha. Yamcha will gains 2 levels! West City (C2R2) Yamcha meets Bulma. You will get a random equipment (vest) capsule! Plains (C2R2) Move across the bridge and search for a "Plains" marker. Yamcha meets Bulma again. They quarrel ^_^ Plains (C2R2) [Wolf Fang Fist] Make your way to the west city. There is a pathway that leads to the West City. Search the path for a "Plains" marker. Yamcha trains with Tien and you get the Wolf Fang Fist capsule! Equip the capsule! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C1R1) Search the northeastern region of the northwestern continent. You will get 5000 zenie! ??? (C3R1) Head north and look for a forest that is enclosed by the mountains. Look out for a ??? marker. You will get a membership card capsule. It depends on the amount of zenie you spent and Yamcha's current level. ??? (C1R4) Make your way to the green plains that is located south off Baba's Palace. Search for a ??? marker and Yamcha will get another 5000 zenie! _____________________________________________________________________ Kami's Lookout (C1R2) *red marker* Make your way to Korin's Tower and you will be able access Kami's Lookout at once. You will gain a level! Plains (C2R2) *red marker* (Spirit Ball Attack) Now head for the next marker which is the big plains that is on east off West City. Yamcha will get his Spirit Ball Attack capsule! Return back to the marker... ============================================================= Saibamen | Base Exp: 128 |Health LV: 3.00 ============================================================= Basic Attacks: Acid, Self Destruct (instant kill!) You cannot play defense for this battle. Once the Saibamen activates Self-Destruct, move away from it. Normally, self destruct does damage for 1 health bar. For this one if you are caught. It is double KO! Just ran away when it gets to self-destruct and watch it destruct itself :) ============================================================= Prizes: - Nothing! =============================================================

Phrase 2: Androids Saga -----------------------Like Tien's DU, you will skip the Namek saga and move on directly onto the Androids Saga. You will be start off from the South City. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C2R2) Make your way to the West City. Head for the forests that are located east of West City (behind the mountains). Search the plains near the forest for a ??? marker. 3rd Dragon Ball (C3R1) Make your way to the mountains where East City used to be. Search the foot of the mountains for a ??? marker. Use the radar to assist you. 4th Dragon Ball (C1R1) Make your way to the northwest continent. Search the ocean that is northeast of the continent for a ??? marker. Use the radar to assist you. __________________________________________________________________ Battle Point (C1R3) The battle point is located northeast off Baba's Palace and Yamcha will battle... ============================================================= Tien | Base Exp: 260 |Health LV: 3.00 ============================================================= Basic Attacks: Ki Blast Cannon, Dodompa Ultimates: Neo Ki Blast Cannon ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kami's Lookout (C1R2) Make your way to Korin's Tower and you access Kami's Lookout. Once you are out at the world map again. You will be able to access Korin's Tower. Yamcha will talk to Korin about Senzu beans... Mountains (C1R3) Make your way southeast off the battle point. Search for a "Mountains" marker. Yamcha meet Yajirobe... (clang!) Kame House (C4R3) Yamcha will chat with Master Roshi.. (clang!) North City (C2R1) Yamcha meets Oolong... (clang!) Goku's House (C3R3) Yamcha meets Chi-Chi... (clang!) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Save your game! (To get voice data) Equip a Senzu Bean before heading for the red marker. If you do not have one, please buy one for the Capsule Shop (for 10000 zenie). You can get one via Goku's DU on your second play. Now head for the South City ============================================================= Dr Gero | Base Exp: 1152 |Health LV: 3.00 ============================================================= Basic Attacks: Photon Wave, Ki Blast Absorption Ultimates: Life Drain Let him attack Yamcha until Yamcha's health is down to one bar. Hold G, and hit down twice to use Senzu Bean. Beat Dr. Gero. He is much more easier... ============================================================= Prizes: - Voice Data (original story) #06 (Activate Speciality Skill - Senzu Bean) - Dr Gero (Android #20) (character) ============================================================= Phrase 3: After Buu Saga -------------------------You will start off at South City. Make your way to the desert where the red marker is. You will see "Plains" (I thought it should be desert...). Enter it. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C2R2) Make your way to the West City. Make your way eastwards from the city to the forest. Search the shoreline for a ??? marker. 5th Dragon Ball (C4R3) Make your way to Hercule City. Move east from there to the mountains. Look for a ??? marker. Use the radar for assistance. 6th Dragon Ball (C3R4) Make your way to the world tournament stage. Head southeast to the ocean and search for a ??? marker. Use the radar to assist you. 7th Dragon Ball (C2R2) Make your way towards West City. Move northwest till you have reach the plains. Search for ??? marker. Use the radar for assistance! __________________________________________________________________ Battle Point (C3R4) The battle point is located southern island south off the Kame House and you will battle... =============================================================

Krillin | Base Exp: 842 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Destructo Disc, Unlock Potential ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Central City (C3R2) Yamcha will meet Oolong... South City (C2R4) Yamcha meets Launch... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C3R3) Search the plains that is located between Goku's and Grandpa Gohan's House. You will get a random ability capsule! ??? (C2R4) Within the same grid, search right north-pennisula (desert) of this continent for a ??? marker. You will get a random equipment capsule! ??? (C4R1) Search the northeast end of the main continent for a ??? marker. (It is facing the snowy continent). You will get a random equipment capsule. _____________________________________________________________________ There is nothing much to do other than heading for the red marker "World Tournament" (C2R3).... ============================================================= Tien | Base Exp: 3872 |Health LV: 3.50 ============================================================= Basic Attacks: Dodompa, Ki Blast Cannon Ultimates: Neo Ki Blast Cannon You can win by KO or Ring Out ============================================================= Prizes: - Nothing! ============================================================= This is followed by the credit section. If you have collect all 7 dragonballs for Yamcha's DU, you get to make a wish from Shenlong. ================================================================== Note: The following quests cannot be done unless you are playing the DU mode (Yamcha) for the second time. ================================================================== ----------------------------------------------------------------------Phrase 01: Saiyan Saga ----------------------------------------------------------------------- Collect all dragon balls

Side Quests (optional) _____________________________________________________________________ ??? (C2R1) Make your way to North City. Head north from there till you will find an island. Search the island for ??? marker and you will get a random ability capsule! _____________________________________________________________________ - Continue with the story... - Upon defeating the Saibamen, you will get Puar's Wish capsule... ----------------------------------------------------------------------Phrase 02: Androids Saga ----------------------------------------------------------------------- Collect all dragon balls Side Quests (optional) _____________________________________________________________________ ??? (C2R1) Make your way to the island that is between the 2 continent. Search for a ??? marker. You will find a random equipment capsule. ??? (C1R2) Proceed to Korin's Tower. Search the forest located northwest off Korin's Tower and you will get a random equipment capsule. _____________________________________________________________________ Heartbreak Cutscenes (complete all) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Mountains (C1R3) - Yajirobe 2) North City (C1R2) - Oolong 3) Goku's House (C3R3) - Chi-Chi 4) Forest (C3R3) - Gohan, Piccolo, Krillin and Goku. 5) Kame House (C4R3) - Master Roshi ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Yamcha will think it is Vegeta who spread the rumours... - Equip a Senzu Bean to get the voice data if you haven't gotten earlier. Proceed to South City and defeat Dr. Gero ----------------------------------------------------------------------Phrase 03: After Buu Saga ----------------------------------------------------------------------- Head for the red marker first - Collect all dragon balls Side Quests (optional) _____________________________________________________________________ ??? (C4R1) Make your way to the Muscle Tower. Move north from there and search for ??? marker. You will get a random equipment capsule. ??? (C2R4) Search the waters northeast off the continent where South City is

located. You will get a measly 500 zenie... (yup. it is not a typo!) _____________________________________________________________________ Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ West City (C2R2) Yamcha will meet Bulma and leave without a word... Kami's Lookout (C1R2) Yamcha will meet up with Piccolo... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Head for the World Tournament and you will fight... ============================================================= Vegeta | Base Exp: 28800 |Health LV: 4.00 ============================================================= Basic Attacks: Galick Gun, Super Saiyan, Final Impact, Super Saiyan 2 Ultimates: Big Bang Attack Dragon Rush: Final Flash You can win by KO or Ring Out ============================================================= Prizes: - Nothing! ============================================================= - If you collect all 7 dragon balls, you can make a wish from Shenlong. - - - - - - - - - - - - - - - - - - 4.4.10 Uub - - - - - - - - - - - - - - - - - - If you get all 7 dragonballs while in make a wish from Shenlong and you get - Breakthrough (Uub) - Memories Of Uub - Majin Belt Phrase 1: After Buu Saga -----------------------You start off with Ki Cannon capsule (you did not get it in the previous DU) You begin Uub's quest from the World Tournament stage area... Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C3R1) Make your way to the enclosed forest (that is being enclosed by the mountains). Search the exterior (i.e. mountains) for a ??? marker and you will get the Dragon Radar! 1st Dragon Ball (C3R1) Move a bit southheast from the spot where you get the radar. Look - - - - - - - - - - - - - - - - [DBZ4410] - - - - - - - - - - - - - - - - your DU mode, you will get to to choose 1 of these 3 options:

for a ??? marker. Use the radar to assist you. 2nd Dragon Ball (C2R4) Make your way to South City. From the city, move south a bit more and search for a ??? marker in ocean. Use the radar for assistance. 3rd Dragon Ball (C4R4) Make your way to Kame House. Head southwest a bit and there is a large island right? Search for a ??? marker. Use the radar for assistance. 4th Dragon Ball (C4R2) Make your way to Hercule City. Head a bit northwest till you reach the beach. Search for a ??? marker. Use the radar to assist you. 5th Dragon Ball (C1R2) Make your way to the northwest continent. Head southwest from here till you reach the forest. Search the ocean for a ??? marker. Use the radar to assist you. It is located south of the bean-shaped island. 6th Dragon Ball (C1R4) Make your way to Babidi's spaceship. Head southeast from there and search the desert area for a ??? marker. Use the radar to assist you. 7th Dragon Ball (C2R3) Make your way to West City. Head southeast till you reach the middle of the ocean. Search the ocean for a ??? marker. Use the radar to assist you. __________________________________________________________________ Battle Point (C1R2) The battle point is within a forest found in north region off Korin's Tower. ============================================================= Saibamen x2 | Base Exp: 210 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kami's Lookout (C2R2) There will be a cutscene with Piccolo... Mountains (C2R1) Make your way way to the northern mountains. Search for a "Mountains" marker. It will trigger a cutscene between Oolong and Yamcha. West City (C2R2) Make your way to the city. There will be a cutscene with Bulma. You will get a random equipment (belt) capsule!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (Located along vertical axis between C3R2 & C4R2) Make your way to Hercule City. Search the shoreline for a random ability capsule! It is located at the shoreline where East City used to be. ??? (C1R3) Make your way towards Babidi's Spaceship. There is a ??? marker there, which allows you to get a random ability capsule. ??? (C4R1) Make your way to the snowy continent. Search the northeast region of continent for a ??? marker and you will get a random capsule! ??? (C2R2) Fly to West City. There is a road path that leads to the mountains right? Trace the pathway until you find a ??? marker. Check it and Uub will find 10,000 zenie! There is another ??? marker located an island located southeast off West City. It is located somewhere near the forest. Search it and you will get another random ability capsule. Make your way to the bridge near West City. Search for a ??? marker and you will get another random equipment capsule. ??? (C1R2) Make your way to the plains that located northeast off West City Search for a ??? marker. It is located on the eastern side of the forests. You will get a random equipment capsule. ??? (C2R4) Make your way to South City. Fly over the northern desert patch. Search the right peninsula and you will find a ??? marker. You will get a random capsule! _____________________________________________________________________ There is nothing much to do other heading for the red marker... ============================================================= Goku | Base Exp: 1152 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Kaioken, Dragon Fist Dragon Rush: Warp Kamehameha You can win by KO or Ring Out ============================================================= Prizes: - Voice Data (original story) #20 (Activate Speciality Skill - Ki Cannon) ============================================================= After the battle is over, you will end up at a island that is southeast off Kame House.

Battle Point (C1R2) The location and enemy that you are facing are not changed. But they will be reward you with more experience points ============================================================= Saibamen x2 | Base Exp: 665 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self-Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mountains (C1R1) King Kai talks to Uub. You will get a random item capsule from him! West City (C2R2) Uub will talk with Vegeta and Vegeta will fight you! ============================================================= Vegeta | Base Exp: 2038 |Health LV: 3.50 ============================================================= Basic Attacks: Galick Gun, Final Impact, Super Saiyan, Super Saiyan 2 Ultimate: Big Bang Attack Dragon Rush: Final Flash ============================================================= Prizes: - A random equipment capsule from Bulma! ============================================================= Goku's House (C3R3) Uub will meet Chi-Chu... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C4R3) Search the island for a ??? marker. This is the spot where you begin after you have defeated Goku. You will find a random membership card capsule that depends on Uub's level. ____________________________________________________________________ There is nothing else to do other than heading for Hercule City. You will battle... ============================================================= Mr. Buu | Base Exp: 3200 |Health LV: 4.00 ============================================================= Basic Attacks: Innocence Express, Innocence Cannon Ultimate: Angry Explosion You will fight this battle with a special condition. Ki guage does not recover automatically. ============================================================= Prizes: - Nothing!

============================================================= You will now be at the area south off Korin's Tower. The battle point has been relocated and it is at... Battle Point (C1R2) The location and enemy that you are facing are not changed. But they will be reward you with more experience points ============================================================= Gt Saiyaman | Base Exp: 2038 |Health LV: 3.50 ============================================================= Basic Attacks: Justice Kick, Justice Punch Ultimate: Justice Pose ============================================================= "Plains" (C3R4) There is nothing much to do other than heading for the red marker. ============================================================= Goku | Base Exp: 8192 |Health LV: 4.00 ============================================================= Basic Attacks: Kamehameha, Kaioken, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4, Dragon Fist Ultimate: Spirit Bomb Dragon Rush: Warp Kamehameha ============================================================= Prizes: - Nothing! ============================================================= This is followed by the credit section. If you have collect all 7 dragonballs for Uub's DU, you get to make a wish from Shenlong. ================================================================== Note: The following quests cannot be done unless you are playing the DU mode (Uub) for the second time and defeat Omega Shenron on Goku's DU (2nd play) ================================================================== - Collect all 7 dragon balls - Do all the story events stated in the walkthrough above - Defeat Goku at the World Tournament Stage (red marker) - Do all the story events stated in the walkthrough above - Defeat Majin Buu at Hercule City (red marker) - Visit Kame House and Uub will meet Master Roshi about Uub being a successor for Goku. (....) - Proceed the red marker and defeat Goku again. - There will be a cutscene at the Mountains about a more evil energy

- Proceed to the red marker at C1R4. Search the green plains for a Mountains marker (funny isn't it?) and Uub will fight... ============================================================= Omega Shenron | Base Exp: 24200 |Health LV: 4.00 ============================================================= Basic Attacks: Whirlwind Spin, Dragon Thunder Ultimate: Minus Energy Power Ball ============================================================= Prizes: - Nothing! ============================================================= - Defeat him for the ending... - - - - - - - - - - - - - - - - - - 4.4.11 Broly - - - - - - - - - - - - - - - - - - If you get all 7 dragonballs while in make a wish from Shenlong and you get - Breakthrough (Broly) - Memories of Broly - Legendary Body Wrap Phrase 1: Broly Saga -----------------------You will start with the following capsule - Legendary Super Saiyan. Please note that you will always start off at Legendary Super Saiyan state. Do the following first:__________________________________________________________________ Dragon Ball Locations (find them first!) Dragon Radar (C1R4) Make your way to Baba's Palace and search the desert near the green peninsula. Search for a ??? marker and you will get the dragon radar! 1st Dragon Ball (C1R2) Make your way to the northwest of forest found in northern region. Move towards the island on northwest corner and search for a ??? marker by the ocean. Use the radar to assist you. 2nd Dragon Ball (C2R1) Make your way to North City. Search the north area off the city for a ??? marker. Activate the radar to assist you. 3rd Dragon Ball (C2R2) Move to West City. Move eastwards till you reach the forests. There is an isolated island facing the ocean. Search it for a ??? marker. Use the radar to assist you. 4th Dragon Ball (C4R2) Make your way to Hercule City. From there, head northeast till you - - - - - - - - - - - - - - - - [DBZ4411] - - - - - - - - - - - - - - - - your DU mode, you will get to to choose 1 of these 3 options:

reach the ocean. Search for a ??? marker. Activate the radar to assist you. 5th Dragon Ball (C4R1) Make your way to the snowy continent's Muscle Tower. Near the tower, there is a stream of water, search for a ??? marker. Use the radar to assist you. 6th Dragon Ball (C1R3) Search the mountain ranges that is on the right of Baba's Palace and you will find a ??? marker. Use the radar for assistance. 7th Dragon Ball (C3R1) Make your way towards this grid and search the northern tip of continent for a ??? marker. (near the ocean). Use the radar for assistance. __________________________________________________________________ Battle Point (C1R1) The battle point is located on the northwest continent and you will fight... ============================================================= Saibamen x2 | Base Exp: 585 |Health LV: 1.00 ============================================================= Basic Attacks: Acid, Self Destruct When it gets in self-destruct mode, get away from it as it takes away 1 health bar and kills the Saibamen as well... ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kame House (C4R3) There will be a couple of scenes and you will face... ============================================================= Krillin | Base Exp: 260 |Health LV: 3.00 ============================================================= Basic Attacks: Kamehameha, Destructo Disc, Unlock Potential Ultimates: Fierce Destucto Disc ============================================================= Baba's Palace (C1R3) Well... Kami's Lookout Broly will meet Piccolo and they will fight... ============================================================= Piccolo | Base Exp: 374 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Wave, Light Grenade, Sync with Nail, Fuse with Kami Ultimates: Hellzone Grenade Dragon Rush: Special Beam Cannon =============================================================

West City (C2R2) Broly will meet Vegeta and they will fight... ============================================================= Vegeta | Base Exp: 665 |Health LV: 3.00 ============================================================= Basic Attacks: Super Saiyan, Galick Gun, Final Impact, Super Saiyan 2 Ultimates: Big Bang Attack Dragon Rush: Final Flash ============================================================= Grandpa Gohan's House (C4R3) You will get Hatred of Kakarot capsule. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C1R3) Search the the west end of this continent and look for a ??? marker. You will get 5,000 zenie! ??? (C1R2) [Gigantic Press) You will find a random ability capsule here. If you will get Gigantic Press capsule on the first DU. It is located on the forest in northwest region. Search northeast corner as well and you will get a random item capsule! It is found in northeast corner of the grid. ??? (C2R1) Move northwest from North City and look for an island that is along the shoreline. Search for a ??? marker and you will get a membership card. It depends on Broly's current level. Make your way south from the city till you reach the terences. Search for a ??? marker and you will get a random equipment capsule ??? (C2R4) Make your way to South City. Fly northwest and search for a ??? marker and Broly will get a random ability capsule! _____________________________________________________________________ Central City (C3R2) There is nothing much other than heading for Central City. You will fight... ============================================================= Videl | Base Exp: 128 |Health LV: 3.00 ============================================================= Basic Attacks: Eagle Kick, Hawk Arrow Ultimate: Videl's Close Call ============================================================= Prizes: - Nothing! =============================================================

The red marker will move further into the plains (C1R2). Head there and Broly will fight... ============================================================= Kid Trunks | Base Exp: 512 |Health LV: 3.00 ============================================================= Basic Attacks: Super Saiyan, Final Cannon, Double Buster ============================================================= Prizes: - Nothing! ============================================================= Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Goku's House (C3R3) Err.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Side Quests (optional) _____________________________________________________________________ ??? (C3R1) Search the enclosed forest area for ??? marker and you will get a random equipment capsule! _____________________________________________________________________ Mountains (C3R3) *red marker* Head for the red marker "Mountains" (C3R3) and Broly will fight.. ============================================================= Goten | Base Exp: 1568 |Health LV: 4.00 ============================================================= Basic Attacks: Super Saiyan, Kamehameha, Charge You will begin this battle with zero ki! ============================================================= Prizes: - Nothing! ============================================================= Plains (C1R3) [Gigantic Meteor] Make your way there and you will get the Gigantic Meteor capsule as well. ============================================================= Gohan | Base Exp: 7200 |Health LV: 4.00 ============================================================= Basic Attacks: Super Saiyan, Super Saiyan 2, Kamehameha, Soaring Dragon Strike Ultimate: Super Kamehameha ============================================================= Prizes: - Nothing! ============================================================= Equip Broly's Gigantic Meteor capsule. Battle Point (C4R4)

Make your way to the eastmost island and you will fight... ============================================================= Metal Cooler | Base Exp: 938 |Health LV: 3.00 ============================================================= Basic Attacks: Destructive Ray, Sauzer Blade Ultimate: Supernova ============================================================= Make your way to the red marker is located next to West City (Plains)... ============================================================= Gohan | Base Exp: 9248 |Health LV: 4.00 ============================================================= Basic Attacks: Super Saiyan, Super Saiyan 2, Kamehameha, Soaring Dragon Strike, Elder Kai Unlock Ability Ultimate: Super Kamehameha ============================================================= Prizes: - Nothing! ============================================================= After the battle is over, you will see the credits section and you will get Kid Goku's capsule. ================================================================== Note: The following quests cannot be done unless you are playing the DU mode (Broly) for the second time. ================================================================== ----------------------------------------------------------------------2nd Play: Getting the 19th Voice Data ----------------------------------------------------------------------- Get all the dragon balls Story Events ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plains (C3R1) Search the plains area in front of the mountains for a "Plains" marker. There will be a cutscene between Broly and Tien. You will get the God of Destruction's Arrogance capsule. (Do all the story events) - Defeat Krillin at Kame's House - Defeat Vegeta at West City - Defeat Piccolo at Kami's Lookout - Visit Baba's Palace ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Defeat Videl at Central City - Defeat Trunks at the next red marker - Defeat Goten at the next red marker - Visit Goku's House ONLY after defeating Goten

- Fly over the World Tournament Stage. Search the island that is on the right for a "Plains" marker (C3R4). You will get the Gigantic Meteor. You will fight... ============================================================= Gohan | Base Exp: 3872 |Health LV: 4.00 ============================================================= Basic Attacks: Super Saiyan, Super Saiyan 2, Kamehameha, Soaring Dragon Strike Ultimate: Super Kamehameha Just knock Gohan down till his HP is left 1 health guage. Activate Hyper Mode and followed by Gigantic Meteor ultimate. ============================================================= Prizes: - Voice Data (original story) #19 (Activate Speciality Skill - Gigantic Meteor (pass)) ============================================================= - Visit the red marker that is south off Kame's House (C4R4). Search for the "Plains" marker and you will fight... ============================================================= Goku | Base Exp: 15488 |Health LV: 3.75 ============================================================= Basic Attacks: Super Saiyan, Super Saiyan 2, Kamehameha, Dragon Fist Ultimate: Spirit Bomb Dragon Rush: Warp Kamehameha ============================================================= Prizes: - Nothing... ============================================================= - Well, you got a more "evil" ending for Broly though. That's all for all DU walkthroughs! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5.0 Movelist [DBZ5000] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DBZ Budokai 3 starts off with only a mere 8 characters (hey! that's is already enough to start a World Tournament). To get more characters, you need to play the Dragon Universe (DU) mode. Buttons Setup >> P = Punch f = forward K = b = Kick back E = + = Ki Blast together U = Ultimate G = , = Guard next

Capsules classfication >> T = Transform D = Death-move F = Fusion P = Potara

DR = Dragon Rush

Capsules Notes >> (P) Skill can be powered up by equipping 2 such capsules (Z) Skill can only be used once

(#K) No. of Ki gauges that the skill required in order to use # No of slots that the capsule occupies on the custom tray E.g. Goku's Kamehameha Kamehameha P,P,P,P,E f+K,P,P,P,E f+E (1K) (1K) (1K) D 1 (P)

This skill "Kamehameha" is an ability capsule, occupied 1 slot and can be powered up. The button combinations includes either one of the above 3 possible combinations. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.1 Goku [DBZ5101] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Kaioken' P+K+G (1K) T 1 Kamehameha P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) Spirit Bomb P+K+G+E (5K) U 1 (P)* * It will be plain Spirit Bomb if you did not equip Super Saiyan capsule * It will be Super Spirit Bomb if you equip Super Saiyan 1/2/3/4 capsule and execute it when Goku is in Saiyan or Kaioken mode. He will remain in Super Saiyan after the execution of Spirit Bomb whether you lose or win... * It will be Super Dragon Fist if you equip Super Saiyan 1/2/3/4 capsule and execute it when Goku is in either SSJ, SSJ2, SSJ3 or SSJ4. If you lose the power struggle, the Ultimate will deal last damage. For Super Dragon Fist, Goku will miss the whole ultimate and deal damage for the P+K+G+E stand-off only... ' Transformation is reversed if damage is taken with less than 1 full ki gauge. Additional Moveset (These moves will be included in Goku's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Super Saiyan' P+K+G (4K) T 1 Super Saiyan 2' P+K+G (5K) T 1 Super Saiyan 3' P+K+G (6K) T 1 Super Saiyan 4' P+K+G (7K) T 1 Dragon Fist K,K,f+K,K,E (2K) D 1 f+P,P,P,K,E (2K) b+E (2K) Warp Kamehameha Dragon Rush (--) DR 1 (P)* <Dragon Rush Finisher> Saiyan: Kaioken: Super Saiyan: Super Saiyan 2: Super Saiyan 3: Type Type Type Type Type 3 1 3 3 2 (rapid ki firing) (super kick down) (rapid ki firing) (rapid ki firing) (big ki blast)

Super Saiyan 4:

Type 3 (rapid ki firing)

- To execute Dragon Fist, Goku must be in Kaioken state or higher - Dragon Fist is short-ranged attack. When you hit it for the first time, you can continue the chain by tapping O button for another 4 times. ' Transformation is reversed if damage is taken with less than 1 full ki gauge. * If Warp Kamehameha is in the custom tray, you will be the finisher at the end of all Dragon Rush Fusion (Gogeta) ----------------------------------------------------------------------(Before Fusion) Fusion P+K+G+E (3K) F Kamehameha P,P,P,P,E (1K) D f+K,P,P,P,E (1K) f+E (1K) - Fusion can be perform as many times as you want - To start a fusion, Goku must be in Hyper Mode. You can launch Fusion the same way that you launch Ultimates. This is followed by 5-button hit, which you must hit all of them correctly in order for the fusion to take place successfully (After Fusion) Kamehameha Soul Strike Soul Punisher <Dragon Rush Finisher> Before fusion): After fusion): P,P,P,P,E f+K,P,P,P,E f+E K,K,f+K,K,E f+P,P,P,K,E b+E P+K+G+E (1K) (1K) (1K) (2K) (2K) (2K) (3K) D D U

Type 3 (rapid ki firing) Type 3 (rapid ki firing)

- While in fusion state, your Ki gauge will be replaced with a time meter. You do not have charge your Ki during fusion state. That means you can execute death moves or ultimates any time! - Once fusion's period end, you will be reverted back to Goku. Fusion (SSJ 4 Gogeta) ----------------------------------------------------------------------(Before Fusion) Super Saiyan 4 P+K+G (7K) T Fusion P+K+G+E (3K) F Kamehameha P,P,P,P,E (1K) D f+K,P,P,P,E (1K) f+E (1K) 10X Kamehameha* P,P,P,P,E (1K) D f+K,P,P,P,E (1K) f+E (1K) - 10X Kamehameha will be replacing Kamehameha when Goku is in SSJ4

- Fusion can be perform as many times as you want - To start a fusion, Goku must be in SSJ4 and Hyper Mode. You can launch Fusion the same way that you launch Ultimates. This is followed by the fusion process where you don't have hit any buttons! (After Fusion) Big Bang Kamehameha 100X Big Bang Kamehameha P,P,P,P,E f+K,P,P,P,E f+E P+K+G+E (2K) (2K) (2K) (5K) D U

- While in fusion state, your Ki gauge will be replaced with a time meter. You do not have charge your Ki during fusion state. That means you can execute death moves or ultimates any time! - Once fusion's period end, you will be reverted back to Goku (yup not SSJ4 Goku as shown in the GT anime...) Dragon Rush (before fusion): Dragon Rush (SSJ4, before fusion): Dragon Rush (after fusion): Type 3 (rapid ki firing) Type 1 (super kick down) Type 1 (super kick down)

Potara (Vegito) ----------------------------------------------------------------------(Before Potara) Potara P+K+G+E (3K) P Kamehameha P,P,P,P,E (1K) D f+K,P,P,P,E (1K) f+E (1K) - To activate Potara, Goku must be in Hyper Mode. Launch Potara the same that you launch ultimates and you will get a 1 button-hit & guess sequence. If yours is different from the enemy, congrats! - Potara can only be activated once per battle Super Vegito Kamehameha Spirit Cannon Spirit Sword P+K+G P,P,P,P,E f+K,P,P,P,E f+E K,K,f+K,K,E f+P,P,P,K,E b+E P+K+G+E (7K) (1K) (1K) (1K) (2K) (2K) (2K) (5K) T D D U

<Dragon Rush Finisher> Before Potara: Type 3 (rapid ki firing) Vegito: Type 1 (big ki blast) Super Vegito: Type 1 (big ki blast) - Spirit Sword can only be activate when Vegito is in Super form. To unlock: - Goku You will begin with it in the game - Vegito You will get the capsule before you battle Super Buu (Gohan) in Goku's DU (refer to walkthrough for more details) - SSJ2 Gogeta

You will get the capsule before you battle Gotenks at the World Tournament stage (refer to walkthrough for more details) - SSJ4 Gogeta You will get the capsule before you battle Omega Shenron in Central City (refer to walkthrough for more details) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.2 Kid Goku [DBZ5102] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Kamehameha P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) Additional Moveset (These moves will be included in Kid Gohu's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Rock-Scissors-Paper K,K,f+K,K,E (1K) D 1 (P) f+P,P,P,K,E (1K) b+E (1K) Super Dragon Fist P+K+G+E (4K) U 1 (P) <Dragon Rush Finisher> Normal: Type 1 (big ki blast)

- Rock-Scissors-Paper can be chain up to a maximum of 3 hits by tapping O further. - Super Dragon Fist will deal no damage if you lose the struggle battle! To unlock: ------------Kid Goku 1) Complete Goku's DU once. On the 2nd play, after you have defeated Raditz, make your way to Grandpa Gohan's House. You will get the character capsule. 2) Complete Broly's DU. Just defeat the final boss of Broly's DU (please refer to DU walkthroughs for more details) Notes: ------------This Kid Goku is one from the Z has all his classic moves prior words, this is classic kid goku well and has the Saiyan tail as

series, not the GT series. The Kid Goku to fighting Piccolo's father. In other who uses the rod for his fighting as well.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.3 Kid Gohan [DBZ5103] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Masenko P,P,P,P,E (1K) D 1 (P)

f+P,P,P,P,E f+E

(1K) (1K)

Additional Moveset (These moves will be included in Kid Gohan's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Unlock Potential' P+K+G (3K) T 1 ' Transformation is reversed if damage is taken with less than 1 full ki gauge. <Dragon Rush Finisher> Normal: Unlock Potential: Type 1 (big ki blast) Type 3 (rapid kid firing)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.4 Teen Gohan [DBZ5104] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Super Saiyan' P+K+G (4K) T 1 Super Saiyan 2' P+K+G (5K) T 1 Kamehameha P,P,P,P,E (1K) D 1 (P) f+K,P,P,E (1K) f+E (1K) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. Additional Moveset (These moves will be included in Teen Gohan's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Soaring Dragon Strike K,K,f+K,K,E (2K) D 1 (P) f+K,K,K,E (2K) b+E (2K) Father-Son Kamehameha P+K+G+E (5K) U 1 (P) - Soaring Dragon Fist can only be used when Gohan is in Super Saiyan 2. - Soaring Dragon Fist can be chain again by tap O, Gohan will perform a knock-off move with a rising uppercut. - Father-Son Kamehameha can be used when Gohan is in Super Saiyan 2 <Dragon Rush Finisher> Normal: Super Saiyan: Super Saiyan 2: Type 1 (big ki blast) Type 1 (big ki blast) Type 3 (rapid ki firing)

To unlock: ------------- Teen Gohan Complete Kid Gohan's DU mode and you will get his capsule - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.5 Gohan [DBZ5105]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Super Saiyan' P+K+G (4K) T 1 Super Saiyan 2' P+K+G (5K) T 1 Kamehameha P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. Additional Moveset (These moves will be included in Gohan's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Elder Kai Unlock Ability' P+K+G (6K) T 1 Soaring Dragon Strike K,K,f+K,K,E (2K) D 1 (P) f+P,P,P,K,E (2K) b+E (2K) Super Kamehameha P+K+G+E (5K) U 1 (P) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. - Super Kamehameha can only be used when Gohan is in the state of Super Saiyan or higher. - Soaring Dragon Strike can be chain up to 7 hits with the use of pursuit. <Dragon Rush Finisher> Normal: Super Saiyan: Super Saiyan 2: Elder Kai Unlock Ability: Type Type Type Type 1 1 1 2 (big ki blast) (big ki blast) (big ki blast) (super kick down)

To unlock: ------------1) Complete Teen Gohan's DU mode and you will get his capsule - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.6 Great Saiyaman [DBZ5106] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Justice Punch P,P,P,P,E (1K) D 1 (P) f+K,P,P,E (1K) f+E (1K) Justice Kick K,K,f+K,K,E (2K) D 1 (P) f+K,K,K,E (2K) b+E (2K) Additional Moveset (These moves will be included in Great Saiyman's Breakthrough capsule in additional to the normal moveset) -----------------------------------------------------------------------

Justice Pose

P+K+G+E

(4K)

(P)

- Justice Pose is not an attack move. If it is successful, you will lower enemy's defense to 94% and ki gauge to <1! Even you fail the struggle, the stats will have the same effect except Gohan messed up the pose ^_^ <Dragon Rush Finisher> Normal: Type 2 (super kick down)

To unlock: ------------- Gt. Saiyaman Complete Gohan's DU mode and you will get his capsule - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.7 Goten [DBZ5107] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Super Saiyan' P+K+G (4K) T 1 Kamehameha P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. Additional Moveset (These moves will be included in Goten's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Charge P,f+P,P,E (2K) D 1 (P) K,K,f+K,f+K,E (2K) b+E (2K) <Dragon Rush Finisher> Normal: Super Saiyan: Type 3 (rapid ki firing) Type 3 (rapid ki firing)

Fusion (Gotenks) ----------------------------------------------------------------------(Before fusion) Fusion P+K+G+E (3K) F Kamehameha P,P,P,P,E (1K) D f+K,P,P,P,E (1K) f+E (1K) Charge P,f+P,P,E (2K) D K,K,f+K,f+K,E (2K) b+E (2K) - Fusion can be perform as many times as you want... - To start a fusion, Goten must be in Hyper Mode. You can launch Fusion the same way that you launch Ultimates. This is followed by 5-button hit, which you must hit all of them correctly in order for the fusion to take place successfully.

Super Saiyan Super Saiyan 3 Kamehameha Charge Victory Cannon' Galatica Donuts Super Ghost Kamikaze Attk*

P+K+G P+K+G P,P,P,P,E f+K,P,P,P,E f+E P,f+P,P,E K,K,f+K,f+K,E b+E P,f+P,P,E K,K,f+K,f+K,E b+E Dragon Rush P+K+G+E

(--) (--) (1K) (1K) (1K) (2K) (2K) (2K) (2K) (2K) (2K) (--) (5K)

T T D D D DR U

- While in fusion state, your Ki gauge will be replaced with a time meter. You do not have charge your Ki during fusion state. That means you can execute death moves any time! - You will start off with plain Gotenks. Hit P+K+G and he will power up to Super Saiyan. Hit another P+K+G, he will power up into Super Saiyan 3 ' Victory Cannon will automatically replaced Charge attack when Gotenks in SSJ3 mode * Super Ghost Kamikaze Attk is only usable when Gotenks in the state of Super Saiyan or higher. If you lose the struggle, damage will be done to yourself. - Once fusion's period end, you will be reverted back to Goten To unlock: ------------- Goten Defeat him in Gohan's DU mode and you will get his capsule - Fusion <Gotenks> Obtain a black membership card. Buy it for 30,000 zenie (random) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.8 Vegeta [DBZ5108] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Super Saiyan' P+K+G (4K) T 1 Galick Gun P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) Big Bang Attack* P+K+G+E (5K) U 1 (P) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. * To execute Big Bang Attack, Vegeta must be in Super Saiyan Mode and Hyper Mode Additional Moveset (These moves will be included in Vegeta's Breakthrough capsule in additional to the normal moveset) -----------------------------------------------------------------------

Super Saiyan 2' Super Saiyan 4'* Final Impact Final Flash ^

P+K+G P+K+G f+P,f+K,P,E f+K,f+K,P,E b+E Dragon Rush

(5K) (7K) (2K) (2K) (2K) (--)

T T D DR

1 1 1 1 (P)*

' Transformation is reversed if damage is taken with less than 1 full ki gauge. * When Vegeta is in Super Saiyan 4 mode, Final Shine Attack will replace Galick Gun attack. ^ If Final Flash is equipped, it will replace the following Dragon Rush finisher as listed blow. <Dragon Rush Finisher> Saiyan: Super Saiyan: Super Saiyan 2: Super Saiyan 4: Type Type Type Type 3 2 3 3 (rapid (super (rapid (rapid ki firing) kick down) ki firing) ki firing)

Majin Vegeta - Equip Babidi's Mind Control prior to the battle. When Vegeta is down to less than 1000 health (i.e. orange),he will transform in Majin Vegeta. ----------------------------------------------------------------------Atomic Blast P,P,P,P,E (1/2K) D f+K,P,P,P,E (1/2K) f+E (1/2K) Final Explosion* P+K+G+E (7K) U * Final Explosion is the games most risky moves. If you lose the struggle, Vegeta will be the one to be KO instead. If you win the struggle, the opponent will be the one. - If you have equipped Galick Gun, it will be replaced with Atomic Blast. <Dragon Rush Finisher> Saiyan: Type 3 (rapid ki firing) Majin Vegeta: Type 3 (rapid ki firing) Fusion (SSJ2 Gogeta) ----------------------------------------------------------------------(Before Fusion) Fusion P+K+G+E (3K) F Galick Gun P,P,P,P,E (1K) D f+K,P,P,P,E (1K) f+E (1K) - Fusion can be perform as many times as you want - To start a fusion, Vegeta must be in Hyper Mode. You can launch Fusion the same way that you launch Ultimates. This is followed by 5-button hit, which you must hit all of them correctly in order for the fusion to take place successfully (After Fusion) Galick Gun P,P,P,P,E f+K,P,P,P,E (1K) (1K) D

Soul Strike Soul Punisher <Dragon Rush Finisher> Before fusion: After fusion:

f+E K,K,f+K,K,E f+P,P,P,K,E b+E P+K+G+E

(1K) (2K) (2K) (2K) (3K)

D U

Type 3 (rapid ki firing) Type 3 (rapid ki firing)

- While in fusion state, your Ki gauge will be replaced with a time meter. You do not have charge your Ki during fusion state. That means you can execute death moves or ultimates any time! - Once fusion's period end, you will be reverted back to Goku. Fusion (SSJ 4 Gogeta) ----------------------------------------------------------------------(Before Fusion) Super Saiyan 4 P+K+G (7K) T Fusion P+K+G+E (3K) F Galick Gun P,P,P,P,E (1K) D f+K,P,P,P,E (1K) f+E (1K) Final Shine Attack* P,P,P,P,E (1K) D f+K,P,P,P,E (1K) f+E (1K) - Fine Shine Attack will be replacing Kamehameha when Vegeta is in SSJ4 mode. - Fusion can be perform as many times as you want - To start a fusion, Vegeta must be in SSJ4 and Hyper Mode. You can launch Fusion the same way that you launch Ultimates. This is followed by the fusion process where you don't have hit any buttons! (After Fusion) Big Bang Kamehameha 100X Big Bang Kamehameha P,P,P,P,E f+K,P,P,P,E f+E P+K+G+E (2K) (2K) (2K) (5K) D U

- While in fusion state, your Ki gauge will be replaced with a time meter. You do not have charge your Ki during fusion state. That means you can execute death moves or ultimates any time! - Once fusion's period end, you will be reverted back to Vegeta (yup not SSJ4 Vegeta as shown in the GT anime...) <Dragon Fush Finishers> Dragon Rush (before fusion): Dragon Rush (SSJ4, before fusion): Dragon Rush (after fusion): Type 3 (rapid ki firing) Type 3 (rapid ki firing) Type 3 (rapid ki firing)

Potara (Vegito) ----------------------------------------------------------------------(Before Potara) Potara P+K+G+E (3K) P Galick Gun P,P,P,P,E (1K) D

f+K,P,P,P,E f+E

(1K) (1K)

- To activate Potara, Vegeta must be in Hyper Mode. Launch Potara the same that you launch ultimates and you will get a 1 button-hit & guess sequence. If yours is different from the enemy, congrats! - Potara can only be activated once per battle Super Vegito Galick Gun Spirit Cannon Spirit Sword P+K+G P,P,P,P,E f+K,P,P,P,E f+E K,K,f+K,K,E f+P,P,P,K,E b+E P+K+G+E (7K) (1K) (1K) (1K) (2K) (2K) (2K) (5K) T D D U

<Dragon Rush Finisher> Before Potara: Type 3 (rapid ki firing) Vegito: Type 1 (big ki blast) Super Vegito: Type 1 (big ki blast) - Spirit Sword can only be activate when Vegito is in Super form. To unlock: ------------- Vegeta Defeat him in Goku's DU mode and you will get his capsule - Potara <Vegito> You will get this automatically before you fight Super Buu (Gohan) during Vegeta's DU. (please refer to walkthrough for details) - Fusion <SSJ2 Gogeta> You will get before you fight Gotenks in the World Tournament in Vegeta's DU. (please refer to walkthrough for details) - Fusion <SSJ4 Gogeta> You will get this before you fight SSJ4 Goku in plains if you choose not go for the World Tournament (please refer to walkthrough for details) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.9 Trunks [DBZ5109] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Super Saiyan' P+K+G (4K) T 1 Buster Cannon P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. Additional Moveset

(These moves will be included in Trunk's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Super Saiyan 2' P+K+G (5K) T 1 Finish Buster P,f+P,P,E (2K) D 1 (P) f+K,K,P,P,E (2K) b+E (2K)B Burning Slash* P+K+G+E (5K) U 1 (P) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. * To execute Burning Slash, Trunks must be in Super Saiyan state or higher and in Hyper Mode. If Buring Slash fails, Trunks will deal last damage. <Dragon Rush Finisher> Saiyan: Type 1 (big ki blast) Super Saiyan: Type 3 (rapid ki firing) Super Saiyan 2: Type 2 (super kick down) To unlock: ------------- Trunks Complete Vegeta's DU mode and you will get his capsule - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.10 Kid Trunks [DBZ5110] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Super Saiyan' P+K+G (4K) T 1 Double Buster P,f+P,P,E (1K) D 1 (P) f+K,K,P,P,E (1K) f+E (1K) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. Additional Moveset (These moves will be included in Kid Trunks's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Final Cannon f+P,P,P,P,E (2K) D 1 (P) K,K,f+K,f+K,E (2K) b+E (2K) <Dragon Rush Finisher> Normal: Super Saiyan: Type 1 (big ki blast) Type 1 (big ki blast)

Fusion (Gotenks) ----------------------------------------------------------------------(Before fusion) Fusion P+K+G+E (3K) F Double Buster P,P,P,P,E (1K) D f+K,P,P,P,E (1K)

Final Cannon

f+E P,f+P,P,E K,K,f+K,f+K,E b+E

(1K) (2K) (2K) (2K)

- Fusion can be perform as many times as you want... - To start a fusion, Kid Trunks must be in Hyper Mode. You can launch Fusion the same way that you launch Ultimates. This is followed by 5-button hit, which you must hit all of them correctly in order for the fusion to take place successfully. <Dragon Rush Finisher> Saiyan: Type 1 (big ki blast) Super Saiyan Super Saiyan 3 Kamehameha Final Cannon Victory Cannon' Galatica Donuts Super Ghost Kamikaze Attk* P+K+G P+K+G P,P,P,P,E f+K,P,P,P,E f+E P,f+P,P,E K,K,f+K,f+K,E b+E P,f+P,P,E K,K,f+K,f+K,E b+E Dragon Rush P+K+G+E (--) (--) (1K) (1K) (1K) (2K) (2K) (2K) (2K) (2K) (2K) (--) (5K) T T D D D DR U

- While in fusion state, your Ki gauge will be replaced with a time meter. You do not have charge your Ki during fusion state. That means you can execute death moves any time! - You will start off with plain Gotenks. Hit P+K+G and he will power up to Super Saiyan. Hit another P+K+G, he will power up into Super Saiyan 3 ' Victory Cannon will automatically replaced Final Cannon attack when Gotenks in SSJ3 mode * Super Ghost Kamikaze Attk is only usable when Gotenks in the state of Super Saiyan or higher. If you lose the struggle, damage will be done to yourself. - Once fusion's period end, you will be reverted back to Kid Trunks. To unlock: ------------- Kid Trunks Defeat Majin Buu in Vegeta's DU mode and you will get his capsule - Fusion <Gotenks> Obtain a black membership card. Buy it for 30,000 zenie (random) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.11 Krillin [DBZ5111] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Kamehameha P,P,P,P,E (1K) D 1 (P) K,K,b+K,E (1K)

Destructo Disc

f+E P,P,b+P,P,E f+P,P,f+P,P,E b+E

(1K) (2K) (2K) (2K)

(P)

<Dragon Rush Finisher> Normal: Type 2 (super kick down) Unlock Potential: Type 1 (big ki blast) Additional Moveset (These moves will be included in Krillin's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Unlock Potential' P+K+G (3K) T 1 Fierce Destructo Disc* P+K+G+E (4K) U 1 (P) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. * To execute Fierce Destructo Disc, Krillin must have unlock his latent ability and in hyper mode. If you lost the struggle, Krillin will deal less damage. To unlock: ------------- You begin with it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.12 Piccolo [DBZ5112] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Sync With Nail P+K+G (4K) T 1 Destructive Wave P,P,P,P,E (1K) D 1 (P) f+P,b+P,P,P,E (1K) f+E (1K) Special Beam Cannon Dragon Rush (--) DR 1 (P) Additional Moveset (These moves will be included in Piccolo's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Fuse With Kami P+K+G (5K) T 1 Light Grenade* f+K,P,P,b+P,E (1/2K) D 1 (P) b+K,K,K,E (1/2K) b+E (1/2K) Hellzone Grenade^ P+K+G+E (4K) U 1 (P) * Light Grenade can only be executed when Piccolo is in Fused with Kami state * Hellzone Grenade can only be executed when Piccolo is in Fuse with Kami state and Hyper mode. If you lose the struggle, Piccolo will deal less damage. <Dragon Rush Finisher> Normal: Type 2 (super kick down)

Sync With Nail: Fuse With Kami: To unlock: ------------- You begin with it.

Type 1 (big ki blast) Type 3 (rapid ki blast)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.13 Tien [DBZ5113] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Dodompa P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) Ki Blast Cannon P,f+P,P,E (2K) D 1 (P) K,K,f+K,K,f+P,E (2K) b+E (2K) Additional Moveset (These moves will be included in Tien's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Neo Ki Blast Cannon* P+K+G+E (4K) U 1 (P) * To execute Neo Ki Blast Cannon, Tien must be in Hyper mode. If you lose the struggle, Neo Ki Blast Cannon does MORE damage but Tien will be in fatigue (i.e. 0 ki!) and you need to recover from it. <Dragon Rush Finisher> Normal: Type 2 (super kick down) To unlock: ------------- You begin with it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.14 Yamcha [DBZ5114] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Kamehameha P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) Wolf Fang Fist' P,f+P,P,E (1K) D 1 (P) K,K,f+K,f+K,P,E (1K) b+E (1K) ' After the initial execution of Wolf Fang Fist, hit O as you see the attack animation. You hit up to nine more hits! Additional Moveset (These moves will be included in Yamcha's Breakthrough capsule in additional to the normal moveset)

----------------------------------------------------------------------Spirit Ball Attack* P+K+G+E (4K) U 1 (P) * To execute Spirit Ball Attack, Yamcha must be in Hyper mode. If you lose the struggle, Yamcha will get hit by his spirit ball instead :) <Dragon Rush Finisher> Normal: Type 2 (super kick down) To unlock: ------------- You begin with it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.15 Hercule [DBZ5115] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Dynamite Kick K,K,K,E (1K) D 1 (P) K,P,E (1K) f+E (1K) Rolling Punch P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) b+E (1K) - Hercule is unable to use power waves (ki blast). Instead, it will be replaced with a charged kick that has a stand-off feature. Additional Moveset (These moves will be included in Hercule's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------High Tension' P+K+G (4K) T 1 Hercule Special* Dragon Rush (--) DR 1 (P) Present For You^ P+K+G+E (4K) U 1 (P) <Dragon Rush Finisher> Normal: Type 2 (super kick down) High Tension: Type 2 (super kick down) ' Transformation is reversed if damage is taken with less than 1 full ki gauge. * Hercule Special does no damage to opposition health but reduce the opponent ki to less than 1 ki bar! * To execute Present For You, Hercule must be in Hyper Mode. If you lose the struggle, Hercule will receive damage instead (the present got rejected ^_^) To unlock: ------------- Hercule You can get his capsule from Videl in Central City in Piccolo's DU (Please refer to Piccolo's DU walkthrough for more details) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.16 Videl [DBZ5116]

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Eagle Kick P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) Hawk Arrow K,K,K,E (1K) D 1 (P) f+P,P,P,P,E (1K) b+E (1K) - Videl is unable to use power waves (ki blast). Instead, it will be replaced with a charged kick that has a stand-off feature. Additional Moveset (These moves will be included in Videl's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Videl's Close Call' P+K+G+E (4K) U 1 (P) <Dragon Rush Finisher> Normal: Type 2 (super kick down) - To execute Videl's Close Call, Videl must be in Hyper Mode. If you lose the struggle, Videl will sustain some damage too... To unlock: ------------- Videl You can unlock her by visiting the plains marker at C4R4 during Gohan's DU. Please refer to the Gohan's DU walkthrough for more details. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.17 Supreme Kai [DBZ5117] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Shockwave P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) Additional Moveset (These moves will be included in Supreme Kai's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Supernatural Abilities K,K,f+K,K,E (2K) D 1 (P) f+P,f+P,P,P,E (2K) b+E (2K) - This ability has limited range just like Saibamen's Acid attack. Supreme Kai will throw random objects and they are in order of least damage deal - Pot - Metal Block - Metal Shield

- Sword They are completely random... <Dragon Rush Finisher> Normal: Type 1 (big ki blast) To unlock: ------------- Supreme Kai You need to unlock Gohan first. Complete Gohan's DU once. 1) Trigger Videl events after you have fought Goten 2) Trigger Vegeta events. Defeat Majin Vegeta after defeating Dabura 3) Search the plains near Central City for a marker to get his capsule! (C3R2) Please refer to Gohan's DU walkthrough for more details! - Potara <Kibtioshin> After Gohan has defeated Kid Buu (2nd play in DU), search the forests north off Korin's Tower (C1R2) for "Forest" marker and you will get the potara capsule. Please refer to Gohan's DU walkthrough for more details! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.18 Uub [DBZ5118] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Ki Cannon P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) - Uub is unable to use power waves (ki blast). Instead, it will be replaced with a 3 punch combo that has a stand-off feature. Additional Moveset (These moves will be included in Uub's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Fierce Flurry P,f+P,P,P,P,E (2K) D 1 (P) f+P,P,P,P,E (2K) b+E (2K) - Fierce Flurry can be chained up by tapping circle for another 4 hits (a total of 8 hits!) <Dragon Rush Finisher> Normal: Type 2 (super kick down) To unlock: ------------- Uub Defeat Kid Buu with a successful Super Spirit Bomb in Goku's DU. Defeat him in the World Tournament to unlock him! Please refer to Goku's DU walkthrough for more details! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

5.19 Raditz [DBZ5119] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Double Sunday P,P,P,P,E (1K) D 1 (P) f+K,K,f+K,K,E (1K) f+E (1K) Additional Moveset (These moves will be included in Raditz's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Saturday Crush K,f+K,K,E (2K) D 1 (P) f+P,K,K,K,E (2K) f+E (2K) <Dragon Rush Finisher> Normal: Type 1 (big ki blast) To unlock: ------------- You begin with it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.20 Nappa [DBZ5120] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Bomber DX P,P,P,P,E (1K) D 1 (P) f+K,P,P,f+P,E (1K) f+E (1K) Additional Moveset (These moves will be included in Nappa's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Bomber DX f+P,f+P,P,f+P,E (2K) D 1 (P) f+K,K,K,E (2K) b+E (2K) Giant Storm' P+K+G+E (4K) U 1 (P)

' To execute Giant Storm, Nappa must be in Hyper Mode. If you lose the struggle, the ultimate will deal less damage <Dragon Rush Finisher> Normal: Type 1 (big ki blast) To unlock: ------------- You begin with it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.21 Captain Ginyu [DBZ5121] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Normal Moveset ----------------------------------------------------------------------Special Fighting Pose 1' P,f+P,P,E (2K) T 1 b+P,b+K,E (2K) Milky Cannon P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) ' I don't really consider special fighting poses as a transformation. Everytime you execute Special Fighting Pose 1, Ginyu will gain a PERMANENT 5% increase for attack. You can do it for a maximum of 3 times! Additional Moveset (These moves will be included in Captain Ginyu's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Special Fighting Pose 2' K,K,K,K,E (2K) T 1 b+K,b+K,E (2K) Strong Jersey K,K,f+K,K,E (2K) D 1 (P) f+P,P,P,P,P,E (2K) b+E (2K) Body Change* P+K+G+E (4K) U 1 ' I don't really consider special fighting poses as a transformation. Everytime you execute Special Fighting Pose 2, Ginyu will gain a PERMANENT 5% increase for defense. You can do it for a maximum of 3 times! * To execute Body Change, Ginyu must be in Hyper Mode. There is NO struggle for this ultimate and you will get the stats of the opposition in additional to his moveset! <Dragon Rush Finisher> Normal: Type 3 (rapid ki firing) To unlock: ------------- Captain Ginyu Defeat him in Goku's DU mode (Please refer to DU walkthrough for more details) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.22 Recoome [DBZ5122] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Special Fighting Pose 3' P,P,b+K,E (2K) T 1 f+K,K,K,b+K,E (2K) Recoome Eraser Gun P,P,P,P,E (1K) D 1 (P) K,K,K,f+K,E (1K) f+E (1K) ' I don't really consider special fighting poses as a transformation. Everytime you execute Special Fighting Pose 3, Recoome will gain a PERMANENT 5% increase for attack. You can do it for a maximum of 3

times! Additional Moveset (These moves will be included in Captain Ginyu's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Special Fighting Pose 4' K,K,K,K,E (2K) T 1 f+P,P,P,E (2K) Recoome Kick f+P,f+P,P,f+P,E (2K) D 1 (P) f+K,P,P,E (2K) b+E (2K) Recoome Bomber P+K+G+E (4K) U 1 (P) ' I don't really consider special fighting poses as a transformation. Everytime you execute Special Fighting Pose 4, Recoome will gain a PERMANENT 5% increase for defense. You can do it for a maximum of 3 times! * To execute Recoome Bomber, Recoome must be in Hyper Mode. If you lose the struggle, Recoome will deal less damage. <Dragon Rush Finisher> Normal: Type 3 (super kick down) To unlock: ------------- Recoome Defeat him in Goku's DU mode (Please refer to DU walkthrough for more details) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.23 Frieza [DBZ5123] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Second Form' P+K+G (3K) T 1 Third Form' P+K+G (4K) T 1 Final Form' P+K+G (5K) T 1 Death Beam P,P,P,P,E (1K) D 1 (P) K,K,f+K,f+K,E (1K) f+E (1K) ' Once transformed, the process cannot be reversed! Additional Moveset (These moves will be included in Frieza's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------100% Full Power' P+K+G (6K) T 1 Death Wave* P,f+P,P,E (2K) D 1 (P) f+K,P,P,E (2K) b+E (2K) Death Ball^ P+K+G+E (5K) U 1 (P) ' Once transformed, the process cannot be reversed! * To execute Death Wave, Frieza must be in final form or higher. ^ To execute Death Ball, Frieza must be in final form or higher and

must be in Hyper Mode. If you lose the struggle, Frieza will deal less damage. <Dragon Rush Finisher> First Form: Second Form: Third Form: Final Form: 100% Full Power: Type Type Type Type Type 4 4 5 4 4 (rapid ki beam) (rapid ki beam) (double rapid ki beam) (rapid ki beam) (rapid ki beam)

To unlock: ------------- Frieza Defeat him in Goku's DU mode (Please refer to DU walkthrough for more details) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.24 Android #16 [DBZ5124] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Rocket Punch P,P,P,P,E (1K) D 1 (P) f+K,P,P,b+P,E (1K) f+E (1K) Additional Moveset (These moves will be included in Android #16's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Hell Flash P+K+G+E (4K) U 1 (P) - To execute Hell Flash, Android #16 must be in hyper mode. If you lose the struggle, Android #16 will deal less damage with the ultimate. <Dragon Rush Finisher> Normal: Type 1 (big ki blast) To unlock: ------------- Android #16 Complete Krillin's DU mode once. Obtain the capsule in West City. Please refer to Krillin's DU walkthrough for more details. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.25 Android #17 [DBZ5125] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Energy Field P,f+P,P,E (2K) D 1 (P) f+P,P,P,K,E (2K) b+E (2K)

Additional Moveset (These moves will be included in Android #17's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Power Blitz P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) Accel Dance' P+K+G+E (4K) U 1 (P) - To execute Accel Dance, Android #17 must be in Hyper Mode. If you lose the struggle, Android #17 will deal less damage with the utlimate. <Dragon Rush Finisher> Normal: Type 3 (rapid ki firing) To unlock: ------------- Android #17 Defeat him in Piccolo's DU mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.26 Android #18 [DBZ5126] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Power Blitz P,P,P,P,E (1K) D 1 (P) f+K,P,f+P,K,E (1K) f+E (1K) Additional Moveset (These moves will be included in Android #18's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Power Blitz K,K,f+K,f+K,P,E (2K) D 1 (P) f+P,K,P,E (2K) b+E (2K) Accel Dance' P+K+G+E (4K) U 1 (P) - To execute Accel Dance, Android #18 must be in Hyper Mode. If you lose the struggle, Android #18 will deal less damage with the utlimate. <Dragon Rush Finisher> Normal: Type 1 (big ki blast) To unlock: ------------- Android #18 Complete Krillin's DU mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.27 Dr. Gero [DBZ5127] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Normal Moveset ----------------------------------------------------------------------Ki Blast Absorption f+E (--) D 1 - Ki Blast Absorption is not an attack but it absorbs ki blasts and death-moves (!) from your opponent and it adds to your ki gauge! Additional Moveset (These moves will be included in Dr. Gero's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Photon Wave P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) b+E (1K) Life Drain' P+K+G+E (4K) U 1 (P) - To execute Life Drain, Dr. Gero must be in Hyper Mode. If you lose the struggle, Dr. Gero will deal less damage with the utlimate. <Dragon Rush Finisher> Normal: Type 1 (big ki blast) To unlock: ------------- Dr. Gero Defeat him in Yamcha's DU mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.28 Cell [DBZ5128] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------#17 Absorption' P+K+G (3K) T 1 Perfect Form' P+K+G (4K) T 1 Kamehameha P,P,P,P,E (1K) D 1 (P) f+K,P,P,b+P,E (1K) f+E (1K) ' Once you have transformed, you cannot reversed the process! Additional Moveset (These moves will be included in Cell's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Perfect Form' P+K+G (5K) T 1 Energy Field* P,P,f+P,P,P,E (2K) D 1 (P) f+P,f+P,P,P,E (2K) b+E (2K) Spirit Bomb^ P+K+G+E (4K) U 1 (P) ' Once you have transformed, you cannot reversed the process! * Energy Field requires Cell to be 2nd form (absorbed #17) or higher. ^ To execute Spirit Bomb, Cell must be in Hyper Mode. If you lose the struggle, Cell will deal less damage with the utlimate. Cell must be in perfect form or higher in order to execute the Spirit Bomb.

<Dragon Rush Finisher> 1st Form: 2nd Form: Perfect Form: Super Perfect Form:

Type Type Type Type

2 1 4 4

(super kick down) (big ki blast) (rapid ki beam) (rapid ki beam)

To unlock: ------------- Cell Defeat him in Teen Gohan's DU mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.29 Majin Buu [DBZ5129] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Innocence Cannon P,P,P,P,E (1K) D 1 (P) K,K,b+K,E (1K) f+E (1K) Additional Moveset (These moves will be included in Majin Buu's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Innocence Express P,P,f+K,K,K,E (2K) D 1 (P) f+K,P,P,P,E (2K) b+E (2K) Angry Explosion P+K+G+E (4K) U 1 (P) - To execute Angry Explosion, Majin Buu must be in Hyper Mode. If you lose the struggle, Majin Buu will deal less damage with the utlimate. <Dragon Rush Finisher> Normal: Type 3 (rapid ki firing) To unlock: ------------- Majin Buu Defeat him in Goku's DU mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.30 Super Buu [DBZ5130] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------lll Flash P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,P,E (1K) f+E (1K) Additional Moveset (These moves will be included in Super Buu's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------lll Ball Attack K,K,f+K,P,P,E (2K) D 1 (P)

Absorption

f+P,P,P,P,E b+E P+K+G+E

(2K) (2K) (3K)

<Dragon Rush Finisher> Normal: Type 3 (rapid ki firing) - To execute Absorption, Buu must be in Hyper Mode. Execute the absorption skill and you will be absorb one of the following characters: - Gohan (Elder Kai Unlock Form) - Gotenks (Super Saiyan 3) - Piccolo (Fused with Kami Form) This is commonly random... Moveset (Piccolo absorbed) ----------------------------------------------------------------------Destructive Wave P,P,P,P,E (1K) D f+K,P,P,P,P,E (1K) f+E (1K) Light Grenade K,K,f+K,P,P,E (1/2K) D f+P,P,P,P,E (1/2K) b+E (1/2K) Special Beam Cannon Dragon Rush (--) DR Moveset (SSJ3 Gotenks absorbed) ----------------------------------------------------------------------Victory Cannon P,P,P,P,E (1K) D f+K,P,P,P,P,E (1K) f+E (1K) lll Ball Attack K,K,f+K,P,P,E (2K) D f+P,P,P,P,E (2K) b+E (2K) Super Ghost Kamikaze Attk P+K+G+E (5K) U <Dragon Rush Finisher> Normal: Type 3 (rapid ki firing) - To execute Super Ghost Kamikaze Attack, Super Buu must be in Hyper Mode. If you lose the struggle, Super Buu will deal damage from the utlimate! Moveset (Gohan absorbed) ----------------------------------------------------------------------Kamehameha P,P,P,P,E (1K) D f+K,P,P,P,P,E (1K) f+E (1K) lll Ball Attack K,K,f+K,P,P,E (2K) D f+P,P,P,P,E (2K) b+E (2K) Super Kamehameha P+K+G+E (5K) U <Dragon Rush Finisher> Normal: Type 3 (rapid ki firing) - To execute Super Kamehameha, Super Buu must be in Hyper Mode. If you lose the struggle, Super Buu will deal less damage with the utlimate.

To unlock: ------------- Super Buu Defeat him in Goku's DU mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.31 Kid Buu [DBZ5131] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Vanishing Ball P,f+P,P,P,P,E (2K) D 1 (P) f+P,P,P,P,E (2K) b+E (2K) Kamehameha P,P,P,P,E (1K) D 1 (P) f+K,K,K,f+K,K,E (1K) f+E (1K) Additional Moveset (These moves will be included in Kid Buu's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Warp Kamehameha P+K+G+E (5K) U 1 (P) - To execute Warp Kamehameha, Kid Buu must be in Hyper Mode. If you lose the struggle, Kid Buu will deal less damage with the utlimate. <Dragon Rush Finisher> Normal: Type 3 (rapid ki firing) To unlock: ------------- Kid Buu Defeat him in Goku's DU mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.32 Dabura [DBZ5132] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Hell Blitz P,P,P,P,E (1K) D 1 (P) b+P,P,P,f+P,E (1K) f+E (1K) Evil Blast K,K,K,f+K,E (2K) D 1 (P) f+P,f+P,P,P,E (2K) b+E (2K) Additional Moveset (These moves will be included in Dabura's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Demonic Will' P+K+G (4K) T 1 (P) Hell Blade Rush P+K+G+E (4K) U 1 (P) ' Transformation is reversed if damage is taken with less than 1 full

ki gauge. - To execute Hell Blade Rush, Dabura must be in Hyper Mode. If you lose the struggle, Dabura will deal less damage with the utlimate. <Dragon Rush Finisher> Normal: Type 2 (super kick down) Demonic Will: Type 1 (big ki blast) To unlock: ------------- Dabura Defeat him in Gohan's DU mode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.33 Cooler [DBZ5133] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Destructive Ray P,P,P,P,E (1K) D 1 (P) f+K,P,P,P,E (1K) f+E (1K) Additional Moveset (These moves will be included in Cooler's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Final Form' P+K+G (5K) T 1 Sauzer Blade P,f+P,P,E (2K) D 1 (P) f+P,P,P,P,E (2K) b+E (2K) Supernova P+K+G+E (5K) U 1 (P) ' Once transformed, you cannot reverse the process! * To execute Supernova, Cooler must be in Final Form and Hyper Mode. If you lose the struggle, Cooler will deal less damage with the utlimate. <Dragon Rush Finisher> Normal: Type 4 (rapid ki beam firing) Final Form: Type 4 (rapid ki beam firing) To unlock: ------------- Cooler Complete both Goku and Vegeta's DU mode once. In Goku's DU, defeat Vegeta first. Next defeat him. Please refer to Goku's DU walkthrough for more details. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.34 Bardock [DBZ5134] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Riot Javelin P,P,P,P,E (1K) D 1 (P) f+P,f+P,P,f+P,E (1K)

f+E

(1K)

Additional Moveset (These moves will be included in Bardock's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Heat Phalanx K,f+K,K,E (2K) D 1 (P) f+K,K,b+K,K,E (2K) b+E (2K) Spirit of Saiyans P+K+G+E (4K) U 1 (P) - To execute Spirit of Saiyans, Bardock must be in Hyper Mode. If you lose the struggle, Bardock will deal less damage with the utlimate. <Dragon Rush Finisher> Normal: Type 1 (big ki blast) To unlock: ------------- Bardock Complete Goku's DU mode once. Search the Saiyan Spaceship (C3R1) for the capsule before fighting Raditz. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.35 Broly [DBZ5135] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Legendary Super Saiyan' P+K+G (5K) T 1 Blaster Shell P,P,P,P,E (1K) D 1 (P) f+K,P,P,E (1K) f+E (1K) ' Once you have transformed, you cannot reverse the process! Additional Moveset (These moves will be included in Broly's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Gigantic Press* K,K,f+K,E (2K) D 1 (P) f+P,P,P,f+P,E (2K) b+E (2K) Gigantic Meteor^ P+K+G+E (5K) U 1 (P) * To execute Gigantic Press, Broly must be in Legendary Super Saiyan mode. ^ To execute Gigantic Meteor, Broly must be in Hyper Mode and Legendary Super Saiyan form. If you lose the struggle, Broly will deal less damage with the utlimate. <Dragon Rush Finisher> Super Saiyan: Type 1 (big ki blast) Legendary: Type 1 (big ki blast) To unlock: -------------

- Broly Complete Goku's DU mode once. Defeat him in Goku's DU mode to get his capsule. (Please refer to Goku's DU walkthrough for more details) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.36 Omega Shenron [DBZ5136] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Whirlwind Spin f+P,f+P,P,P,P,E (1K) D 1 (P) f+K,P,P,E (1K) f+E (1K) Dragon Thunder K,K,K,P,E (2K) D 1 (P) K,f+K,P,P,E (2K) b+E (2K) Additional Moveset (These moves will be included in Omega Shenron's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Minus Energy Power Ball P+K+G+E (5K) U 1 (P) ^ To execute Minus Energy Ball, Omega Shenron must be in Hyper Mode. If you lose the struggle, Omega Shenron will deal less damage with the utlimate. <Dragon Rush Finisher> Normal: Type 1 (big ki blast) To unlock: ------------- Omega Shenron Complete Goku's DU mode once. Defeat Broly first. Make your way to West City first. Defeat Gotenks. Head for Central City, defeat him with SSJ4 Gogeta! (Please refer to Goku's DU walkthrough for more details) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.37 Saibamen [DBZ5137] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Acid P,P,b+P,P,E (1K) D 1 (P) K,K,P,P,E (1K) f+E (1K) Additional Moveset (These moves will be included in Saibamen's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Self-Destruct P+K+G (4K) D 1 (P) ^ Once you activated Self-Destruct, there will be a counter on the head. Move close to your opponent, hit any button (P, K or E) to grab your opponent to deal damage and yourself!

<Dragon Rush Finisher> Normal: Type 2 (super kick down) To unlock: ------------- Saibamen Defeat Nappa when he broke into the Dragon Arena. It will take a lot time. Refer to section 6.6 for more details. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 5.38 Cell Jr. [DBZ5138] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Normal Moveset ----------------------------------------------------------------------Kamehameha P,P,P,P,E (1K) D 1 (P) f+P,P,f+P,P,E (1K) f+E (1K) Additional Moveset (These moves will be included in Cell Jr's Breakthrough capsule in additional to the normal moveset) ----------------------------------------------------------------------Nothing... <Dragon Rush Finisher> Normal: Type 2 (super kick down) To unlock: ------------- Cell Jr. Defeat Piccolo when he broke into the Dragon Arena. It will take a lot time. Refer to section 6.6 for more details. That's all for the movesets! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.0 Secrets and Unlock Guide [DBZ6000] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will cover the list of secrets and stuff that you need to unlock... ----------------------------------------------------------------------6.1 Bonus Characters [DBZ6001] ----------------------------------------------------------------------You will start off with a measly 8 characters. You can get more of them by doing the following:- Playing DU mode for the initial 6 characters - Goku, Kid Gohan, Krillin, Piccolo, Tien and Yamcha. - Playing DU mode of locked characters are unlock more characters. I.e. Finish Kid Gohan's mode will get you Teen Gohan's capsule. Complete Teen Gohan's capsule will get Gohan's capsule. You will get the flow. - Play the Dragon Arena (i.e. complete all 11 playable DU modes - Goku, Kid Gohan, Teen Gohan, Gohan, Vegeta, Krillin, Tien, Yamcha, Piccolo, Uub & Broly).

- For fusion characters, please refer to the capsules bestiary for details. ================================================= Story Characters (DBZ) ================================================= 1) Teen Gohan - Complete Kid Gohan's DU mode 2) Gohan - Complete Teen Gohan's DU mode 3) Great Saiyman - Complete Gohan's DU mode 4) Goten - Defeat him (1st battle) in Gohan's DU mode 5) Vegeta - Defeat him in Goku's DU mode 6) Kid Trunks - Defeat Majin Buu in Vegeta's DU mode 7) Trunks - Complete Vegeta's DU mode 8) Videl - Gohan's DU mode a) Defeat Goten first (not necessary but it would affect in getting Supreme Kai if you get it prior fighting Goten...) b) Proceed to the ??? marker located in the plains between Goku's House and Grandpa Gohan's house c) Get her capsule at the "Plains" marker located at C4R4 as soon as you could begin Gohan's DU mode. 9) Hercule (Mr. Satan) - Piccolo's DU mode (Buu Saga) a) Do this before fighting Super Buu at Kami's Lookout b) Search the desert where Babidi's Spaceship and Baba's Palace is for a ??? marker. Piccolo will meet Hercule there and get a random capsule c) Make your way to Central City. You will get Hercule's capsule from Videl 10) Supreme Kai - Complete Gohan's DU at least once - Gohan's DU mode a) Get Videl's capsule (see instructions above) b) Make your way to West City and use Ki Search. Look for a "Plains" marker, which is located northeast off the city. You will fight Vegeta. Defeat him c) Continue the story and you will battle Majin Vegeta instead of Dabura. Defeat him. d) Now fly your way to Central City at C2R2. Search the grid for a "Plains" marker. You will get the capsule!

11) Uub - Goku's DU mode a) Finish off Kid Buu with a Super Spirit Bomb (must be successful, Goku transform into Super Saiyan to finish off the Super Spirit Bomb) b) The story will continue. c) Head for the World Tournament stage & defeat Uub to get his capsule! 12) Recoome - Defeat him in Goku's DU mode during Namek Saga 13) Captain Ginyu - Defeat him in Goku's DU mode during Namek Saga 14) Frieza - Defeat him in Goku's DU (first time) mode during Namek Saga 15) Dr. Gero - Defeat him in Yamcha's DU mode. 16) Android #16 - Krillin's DU mode a) Complete Krillin's DU mode once b) Look for the Ginyu Frog marker. c) You will be able to access Androids Saga. Search the islands near the World Tournament Stage for a Plains marker. Krillin will meet Android #16 there. d) Now head to West City and you will get the capsule from Bulma! 17) Android #17 - Defeat him in Piccolo's DU mode. 18) Android #18 - Defeat him in Krillin's DU mode. 19) Cell - Defeat him (1st time) in Teen Gohan's DU mode 20) Dabura - Defeat him in Gohan's DU mode 21) Majin Buu - Defeat him in Goku's DU mode 22) Super Buu - Defeat him (with Gotenks, Gohan and Piccolo absorbed) with Vegito in Goku's DU mode 23) Kid Buu - Defeat him in Goku's DU mode 24) Saibamen - Dragon Arena 25) Cell Jr.

- Dragon Arena ================================================ Dragonball Movie Characters *spoilers* ================================================ 1) Kid Goku Methods: a) Complete Goku's DU once. On your second play, defeat Raditz. Move towards to Grandpa Gohan's House and you will get the capsule. b) Complete Broly's DU. * It seems Kid Goku can be classified under Dragonball Z but remember that Dragonball starts off initially as Dragonball only. This Goku is the classic one (who wields the rod and a monkey tail, i.e. the one that defeat Piccolo's father) 2) Bardock - Goku's DU mode a) Play or complete Goku's DU at least once b) Make your way to C3R1. Look for a Saiyan Spaceship in the region. You will get the capsule there * There is a manga that features Bardock's story on how Goku gets to Earth and how Bardock is killed by Frieza. 3) Cooler - Complete both Goku and Vegeta's DU mode at least once - Goku's DU mode (Namek Saga) 1) There should be 3 markers instead of 2 (only Goku's DU complete) 2) Head for the 3rd marker (C1R3). Goku will meet Vegeta 3) Make your way back there and Goku will fight Vegeta 4) Head for the marker that is on the middle continent and you will fight Cooler. Defeat him to get his capsule * There are 2 manga version for Cooler. Cooler is actually Frieza's brother who comes to Earth to revenge for his brother but eventually got sent to the sun by Goku. He comes back for revenge at Planet Namek and becomes Metal Cooler. As for the full story, ask a DBZ fan and they will tell... 4) Broly - Complete Goku's DU mode at least once - Goku's DU mode (Buu Saga) a) There is no changes prior to fight Super Buu b) Go to the marker at C1R3 and you will find Gohan being absorbed by Super Buu d) Fly towards the next red marker. Fly past the desert at C3R2 & look out for a "Mountains" header. Enter it and Goku will meet Supreme Kai. e) Move forward a bit and you will reach ???, Goku will meet up with Tien d) Defeat Super Buu with Vegito and defeat him again inside his own body. e) Instead of fighting Kid Buu, there will be a cutscene and you will be brought back to the world. Head for the red marker and you will fight Broly! Defeat him to get the capsule!

* There are 3 stories for Broly. The first one is when Goku meet Broly. The second one is where Broly comes to Earth and got awaken by Goten's cries and got a big fight with Gohan (adult), Goten & Trunks which Broly's DU mode follows closely to it. You can get to learn about the last one or final chapter of Broly's saga from a DBZ fan (it is out of context since they don't feature in Budokai 3) 4) Omega Shenron - Complete Goku's DU mode at least once. - Unlock Uub - Get Goku's Super Saiyan 4 capsule - Goku's DU mode (Buu Saga) a) Get Broly first (see above) b) Head for West City instead of the red marker. You get the Dragon Radar. c) Head for the world tournament stage and defeat Gotenks using SSJ2 Gogeta. You will get SJ2 Gogeta fusion capsule in the process. d) There will be a cutscene and Omega Shenron will be unveiled e) Head for Central City. You will get SSJ4 Gogeta (goku) capsule. Defeat Omega Shenron using SSJ4 Gogeta to get the capsule! * Omega Shenron is the only opponent that SSJ4 Gogeta ever fights. He is from the Dragonball GT series. A tough cookie... ----------------------------------------------------------------------6.2 World Tournament Mode [DBZ6002] ----------------------------------------------------------------------World Tournament is a great mode to earn money. You will start off with 8 characters which allows to play World Tournament mode. All world tournament modes will conducted at "World Tournament". You can win by ring-out or KO. ______________________________________________________________ World Tournament (Novice) Total characters: 8 Rounds to Finals: 3 ______________________________________________________________ Prize Money: - Winner: 10,000 zenie - Runner-Up: 5,000 zenie Rounds to Finals: 3 ______________________________________________________________ Unlock: - You begin the game with this mode playable only. ______________________________________________________________ World Tournament (Adept) Total characters: 16 Rounds to Finals: 4 ______________________________________________________________ Prize Money: - Winner: 30,000 zenie - Runner-Up: 15,000 zenie Rounds to Finals: 4 ______________________________________________________________ Unlock: - Purchase the capsule for 6,000 zenie at the capsule shop

after winning World Tournament (Novice). ______________________________________________________________ World Tournament (Advanced) Total characters: 32 Rounds to Finals: 5 ______________________________________________________________ Prize Money: - Winner: 50,000 zenie - Runner-Up: 25,000 zenie Rounds to Finals: 5 ______________________________________________________________ Unlock: - Purchase the capsule for 6,000 zenie at the capsule shop after winning World Tournament (Adept). ______________________________________________________________ World Tournament (Cell Games) Total characters: 32 Rounds to Finals: 5 ______________________________________________________________ Prize Money: - Winner: 50,000 zenie - Runner-Up: 25,000 zenie Rounds to Finals: 5 ______________________________________________________________ Unlock: - Obtain Dragon Arena mode (i.e. complete all 11 characters' DU mode). Defeat Cell when he broke in. Notes: - It works like the World Tournament Advanced except you will be fighting your opponents in Cell Ring stage. i.e. You can only win by KO. ----------------------------------------------------------------------6.3 Ultimates, Breakthroughs, Memories [DBZ6003] ----------------------------------------------------------------------The following sections will describe how you can get Ultimates, Breakthroughs and Memories... Ultimates Cost: 50,000 zenie EA You start to buy ultimates once you have gotten the Black Membership card. To be able to buy a full set of ultimates, you need to unlock all characters who has ultimates. Since the capsule shop has a standard rotation of ultimates, it is highly recommended to unlock all these characters. You can only buy ONE ultimate per visit to the capsule shop. -----------------------------------------------------------No Character Name of Ultimate Obtain -----------------------------------------------------------01 Goku Spirit Bomb DU 02 Kid Goku Super Dragon Fist Buy 03 Teen Gohan Father-Son Kamehameha DU 04 Gohan Super Kamehameha DU 05 Gt Saiyaman Justice Pose Buy

06 07 08 09 10 11 12 13 14 15 16 17 16 17 18 19 20 21 22 23 24 25 26 27

Vegeta Trunks Krillin Piccolo Tien Yamcha Hercule Videl Nappa Captain Ginyu Recoome Frieza Android #16 Android #17 Android #18 Dr. Gero Cell Majin Buu Kid Buu Dabura Cooler Bardock Broly Omega Shenron

Big Bang Attack Burning Slash Fierce Destructo Disc Hellzone Grenade Neo Ki Blast Cannon Spirit Ball Attack Present for You Videl's Close Call Giant Storm Body Change Recoome Bomber Death Ball Hell Flash Accel Dance Accel Dance Life Drain Spirit Bomb Angry Explosion Warp Kamehameha Hell Blade Rush Supernova Spirit of Saiyans Gigantic Meteor Minus Energy Power Ball

DU Buy DU DU DU DU Buy Buy Buy Buy Buy Buy Buy Buy Buy Buy Buy Buy Buy Buy Buy Buy DU Buy

You may ask me the question what will happened if you did not unlock all characters. The list will jump to the next Ultimate that you have not purchase. e.g. You have gotten characters from Ginyu till Frieza and characters from Android #17 and Android #18 (i.e. you are missing Android #16) The capsule purchasable is Death Ball. Once you bought Death Ball at the capsule shop, you will be able to buy Accel Dance for #17. However if you bought all Ultimates for all characters except for Android #16, you will see Accel Dance (#17) which is after Android #16 on the Ultimates capsule buying slot till you have unlock Android #16. Hence, it is advisable to get all characters unlocked prior to buying Ultimates. Babas Crystal Ball (000) & (001) Cost: 120,000 zenie EA This capsule is only available for purchase afetr you have unlocked all ultimates. You can buy it for 120,000 zenie. After you have bought 000, you will be able to bought 001 for another 120,000 zenie. You will need to unlock both of these in order to purchase breakthroughs. Breakthroughs (75,000) After you have obtained all Breakthroughs in DU mode and bought all Ultimates for the characters who have Ultimates, you will be able to buy Breakthroughs for them at the capsule shop. You need to buy them in this order: 1) 3) 5) Kid Goku Goten Kid Trunks 2) 4) 6) Great Saiyaman Trunks Hercule

7) 9) 11) 13) 15) 17) 19) 21) 23) 25) 27)

Videl Raditz Captain Ginyu Frieza Android #17 Dr. Gero Majin Buu Kid Buu Cooler Omega Shenron Cell Jr.

8) 10) 12) 14) 16) 18) 20) 22) 24) 26)

Supreme Kai Nappa Recoome Android #16 Android #18 Cell Super Buu Dabura Bardock Saibamen

You will need to 2,025,000 zenie to get all these capsules Memories (100,000) After you have bought all Breakthroughs, these capsules will be available for buying under the System capsules for 100,000 zenie each! You need to buy them in this order 1) 3) 5) 7) 9) 11) 13) 15) 17) 19) 21) 23) 25) 27) 29) Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories of of of of of of of of of of of of of of of Goten Kid Trunks Videl Android #16 Android #18 Kid Goku Raditz Recoome Frieza Cell Majin Buu Kid Buu Broly Saibamen Heroes 2) 4) 6) 8) 10) 12) 14) 16) 18) 20) 22) 24) 26) 28) 30) Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories of of of of of of of of of of of of of of of Trunks Hercule Gt. Saiyaman Android #17 Supreme Kai Bardock Nappa Captain Ginyu Dr. Gero Dabura Super Buu Cooler Omega Shenron Cell Jr. Supporters

Well, you need to spent 3,000,000 zenie to get all these... ----------------------------------------------------------------------6.4 Earning Money Tricks [DBZ6004] ----------------------------------------------------------------------There are a lot of ways to earn money quick:1) World Tournament - Advanced/ Cell Games - Winning the Cell Game tournament will nab you 50,000 zenie in the additional of money boosting equipment like "Sparkling!!!", it helps you to gain more money! Sparkling!!!!!!! can allow you to get 250,000 zenie when you win the World Tournament... - Use a character that is small so that you can force ring out. Kid Buu is ideal for this competition and he starts off with 6 full ki guages. 2) Kid Gohan's DU mode "50,000Z Treasure Hunt!" - Complete Kid Gohan's DU once. - C3R4: Search the island east off World Tournament stage for a ??? marker and Gohan will get 5000 zenie! - Head for the red marker "Forest" C3R3 and you meet Goku. - C4R1: Search the southwest portion of snowy island for a ???

marker and Gohan will get 5000 zenie! - C1R4: Search southwest end of the grid for a ??? marker and Gohan will find whooping 23,000 zenie! (available after you have talk to Goku) - C4R4: Search the island on eastern most end for a ??? marker and Gohan will get another 12,000 zenie! - C3R2: Make your way to Central City. Search for the northwest region of this grid for a ??? marker and you will get 5000 zenie! It is located northeast off the town closest to Central City. - Save your game and exit DU - Re-enter DU mode and choose "New Story". Repeat the process... 3) Uub DU mode "Pathway to West City" - 10,000 zenie - Follow the steps to unlock Uub - During Uub's DU, make your way to the West City. Follow the pathway that leads to the mountains nearby. At the end of the pathway, you will find a ??? marker. Search it & you will get 10,000 zenie! - Save and exit DU mode - Begin a "New Story" with Uub. Repeat the process... BTW, please note that you can only carry a maximum of 990,000 zenie at the most. ----------------------------------------------------------------------6.5 Dragon Ball Locations [DBZ6005] ----------------------------------------------------------------------This will feature the list of dragonballs location for each playable character's DU. For 100% capsule list, you need to find all 7 Dragon Balls so that you can get breakthrough capsules along with memories capsules. The list are in order of DU rotation. Once you found the radar in the previous saga, it can be used for the subsequent saga (if the characters have it.) The radar can be activated by press the triangle button twice. The orange dot on the radar is the dragon ball. NOTE: You do not to have radar in order to locate dragonballs. =========================================== Goku =========================================== - Saiyan Saga Dragon Radar (3C2R) It is located somewhere in the plains that is northeast off the red marker. Search for a ??? marker 1st Dragonball (4C1R) Within the snowy continent, you will find a ??? marker near the forest located near Muscle Tower. 2nd Dragonball (1C2R) Within the hilly region of main continent, search the northwest region & there is an island off the mountains. You will find a ??? marker. - Namek Saga

Dragon Radar (4C2R) If you haven't gotten the Dragon Radar in the previous saga. You can find it at in the area near southmost tip of continent. 3rd Dragonball (Between 3C1R & 4C1R) The dragonball can found on island north off the northeast continent where you find the red marker. 4th Dragonball (1C2R) Within the region, you will find a couple of small islands. Within one of them has a ??? marker. It is located on an island southwest off the northwest continent. - Androids Saga Dragon Radar (C2R2, West City) Goku will meet up Bulma and will talk about Android #16. You will get the radar from Bulma 5th Dragonball (C4R4) Proceed to the ocean where the compass is located on the World Map. You will be able to find your fifth Dragonball! - Buu Saga Dragon Radar (C3R1) It is located within the mountains area in NW region of the main continent, you can find a ???? region. Search it to get your radar 6th Dragonball (C3R4) There is a small patch of island that is located east from the World Tournament Stage. 7th Dragonball (C2R1) Proceed northeast from North City and search the mountains area. You will find the 7th and last Dragonball here! =========================================== Kid Gohan =========================================== - Saiyan Dragon It was Search Saga Radar (C2R2) located in northern part of grid. Near the area it is the sea the land area for a ??? marker.

1st Dragonball (C3R1) Proceed to North City. Head northeast from North City and search for a ??? marker. 2nd Dragonball (C3R2) Make your way to western continent. It is located within the northern forest north off Korin's Tower. Search the forest that is along the coastline. 3rd Dragonball (C3R3) Make your way to the vast desert. Search the area within this grid for a ??? marker. Activate the radar to assist you.

4th Dragonball (C3R4) Make your way to the World Tournament Stage. From there, fly southeast & you will get it somewhere in the ocean. Activate the radar to assist you - Namek Saga Dragon Radar (C3R4) It is located on the long island that is on the east side of the grid. Search for a ??? marker. 5th Dragonball (C4R1) It is located in one of the small islands found in the northeast region of northeastern continent. Search for a ??? marker. 6th Dragonball (C4R2) It is located in the southeastern region of the northern continent. Search for a ??? marker. 7th Dragonball (C1R3) In the northwestern region of the grid, search for an island that has a small hill for a ??? marker. =========================================== Teen Gohan =========================================== - Cell Saga Dragon Radar (C3R1) Move north off from the battle point. Search the northeast region of this grid. You will find a ??? marker behind the forest 1st Dragon Ball (C4R1) Head for the Muscle Tower at the snowy continent. Proceed northeast from the tower & search for "???" marker. 2nd Dragon Ball (C2R2) Make your way towards southwest corner of the grid. You will find a small island with forest facing the ocean. Search for a ??? marker. 3rd Dragon Ball (C3R2) Make your way to Central City. Follow the pathway and it will leads to a small town. Search for a ??? marker. 4th Dragon Ball (C3R4) Make your way to the Kame House. head towards northeast end of the grid. Search for a ??? marker. 5th Dragon Ball (C2R3) Make your way to the middle of the desert. Search for a "???" spot. 6th Dragon Ball (C1R3) Fly over to the western contiennt. Make your way to the mountain range that on the east off Baba's Palace. Search for a ??? marker. 7th Dragon Ball (C2R4) Finally, fly over to the South City. Head towards the ocean that is south from the city.

=========================================== Gohan =========================================== - Buu Saga Dragon Radar (C3R2) Search the lake near Central City for a ??? marker. 1st Dragon Ball (C2R2) Make your way to West City. Head a bit further northeast and search the plains for a ??? marker. 2nd Dragon Ball (C2R2) Search the coastline near West City for another ??? marker. 3rd Dragon Ball (C3R1) Make your way to the enclosed forest in the mountains. It is found in the northeastern region of the grid. Search for a ??? marker. 4th Dragon Ball (C1R2) Make your way to Korin's Tower. Search for the forests found in the northern region for a ??? marker. 5th Dragon Ball (C1R3) Go to Baba's Palace. Search the northwest region of the desert for a ??? marker. 6th Dragon Ball (C3R4) Head for the World Tournament Stage. Move northwest from the stage and search for a ??? marker 7th Dragon Ball (Between C4R1 & C4R2) Make your way towards the snowy continent. Move along the horizontal axis that is between the grids. Search for a ??? marker. =========================================== Vegeta =========================================== - Saiyan Saga Dragon Radar (C2R2) You can find it at the West City 1st Dragon Ball (1C2R) Make your way to Korin's Tower. Search the northern forests for a ??? marker 2nd Dragon Ball (3C4R) Proceed to the World Tournament stage. From the tournament stage, make your way towards southeast and search for a ??? marker in the ocean. - Namek Saga Dragon Radar (C4R3) Proceed to the hill with a crater on the top. It is actually the Capsule House. Search it for the Dragon Radar

3rd Dragon Ball (C4R3) Search the islands that is within this grid area for a ??? marker. It is located north off where you get the Radar. 4th Dragon Ball (C2R3) Make your way to the Namekian Village that is located on the southwest continent. Search for a ??? marker. - Androids Saga Dragon Radar (C2R2) Make your way towards West City. Search the plains for a ??? marker. You should get the radar. 5th Dragon Ball (C2R4) Make your way towards South City. From the city, move south towards the ocean and search for a ??? marker. - Buu Saga Dragon Radar (C2R@) Proceed to West City. Make your way to the mouth of the river that is located near West City. Search for a ??? marker. 6th Dragon Ball (Between C3R4 & C3R3) Search the islands that located southwest off Kame House for a ??? marker. 7th Dragon Ball (C1R2) Make your way towards Korin's Tower. Search the pathway leading to the tower for a ??? marker. It is located in southwest region of the grid. =========================================== Krillin =========================================== - Saiyan Saga Dragon Radar (C2R2) Make your way to the West City. Krillin will get the radar there. 1st Dragon Ball (C1R2) Search the plains east off the forest for a ??? marker. It is located in northeast region of the grid. 2nd Dragon Ball (C1R2) Make your way to the western continent. On the western coastline, look out for an island. Search the island for a ??? marker. There is a forest on top of the island. 3rd Dragon Ball (C3R4) Make your way towards the World Tournament Stage. Move eastwards from there and search the ocean nearby for a ??? marker - Namek Saga Dragon Radar (Between C1R1 and C2R1) Make your way to the northwest continent. Search along the vertical axis and the northern east tip of the island for a ??? marker.

4th Dragon Ball (Between C1R2 & C1R3) Make your way to the grid. Search for an island that is located along the equator. There should be a small stump on the island. Search that island for a ??? marker. 5th Dragon Ball (C3R1) Make your way to the middle contiennt. There is a small island located in northern tip of the island. Search for a "???" marker. 6th Dragon Ball (C2R4) Make your way to the southwest continent. Search the southeastern region. There should be a couple of islands. Search for a ??? marker. 7th Dragon Ball (C4R3) Make your way to the southeast continent. Search for a ??? marker in northeastern region. =========================================== Piccolo =========================================== Piccolo - Saiyan Saga Dragon Radar (C1R4) Head towards Baba's Palace. Head for the east region of the grid. Look for a ??? marker. 1st Dragon Ball (C1R1) Head towards the isolated northwestern continent. Search the southeast corner for a ??? marker. 2nd Dragon Ball (3R2) Head for Hercule City (city that is northeast off Goku's house) Head west and you will find the ??? marker near a pond with a forest in the middle of the desert. - Namek Saga Dragon Radar (C2R1) Head for the northwest continent. Search the lower end of this grid for a ??? marker. It is located near the shoreline. 3rd Dragon Ball (C4R1) Make your way to the northeastern continent. Northeast of the continent, there is a small island. Search it for a ??? marker. 4th Dragon Ball (C2R3) Proceed to the Namekian Village on the southwest continent. Move northwest a bit and you sould find a ??? marker. - Androids Saga Dragon Radar (C1R3) Head towards Baba's Palace. You will find a blinking object on right of it. Head there and you will get the radar! 5th Dragonball (C2R3) Head towards West City. Move south from West City and you hit the

ocean. Search for a ??? marker. 6th Dragonball (C3R3) Head towards the mountain ranges that are west off Goku's house. Search the southwest region for a ??? marker. - Buu Saga Dragon Radar (C1R4) The dragon radar is located southeast area off Baba's Palace. It is located the foot of the mountains ranges. Search for a ??? marker. 7th Dragon Ball (C4R3) Head for the Kame's House. Search the largest island southwest from the house for a ??? marker. =========================================== Tien =========================================== - Saiyan Saga Dragon Radar (C2R2) Tien will pick up the Dragon Radar at West City 1st Dragon Ball (C1R2) Make your way to Korin's Tower and search northwest a bit from the tower for a ??? marker. 2nd Dragon Ball (C4R1) Search the ocean south off the snowy continent for a ??? marker. - Androids Saga Dragon Radar (C3R1) Head for the mountains within this grid. Head south towards the plains and search for a "???" marker. It is located somewhere in between the ocean and the town (that leads from Central City) 3rd Dragon Ball (C1R1) Make your way to the northwest island. Head to the ocean north from from island. Search for a ??? marker. 4th Dragon Ball (C4R1) Head for the northeast region of the main continent. In between the main & snowy continents, you will find an island. Search the island for a ??? marker. 5th Dragon Ball (C4R4) Proceed to the ocean where the compass is on the map. Search for a ??? marker. - Buu Saga Dragon Radar (C3R1) Make your way to the mountains. Head south from the forest that is being enclosed by the mountains. Look for a gray pathway within the plains for a ??? marker. 6th Dragon Ball (C1R3) Proceed to Babidi's Spaceship. Move further east into the mountains

region. Search east end for a ??? marker. 7th Dragon Ball (C2R1) Make your way east from the battle points. Head for the southeast region of grid. Search the plains for a ??? marker. =========================================== Yamcha =========================================== - Saiyan Saga Dragon Radar (C3R3) Make your way north towards Goku's House. Search the plains on the east for a ??? marker. You will get the radar. 1st Dragon Ball (C4R1) Search the forest located on the snowy continent for a ??? marker. 2nd Dragon Ball (C1R3) Make your way to Baba's Palace. Fly east to the mountains on the right side of the palace. Search the area for a ??? marker. - Androids Saga Dragon Radar (C2R2) Make your way to the West City. Head for the forests that are located in the east of West City (behind the mountains). Search the plains near the forest for a ??? marker. 3rd Dragon Ball (C3R1) Make your way to the mountains where East City used to be. Search the foot of the mountains for a ??? marker. 4th Dragon Ball (C1R1) Make your way to the northwest continent. Search the ocean that is northeast of the continent for a ??? marker. - Buu Saga Dragon Radar (C2R2) Make your way to the West City. Make your way eastwards from the city to the forest. Search the shoreline for a ??? marker. 5th Dragon Ball (C4R3) Make your way to Hercule City. Move east from there to the mountains Look for a ??? marker. 6th Dragon Ball (C3R4) Make your way to the world tournament stage. Head southeast to the ocean and search for a ??? marker. 7th Dragon Ball (C2R2) Make your way towards West City. Move northwest till you have reached the plains. Search for ??? marker. =========================================== Uub ===========================================

- After Buu Saga Dragon Radar (C3R1) Make your way to the enclosed forest (that is being enclosed by the the mountains). Search the exterior (i.e. mountains) for a ??? marker and you will get the Dragon Radar! 1st Dragon Ball (C3R1) Move a bit southheast from the spot where you get the radar. Look for for a ??? marker. 2nd Dragon Ball (C2R4) Make your way to South City. From the city, move south a bit more & search for a ??? marker in ocean. 3rd Dragon Ball (C4R4) Make your way to Kame House. Head southwest a bit and there is a large island right? Search for a ??? marker. 4th Dragon Ball (C4R2) Make your way to Hercule City. Head a bit northwest till you reach the beach. Search for a ??? marker. 5th Dragon Ball (C1R2) Make your way to the northwest continent. Head southwest from here till you reach the forest. Search the ocean for a ??? marker. It is located at the south end of the bean-shaped island. 6th Dragon Ball (C1R4) Make your way to Babidi's spaceship. Head southeast from there and search the desert area for a ??? marker. 7th Dragon Ball (C2R3) Make your way to West City. Head southeast till you reach the middle of the ocean. Search the ocean for a ??? marker. =========================================== Broly =========================================== - Broly Saga Dragon Radar (C1R4) Make your way to Baba's Palace and search the desert near the green peninsula. Search for a ??? marker and you will get the radar! 1st Dragon Ball (C1R2) Make your way to the northwest of forest found in northern region. Move towards the island on northwest corner and search for a ??? marker by the ocean. 2nd Dragon Ball (C2R1) Make your way to North City. Search the north area off the city for a ??? marker. 3rd Dragon Ball (C2R2) Move to West City. Move eastwards till you reach the forests. There is an isolated island facing the ocean. Search it for a ??? marker.

4th Dragon Ball (C4R2) Make your way to Hercule City. From there, head northeast till you reached the ocean. Search for a ??? marker. 5th Dragon Ball (C4R1) Make your way to the snowy continent's Muscle Tower. Near the tower, there is a stream of water, search it for a ??? marker. 6th Dragon Ball (C1R3) Search the mountain ranges that are on the right of Baba's Palace and you will find a ??? marker. 7th Dragon Ball (C3R1) Make your way towards this grid and search the northern tip of the continent for a ??? marker. (near the ocean). ----------------------------------------------------------------------6.6 Dragon Arena [DBZ6006] ----------------------------------------------------------------------The Dragon Arena can be unlocked by obtaining the Dragon Arena Ticket. It will be given to you automatically when you complete all 10 playble character's DU (Goku, Kid Gohan, Vegeta, Krillin, Piccolo, Tien, Yamcha and Uub). You will also receive the Red Ribbon Base stage capsule. The option will available at the last option after Options menu. At the start of DU mode, you will see the following options: 1P 1P COM VS VS VS COM 2P COM

<Controls> ------------------------------------------------------------------i. Main Menu -------------------------------------------------------------------Up/Down Select your options X Accept Triangle Cancel ------------------------------------------------------------------ii. Character Selection -------------------------------------------------------------------Up/Down Select Left/Right Select your character L1/R1 + Up/Down Quick Select X Accept Triangle Cancel ------------------------------------------------------------------iii. 1P VS 2P / COM VS COM -------------------------------------------------------------------L2 or R2 Call up List* Up/Down Select Left/Right Select Colour L1/R1 + Up/Down Quick Select

X Triangle

Accept Cancel

*In order to use characters from Call Up List, you need to enter passwords in 1P VS COM password screen. It is generally a 1-on-1 battle that allows you to gain experience for all playable characters in Budokai 3. The higher the difficulty level is, the more experience points you gain for your character. Characters that have levelled up in DU will bring their statistics to the Dragon Arena. For other characters who do not have a DU mode, they start off at LV 1. First of all, you will be able to select a character from your side. Next you will be given a chart similar to the on listed below. Choose the character and you will be able to battle him/her at the stage of your preferences. Ring-Out is also applicable in Dragon Arena. You will need to use a custom set of capsules. If you choose Saibamen or Cell Jr, you will need to face them 3 times. If you ring out one of them with World Tournament stage selected as the stage, you will be considered as the winner. After the winning battles, your character will gain experience like they do in DU and you can use Z points to customize them. -----------------------------------------------------------------------Experience Chart and Fighters List (Note: It is based on default difficulty mode i.e Easy) - Base Experience remains unchanged except for Z modes. -----------------------------------------------------------------------H K A C Health Ki Attack Com G AR AB Guard Arts Ability

------------------------------------------------------------------No |Fighter | LV |Exp |Stats | | | |(Base) |----------------------------| ----|-------------------|----|-------|H | K | A | G | AR | AB | C | 001 |Goku | 01 |2 |- | - | 1 | - | - | - | - | 002 |Kid Goku | 01 |2 |- | - | 1 | - | - | - | - | 003 |Kid Gohan | 01 |2 |- | 1 | - | - | - | - | - | 004 |Teen Gohan | 01 |2 |- | 1 | - | - | - | - | - | 005 |Gohan | 01 |2 |- | 1 | - | - | - | - | - | 006 |Great Saiyaman | 01 |2 |- | - | - | - | - | 1 | - | 007 |Goten | 01 |2 |- | - | 1 | - | - | - | - | 008 |Vegeta | 01 |2 |- | - | 1 | - | - | - | - | 009 |Trunks | 01 |2 |- | - | - | - | 1 | - | - | 010 |Kid Trunks | 01 |2 |- | - | - | - | 1 | - | - | 011 |Krillin | 01 |2 |- | 1 | - | - | - | - | - | 012 |Piccolo | 01 |2 |- | - | - | 1 | - | - | - | 013 |Tien | 01 |2 |- | 1 | - | - | - | - | - | 014 |Yamcha | 01 |2 |- | - | - | - | - | 1 | - | 015 |Hercule | 01 |2 |- | - | - | - | - | 1 | - | 016 |Videl | 01 |2 |- | - | - | - | - | 1 | - |

017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 065 065 066 067 068 069 070 071 072

|Supreme Kai |Uub |Raditz |Nappa |Captain Ginyu |Recoome |Frieza |Android #16 |Android #17 |Android #18 |Dr. Gero |Cell |Majin Buu |Super Buu |Kid Buu |Dabura |Cooler |Bardock |Broly |Omega Shenron |Saibamen |Cell Jr. |Goten |Kid Trunks |Kid Gohan |Krillin |Kid Goku |Yamcha |Saibamen x3 |Hercule |Nappa |Trunks |Great Saiyman |Android #16 |Tien |Teen Gohan |Majin Buu |Dabura |Cell Jr. x3 |Bardock |Supreme Kai |Raditz |Recoome |Raditz |Videl |Dr. Gero |Super Buu |Cooler |Captain Ginyu |Android #17 |Android #18 |Cell |Uub |Frieza |Kid Buu |Omega Shenron |Broly

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01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 01 02 02 02 02 03 03 03 03 04 04 04 04 05 05 05 05 06 06 06 07 07 07 08 08 08 09 09 09 09 10 10 10 11 11 11

|2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |2 |10 |10 |10 |10 |23 |23 |23 |23 |41 |41 |41 |41 |65 |65 |65 |65 |93 |93 |93 |127 |127 |127 |166 |166 |166 |210 |210 |210 |210 |260 |260 |260 |314 |314 |314

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1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 2 1 2 2 2 1 2 1 1 2 5 1

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1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 5 2 2 2

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073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129

|Goku |Piccolo |Vegeta |Goten |Kid Trunks |Kid Gohan |Krillin |Kid Goku |Yamcha |Saibamen x3 |Hercule |Nappa |Trunks |Great Saiyaman |Android #16 |Tien |Teen Gohan |Majin Buu |Dabura |Cell Jr. x3 |Bardock |Supreme Kai |Raditz |Recoome |Gohan |Videl |Dr. Gero |Super Buu |Cooler |Captian Ginyu |Android #17 |Android #18 |Cell |Uub |Frieza |Kid Buu |Omega Shenron |Broly |Goku |Piccolo |Vegeta |Goten |Kid Trunks |Kid Gohan |Krillin |Kid Goku |Yamcha |Saibamen x3 |Hercule |Nappa |Trunks |Great Saiyaman |Android #16 |Tien |Teen Gohan |Majin Buu |Dabura

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12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20 20 20 20 21 21 21 22 22 22 23 23 23 24 24 24 25 25 25 26 26 26 27 27 27 28 28 28 29 29 29 30 30

|374 |374 |374 |439 |439 |439 |509 |509 |509 |585 |585 |585 |665 |665 |665 |751 |751 |751 |842 |842 |842 |938 |938 |938 |1040 |1040 |1040 |1040 |1146 |1146 |1146 |1258 |1258 |1258 |1375 |1375 |1375 |1497 |1497 |1497 |1625 |1625 |1625 |1757 |1757 |1757 |1895 |1895 |1895 |2038 |2038 |2038 |2186 |2186 |2186 |2340 |2340

|1 |2 |1 |1 |1 |1 |1 |2 |1 |1 |3 |5 |1 |2 |3 |2 |2 |3 |5 ||4 |1 |1 |5 |2 |1 |3 |3 |2 |3 |3 |1 |4 |5 |1 |3 |4 |4 |2 |4 |3 |2 |2 |2 |2 |3 |2 |2 |4 |8 |2 |4 |5 |4 |4 |8 |5

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

2 2 2 3 2 3 3 2 2 2 2 1 3 2 1 3 3 2 1 2 2 4 3 1 3 3 2 4 3 3 4 3 3 1 4 4 4 4 4 3 5 3 5 5 3 4 3 4 2 5 3 2 5 4 2 5

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

3 2 2 3 1 1 1 2 1 1 1 3 2 2 2 2 3 1 1 4 4 2 2 2 3 3 2 3 2 3 5 3 5 5 8 5 3 6 5 6 5 5 3 3 3 4 2 2 2 5 4 3 4 3 4 2 4

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

1 2 1 3 1 2 1 1 1 1 2 2 3 2 2 5 5 3 2 3 3 3 2 2 2 2 3 1 2 3 1 1 3 1 3 1 1 3 5 3 3 3 2 2 2 1 4 3 5 3 4 8 4

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

2 1 2 1 3 1 2 2 2 3 1 2 3 2 2 2 3 1 1 2 1 3 4 5 4 4 3 5 5 3 2 6 1 1 9 4 3 3 4 3 4 3 5 3 4 4 4 6 3 3 5 3 4 4 4 2 4

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

1 1 1 1 1 3 2 2 5 4 5 2 2 3 2 3 2 2 1 2 1 2 2 2 1 3 5 1 2 2 2 2 2 3 2 3 2 1 2 3 2 3 5 4 4 8 7 7 3 4 6 3 4 3 2 4

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

2 2 4 3 2 3 3 3 2 3 2 2 3 3 3 3 2 3 4 5 4 4 4 4 4 4 5 4 4 4 5 4 4 4 4 4 3 4 5 4 6 5 4 5 5 5 5 5 5 6 4 6 6 6 6 6 4

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186

|Cell Jr. x3 |Bardock |Supreme Kai |Raditz |Gohan |Videl |Dr. Gero |Super Buu |Cooler |Captain Ginyu |Android #17 |Android #18 |Cell |Uub |Frieza |Kid Buu |Omega Shenron |Broly |Goku |Piccolo |Vegeta |Goten |Kid Trunks |Kid Gohan |Krillin |Kid Goku |Yamcha |Saibamen x3 |Hercule |Nappa |Trunks |Android #16 |Tien |Teen Gohan |Majin Buu |Dabura |Cell Jr. x3 |Bardock |Supreme Kai |Raditz |Recoome |Gohan |Videl |Dr. Gero |Super Buu |Cooler |Captain Ginyu |Android #17 |Android #18 |Cell |Uub |Frieza |Kid Buu |Omega Shenron |Broly |Goku |Piccolo

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

30 30 31 31 32 32 32 33 33 33 34 34 34 35 35 35 36 36 36 37 37 37 38 38 38 39 39 39 40 40 40 41 41 41 42 42 42 43 43 43 44 44 44 45 45 45 46 46 46 47 47 47 48 48 48 49 49

|2340 |2340 |2498 |2498 |2662 |2662 |2662 |2831 |2831 |2831 |3005 |3005 |3005 |3185 |3185 |3185 |3369 |3369 |3369 |3559 |3559 |3559 |3754 |3754 |3754 |3954 |3954 |3954 |4160 |4160 |4160 |4370 |4370 |4370 |4586 |4586 |4586 |4870 |4870 |4870 |5033 |5033 |5033 |5265 |5265 |5265 |5501 |5501 |5501 |5743 |5743 |5743 |5990 |5990 |5990 |6242 |6242

|- | 3 |6 | 3 |2 | 6 |2 | 4 |4 | 4 |2 | 5 |4 | 1 |5 | 5 |3 | 7 |4 | 4 |5 | 5 |1 | 6 |6 | 5 |8 | 5 |3 | 4 |5 | 5 |2 | 2 |6 | 7 |3 | 6 |4 | 6 |5 | 5 |4 | 7 |3 | 4 |3 | 7 |4 | 7 |5 | 5 |3 | 6 |3 | 4 |6 | 6 |11| 3 |3 | 6 |7 | 4 |6 | 7 |5 | 6 |7 | 5 |11| 3 |- | 4 |9 | 4 |3 | 8 |3 | 6 |11| 3 |5 | 5 |3 | 7 |5 | 1 |7 | 6 |3 |10 |6 |6 |7 |7 |3 |7 |8 |6 |11|7 |5 |5 |7 |6 |2 |2 |8 |10 |5 |8 |5 |7

| 7 | | 6 | | 4 | | 3 | | 5 | | 4 | | 3 | | 5 | | 3 | | 5 | | 8 | | 5 | | 8 | | 7 | | 8 | | 8 | |12 | | 9 | | 7 | | 6 | | 7 | | 7 | | 4 | | 5 | | 4 | | 6 | | 3 | | 3 | | 3 | | 7 | | 5 | | 5 | | 5 | | 6 | | 2 | | 3 | | 10| | 8 | | 6 | | 4 | | 4 | | 7 | | 5 | | 5 | | 6 | | 4 | | 7 | | 11| | 7 | | 11| | 10| | 10| | 11| | 16| | 12| | 9 | | 7 |

6 | 3 | 4 | 6 | 4 | 3 | 4 | 3 | 3 | 4 | 2 | 3 | 5 | 2 | 3 | 1 | 1 | 1 | 4 | 8 | 1 | 4 | 7 | 4 | 5 | 5 | 3 | 3 | 4 | 2 | 5 | 7 | 4 | 5 | 11| 11| 9 | 4 | 6 | 8 | 2 | 5 | 4 | 6 | 5 | 4 | 6 | 2 | 4 | 6 | 2 | 4 | 2 | 1 | 1 | 5 | 11|

3 3 5 7 6 6 5 7 3 6 4 9 1 2 4 6 13 4 6 2 6 5 7 4 5 5 5 8 4 4 8 5 6 6 4 3 4 5 7 9 12 9 9 7 9 11 8 6 12 2 2 6 8 17 4 8 3

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

4 3 4 3 3 5 8 2 3 3 3 3 3 5 4 3 0 3 3 5 5 3 5 7 5 5 11 10 9 4 5 5 5 5 4 3 6 4 5 4 4 4 8 12 4 4 5 4 5 5 7 6 4 3 4 6

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

7 | 6 | 6 | 6 | 6 | 7 | 7 | 6 | 6 | 7 | 7 | 7 | 6 | 6 | 9 | 7 | 6 | 6 | 7 | 6 | 8 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | 8 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 11| 10| 10| 10| 10| 10|

187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 238 239 240

|Vegeta |Goten |Kid Trunks |Kid Gohan |Krillin |Kid Goku |Yamcha |Saibmen x3 |Hercule |Nappa |Trunks |Gt Saiyaman |Android #16 |Tien |Teen Gohan |Majin Buu |Dabura |Cell Jr. |Bardock |Supreme Kai |Raditz |Recoome |Gohan |Videl |Dr. Gero |Super Buu |Cooler |Captain Ginyu |Android #17 |Android #18 |Cell |Uub |Frieza |Kid Buu |Omega Shenron |Broly |Goku |Piccolo |Vegeta |Goten |Kid Trunks |Kid Gohan |Krillin |Kid Goku |Yamcha |Saibamen x3 |Hercule |Nappa |Trunks |Great Saiyaman |Android #16 |Tien |Teen Gohan |Majin Buu |Tien |Teen Gohan |Majin Buu

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

49 50 50 50 50 51 51 51 52 52 52 53 53 53 54 54 54 55 55 55 56 56 56 57 57 57 58 58 58 59 59 59 60 60 60 60 61 61 61 62 62 62 63 63 63 64 64 64 65 65 65 66 66 66 66 66 66

|6242 |6500 |6500 |6500 |6500 |6726 |6726 |6726 |7030 |7030 |7030 |7303 |7303 |7303 |7581 |7581 |7581 |7865 |7865 |7865 |8153 |8153 |8153 |8447 |8447 |8447 |8746 |8746 |8746 |9050 |9050 |9050 |9360 |9360 |9360 |9360 |9674 |9674 |9674 |9994 |9994 |9994 |10319 |10319 |10319 |10649 |10649 |10649 |10985 |10985 |10985 |11325 |11325 |11325 |11325 |11325 |11325

|6 |6 |6 |9 |4 |5 |4 |9 |5 |9 |7 |7 |4 |8 |4 |5 |7 |8 |14|4 |4 |7 |8 |7 |10|5 |7 |9 |7 |7 |9 |7 |14|4 |1 |5 |11|6 |5 |10 |4 |7 |14|4 |7 |7 |4 |9 |6 |1 |8 |8 |4 |13 |7 |7 |9 |8 |3 |9 |10|8 |13|8 |6 |6 |9 |7 |3 |2 |9 |13 |7 |10 |7 |9 |8 |8 |8 |11 |6 |6 |5 |11 |7 |11 |8 |8 |5 |10 |4 |7 |9 |10 |17|5 |5 |9 |9 |9 |13|6 |9 |11 |9 |9 |12|9 |9 |11 |9 |9 |12|9

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

9 | 8 | 6 | 7 | 5 | 7 | 4 | 4 | 4 | 9 | 8 | 5 | 6 | 7 | 8 | 3 | 4 | 13| 10| 8 | 6 | 5 | 9 | 7 | 6 | 7 | 5 | 9 | 14| 9 | 14| 12| 13| 14| 20| 15| 11| 9 | 11| 10| 8 | 8 | 7 | 9 | 5 | 5 | 6 | 11| 9 | 7 | 7 | 9 | 9 | 3 | 9 | 9 | 3 |

2 | 6 | 9 | 6 | 7 | 6 | 4 | 3 | 6 | 3 | 7 | 7 | 9 | 5 | 7 | 14| 14| 12| 5 | 7 | 11| 3 | 6 | 5 | 8 | 6 | 5 | 7 | 3 | 5 | 7 | 3 | 5 | 3 | 2 | 2 | 6 | 13| 2 | 8 | 11| 8 | 9 | 8 | 5 | 5 | 7 | 4 | 9 | 9 | 12| 6 | 9 | 16| 6 | 9 | 16|

8 7 9 5 7 7 7 11 5 6 10 5 6 8 7 5 4 5 6 8 12 14 11 12 10 12 14 10 7 15 2 3 8 10 20 5 10 3 10 8 11 7 8 8 9 14 6 7 13 7 7 10 9 7 10 9 7

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

6 4 7 9 7 7 14 13 12 5 6 10 6 7 7 5 4 8 6 6 5 5 5 10 15 5 5 6 5 6 6 8 7 5 1 4 5 8 8 5 8 11 8 9 17 16 14 7 7 12 7 9 8 6 9 8 6

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

12| 10| 10| 10| 10| 10| 10| 11| 10| 11| 11| 11| 11| 10| 11| 11| 10| 11| 11| 11| 11| 11| 11| 10| 11| 11| 12| 12| 12| 12| 12| 12| 15| 12| 12| 12| 12| 12| 14| 12| 12| 12| 13| 13| 12| 13| 12| 13| 13| 12| 13| 12| 13| 13| 12| 13| 13|

241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294

|Dabura |Cell Jr. |Bardock |Supreme Kai |Raditz |Recoome |Gohan |Videl |Dr.Gero |Super Buu |Cooler |Captain Ginyu |Android #17 |Android #18 |Cell |Uub |Frieza |Kid Buu |Omega Shenron |Broly |Goku |Piccolo |Vegeta |Goten |Kid Trunks |Kid Gohan |Krillin |Kid Goku |Yamcha |Saibamen x3 |Hercule |Nappa |Trunks |Great Saiyaman |Android #16 |Tien |Teen Gohan |Majin Buu |Dabura |Cell Jr. x3 |Bardock |Supreme Kai |Raditz |Gohan |Videl |Dr. Gero |Super Buu |Cooler |Captain Ginyu |Android #17 |Android #18 |Cell |Uub |Frieza |Kid Buu |Omega Shenron |Broly

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

67 67 67 68 68 68 69 69 69 70 70 70 70 71 71 71 72 72 72 73 73 73 74 74 74 75 75 75 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85

|11671 |11671 |11671 |12022 |12022 |12022 |12378 |12378 |12378 |12740 |12740 |12740 |12740 |13106 |13106 |13106 |13478 |13478 |13478 |13855 |13855 |13855 |14237 |14237 |14237 |15000 |15000 |15000 |16000 |16000 |16000 |17000 |17000 |17000 |18000 |18000 |18000 |19000 |19000 |19000 |20000 |20000 |20000 |21000 |21000 |21000 |22000 |22000 |22000 |23000 |23000 |23000 |24000 |24000 |24000 |25000 |25000

|17|6 |2 |6 |13|7 |6 |13 |5 |8 |17|5 |8 |8 |5 |11 |7 |2 |9 |9 |4 |16 |9 |9 |10|9 |5 |10 |12|9 |16|9 |7 |7 |11|9 |6 |5 |12|16 |9 |12 |8 |11 |10|11 |10|13 |7 |8 |6 |13 |8 |14 |10|10 |7 |11 |5 |8 |11|11 |20|7 |6 |11 |10|11 |16|7 |10|13 |11|10 |14|11 |19|7 |4 |7 |15|9 |8 |15 |6 |10 |9 |9 |7 |13 |9 |2 |10|11 |5 |19 |11|11 |12|10 |5 |12 |14|11 |18|11 |8 |9 |13|11 |9 |8 |15|18

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

5 | 16| 12| 9 | 7 | 6 | 12| 8 | 7 | 9 | 6 | 10| 17| 11| 17| 15| 16| 17| 20| 18| 13| 10| 13| 12| 9 | 10| 9 | 10| 7 | 7 | 8 | 13| 11| 9 | 8 | 11| 11| 4 | 6 | 17| 14| 10| 8 | 14| 9 | 8 | 10| 7 | 12| 19| 13| 19| 18| 18| 19| 20| 20|

17| 15| 7 | 9 | 13| 4 | 7 | 6 | 9 | 8 | 6 | 9 | 3 | 6 | 8 | 4 | 6 | 3 | 5 | 3 | 7 | 16| 3 | 9 | 13| 9 | 10| 10| 7 | 5 | 8 | 5 | 11| 11| 15| 7 | 10| 18| 19| 16| 9 | 10| 16| 10| 7 | 11| 10| 8 | 13| 4 | 7 | 10| 5 | 7 | 4 | 8 | 4 |

5 6 8 10 15 17 13 14 12 14 17 11 9 18 3 4 11 11 20 6 12 4 12 10 13 9 10 10 10 17 7 9 15 8 8 11 11 8 6 8 9 13 17 16 16 14 16 19 13 12 20 3 5 13 12 20 7

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

5 9 7 7 6 5 6 11 18 7 6 8 7 7 7 9 8 6 2 4 5 9 9 6 10 13 9 10 20 19 17 8 8 14 8 10 9 8 6 11 8 8 7 6 13 20 9 7 9 9 9 9 10 10 8 4 5

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

12| 13| 13| 14| 14| 14| 15| 14| 14| 14| 15| 14| 15| 14| 15| 14| 17| 15| 14| 14| 15| 15| 16| 14| 14| 15| 15| 15| 14| 15| 14| 15| 15| 14| 16| 16| 16| 16| 16| 16| 16| 16| 16| 17| 16| 17| 16| 17| 16| 17| 17| 17| 17| 19| 17| 16| 16|

295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348

|Goku |Piccolo |Vegeta |Goten |Kid Trunks |Kid Gohan |Krillin |Kid Goku |Yamcha |Saibamen x4 |Hercule |Nappa |Trunks |Great Saiyaman |Android #16 |Tien |Teen Gohan |Majin Buu |Dabura |Cell Jr. x4 |Bardock |Supreme Kai |Raditz |Recoome |Gohan |Videl |Dr. Gero |Super Buu |Cooler |Captain Ginyu |Android #17 |Android #18 |Cell |Uub |Frieza |Kid Buu |Omega Shenron |Broly |Goku |Piccolo |Vegeta |Goku |Kid Goku |Kid Gohan |Teen Gohan |Gohan |Great Saiyaman |Goten |Vegeta |Trunks |Kid Trunks |Krillin |Piccolo |Tien |Yamcha |Hercule |Videl

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

85 86 86 86 87 87 87 88 88 88 89 89 89 90 90 90 90 91 91 91 92 92 92 93 93 93 94 94 94 95 95 95 96 96 96 97 97 97 98 98 98 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99

|25000 |26000 |26000 |26000 |27000 |27000 |27000 |28000 |28000 |28000 |29000 |29000 |29000 |30000 |30000 |30000 |30000 |31000 |31000 |31000 |32000 |32000 |32000 |33000 |33000 |33000 |34000 |34000 |34000 |35000 |35000 |35000 |36000 |36000 |36000 |37000 |37000 |37000 |38000 |38000 |38000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000

|10|14 |10|13 |12|13 |11|15 |9 |9 |7 |17 |10|17 |12|12 |9 |12 |6 |10 |14|12 |20|8 |7 |13 |11|16 |18|9 |11|16 |12|12 |16|13 |20|9 |6 |9 |17|11 |10|18 |8 |11 |20|9 |11|11 |8 |15 |12|3 |11|12 |6 |20 |12|13 |14|12 |6 |15 |16|14 |20|13 |9 |10 |15|13 |12|11 |18|20 |12|16 |12|14 |14|15 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

16| 12| 16| 14| 10| 12| 11| 12| 9 | 8 | 9 | 17| 12| 12| 9 | 12| 12| 5 | 8 | 18| 16| 11| 9 | 9 | 16| 10| 11| 12| 10| 15| 20| 16| 20| 20| 20| 20| 20| 20| 19| 13| 18| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20|

8 | 18| 3 | 11| 16| 10| 11| 11| 8 | 6 | 9 | 6 | 12| 9 | 17| 9 | 12| 20| 20| 17| 10| 11| 18| 7 | 11| 8 | 13| 11| 10| 11| 5 | 8 | 12| 6 | 9 | 5 | 10| 5 | 8 | 20| 4 | 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20|

14 6 14 12 16 10 11 11 12 20 8 10 18 13 10 13 12 10 8 10 10 15 19 20 18 18 16 18 20 15 14 20 4 6 16 15 20 9 16 8 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

6 10 10 7 11 16 10 12 20 20 19 10 9 11 9 11 12 9 8 13 10 9 9 9 7 15 20 11 9 10 11 11 11 12 12 10 5 6 7 11 11 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20

| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

17| 17| 18| 16| 16| 15| 17| 18| 18| 18| 18| 18| 18| 18| 18| 18| 18| 18| 18| 18| 18| 18| 18| 19| 19| 19| 19| 19| 19| 19| 19| 19| 19| 19| 20| 19| 19| 19| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20|

349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 367 368 369 370 371

|Supreme Kai |Uub |Raditz |Nappa |Captain Ginyu |Recoome |Frieza |Android #16 |Android #17 |Android #18 |Dr. Gero |Cell |Majin Buu |Super Buu |Kid Buu |Dabura |Cooler |Bardock |Broly |Omega Shenron |Saibamen x7 |Cell Jr. x7

| | | | | | | | | | | | | | | | | | | | | |

99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99 99

|40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000 |40000

|20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20 |20|20

| | | | | | | | | | | | | | | | | | | | | |

20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20|

20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20|

20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20

| | | | | | | | | | | | | | | | | | | | | |

20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20

| | | | | | | | | | | | | | | | | | | | | |

20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20| 20|

The levels of enemy fighters that you see will depends on the your character's highest level that you have. That means the higher level your character, the more high level enemies you could face. Passwords -----------------Have you ever wondered why you got passwords after your character level up and you have set the Z points in DU? This is because these passwords is usable in Dragon Arena! You can use passswords to battle each other as long as you are using some format of Budokai - NTSC or PAL version, which depends on your region settings. Hit R1 and you will see the password screen. Enter the password and hit START. You will proceed to the stage select. Have fun! Break-In -----------------When you have fought a certain number of matches or match a criteria (which I am still in process of testing it), when you are about to fight the selected character in a select stage. You will see the following message box in a black screen: "Someone has suddenly broken in!" Defeat the character and you will get a random capsule. For example, I have used Kid Goku (Lv. 18), I select level 14 Cell and I was forced to fight Nappa who broke in. Upon defeating him, I got the Saibamen capsule. ---------------|-------------------------------------------------------Break-In | Capsule Type ---------------|--------------------------------------------------------

Goku | Sparking!!!!!!! Equipment Kid Goku | Kid Gohan | Teen Gohan | Gohan | Gt. Saiyaman | Goten | Vegeta | Sparking!!!!!!! (81000) Equipment*+ Trunks | Kid Trunks | WE GOTTA POWER!!! Equipment Krillin | WE GOTTA POWER! Equipment* Piccolo | Cell Jr. System* Tien | Yamcha | Sparkling! Equipment* Hercule | Videl | Supreme Kai | Uub | Raditz | Nappa | Saibamen System* Captain Ginyu | Recoome | Frieza | Sparking!!! Equipment* Dr. Gero | Sparking!! Equipment* Android #16 | Android #17 | Android #18 | Cell | World Tournament-Cell Games System* Majin Buu | Sparking!!!! Equipment* Super Buu | Kid Buu | Red Ribbon Base (51000) System* Dabura | WE GOTTA POWER!! Equipment* Cooler | Sparking!!!!! Equipment* Bardock | Broly | WE GOTTA POWER!!! (57000) Equipment* Omega Shenron | Sparking!!!!!! Equipment* Saibamen x4 | WE GOTTA POWER!!!! (69000) Equipment* Cell Jr. x4 | ----------------------------------------------------------------------+ You must be using Goku Difficulty levels that I encounter them.. * Very Easy/Easy/Normal/Very Hard/Hard ^ Z ' Z2 ~ Z3 I will be updating this list as I progress through the Dragon Arena. Special Notes/Observations ------------------------------Every enemy encountered in DA seems to be equipped with their own breakthrough capsules. The number of break-in seems to increase as you fighting the upper tier battles with a low level characters. However, break-ins are still RANDOM

The following data is based on my own assumptions and estimations. I have over 600+ battles already in the Dragon Arena. (and counting...) (This figures are based on current game time) - This is based on my estimations and it is not 100% confirmed. LV LV LV LV LV LV LV LV LV 001 011 021 031 041 051 061 071 081 010 020 030 040 050 060 070 080 099 200+ 150+ 100+ 50+ 50+ 50+ 50+ 50+ 50+ 500+ battles 450+ battles (Saibamen) 400+ battles 350+ battles (Cell Jr.) 300+ battles 250+ battles 150+ battles 100+ battles 75+ battles

The battles need to be won in order to be counted. In general, chances of computer break-in in lower tier (LV001 to LV 050) are *very* low. Therefore to get Saibamen and Cell Jr. capsules, you may fight at least 200+ battles. I have keep track of the battles I fought till I gotten these 2 capsules: Break-In Yamcha Nappa Piccolo 50+ battles (lower tier) 75+ battles (lower tier) 150+ battles (lower tier)

*I presumed the battles will be lesser if you fight the higher tier. I.e. fight a character over 30 levels over your current character's level helps a lot. *Switch between characters also helps in increase in the number of break-ins. Therefore, to get these 2 characters capsules, you need to fight at least 300+ battles if you are unlucky or 100+ battles if you are lucky. It depends a lot of luck. In short, - Aim to defeat all characters in the lower tier first (LV1 to LV50) - COM will definitely enter sooner or later... You should be able to get Saibamen and Cell Jr. capsules and a strong foe break-in ocassionally I got Kid Buu though... - The higher your performances in battles seem to have an impact too. I got more break-ins since I have switched to Goku with the SSJ2 Gogeta capsule equipped and I mostly finished off enemies with Dragon Rush or the ultimate - Soul Punisher with random arena and a character of much higher level and tougher difficulty. Battle Notes -----------------Battle #251 - Cooler has the ability to transform into Metal Cooler! Battle #259 - You will fight the match against Omega Shenron with your health start to depleting. Use SSJ2 Gogeta for a quick victory. Get to hyper mode and start to fuse immediately. Execute Soul Punisher. Just hope you win the struggle...

----------------------------------------------------------------------6.7 Z Modes [DBZ6007] ----------------------------------------------------------------------You start off with a total of 5 game difficulty modes (very easy, easy, normal, hard and very hard). The default mode is easy. To gain access to the higher difficulty mode, you need to complete a character's DU mode in very hard. Capsule Goku's Wish The Path to Power Endless Path to Power Unlocks Z Mode Z2 Mode Z3 Mode What to do? Complete a DU in very hard mode Complete a DU in Z mode Complete a DU in Z2 mode

Upon completing a DU with Z3 game difficulty, you will get the capsule "Strongest of Universe Trophy", which indicates you have beat the game at the highest level. Please note that all these 3 modes are necessary for 1000% capsule list. So how we going to do about it in getting this achieved? I would recommend Uub. To unlock Uub, please refer to Goku's DU walkthrough for details. Get the following capsules - Ki Cannon x2 (Find it in Goku's DU or buy it from the capsule shop for 1500 zenie) - Fierce Flurry - Majin Belt (wish for it after completing Uub's DU or you can find it in Uub's DU - very high chance especially around the area where West City is before you fight Goku at World Tournament) I.e. my capsule settings for Uub is:- Ki Cannon (1 slot) - Ki Cannon (1 slot) - Fierce Flurry (1 slot) - Majin Belt (4 slots) Since you game in Z When Uubs max (i.e. will gain a LOT more of experience when you complete the modes, make use of the experience to boost Uubs attack. gains a level, boost his attack. Once you have reached the 20), focus on building up Uub's defense.

The minimum number of fights to complete Uub's DU is 3 1) Defeat Goku (Kaioken) at World Tournament Stage 2) Defeat Majin Buu at Hercule City 3) Defeat Goku (SSJ4 max) at Plains You can fight an optional battle against Vegeta at West City after you have defeated Goku at the World Tournament. Uub is much easier as you begins with 5 base ki levels! ----------------------------------------------------------------------6.8 100% Capsules Listing [DBZ6008]

----------------------------------------------------------------------This listing will list down all the capsules that you need to get in order to get 100%. Abilities Capsules (red) - Basically, you can get ability capsules for characters who has DU mode from the DU. As for characters who do not have DU, you can get capsules from capsules spots (which are stated in DU walkthroughs) of characters who have DU. - Capsules marked with ' Ultimates will start to be appear at the Capsule shop once you have gotten the Black Membership Card and unlock the character. You can buy them from the capsules shop for 50,000 zenie each. * Breakthrough capsules - can be bought from capsule shop once you have complete all 11 character's DU mode and gotten those 11 breakthroughs and bought all the ultimates. You can buy them from the capsule shop for 75,000 zenie each. ` Fusion <Gotenks> capsules can only be bought from the capsule shop for 30,000 zenie. - The number next to the name stated the number of capsules that you should have for that character. - You cannot purchase ability capsules until you have unlocked the character... ---------------------------------------------------------------------[Goku] 13 Kaioken Super Saiyan Super Saiyan 2 Super Saiyan 3 Super Saiyan 4 Kamehameha Dragon Fist Warp Kamehameha Spirit Bomb Fusion (Gogeta) Fusion (SSJ4 Gogeta) Potara (Vegito) Breakthrough [Kid Goku] 4 Kamehameha Super Dragon Fist' [Kid Gohan] 3 Unlock Potential Breakthrough [Teen Gohan] 6 Super Saiyan Kamehameha Father-Son Kamehameha [Gohan] 7 Super Saiyan Elder Kai Unlock Ability Soaring Dragon Strike Breakthrough [Gt. Saiyaman] 4 Justice Punch Justice Pose' Rock-Scissors-Paper Breakthrough* Masenko

Super Saiyan 2 Soaring Dragon Strike Breakthrough Super Saiyan 2 Kamehameha Super Kamehameha

Justice Kick Breakthrough*

[Goten] 5 Super Saiyan Charge Breakthrough* [Vegeta] 11 Super Saiyan Super Saiyan 4 Final Impact Big Bang Attack Fusion (SSJ4 Gogeta) Breakthrough [Trunks] 6 Super Saiyan Buster Cannon Burning Slash' [Kid Trunks] 5 Super Saiyan Final Cannon Breakthrough* [Krillin] 5 Unlock Potential Destructo Disc Breakthrough [Piccolo] 7 Sync With Nail Destructive Wave Special Beam Cannon Breakthrough [Tien] 4 Dodompa Neo Ki Blast Cannon [Yamcha] 4 Kamehameha Spirit Ball Attack [Hercule] 6 High Tension Rolling Hercule Punch Present For You' [Videl] 4 Eagle Kick Videl's Close Call' [Supreme Kai] 3 Shockwave Potara (Kibitoshin) [Uub] 3 Ki Cannon

Kamehameha Fusion (Gotenks)`

Super Saiyan 2 Galick Gun Final Flash Fusion (Gogeta) Potara (Vegito)

Super Saiyan 2 Finish Buster Breakthrough* Double Buster Fusion (Gotenks)`

Kamehameha Fierce Destructo Disc

Fuse With Kami Light Grenade Hellzone Grenade

Ki Blast Cannon Breakthrough Wolf Fang Fist Breakthrough Dynamite Kick Hercule Special Breakthrough* Hawk Arrow Breakthrough* Supernatural Abilities Breakthrough* Fierce Flurry

Breakthrough [Raditz] 3 Double Sunday Breakthrough* [Nappa] 4 Bomber Dx Giant Storm' [Captain Ginyu] 6 Special Fighting Pose 1 Milky Cannon Body Change' [Recoome] 6 Special Fighting Pose 3 Recoome Eraser Gun Recoome Bomber' [Frieza] 8 Second Form Final Form Death Beam Death Ball' [Android #16] 3 Rocket Punch Breakthrough* [Android #17] 4 Power Blitz Accel Dance' [Android #18] 4 Power Blitz Accel Dance' [Dr. Gero] 4 Photon Wave Life Drain' [Cell] 7 #17 Absorption Super Perfect Form Energy Field Breakthrough* [Majin Buu] 4 Innocence Cannon Angry Explosion' [Super Buu] 4 Absorption lll Ball Attack [Kid Buu] 4 Saturday Crush

Break Cannon Breakthrough* Special Fighting Pose 2 Strong Jersey Breakthrough* Special Fighting Pose 4 Recoome Kick Breakthrough* Third Form 100% Full Power Death Wave Breakthrough* Hell Flash'

Energy Field Breakthrough* Destructo Disc Breakthrough* Ki Blast Absorption Breakthrough* Perfect From Kamehameha Spirit Bomb'

Innocence Express Breakthrough* lll Flash Breakthrough*

Vanishing Ball Warp Kamehameha' [Dabura] 5 Demonic Will Evil Blast Breakthrough* [Cooler] 5 Final Form Sauzer Blade Breakthrough* [Bardock] 4 Riot Javelin Spirit of Saiyans' [Broly] 5 Legendary Super Saiyan Gigantic Press Breakthrough* [Omega Shenron] 4 Whirlwind Spin Minus Energy Power Ball' [Saibamen] 3 Acid Breakthrough*

Kamehameha Breakthrough* Hell Blitz Hell Blade Rush'

Destructive Ray Supernova'

Heat Phalanx Breakthrough* Blaster Shell Gigantic Meteor'

Dragon Thunder Breakthrough* Self-Destruct

[Cell Jr.] 2 Kamehameha Breakthrough* ---------------------------------------------------------------------Equipment Capsules (Green) - These capsules are hard to get especially the "Sparkling" and "WE GOTTA POWER" as they appears in 1/50 chance. You can get them from defeating opponents who break while in the Dragon Arena mode. But the timing of the break-ins are also random. Hence take a lot of patience to get them - Any capsules whose rarity rating is "Special" is extremely hard to get. If you miss them once, they make take you another 20 minutes moving around the capsule shop for them to reappear. It is very frustrating but be patience. Make sure that you have at least 200,000 zenie minimum each time you go for a shopping spree... You definitely do not want those precious money and experience gaining equipment capsules. ---------------------------------------------------------------------[Attack] 18 Z Sword Juice! Dalmaos Power Fruits of Training Videls Kiss Kibitos Backing Battle Testament Power Amplification System Warrior Genetics Demon Realm Flames Kakarot's Crying Ginyu Special Forces Coolers Armored Squad Power of Friends Appetites of Man Strength Serum

Kings Lineage [Armor] 64 General Vest Sturdy Vest Vest from Grandpa Gohan Turtle School Vest Normal Tribe Uniform Evil Sturdy Uniform Normal Fiber Jacket Sturdy Fiber Jacket Kamis Outfit Grand Kais Outfit Old Training Vest World Champion Vest Champion Belt Black Belt Vest Great Saiyamans Wardrobe Rt. Armor Bulmas Armor Improved Special Coating Improved Nanomachine Life Extract for 100 Life Extract for 10000 Mage Guard Bibidis Guard Training Belt Majin Belt Kanassan-made Guard Patched-up Battle Jacket Kings Body Wrap Legendary Body Wrap Porungas Hide 2x Enriched Serum 64x Enriched Serum [Attributes & Ki] 59 Mixed Blood Power Full Moon Glow Universal Power Ultimate Power Mode-switching Systems Warrior Races Awakening Hatred of Kakarot Toxic Chocolate Rage!! Spirit! Spirit!!! Serious!! Power Near the Limit Desperate Power Last Ounce of Strength Dabura Cookie Majin Buu's Regeneration Kibitos Revival Power Automatic Restoration Going All-out!!

Cheering Training Vest Mysterious Vest Vest with hole for tail Kamis Vest Evil Training Uniform Evil Mystery Uniform Quality Fiber Jacket Mystery Fiber Jacket King Kais Outfit Supreme Kais Outfit Wedding Vest High-tech Vest T-shirt Sparing Outfit Old Style Armor New Style Armor Special Coating Nanomachine Life Extract for 10 Life Extract for 1000 Demon Realm Guard Babidis Guard Normal Belt Warrior Belt Lower-class Saiyan Guard Battle Jacket (Prototype) Strongmans Body Wrap God of Destruction Body Wrap Shenrons Hide Shadow Dragons Hide 16x Enriched Serum 128x Enriched Serum Moon Light Potential Miracle Power Kings Confidence Saiyan's Awakening Nature of Evil Black Dragonball Rage! Rage!!! Spirit!! Serious! Serious!!! Desperate Resolution Pride of the Strongest Pressure on the Champ Piccolo's Regeneration Dendes Recovery Medical Machine Saiyan Spirit Ginyu Force Badge

Hercule's False Courage Frieza's Spaceship Babidis Mind Control Geros Deflection R&D Geros Energy R&D Babidis Scope Warriors Career Breathing Room of the Strongest Evil Grin Yakon [Hyper Mode] 22 Angels Halo Marrons Wish Puars Wish Dendes Wish World's Expectations Universal Ambition Androids' Goals Loyalty to Babidi King-Kais Wish Thoughts of Friends Grandpa Gohans Teachings [Dodging / Teleporting] 2 Turtle Shell [Money] 7 Sparking! Sparking!!! Sparking!!!!! Sparking!!!!!!!

Rush!!! Cooler's Spaceship Overtension Geros Deflect-Back R&D Viral Heart Disease Ki Control Power Save System Parag's Admonsihment Meditation

Human Candy Chiaotzu's Wish Chi-Chis Wish Bulmas Wish Loyalty to Frieza Pride of the Clan Essence of the Mighty Kibitos Wish Thirst for Earths Destruction God of Destructions Arrogance Gokus Teachings Concentration Sparking!! Sparking!!!! Sparking!!!!!!

[Experience] 4 WE GOTTA POWER! WE GOTTA POWER!! WE GOTTA POWER!!! WE GOTTA POWER!!!! ----------------------------------------------------------------------Item Capsules (yellow) - IMO, they are the easiest lot to get. Therefore complete this list first should be your priority. - There are a total of 35 items capsules to collect. ----------------------------------------------------------------------Tempura Bowl Tonkatsu (Fried Pork) Bowl Chicken & Egg Bowl Chilled Juice Well-Chilled Juice Extremely Chilled Juice 1/3 Senzu Bean 1/2 Senzu Bean Senzu Bean King Kais Water Supreme Kais Water Grand Supreme Kais Water Super Holy Water Drop Super Holy Water Bottle Super Holy Water Hercule Drink Hercule Drink DX Hercule Drink SP Super Kami Water Drop Super Kami Water Bottle Super Kami Water Portable Shield (Prototype) Portable Shield (Improved) Portable Shield (Production) Portable Barrier System Gero Style Defense System Gero Style Barrier System Bibidis Pot

Vaccine Senzu Root Senzu Leaf Senzu Seedling Centipede Eel Soup Chicken Fried 7-Seasoned Toad Paozusaurus Tail ---------------------------------------------------------------------System Capsules (grey) - To get characters, play DU mode. Saibamen and Cell Jr. are unlockable via Dragon Arena - To get training modes, complete the training and you will unlock the subsequent ones. - To get membership cards, it depends on your characters level. You begins with the Green Membership Card. You can get these cards at any character's DU mode. Level 10 and above - Silver Membership Card Level 20 and above - Gold Membership Card Level 30 and above - Black Membership Card. - Subsequent World Tournament modes are unlocked by winning the intial world tournament modes. You can get World Tournament - Cell Games by defeating Cell when he breaks in while in Dragon Arena. - Additional Stages can be unlocked from DU mode. Red Ribbon Base and Dragon Arena Ticket are unlocked upon completing all 11 DU character's DU modes once. - If you beat DU on Very Hard mode, you will unlock Z mode difficulty. Defeating Z mode, gets you Z2 mode while defeating Z2 mode will get you Z3 mode. Upon defeating DU on Z3 mode will get you the trophy capsule. - Memories are going to cost you a bomb. They costs 100,000 zenie each and can only be bought when you satisfied the following conditions - Buy all ultimates - Buy the 2 Baba Crystal Balls (000 and 001) - Buy all breakthroughs - Complete all 11 DU characters and get their Memories as well. ---------------------------------------------------------------------[Characters] 38 Goku Kid Goku Kid Gohan Teen Gohan Gohan Gt. Saiyaman Goten Vegeta Trunks Kid Trunks Krillin Piccolo Tien Yamcha Hercule Videl Supreme Kai Uub Raditz Nappa Captain Ginyu Recoome Frieza Android #16 Android #17 Android #18 Dr. Gero Cell Majin Buu Super Buu Kid Buu Dabura Cooler Bardock Broly Omega Shenron Saibamen Cell Jr. [Training] 12 Training 1 Scouter Training 3 Ki Control Training 5 Ki Control 2 Training 7 Teleporting Training 9 Ultimate Moves Training 11 Item Skills Training Training Training Training Training Training 2 Fighting Basics 4 Death-moves 6 Dodging 8 Hi-Level Fighting 10 Dragon Rush 12 Final Secrets

[Membership Cards] 4 Green Membership Card Gold Membership Card [World Tournament Modes] 4 World Tournament - Novice World Tournament - Advanced [Stages & Modes] 13 Dragon Arena Ticket Hyperbolic Time Chamber Urban Area Plains Planet Namek Supreme Kais World Red Ribbon Base [Z Mode Certificates] 4 Gokus Wish Endless Path to Power [Memories Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Memories of Voice Data] Goku Kid Gohan Gohan Goten Kid Trunks Tien Hercule Gt. Saiyaman Android #17 Supreme Kai Bardock Raditz Recoome Frieza Cell Majin Buu Kid Buu Broly Saibamen Heroes

Silver Membership Card Black Membership Card World Tournament - Adept World Tournament - Cell Games World Tournament Stage Archipelago Mountains Grandpa Gohan's House Cell Ring Inside Buu

The Path to Power Strongest of Universe Trophy Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories Memories of of of of of of of of of of of of of of of of of of of of Piccolo Teen Gohan Vegeta Trunks Krillin Yamcha Videl Android #16 Android #18 Kid Goku Uub Nappa Captain Ginyu Dr. Gero Dabura Super Buu Cooler Omega Shenron Cell Jr. Supporters

[DBZ Movies] Babas Crystal Ball (000)

Babas Crystal Ball (001)

----------------------------------------------------------------------That's all. If you want to know more details about the capsules, check the Capsules besitary for more details. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.0 Capsules Bestiary [DBZ7000] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The menu is arranged in the box form. You can do the following:- Edit skill data in Memory Card Slot 1 - Edit skill data in Memory Card Slot 2

- Trade Skills - A tutorial about E.S.S (Exciting Skill System) Trading - To trade capsules, it is a one-for-one exchange - You cannot trade skills that cannot be traded e.g. Breakthroughs, Sparklings, etc. - In order to trade, you need to have capsules that your opponent does not have. i.e. you can't trade for a capsule that you already have from your partner. _______________________________________________________________________ 7.1. Exciting Skill System _______________________________________________________________________ This system is also known as E.S.S. It allows you to arrange abilities (skills) that you want a character to have. You can rearranged skills to have characters of different characteristics New abilities are obtained via getting capsules. You can get capsules via playing Dragon Universe or purchase them at the Skill Shop (accessible at the Edit Skill screen) with money earned in Dragon Universe or the Tournament To use skills, you need to set them up in the custom tray where you can have a maximum of 7 slots of skills in a tray. Some capsules requires more than 1 slot. For example, To equip Kamehameha, you need one slot To equip Bibidi's Pot, you need 3 slots _______________________________________________________________________ 7.2. Reading the Skill Sheet _______________________________________________________________________ The Skill Sheet contains the following information Skill Icons Skill Name Effects - effect happens upon obtainning the capsule Usage requirements - applies to all except system skills Which characters can use the skills Comments - additional notes

======================== 7.2.1 Rarity Level ======================== Capsules varies in the 4 levels of rarity. As the rarity increases, the effect becomes greater. Rare capsules are hard to obtain. Easy to Obtain Hard to Obtain <----------------------------------------------------------------> Common Uncommon Rare Special (Blue) (Turquoise) (Yellow-Green) (Orange) ========================= 7.2.1 Skill Icons =========================

There are a total of 3 icons. Sorry for the bad ASCII art as that is the best I could do... (#) (A blue box with a numeric number in the middle) - It represents the number of capsule slots of skills to set up skill (P)/\ (A orange orb with a red P and a small up at the lower right corner) - The skill effectiveness can be increased by setting up the same skill twice or more </> (A purple circle with arrows moving in opposite direction with a cross sign over it) - It is not possible to trade this skill with another memory slot =============================== 7.2.2 How to use skills? =============================== Skills can be used in the following - Effective once the battle starts - Are used by inputting button combinations stated in the skill sheet - Can be activated upon fulfilling certain conditions - Are effective by pressing G, Down, Down during battles (Item capsules) ================================ 7.2.3. About Item Capsules ================================ These skills can be activated anytime once you begin the battle. They varies in different functions such as recovering health or your ki gauge, gives you power-ups. Heart Explosion Heart + Explosion Explosion + blue object Punch Saiyan-jin Armor D-Pad + Blue Orb Ki Shield + 1 crystal Ki Shield + 2 crystals Capsule with red cross Green Man Punch + Saiyan-jin Armor Recover health guage Recover Ki gauge Recover Health and Ki Gauges Supress Ki Consumption Attack Power Up Defensive Power Up Attack Power Up, but loss of control Suppress damage from Ki Attacks Nullify damage from Ki attacks Nullify effects of viral heart disease Fatigue Level dispelled Attack Power Up, Defensive Power down

============================= 7.2.4 Powering-Up ============================= To power-up a skill capsule - you can set up the same skill capsule (provided you have 2 of them) twice in the tray. In other words, if you set 2 Kamehameha capsules, the damage done will be twice if you set only 1 Kamehameha capsule.

_______________________________________________________________________ 7.3. Edit Skills Menu _______________________________________________________________________ You will be access this after you have selected a memory card. In other words to access the E.S.S you need to have a memory card. - Edit Capsules This allows you to set up the skills - Skill Shop The shopping list are random. You will get rare items for sale as you get a better membership card. Of the course, the rarer the skill is the more zenie you need to pay for it. There is a gamble capsule that allows you to purchase a random capsule for 5,000 zenie - Skill List This allows you to view your collection of capsules _______________________________________________________________________ 7.4. Capsules List _______________________________________________________________________ This list is virtually completed except for some prices that I left out in my research. ======================================================================= Ability Capsules (Red) [DBZ7401] ======================================================================= - These capsules can be equiped on the character's custom tray - They can be powered-up too by equippng the another capsule of the same kind in the character's custom tray - All fusion, potara and breakthrough capsules cannot be traded! For your convenience, I have arranged in order of characters:Goku Total Capsules: 13 ----------------------------------------------------------------------Name: Kaioken Slots: 1 Rarity: Uncommon Effect: Can transform to use Kaioken Activation: P+K+G With 2 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 Full Ki gauge Power-Up: No Obtain: Obtain in Goku's DU/ Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Super Saiyan Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan Activation: P+K+G With 4 or more Ki Gauges (Requires Kaioken Skill) Comments: Transformation is reversed if damage is taken with less than 1 Full Ki gauge Power-Up: No Obtain: Obtain in Goku's DU/ Find in DU/ Buy from shop Cost: 6000 zenie -----------------------------------------------------------------------

Name: Super Saiyan 2 Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan 2 Activation: P+K+G With 5 or more Ki Gauges (Requires Super Saiyan Skill) Comments: Transformation is reversed if damage is taken with less than 1 Full Ki gauge Power-Up: No Obtain: Obtain in Goku's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Super Saiyan 3 Slots: 1 Rarity: Special Effect: Can transform to use Super Saiyan 3 Activation: P+K+G With 6 or more Ki Gauges (Requires Super Saiyan 2 Skill) Comments: Transformation is reversed if damage is taken with less than 1 Full Ki gauge Power-Up: No Obtain: Obtain in Goku's DU/ Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Super Saiyan 4 Slots: 1 Rarity: Special Effect: Can transform to use Super Saiyan 4 Activation: P+K+G With 7 Ki Gauges (Requires Super Saiyan 3 Skill) Comments: Transformation is reversed if damage is taken with less than 1 Full Ki gauge Power-Up: No Obtain: Obtain in Goku's DU/ Find in DU/ Buy from shop Cost: 30000 zenie ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Goku's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Dragon Fist Slots: 1 Rarity: Special Effect: Launch Death-move Dragon Fist Activation: E button after KK->KK E button after ->PPPK <-E button (Consumes 2 Ki Gauges) Comments: Unusable Without Kaioken! Power-Up: Yes Obtain: Obtain in Goku's DU/ Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Warp Kamehameha Slots: 1 Rarity: Rare Effect: Can launch Warp Kamehameha as Dragon Rush move. Activation: Dragon Rush lasts until Finish Turn

Power-Up: Yes Obtain: Obtain in Goku's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Spirit Bomb Slots: 1 Rarity: Special Effect: Launch Ultimate-move Spirit Bomb Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Comments: Skills changes forms depending on the state of transfromation. For example: Super Saiyan Power-Up: Yes Obtain: Obtain in Goku's DU/ Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Fusion <Gogeta> Slots: 7 Rarity: Special Effect: Can transform into Gogeta if Fusion is perform correctly Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Comments: Transformation is reversed with empty Time Gauge. Can only be used by Goku Power-Up: No Obtain: Obtain in Goku's DU Cost: N/A Trade: No ----------------------------------------------------------------------Name: Fusion <SSJ4 Gogeta> Slots: 7 Rarity: Special Effect: When Fusion is done cool, can transform into Super Saiyan 4 Gogeta Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Comments: Transformation is reversed with empty Time Gauge. Can only be used by Super Saiyan 4 Goku Power-Up: No Obtain: Obtain in Goku's DU Cost: N/A Trade: No ----------------------------------------------------------------------Name: Potara <Vegito> Slots: 7 Rarity: Special Effect: Can transform into Vegito by combining with Vegeta using Potara Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Comments: Once you fail, you can no longer generate it. Power-Up: No Obtain: Obtain in Goku's DU Cost: N/A Trade: No ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Goku's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Goku's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No -----------------------------------------------------------------------

Kid Goku Total Capsules: 4 ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after ->KPPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Rock-Scissors-Paper Slots: 1 Rarity: Uncommon Effect: Launch Death-move Rock-Scissors-Paper Activation: E button after KK->KK E button after ->PPPK <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Super Dragon Fist Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Super Dragon Fist Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Kid Goku's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Kid Gohan Total Capsules: 3 ----------------------------------------------------------------------Name: Unlock Potential Slots: 1 Rarity: Rare Effect: Can unlock Hidden Potential Activation: P+K+G With 3 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Obtain in Kid Gohan's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Masenko Slots: 1 Rarity: Common Effect: Launch Death-move Masenko

Activation: E button after PPPP E button after ->PPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Kid Gohan's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Kid Gohan's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Kid Gohan's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Teen Gohan Total Capsules: 6 ----------------------------------------------------------------------Name: Super Saiyan Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan Activation: P+K+G With 4 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Obtain in Teen Gohan's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Super Saiyan 2 Slots: 1 Rarity: Special Effect: Can transform to use Super Saiyan 2 Activation: P+K+G With 5 or more Ki Gauges (Requires Super Saiyan Skill) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Obtain in Teen Gohan's DU/ Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after ->KPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Teen Gohan's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Soaring Dragon Strike Slots: 1 Rarity: Uncommon Effect: Launch Death-move Soaring Dragon Strike Activation: E button after KK->KK E button after ->KKK

<-E button (Consumes 2 Ki Gauges) Comments: Unusable Without Super Saiyan 2! Power-Up: Yes Obtain: Obtain in Teen Gohan's DU/ Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Father-Son Kamehameha Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Father-Son Kamehameha Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Comments: Unusable Without Super Saiyan 2! Power-Up: Yes Obtain: Obtain in Teen Gohan's DU/ Find in DU/ Buy from shop Cost: 10,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Teen Gohan's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Teen Gohan's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Gohan Total Capsules: 7 ----------------------------------------------------------------------Name: Super Saiyan Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan Activation: P+K+G With 4 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Obtain in Gohan's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Super Saiyan 2 Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan 2 Activation: P+K+G With 5 or more Ki Gauges (Requires Super Saiyan Skill) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Obtain in Gohan's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Elder Kai Unlock Ability Slots: 1 Rarity: Special Effect: Can unlock Hidden Potential with Elder Kai's Power Activation: P+K+G With 6 or more Ki Gauges (Requires Super Saiyan 2 Skill) Comments: Transformation is reversed if damage is taken with less

than 1 full Ki gauge! Power-Up: No Obtain: Obtain in Gohan's DU Cost: N/A Trade: No ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Gohan's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Soaring Dragon Strike Slots: 1 Rarity: Uncommon Effect: Launch Death-move Soaring Dragon Strike Activation: E button afetr KK->KK E button after ->PPPK <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Obtain in Gohan's DU/ Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Super Kamehameha Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Super Kamehameha Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Comments: Unusable Without Being Higher than Super Saiyan! Power-Up: Yes Obtain: Obtain in Gohan's DU/ Find in DU/ Buy from shop Cost: 10,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Gohan's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Gohan's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Great Saiyaman Total Capsules: 4 ----------------------------------------------------------------------Name: Justice Punch Slots: 1 Rarity: Uncommon Effect: Launch Death-move Justice Punch Activation: E button after ->PPPP E button after ->KPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie

----------------------------------------------------------------------Name: Justice Kick Slots: 1 Rarity: Uncommon Effect: Launch Death-move Justice Kick Activation: E button afetr KK->KK E button after ->KKK <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Justice Pose Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Justice Pose Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Comments: If pose is successful, you can power up and reduce 1/2 of the opponent's Ki! Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Gt. Saiyaman's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Goten Total Capsules: 5 ----------------------------------------------------------------------Name: Super Saiyan Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan Activation: P+K+G With 4 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Charge Slots: 1 Rarity: Uncommon Effect: Launch Death-move Charge Activation: E button afetr P->PP

E button after KK->K->K <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Fusion <Gotenks> Slots: 7 Rarity: Special Effect: When Fusion is successful, can transform into Gotenks Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Comments: Transformation is reversed with empty Time Gauge. Can only be used by Goten Power-Up: No Obtain: Buy from Shop Cost: 30,000 zenie Trade: No ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Goten's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Vegeta Total Capsules: 11 ----------------------------------------------------------------------Name: Super Saiyan Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan Activation: P+K+G With 2 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 Full Ki gauge Power-Up: No Obtain: Obtain in Vegeta's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Super Saiyan 2 Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan 2 Activation: P+K+G With 5 or more Ki Gauges (Requires Super Saiyan Skill) Comments: Transformation is reversed if damage is taken with less than 1 Full Ki gauge Power-Up: No Obtain: Obtain in Vegeta's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Super Saiyan 4 Slots: 1 Rarity: Special Effect: Can transform to use Super Saiyan 4 Activation: P+K+G With 7 Ki Gauges (Requires Super Saiyan 2 Skill)

Comments:

Transformation is reversed if damage is taken with less than 1 Full Ki gauge Power-Up: No Obtain: Obtain in Vegeta's DU/ Find in DU/ Buy from shop Cost: 30000 zenie ----------------------------------------------------------------------Name: Galick Gun Slots: 1 Rarity: Common Effect: Launch Death-move Galick Gun Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Vegeta's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Final Impact Slots: 1 Rarity: Special Effect: Launch Death-move Final Impact Activation: E button after ->P->KP E button after ->K->KP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Obtain in Vegeta's DU/ Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Final Flash Slots: 1 Rarity: Rare Effect: Can launch Final Flash as Dragon Rush move. Activation: Dragon Rush lasts until Finish Turn Power-Up: Yes Obtain: Obtain in Vegeta's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Big Bang Attack Slots: 1 Rarity: Special Effect: Launch Ultimate-move Big Bang Attack Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Comments: Unusable without being higher than Super Saiyan! Power-Up: Yes Obtain: Obtain in Vegeta's DU/ Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Fusion <Gogeta> Slots: 7 Rarity: Special Effect: Can transform into Gogeta if Fusion is perform correctly Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Comments: Transformation is reversed with empty Time Gauge. Can only be used by Vegeta Power-Up: No Obtain: Obtain in Vegeta's DU Cost: N/A Trade: No ----------------------------------------------------------------------Name: Fusion <SSJ4 Gogeta> Slots: 7 Rarity: Special Effect: When Fusion is done cool, can transform into Super Saiyan 4 Gogeta Activation: P+K+G+E attack hits opponent in Hyper Mode

(Consumes 3 Ki Gauges) Transformation is reversed with empty Time Gauge. Can only be used by Super Saiyan 4 Vegeta Power-Up: No Obtain: Obtain in Vegeta's DU Cost: N/A Trade: No ----------------------------------------------------------------------Name: Potara <Vegito> Slots: 7 Rarity: Special Effect: Can transform into Vegito by combining with Goku using Potara Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Comments: Once you fail, you can no longer generate it. Power-Up: No Obtain: Obtain in Vegeta's DU Cost: N/A Trade: No ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Vegeta's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Vegeta's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Comments: Trunks Total Capsules: 6 ----------------------------------------------------------------------Name: Super Saiyan Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan Activation: P+K+G With 4 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Super Saiyan 2 Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan 2 Activation: P+K+G With 4 or more Ki Gauges (Requires Super Saiyan Skill) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Buster Cannon Slots: 1 Rarity: Common Effect: Launch Death-move Buster Cannon Activation: E button after PPPP

E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Finish Buster Slots: 1 Rarity: Uncommon Effect: Launch Death-move Finish Buster Activation: E button after P->PP E button after ->KKPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Burning Slash Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Burning Slash Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Comments: Unusable without being higher than Super Saiyan Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Trunks' moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Kid Trunks Total Capsules: 5 ----------------------------------------------------------------------Name: Super Saiyan Slots: 1 Rarity: Rare Effect: Can transform to use Super Saiyan Activation: P+K+G With 4 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Double Buster Slots: 1 Rarity: Common Effect: Launch Death-move Double Buster Activation: E button after P->PP E button after ->KKPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop

Cost: 1500 zenie ----------------------------------------------------------------------Name: Final Cannon Slots: 1 Rarity: Uncommon Effect: Launch Death-move Final Cannon Activation: E button afetr KK->K->K E button after ->PPPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Fusion <Gotenks> Slots: 7 Rarity: Special Effect: When Fusion is successful, can transform into Gotenks Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Comments: Transformation is reversed with empty Time Gauge. Can only be used by Kid Trunks. Power-Up: No Obtain: Buy from Shop Cost: 30,000 zenie Trade: No ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Kid Trunks' moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Krillin Total Capsules: 5 ----------------------------------------------------------------------Name: Unlock Potential Slots: 1 Rarity: Rare Effect: Can Unlock Hidden Potential Activation: P+K+G With 3 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 full Ki gauge! Power-Up: No Obtain: Obtain in Krillin's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after KK<-K ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Krillin's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Destructo Disc Slots: 1 Rarity: Uncommon

Effect: Launch Death-move Destructo Disc Activation: E button after PP->PP E button after ->PP->PP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Obtain in Krillin's DU/ Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Fierce Destructo Disc Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Fierce Destructo Disc Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Comments: Unusable Without Unlock Potential! Power-Up: Yes Obtain: Obtain in Krillin's DU/ Find in DU/ Buy from shop Cost: 10,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Krillin's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Krillin's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Piccolo Total Capsules: 7 ----------------------------------------------------------------------Name: Sync With Nail Slots: 1 Rarity: Rare Effect: Can Sync with Nail Activation: P+K+G With 3 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Once transformed, transformation cannot be reversed! Power-Up: No Obtain: Obtain in Piccolo's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Fuse With Kami Slots: 1 Rarity: Rare Effect: Can Fuse With Kami Activation: P+K+G With 4 or more Ki Gauges (Requires Sync With Nail Skill) Comments: Once transformed, transformation cannot be reversed! Power-Up: No Obtain: Obtain in Piccolo's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Destructive Wave Slots: 1 Rarity: Common Effect: Launch Death-move Destructive Wave Activation: E button after PPPP E button after ->P<-PPP ->E button (Consumes 1 Ki Gauge)

Power-Up: Yes Obtain: Obtain in Piccolo's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Light Grenade Slots: 1 Rarity: Uncommon Effect: Launch Death-move Light Grenade Activation: While Fused with Kami E button after ->KPP<-P E button after <-KKK <-E button (Consumes 1/2 Ki Gauges) Comments: Unusable unless Fused with Kami! Power-Up: Yes Obtain: Obtain in Piccolo's DU/ Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Special Beam Cannon Slots: 1 Rarity: Rare Effect: Can launch ultimate-move Special Beam Cannon Activation: Dragon Rush lasts until Finish Turn Power-Up: Yes Obtain: Obtain in Piccolo's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Hellzone Grenade Slots: 1 Rarity: Special Effect: Launch Ultimate-move Hellzone Grenade Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Comments: Unusable unless Fused with Kami! Power-Up: Yes Obtain: Obtain in Piccolo's DU/ Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Piccolo's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Piccolo's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Tien Total Capsules: 4 ----------------------------------------------------------------------Name: Dodompa Slots: 1 Rarity: Common Effect: Launch Death-move Dodompa Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Tien's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Ki Blast Cannon Slots: 1 Rarity: Uncommon Effect: Launch Death-move Ki Blast Cannon

Activation: E button after P->PP E button after KK->KK->P <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Obtain in Tien's DU/ Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Neo Ki Blast Cannon Slots: 1 Rarity: Special Effect: Launch Ultimate-move Neo Ki Blast Canon Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Power-Up: Yes Obtain: Obtain in Tien's DU/ Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Tien's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Tien's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Yamcha Total Capsules: 4 ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Yamcha's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Wolf Fang Fist Slots: 1 Rarity: Uncommon Effect: Launch Death-move Wolf Fang Fist Activation: E button after P->PP E button after KK->K->KP <-E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Yamcha's DU/ Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Spirit Ball Attack Slots: 1 Rarity: Special Effect: Launch Ultimate-move Spirit Ball Attack Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Power-Up: Yes Obtain: Obtain in Yamcha's DU/ Find in DU/ Buy from shop Cost: 10000 zenie -----------------------------------------------------------------------

Name: Effect: Activation: Power-Up: Obtain:

Breakthrough Slots: 7 Rarity: Special Can used all of Yamcha's moves and abilities None (Activated as soon as battle begins) No Complete Yamcha's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Hercule Total Capsules: 6 ----------------------------------------------------------------------Name: High Tension Slots: 1 Rarity: Rare Effect: Can achieve fired-up Hi-Tension State Activation: P+K+G With 4 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: High-Tension state ends if downed with less than 1 Ki Gauge! Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Dynamite Kick Slots: 1 Rarity: Common Effect: Launch Death-move Dynamite Kick Activation: E button after KKK E button after KP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Rolling Hercule Punch Slots: 1 Rarity: Uncommon Effect: Launch Death-move Rolling Attack Hercule Punch Activation: E button after PPPP E button after ->KPPP <-E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Hercule Special Slots: 1 Rarity: Rare Effect: Can launch ultimate-move Hercule Special Activation: Dragon Rush lasts until Finish Turn Power-Up: No Comments: If pose is successful, you can power up and reduce 1/2 of the opponent's Ki! Unusable Without High Tension! Obtain: Obtain in Piccolo's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Present For You Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Present For You Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges)

Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Hercule's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Videl Total Capsules: 4 ----------------------------------------------------------------------Name: Eagle Kick Slots: 1 Rarity: Common Effect: Launch Death-move Eagle Kick Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Hawk Arrow Slots: 1 Rarity: Uncommon Effect: Launch Death-move Hawk Arrow Activation: E button after KKK E button after ->PPPP <-E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Videl's Close Call Slots: 1 Rarity: Special Effect: Launch Ultimate-move Videl's Close Call Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 75000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Videl's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Supreme Kai Total Capsules: 4 ----------------------------------------------------------------------Name: Shockwave Slots: 1 Rarity: Common

Effect: Launch Death-move Shockwave Activation: E button after P->PP E button after ->KKPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Supernatural Abilities Slots: 1 Rarity: Uncommon Effect: Launch Death-move Supernatural Abilities Activation: E button afetr KK->KK E button after ->P->PPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Potara <Kibitoshin> Slots: 7 Rarity: Special Effect: Can transform into Kibitoshin by combining with Kibito using Potara Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Power-Up: No Obtain: Obtain in Gohan's DU. Please refer to walkthrough section for more details Cost: N/A Trade: No ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Supreme Kai's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Uub Total Capsules: 3 ----------------------------------------------------------------------Name: Ki Cannon Slots: 1 Rarity: Common Effect: Launch Death-move Ki Cannon Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Obtain in Uub's DU/ Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Fierce Flurry Slots: 1 Rarity: Uncommon Effect: Launch Death-move Fierce Flurry Activation: E button after P->PPPP E button after ->PPPP <-E button

(Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Obtain in Uub's DU/ Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Uub's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Uub's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Raditz Total Capsules: 3 ----------------------------------------------------------------------Name: Double Sunday Slots: 1 Rarity: Common Effect: Launch Death-move Double Sunday Activation: E button after PPPP E button after ->KK<-KK ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Saturday Crush Slots: 1 Rarity: Uncommon Effect: Launch Death-move Saturday Crush Activation: E button afetr K->KK E button after ->PKKK <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Raditz's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Nappa Total Capsules: 4 ----------------------------------------------------------------------Name: Bomber DX Slots: 1 Rarity: Common Effect: Launch Death-move Bomber DX Activation: E button after PPPP E button after ->KPP->P ->E button (Consumes 1 Ki Gauge) Power-Up: Yes

Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Break Cannon Slots: 1 Rarity: Uncommon Effect: Launch Death-move Break Cannon Activation: E button after ->P->PP->P E button after ->KKK <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Giant Storm Slots: 1 Rarity: Special Effect: Launch Ultimate-move Giant Storm Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 75000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Nappa's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Captain Ginyu Total Capsules: 6 ----------------------------------------------------------------------Name: Special Fighting Pose 1 Slots: 1 Rarity: Uncommon Effect: After Posing, Attack Power increased by 3 stages Activation: E button after P->PP E button after <-P<-K (Consumes 2 Ki Gauges) Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Special Fighting Pose 2 Slots: 1 Rarity: Uncommon Effect: After Posing, Guard Power increased by 3 stages Activation: E button after KKKK E button after ->PPP (Consumes 2 Ki Gauges) Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Milky Cannon Slots: 1 Rarity: Common Effect: Launch Death-move Milky Cannon Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge)

Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Strong Jersey Slots: 1 Rarity: Uncommon Effect: Launch Death-move Strong Jersey Activation: E button after KK->KK E button after ->PPPPP <-E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Body Change Slots: 1 Rarity: Special Effect: Launch Ultimate-move Body Change Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 75000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Captain Ginyu's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Recoome Total Capsules: 6 ----------------------------------------------------------------------Name: Special Fighting Pose 3 Slots: 1 Rarity: Uncommon Effect: After Posing, Attack Power increased by 3 stages Activation: E button after PP<-K E button after ->KKK<-K (Consumes 2 Ki Gauges) Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Special Fighting Pose 4 Slots: 1 Rarity: Uncommon Effect: After Posing, Guard Power increased by 3 stages Activation: E button after KKKK E button after <-K<-K (Consumes 2 Ki Gauges) Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Recoome Eraser Gun Slots: 1 Rarity: Common Effect: Launch Death-move Recoome Eraser Gun Activation: E button after PPPP E button after KKK->K ->E button

(Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Recoome Kick Slots: 1 Rarity: Uncommon Effect: Launch Death-move Recoome Kick Activation: E button after ->P->PP->P E button after ->KPPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Recoome Bomber Slots: 1 Rarity: Special Effect: Launch Ultimate-move Recoome Bomber Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 75000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Recoome's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Frieza Total Capsules: 8 ----------------------------------------------------------------------Name: Second Form Slots: 1 Rarity: Uncommon Effect: Fight in Second Form Activation: P+K+G With 3 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Once transformed, transformation cannot be reversed! Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Third Form Slots: 1 Rarity: Uncommon Effect: Fight in Third Form Activation: P+K+G With 4 or more Ki Gauges (Requires Second Form Skill) Comments: Once transformed, transformation cannot be reversed! Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Final Form Slots: 1 Rarity: Rare Effect: Fight in Third Form

Activation: P+K+G With 5 or more Ki Gauges (Requires Third Form Skill) Comments: Once transformed, transformation cannot be reversed! Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: 100% Full Power Form Slots: 1 Rarity: Uncommon Effect: Fight in 100% Full Power Form Activation: P+K+G With 6 or more Ki Gauges (Requires Final Form Skill) Comments: Once transformed, transformation cannot be reversed! Power-Up: No Obtain: Goku's DU/ Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Death Beam Slots: 1 Rarity: Common Effect: Launch Death-move Death Beam Activation: E button after PPPP E button after KK->K->K ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Death Wave Slots: 1 Rarity: Uncommon Effect: Launch Death-move Death Wave Activation: E button after P->PP E button after ->KPP <-E button (Consumes 2 Ki Gauges) Comments: Unusable Without Third Form! Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Death Ball Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Death Ball Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Comments: Unusable without Perfect Form! Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Frieza's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No -----------------------------------------------------------------------

Android #16 Total Capsules: 3 ----------------------------------------------------------------------Name: Rocket Punch Slots: 1 Rarity: Common Effect: Launch Death-move Rocket Punch Activation: E button after PPPP E button after ->KPP<-P ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Hell Flash Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Hell Flash Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Android #16's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Android #17 Total Capsules: 4 ----------------------------------------------------------------------Name: Power Blitz Slots: 1 Rarity: Common Effect: Launch Death-move Power Blitz Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Energy Field Slots: 1 Rarity: Uncommon Effect: Launch Death-move Energy Field Activation: E button after P->PP E button after ->PPPK <-E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Accel Dance Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Accel Dance Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges)

Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Android #17's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Android #18 Total Capsules: 4 ----------------------------------------------------------------------Name: Power Blitz Slots: 1 Rarity: Common Effect: Launch Death-move Power Blitz Activation: E button after PPPP E button after ->KP->PK ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Destructo Disc Slots: 1 Rarity: Uncommon Effect: Launch Death-move Destructo Disc Activation: E button after KK->K-KP E button after ->PKP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Accel Dance Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Accel Dance Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Android #18's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Dr. Gero Total Capsules: 4 ----------------------------------------------------------------------Name: Photon Wave Slots: 1 Rarity: Common

Effect: Launch Death-move Photon Wave Activation: E button after PPPP E button after ->KPPP <-E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Ki Blast Absorption Slots: 1 Rarity: Uncommon Effect: Launch Death-move Ki Blast Absorption Activation: ->E button (Ki Gauge does not decrease) Comments: If timed correctly, you can absorb Ki blast energy! Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Life Drain Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Life Drain Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Comments: You can steal energy from your opponent and recover your health! Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Dr. Gero's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Cell Total Capsules: 7 ----------------------------------------------------------------------Name: #17 Absorption Slots: 1 Rarity: Uncommon Effect: Absorb #17 and Power-up Activation: P+K+G With 3 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Once transformed, transformation cannot be reversed! Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Perfect Form Slots: 1 Rarity: Rare Effect: Absorb #18 and achieve Perfect Form Activation: P+K+G With 4 or more Ki Gauges (Does not consumed Ki Guage when transformed) Comments: Once transformed, transformation cannot be reversed! Power-Up: No

Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Super Perfect Form Slots: 1 Rarity: Special Effect: Fight in Super Perfect Form Activation: P+K+G With 5 or more Ki Gauges (Does not consumed Ki Guage when transformed) Comments: Once transformed, transformation cannot be reversed! Power-Up: No Obtain: Teen Gohan's DU/Find in DU/ Buy from shop Cost: 10000 zenie ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after ->KPP<-P ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Energy Field Slots: 1 Rarity: Uncommon Effect: Launch Death-move Energy Field Activation: E button after PP->PPP E button after ->P->PPP <-E button (Consumes 1 Ki Gauge) Comments: Unusable without having Absorbed #17! Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Spirit Bomb Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Spirit Bomb Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Comments: Unusable without Perfect Form! Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Cell's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Majin Buu Total Capsules: 4 ----------------------------------------------------------------------Name: Innocence Cannon Slots: 1 Rarity: Common Effect: Launch Death-move Innocence Cannon

Activation: E button after PPPP E button after KK<-K ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Innocence Express Slots: 1 Rarity: Uncommon Effect: Launch Death-move Innocence Express Activation: E button after PP->KKK E button after ->KPPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Angry Explosion Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Angry Explosion Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Majin Buu's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Super Buu Total Capsules: 4 ----------------------------------------------------------------------Name: Absorption Slots: 3 Rarity: Special Effect: Can Power-up by absorbing someone nearby Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 3 Ki Gauges) Comments: Buu's characteristics change depending which opponent is absorbed! Power-Up: No Obtain: Goku's DU Cost: N/A Trade: No ----------------------------------------------------------------------Name: lll Flash Slots: 1 Rarity: Common Effect: Launch Death-move lll Flash Activation: E button after PPPP E button after ->KPPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop

Cost: 1500 zenie ----------------------------------------------------------------------Name: lll Ball Attack Slots: 1 Rarity: Uncommon Effect: Launch Death-move lll Ball Attack Activation: E button after PP->KKK E button after ->KPPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Super Buu's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Kid Buu Total Capsules: 4 ----------------------------------------------------------------------Name: Vanishing Ball Slots: 1 Rarity: Uncommon Effect: Launch Death-move Vanishing Ball Activation: E button after P->PPPP E button after ->PPPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after ->KKK->KK ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Warp Kamehameha Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Warp Kamehameha Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Kid Buu's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details

Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Dabura Total Capsules: 5 ----------------------------------------------------------------------Name: Demonic Will Slots: 1 Rarity: Rare Effect: Can become full power through King of Dark Realm Pride and Willpower Activation: P+K+G With 3 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Transformation is reversed if damage is taken with less than 1 full Ki Gauge! Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Hell Blitz Slots: 1 Rarity: Common Effect: Launch Death-move Hell Blitz Activation: E button after PPPP E button after <-PPP->P ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Evil Blast Slots: 1 Rarity: Uncommon Effect: Launch Death-move Evil Blast Activation: E button after KKK->K E button after ->P->PPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Hell Blade Rush Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Hell Blade Rush Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Dabura's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Cooler

Total Capsules: 5 ----------------------------------------------------------------------Name: Final Form Slots: 1 Rarity: Rare Effect: Fight in Final Form Activation: P+K+G With 4 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Once transformed, transformation cannot be reversed Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Destructive Ray Slots: 1 Rarity: Common Effect: Launch Death-move Destructive Ray Activation: E button after PPPP E button after ->KPPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Sauzer Blade Slots: 1 Rarity: Uncommon Effect: Launch Death-move Sauzer Blade Activation: E button after PP->P E button after ->PPPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Supernova Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Supernova Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Comments: Unusable without Final Form or Metal Cooler! Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Cooler's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Bardock Total Capsules: 4 ----------------------------------------------------------------------Name: Riot Javelin Slots: 1 Rarity: Common Effect: Launch Death-move Riot Javelin Activation: E button after PPPP E button after ->P->PP->P

->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Heat Phalanx Slots: 1 Rarity: Uncommon Effect: Launch Death-move Heat Phalanx Activation: E button after K->KK E button after ->KK<-KK <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Spirit of Saiyans Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Spirit of Saiyans Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 4 Ki Gauges) Power-Up: Yes Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Bardock's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Broly Total Capsules: 5 ----------------------------------------------------------------------Name: Legendary Super Saiyan Slots: 1 Rarity: Rare Effect: Fight in Final Form Activation: P+K+G With 5 or more Ki Gauges (Does not consume Ki Gauge when transformed) Comments: Once transformed, transformation cannot be reversed! Power-Up: No Obtain: Broly's DU/ Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Blaster Shell Slots: 1 Rarity: Common Effect: Launch Death-move Blaster Shell Activation: E button after PPPP E button after ->KPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Broly's DU/Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Gigantic Press Slots: 1 Rarity: Uncommon

Effect: Launch Death-move Gigantic Pres Activation: E button after KK->K E button after ->PPP->P <-E button (Consumes 2 Ki Gauges) Comments: Unusable with Legendary Super Saiyan!* Power-Up: Yes Obtain: Broly's DU/ Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Gigantic Meteor Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Gigantic Meteor Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Comments: Unusable without Legendery Super Saiyan! Power-Up: Yes Obtain: Broly's DU/ Buy from shop Cost: 10,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Broly's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Complete Broly's DU mode with all 7 dragon balls. Wish for it from Shenlong. Cost: N/A Trade: No ----------------------------------------------------------------------Omega Shenron Total Capsules: 4 ----------------------------------------------------------------------Name: Whirlwind Spin Slots: 1 Rarity: Common Effect: Launch Death-move Whirlwind Spin Activation: E button after ->P->PPPP E button after ->KPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Dragon Thunder Slots: 1 Rarity: Uncommon Effect: Launch Death-move Dragon Thunder Activation: E button after KKKP E button after K->KPP <-E button (Consumes 2 Ki Gauges) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 3000 zenie ----------------------------------------------------------------------Name: Minus Energy Power Ball Slots: 1 Rarity: Special Effect: Can launch Ultimate-move Minus Energy Power Ball Activation: P+K+G+E attack hits opponent in Hyper Mode (Consumes 5 Ki Gauges) Power-Up: Yes

Obtain: Refer to Section 6.3 for more details Cost: 50,000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Omega Shenron's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Saibamen Total Capsules: 3 ----------------------------------------------------------------------Name: Acid Slots: 1 Rarity: Common Effect: Launch Death-move Acid Activation: E button after PP->PP E button after KKPP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Self-Destruct Slots: 1 Rarity: Rare Effect: Can launch Death-move Self-Destruct Activation: P+K+G With 5 or more Ki Gauges (P,K,E during countdown, clings to opponent) Power-Up: No Obtain: Find in DU/ Buy from shop Cost: 6000 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special Effect: Can used all of Saibamen's moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------Cell Jr. Total Capsules: 2 ----------------------------------------------------------------------Name: Kamehameha Slots: 1 Rarity: Common Effect: Launch Death-move Kamehameha Activation: E button after PPPP E button after ->PP->PP ->E button (Consumes 1 Ki Gauge) Power-Up: Yes Obtain: Find in DU/ Buy from shop Cost: 1500 zenie ----------------------------------------------------------------------Name: Breakthrough Slots: 7 Rarity: Special

Effect: Can used all of Cell Jr.'s moves and abilities Activation: None (Activated as soon as battle begins) Power-Up: No Obtain: Refer to Section 6.3 for more details Cost: 75,000 zenie Trade: No ----------------------------------------------------------------------======================================================================= Equipment Capsules (Green) [DBZ7402] ======================================================================= - These capsules need to be equipped on the character's custom tray - They will only took effect upon activation... - You can only equip one type of item activation skill per tray... 1) Attack Boost Equipment - All these capsule will raise your character's base attack by 10% and it is permanent throughout the whole battle! ----------------------------------------------------------------------Name: Z Sword Slots: 1 Rarity: Rare/ 6000 zenie Who?: Goku - Gohan Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Gohan's DU / Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Juice! Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Kid Goku Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Daimao's Power Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Piccolo Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Fruits of Training Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Gohan (Kid - Teen) - Goten - Krillin - Tien, Trunks (Kid Adult), Yamcha, Uub Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Videl's Kiss Slots: 1 Rarity: Special/ 10000 zenie Who?: Gt. Saiyaman Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Gohan's DU / Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Kibito's Backing

Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Supreme Kai Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Battle Testament Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Vegeta - Raditz - Nappa - Captain Ginyu - Recoome Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Power Amplification System Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Dr. Gero - Android #16 - #17 - #18 Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Warrior Genetics Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Cell - Cell Jr. Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Demon Realm's Flames Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Dabura, Buu (Majin - Super - Kid) Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Kakarot's Crying Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Broly Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Broly's DU/ Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Ginyu Special Forces Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Frieza Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Cooler Armoured Squad Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Cooler Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Power of Friends Slots: 1 Rarity: Uncommon/ 3000 zenie

Who?: Bardock Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Appetites of Men Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Omega Shenron Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Strength Serum Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Saibamen Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: King's Lineage Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Videl Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Cheering Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Hercule Effect: Attack Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------2) Armor Boost Equipment - All these capsule will raise your character's base defense from 10% to 40% and it is permanent throughout the whole battle! - You can only equip one type of the armor. Higher the defense the armor offers, the rarity increases and it will need more slots - Omega Shenron has only 3 pieces of armor - ranging from 10% to 30% - Hercule can equip the Champion Belt even he has already a piece of armor equiped. ----------------------------------------------------------------------Name: General Vest Slots: 1 Rarity: Common/ 1500 zenie Who?: Goku - Goten - Krillin - Tien - Yamcha Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Training Vest Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Goku - Goten - Krillin - Tien - Yamcha Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU

----------------------------------------------------------------------Name: Sturdy Vest Slots: 3 Rarity: Rare/ 6000 zenie Who?: Goku - Goten - Krillin - Tien - Yamcha Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Mysterious Vest Slots: 4 Rarity: Special/ 10000 zenie Who?: Goku - Goten - Krillin - Tien - Yamcha Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Wish from Shenlong for Goku, Krillin, Tien or Yamcha's DU/ Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Vest from Grandpa Gohan Slots: 1 Rarity: Common/ 1500 zenie Who?: Kid Goku Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Vest with Hole for Tail Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Kid Goku Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Turtle School Vest Slots: 3 Rarity: Rare/ 6000 zenie Who?: Kid Goku Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Kami's Vest Slots: 4 Rarity: Special/ 10000 zenie Who?: Kid Goku Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Normal Tribe Uniform Slots: 1 Rarity: Common/ 1500 zenie Who?: Piccolo, Gohan (Kid - Teen) Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Evil Training Uniform Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Piccolo, Gohan (Kid - Teen) Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU

----------------------------------------------------------------------Name: Evil Sturdy Uniform Slots: 3 Rarity: Rare/ 6000 zenie Who?: Piccolo, Gohan (Kid - Teen) Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Evil Mystery Uniform Slots: 4 Rarity: Special/ 10000 zenie Who?: Piccolo, Gohan (Kid - Teen) Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Wish it from Shenlong for Piccolo, Kid Gohan or Teen Gohan's DU/ Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Normal Fiber Jacket Slots: 1 Rarity: Common/ 1500 zenie Who?: Trunks (Kid - Adult) Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Quality Fiber Jacket Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Trunks (Kid - Adult) Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Sturdy Fiber Jacket Slots: 3 Rarity: Rare/ 6000 zenie Who?: Trunks (Kid - Adult) Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Mystery Fiber Jacket Slots: 4 Rarity: Special/ 10000 zenie Who?: Trunks (Kid - Adult) Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Kami's Outfit Slots: 1 Rarity: Common/ 1500 zenie Who?: Gohan - Supreme Kai Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: King-Kai's Outfit Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Gohan - Supreme Kai Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU

----------------------------------------------------------------------Name: Grand Kai's Outfit Slots: 3 Rarity: Rare/ 6000 zenie Who?: Gohan - Supreme Kai Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Supreme Kai's Outfit Slots: 4 Rarity: Special/ 10000 zenie Who?: Gohan - Supreme Kai Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Wish it from Shenlong for Gohan's DU/ Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Old Training Vest Slots: 1 Rarity: Common/ 1500 zenie Who?: Hercule Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Wedding Vest Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Hercule Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: World Champion Vest Slots: 3 Rarity: Rare/ 6000 zenie Who?: Hercule Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: High-tech Vest Slots: 4 Rarity: Special/ 10000 zenie Who?: Hercule Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Champion Belt Slots: 1 Rarity: Uncommon/ 1500 zenie Who?: Hercule Effect: Defense Power Up! (12%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: T-shirt Slots: 1 Rarity: Common/ 1500 zenie Who?: Videl Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU

----------------------------------------------------------------------Name: Black Belt Vest Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Videl Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Sparring Outfit Slots: 3 Rarity: Rare/ 6000 zenie Who?: Videl Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Great Saiyaman's Wardrobe Slots: 4 Rarity: Special/ 10000 zenie Who?: Videl Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Gohan's DU/ Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Old Style Armor Slots: 1 Rarity: Common/ 1500 zenie Who?: Vegeta - Raditz - Nappa - Captain Ginyu - Recoome - Frieza - Cooler Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Rit Armor Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Vegeta - Raditz - Nappa - Captain Ginyu - Recoome - Frieza - Cooler Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: New Style Armor Slots: 3 Rarity: Rare/ 6000 zenie Who?: Vegeta - Raditz - Nappa - Captain Ginyu - Recoome - Frieza - Cooler Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Bulma's Armor Slots: 4 Rarity: Special/ 10000 zenie Who?: Vegeta - Raditz - Nappa - Captain Ginyu - Recoome - Frieza - Cooler Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Wish it from Shenlong for Vegeta's DU/ Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Special Coating Slots: 1 Rarity: Common/ 1500 zenie

Who?: Androids #16 - #17 - #18 - Dr. Gero Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Improved Special Coating Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Androids #16 - #17 - #18 - Dr. Gero Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Nanomachine Slots: 3 Rarity: Rare/ 6000 zenie Who?: Androids #16 - #17 - #18 - Dr. Gero Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Improve Nanomachine Slots: 4 Rarity: Special/ 10000 zenie Who?: Androids #16 - #17 - #18 - Dr. Gero Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Life Extract for 10 Slots: 1 Rarity: Common/ 1500 zenie Who?: Cell - Cell Jr. Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Life Extract for 100 Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Cell - Cell Jr. Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Life Extract for 1000 Slots: 3 Rarity: Rare/ 6000 zenie Who?: Cell - Cell Jr. Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Life Extract for 10000 Slots: 4 Rarity: Special/ 10000 zenie Who?: Cell - Cell Jr. Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Demon Realm Guard Slots: 1 Rarity: Common/ 1500 zenie Who?: Dabura - Buu (Majin - Super - Kid)

Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Mage Guard Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Dabura - Buu (Majin - Super - Kid) Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Babidi's Guard Slots: 3 Rarity: Rare/ 6000 zenie Who?: Dabura - Buu (Majin - Super - Kid) Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Bibidi's Guard Slots: 4 Rarity: Special/ 10000 zenie Who?: Dabura - Buu (Majin - Super - Kid) Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Normal Belt Slots: 1 Rarity: Common/ 1500 zenie Who?: Uub Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Training Belt Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Uub Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Warrior Belt Slots: 3 Rarity: Rare/ 6000 zenie Who?: Uub Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Majin Belt Slots: 4 Rarity: Special/ 10000 zenie Who?: Uub Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Wish it from Shenlong for Uub's DU/ Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Lower-class Saiyan Guard Slots: 1 Rarity: Common/ 1500 zenie Who?: Bardock

Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Kanassan-made Guard Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Bardock Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Battle Jacket (Prototype) Slots: 3 Rarity: Rare/ 6000 zenie Who?: Bardock Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Patched-up Battle Jacket Slots: 4 Rarity: Special/ 10000 zenie Who?: Bardock Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Strongman's Body Wrap Slots: 1 Rarity: Common/ 1500 zenie Who?: Broly Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: King's Body Wrap Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Broly Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: God of Destruction Body Wrap Slots: 3 Rarity: Rare/ 6000 zenie Who?: Broly Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Legendary Body Wrap Slots: 4 Rarity: Special/ 10000 zenie Who?: Broly Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Wish it from Shenlong for Broly's DU/ Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Shenron's Hide Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Omega Shenron

Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Porunga's Hide Slots: 2 Rarity: Rare/ 6000 zenie Who?: Omega Shenron Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Shadow Dragon's Hide Slots: 3 Rarity: Special/ 10000 zenie Who?: Omega Shenron Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: 2X Enriched Serum Slots: 1 Rarity: Common/ 1500 zenie Who?: Saibamen Effect: Defense Power Up! (10%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: 16X Enriched Serum Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Saibamen Effect: Defense Power Up! (20%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: 64X Enriched Serum Slots: 3 Rarity: Rare/ 6000 zenie Who?: Saibamen Effect: Defense Power Up! (30%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: 128X Enriched Serum Slots: 4 Rarity: Special/ 10000 zenie Who?: Saibamen Effect: Defense Power Up! (40%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------3) Time-Based Stats Boosters - You will see the effect when you tested out the practice mode. You will see attack, defence or both stats increases by a small percentage once you begin the battles. - With exception of 3 capsules, the remaining capsules does not increase attack and defense after the initial increase. a) Gradual Period Boosters ----------------------------------------------------------------------Name: Mixed Blood Power

Slots: Who?:

1 Rarity: Rare/ 6000 zenie Gohan (Kid - Teen - Adult) - Goten - Gt. Saiyaman - Trunks - Kid Trunks Effect: Attack Power Up, Guard Power Up (Attack +8%, Guard +8%) Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Moon Light Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Raditz - Nappa - Bardock Effect: Attack Power increases for fixed time period Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potenital - It gradually increases attack by 5% for every 15 secs, until it reaches 120%! ----------------------------------------------------------------------Name: Full Moon's Glow Slots: 1 Rarity: Rare/ 6000 zenie Who?: Kid Goku Effect: Attack Power increases for fixed time period Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential. - It gradually increases attack by 10% for every 15 secs, until it reaches 140%! ----------------------------------------------------------------------Name: Potential Slots: 2 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Attack Power increases for fixed time period Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: - It gradually increases attack by 6% for every 15 secs, until it reaches 124%! ----------------------------------------------------------------------Name: Universal Power Slots: 3 Rarity: Rare/ 6000 zenie Who?: Goku Effect: Attack Power & Defensive Power increase at regular intervals Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------Name: Miracle Power Slots: 3 Rarity: Rare/ 6000 zenie Who?: Goten - Kid Trunks - Piccolo - Krillin - Tien - Yamcha Gt. Saiyaman - Videl - Supreme Kai Effect: Attack Power & Defensive Power increase at regular intervals Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential - It increases attack & defense by 6% and 8% -----------------------------------------------------------------------

Name: Slots: Who?: Effect:

Ultimate Power 3 Rarity: Rare/ 6000 zenie Gohan (Kid - Teen - Adult) - Vegeta - Trunks Attack Power & Defensive Power increase at regular intervals Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------Name: King's Confidence Slots: 3 Rarity: Rare/ 6000 zenie Who?: Hercule Effect: Attack Power & Defensive Power increase at regular intervals Comments: You get stronger with false confidence Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------Name: Mode-switching Systems Slots: 3 Rarity: Rare/ 6000 zenie Who?: Androids #16 - #17 - #18 - Dr.Gero Effect: Attack Power & Defensive Power increase at regular intervals Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------Name: Saiyan's Awakening Slots: 3 Rarity: Rare/ 6000 zenie Who?: Raditz - Nappa Effect: Attack Power & Defensive Power increase at regular intervals Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential or Moon Light - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------Name: Warrior Race's Awakening Slots: 3 Rarity: Uncommon/ 3000 zenie Who?: Bardock Effect: Attack Power & Defensive Power increase at regular intervals Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential or Moon Light - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------Name: Nature of Evil Slots: 3 Rarity: Rare/ 6000 zenie Who?: Recoome - Captain Ginyu - Frieza - Cell - Dabura - Cooler Effect: Attack Power & Defensive Power increase at regular

intervals Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------Name: Hatred of Kakarot Slots: 3 Rarity: Rare/ 6000 zenie Who?: Broly Effect: Attack Power & Defensive Power increase at regular intervals Activation: Activated as soon as battle begins Obtain: Broly's DU/ Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------Name: Black Dragonball Slots: 3 Rarity: Rare/ 6000 zenie Who?: Omega Shenron Effect: Attack Power & Defensive Power increase at regular intervals Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------Name: Toxic Chocolate Slots: 3 Rarity: Special/ 10000 zenie Who?: Buu (Majin - Super - Kid) Effect: Attack Power & Defensive Power increase at regular intervals Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: When this capsule is equipped, you can't equip Potential - It increases attack & defense by 6% and 8% ----------------------------------------------------------------------a) Time-Limited Boosters i. Rage - After time is up, attack stats will revert back to 100% ----------------------------------------------------------------------Name: Rage! Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Attack Power increases in the first 10 seconds of battle! Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 12%! ----------------------------------------------------------------------Name: Rage!! Slots: 2 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Attack Power increases in the first 15 seconds of battle! Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 20%

----------------------------------------------------------------------Name: Rage!!! Slots: 3 Rarity: Special/ 10000 zenie Who?: Everyone Effect: Attack Power increases in the first 20 seconds of battle! Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 28%! ----------------------------------------------------------------------ii. Spirit - After time is up, defense stats will revert back to 100% ----------------------------------------------------------------------Name: Spirit! Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Defensive Power increases in the first 10 seconds of battle! Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Guard increases by 12%! ----------------------------------------------------------------------Name: Spirit!! Slots: 2 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Defensive Power increases in the first 15 seconds of battle! Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Guard increases by 20%! ----------------------------------------------------------------------Name: Spirit!!! Slots: 3 Rarity: Special/ 10000 zenie Who?: Everyone Effect: Defensive Power increases in the first 20 seconds of battle! Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Guard increases by 28%! ----------------------------------------------------------------------iii. Serious - Attack stats will receive the boost only when health meets the requirement. ----------------------------------------------------------------------Name: Serious! Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: When Health drops below 1/3, Attack Power increases! Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 10% ----------------------------------------------------------------------Name: Serious!! Slots: 2 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: When Health drops below 1/2, Attack Power increases!

Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 20% ----------------------------------------------------------------------Name: Serious!!! Slots: 3 Rarity: Special/ 10000 zenie Who?: Everyone Effect: When Health drops below 2/3, Attack Power increases! Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 30% ----------------------------------------------------------------------iv. Character Specific - These capsules works like "Serious" capsules. ----------------------------------------------------------------------Name: Power Near the Limit Slots: 2 Rarity: Rare/ 6000 zenie Who?: Gohan (Kid - Teen - Adult) - Trunks - Piccolo - Gt. Saiyaman Effect: When health drops below 1/6, Attack is greatly increased! Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: When you equipped this capsule, you cannot equip any "Serious" type capsules. - Attack increases by 45%! ----------------------------------------------------------------------Name: Desperate Resolution Slots: 2 Rarity: Rare/ 6000 zenie Who?: Vegeta - Krillin - Tien - Yamcha - Videl - Supreme Kai Effect: When health drops below 1/6, Attack is greatly increased! Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: When you equipped this capsule, you cannot equip any "Serious" type capsules. - Attack increases by 45%! ----------------------------------------------------------------------Name: Desperate Power Slots: 2 Rarity: Rare/ 6000 zenie Who?: Goku - Kid Trunks - Goten Effect: When health drops below 1/6, Attack is greatly increased! Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: When you equipped this capsule, you cannot equip any "Serious" type capsules. - Attack increases by 45%! ----------------------------------------------------------------------Name: Pride of the Strongest Slots: 2 Rarity: Rare/ 6000 zenie Who?: Frieza - Cooler - Cell - Dabura - Broly Effect: When health drops below 1/6, Attack is greatly increased! Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: When you equipped this capsule, you cannot equip any "Serious" type capsules. - Attack increases by 45%!

----------------------------------------------------------------------Name: Last Ounce of Strength Slots: 2 Rarity: Rare/ 6000 zenie Who?: Raditz - Nappa - Recoome - Captain Ginyu - Dr. Gero Androids #16 - #17 - #18 Effect: When health drops below 1/6, Attack is greatly increased! Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: When you equipped this capsule, you cannot equip any "Serious" type capsules. - Attack increases by 45%! ----------------------------------------------------------------------Name: Pressure on the Champ Slots: 2 Rarity: Rare/ 6000 zenie Who?: Hercule Effect: When health drops below 1/6, Attack is greatly increased! Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: When you equipped this capsule, you cannot equip any "Serious" type capsules. - Attack increases by 45%! ----------------------------------------------------------------------Name: Dabura Cookie Slots: 2 Rarity: Rare/ 6000 zenie Who?: Buu (Majin - Super - Kid) Effect: When health drops below 1/6, Attack is greatly increased! Activation: Activated when health falls below set value Obtain: Buy at Capsule Shop/ Find in DU Notes: When you equipped this capsule, you cannot equip any "Serious" type capsules. - Attack increases by 45%! ----------------------------------------------------------------------4) Damage Reduction - Ki - The enemy will deal less damage and the user who was hit will have his/her ki reduced. - I have used Goku's 10x Kamehameha as a reference and find out that it will reduce the damage by around 20%. - It only affects damage that are deal by Ki-based techniques such as death-moves, ultimates and dragon rushes. ----------------------------------------------------------------------Name: Piccolo's Regeneration Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Piccolo - Cell - Cell Jr. Effect: Damage percentage is reduced by using a set amount of Ki. Activation: Activated when damaged (Ki reduced by damage) Obtain: Piccolo's DU/ Buy at Capsule Shop/ Find in DU Notes: If Piccolo equip this, he can't equip Dende's Recovery ----------------------------------------------------------------------Name: Majin Buu's Regeneration Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Buu (Majin - Super - Kid) - Uub Effect: Damage percentage is reduced by using a set amount of Ki. Activation: Activated when damaged (Ki reduced by damage) Obtain: Piccolo's DU/ Buy at Capsule Shop/ Find in DU -----------------------------------------------------------------------

Name: Slots: Who?:

Dende's Recovery 1 Rarity: Uncommon/ 3000 zenie Goku - Goten - Vegeta - Piccolo - Gohan (Kid - Teen Adult) - Trunks (Kid - Adult) - Krillin - Tien - Yamcha Videl - Gt. Saiyaman - Hercule Effect: Damage percentage is reduced by using a set amount of Ki. Activation: Activated when damaged (Ki reduced by damage) Obtain: Buy at Capsule Shop/ Find in DU Notes: - Piccolo must not be equipped with Piccolo's Regenration - Gohan (Adult) must not be equipped with Kibito's Revival Power ----------------------------------------------------------------------Name: Kibito's Revival Power Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Gohan - Supreme Kai Effect: Damage percentage is reduced by using a set amount of Ki. Activation: Activated when damaged (Ki reduced by damage) Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Medical Machine Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Raditz - Nappa - Recoome - Captain Ginyu - Frieza - Cooler - Saibamen Effect: Damage percentage is reduced by using a set amount of Ki. Activation: Activated when damaged (Ki reduced by damage) Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Automatic Restoration Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Androids #16 - #17 - #18 - Dr. Gero Effect: Damage percentage is reduced by using a set amount of Ki. Activation: Activated when damaged (Ki reduced by damage) Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------5) Guard Disabled but Attack and Defense Up! - You cannot guard attacks but you can still can dodge... ----------------------------------------------------------------------Name: Saiyan Spirit Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Goku - Vegeta - Raditz - Nappa Effect: Guard is disabled, but Attack Power & Defensive Power are both increased. Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 25%, Defense increases by 30% ----------------------------------------------------------------------Name: Going All-out!! Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Kid Goku Effect: Guard is disabled, but Attack Power & Defensive Power are both increased. Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 25%, Defense increases by 30% -----------------------------------------------------------------------

Name: Slots: Who?: Effect:

Ginyu Force Badge 1 Rarity: Uncommon/ 3000 zenie Recoome - Captain Ginyu Guard is disabled, but Attack Power & Defensive Power are both increased. Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 25%, Defense increases by 30% ----------------------------------------------------------------------Name: Hercule's False Courage Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Hercule Effect: Guard is disabled, but Attack Power & Defensive Power are both increased. Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 25%, Defense increases by 30% ----------------------------------------------------------------------6) Ki Automatic Consumption Reduction - Baseline means base Ki level. For example, Goku has 3 base ki levels while Kid Buu has 6 base ki levels. It differs from character to character. - The effect is shown as ki reduces slower than usual. ----------------------------------------------------------------------Name: Rush!!! Slots: 3 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: When Ki Gauge is above baseline, automatic consumption of Ki will be reduced Activation: Activated when ki Gauge is at baseline or higher Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Overtension Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Attack Power increased and Health slowly decreases Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: Attack increases by 30%! ----------------------------------------------------------------------Name: Gero's Deflection R&D Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Auto-Deflect Ki Blast Wave Activation: Activated by holding down Guard Button before being hit by a Ki Blast Obtain: Buy at Capsule Shop/ Find in DU Notes: Can't be used with Deflect-Back Ability ----------------------------------------------------------------------Name: Gero's Deflect-Back R&D Slots: 2 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Auto Deflect-Back Ki Blast Wave Activation: Activated by holding down Guard Button before being hit by

a Ki Blast Obtain: Buy at Capsule Shop/ Find in DU Notes: Can't be used with Deflect Ability ----------------------------------------------------------------------Name: Gero's Energy R&D Slots: 2 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: If Deflect or Deflect-Back is successful, Ki increases by fixed amount Activation: Activated when Deflect or Deflect-Back is successful Obtain: Buy at Capsule Shop/ Find in DU ----------------------------------------------------------------------Name: Viral Heart Disease Slots: 2 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Slowly drains the Health of both characters Activation: Activated as soon as battle begins Comments: Consume health from friend or foe Obtain: Goku's DU/ Buy at Capsule Shop/ Find in DU Notes: You can nullified the situation by using Vaccine Item Skill. ----------------------------------------------------------------------7) Transformations (health-based) - Frieza's Spaceship Since the capsule took up already 4 spots, you can't equip his ultimate except for his normal death-move attacks Death Beam. If you want to use Death Wave, you need to use other 2 slots for his Second Form and Third Form. - Cooler's Spaceship Cooler's case is much better. You can equip his Final Form, Sauzer Blade/Supernova and Destructive Ray for his last 3 slots... - Babidi's Mind Control Vegeta's case is a special one. He will gain an additional move Final Explosion and Atomic Blast (even you did not equip his Galick Gun and Big Bang Attack capsules. If you equip his Galick Gun, it will be replaced with his Atomic Blast! ----------------------------------------------------------------------Name: Frieza's Spaceship Slots: 4 Rarity: Special/ 10000 zenie Who?: Frieza Effect: Health & Gauge fully recovered. Can become Mecha Frieza Activation: Automatically activated when health becomes zero. Obtain: Buy at Capsule Shop/ Find in DU Notes: Can't be used with Senzu Beam ----------------------------------------------------------------------Name: Cooler's Spaceship Slots: 4 Rarity: Special/ 10000 zenie Who?: Cooler Effect: Health & Gauge fully recovered. Can become Metal Cooler Activation: Automatically activated when health becomes zero. Obtain: Buy at Capsule Shop/ Find in DU Notes: Can't be used with Senzu Beam -----------------------------------------------------------------------

Name: Slots: Who?: Effect: Activation:

Babidi's Mind Control 3 Rarity: Special/ N/A Vegeta Can transform into Majin Vegeta through Babidi's Magic Automatically activated when you get knocked down with 1 Health Gauge left. Obtain: Vegeta's DU Notes: You can't equip Vegeta's Super Saiyan 4 capsule... Trade: No ----------------------------------------------------------------------8) Ki Reduction Abilities ----------------------------------------------------------------------Name: Babidi's Scope Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Dabura - Buu (Majin - Super - Kid) Effect: Reduce amount of Ki used Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Ki Control Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Goten - Kid Trunks - Tien - Yamcha - Gt. Saiyaman - Videl - Supreme Kai - Cell Effect: Reduce amount of Ki used Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Warrior's Career Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Raditz - Nappa - Captain Ginyu - Recoome - Bardock Effect: Reduce amount of Ki used Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Power Save System Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Androids #16 - #17 - #18 - Dr. Gero Effect: Reduce amount of Ki used Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Breathing Room of the Strongest Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Frieza - Cooler - Cell Effect: Reduce amount of Ki used Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Paragas' Admonsihment Slots: 2 Rarity: Uncommon/ 3000 zenie

Who?: Broly Effect: Reduce amount of Ki used Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Evil Grin Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Omega Shenron Effect: Reduce amount of Ki used Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------9) Ki Suppression ----------------------------------------------------------------------Name: Meditation Slots: 3 Rarity: Uncommon/ 3000 zenie Who?: Goku - Gohan (Teen - Adult) - Gohan - Vegeta - Trunks - Piccolo - Krillin Effect: Greatly supresses energy consumption Activation: Activated as soon as battle begins Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Yakon Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Comrade or Enemy, Ki consumption accelerates in a transformed state Activation: Generated when transformed Comments: Be careful! This beasts takes away your energy during your transformed state. Obtain: Goku's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Angel's Halo Slots: 2 Rarity: Rare/ 6000 zenie Who?: Goku - Vegeta Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Goku's DU/ Buy at Capsule Shop/ Find in DU Notes: Goku can't equip it if equipped with King-Kai's Wish Vegeta can't equip it if equipped with Bulma's Wish ----------------------------------------------------------------------Name: Human Candy Slots: 2 Rarity: Special/ 10000 zenie Who?: Buu (Majin - Super - Kid) Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Marron's Wish Slots: 2 Rarity: Special/ 10000 zenie Who?: Krillin - Android #18

Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Krillin's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Chiaotzu's Wish Slots: 2 Rarity: Special/ 10000 zenie Who?: Tien Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Tien's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Puar's Wish Slots: 2 Rarity: Special/ 10000 zenie Who?: Yamcha Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Yamcha's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Chi-Chi's Wish Slots: 2 Rarity: Special/ 10000 zenie Who?: Gohan (Kid - Teen - Adult) - Goten - Gt. Saiyaman Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Gohan's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Dende's Wish Slots: 2 Rarity: Special/ 10000 zenie Who?: Piccolo Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Piccolo's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Bulma's Wish Slots: 2 Rarity: Special/ 10000 zenie Who?: Vegeta - Trunks (Kid - Adult) Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Vegeta's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: World's Expectations Slots: 2 Rarity: Special/ 10000 zenie Who?: Hercule - Videl Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Loyalty to Frieza Slots: 2 Rarity: Special/ 10000 zenie Who?: Raditz - Nappa - Recoome - Captain Ginyu Effect: Supress Ki Guage consumption during Hyper Mode

Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Universal Ambition Slots: 2 Rarity: Special/ 10000 zenie Who?: Frieza Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Pride of the Clan Slots: 2 Rarity: Special/ 10000 zenie Who?: Cooler Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Androids' Goals Slots: 2 Rarity: Special/ 10000 zenie Who?: Androids #16 - #17 - Dr. Gero Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Essence of the Mighty Slots: 2 Rarity: Special/ 10000 zenie Who?: Cell Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Loyalty to Babidi Slots: 2 Rarity: Special/ 10000 zenie Who?: Dabura Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Kibito's Wish Slots: 2 Rarity: Special/ 10000 zenie Who?: Supreme Kai Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: King-Kai's Wish Slots: 2 Rarity: Special/ 10000 zenie Who?: Goku Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode

Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Thirst for Earth's Destruction Slots: 2 Rarity: Special/ 10000 zenie Who?: Omega Shenron Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Thoughts of Friends Slots: 2 Rarity: Special/ 10000 zenie Who?: Bardock Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: God of Destruction's Arrogance Slots: 2 Rarity: Special/ 10000 zenie Who?: Broly Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Broly's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Grandpa Gohan's Teachings Slots: 2 Rarity: Special/ 10000 zenie Who?: Kid Goku Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Goku's Teachings Slots: 2 Rarity: Special/ 10000 zenie Who?: Uub Effect: Supress Ki Guage consumption during Hyper Mode Activation: Activated at start of Hyper Mode Obtain: Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------10) Dodging and Teleporting ----------------------------------------------------------------------Name: Turtle Shell Slots: 1 Rarity: Special/ 10000 zenie Who?: Everyone Effect: Ki Gauge consumption is doubled during dodging and teleporting Activation: Activated when Dodging or Teleporting Obtain: Goku's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------Name: Concentration

Slots: Who?: Effect:

1 Rarity: Special/ 10000 zenie Everyone Ki Gauge consumption during dodging and teleporting will be halved Activation: Activated when Dodging or Teleporting Obtain: Goku's DU/ Buy at Capsule Shop/ Find in DU Notes: ----------------------------------------------------------------------11) Money Bonus - This can be obtained from defeating characters who broke into your fights at Dragon Arena. - They are *extremely rare*. I could see them appearing at once for every half an hour ^_^ - "Sparkling" capsules help increase to money in World Tournament - All of these capsules cannot be traded unfortunately. ----------------------------------------------------------------------Name: Sparkling! Slots: 1 Rarity: Special/ 10000 zenie Who?: Everyone Effect: World Tournament Prize Money increased when equipped Activation: Can be played when acquired! Comments: World Tournament Prize Money increases 10% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------Name: Sparkling!! Slots: 2 Rarity: Special/ 30000 zenie Who?: Everyone Effect: World Tournament Prize Money increased when equipped Activation: Can be played when acquired! Comments: World Tournament Prize Money increases 20% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------Name: Sparkling!!! Slots: 3 Rarity: Special/ 50000 zenie Who?: Everyone Effect: World Tournament Prize Money increased when equipped Activation: Can be played when acquired! Comments: World Tournament Prize Money increases 40% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------Name: Sparkling!!!! Slots: 4 Rarity: Special/ 75000 zenie Who?: Everyone Effect: World Tournament Prize Money increased when equipped Activation: Can be played when acquired! Comments: World Tournament Prize Money increases 60% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------Name: Sparkling!!!!! Slots: 5 Rarity: Special/ 90000 zenie Who?: Everyone

Effect: World Tournament Prize Money increased when equipped Activation: Can be played when acquired! Comments: World Tournament Prize Money increases 100% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------Name: Sparkling!!!!!! Slots: 6 Rarity: Special/ 120000 zenie Who?: Everyone Effect: World Tournament Prize Money increased when equipped Activation: Can be played when acquired! Comments: World Tournament Prize Money increases 200% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------Name: Sparkling!!!!!!! Slots: 1 Rarity: Special/ 200000 zenie Who?: Everyone Effect: World Tournament Prize Money increased when equipped Activation: Can be played when acquired! Comments: World Tournament Prize Money increases 400% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------12) EXP Bonus - This can be obtained from defeating characters who broke into your fights at Dragon Arena. - They are *extremely rare*. I could see them appearing at once for every half an hour ^_^ - All of these capsules cannot be traded unfortunately. ----------------------------------------------------------------------Name: WE GOTTA POWER! Slots: 1 Rarity: Special/ 30000 zenie Who?: Everyone Effect: Experience value increased when equipped Activation: Can be played when acquired! Comments: Experience Level earned after battle increases 10% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------Name: WE GOTTA POWER!! Slots: 1 Rarity: Special/ 50000 zenie Who?: Everyone Effect: Experience value increased when equipped Activation: Can be played when acquired! Comments: Experience Level earned after battle increases 25% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------Name: WE GOTTA POWER!!! Slots: 1 Rarity: Special/ 100000 zenie Who?: Everyone Effect: Experience value increased when equipped

Activation: Can be played when acquired! Comments: Experience Level earned after battle increases 50% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------Name: WE GOTTA POWER!!!! Slots: 1 Rarity: Special/ 150000 zenie Who?: Everyone Effect: Experience value increased when equipped Activation: Can be played when acquired! Comments: Experience Level earned after battle increases 100% when equipped. Obtain: Buy at Capsule Shop/ Dragon Arena Notes: ----------------------------------------------------------------------That's all the capsules! ======================================================================= Item Capsules (Yellow) [DBZ7403] ======================================================================= - You can only equip Item Skill once per tray (i.e. you are only entitled to equip 1 item per character) - They can only be activated ONCE in the battle - If you got hit in the process of the item activation and the item did not activated, you can't activate the items anymore. - Special item notes: - Chicken Fried 7-Seasoned Toad / Paozusaurus Tail These items boost your character's attack greatly. But you can't improved defense unless you equip an equipment capsule that boost defense. Transformation only helps to boost attack. Worst still, if your character's defense will go lower if the ki level is lower than the base level. -----------------------------------------------------------------------Name: Tempura Bowl Slots: 1 Rarity: Common/ 1500 zenie Who?: Everyone Effect: Recover 1 Health Gauge Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Tonkatsu (Fried Pork) Bowl Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Recover 2 Health Gauges Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Chicken & Egg Bowl Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Recover 3 Health Gauges Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop ------------------------------------------------------------------------

Name: Chilled Juice Slots: 1 Rarity: Common/ 1500 zenie Who?: Everyone Effect: Recover 3 Ki Gauges Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Well Chilled Juice Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Recover 5 Ki Gauges Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Extremely Chilled Juice Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Recover all Ki Gauges (7 Ki) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: 1/3 Senzu Bean Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Recover Health by 1/3 and 3 Ki Gauges Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: 1/2 Senzu Bean Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Recover Health by 1/2 and 5 Ki Gauges Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Senzu Bean Slots: 4 Rarity: Special/ 10000 zenie Who?: Everyone Effect: Health & Gauge fully recovered Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: King Kai's Water Slots: 1 Rarity: Common/ 1500 zenie Who?: Everyone Effect: Supress Ki Guage consumption for 10 seconds after activating skill Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Supreme Kai's Water Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Supress Ki Guage consumption for 20 seconds after activating skill Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop

-----------------------------------------------------------------------Name: Grand Supreme Kai's Water Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Supress Ki Guage consumption for 30 seconds after activating skill Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Super Holy Water Drop Slots: 1 Rarity: Common/ 1500 zenie Who?: Everyone Effect: Attack Power Up for 10 seconds after activating skill (+15%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Super Holy Water Bottle Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Attack Power Up for 20 seconds after activating skill (+15%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Super Holy Water Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Attack Power Up for 30 seconds after activating skill (+15%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Hercule Drink Slots: 1 Rarity: Common/ 1500 zenie Who?: Everyone Effect: Defensive Power Up for 10 seconds after activating skill (+15%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Hercule Drink DX Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Defensive Power Up for 20 seconds after activating skill (+15%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Hercule Drink SP Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Defensive Power Up for 30 seconds after activating skill (+15%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Super Kami Water Drop Slots: 1 Rarity: Common/ 1500 zenie Who?: Everyone

Effect:

Attack Power Up, but loss of control for 10 seconds after activating skill (+20%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Super Kami Water Bottle Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Attack Power Up, but loss of control for 20 seconds after activating skill (+20%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Super Kami Water Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Attack Power Up, but loss of control for 30 seconds after activating skill (+20%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Portable Shield (Prototype) Slots: 1 Rarity: Common/ 1500 zenie Who?: Everyone Effect: Ki-based attack damage reduced for 10 seconds after activating skill (lower damage by ~50%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Portable Shield (Improved) Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Ki-based attack damage reduced for 20 seconds after activating skill (lower damage by ~50%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Portable Shield (Production) Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Ki-based attack damage reduced for 30 seconds after activating skill (lower damage by ~50%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Portable Barrier System Slots: 2 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Ki-based attack damage nullified for 10 seconds after activating skill (lower damage to 0%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Gero Style Defense System Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Ki-based attack damage nullified for 20 seconds after

activating skill (lower damage to 0%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Gero Style Barrier System Slots: 4 Rarity: Special/ 10000 zenie Who?: Everyone Effect: Ki-based attack damage nullified for 30 seconds after activating skill (lower damage to 0%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Bibidi's Pot Slots: 3 Rarity: Special/ 10000 zenie Who?: Everyone Effect: Random effect activated from among all Item Skills. Activation: Press G, Down, Down during battle Obtain: 1) Complete all 12 chapters of the Training Mode 2) Have a Budokai 2 save file 3) Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Vaccine Slots: 3 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Nullify the effect of Vaccine Heart Disease Activation: Press G, Down, Down during battle Obtain: 1) Find it in DU mode or buy from capsule shop 2) Vegeta's DU, visit Goku's House during Androids Saga -----------------------------------------------------------------------Name: Senzu Root Slots: 4 Rarity: Common/ 1500 zenie Who?: Everyone Effect: Ki Guage complete recovers at time of skill activation and is not consumed for 5 seconds Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Senzu Leaf Slots: 5 Rarity: Unommon/ 3000 zenie Who?: Everyone Effect: Ki Guage completely recovers at time of skill activation and is not consumed for 10 seconds Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Senzu Seeding Slots: 6 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Ki Guage complete recovers at time of skill activation and is not consumed for 15 seconds Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Centipede Eel Soup Slots: 1 Rarity: Uncommon/ 3000 zenie Who?: Everyone Effect: Fatigue level dispelled

Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Chicken-fried 7-Seasoned Toad Slots: 1 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Attack Power greatly raised but Defensive Power lowered (attack + 30% and defense -25%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------Name: Paozusaurus Tail Slots: 2 Rarity: Rare/ 6000 zenie Who?: Everyone Effect: Attack Power terribly raised but Defensive Power terribly lowered (attack +45%, defense -50%) Activation: Press G, Down, Down during battle Obtain: Find it in DU mode or buy from capsule shop -----------------------------------------------------------------------That's all for item capsules! ======================================================================= System Capsules (Gray) [DBZ7404] ======================================================================= - All of these capsules cannot be equip on a character's custom tray - They cannot be traded too - They took effect as you load the game from the saved file. - Please note that there are only 11 playable characters for DU mode. -----------------------------------------------------------------------Name: Goku Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Begins with it -----------------------------------------------------------------------Name: Kid Goku Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: 1) Complete Broly's DU 2) Complete Goku's DU mode once. Visit Grandpa Gohan's house after defeating Raditz in the 2nd DU. (Saiyan Saga) -----------------------------------------------------------------------Name: Kid Gohan Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Begins with it -----------------------------------------------------------------------Name: Teen Gohan Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Complete Kid Gohan's DU -----------------------------------------------------------------------Name: Gohan Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Complete Teen Gohan's DU

-----------------------------------------------------------------------Name: Gt. Saiyaman Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Complete Gohan's DU -----------------------------------------------------------------------Name: Goten Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Gohan's DU. Defeat him in Gohan's DU -----------------------------------------------------------------------Name: Vegeta Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Goku's DU. Defeat him in Goku's DU (Saiyan Saga) -----------------------------------------------------------------------Name: Trunks Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Complete Vegeta's DU -----------------------------------------------------------------------Name: Kid Trunks Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat Majin Buu in Vegeta's DU (Buu Saga) -----------------------------------------------------------------------Name: Krillin Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Begins with it -----------------------------------------------------------------------Name: Piccolo Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Begins with it -----------------------------------------------------------------------Name: Tien Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Begins with it -----------------------------------------------------------------------Name: Yamcha Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Begins with it -----------------------------------------------------------------------Name: Hercule Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Piccolo's DU (Buu Saga) a) Visit the desert area (C1R3) near Babidi's spaceship for a marker. Piccolo will meet up with Hercule & get a capsule. b) Visit Central City and you will get his capsule! -----------------------------------------------------------------------Name: Videl Rarity: Special

Effect: Obtain:

Can be used in Duel, Tournament, Practice Modes Gohan's DU a) Defeat Goten first b) Make your way to the plains in between Goku's & Grandpa Gohan's house. Search for a ??? marker to trigger a Videl event c) Make your way to C4R4. Search the islands for a "Plains" marker. There will be a cutscene & you will get the capsule -----------------------------------------------------------------------Name: Supreme Kai Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Gohan's DU a) Get Videl's capsule (see instructions above) b) Make your way to West City and use Ki Search. Look for a "Plains" marker, which is located northeast off the city. You will fight Vegeta. Defeat him c) Continue the story and you will battle Majin Vegeta instead of Dabura at Babidi's Spaceship. Defeat him. d) Now fly your way to Central City at C2R2. Search the grid for a "Plains" marker. You will get the capsule! -----------------------------------------------------------------------Name: Uub Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Goku's DU (Buu Saga) a) Finish off Kid Buu with a SUCCESSFUL Super Spirit Bomb b) Head for the World Tournament and you will fight Uub. Defeat him to get his capsule. -----------------------------------------------------------------------Name: Raditz Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Begins with it -----------------------------------------------------------------------Name: Nappa Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Begins with it -----------------------------------------------------------------------Name: Captain Ginyu Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Goku's DU (Namek Saga) -----------------------------------------------------------------------Name: Recoome Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Goku's DU (Namek Saga) -----------------------------------------------------------------------Name: Frieza Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Goku's DU (Namek Saga) -----------------------------------------------------------------------Name: Android #16

Rarity: Effect: Obtain:

Special Can be used in Duel, Tournament, Practice Modes Complete Krillin's DU mode once. Krillin's DU mode (Namek Saga) a) Defeat Frieza (2nd form) and you will see 2 markers. b) Head for the one on the right (Namekian village) & Krillin will see Ginyu frog. c) Proceed to the other marker, defeat Frieza and you will be access the Androids Saga! Androids Saga a) Head for the "Plains" marker located on the right of the world tournament stage and it trigger a cutscene between Krillin and Android #16 (C3R4) b) Make your way to West City (C2R2) and you will get the capsule! -----------------------------------------------------------------------Name: Android #17 Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Piccolo's DU (Androids Saga) -----------------------------------------------------------------------Name: Android #18 Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Complete Krillin's DU -----------------------------------------------------------------------Name: Dr. Gero Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Yamcha's DU (Androids Saga) -----------------------------------------------------------------------Name: Cell Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Teen Gohan's DU -----------------------------------------------------------------------Name: Majin Buu Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Goku's DU (Buu Saga) -----------------------------------------------------------------------Name: Super Buu Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Goku's DU (Buu Saga) ----------------------------------------------------------------------Name: Kid Buu Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Goku's DU (Buu Saga) -----------------------------------------------------------------------Name: Dabura Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Defeat him in Gohan's DU -----------------------------------------------------------------------Name: Cooler

Rarity: Effect: Obtain:

Special Can be used in Duel, Tournament, Practice Modes Complete both Goku and Vegeta's DU at least once - Goku's DU second time (Namek Saga) 1) There should be three markers instead of 2 (if you complete only Goku's DU) 2) Head for the 3rd marker (C1R3). Goku will meet Vegeta 3) Make your way back there and Goku will fight Vegeta 4) Head for the marker that is on the middle continent and you will fight Cooler. Defeat him to get his capsule -----------------------------------------------------------------------Name: Bardock Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: a) Search the Saiyan Spaceship (C3R1) for the capsule on Goku's second play on his DU (Saiyan Saga) b) Have a Budokai 2 save file. -----------------------------------------------------------------------Name: Broly Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Complete Goku's DU once. Play till you reached the Buu Saga. b) There is no changes prior to fight Super Buu c) Go to the marker at C1R3 and you will find Gohan being absorbed by Super Buu d) Fly towards the next red marker. Fly past the desert at C3R2 & look out for a "Mountains" header. Enter it and Goku will meet Supreme Kai. e) Move forward a bit and you will reach ???, Goku will meet up with Tien d) Defeat Super Buu with Vegito and defeat him again inside his own body. e) Instead of fighting Kid Buu, there will be a cutscene and you will be brought back to the world. Head for the red marker and you will fight Broly! Defeat him to get the capsule. -----------------------------------------------------------------------Name: Omega Shenron Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Complete Goku's DU once and unlock Uub a) Play a second time and complete till Buu Saga b) Follow the steps to get Broly and Goku will invited to the tournament. c) Head for West City instead of the red marker. You get the Dragon Radar. d) Head for the world tournament stage and defeat Gotenks using SSJ2 Gogeta. You will get SJ2 Gogeta fusion capsule. e) There will be a cutscene and Omega Shenron will be unveiled f) Head for Central City. You will get SSJ4 Gogeta (goku) capsule. Defeat Omega Shenron using SSJ4 Gogeta to get the capsule! -----------------------------------------------------------------------Name: Saibamen Rarity: Special

Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Dragon Arena. Defeat Nappa when he broke in. -----------------------------------------------------------------------Name: Cell Jr. Rarity: Special Effect: Can be used in Duel, Tournament, Practice Modes Obtain: Dragon Arena. Defeat Piccolo when he broke in -----------------------------------------------------------------------Name: Training 1 "Scouter" Rarity: Rare Effect: Allows you to play Training Mode Chapter 1 Comments: Training can be done by completing assignments in Training Mode Obtain: Begins with it -----------------------------------------------------------------------Name: Training 2 "Fighting Basics" Rarity: Rare Effect: Allows you to play Training Mode Chapter 2 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 1 -----------------------------------------------------------------------Name: Training 3 "Ki Control" Rarity: Rare Effect: Allows you to play Training Mode Chapter 3 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 2 -----------------------------------------------------------------------Name: Training 4 "Death-moves" Rarity: Rare Effect: Allows you to play Training Mode Chapter 4 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 3 -----------------------------------------------------------------------Name: Training 5 "Ki Control 2" Rarity: Rare Effect: Allows you to play Training Mode Chapter 5 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 4 -----------------------------------------------------------------------Name: Training 6 "Dodging" Rarity: Rare Effect: Allows you to play Training Mode Chapter 6 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 5 -----------------------------------------------------------------------Name: Training 7 "Teleporting" Rarity: Rare Effect: Allows you to play Training Mode Chapter 7 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 6 -----------------------------------------------------------------------Name: Training 8 "Hi-level Fighting" Rarity: Rare Effect: Allows you to play Training Mode Chapter 8 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 7 ------------------------------------------------------------------------

Name: Training 9 "Ultimate Moves" Rarity: Rare Effect: Allows you to play Training Mode Chapter 9 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 8 -----------------------------------------------------------------------Name: Training 10 "Dragon Rush" Rarity: Rare Effect: Allows you to play Training Mode Chapter 10 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 9 -----------------------------------------------------------------------Name: Training 11 "Item Skills" Rarity: Rare Effect: Allows you to play Training Mode Chapter 11 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 10 -----------------------------------------------------------------------Name: Training 12 "Final Secrets" Rarity: Rare Effect: Allows you to play Training Mode Chapter 12 Comments: New assignments will be added to Training Mode Obtain: Completing Training Mode Chapter 11 -----------------------------------------------------------------------Name: Green Membership Card Rarity: Rare Effect: You will be able to buy skills Comments: Obtain: Begins with it -----------------------------------------------------------------------Name: Silver Membership Card Rarity: Special Effect: You will be able to buy expensive skills Comments: Obtain: 1) Have a Budokai 2 save file 2) Find it in DU mode (character level > lv. 5) -----------------------------------------------------------------------Name: Gold Membership Card Rarity: Special Effect: You will be able to buy rare skills Comments: Obtain: Find it in DU mode (character level > lv. 15) -----------------------------------------------------------------------Name: Black Membership Card Rarity: Special Effect: You will be able to buy any/all skills Comments: Obtain: Find it in DU mode (character level > lv. 30) -----------------------------------------------------------------------Name: World Tournament - Novice Rarity: Rare Effect: World Tournament (Novice) becomes playable Comments: Obtain: Begins with it -----------------------------------------------------------------------Name: World Tournament - Adept Rarity: Rare

Effect: Comments: Obtain:

World Tournament (Adept) becomes playable Win World Tournament - Novice and you will be able to buy it for 6000 zenie. -----------------------------------------------------------------------Name: World Tournament - Advanced Rarity: Rare Effect: World Tournament (Advanced) becomes playable Comments: Obtain: Win World Tournament - Adept and you will be able to buy it for 6000 zenie. -----------------------------------------------------------------------Name: World Tournament - Cell Games Rarity: Specia Effect: Skill restriction nullified at World Tournament Comments: Obtain: Dragon Arena. Defeat Cell when he broke in. -----------------------------------------------------------------------Name: Dragon Arena Ticket Rarity: Special Effect: Dragon Arena Mode appears on the Main Menu Comments: Obtain: Complete all 10 playable character's DU mode (Goku, Kid Gohan, Teen Gohan, Gohan, Vegeta, Krillin, Piccolo, Tien Yamcha and Uub) at least once -----------------------------------------------------------------------Name: World Tournament Stage Rarity: Rare Effect: You can select World Tournament Stage in Stage Selection Comments: Obtain: Begins with it -----------------------------------------------------------------------Name: Hyperbolic Time Chamber Rarity: Rare Effect: You can select Hyperbolic Time Chamber in Stage Selection Comments: Obtain: Begins with it -----------------------------------------------------------------------Name: Archipelago Rarity: Rare Effect: You can select Archipelago in Stage Selection Comments: Obtain: Begins with it -----------------------------------------------------------------------Name: Mountains Rarity: Rare Effect: You can select Mountains in Stage Selection Comments: Obtain: Begins with it -----------------------------------------------------------------------Name: Plains Rarity: Rare Effect: You can select Plains in Stage Selection Comments: Obtain: Begins with it -----------------------------------------------------------------------Name: Grandpa Gohan's House

Rarity: Effect: Comments: Obtain:

Rare You can select Grandpa Gohan's House in Stage Selection Complete Kid Gohan's DU mode once a) Search for a "Forest" marker near Goku's house. Gohan will meet Goku. b) Proceed to Grandpa Gohan's house and you will fight Goku. Defeat Goku to get the stage capsule! -----------------------------------------------------------------------Name: Planet Namek Rarity: Rare Effect: You can select Planet Namek in Stage Selection Comments: Obtain: 1) Defeat Recoome in any DU of these characters - Goku, Kid Gohan, Vegeta or Krillin. 2) Defeat Frieza (1st battle) in Piccolo's DU -----------------------------------------------------------------------Name: Cell Ring Rarity: Rare Effect: You can select Cell Ring in Stage Selection Comments: Obtain: Defeat Cell (perfect) in Goku's DU -----------------------------------------------------------------------Name: Supreme Kai's World Rarity: Rare Effect: You can select Supreme Kai's World in Stage Selection Comments: Obtain: Defeat Kid Buu in Vegeta's DU -----------------------------------------------------------------------Name: Inside Buu Rarity: Rare Effect: You can select Inside Buu in Stage Selection Comments: Obtain: Defeat Super Buu in Vegeta's DU (inside buu fight) -----------------------------------------------------------------------Name: Red Ribbon Base Rarity: Special Effect: You can select Red Ribbon Base in Stage Selection Comments: Obtain: You will get it along with Dragon Arena Ticket. i.e. Complete all 11 playable DU characters' DU (Goku, Kid Gohan, Teen Gohan, Gohan, Vegeta, Krillin, Piccolo, Tien, Yamcha, Uub and Broly) -----------------------------------------------------------------------Name: Goku's Wish Rarity: Special Effect: Z Mode appears in Option difficulty settings Comments: Obtain: Complete a character's DU on Very Hard mode. You will see a congratulation wallpaper when you succeed. You will just need to set Game Diffculty to Very Hard. COM Level do not need to set to Very Strong. -----------------------------------------------------------------------Name: The Path to Power Rarity: Special Effect: Z2 Mode appears in Option difficulty settings Comments: -

Obtain:

Complete a character's DU on Z mode. You will see a congratulationS wallpaper when you succeed. You will just need to set Game Diffculty to Z mode. COM Level do not need to set to Very Strong -----------------------------------------------------------------------Name: The Endless Path to Power Rarity: Special Effect: Z3 Mode appears in Option difficulty settings Comments: Obtain: Complete a character's DU on Z2 mode. You will see a congratulationS wallpaper when you succeed. You will just need to set Game Diffculty to Z2 mode. COM Level do not need to set to Very Strong -----------------------------------------------------------------------Name: Strongest of Universe Trophy Rarity: Special Effect: (i think it would be required for 100% capsule list) Comments: Obtain: Complete a character's DU on Z3 mode. You will see a congratulationS wallpaper when you succeed. You will just need to set Game Diffculty to Z3 mode. COM Level do not need to set to Very Strong -----------------------------------------------------------------------Name: Memories of Goku Rarity: Special Effect: Can play Goku's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Goku's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Piccolo Rarity: Special Effect: Can play Piccolo's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Piccolo's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Kid Gohan Rarity: Special Effect: Can play Kid Gohan's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Kid Gohan's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Teen Gohan Rarity: Special Effect: Can play Teen Gohan's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Teen Gohan's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Gohan Rarity: Special

Effect: Comments: Obtain:

Can play Gohan's voice data in bonus mode Wish it from Shenlong when you got 7 dragonballs after completing Gohan's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Vegeta Rarity: Special Effect: Can play Vegeta's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Vegeta's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Goten Rarity: Special Effect: Can play Goten's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Trunks Rarity: Special Effect: Can play Trunks' voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Kid Trunks Rarity: Special Effect: Can play Kid Trunks' voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Krillin Rarity: Special Effect: Can play Krillin's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Krillin's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Tien Rarity: Special Effect: Can play Tien's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Tien's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Yamcha Rarity: Special Effect: Can play Yamcha's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Yamcha's DU (refer to DU walkthrough for more

details) -----------------------------------------------------------------------Name: Memories of Hercule Rarity: Special Effect: Can play Hercule's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Videl Rarity: Special Effect: Can play Videl's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Gt. Saiyaman Rarity: Special Effect: Can play Great Saiyaman's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Android #16 Rarity: Special Effect: Can play Android #16's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Android #17 Rarity: Special Effect: Can play Android #17's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Android #18 Rarity: Special Effect: Can play Android #18's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Supreme Kai Rarity: Special Effect: Can play Supreme Kai's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Kid Goku Rarity: Special Effect: Can play Kid Goku's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie!

-----------------------------------------------------------------------Name: Memories of Bardock Rarity: Special Effect: Can play Bardock's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Uub Rarity: Special Effect: Can play Uub's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Uub's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Raditz Rarity: Special Effect: Can play Raditz's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Nappa Rarity: Special Effect: Can play Nappa's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Recoome Rarity: Special Effect: Can play Recoome's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Captain Ginyu Rarity: Special Effect: Can play Captain Ginyu's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Frieza Rarity: Special Effect: Can play Frieza's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Dr. Gero Rarity: Special Effect: Can play Dr. Gero's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie!

-----------------------------------------------------------------------Name: Memories of Cell Rarity: Special Effect: Can play Cell's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Dabura Rarity: Special Effect: Can play Dabura's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Majin Buu Rarity: Special Effect: Can play Majin Buu's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Super Buu Rarity: Special Effect: Can play Super Buu's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Kid Buu Rarity: Special Effect: Can play Kid Buu's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Cooler Rarity: Special Effect: Can play Cooler's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Broly Rarity: Special Effect: Can play Broly's voice data in bonus mode Comments: Obtain: Wish it from Shenlong when you got 7 dragonballs after completing Broly's DU (refer to DU walkthrough for more details) -----------------------------------------------------------------------Name: Memories of Omega Shenron Rarity: Special Effect: Can play Omega Shenron's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie!

-----------------------------------------------------------------------Name: Memories of Saibamen Rarity: Special Effect: Can play Saibamen's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Cell Jr. Rarity: Special Effect: Can play Cell Jr's voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Heroes Rarity: Special Effect: Can play Fused & Absorbed character voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Memories of Supporters Rarity: Special Effect: Can play Minor Characters' voice data in bonus mode Comments: Obtain: Buy all utlimates, Baba's crystal balls and breakthroughs. You will be able to buy it for 100,000 zenie! -----------------------------------------------------------------------Name: Baba's Crystal Ball (000) Rarity: Uncommon Effect: Can play Movie 000 voice data in bonus mode Comments: You can play Movie 000 at the Bonus mode of DU... Obtain: Purchase all ultimates (i.e. you need to unlock all characters who have ultimates) and you will buy this for 120,000 zenie at the capsule shop -----------------------------------------------------------------------Name: Baba's Crystal Ball (001) Rarity: Special Effect: Can play Movie 001 voice data in bonus mode Comments: You can play Movie 001 at the Bonus mode of DU... Obtain: Purchase Baba's Crystal Ball 000. On your next visit, you will be able to buy it! -----------------------------------------------------------------------That's all folks! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8.0 Frequently Asked Questions =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will be updated the most frequently asked questions that I gotten from my e-mails. i) Dragon Universe (DU) -------------------------Q: I have missed Uub in my first play! How can I get him?

A: Just follow the steps stated in Goku DU walkthrough and follow the events till you fight Kid Buu. But remember to save your game before fighting Kid Buu. Restart if you did not finish the winning the struggle. If you win the struggle, Goku's DU WILL continue and you will be able to fight Uub at the World Tournament Stage. Some people has told me that you can't unlock Uub if you do this on Goku's second try. But I supposed you can get it if you follow the original story process - i.e. fight Frieza for the final fight during Namek Saga. I am still in the testing process. If this does not work, you may need to resolve to reset character on Goku. All the levels gains will be gone and Goku will be revert back to level 1... Q: How do I get Broly? A: Please refer to Goku's DU walkthrough for the details. You must be playing Goku's DU for the second time. Before fighting Super Buu (Gohan absorbed), search for a Mountains marker at C3R2. It trigger a cutscene with Supreme Kai. Defeat Buu using Vegito and you will be at the world map instead of inside Buu's body. Head for the marker and you will fight Broly! Defeat him to get his capsule! Q: Where are the grids? A: Activate the World Map (hit Triangle), you will find a map at the southeast corner of the screen right? Observe the map carefully. There are grids on the map itself? Q: Do I need to follow the steps in walkthrough to get the capsules? or... How come I do get the battles? A: Not necessary for you to follow all the step just to complete a character's DU. But I recommend you to do so. This is because certain events will have an impact on the subsequent capsules in the process: e.g. Gohan's DU You CAN get Videl even before you fight Goten at Grandpa Gohan's House if you do the Videl's events before fighting Gohan. But you will not be able to get Supreme Kai in the subsequent process. (I myself has first hand experience in this...) Thus, it is your decision whether to follow the walkthrough... Q: What is the use of collecting dragon balls? A: Legend says when you collect all 7 dragon balls, you will be able to summon Shenlong and make 3 wishes (^_^) You can wish for... a) A breakthrough capsule for that character* b) A memories capsule for that character* c) A equipment capsule (armor) for that character (*You can only get it once and it cannot be traded!) Breakthrough will allow your characters to have access all his moves. For example, Goku is able to power-up to SSJ4 with his breakthrough capsule and use his extra moves as well. As you know

a character is only limited to equip 7 capsules, a breakthrough capsule actually works wonders:1) 2) 3) 4) 5) Kaioken Super Saiyan Super Saiyan 2 Super Saiyan 3 Super Saiyan 4 6) 7) 8) 9) Kamehameha Spirit Bomb Warp Kamehameha Dragon Fist

But it is useful for all characters like Uub (he has only 2 ability capsules...) and Cell Jr. (he has only 1 ability capsule...) Memories actually contain voice data for that character where you can access it at the bonus mode of the DU mode. It is not particular useful for in-game play but it is a perquiste for 100% capsule listing. You can only get it once. Once you collected all 11 breakthrough capsules for the 11 playable characters, you will be able to purchase breakthroughs for characters who do not have a DU at the capsule shop! The same principle works for memories. ii) Capsules ------------------Q: How do I get Gotenks? A: His capsule can ONLY be bought from the Capsule Shop once you have gotten the Black Membership card, unlock Kid Trunks and Goten. There are 2 capsules - one for Trunks and the other for Goten with each costing 30,000 zenie each. It will appear under the ability capsule. Please be patient... Q: I do not get 100% capsule list. Please help me! A: Before I continue, I would recommend you to look at the 100% Capsules Listing under Section 6.8. Just match it with your capsule listing. - All 38 characters with their ultimates, breakthroughs & memories - All equipment capsules (include the 7 Sparkling(s) & 4 WE GOTTA POWER (s) - All item capsules - All ability capsules - All Z Mode capsule - All story reenactments (not confirm) Please refer to Section 6.0 for all the details. Q: Where is the Super Spirit Bomb capsule? A: There is no such capsule unlike Budokai 2. Basically, to execute Super Spirit Bomb, Goku MUST have the following capsules:- Kaioken - Super Saiyan - Spirit Bomb Perform the special when Goku is in normal Saiyan or Kaioken mode. Execute Hyper Mode when you have at least 5 level of ki. Get close to your opponent and hit P+K+G+E. Goku will use the Super Spirit Bomb. Win the struggle and Goku will revert to Super Saiyan (as

what he has did to Kid Buu in the manga) upon the success. Q: How to I get _________ capsule? A: Here is a list of special capsules:Capsules SSJ4 Goku SSJ4 Vegeta Fusion <SSJ2 Gogeta> Fusion <SSJ4 Gogeta> Saibamen Cell Jr. Sparking(!)s WE GOTTA POWER(!)s Fusion <Gotenks> Potara <Vegito> Potara <Kibitoshin> World Tournament - Cell Games *DA - Dragon Arena Q: How I buy a ___________ capsule (special)? A: I have conducted a test on it for myself. It took around an average of 1 to 15 visits to have a special capsule appearing on the menu. In other words, special capsule's apperance is very rare even though you have the black membership cards. However, I have also conclude the following capsules of a higher rarity:a) Fusion <Gotenks> b) Super Saiyan 4 Goku c) Super Saiyan 4 Vegeta d) All Sparkling capsules e) All WE GOTTA POWER capsules f) All breakthrough capsules g) Baba's Crystal Ball h) All memories capsule (i.e. any capsules that costs over 10,000 zenie.) It will take generally an average time of 10 to 15 minutes for a special capsule to appear and around 15 to 60 minutes for the capsules under rarity list above to appear on the capsule shop. In other words, you need to exit and enter the shop for around more than around 50+ times for these to appear. It is always advisible to have at least 200,000 zenie minmum when you visit the capsule shop so that you won't miss those sparklings. Upon a miss of the capsule, it will take another *few* hours for the capsule to return back to the list or a few minutes if you are lucky... Hence, it is not advisable to visit the capsule shop at one time and purchase capsule. Move from modes to modes should help in killing some game time and you will be able to buy the capsules... Method Refer to Goku's DU (1st play) Refer to Vegeta's DU (2nd play) Refer to Goku/Vegeta's DU (2nd play) Refer to Goku/Vegeta's DU (2nd play) Defeat Nappa break-in at DA Defeat Piccolo break-in at DA Buy from capsule shop/Dragon Arena Buy from capsule shop/Dragon Arena Buy from capsule shop Refer to Goku/Vegeta's DU (1st play) Refer to Gohan's DU (2nd play) Defeat Cell break-in at DA

iii) Dragon Arena -----------------------Q: Where is the Dragon Arena (DA)? A: To unlock the Dragon Arena, you must complete all 10 characters DU mode. When it is confirmed that you do not need to win Broly's DU to unlock DA. Upon completing the 10th DU, you will get the capsule - Dragon Arena Ticket. From onwards, Dragon Arena is selectable from the main menu under the Options tab. Q: I have been fighting for long hours and yet no break-ins. Please help! A: As the break-ins are random, you need a lot of luck to have break-in. Below are some steps that helps to increase chances of break-in(s): - Fight characters that are least 20 levels above your character. - Avoid having any loses*. Pause the game and choose Reselect Character when you are about to lose. - Switch between characters help in improve the rate of break-ins - The more battles you fought, the more break-ins you will get. *This is based on my own assumption. If you have lesser losses & perform well in battles, the computer will definitely wants to challenge you right? Therefore having a better win-lose record will give you a higher chance of break-ins. BTW, it took me around 150+ battles for Piccolo to break-in... iv) Others -----------------------Q: How to I earn more money? A: To earn more money, there are a lot of ways:a) Kid Gohan's DU 50000 zenie Trick You need to complete his DU at least once. 1) Start a new game 2) Fly over to the world tournament stage. Search for a ??? marker and you will get 5000 zenie 3) Now make your way to the red spot located in the forest off Goku's house. 4) Fly over the Central City. Follow the pathway and you will find another ??? marker along the road that leading to the smaller town. You will get another 5000 zenie. 5) Fly over to the snowy continent. Search the mountains on the borders of the continent for a ??? marker and you will get another 5000 zenie. 6) Fly towards the island on the extreme right hand corner of the islands that is located southeast off Kame House. Search for a ??? marker and you will get 12000 zenie! 7) Fly your way to the ocean south off Baba's Palace. Search the lower end corner for a ??? marker (blinking object) and you will get 23000 zenie! 8) Save and exit the game 9) Start a new game and repeat the process. - IMO, this is the most effective way to earn money as it is 100% confirmed that you will get the money. b) World Tournament Advanced with Sparkling!!!!!!!

To get Sparkling!!!!!!! capsule, you need play Dragon Arena or buy them from the capsule shop for 200,000 zenie. Go for the tournament advanced and attempt to ring out opponents. Use Omega Shenron. Just stay at the end of the stage. When opponent attempts to hit you, hit fwd + G to teleport to his back and Omega will knock his opponent off the stage. Sparkling!!!!!!! takes up all the slots, thus you can't have another death-moves or other capsules equipped but you will gain 400% of the money earned from winning the World Tournament - i.e. 250,000 zenie! - But this method is not always 100% successful and it takes a LOT of practice to do it. Therefore, I will recommend method A. You don't want to be frustrated with ring-outs right? Q: How I do access to additional the World Tournament modes? A: Win the world tournament (begineer) and have at least 16 characters will get you the World Tournament (Adept) mode. Beat the World Tournament (Adept) and have recruited at least 32 characters will get you the World Tournament (Advanced) mode. As for World Tournament Cell Games, you need to beat Cell at Dragon Arena and have all 38 characters. Q: How do YOU get 100%? A: Here is my 10 basic outlines that I take for my 100%... 1) Complete all DU for the 6 initial characters (Goku, Kid Gohan, Krillin, Piccolo, Tien and Yamacha) 2) Complete all DU for the locked characters on your first play (i.e. Vegeta, Teen Gohan). Complete Gohan's DU. Complete Uub's DU on Very Hard on the first time. You will get Z mode 3) Complete all character's DU for the 2nd time (you should get Broly, Omega Shenron, Supreme Kai, Android #16, Cooler, etc). 4) Complete Uub's DU mode 2nd time on Z mode and you will get Z2 mode. 5) Complete Uub's DU mode 3rd time on Z2 mode and you will get Z3 mode 6) Complete Uub's DU mode 4th time on Z3 mode and you will get the Strongest of Universe Trophy capsule 7) Complete Broly's DU for the 2nd time (*Upon all DU completed, you should have 36 characters. Complete the DU for the first time, wish for breakthrough capsules. On the 2nd time wish for the memories capsules. Follow the walkthroughs so that you did not miss any story reenactments!) 8) Unlock additional World Tournament modes by winning them 9) Go to Dragon Arena and fight enemies who are off higher levels and unlock Saibamen, Cell Jr and World Tournament- Cell Games. 10) Shopping Spree - save money up to 500,000 zenie & have at least

200,000 zenie as your minimum cash. - Purchase all equipment capsules as your priority (those special ones) if you saw them. They are extremely hard to get. - Purchase all Ultimates for 50,000 zenie each - Purchase all 27 Breakthroughs for 75,000 zenie each - Purcahse 2 Baba Crystal Balls for 120,000 zenie each - Purchase all 29 Memories capsule for 100,000 zenie each - Purchase all item capsules - Purchase all ability capsules Keep up the endurance and you will be able to get the Sparklings or WE GOTTA POWER on the list... If you are frustrated, try DA. If frustrated with DA, try capsule shop. You are bound to get it sooner or later... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9.0 Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - Thanks to CJayC and GameFAQs <http://www.gamefaqs.com> for hosting my FAQs since 1998 - Thanks to Bandai, Dimps & Atari for making the best ever DBZ game for Playstation 2. - Thanks to Jeremy Tran <jeremy_h_tran@hotmail.com> & Brian <doanebrian@hotmail.com> for their help for the information regarding Arts, Ability and COM stats. - Thanks to James Cronan <jamescronan@gmail.com> for the correction regarding the duplicated portable shield. - Thanks to Mark Williams <triospenthouse@hotmail.com for his reminder about the hilarous errors that I made for Cooler's relationship with Frieza. - Thanks to Jose Manuel Amador <neoyiyoz@yahoo.es> for some additional DU walkthrough information for Piccolo, Broly and Uub - Thanks to Soulravage <soulravage@gamen.be> for the correction regarding the error in Gohan's DU. - Thanks to everyone who has read this FAQ. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ is copyright of Scott Ong 2005
Dragon Ball Z: Budokai 3: FAQ/Walkthrough by SOng Version: 1.2 | Last Updated: 2005-01-08 | View/Download Original File Hosted by Return to Dragon Ball Z: Budokai 3 (PS2) FAQs & Guides

Dragon Ball Z: Budokai 3: FAQ/Move List by escobuu Version: 4.51 | Last Updated: 2007-05-26 | View/Download Original File Hosted by Return to Dragon Ball Z: Budokai 3 (PS2) FAQs & Guides Would you recommend this FAQ ? Yes No

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==Dragon Ball Z: Budokai 3 FAQ/Movelist Written By: escobuu Date: 6/19/05 Email: qb2nc@yahoo.com -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Disclaimer/Copyright=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2005 Antwon McCormick -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Version/Updates=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==Version: 4.51 Updates: 4.51 05/26/07 - Minor fix. 4.50 05/20/07 - Starter Nullification list added. Added nullification info next to each regular starter. More minor fixes.

4.03 05/10/07 - Speed rank fixed/updated. Other minor fixes. 4.02 05/08/07 - Minor fixes and additions. 4.01 09/26/06 - Added new notations to the legend. 4.00 08/22/06 - Added speed rank next to each starter. Cooler reach corrections. Added missing Omega Shenron string. Majin Buu, Super Buu and Broly infinites added. Added reach comparison list. Added CH (counter hit) properties to some <K's and Super Buu's <P. 3.60 06/30/06 - Added "hop" stuns (K+G, >K+G, <K+G) to the speed rankings. 3.50 06/27/06 - Added starter speed rankings. 3.02 05/23/06 - Goku reach fix. 3.01 04/10/06 - Broly reach fixed on P and >P starters. 3.00 03/27/06 - Added the rest of the infinite damages. (except Broly) Vegeta >K reach correction. Super Buu <K nullification correction. 2.95 12/28/05 - Added recovery notations for Vegito(Goku), Vegito (Vegeta), Gogeta(Goku), Gogeta(Vegeta), Super Saiyan 4 Gogeta(Goku), Super Saiyan 4 Gogeta(Vegeta), Gotenks (Goten), Gotenks(Kid Trunks) and Kibitoshin (Supreme Kai). Made a few additions and corrections. Added infinites for Vegito(Goku), Gogeta(Goku) and SSJ4 Gogeta(Goku) Movelist re-written. 2.80 10/24/05 - Added a few more infinites. Added recovery notations for Captain Ginyu, Recoome, Frieza, Android 16, Android 17, Android 18, Dr. Gero, 2.50 10/15/05 Cell, Majin Buu, Kid Buu, Dabura, Cooler, Bardock, Broly, Omega Shenron, Saibamen and Cell Jr. Added notes for individual infinites. Added recovery legend and status for Goku, Kid Goku, Kid Gohan, Teen Gohan, Gohan, Great Saiyaman, Goten, Vegeta, Trunks, Kid Trunks, Krillin, Piccolo, Tien, Yamcha, Hercule, Videl, Uub, Supreme Kai, Raditz and Nappa. Trunks and Dabura corrections. Added more Super Buu nullifiers. Added nullifiers for Vegito(Goku), Vegito(Vegeta), Gogeta(Goku), Gogeta(Vegeta), Super Saiyan 4 Gogeta (Goku), Super Saiyan 4 Gogeta(Vegeta), Gotenks(Kid Trunks) and Kibitoshin(Supreme Kai).

2.02 10/06/05 2.01 10/05/05 2.00 10/02/05 Gotenks(Goten),

1.95 1.94

9/30/05 8/24/05 -

1.77

8/23/05 -

1.60 1.55 1.50

7/16/05 7/13/05 6/28/05 -

Yamcha and Omega Shenron corrections. Added Contents section. Made a few additions and corrections. Added nullifiers for Captain Ginyu, Recoome, Frieza, Android 16, Android 17, Android 18, Dr. Gero, Cell, Majin Buu, Kid Buu, Dabura, Cooler, Bardock, Broly, Omega Shenron, Saibamen and Cell Jr. Added nullifiers for Goku, Kid Goku, Kid Gohan, Teen Gohan, Gohan, Great Saiyaman, Goten, Vegeta, Trunks, Kid Trunks, Krillin, Piccolo, Tien, Yamcha, Hercule, Videl, Uub, Supreme Kai, Raditz and Nappa. Updated Teen Gohan with a combo string. Made a few corrections. Abandoned "You Can't Clone Me" section. Updated Vegeta with more Majin Vegeta additions. Updated a damage for Super Buu. Made a few corrections. Added starter reach points for each character. Added movelist and damages for Vegito(Goku), Vegito (Vegeta), Gogeta(Goku), Gogeta(Vegeta), Super Saiyan 4 Gogeta(Goku), Super Saiyan 4 Gogeta(Vegeta), Gotenks(Goten), Gotenks(Kid Trunks) and Kibitoshin (Supreme Kai). Added Ultimate damages for all characters. Updated Super Buu with Absorption additions. Updated Vegeta with Majin Vegeta additions. Updated Cooler with Metal Cooler additions. Updated Frieza with Mecha Frieza additions. Minor changes to layout. Added ki required/consumed information for

Deathmoves 1.00 Ultimates and Transformations. Added Dragon Rushes and damages for all characters. 6/25/05 - Added damages for Captain Ginyu, Recoome, Frieza, Android 16, Android 17, Android 18, Dr. Gero, Cell, Majin Buu, Kid Buu, Dabura, Cooler, Bardock, Broly, Omega Shenron, Saibamen and Cell Jr. Added air changes for Captain Ginyu, Recoome, Android 16, Android 17, Android 18, Dr. Gero, Cell, Majin Buu, Kid Buu, Dabura, Cooler, Bardock, Broly, Omega Shenron, Saibamen and Cell Jr. Kid Goku "K attack" corrections. 6/22/05 - Added damages for Krillin, Piccolo, Tien, Yamcha, Hercule, Videl, Uub, Supreme Kai, Raditz and Nappa Added air changes for Krillin, Piccolo, Tien, Yamcha Hercule, Videl, Uub, Supreme Kai, Raditz, Nappa and Super Buu. Kid Goku Rock-Scissors-Paper corrections. Added new section "You Can't Clone Me". Added Transformations in movelist for each 6/19/05 - FAQ is posted.

Frieza,

0.78

character. 0.67

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-

-=-=Contents=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==I. II. Introduction Legend

III. Character Movelist 01. 02. 03. 04. 05. 06. 07. 08. 09. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. -=Fusions=39. 40. 41. 42. 43. 44. 45. Goku Kid Goku Kid Gohan Teen Gohan Gohan Great Saiyaman Goten Vegeta Trunks Kid Trunks Krillin Piccolo Tien Yamcha Hercule Videl Supreme Kai Uub Raditz Nappa Captain Ginyu Recoome Frieza Android #16 Android #17 Android #18 Dr. Gero Cell Majin Buu Super Buu Kid Buu Dabura Cooler Bardock Broly Omega Shenron Saibamen Cell Jr. Vegito (Goku) Vegito (Vegeta) Gogeta (Goku) Gogeta (Vegeta) Super Saiyan 4 Gogeta (Goku) Super Saiyan 4 Gogeta (Vegeta) Gotenks (Goten)

46. - Gotenks (Kid Trunks) 47. - Kibitoshin (Supreme Kai) -note- search tip: type "| without quotations. IV. Starter Comparison Lists 01. - Starter Reach 02. - Starter Speed 03. - Starter Nullification V. Conclusion/Thanks character name". That's "|(two spaces)Name"

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==I. -=-=Introduction=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==This guide is a general character movelist. It's purpose is to act as a beginners guide. You would learn what combo strings a character can execute. It would help eliminate button mashing and also would indicate which attacks can be charged, canceled, create juggles and create stuns. This guide also indicates which combo strings change while behind the opponent and while in the air. I will also state which combo strings are infinites. Followed by each individual combo string will be a short description and attack information. Damages are calculated with breakthrough capsule equipped at 100% attack. Strings containing transformation required deathmoves are performed at lowest transformation. Ultimate damages stated assume you won the struggle and are performed at lowest transformation. Dragon Rush damages are performed at lowest transformation and damage/hits exclude initiating attack. A * placed next to attack data indicates that the string does not combo naturally. Usually this only applies to strings performed in front of your opponent. All infinites (and combos in general) scale to 1 dmg. per hit at the 34th hit. Damage for the infinites are recorded at the 33rd hit. All infinites are performed without assistance, for example <P+K^, unless otherwise noted. Deathmoves do not scale down so the damage was not recorded. To search for a specific character's move list, hold CTRL and press F on your keyboard. Then in the search box, type "| character name" without quotations. Make sure there are two spaces between | and the character's name. For example, to search for Goku, you would input "| Goku" in the search box without the quotations. -note- Fully charged attacks add 50% to damage -note- Counterattack adds 25% to damage -note- Attacks from behind add 25% to damage

-note- Physical attacks landed after guard break subtracts 4% from damage -note- Blocked attacks subtract 50% from damage -note- Double stacked Death-moves, Dragon Rush Finishers and Ultimates are 25% stronger -note- Breakthrough Death-moves, Dragon Rush Finishers and Ultimates are 50% stronger (Triple stacked) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==II. -=-=Legend=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==p k g e punch attack kick attack guard energy attack P K G E chargeable chargeable chargeable chargeable punch attack kick attack guard energy attack

-note- Chargeable attacks are optionally and/or situationally charged depending on what you would like to do. > - forward >> - dash * - stun - - cancel ! - guard break () - nullifies < - back + - at same time ^ - juggle ~ - sidestep cancel !! - unblockable * - guard break that causes stun

[] - charge Dragon Thunder{} - release Dragon Thunder & - reset @ - go underneath opponent CH - counter hit AR GR NR NRR and NRS and Air Recover. Opponent can Air Recover after the string. Ground Recover. Opponent can Ground Recover after string. No Recover. Opponent cant recover at all after the string. No Recover, Rolling. Opponent cant recover at all after the string

is sent rolling away along the floor. - No Recover, Sliding. Opponent cant recover at all after the string is sent sliding away along the floor.

-note- A * placed next to recovery notations, for example *NRR or *NRS means that the string can become non-recoverable with a delay of the last hit. -note- * Stun attacks create a stun on the opponent which leaves them temporarily stunned and unable to attack, block, or move. -note- ^ Juggle attacks knock and/or keep your opponent in the air for follow up attacks. Opponent cannot attack, block, or move. Your opponent

may teleport if they have enough ki. Exceptions being Hercule, Videl, and Uub. -note- - Cancels are performed by pressing the guard button while charging an attack. Cancels can be used to create stun and juggle opportunities. Cancels also are used to recover quickly from attacks. -note- ! Guard Break attacks create a guard break on a blocking opponent. This allows you to attack an opponent who cannot attack, block, or move. Opponent cannot teleport. -note- () Nullifying attacks nullify your opponents attack. You are invincible to one attack from your opponent. You can, however, be thrown or hit with ki blasts or blast-type deathmoves. Also note that two nullifying attacks activate Burst Zone, with some exceptions. -note- & Resets occur when an attack within a combo is either too slow or is delayed and it doesn't combo. When behind the opponent, this can be used to reset the combo count resulting in a reset in damage scaling because the opponent doesn't recover fast enough to defend. Dragon Dragon Dragon Dragon Dragon Rush Rush Rush Rush Rush 1 2 3 4 5 Kick to opponents stomach then a kick to the opponents back. Single Ki blast thrown at opponent. Rain of Ki blast down upon opponent. Series of one finger ki blast. Two handed, one finger ki blast, unique to Third Form Frieza.

Starter reach points are determined by how many Piccolo steps away the attack can hit from. One Piccolo step equals 10 points and half a step is 5 points. This gives you an idea of how far away you can land certain starters. The more points, the longer the reach. Starter speed was found by having two starters that trade hits, trade, then input the starter command while both character's are in hit stun. When they leave hit stun, they attack at the same time and whichever starter hits first is faster. Then starters were compared to other starters from other characters to determine it's placement and speed by comparison. The lower number means a faster starter. Starter nullifying "start" and "end" was found much in the same way starter speed was found and is directly related to it. The "start" number represents when the starter starts to nullify. The "end" number represents when the starter stops nullifying, if it does indeed stop before it actually hits the opponent. It related to starter speed in that, if for example the "start" is 3, then it will start to nullify at speed rank 3 and will nullify a rank 3 starter when both starters are performed at the same time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==III. -=-=Character Movelist=-=-

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=--=-=-=| Goku |=-=-=--=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Kamehameha] ppp(>P) ppkk(P) ppkkk ppk>k p>ppk pk

5 4 5 5 4 4 2

hits! hits! hits! hits! hits! hits! hits!

502 dmg. 164 dmg. 253 dmg. 249 dmg. 165 dmg. 173 dmg. 88 dmg.

NR NRR NRR AR NR AR GR

>P reach:25 speed:9 -=-=-=-=-=-=>pppPp 5 hits! 185 dmg. >pppP(>P) 5 hits! 211 dmg. >pppP<P^ 5 hits! 198 dmg. -note- >pppP<P^ is an infinite, 733 dmg. >pppk(E*)EE^E>e [Dragon Fist] 10 hits! 828 dmg. >pppkk 5 hits! 230 dmg. >pppk>k 5 hits! 244 dmg. >pp<PP(P) 5 hits! 230 dmg. -note- Last (P) changes in the air, *5 hits! 240 dmg. >pk(K-) 4 hits! 170 dmg. <P reach:30 speed:6 -=-=-=-=-=-=<Pp^ <P(>P) <P<P^ <Pk <P(>K) <P<k K reach:15 speed:6 -=-=-=-=-=-=kkk(K-) kk>k*k(E*)EE^E>e [Dragon Fist] kk>k*kK kk>k*>k kk<k k>k k(<k*)PP*P k(<k*)PP*(K) >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*kk>kk >k*k<k >k*kP*kk >k*pPPe [Kamehameha]

GR NRR AR GR AR AR GR

2 hits! 98 dmg. 2 hits! 108 dmg. 2 hits! 108 dmg. 2 hits! 127 dmg. *2 hits! 125 dmg. 2 hits! 108 dmg.

NRS GR NR NR

5 hits! 215 dmg. 10 hits! 992 dmg. 5 hits! 283 dmg. 5 hits! 283 dmg. 4 hits! 208 dmg. 2 hits! 108 dmg. 5 hits! 229 dmg. 5 hits! 242 dmg.

NR AR AR GR AR GR NRS NR

5 6 3 6 5

hits! hits! hits! hits! hits!

270 307 160 347 579

dmg. dmg. dmg. dmg. dmg.

GR AR NR GR AR *NR

>k*pPP^K

5 hits! 278 dmg.

AR

<K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)k 2 hits! 113 dmg. (<k*)>k 2 hits! 127 dmg. (<k*)(<K) *2 hits! 115 dmg. (<k*)p^P 3 hits! 154 dmg. -note- P changes in the air, 3 hits! 144 dmg. -note- <k* stuns from behind and on CH

NRS AR NR AR

E -=-=-=-=-=-=>e [Kamehameha] 375 dmg. NR -note- Consumes 1 ki, becomes 10x Kamehameha as Super Saiyan 4, 903 dmg. (<E*)EE^E>e [Dragon Fist] 6 hits! 664 dmg. AR -note- Consumes 2 ki, Kaioken or higher -note- (<E*)EE^ is an infinite eeee 4 hits! 200 dmg. Simultaneous -=-=-=-=-=-=(P+K) 70 dmg. -note- (P+K) changes in the air (>P+K) 80 dmg. <P+K^ 65 dmg. k+g 2 hits! 137 dmg. -note- k+g changes in the air, 110 dmg. >K+G 85 dmg. p+g 8 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 65 dmg. >>k! 65 dmg. -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Kaioken] -note- Requires 2 ki p+k+g! [Super Saiyan] -note- Requires 4 ki p+k+g! [Super Saiyan 2] -note- Requires 5 ki p+k+g! [Super Saiyan 3] -note- Requires 6 ki p+k+g! [Super Saiyan 4] -note- Requires 7 ki Ultimates -=-=-=-=-=-=P+K+G+E!! [Spirit Bomb]

AR NRR GR AR AR

NRS AR GR

+5% attack

- Base Ki 3

+10% attack - Base Ki 4 +15% attack - Base Ki 4 +25% attack - Base Ki 5 +40% attack - Base Ki 6

1250 dmg.

-note- Consumes 5 ki, P+K+G+E!! [Super Spirit -note- Consumes 5 ki, P+K+G+E!! [Super Dragon -note- Consumes 5 ki,

cannot have Super Saiyan equipped Bomb] 2310 dmg. Kaioken or lower with Super Saiyan equipped Fist] 1650 dmg. Super Saiyan or higher

Dragon Rush -=-=-=-=-=-=Dragon Rush 1 15 hits! 669 dmg. -note- Kaioken Dragon Rush 2 15 hits! 909 dmg. -note- Super Saiyan 3 Dragon Rush 3 29 hits! 825 dmg. -note- Base, Super Saiyan, Super Saiyan 2, Super Saiyan 4 [Warp Kamehameha] 15 hits! 1830 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=--=-=-=-=| Kid Goku |=-=-=-=--=-=-=P reach:20 speed:4 -=-=-=-=-=-=pp*pPe [Kamehameha] 5 hits! pp*pPp 5 hits! pp*p(>P) 4 hits! pp*<P*pP 5 hits! pp*<P*pk 5 hits! pp*kk(P) 5 hits! pp*kkk 5 hits! pp*k>k 4 hits! -note- pp* is an infinite, 523 dmg. p>pPk 4 hits! -note- k changes in the air, 4 hits! 207 dmg. pk 2 hits! >P reach:20 speed:9 -=-=-=-=-=-=>pppPE! [Rock-Scissors-Paper] 5 >pppPp 5 >pppP(>P) 5 >pppP<P^ 5 -note- >pppP<P^ is an infinite, 710 dmg. >ppp<pp(P^) 6 -note- Becomes >ppp<pp(P) in the air, *6 >pppkE!E!!E!! [Rock-Scissors-Paper] 7 >pppkk 5 >pppk>k 5 >pk(K-) 4 <P reach:50 speed:17 -=-=-=-=-=-=<PpP-p

489 146 147 208 199 238 254 157

dmg. dmg. dmg. dmg. dmg. dmg. dmg. dmg.

NR NRR GR *NRS AR NRR GR NR AR AR

228 dmg. 95 dmg.

hits! hits! hits! hits! hits! hits! hits! hits! hits! hits!

266 171 196 183 248 255 569 213 224 156

dmg. dmg. dmg. dmg. dmg. dmg. dmg. dmg. dmg. dmg.

GR NRR

GR AR NR

5 hits! 226 dmg.

GR

<P>P <P<p^ <Pk <P(>K) <P<k K reach:5 speed:6 -=-=-=-=-=-=kkk(K-) kk>k*kE!E!!E!! [Rock-Scissors-Paper] kk>k*kK kk>k*>k kk<k kkpP-P k>k k<k*PP*(P) k<k*PP*(K) >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*kk>kk >k*k<k >k*kP*kk >k*pPPe [Kamehameha] >k*pPPK

2 hits! 118 dmg. 2 hits! 86 dmg. 2 hits! 105 dmg. *2 hits! 102 dmg. 2 hits! 86 dmg.

NRS GR NR NR

5 hits! 197 dmg. 7 hits! 597 dmg. 5 hits! 261 dmg. 5 hits! 261 dmg. 4 hits! 192 dmg. 6 hits! 269 dmg. 2 hits! 100 dmg. *5 hits! 216 dmg. *5 hits! 229 dmg.

NR AR GR AR GR *NRS GR NRS NR

5 6 3 6 5 5

hits! hits! hits! hits! hits! hits!

248 284 147 321 563 257

dmg. dmg. dmg. dmg dmg. dmg.

GR AR NR GR NR AR

<K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)k 2 hits! 107 dmg. (<k*)>k 2 hits! 117 dmg. (<k*)<K *2 hits! 111 dmg. (<k*)p^P 3 hits! 142 dmg. -note- P changes in the air, 3 hits! 133 dmg. -note- <k* stuns from behind and on CH E -=-=-=-=-=-=>e [Kamehameha] -note- Consumes 1 ki <E!E!!E!! [Rock-Scissors-Paper] -note- Consumes 1 ki, can also be done (<E!>E!>E!!), damage may vary e

NRS AR NR AR

375 dmg.

NR

3 hits! 405 dmg. *NR *GR (<E!E!!<E!!) (<E!>E!E!!) 50 dmg.

Simultaneous -=-=-=-=-=-=P+K! 83 dmg. (>P+K) 74 dmg. <P+K^ 60 dmg. k+g 2 hits! 127 dmg. -note- k+g changes in the air, 102 dmg. >K+G 79 dmg. p+g 2 hits! 200 dmg. Dashing -=-=-=-=-=-=-

NRR NRR GR AR NRS

>>p! -note>>k! -note>>p+k! -note>>e! -note-note-

56 dmg. >>p! changes in the air, 60 dmg. 60 dmg. >>k! changes in the air, 69 dmg. 56 dmg. Doesn't guard break in the air

NRS AR GR

2 hits! 183 dmg. GR *NR *NRS >>e! changes in the air, 93 dmg. damage and hits may vary, depends on distance from opponent

Ultimates -=-=-=-=-=-=P+K+G+E!! [Super Dragon Fist] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 2

1500 dmg.

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=| Kid Gohan |=-=-=-=-=-=-=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Masenko] 5 hits! 523 pp>p*p^P 5 hits! 219 -note- >p* stuns from behind only, doesn't stun in -note- pp>p*p^ is an infinite, 712 dmg. ppkkk 5 hits! 270 pkk 3 hits! 155 >P reach:20 speed:9 -=-=-=-=-=-=>pppp*e [Masenko] 5 hits! >ppk*kk 6 hits! >ppk*k(>K-) 6 hits! >p>pk 3 hits! -note- k changes in the air, 3 hits! 163 dmg. >pkk^k 4 hits! <P reach:20 speed:12 start:7 -=-=-=-=-=-=(<P^)P (<P^)k K reach:15 speed:6 -=-=-=-=-=-=kkk(K-) kkk>k(K) kk<k^k k(<k*)PP*p

dmg. NR dmg. AR the air dmg. dmg. NRS NRS

527 280 239 185

dmg. dmg. dmg. dmg.

NR NRS NR AR GR *NRS

231 dmg.

2 hits! 111 dmg. 3 hits! 159 dmg.

AR GR *NRS

5 hits! 203 dmg. *5 hits! 233 dmg. 4 hits! 232 dmg. 5 hits! 218 dmg.

GR NRS NRS NRS

k(<k*)PP*(K) -note- P* stuns from behind only >K reach:20 speed:10 -=-=-=-=-=-=>kk(K) >kk>k >kk<k <K reach:20 speed:5 -=-=-=-=-=-=<k*k <k*<K -note- <k* stuns from behind only E -=-=-=-=-=-=>e [Masenko] -note- Consumes 1 ki eee

*5 hits! 238 dmg.

NR

*3 hits! 197 dmg. 3 hits! 183 dmg. 3 hits! 210 dmg.

NRS AR GR

2 hits! 117 dmg. 2 hits! 108 dmg.

AR NR

375 dmg. 3 hits! 150 dmg.

NR

Simultaneous -=-=-=-=-=-=(P+K) 62 dmg. -note- (P+K) changes in the air, 67 dmg. <P+K^ 62 dmg. k+g 124 dmg. -note- k+g changes in the air, 95 dmg. >k+g 95 dmg. p+g 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 57 dmg. -note- >>p! changes in the air, 62 dmg. >>k! 71 dmg. >>p+k! 57 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Unlock Potential] -note- Requires 3 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 2 -note- Base Dragon Rush 3 -note- Unlock Potential

NRS AR NRS NRS

NRS GR GR

+5% attack

- Base Ki 4

15 hits! 730 dmg. 29 hits! 777 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <

-=-=-=-==-=-=-=-=| Teen Gohan |=-=-=-=-==-=-=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Kamehameha] ppp>P pp>P*pP pp<pP* ppkkkK ppkk>k ppk>k pk

5 hits! 523 dmg. 4 hits! 178 dmg. 5 hits! 223 dmg. 4 hits! 148 dmg. *6 hits! 327 dmg. 5 hits! 270 dmg. 4 hits! 187 dmg. 2 hits! 84 dmg.

NR AR AR NRS NRS GR NRR

>P reach:25 speed:9 -=-=-=-=-=-=>pppP*p 5 hits! >pppP*(>P) 5 hits! >pppk 4 hits! -note- k changes in the air, *4 hits! 205 dmg. >pp<P!* 3 hits! -note- <P!* doesn't guard break in the air >pkkk 4 hits!

185 dmg. 194 dmg. 217 dmg. 113 dmg. 231 dmg.

GR NRS AR NRS NRS

<P reach:20 speed:4 -=-=-=-=-=-=<p^(P) 2 hits! 84 dmg. <p^>P 2 hits! 116 dmg. <p^<P^ 2 hits! 98 dmg. -note- <p^<P^ is an infinite, air only, 906 dmg. <p^k 2 hits! 158 dmg. -note- k changes in the air, 2 hits! 135 dmg. <p^>k! 2 hits! 139 dmg. <p^<k^ 2 hits! 102 dmg. -note- <p^<k^ is an infinite, air only, 953 dmg. K reach:15 speed:6 -=-=-=-=-=-=kk(k*)(K-) kk>kkE- [Soaring Dragon Strike] kk>kkk kk<k k>k k(<k*)p^ >K reach:15 speed:5 -=-=-=-=-=-=>k*kkE- [Soaring Dragon Strike] >k*kkk >k*kk(>K-) >k*k<kk >k*pP^e [Kamehameha] >k*pP^K -note- >k*pP^ is an infinite, 961 dmg. <K reach:15 speed:5

GR AR AR NRS

5 6 5 4 2 3

hits! hits! hits! hits! hits! hits!

216 911 267 188 103 156

dmg. dmg. dmg. dmg. dmg. dmg.

GR AR GR *NRS AR GR

5 4 5 4 4 4

hits! hits! hits! hits! hits! hits!

854 207 219 231 527 230

dmg. dmg. dmg. dmg. dmg. dmg.

AR AR NR GR AR *NR GR *NRS

-=-=-=-=-=-=<k*k <k*(>K-) E -=-=-=-=-=-=>e [Kamehameha] -note- Consumes 1 ki <E- [Soaring Dragon Strike] -note- Consumes 2 ki, Super Saiyan 2 eeee

2 hits! 130 dmg. 3 hits! 151 dmg.

AR GR

375 dmg. 2 hits! 690 dmg. 4 hits! 200 dmg.

NR AR

Simultaneous -=-=-=-=-=-=P+K 62 dmg. -note- (P+K) changes in the air, 67 dmg. (>P+K) 48 dmg. <P+K^ 62 dmg. k+g 124 dmg. -note- k+g changes in the air, 95 dmg. >K+G 86 dmg. <k+g 2 hits! 112 dmg. p+g^ 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 57 dmg. -note- >>p! changes in the air, 62 dmg. >>k! 71 dmg. >>p+k! 57 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan] -note- Requires 4 ki p+k+g! [Super Saiyan 2] -note- Requires 5 ki Ultimates -=-=-=-=-=-=P+K+G+E!! [Father-Son Kamehameha] -note- Consumes 5 ki, Super Saiyan 2 Dragon Rush -=-=-=-=-=-=Dragon Rush 2 -note- Base, Super Saiyain Dragon Rush 3 -note- Super Saiyan 2

NRR NRS AR NRS AR

NRS NRR GR

+10% attack - Base Ki 4 +15% attack - Base Ki 4

2415 dmg.

15 hits! 730 dmg. 29 hits! 852 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <

-=-=-=-=-=-=| Gohan |=-=-=-=-=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Kamehameha] ppp(>P) pppk(P) pppk(K) ppkkk ppk>k p>pp(P) p>ppk pk

5 hits! 502 dmg. 4 hits! 164 dmg. 5 hits! 185 dmg. *5 hits! 206 dmg. 6 hits! 281 dmg. 4 hits! 165 dmg. 4 hits! 182 dmg. 4 hits! 178 dmg. 2 hits! 88 dmg.

NR NRR NRS NR AR NR NRR AR NRR

>P reach:25 speed:9 -=-=-=-=-=-=>ppppp 5 hits! 185 dmg. >pppp>P^ 5 hits! 198 dmg. -note- >pppp>P^ is an infinite, 773 dmg. >ppp<pP 5 hits! 203 dmg. >ppp<pk 6 hits! 275 dmg. >pppkE!- [Soaring Dragon Strike] 8 hits! 748 dmg. >pppkk 5 hits! 230 dmg. >pppk>k 5 hits! 244 dmg. >pk(K-) 4 hits! 170 dmg. <P reach:30 speed:6 -=-=-=-=-=-=<pp^ <p(>P) <p<p^ <pk <p(>K) <p(<K-) K reach:10 speed:6 -=-=-=-=-=-=kkk(K-) kk>k*kE!- [Soaring Dragon Strike] -note- kk>k*kE!- is an infinite kk>k*kk kk>k*>k kk<k kkpP(P) k>k k(<k*)P^ >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*kk>kk >k*k<kk >k*ppPe [Kamehameha] >k*pp(>P)

GR NRS GR AR GR AR NR

2 hits! 98 dmg. 2 hits! 108 dmg. 2 hits! 108 dmg. 2 hits! 127 dmg. *2 hits! 125 dmg. 3 hits! 154 dmg.

NRS NRR NR GR

5 hits! 223 dmg. 8 hits! 779 dmg. 5 5 4 5 2 3 hits! hits! hits! hits! hits! hits! 275 283 208 251 108 164 dmg. dmg. dmg. dmg. dmg. dmg.

GR AR AR GR AR NRR GR

5 6 4 5 4

hits! hits! hits! hits! hits!

270 324 223 579 217

dmg. dmg. dmg. dmg. dmg.

GR GR NRR AR *NR NRR

<K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)k 2 hits! 113 dmg. (<k*)>k 2 hits! 127 dmg. (<k*)(<K) *2 hits! 120 dmg. (<k*)p^P 3 hits! 154 dmg. -note- P changes in the air, 3 hits! 144 dmg. -note- <k* stuns from behind and on CH E -=-=-=-=-=-=>e [Kamehameha] -note- Consumes 1 ki <E!- [Soaring Dragon Strike] -note- Consumes 2 ki eeee

NRS AR NR AR

375 dmg. 570 dmg. 4 hits! 200 dmg.

NR AR

Simultaneous -=-=-=-=-=-=(P+K) 70 dmg. -note- (P+K) changes in the air (>P+K) 80 dmg. <P+K^ 65 dmg. k+g 2 hits! 137 dmg. -note- k+g changes in the air, 110 dmg. p+g 2 hits! 200 dmg.

AR NRR GR GR

Dashing -=-=-=-=-=-=>>p! 60 dmg. GR -note- >>p! changes in the air, 65 dmg., guard break in the air only >>k! 65 dmg. AR -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg. GR -note- >>p+k! changes in the air, doesn't guard break in the air >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan] -note- Requires 4 ki p+k+g! [Super Saiyan 2] -note- Requires 5 ki p+k+g! [Elder Kai Unlock Ability] -note- Requires 6 ki

+10% attack - Base Ki 4 +15% attack - Base Ki 4 +30% attack - Base Ki 5

Ultimates -=-=-=-=-=-=P+K+G+E!! [Super Kamehameha] 1980 dmg. -note- Consumes 5 ki, Super Saiyan or higher Dragon Rush -=-=-=-=-=-=Dragon Rush 1 15 hits! 832 dmg. -note- Elder Kai Unlock Ability Dragon Rush 2 15 hits! 730 dmg. -note- Base, Super Saiyan, Super Saiyan 2

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-==-=-=-=-=-=| Great Saiyaman |=-=-=-=-=-==-=-=-=-=P reach:15 speed:3 -=-=-=-=-=-=pp*ppE!! [Justice Punch] 7 hits! 587 dmg. pp*pp>p 5 hits! 198 dmg. pp*(>P*)pP 5 hits! 216 dmg. pp*<pp 4 hits! 154 dmg. pp*<pk 4 hits! 150 dmg. ppkkk 5 hits! 297 dmg. -note- Last k changes in the air, 5 hits! 275 dmg. ppkk>k 5 hits! 240 dmg. ppk>k 4 hits! 183 dmg. pk 2 hits! 88 dmg. >P reach:25 speed:9 -=-=-=-=-=-=>ppp(P*)p^ *5 hits! 198 dmg. >ppp(P*)(>P) *5 hits! 208 dmg. >pppk 4 hits! 228 dmg. -note- Becomes >ppp(K-) in the air, 5 hits! 190 dmg. >pp<P 3 hits! 129 dmg. >pkkk 5 hits! 259 dmg. <P reach:15 speed:4 -=-=-=-=-=-=<p^(P) 2 hits! <p^>P 2 hits! <p^<P^ 2 hits! <p^k 2 hits! <p^>k 3 hits! -note- >k changes in the air, 2 hits! 146 dmg. <p^<k^ 2 hits! K reach:20 speed:6 -=-=-=-=-=-=kk(k*)(K-) kk>kke! [Justice Kick] kk>kkk kk>k>k kk<k k>k k(<k*)P^

GR NRS AR GR NRR AR NRS GR NRR

NRS AR NRR AR

88 dmg. 122 dmg. 103 dmg. 166 dmg. 173 dmg. 107 dmg.

GR AR AR AR *GR

5 7 5 5 4 2 3

hits! hits! hits! hits! hits! hits! hits!

227 652 281 245 179 108 164

dmg. dmg. dmg. dmg. dmg. dmg. dmg.

GR AR *GR AR *GR AR AR GR

>K reach:15 speed:5 -=-=-=-=-=-=>k*kke! [Justice Kick] 6 hits! 600 dmg. >k*kkK5 hits! 238 dmg. -note- >k*kkK- is an infinite, 910 dmg.

GR AR

>k*kk(>K-) >k*k<kk >k*P*PE!! [Justice Punch] <K reach:15 speed:5 -=-=-=-=-=-=<k*k <k*>K<k*(<K-)

5 hits! 230 dmg. 4 hits! 241 dmg. 5 hits! 460 dmg.

NR GR NRS

2 hits! 137 dmg. 3 hits! 159 dmg. 3 hits! 159 dmg.

AR AR GR

E -=-=-=-=-=-=>E!! [Justice Punch] 3 hits! 450 dmg. GR -note- Consumes 1 ki, 3rd punch in Justice Punch is unblockable <e! [Justice Kick] 3 hits! 450 dmg. GR -note- Consumes 1 ki, 3rd kick in Justice Kick is unblockable eee 3 hits! 150 dmg. Simultaneous -=-=-=-=-=-=(P+K) 70 dmg. -note- P+K changes in the air, 65 dmg. (>P+K) 50 dmg. <P+K^ 65 dmg. k+g 130 dmg. -note- k+g changes in the air, 105 dmg. >K+G- reach:45 speed:10 2 hits! 98 dmg. <k+g 2 hits! 118 dmg. p+g 8 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 75 dmg. >>k! 75 dmg. -note- >>k! changes in the air >>p+k! 60 dmg. >>e 70 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Justice Pose] -note- Consumes 4 ki, max +15% attack Dragon Rush -=-=-=-=-=-=Dragon Rush 1

AR NRS AR AR AR AR

NRS NRR GR NRS

+5% attack

15 hits! 640 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=| Goten |=-=-=-=-=-=-

P reach:15 speed:3 -=-=-=-=-=-=ppppe [Kamehameha] 5 hits! ppppk 5 hits! ppp(>P) 4 hits! ppp(K*)k 6 hits! ppkkk^ 5 hits! ppkk>k 5 hits! ppk>k 4 hits! p>ppe!! [Charge] 4 hits! p>ppP 4 hits! p>ppk 4 hits! p>pp>k 4 hits! -note- >k changes in the air, 4 hits! 196 dmg. pk 2 hits!

497 197 156 246 232 236 157 555 178 161 217

dmg. dmg. dmg. dmg. dmg. dmg. dmg. dmg. dmg. dmg. dmg.

NR GR NRR AR AR NR NRS AR AR *GR *NRS AR GR

84 dmg.

>P reach:20 speed:9 -=-=-=-=-=-=>pppPp 5 hits! 189 dmg. NRS >pppP>P* 5 hits! 168 dmg. >ppp<pk 5 hits! 248 dmg. NRR -note- k changes in the air, *5 hits! 256 dmg. >pppkk 5 hits! 219 dmg. GR >pppk>k 5 hits! 231 dmg. AR >pk(K-) 4 hits! 161 dmg. NR <P reach:30 speed:6 -=-=-=-=-=-=<pp^ 2 hits! 93 dmg. -note- <pp^ is an infinite, air only, 871 dmg. <p>P 2 hits! 103 dmg. <p<p^ 2 hits! 103 dmg. -note- <p<p^ is an infinite, air only, 962 dmg. <pk *2 hits! 143 dmg. -note- Combos in the air, 2 hits! 140 dmg. <p>k^ 2 hits! 121 dmg. -note- Becomes <p(>K) in the air, *2 hits!, 119 dmg. <p<k 2 hits! 103 dmg. K reach:10 speed:6 -=-=-=-=-=-=kkk(K-) kk>k*kk kk>k*>k^e!! [Charge] kk<k k>k k(<k*)p(P)

NRS GR

NR

5 hits! 205 dmg. 5 hits! 270 dmg. 5 hits! 562 dmg. 4 hits! 198 dmg. 2 hits! 103 dmg. *4 hits! 181 dmg.

NR AR NRS AR GR GR *NRS

>K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk 5 hits! 256 dmg. >k*kkkp 5 hits! 248 dmg. >k*kk(>k*)P 5 hits! 261 dmg. >k*k<kk 4 hits! 231 dmg. >k*pPPe [Kamehameha] 5 hits! 570 dmg. >k*pP<p(P) 5 hits! 240 dmg. -note- Last (P) changes in the air, 5 hits! 236 dmg.

GR NRS AR GR NR AR

>k*pP<pk

5 hits! 236 dmg.

GR

<K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)k 2 hits! 107 dmg. (<k*)>k 2 hits! 172 dmg. -note- >k changes in the air, 2 hits! 152 dmg. (<k*)(<K) *2 hits! 114 dmg. (<k*)p^P 3 hits! 146 dmg. -note- P changes in the air, 3 hits! 123 dmg. -note- <k* stuns from behind and on CH E -=-=-=-=-=-=>e [Kamehameha] -note- Consumes 1 ki <e!! [Charge] -note- Consumes 2 ki, <e* on whiff eeee

NRS AR NR AR

375 dmg. 450 dmg. 4 hits! 200 dmg.

NR NRS

Simultaneous -=-=-=-=-=-=(P+K) 67 dmg. -note- (P+K) changes in the air, 62 dmg. (>P+K) 71 dmg. <P+K^ 62 dmg. k+g 2 hits! 130 dmg. >k+g 105 dmg. -note- >k+g changes in the air, 100 dmg. p+g 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! >>k! -note- >>k! changes in the air >>p+k! >>e Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan] -note- Requires 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 3 -note- Base, Super Saiyan

AR NRR GR NRR NRS

62 dmg. 71 dmg. 57 dmg. 50 dmg.

GR NRR GR

+10% attack - Base Ki 4

29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-==-=-=-=| Vegeta |=-=-=-==-=-=-

P reach:15 speed:3 -=-=-=-=-=-=pp*ppe [Galick Gun] pp*ppk pp*p(>P) pp*kkk^ pp*k>k p>pp(P) p>ppk pk >P reach:25 speed:12 -=-=-=-=-=-=>Pppp(P) -note- (P) changes in the air >Pppk(K) >Pp(>P) >Pk(K-)k! >Pk>k >P>k*p*Ee*ee>e [Final Impact] >P>k*p*(P) <P reach:30 speed:6 -=-=-=-=-=-=<pp^ <p>p <p(<P) <pk <p>k*k <p<k^

5 5 4 5 5 4 5 2

hits! hits! hits! hits! hits! hits! hits! hits!

498 dmg. 202 dmg. 146 dmg. 249 dmg. 203 dmg. 178 dmg. 216 dmg. 88 dmg.

NR NRS GR AR GR *NRR AR GR

5 hits! 213 dmg. 6 3 5 3 8 4 hits! hits! hits! hits! hits! hits! 268 140 278 178 738 228 dmg. dmg. dmg. dmg. dmg. dmg.

AR GR *NRS NR GR AR AR NR

2 hits! 98 dmg. 2 hits! 108 dmg. *2 hits! 110 dmg. 2 hits! 147 dmg. 4 hits! 251 dmg. 2 hits! 127 dmg.

NRS NR NRS GR

K reach:20 speed:6 -=-=-=-=-=-=kkkk 5 hits! 259 dmg. -note- Becomes kkkk*k! as Majin Vegeta, 6 hits! 430 dmg. kk>kkk 5 hits! 277 dmg. kk>kk(P) 5 hits! 264 dmg. kk(<K-) 4 hits! 170 dmg. k>kP*(P) 4 hits! 237 dmg. k<k^ 2 hits! 117 dmg. >K reach:20 speed:5 -=-=-=-=-=-=>k*kkkk >k*kk(>K-) >k*(>k*)k^(P) -note- (P) changes in the air >k*(>k*)P*Ee*ee>e [Final Impact] >k*(>k*)P*p >k*ppPe [Galick Gun] >k*>P*PP <K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)(K-) (<k*)>k

GR GR GR *NRS NRR NR NRR

5 hits! 270 dmg. 5 hits! 230 dmg. 4 hits! 246 dmg. 8 4 5 4 hits! hits! hits! hits! 734 224 560 218 dmg. dmg. dmg. dmg.

GR NR AR AR NRS AR *NR NRS

3 hits! 140 dmg. 2 hits! 127 dmg.

NR AR

(<k*)<k^ 2 hits! 122 dmg. (<k*)p(P) 3 hits! 158 dmg. -note- (P) changes in the air, 3 hits! 154 dmg.

AR

E -=-=-=-=-=-=>e [Galick Gun] 375 dmg. NR -note- Consumes 1 ki, becomes Final Shine Attack as Super Saiyan 4, 903 dmg., becomes Atomic Blast as Majin Vegeta, consumes 1/2 ki, 500 dmg. (single stacked) <Ee*ee>e [Final Impact] 5 hits! 555 dmg. AR -note- Consumes 2 ki eeee 4 hits! 200 dmg. Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g p+g^

70 dmg. 75 dmg. 65 dmg. 2 hits! 137 dmg. 2 hits! 200 dmg.

AR NRR GR

Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 70 dmg. >>k! 100 dmg. -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg. >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan] +10% attack -note- Requires 4 ki p+k+g! [Super Saiyan 2] +15% attack -note- Requires 5 ki p+k+g! [Super Saiyan 4] +40% attack -note- Requires 7 ki [Majin Vegeta] +25% attack -note- Requires Babidi's Mind Control capsule Ultimates -=-=-=-=-=-=P+K+G+E!! [Big Bang Attack] 1813 dmg. -note- Consumes 5 ki, Super Saiyan or higher P+K+G+E!! [Final Explosion] 3361 dmg. -note- Consumes 7 ki, Majin Vegeta Dragon Rush -=-=-=-=-=-=Dragon Rush 1 15 hits! 704 dmg. -note- Super Saiyan Dragon Rush 3 29 hits! 750 dmg. -note- Base, Super Saiyan 2, Super Saiyan 4, Majin Vegeta [Final Flash] 15 hits! 1950 dmg.

NRS NRS GR

- Base Ki 4 - Base Ki 4 - Base Ki 6 - Base Ki 5

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-==-=-=-=| Trunks |=-=-=-==-=-=P reach:15 speed:3 -=-=-=-=-=-=pp*ppe [Buster Cannon] 5 hits! 498 dmg. pp*p(>P) 4 hits! 150 dmg. pp*kkk 5 hits! 279 dmg. -note- Last k changes in the air, 6 hits! 286 dmg. pp*k>k 5 hits! 203 dmg. p>ppe [Finish Buster] 4 hits! 710 dmg. p>ppP 4 hits! 187 dmg. pk 3 hits! 124 dmg. >P reach:25 speed:12 -=-=-=-=-=-=>Pppp(P) -note- Becomes >Ppppp in the air >Pppk(K) >Pp>P*PP>Pkk >PkP <P reach:30 speed:6 -=-=-=-=-=-=<pp^ <p>p <p(<P) <pk <p>k*k <p<k^

NR GR GR *NRS AR NR AR AR

5 hits! 218 dmg. 6 9 3 3 hits! hits! hits! hits! 268 356 183 188 dmg. dmg. dmg. dmg.

AR GR *NRS NRS AR AR

2 hits! 98 dmg. 2 hits! 108 dmg. *2 hits! 110 dmg. 2 hits! 147 dmg. 3 hits! 127 dmg. 2 hits! 127 dmg.

NRS NR GR NRS

K reach:10 speed:6 -=-=-=-=-=-=kkkk 4 hits! 253 dmg. -note- Last k changes in the air, 5 hits! 259 dmg. kk>kk 5 hits! 278 dmg. kk>k>k>P 5 hits! 269 dmg. kk<k^ 3 hits! 163 dmg. k>k*PP8 hits! 318 dmg. k(<K-) 3 hits! 135 dmg. >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*kpPe [Finish Buster] >k*ppPe [Buster Cannon] -note- >k* stuns from behind only <K reach:10 speed:15 start:11

AR GR GR NRS NR

5 hits! 270 dmg. 5 hits! 814 dmg. 5 hits! 579 dmg.

GR NR AR *NR

-=-=-=-=-=-=(<k*)(K-) (<k*)>k (<k*)<k^ (<k*)pP E -=-=-=-=-=-=>e [Buster Cannon] -note- Consumes 1 ki <e [Finish Buster] -note- Consumes 2 ki eeee

3 2 2 3

hits! hits! hits! hits!

140 113 122 154

dmg. dmg. dmg. dmg.

NR AR AR

375 dmg. 600 dmg. 4 hits! 200 dmg.

NR NR

Simultaneous -=-=-=-=-=-=(P+K) 70 dmg. -note- (P+K) changes in the air >P+KP- reach:40 6 hits! 226 dmg. <P+K^ 65 dmg. k+g 3 hits! 174 dmg. -note- k+g changes in the air, 2 hits! 137 dmg. p+g 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 70 dmg. >>k! 65 dmg. -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan] -note- Requires 4 ki p+k+g! [Super Saiyan 2] -note- Requires 5 ki

AR GR *NRS GR GR

NRS AR GR

+10% attack - Base Ki 4 +15% attack - Base Ki 4

Ultimates -=-=-=-=-=-=P+K+G+E!! [Burning Slash] 6 hits! 1650 dmg. -note- Consumes 5 ki, Super Saiyan or higher Dragon Rush -=-=-=-=-=-=Dragon Rush 1 -note- Super Saiyan 2 Dragon Rush 2 -note- Base Dragon Rush 3 -note- Super Saiyan

15 hits! 733 dmg. 15 hits! 730 dmg. 29 hits! 825 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-==-=-=-=-=| Kid Trunks |=-=-=-=-==-=-=-=P reach:15 speed:3 -=-=-=-=-=-=pp*ppk 5 hits! 193 pp*p(>P) 4 hits! 148 pp*kkk 6 hits! 292 -note- Last k changes in the air, 6 hits! 288 dmg. pp*k>k 4 hits! 231 -note- >k changes in the air, 4 hits! 205 dmg. p>ppe [Double Buster] 4 hits! 480 p>ppP 4 hits! 178 pk^K 4 hits! 196 -note- pk^ is an infinite, 738 dmg. >P reach:20 speed:9 -=-=-=-=-=-=>pppp*E [Final Cannon] >pppp*(P) -note- P changes in the air >pppkK >pp>p*P*(K-) >pkk <P reach:30 speed:6 -=-=-=-=-=-=<ppP <p>p <p(<P) <pk <p>k <p<k^ K reach:5 speed:6 -=-=-=-=-=-=kkkK kk>kk^ kk>k>k*E [Final Cannon] kk>k>k*(>P) kk<k^P k>k

dmg. dmg. dmg. dmg. dmg. dmg. dmg.

NRS NRR NRR AR NR AR AR

9 hits! 550 dmg. 5 hits! 197 dmg. 6 hits! 245 dmg. 6 hits! 243 dmg. 3 hits! 149 dmg.

AR AR GR *NRS NR AR

3 hits! 169 dmg. 2 hits! 103 dmg. *2 hits! 105 dmg. *2 hits! 143 dmg. 2 hits! 103 dmg. 2 hits! 121 dmg.

AR NRS NR NRS NR

*4 hits! 215 dmg. 5 hits! 231 dmg. 10 hits! 680 dmg. 5 hits! 248 dmg. 4 hits! 229 dmg. 2 hits! 103 dmg.

AR AR GR AR GR

>K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk 5 hits! 256 dmg. AR >k*k>kk 4 hits! 260 dmg. GR *NRS >k*kppe [Double Buster] 5 hits! 579 dmg. NR >k*ppP^ 4 hits! 212 dmg. -note- >k*ppP^ in the air, *4 hits! 218 dmg. -note- >k* doesn't stun in the air from the front -note- >k*ppP^ only launches, it does not countinue a juggle

<K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)(K-) (<k*)>k (<k*)<k^ (<k*)pP^ E -=-=-=-=-=-=>e [Double Buster] -note- Consumes 1 ki <E [Final Cannon] -note- Consumes 2 ki eeee

3 2 2 3

hits! hits! hits! hits!

133 120 116 146

dmg. dmg. dmg. dmg.

NR AR

375 dmg. 6 hits! 486 dmg. 4 hits! 200 dmg.

NR AR

Simultaneous -=-=-=-=-=-=(P+K) 67 dmg. -note- (P+K) changes in the air, 62 dmg. (>P+K) 71 dmg. <P+K^ 62 dmg. k+g 2 hits! 130 dmg. >K+G 86 dmg. p+g^ 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 57 dmg. -note- >>p! changes in the air, 67 dmg. >>k! 71 dmg. -note- >>k! changes in the air >>p+k! 57 dmg. >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan] -note- Requires 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 2 -note- Base, Super Saiyan

AR NRR GR AR

NRS NRS GR

+10% attack - Base Ki 4

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=| Krillin |=-=-=-=-=-=-=P reach:20 speed:4 -=-=-=-=-=-=pppPe [Kamehameha] pppPp

5 hits! 594 dmg. 5 hits! 148 dmg.

NR

pp<P*pe [Destructo Disc] 5 hits! 747 dmg. pp<P*pP 5 hits! 220 dmg. pp<P*pk^ 5 hits! 206 dmg. -note- <P* stuns from behind only -note- pp<P*pk^ is an infinite, 798 dmg. ppkkk *5 hits! 246 dmg. ppk>k 4 hits! 166 dmg. p>ppp *4 hits! 147 dmg. p>ppk *4 hits! 233 dmg. -note- k changes in the air, *4 hits! 212 dmg. pkk *3 hits! 202 dmg. >P reach:20 speed:9 -=-=-=-=-=-=>ppppP^ 5 hits! 192 dmg. >pppp(>P) 5 hits! 180 dmg. >pp>P*pe [Destructo Disc] 5 hits! 754 dmg. >pp>P*pP 5 hits! 227 dmg. >pp>P*pk 5 hits! 265 dmg. -note- k changes in the air, 5 hits! 243 dmg. -note- >P* stuns from behind only >pp<pP(P) 5 hits! 201 dmg. >ppk*kk 6 hits! 291 dmg. >ppk*k(>K-) 6 hits! 249 dmg. >pkk^k 4 hits! 238 dmg. <P reach:15 speed:4 -=-=-=-=-=-=<p^P <p^(>P) K reach:10 speed:6 -=-=-=-=-=-=kkkKkk>kkk kk>k>Kkk<k^e [Kamehameha] kk<k^k k(<k*)PP*(P) k(<k*)PP*(K) -note- P* stuns from behind only >K reach:20 speed:10 -=-=-=-=-=-=>kkk >kk>k >kk<kk <K reach:15 speed:5 -=-=-=-=-=-=<k*k <k*>KK<k*<kk -note- <k* stuns from behind only E -=-=-=-=-=-=-

NR AR

GR GR AR NRS

GR *NRS NR AR AR NRS NRS NR NRS

2 hits! 119 dmg. 2 hits! 86 dmg.

AR GR *NRS

5 hits! 218 dmg. 6 hits! 305 dmg. *5 hits! 201 dmg. 4 hits! 534 dmg. 4 hits! 248 dmg. 5 hits! 224 dmg. *5 hits! 244 dmg.

AR AR AR NR GR *NRS NRS NR

3 hits! 188 dmg. 4 hits! 222 dmg. 4 hits! 259 dmg.

GR AR NRS

3 hits! 160 dmg. 4 hits! 237 dmg. *3 hits! 205 dmg.

AR AR NRS

>e [Kamehameha] -note- Consumes 1 ki <e [Destructo Disc] -note- Consumes 2 ki eeee

375 dmg. 600 dmg. 4 hits! 200 dmg.

NR NR

Simultaneous -=-=-=-=-=-=(P+K) 63 dmg. -note- (P+K) changes in the air, 68 dmg. (>P+K) 78 dmg. <P+K^ 63 dmg. K+G- reach:45 speed:10 2 hits! 96 dmg. >k+g* reach:60 speed:18 107 dmg. <k+g 88 dmg. p+g 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 59 dmg. -note- >>p! changes in the air, 63 dmg. >>k! 73 dmg. >>p+k! 59 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Unlock Potential] -note- Requires 3 ki

NRS NRR AR NRS NRS

NRS NRS GR

+5% attack

- Base Ki 4

Ultimates -=-=-=-=-=-=P+K+G+E!! [Fierce Destructo Disc] 2 hits! 1417 dmg. -note- Consumes 4 ki, Unlock Potential Dragon Rush -=-=-=-=-=-=Dragon Rush 1 -note- Base Dragon Rush 2 -note- Unlock Potential

15 hits! 640 dmg. 15 hits! 763 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=| Piccolo |=-=-=-=-=-=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Destructive Wave] ppppP pp(>P)

5 hits! 549 dmg. 5 hits! 225 dmg. 3 hits! 161 dmg.

AR *NR AR *GR NRR

pp<pP^ ppkk pp(>K) pp<k pk p>k*kk p>k*k(P) p>k*k<p^ -note- >k* stuns from behind only

4 hits! 182 dmg. 4 hits! 218 dmg. *3 hits! 161 dmg. 3 hits! 141 dmg. 2 hits! 103 dmg. 4 hits! 203 dmg. 4 hits! 217 dmg. 4 hits! 194 dmg.

AR NRS NR NRR AR NRS

>P reach:35 speed:4 -=-=-=-=-=-=>ppp*p* 4 hits! 149 dmg. >ppp*(>P*)k 6 hits! 248 dmg. -note- k changes in the air, 6 hits! 252 dmg. >p>ppp*(P) 5 hits! 253 dmg. >p<pp*pe [Destructive Wave] 5 hits! 534 dmg. >p<pp*(>P) *4 hits! 205 dmg. -note- p* stuns from behind only >pkk *3 hits! 177 dmg. <P reach:30 speed:6 -=-=-=-=-=-=<pP *2 hits! 111 dmg. <p(>P) *2 hits! 147 dmg. -note- >P changes in the air, *2 hits! 126 dmg. <p<p^ 2 hits! 109 dmg. <pk 2 hits! 109 dmg. <p>k*P^ 3 hits! 186 dmg. <p(<K) *2 hits! 126 dmg. K reach:20 speed:5 -=-=-=-=-=-=kkk(K-) 5 hits! 225 dmg. kkk>k(K) *4 hits! 255 dmg. kk>kk*k *5 hits! 323 dmg. kk>kk*P^ *5 hits! 327 dmg. kk<k^k* 4 hits! 262 dmg. -note- kk<k^ is an infinite, air only, 1031 dmg. kpPP 4 hits! 186 dmg. >K reach:15 speed:5 -=-=-=-=-=-=>k*kk(K) >k*kk>k >k*kk<k >k*ppP >k*pp>p >k*pp<Pe [Light Grenade] -note- >k* stuns from behind only <K reach:40 speed:15 -=-=-=-=-=-=<kk*k^e [Light Grenade] <kk*k^(K) -note- <kk* stuns in the air only <k>k^k

AR NR NR NRR AR

NR NR NR NR

GR NRS AR GR *NRS NR

*4 hits! 231 dmg. 4 hits! 214 dmg. 4 hits! 243 dmg. 4 hits! 205 dmg. 4 hits! 205 dmg. 5 hits! 894 dmg.

NRS AR GR GR NR AR *NR

5 hits! 884 dmg. 5 hits! 270 dmg. 3 hits! 257 dmg.

AR *NR GR *NRS AR

<k>k^(P) <k<kk

3 hits! 198 dmg. 4 hits! 250 dmg.

NRS AR

E -=-=-=-=-=-=>e [Destructive Wave] 375 dmg. -note- Consumes 1 ki <e [Light Grenade] 660 dmg. -note- Consumes 1/2 ki, Fuse with Kami eeee 4 hits! 200 dmg.

NR NR

Simultaneous -=-=-=-=-=-=(P+K) 2 hits! 150 dmg. NR -note- At close range, 74 dmg., changes in the air, 74 dmg., At close range in the air, 2 hits! 145 dmg. (>P+K) 2 hits! 93 dmg. NR -note- At close range, 58 dmg. At far range, 37 dmg. <P+K^ 68 dmg. k+g 2 hits! 144 dmg. GR -note- k+g changes in the air, 116 dmg. >k+g 105 dmg. NRR <k+g 137 dmg. AR p+g 2 hits! 200 dmg. GR Dashing -=-=-=-=-=-=>>p!* 74 dmg. NR -note- Becomes >>p in the air, 63 dmg., stuns from behind only, doesn't stun in the air >>k! 68 dmg. AR -note- >>k! changes in the air, 79 dmg. >>p+k! 63 dmg. GR -note- >>p+k! changes in the air >>e! 74 dmg. NRS Transformations -=-=-=-=-=-=p+k+g! [Sync With -note- Requires p+k+g! [Fuse with -note- Requires

Nail] 4 ki Kami] 5 ki

+5% attack

- Base Ki 4

+10% attack - Base Ki 4

Ultimates -=-=-=-=-=-=P+K+G+E!! [Hellzone Grenade] -note- Consumes 4 ki, Fuse with Kami Dragon Rush -=-=-=-=-=-=Dragon Rush 1 -note- Base Dragon Rush 2 -note- Sync with Nail Dragon Rush 3 -note- Fuse with Kami [Special Beam Cannon]

1650 dmg.

15 hits! 640 dmg. 15 hits! 763 dmg. 29 hits! 825 dmg. 15 hits! 1800 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=--=-=-=| Tien |=-=-=--=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Dodompa] 5 hits! 536 dmg. ppp>p 4 hits! 178 dmg. pp>pP^ 4 hits! 169 dmg. ppkkk 5 hits! 296 dmg. -note- Last k changes in the air, 6 hits! 293 dmg. p>ppe [Ki Blast Cannon] 4 hits! 717 dmg. p>ppk 4 hits! 232 dmg. -note- k changes in the air, 4 hits! 199 dmg. pk 2 hits! 86 dmg. >P reach:25 speed:9 -=-=-=-=-=-=>ppppp >pppk^K >pk^k

NR NRS GR *NRS AR *NR AR GR

6 hits! 182 dmg. 5 hits! 222 dmg. 3 hits! 167 dmg.

GR GR AR

<P reach:20 speed:9 start:1 end:5 -=-=-=-=-=-=(<p)(P) 3 hits! 102 dmg. -note- P changes in the air, *3 hits! 107 dmg. (<p)>p 3 hits! 102 dmg. (<p)<pk 4 hits! 159 dmg. (<p)(K) 3 hits! 102 dmg. (<p)>k 3 hits! 131 dmg. (<p)<k^ 3 hits! 102 dmg. K reach:10 speed:6 -=-=-=-=-=-=kkkk 4 hits! 247 dmg. -note- Last k changes in the air, 6 hits! 236 dmg. kk>kkp 5 hits! 255 dmg. kk>kk>Pe [Ki Blast Cannon] 6 hits! 872 dmg. kk(<k*)(K-) 5 hits! 224 dmg. -note- <k* stuns from behind only >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*k>k^ >k*pppe [Dodompa] >k*pppk -note- >k* stuns from behind only <K reach:10 speed:15 start:11 -=-=-=-=-=-=-

AR NRS NRR GR NRS

AR AR *NR NR

5 4 6 7

hits! hits! hits! hits!

285 199 563 301

dmg. dmg. dmg. dmg.

GR NR GR

(<k*)(K-) (<k*)>k (<k*)<k^ (<k*)pp^

3 2 2 3

hits! hits! hits! hits!

137 124 119 132

dmg. dmg. dmg. dmg.

NR AR

E -=-=-=-=-=-=>e [Dodompa] 375 dmg. -note- Consumes 1 ki <e [Ki Blast Cannon] 600 dmg. -note- Consumes 2 ki, -30 dmg. to Tien. eee 3 hits! 150 dmg. Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g* reach:60 speed:18 -note- k+g* doesn't stun in the air p+g

NR NR

68 dmg. 73 dmg. 63 dmg. 107 dmg. 3 hits! 200 dmg.

AR NRR

GR

Dashing -=-=-=-=-=-=>>p!* 68 dmg. NR -note- Becomes >>p in the air, 73 dmg., stuns from behind only, doesn't stun in the air >>k! 73 dmg. GR -note- >>k! changes in the air >>p+k! 59 dmg. GR >>e! 78 dmg. NRR Ultimates -=-=-=-=-=-=P+K+G+E!! [Neo Ki Blast Cannon] 16 hits! 900 dmg. -note- Consumes 4 ki, -200 dmg. to Tien, If defense wins 18 hits! 1424 dmg. -800 dmg. to Tien. Dragon Rush -=-=-=-=-=-=Dragon Rush 1

15 hits! 640 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-==-=-=-=| Yamcha |=-=-=-==-=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Kamehameha] ppp>p ppkkk

5 hits! 498 dmg. 4 hits! 154 dmg. 5 hits! 272 dmg.

NR NRS GR *NRS

ppk>k^ 4 hits! 173 dmg. p>Pp^E*e*eE-ee*e^E [Wolf Fang Fist] 12 hits! 557 dmg. -note- p>Pp^E*e*eE-ee*e^ is an infinite p>Pp^k 4 hits! 222 dmg. -note- k changes in the air, 4 hits! 199 dmg. -note- p>Pp^ is an infinite, 671 dmg. p<P *2 hits! 112 dmg. pk 2 hits! 86 dmg. >P reach:25 speed:9 -=-=-=-=-=-=>pppPp >pppPk >pppk^(K) >pp<p*p*P >pp<p*p*K >pk^k <P reach:20 speed:9 start:1 end:5 -=-=-=-=-=-=(<P-)p (<P-)>p (<P-)<P (<P-)(K) (<P-)>k (<P-)<k^ K reach:10 speed:6 -=-=-=-=-=-=kkk(K-) kk>kkK kk>k>kPE*e*eE-ee*e^E [Wolf Fang Fist] kk<k^ k>k k(<K-) >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*k<kk >k*pPpe [Kamehameha] -note- >k* stuns from behind only

GR *NRR AR AR GR

6 6 5 5 5 3

hits! hits! hits! hits! hits! hits!

182 187 222 202 237 154

dmg. dmg. dmg. dmg. dmg. dmg.

GR AR GR GR AR AR

3 3 3 3 3 3

hits! hits! hits! hits! hits! hits!

89 dmg. 102 dmg. 117 dmg. 102 dmg. 131 dmg. 102 dmg.

GR NRS AR GR NRS

5 hits! 210 dmg. 5 hits! 273 dmg. 14 hits! 722 dmg. 3 hits! 159 dmg. 2 hits! 106 dmg. 3 hits! 132 dmg.

NR AR GR *NRR GR NR

5 hits! 285 dmg. 4 hits! 222 dmg. *6 hits! 568 dmg.

GR NRR NR

<K reach:10 speed:15 -=-=-=-=-=-=<k*k 2 hits! 111 <k*>k 2 hits! 111 <k*<K 2 hits! 134 <k*pp^ 3 hits! 132 -note- Doesn't combo in the air, *3 hits! 135 dmg. -note- <k* stuns from behind and on CH E -=-=-=-=-=-=>e [Kamehameha] -note- Consumes 1 ki <E*e*eE-ee*e^E [Wolf Fang Fist]

dmg. dmg. dmg. dmg.

GR AR AR

375 dmg. 9 hits! 450 dmg.

NR NRR

-note- Consumes 1 ki, <E*e*eE-ee* doesn't stun in the air eee 3 hits! 150 dmg. Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g* reach:60 speed:18 -note- k+g* doesn't stun in the air p+g

68 dmg. 73 dmg. 63 dmg. 107 dmg. 3 hits! 200 dmg.

AR NRR

GR

Dashing -=-=-=-=-=-=>>p!* 68 dmg. NR -note- Becomes >>p in the air, 63 dmg., stuns from behind only, doesn't stun in the air >>k! 73 dmg. GR -note- >>k! changes in the air >>p+k 59 dmg. GR >>e 78 dmg. NRR Ultimates -=-=-=-=-=-=P+K+G+E!! [Spirit Ball Attack] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 1

7 hits! 1050 dmg.

15 hits! 640 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=| Hercule |=-=-=-=-=-=-=P reach:15 speed:3 -=-=-=-=-=-=pp*pp(e) [Rolling Hercule Punch] 8 hits! 509 dmg. pp*p>P 4 hits! 159 dmg. -note- Doesn't combo in the air, *4 hits! 159 dmg. pp*kkk 5 hits! 272 dmg. -note- Last k changes in the air, 5 hits! 267 dmg. pp*k>k 5 hits! 198 dmg. p>ppk 4 hits! 222 dmg. -note- k changes in the air, 4 hits! 199 dmg. pk 2 hits! 86 dmg. >P reach:25 speed:4 -=-=-=-=-=-=>pp*ppP* >pp*pk(K)

GR AR GR *NRS AR AR GR

5 hits! 185 dmg. 6 hits! 241 dmg.

GR *NRS

>pp*pkp -note- >pp is an infinite, 587 dmg. >pkk <P reach:30 speed:6 -=-=-=-=-=-=<Pp^ <P(>P) <P<P^ <Pk* -note- k* doesn't stun in the air <P>k <P<k^

6 hits! 258 dmg. 3 hits! 172 dmg.

NRS AR

2 hits! 91 dmg. 2 hits! 124 dmg. *2 hits! 117 dmg. *2 hits! 132 dmg. 3 hits! 146 dmg. 2 hits! 119 dmg.

NRR

AR

K reach:5 speed:7 -=-=-=-=-=-=kkke [Dynamite Kick] 6 hits! 492 dmg. kkkk *4 hits! 259 dmg. -note- Last k changes in the air, 5 hits! 253 dmg. kk>kkk 5 hits! 281 dmg. kk<k 3 hits! 178 dmg. k>k 2 hits! 106 dmg. k(<K-) 3 hits! 132 dmg. kpe [Dynamite Kick] 5 hits! 441 dmg. kpk 3 hits! 154 dmg. >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*ppP(e) [Rolling Hercule Punch] -note- >k* stuns from behind only <K reach:10 speed:15 -=-=-=-=-=-=<k*(K-) <k*>k <k*<k* -note- <k* stuns in the air only <k*pP^ -note- <k* stuns on CH only E -=-=-=-=-=-=>e [Dynamite Kick] -note- Consumes 1 ki (<e) [Rolling Hercule Punch] -note- Consumes 1 ki e

GR AR AR NRS GR NR GR NRR

*5 hits! 277 dmg. *6 hits! 518 dmg.

NRS GR

3 hits! 137 dmg. 2 hits! 124 dmg. 2 hits! 101 dmg. 3 hits! 145 dmg.

NR AR NR

3 hits! 360 dmg. 4 hits! 390 dmg. 98 dmg.

GR GR NRR

Simultaneous -=-=-=-=-=-=(p+k) 88 dmg. -note- Becomes (P+K) in the air, 68 dmg. (>P+K) 73 dmg. <P+K^ 63 dmg. k+g* reach:60 speed:18 107 dmg. -note- Becomes k+g in the air, 2 hits! 134 dmg.

NRS NRR

p+g

200 dmg.

GR

Dashing -=-=-=-=-=-=>>p! 59 dmg. -note- >>p! changes in the air, 68 dmg. >>k! 63 dmg. -note- >>k! changes in the air, 73 dmg. >>p+k! 59 dmg. -note- >>p+k! changes in the air >>e! 63 dmg. Transformations -=-=-=-=-=-=p+k+g! [High Tension] -note- Requires 4 ki Ultimates -=-=-=-=-=-=P+K+G+E!! [Present For You] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 1 -note- Base, High Tension [Hercule Special] -note- High Tension

GR AR GR GR

+5% attack

- Base Ki 3

900 dmg.

15 hits! 640 dmg. 14 hits! 624 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=| Videl |=-=-=-=-=-=P reach:15 speed:3 -=-=-=-=-=-=ppppE [Eagle Kick] *7 hits! 483 dmg. -note- Connets in the air, 7 hits! 483 ppp>P *4 hits! 176 dmg. ppkk(K-) 6 hits! 253 dmg. ppk>k 5 hits! 198 dmg. p>ppk 4 hits! 222 dmg. -note- k changes in the air, 5 hits! 193 dmg. pk 2 hits! 86 dmg. >P reach:20 speed:4 -=-=-=-=-=-=>pppp^E! [Hawk Arrow] 5 hits! 517 >pppp^P 5 hits! 215 -note- P changes in the air, 5 hits! 201 dmg. >pppk(K) 6 hits! 250 >pkk 3 hits! 172

NRR AR NR AR AR GR

dmg. dmg. dmg. dmg.

AR *GR AR GR *NRS AR

<P reach:30 speed:6 -=-=-=-=-=-=<P(P) <P>P* -note- >P* doesn't stun from behind <P<P^ <Pk <P>k <P<k^

2 hits! 124 dmg. 2 hits! 115 dmg. 2 hits! 115 dmg. *2 hits! 132 dmg. 3 hits! 146 dmg. 2 hits! 119 dmg.

NRR

NRS AR

K reach:5 speed:7 -=-=-=-=-=-=kkkE! [Hawk Arrow] 4 hits! 507 kkkk 4 hits! 247 -note- Last k changes in the air, 5 hits! 253 dmg. kk>kkk 5 hits! 281 kk>k>k^k 6 hits! 303 -note- kk>k>k^ is an infinite, 927 dmg. kk<k 3 hits! 178 k>k 2 hits! 106 k(<K-) 3 hits! 132 >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*ppPE [Eagle Kick] -note- >k* stuns from behind only <K reach:10 speed:15 -=-=-=-=-=-=<k*(K-) <k*>k <k*<k* -note- <k<k* stuns in the air only <k*pP E -=-=-=-=-=-=>E [Eagle Kick] -note- Consumes 1 ki <E! [Hawk Arrow] -note- Consumes 1 ki e

dmg. dmg. dmg. dmg. dmg. dmg. dmg.

GR AR AR NRS NRS GR NR

5 hits! 263 dmg. 7 hits! 558 dmg.

GR GR

3 hits! 137 dmg. 2 hits! 124 dmg. 2 hits! 101 dmg. 3 hits! 150 dmg.

NR AR NR AR

3 hits! 360 dmg. 375 dmg. 98 dmg.

NRR GR

Simultaneous -=-=-=-=-=-=(p+k) 88 dmg. -note- Becomes (P+K) in the air, 68 dmg. (>P+K) 73 dmg. <P+K^ 63 dmg. k+g* reach:60 speed:18 107 dmg. -note- Becomes k+g in the air, 2 hits! 134 dmg. p+g 3 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p!

NR NRR

NRS

59 dmg.

GR

-note- >>p! changes in the air, 68 dmg. >>k! 63 dmg. -note- >>k! changes in the air, 73 dmg. >>p+k! 59 dmg. >>e! 63 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Videl's Close Call] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 1

AR GR GR

5 hits! 900 dmg.

15 hits! 640 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=| Supreme Kai |=-=-=-=-=-=-=-=-=P reach:15 speed:3~4 -=-=-=-=-=-=Ppppe [Shockwave] 5 hits! 533 dmg. ppp(>P) 4 hits! 195 dmg. -note- (>P) changes in the air, *4 hits! 203 dmg. Ppkkk 5 hits! 296 dmg. P>ppP 4 hits! 191 dmg. P>ppk 4 hits! 243 dmg. Pk 2 hits! 112 dmg. >P reach:25 speed:4~5 -=-=-=-=-=-=>pppp(P) 5 hits! 233 -note- (P) changes in the air, *5 hits! 243 dmg. >p>pp*Pe [Supernatural Abilities] 5 hits! 881 -note- p* doesn't stun from behind -note- damage varies >pk(K-) 4 hits! 196 >p>k*k 3 hits! 166 <P reach:30 speed:6~7 -=-=-=-=-=-=<pp^ <p>p <p(<P) <pk <p>k <p(<K) K reach:15 speed:6~7 -=-=-=-=-=-=kkk(K-) kk>kk*e [Supernatural Abilities]

NR AR AR GR *NRS GR *NRS GR

dmg. dmg. dmg. dmg.

AR *AR *GR NR NR

2 hits! 113 dmg. 2 hits! 125 dmg. *2 hits! 155 dmg. *2 hits! 136 dmg. *2 hits! 173 dmg. *2 hits! 144 dmg.

NRS NRR GR GR NR

5 hits! 248 dmg. 5 hits! 904 dmg.

NR *AR *GR

-note- damage varies kk>k>k 5 hits! 303 dmg. kk<k 3 hits! 166 dmg. k(>K) 2 hits! 124 dmg. k(<k*) 2 hits! 107 dmg. -note- Becomes k(<K-) in the air, 3 hits! 144 dmg. kP 2 hits! 90 dmg. >K reach:15 speed:5~6 -=-=-=-=-=-=>k*kkkk >k*pPPe [Shockwave] >k*pPPp

GR GR NRS NRR

5 hits! 337 dmg. 5 hits! 617 dmg. 5 hits! 302 dmg.

GR NR GR *NRS

<K reach:10 speed:15~16 start:7 -=-=-=-=-=-=(<k*)kk 3 (<k*)>k 2 (<k*)(<K) 2 (<k*)pP 3 -note- P changes in the air, 3 hits! 166 E -=-=-=-=-=-=>e [Shockwave] -note- Consumes 1 ki <e [Supernatural Abilities] -note- Consumes 2 ki, damage varies eeee Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g* reach:60 speed:18~19 -note- k+g* doesn't stun in the air (<K+G) p+g

hits! hits! hits! hits! dmg.

237 146 135 177

dmg. dmg. dmg. dmg.

GR AR NR AR

375 dmg. 675 dmg. 4 hits! 200 dmg.

NR *NR *NRS *GR

81 dmg. 86 dmg. 75 dmg. 127 dmg. 75 dmg. 5 hits! 200 dmg.

AR NRR

NR GR

Dashing -=-=-=-=-=-=>>p! 69 dmg. >>k! 75 dmg. -note- >>k! changes in the air, 86 dmg. >>p+k! 69 dmg. >>e 50 dmg. Dragon Rush -=-=-=-=-=-=Dragon Rush 2

NRS AR GR

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <

-=-=-=-=-=| Uub |=-=-=-=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Ki Cannon] 5 hits! 539 dmg. NR ppppPp 6 hits! 235 dmg. NRR pppp(>P) 5 hits! 243 dmg. NRR pp>p*P*p 5 hits! 227 dmg. NRS pp>p*P*k 5 hits! 254 dmg. GR pp<ppppp^ 7 hits! 246 dmg. ppkkk 5 hits! 276 dmg. AR p>P*P*P*PE!(E*!)(E!)E*!E!e [Fierce Flurry] 13 hits! 787 dmg. NR p>P*P*P*Pk 6 hits! 354 dmg. AR -note- k changes in the air, *6 hits! 348 dmg. pk*k^k 4 hits! 282 dmg. GR *NRS >P reach:25 speed:13 -=-=-=-=-=-=>P*PP*pE!(E*!)(E!)E*!E!e [Fierce Flurry] 12 hits! 801 dmg. >P*PP*p(P)k 6 hits! 417 dmg. >P*PP*<pP*P(P) 7 hits! 433 dmg. >P*P>Pp>p(P) *6 hits! 372 dmg. -note- Last (P) changes in the air, *6 hits! 372 dmg. >P*P>Pp>pk 6 hits! 369 dmg. >P*kk 3 hits! 237 dmg. >P*k>kK *4 hits! 371 dmg. -note- Becomes >P*k>kk in the air, *4 hits, 346 dmg. <P reach:20 speed:9 -=-=-=-=-=-=<P*PP^ <P*(>P) <P*<P <P*k <P*>k^ <P*<kk

NR GR NRR AR NRR NRR AR

3 2 2 2 2 3

hits! hits! hits! hits! hits! hits!

167 129 117 111 123 201

dmg. dmg. dmg. dmg. dmg. dmg.

NRR AR NRR NRR

K reach:20 speed:11 -=-=-=-=-=-=kkk*(K-) 5 hits! 320 dmg. kk>kkkk 6 hits! 439 dmg. kk>k>kk 6 hits! 413 dmg. -note- Last k changes in the air, 6 hits! 401 dmg. kk<k *3 hits! 231 dmg. k>k 2 hits! 171 dmg. k(<K-) 3 hits! 180 dmg. k(P) 2 hits! 130 dmg. >K reach:30 speed:10 -=-=-=-=-=-=>K*kkkkk >K*kkkk(>K-) >K*kk>k >K*P*(P*)P*e [Ki Cannon]

NRS AR GR GR NRS NRS NRR

6 7 4 5

hits! hits! hits! hits!

424 432 301 661

dmg. dmg. dmg. dmg.

NRS NRS AR NR

>K*P*(P*)P*(P)

5 hits! 359 dmg.

NRS

<K reach:15 speed:5 -=-=-=-=-=-=<K*k 2 hits! <K*>k^ 2 hits! -note- <K*>k^ is an infinite, 1439 dmg. <K*<k 3 hits! <K*P 2 hits! -note- <K* doesn't stun on CH E -=-=-=-=-=-=>e [Ki Cannon] -note- Consumes 1 ki <E!(E*!)(E!)E*!E!e [Fierce Flurry] -note- Consumes 2 ki e

142 dmg. 159 dmg. 191 dmg. 136 dmg.

NR AR NRS

375 dmg. 8 hits! 565 dmg. 3 hits! 139 dmg.

NR NR

Simultaneous -=-=-=-=-=-=(P+K) 84 dmg. -note- (P+K) changes in the air (>P+K) 60 dmg. <P+K^ 78 dmg. k+g 2 hits! 165 dmg. -note- k+g changes in the air, 132 dmg. p+g 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 72 -note- >>p! changes in the air, 78 dmg. >>k! 78 -note- >>k! changes in the air, 90 dmg. >>p+k! 72 -note- >>p+k! changes in the air, doesn't >>e 78 Dragon Rush -=-=-=-=-=-=Dragon Rush 1

AR NRR GR NRS

dmg. dmg.

NRS AR

dmg. GR guard break in the air dmg. NRS

15 hits! 640 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-==-=-=-=| Raditz |=-=-=-==-=-=P reach:15 speed:3 -=-=-=-=-=-=pp*ppe [Double Sunday] 5 hits! 508 dmg. pp*(>P) 3 hits! 134 dmg. -note- (>P) changes in the air, 3 hits! 130 dmg.

NR AR

pp*kk p>p(P) pk >P reach:25 speed:9 -=-=-=-=-=-=>pp(P) -note- (P) changes in the air >ppk^k >pkkk^e [Saturday Crush] >pk>k <P reach:30 speed:6 -=-=-=-=-=-=<pp^ <p>p <p(<P) <pk <p>k <p<k K reach:10 speed:6 -=-=-=-=-=-=kkkk kk>kk kk<k^ k>kke [Saturday Crush] k(<K-) >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*kk(>K-) >k*k<k(K-)e [Double Sunday] >k*ppP*>p -note- >k* doesn't stun from the front <K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)k(K-) (<k*)>k (<k*)<k^kk (<k*)p^ E -=-=-=-=-=-=>e [Double Sunday] -note- Consumes 1 ki <e [Saturday Crush] -note- Consumes 2 ki eee Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K)

5 hits! 212 dmg. 3 hits! 139 dmg. 2 hits! 86 dmg.

AR NRR GR

3 hits! 154 dmg. 5 hits! 244 dmg. 5 hits! 835 dmg. 3 hits! 174 dmg.

AR AR NR AR

2 hits! 96 dmg. 2 hits! 106 dmg. *2 hits! 108 dmg. 2 hits! 129 dmg. *2 hits! 157 dmg. 2 hits! 106 dmg.

NRS NR AR NRS NR

5 4 3 4 3

hits! hits! hits! hits! hits!

268 222 164 774 137

dmg. dmg. dmg. dmg. dmg.

GR AR NR NR

5 hits! 263 dmg. 5 hits! 224 dmg. 6 hits! 613 dmg. 5 hits! 241 dmg. on the ground

GR NR NR NRR

4 2 4 2

hits! hits! hits! hits!

186 dmg. 124 dmg. 248 dmg. 91 dmg.

NR AR AR

375 dmg. 600 dmg. 3 hits! 150 dmg.

NR NR

68 dmg. 73 dmg.

AR NRR

<P+K^ 63 dmg. k+g 2 hits! 134 dmg. -note- k+g changes in the air, 107 dmg. p+g 3 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 59 dmg. -note- >>p! changes in the air, 63 dmg. >>k! 63 dmg. -note- >>k! changes in the air, 73 dmg. >>p+k! 59 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Dragon Rush -=-=-=-=-=-=Dragon Rush 2

GR GR

NRS AR GR

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=| Nappa |=-=-=-=-=-=P reach:15 speed:6 (speed:3 in the air) -=-=-=-=-=-=pp*ppe [Bomber DX] 5 hits! 554 dmg. pp*p(>P) 4 hits! 236 dmg. pp*(>P*)(P) 4 hits! 228 dmg. -note- Becomes pp*(>P*)P^ in the air, 4 hits! 207 dmg. -note- pp*(>P*)P^ is an infinite, air only, 957 dmg. pp*(<P*)p(P) 5 hits! 258 dmg. pp*kk 4 hits! 246 dmg. pp*kp 4 hits! 218 dmg. -note- Last p changes in the air, 4 hits! 222 dmg. pp*(>K) 3 hits! 161 dmg. pk 2 hits! 108 dmg. >P reach:25 speed:9 -=-=-=-=-=-=>PpP*p(P) -note- Last (P) changes in the air >PpP*(>P) >P>p(P*)(P) >P>p(P*)>Pe [Break Cannon] >Pkk >Pk(P) <P reach:30 speed:6 -=-=-=-=-=-=<pp^ <p>p <p(<P)

AR *NR NRR AR NRR GR *NRS AR NRS GR

5 hits! 264 dmg. 4 4 5 3 3 hits! hits! hits! hits! hits! 256 233 829 188 212 dmg. dmg. dmg. dmg. dmg.

AR NRR NRR NR AR NRR

2 hits! 103 dmg. 2 hits! 114 dmg. *2 hits! 116 dmg.

NRS NR

<pk 2 hits! 114 dmg. <p(>K) *2 hits! 137 dmg. <p<k *2 hits! 142 dmg. -note- Combos in the air, 2 hits! 139 dmg. K reach:20 speed:6 -=-=-=-=-=-=kkk kk>kk(P) kk<kp

NR NRS GR

3 hits! 178 dmg. *5 hits! 294 dmg. 4 hits! 224 dmg.

AR NRR GR *NRS

>K reach:15 speed:5 -=-=-=-=-=-=>k*kk^e [Break Cannon] 4 hits! 788 dmg. >k*p(P*)(P) 4 hits! 239 dmg. -note- Last (P) changes in the air, 4 hits! 243 dmg. >k*p(P*)>pe [Bomber DX] 5 hits! 608 dmg. <K reach:15 speed:15 -=-=-=-=-=-=<k*k <k*p(P) E -=-=-=-=-=-=>e [Bomber DX] -note- Consumes 1 ki <e [Break Cannon] -note- Consumes 2 ki eeee Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g* reach:60 speed:18 -note- k+g* doesn't stun in the air >k+g <k+g p+g

AR *NR AR AR *NR

2 hits! 119 dmg. 3 hits! 167 dmg.

AR NRS

375 dmg. 600 dmg. 4 hits! 200 dmg.

NR NR

74 dmg. 105 dmg. 68 dmg. 116 dmg. 58 dmg. 2 hits! 144 dmg. 200 dmg.

AR NRR

NR GR GR

Dashing -=-=-=-=-=-=>>p!* 68 dmg. NR -note- >>p! changes in the air, 74 dmg., stuns from behind only, doesn't stun in the air >>k! 68 dmg. AR -note- >>k! changes in the air, 79 dmg. >>p+k! 63 dmg. GR -note- >>p+k changes in the air >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Giant Storm]

1200 dmg.

-note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 2

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=-=| Captain Ginyu |=-=-=-=-=-=-=-=-=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Milky Cannon] *5 hits! 510 dmg. -note- Connects in the air, 5 hits! 510 dmg. pppk 4 hits! 226 dmg. ppkkk 5 hits! 243 dmg. ppk>k 4 hits! 184 dmg. p>ppe [Special Fighting Pose 1] 3 hits! 127 dmg. p>ppk 4 hits! 222 dmg. pk 2 hits! 93 dmg. >P reach:25 speed:4 -=-=-=-=-=-=>pppppE!! [Strong Jersey] 6 >pppkk 5 >pkK-k* 5 -note- k* stuns in the air only, doesn't 4 hits! 180 dmg. <P reach:10 speed:4 -=-=-=-=-=-=<P*p(P) <P*>p <P*<p* <P*k <P*(>K) <P*<ke [Special Fighting Pose 1]

NR AR GR AR GR (+5% attack) GR *NRS GR

hits! hits! hits! combo

725 dmg. GR *NRS 247 dmg. GR 221 dmg. GR in the air,

3 2 2 2 2 2

hits! hits! hits! hits! hits! hits!

146 dmg. 93 dmg. 87 dmg. 143 dmg. 107 dmg. 93 dmg.

NRS NRS NRS NR NR (+5% attack)

K reach:10 speed:6 -=-=-=-=-=-=kkkk^e [Special Fighting Pose 2] 5 hits! 236 dmg. kk>kkE!! [Strong Jersey] *5 hits! 745 dmg. kk>kkk* *5 hits! 267 dmg. -note- k* stuns in the air only kk>k(>K) *4 hits! 237 dmg. kk<k 3 hits! 232 dmg. k>k 2 hits! 114 dmg. k(<K*) *2 hits! 111 dmg. -note- becomes k(<K-) in the air, 3 hits! 142 dmg. >K reach:40 speed:7 -=-=-=-=-=-=-

GR (+5% guard) NRS NR GR AR GR

>kkkkk >kkk>k* -note- >k* stuns in the air only -note- Becomes >kkk>k^ in juggles >kppPe [Milky Cannon] <K reach:10 speed:15 start:11 -=-=-=-=-=-=(<K*)k (<K*)>k (<K*)(<K*)e [Special Fighting Pose 2] -note- (<K)(<K*) stuns in the air only (<K*)p^P -note- (P) changes in the air, 3 hits! E -=-=-=-=-=-=>e [Milky Cannon] -note- Consumes 1 ki <E!! [Strong Jersey] -note- Consumes 2 ki eeee [Special Fighting Pose 1] -note- Consumes 2 ki [Special Fighting Pose 2] -note- Consumes 2 ki

5 hits! 274 dmg. 4 hits! 190 dmg. *5 hits! 584 dmg.

GR NR NR

2 hits! 119 dmg. 2 hits! 119 dmg. 2 hits! 123 dmg. 3 hits! 161 dmg. 167 dmg.

GR AR NR (+5% guard) AR

375 dmg. 525 dmg. 4 hits! 200 dmg. max +15% attack max +15% guard

NR NRS

Simultaneous -=-=-=-=-=-=(P+K) 74 dmg. -note- becomes p+k in the air, 3 hits! 121 dmg. (>P+K) 79 dmg. <P+K^ 68 dmg. k+g* reach:60 speed:18 116 dmg. -note- k+g* doesn't stun in the air <k+g* 47 dmg. -note- <k+g* stuns in the air only, only can juggle after p+g 5 hits! 200 dmg.

AR NRR

the stun GR

Dashing -=-=-=-=-=-=>>p!* 68 dmg. NR -note- >>p! changes in the air, 63 dmg., stuns from behind only, doesn't stun in the air >>k! 68 dmg. AR -note- >>k! changes in the air, 79 dmg. >>p+k!! 63 dmg. GR -note- >>p+k! changes in the air >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Body Change] n/a -note- Consumes 4 ki, switch body and health with opponent Dragon Rush -=-=-=-=-=-=-

Dragon Rush 3

29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=| Recoome |=-=-=-=-=-=-=P reach:20 speed:3 -=-=-=-=-=-=ppppe [Recoome Eraser Gun] ppp>P pp(>P*)(P) pp<P(P) ppkk pp(>K) pp<ke [Special Fighting Pose 3] pk >P reach:20 speed:3 -=-=-=-=-=-=>pp(P)e [Special Fighting Pose 4] >pp(P)(P) >p>p(P*)(P) >p>p(P*)>PE!! [Recoome Kick] >pkk

5 4 4 4 4 3 3 2

hits! hits! hits! hits! hits! hits! hits! hits!

549 212 223 221 266 156 141 103

dmg. dmg. dmg. dmg. dmg. dmg. dmg. dmg.

NR NRR AR NRR GR *NRR NRS NR (+5% attack) NRR

3 hits! 147 dmg. 4 hits! 253 dmg. *4 hits! 264 dmg. *5 hits! 778 dmg. 3 hits! 213 dmg.

GR (+5% guard) GR *NRS NRR NRR AR

<P reach:30 speed:6 -=-=-=-=-=-=<pP *2 hits! 153 dmg. <p>pppP* 5 hits! 294 dmg. <pkk 3 hits! 153 dmg. -note- Doesn't combo in the air, *3 hits! 156 dmg. <p(>K) *2 hits! 136 dmg. <p<k *2 hits! 121 dmg. K reach:20 speed:5 -=-=-=-=-=-=kk(k*)(K-)e [Special Fighting Pose 4] kk(k*)>ke [Recoome Eraser Gun] -note- k* stuns from behind only kk<kk kkP* -note- P* stuns from behind only

NRR GR NRS GR

*5 hits! 240 dmg. *5 hits! 582 dmg. 4 hits! 237 dmg. *3 hits! 188 dmg.

NR (+5% guard) NR NRS NR

>K reach:15 speed:5 -=-=-=-=-=-=>k*kk(K) 4 hits! 224 dmg. GR >k*kk>k 4 hits! 228 dmg. AR >k*kk<ke [Special Fighting Pose 3] *4 hits! 231 dmg. GR (+5% attack) -note- <k changes in the air, 5 hits! 250 dmg. (+5% attack) >k*kk<k(P) *5 hits! 312 dmg. GR *NRS -note- <k(P) changes in the air, 6 hits 325 dmg. >k*p(P*)E!! [Recoome Kick] 4 hits! 697 dmg. NRR

>k*p(P*)>p* *4 hits! 267 dmg. NR -note- >p* stuns in the air only, combo in the air, 4 hits! 258 dmg. >k*p(P*)<P^ 4 hits! 233 dmg. -note- >k* stuns only from behind <K reach:15 speed:15 start:11 -=-=-=-=-=-=(<K*)k E -=-=-=-=-=-=>e [Recoome Eraser Gun] -note- Consumes 1 ki <E!! [Recoome Kick] -note- Consumes 2 ki eeee [Special Fighting Pose 3] -note- Consumes 2 ki [Special Fighting Pose 4] -note- Consumes 2 ki

2 hits! 134 dmg.

AR

375 dmg. 525 dmg. 4 hits! 200 dmg. max +15% attack max +15% guard

NR NRR

Simultaneous -=-=-=-=-=-=(P+K) 74 dmg. -note- (P+K) changes in the air (>P+K) 84 dmg. -note- (>P+K) changes in the air, 89 dmg. <P+K^ 68 dmg. k+g* reach:60 speed:18 116 dmg. -note- k+g* doesn't stun in the air >k+g^ 74 dmg. -note- >k+g^ changes in the air, 2 hits! 103 dmg. <k+g 47 dmg. p+g 2 hits! 200 dmg.

AR NRS

NRS

Dashing -=-=-=-=-=-=>>p!* 68 dmg. NR -note- >>p! changes in the air, 74 dmg., stuns from behind only, doesn't stun in the air >>k! 105 dmg. GR >>p+k! 63 dmg. GR -note- >>p+k! changes in the air >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Recoome Bomber] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 1

1200 dmg.

15 hits! 640 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-==-=-=-=| Frieza |=-=-=-==-=-=P reach:15(Base) 20(Final, 100%) 35(2nd, 3rd) speed:4 -=-=-=-=-=-=Pp(P*)pe [Death Beam] 5 hits! 553 dmg. Pp(P*)>P* 4 hits! 193 dmg. Ppkkk 5 hits! 297 dmg. P>P*pe [Death Wave] 4 hits! 811 dmg. P>P*pk 4 hits! 239 dmg. Pk 2 hits! 103 dmg. >P reach:20(Base) 25(Final, 100%) 30(3rd) 35(2nd) speed:4 -=-=-=-=-=-=>pppp(P) 5 hits! 246 dmg. -note- (P) changes in the air, 5 hits! 230 dmg. >pppk(K-) 6 hits! 298 dmg. >pppkp* 5 hits! 258 dmg. >pp>P*p 4 hits! 214 dmg. >pp>P*k 4 hits! 244 dmg. >ppkk 4 hits! 244 dmg. -note- Becomes >ppk(K-) in the air, 5 hits! 236 dmg. >pkk 4 hits! 215 dmg. -note- Becomes >pk(K-) in the air, 4 hits! 189 dmg. <P reach:25(Base) 30(Final, 100%) 35(2nd, 3rd) speed:6 -=-=-=-=-=-=<pp^ 2 hits! 103 dmg. <p>p 2 hits! 114 dmg. <p(<P*) 2 hits! 114 dmg. -note- Doesn't combo in the air, *2 hits! 116 dmg., (<P*) doesn't stun in the air <pkkkk 5 hits! 251 dmg. <p>k 2 hits! 157 dmg. <p(<K) *2 hits! 133 dmg. K reach:5(3rd) 10(Base, 2nd) 15(Final, 100%) speed:6 -=-=-=-=-=-=kkkk 4 hits! 224 dmg. kk>kk 4 hits! 240 dmg. kk>k>ke [Death Beam] 5 hits! 595 dmg. kk(<K) *3 hits! 185 dmg. -note- Connects in the air, 3 hits! 180 dmg. kkpp*k 5 hits! 302 dmg. k>kkk^ 4 hits! 257 dmg. k(<k*)(K-) 4 hits! 209 dmg.

AR *NR AR NR AR *NRS GR

AR NR NRS NRS GR AR

NRS

GR GR NR

AR AR AR *NR NRS NRS NR

>K reach:15(Base) 20(3rd, Final, 100%) 25(2nd) speed:5 -=-=-=-=-=-=>k*kkk(K) 5 hits! 289 dmg. NR >k*kkp 4 hits! 216 dmg. NRS >k*k>k^ 3 hits! 187 dmg. -note- >k*k>k^ is an infinite, low combo resistant only, 1189 dmg.

>k*kP*(P) -note- (P) changes in the air >k*kP*(>P)p >k*PPe [Death Wave] >k*PPk

4 hits! 252 dmg. 5 hits! 315 dmg. 4 hits! 854 dmg. 4 hits! 257 dmg.

AR GR NR NRS

<K reach:10(Base) 15(2nd, 3rd, Final, 100%) speed:15 start:11 -=-=-=-=-=-=(<k*)kk *3 hits! 235 dmg. G.R (<k*)>k 2 hits! 141 dmg. A.R (<k*)(<K) 2 hits! 130 dmg. N.R (<k*)pP 3 hits! 170 dmg. A.R -note- P changes in the air, 3 hits! 160 dmg. E -=-=-=-=-=-=>e [Death Beam] 375 dmg. -note- Consumes 1 ki <e [Death Wave] 660 dmg. -note- Consumes 2 ki, Third Form or higher eeeee 5 hits! 250 dmg.

NR NR

Simultaneous -=-=-=-=-=-=(P+K) 77 dmg. AR -note- (P+K) changes in the air >p+kk*k*k reach:40(Base, 2nd, 3rd) 45(Final, 100%) speed:10 4 hits! 206 dmg. NRS <P+K^ 72 dmg. k+g* reach:60 speed:18 121 dmg. -note- k+g* doesn't stun in the air >k+g 2 hits! 108 dmg. AR (<K+G) 72 dmg. NR p+g^ 3 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 66 dmg. >>k! 72 dmg. -note- >>k! changes in the air, 83 dmg. >>p+k! 66 dmg. >>e! 88 dmg. Transformations -=-=-=-=-=-=p+k+g! [Second Form] +5% attack -note- Requires 3 ki p+k+g! [Third Form] +10% attack -note- Requires 4 ki p+k+g! [Final Form] +15% attack -note- Requires 5 ki p+k+g! [100% Full Power] +20% attack -note Requires 6 ki [Mecha Frieza] +25% attack -note- Requires Frieza's Spaceship capsule Ultimates

NRS AR GR NRS

- Base Ki 3 - Base Ki 4 - Base Ki 4 - Base Ki 4 - Base Ki 5

-=-=-=-=-=-=P+K+G+E!! [Death Ball] 1725 dmg. -note- Consumes 5 ki, Final Form or higher Dragon Rush -=-=-=-=-=-=Dragon Rush 4 50 hits! 802 dmg. -note- Base, Second Form, Final Form, 100% Final Form, Mecha Frieza Dragon Rush 5 66 hits! 942 dmg. -note- Third Form

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=| Android #16 |=-=-=-=-=-=-=-=-=P reach:20 speed:3 -=-=-=-=-=-=ppppe [Rocket Punch] 5 hits! 641 dmg. pp(>P) 3 hits! 176 dmg. pp<PP^ 4 hits! 201 dmg. ppkk 4 hits! 238 dmg. pp>K *3 hits! 177 dmg. pp<kk^ 4 hits! 214 dmg. -note- pp<kk^ is an infinite, 1017 dmg. pk 2 hits! 112 dmg. >P reach:25 speed:4 -=-=-=-=-=-=>pppP >p>pP*(P) >pkk >pk(>K-) >p(>K*)k^ >p(>K*)p

AR NRR GR NRS NRR

4 hits! 223 dmg. 4 hits! 218 dmg. 3 hits! 205 dmg. 4 hits! 236 dmg. *3 hits! 211 dmg. *3 hits! 205 dmg.

AR *GR NRR AR NR GR

<P reach:50 speed:14 -=-=-=-=-=-=<P(P) 2 hits! 158 dmg. <P(>P) 2 hits! 153 dmg. -note- (>P) changes in the air, 2 hits! 136 dmg. <P(<P) 2 hits! 131 dmg. <Pk^ 2 hits! 147 dmg. <P>k 2 hits! 136 dmg. <P(<k*) 2 hits! 136 dmg. K reach:20 speed:5 -=-=-=-=-=-=kk(k*)(K-) kk(k*)>k(K) kk(k*)>k>k kk<kk kkP*k*k

NRR AR NR NR

5 hits! 265 dmg. 5 hits! 301 dmg. 5 hits! 305 dmg. *4 hits! 255 dmg. 5 hits! 301 dmg.

NR NRS GR GR AR

-note- Last k changes in the air, 5 hits! 310 dmg. kkP*k*p 5 hits! 321 dmg. k(P) 2 hits! 141 dmg. k(>P) *2 hits! 156 dmg. >K reach:15 speed:5 -=-=-=-=-=-=>k*kkk *4 hits! 271 dmg. >k*kk>k 4 hits! 247 dmg. >k*kk<k 4 hits! 279 dmg. >k*pp(P) 4 hits! 241 dmg. -note- (P) changes in the air, 4 hits! 257 dmg. >k*pp>P 4 hits! 225 dmg. >k*pp<Pe [Rocket Punch] 5 hits! 686 dmg. <K reach:15 speed:15 start:11 -=-=-=-=-=-=(<k*)k (<k*)(>K-) E -=-=-=-=-=-=>e [Rocket Punch] -note- Consumes 1 ki eeeee

NRS NRR NR

GR AR GR AR NR AR *NR

2 hits! 141 dmg. 3 hits! 161 dmg.

AR NR

450 dmg. 5 hits! 250 dmg.

NR

Simultaneous -=-=-=-=-=-=(P+K) 81 dmg. -note- (P+K) changes in the air, 98 dmg. (>P+K) 98 dmg. <P+K^ 75 dmg. k+g 86 dmg. >k+g 115 dmg. <k+g 150 dmg. p+g 200 dmg. Dashing -=-=-=-=-=-=>>p! 75 dmg. -note- >>p! changes in the air, 81 dmg. >>k! 75 dmg. -note- >>k! changes in the air, 86 dmg. >>p+k! 69 dmg. >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Hell Flash] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 2

AR NR GR NRR AR GR

NRR AR GR

2 hits! 1350 dmg.

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=| Android #17 |=-=-=-=-=-=-=-=-=P reach:15 speed:5 -=-=-=-=-=-=ppppe [Power Blitz] 5 hits! 527 ppp>p 4 hits! 187 ppkkk 6 hits! 345 ppk>k 5 hits! 236 p>ppe [Energy Field] 4 hits! 613 p>ppk 4 hits! 263 -note- Last k changes in the air, 4 hits! 238 dmg. p(k*)PK 4 hits! 240

dmg. dmg. dmg. dmg. dmg. dmg. dmg.

NR NRS GR AR AR AR AR

>P reach:25 speed:4 -=-=-=-=-=-=>pppp(P) *5 hits! 236 dmg. -note- (P) changes in the air, *5 hits! 236 dmg. >pppke [Energy Field] 6 hits! 701 dmg. >pppk(K) 6 hits! 286 dmg. >p(>P)pk^p 5 hits! 232 dmg. -note- Last p changes in the air, 5 hits! 255 dmg. -note- >p(>P)pk^ is an infinite, 879 dmg. >pkk 3 hits! 176 dmg. <P reach:45 speed:14 -=-=-=-=-=-=<Pppp 4 hits! 200 dmg. -note- Last p changes in the air, 4 hits! 210 dmg. <P>p 2 hits! 146 dmg. <P<P^ 2 hits! 141 dmg. <Pk 2 hits! 152 dmg. <P>k 2 hits! 146 dmg. <P<k^ 2 hits! 146 dmg. K reach:10 speed:6 -=-=-=-=-=-=kkkk>k 5 hits! 331 kk>kk 4 hits! 245 kk>k>kP^ 5 hits! 288 -note- Doesn't combo in the air, *5 hits! 297 dmg. kk<k^ 3 hits! 180 -note- kk<k^ is an infinite, 1124 dmg. k>k 2 hits! 119 k(<K-) 3 hits! 148 >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*k>k >k*pppe [Power Blitz] -note- >k* stuns from behind only

AR AR GR *NRS AR AR

NRR GR AR AR

dmg. dmg. dmg. dmg. dmg. dmg.

NRR GR

GR NR

5 hits! 309 dmg. 3 hits! 203 dmg. 5 hits! 590 dmg.

GR AR NR

<K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)(K-) (<k*)>k (<k*)<k^ (<k*)p(P) -note- <k* stuns from behind and on CH E -=-=-=-=-=-=>e [Power Blitz] -note- Consumes 1 ki <e [Energy Field] -note- Consumes 2 ki eeeee Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) (>P+K) <P+K^ k+g >k+g* reach:60 -note- >k+g* <k+g* reach:40 -note- <k+g* p+g

3 2 2 3

hits! hits! hits! hits!

154 141 135 181

dmg. dmg. dmg. dmg.

NR AR GR *NRR

375 dmg. 480 dmg. 5 hits! 250 dmg.

NR NRS

77 dmg. changed in the air 83 dmg. 72 dmg. 2 hits! 151 dmg. 121 dmg. 116 dmg. 8 hits! 200 dmg.

AR NRR GR

speed:18 doesn't stun in the air speed:*17 doesn't stun in the air

AR

Dashing -=-=-=-=-=-=>>p! 66 dmg. -note- >>p! changes in the air, 77 dmg. >>k! 83 dmg. -note- >>k! changes in the air >>p+k! 66 dmg. >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Accel Dance] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 3

NRS NRS GR

1274 dmg.

29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=| Android #18 |=-=-=-=-=-=-=-=-=P reach:15 speed:2

-=-=-=-=-=-=ppppe [Power Blitz] 5 hits! 516 dmg. -note- Doesn't combo from behind ppppK^ 5 hits! 214 dmg. ppp>P *4 hits! 178 dmg. ppkkk 6 hits! 334 dmg. ppk>k 5 hits! 225 dmg. p>ppk 4 hits! 252 dmg. -note- k changes in the air, 4 hits! 227 dmg. pk 2 hits! 97 dmg. >P reach:20 speed:4 -=-=-=-=-=-=>pppp(P) *5 hits! 236 dmg. -note- (P) changes in the air, *5 hits! 236 dmg. >pppk(K) 6 hits! 286 dmg. >pkk 3 hits! 176 dmg. >pkp^e [Destructo Disc] 4 hits! 734 dmg. <P reach:30 speed:6 start:3 -=-=-=-=-=-=(<p)pk 3 hits! 176 dmg. (<p)(>P) 2 hits! 135 dmg. (<p)<P^ 2 hits! 124 dmg. -note- (<p)<P^ is an infinite, 1141 dmg. (<p)k 2 hits! 135 dmg. (<p)>k 4 hits! 241 dmg. (<p)<k^ 2 hits! 129 dmg. K reach:10 speed:6 -=-=-=-=-=-=kkkk kk>kkk kk>k>k*Pe [Destructo Disc] kk<k^ k>k k(<K-) >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkK^ >k*k>kk >k*ppp >k*p>Pk^e [Power Blitz] -note- >k* only stuns from behind <K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)(K-) (<k*)>k (<k*)<k^ (<k*)pP -note- (P) changes in the air, 3 hits! E -=-=-=-=-=-=>e [Power Blitz]

NR NRS GR AR AR GR

AR GR *NRS AR NR

GR NRR AR GR

5 5 6 3 2 3

hits! hits! hits! hits! hits! hits!

296 318 888 180 119 148

dmg. dmg. dmg. dmg. dmg. dmg.

GR AR AR *NR GR NR

5 4 4 5

hits! hits! hits! hits!

309 258 226 622

dmg. dmg. dmg. dmg.

GR GR AR *NR

3 hits! 154 2 hits! 141 2 hits! 135 3 hits! 170 175 dmg.

dmg. dmg. dmg. dmg.

NR AR AR

375 dmg.

NR

-note- Consumes 1 ki <e [Destructo Disc] -note- Consumes 2 ki eeeee Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g >K+G^ <k+g* reach:40 speed:*17 -note- <k+g* doesn't stun in the air p+g

600 dmg. 5 hits! 250 dmg.

NR

77 dmg. 83 dmg. 72 dmg. 61 dmg. 83 dmg. 116 dmg. 2 hits! 200 dmg.

NR NRR GR

GR

Dashing -=-=-=-=-=-=>>p! 66 dmg. -note- >>p! changes in the air, 77 dmg. >>k! 72 dmg. -note- >>k! changes in the air, 83 dmg. >>p+k! 66 dmg. >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Accel Dance] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 2

NRS AR NR

8 hits! 1200 dmg.

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=--=-=-=-=| Dr. Gero |=-=-=-=--=-=-=P reach:15 speed:3 -=-=-=-=-=-=ppppe [Photon Wave] 5 hits! 510 dmg. ppp>p 4 hits! 169 dmg. -note- Doesn't combo in the air, *4 hits! 176 dmg. ppkkk 6 hits! 319 dmg. ppk>k 5 hits! 215 dmg. p>ppk 4 hits! 240 dmg. -note- k changes in the air, 4 hits! 216 dmg. pk 2 hits! 93 dmg. >P reach:25 speed:4 -=-=-=-=-=-=-

NR NRS GR AR AR GR

>pppp(P) -note- (P) changes in the air, 5 hits! >pppk^(K) -note- >pppk^ is an infinite, 812 dmg. >pkk

5 hits! 214 dmg. 229 dmg. 6 hits! 271 dmg. 3 hits! 167 dmg.

AR GR *NRS AR

<P reach:45 speed:14 -=-=-=-=-=-=<Ppk^ 3 hits! 192 dmg. -note- <Ppk^ is an infinite, 1218 dmg. <P>p 2 hits! 139 dmg. <P<P^ *2 hits! 136 dmg. <Pk 2 hits! 144 dmg. <P>k *2 hits! 142 dmg. <P<k^ 2 hits! 139 dmg. K reach:10 speed:6 -=-=-=-=-=-=kkkk 4 hits! 220 kk>k(K-) 5 hits! 247 kk>k>kP^ 5 hits! 274 -note- Doesn't combo in the air, *5 hits! 283 dmg. k>k 2 hits! 114 k(<K-) 3 hits! 142 >K reach:15 speed:5 -=-=-=-=-=-=>k*kk*k >k*kk*p -note- k* stuns from behind only >k*kP^ >k*ppPe [Photon Wave] >k*pk -note- >k* stuns from behind only <K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)(K-) (<k*)>k (<k*)<k^ (<k*)p(P) -note- <k* stuns from behind and on CH E -=-=-=-=-=-=>E [Ki Blast Absorption] -note- Absorbs opponents Ki Blast <e [Photon Wave] -note- Consumes 1 ki eeee Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^

GR AR AR

dmg. dmg. dmg. dmg. dmg.

AR NR GR NR

4 hits! 244 dmg. *4 hits! 247 dmg. 3 hits! 182 dmg. *5 hits! 614 dmg. *4 hits! 240 dmg.

AR NRS AR AR

3 3 2 3

hits! hits! hits! hits!

147 134 129 172

dmg. dmg. dmg. dmg.

NR AR NRR

n/a 375 dmg. 4 hits! 200 dmg. NR

74 dmg. 79 dmg. 68 dmg.

AR NRR

k+g >k+g* reach:60 -note- >k+g* <k+g* reach:40 -note- <k+g* p+g^

speed:18 doesn't stun in the air speed:*17 doesn't stun in the air

2 hits! 144 dmg. 116 dmg. 110 dmg. 3 hits! 200 dmg.

GR

Dashing -=-=-=-=-=-=>>p! 63 dmg. -note- >>p! changes in the air, 74 dmg. >>k! 79 dmg. -note- >>k! changes in the air >>p+k! 63 dmg. >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Life Drain] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 2

NRS NRS GR

1050 dmg.

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=--=-=-=| Cell |=-=-=--=-=P reach:20 speed:1 -=-=-=-=-=-=ppppe [Kamehameha] 5 hits! 555 dmg. pppp(P) 5 hits! 220 dmg. pp>p*P*pe [Energy Field] 6 hits! 812 dmg. pp>p*P*p(P) 6 hits! 333 dmg. -note- Doesn't combo in the air, *6 hits! 346 dmg. pp>p*P*p>P^ 6 hits! 343 dmg. -note- pp>pP*p>P^ is an infinite, 1128 dmg. -note- >p* stuns from behind only pp<p(P) 4 hits! 195 dmg. -note- (P) changes in the air ppkk 5 hits! 307 dmg. ppk(P) *4 hits! 251 dmg. -note- Connects in the air, 4 hits! 243 dmg. pp>k 3 hits! 165 dmg. pp<k^k^k* 5 hits! 345 dmg. -note- pp<k^k^ is an infinite, 1149 dmg. pk 2 hits! 101 dmg. >P reach:30 speed:4 -=-=-=-=-=-=>pppp*(P)

AR GR NR NRR

AR GR NRR AR NRR

5 hits! 243 dmg.

NRR

>ppkk(K-) 6 hits! 311 dmg. GR -note- >ppkk(K-) is an infinite, 1033 dmg. >ppkkP 5 hits! 293 dmg. GR *NRR >p>p*Ppe [Energy Field] *5 hits! 740 dmg. GR >p>p*Pk^k* *5 hits! 347 dmg. GR -note- Connects in the air, 5 hits! 322 dmg., k* doesn't stun in the air >pkk *3 hits! 215 dmg. AR <P reach:30 speed:6 -=-=-=-=-=-=<pP*(P) <p>P^P <p<P^ <pk <p>k <p(<K) K reach:20 speed:5 -=-=-=-=-=-=kkk(K) kk(<K*)(K-) kk(<K*)<k^k k(P)p(P*) k(P)(>P)p*(P) -note- Last P changes in the air k(P)(>P)p*(K-) k(P)k

3 hits! 215 dmg. 3 hits! 234 dmg. 2 hits! 135 dmg. 2 hits! 119 dmg. 2 hits! 129 dmg. *2 hits! 138 dmg.

NRR GR *NRR NR GR NR

*4 hits! 243 dmg. 5 hits! 265 dmg. 5 hits! 326 dmg. *4 hits! 242 dmg. 5 hits! 268 dmg. 6 hits! 286 dmg. 3 hits! 182 dmg.

NR NR NRS AR NR AR

>K reach:15 speed:5 -=-=-=-=-=-=>k*kkk^ 4 hits! 258 dmg. >k*kk>k 4 hits! 263 dmg. >k*kk<k *4 hits! 238 dmg. >k*k(>K-) 4 hits! 226 dmg. >k*pp(P) 4 hits! 246 dmg. >k*pp(>P) 4 hits! 241 dmg. -note- (>P) changes in the air, *4 hits! 249 dmg. >k*pp<P^e [Kamehameha] 5 hits! 611 dmg. >k*>Pp(P) 4 hits! 252 dmg. <K reach:15 speed:15 start:11 -=-=-=-=-=-=(<k*)k (<k*)>k (<k*)<k^ (<k*)pP

AR NR NRR AR AR *NR NRS

2 3 2 3

hits! hits! hits! hits!

146 215 129 187

dmg. dmg. dmg. dmg.

AR GR NRR

E -=-=-=-=-=-=>e [Kamehameha] 375 dmg. -note- Consumes 1 ki <e [Energy Field] 528 dmg. -note- Consumes 2 ki, #17 Absorption or higher eeeee 5 hits! 250 dmg. Simultaneous -=-=-=-=-=-=-

NR NRS

(P+K) -note- (P+K) changes in the air >P+K <P+K^ k+g >k+g* reach:60 speed:18 -note- >k+g* doesn't stun in the air <k+g p+g^

81 dmg. 81 dmg. 98 dmg. 2 hits! 158 dmg. 127 dmg. 150 dmg. 2 hits! 200 dmg.

AR NRR GR AR

Dashing -=-=-=-=-=-=>>p! 75 dmg. -note- >>p! changes in the air, 69 dmg. >>k! 75 dmg. -note- >>k! changes in the air, 81 dmg. >>p+k! 69 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [#17 Absorption] -note- Requires 3 ki p+k+g! [Perfect Form] -note- Requires 4 ki p+k+g! [Super Perfect Form] -note- Requires 5 ki

NRR AR GR

+10% attack - Base Ki 4 +15% attack - Base Ki 4 +20% attack - Base Ki 5

Ultimates -=-=-=-=-=-=P+K+G+E!! [Spirit Bomb] 1896 dmg. -note- Consumes 5 ki, Perfect Form or higher Dragon Rush -=-=-=-=-=-=Dragon Rush 1 15 hits! 640 dmg. -note- Base Dragon Rush 2 15 hits! 803 dmg. -note- #17 Absorption Dragon Rush 4 50 hits! 903 dmg. -note- Perfect Form, Super Perfect Form

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=| Majin Buu |=-=-=-=-=-=-=-=P reach:30 speed:3 -=-=-=-=-=-=ppppe [Innocence Cannon] pppp>P* -note- >P* doesn't stun in the air

8 hits! 675 dmg. 8 hits! 388 dmg.

AR

-note- pppp>P is an infinite, 957 dmg. -note- Damage may vary on the infinite pp>P*P pp<p^(P) ppkkk pp>kk(K^)e!! [Innocence Express] p>P*P^ pkkk p>k^k

5 hits! 252 dmg. 4 hits! 183 dmg. 5 hits! 280 dmg. 10 hits! 751 dmg. 3 hits! 104 dmg. 4 hits! 253 dmg. 3 hits! 206 dmg.

NRR GR *NRS AR GR GR GR *NRS

>P reach:30 speed:9 -=-=-=-=-=-=>ppppp^ 5 hits! 284 dmg. >pppp>P 5 hits! 303 dmg. >pp>PPpk 9 hits! 494 dmg. >p(K^)(K^)(K^) *4 hits! 286 dmg. -note- Connects in the air, 4 hits! 260 dmg. -note- >p(K^)(K^)(K-) is an infinite, 1182 dmg. <P reach:30 speed:9 -=-=-=-=-=-=<P(P) 2 hits! <P(>P) 3 hits! <P<P* 5 hits! -note- <P* stuns from front only, doesn't stun <Pk 2 hits! <P>k^ 2 hits! <P<k 2 hits! K reach:15 speed:6 -=-=-=-=-=-=kkk^k! 4 -note- kkk^ is an infinite, 1291 dmg. kk>k(K)k 5 kk>k(K)P* 7 -note- P* stuns from front only, doesn't kk<k*e [Innocence Cannon] 7 >K reach:45 speed:8 -=-=-=-=-=-=>kkkk >kpp(P*)e!! [Innocence Express] >kpp(P*)P <K reach:30 speed:7 start:2 end:7 -=-=-=-=-=-=(<k)k (<k)(>k!*) (<k)(<K^) (<k)(P*)P E -=-=-=-=-=-=>e [Innocence Cannon] -note- Consumes 1 ki <e!! [Innocence Express] -note- Consumes 2 ki

NRR AR *GR

135 dmg. 178 dmg. 263 dmg. in the air 129 dmg. 123 dmg. 100 dmg.

NRR NRR NRR NR

hits! 316 dmg. hits! 368 dmg. hits! 441 dmg. stun in the air hits! 677 dmg.

GR *NRS AR GR AR

4 hits! 300 dmg. AR *10 hits! 854 dmg. GR *5 hits! 363 dmg. NRR

2 hits! 135 dmg. *2 hits! 180 dmg. *2 hits! 144 dmg. *3 hits! 196 dmg.

GR GR

4 hits! 486 dmg. 6 hits! 585 dmg.

AR GR

-note- Fisrt 5 hits are unblockable, the last hit breaks guard eeeee 5 hits! 250 dmg. Simultaneous -=-=-=-=-=-=(p+k) >P+K* reach:25 <P+K^ k+g p+g

108 dmg. 4 hits! 228 dmg. 78 dmg. 2 hits! 165 dmg. 3 hits! 200 dmg.

NRS GR GR

Dashing -=-=-=-=-=-=>>p! 90 dmg. >>k! 78 dmg. -note- >>k! changes in the air, 90 dmg. >>p+k! 72 dmg. >>e 2 hits! 141 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Angry Explosion] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 3

NRR AR GR GR

1500 dmg.

29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=| Super Buu |=-=-=-=-=-=-=-=P reach:25 speed:3 -=-=-=-=-=-=pP*Ppe [I'll Flash] 5 hits! 607 dmg. NR pP*Ppk 5 hits! 331 dmg. AR *NRR pP*P>P 4 hits! 243 dmg. GR *NRR -note- pP*P^ is an infinite, 1012 dmg. (minus assist dmg.) -note- Infinite was performed with assist (<P+K) pP*>p*P 5 hits! 297 dmg. NRR pP*(<P*)(P) 4 hits! 265 dmg. NRR pP*kkkk 6 hits! 433 dmg. GR *NRS p>ppppP 6 hits! 253 dmg. NRR p>ppppk 6 hits! 338 dmg. AR -note- k changes in the air, *6 hits! 319 dmg. pk^k 3 hits! 229 dmg. GR -note- pk^ is an infinite, 1222 dmg. >P reach:25 speed:13 -=-=-=-=-=-=>P*PP*pe!! [I'll Ball Attack] -note- *NR with Piccolo absorbed

*8 hits! 816 dmg.

GR

>P*PP*pP 6 hits! 375 dmg. >P*PP*p(>P) *5 hits! 327 dmg. >P*P>PPPk *6 hits! 442 dmg. >P*<PP*P(P) *5 hits! 310 dmg. >P*kk 3 hits! 248 dmg. >P*k>kK 4 hits! 360 dmg. -note- K changes in the air, 4 hits! 331 dmg.

NRR NRR AR NRR GR AR

<P reach:25 speed:14 -=-=-=-=-=-=<P*P 2 hits! 159 dmg. NRR <P*(>P*) *2 hits! 161 dmg. <P*<P^ 2 hits! 159 dmg. <P*K4 hits! 331 dmg. NR -note- becomes <P*k! in the air, *2 hits! 223 dmg. <P*>k! *2 hits! 223 dmg. NRS -note- <P* stuns from front only if fully charged or on CH K reach:30 speed:6 -=-=-=-=-=-=kkkk^(K)k! 6 hits! 488 dmg. -note- kkkk^ is an infinite, 1428 dmg. kk>kPPe!! [I'll Ball Attack] *9 hits! 907 dmg. -note- *NR with Piccolo absorbed kk>kPP(P) *6 hits! 409 dmg. kk>kPKK*8 hits! 595 dmg. kk>kPK>k *6 hits! 467 dmg. kk<k 3 hits! 254 dmg. k<k *2 hits! 194 dmg. >K reach:30 speed:10 -=-=-=-=-=-=>K*kkk >K*k<kkk*k >K*P*P*P*(P*)e [I'll Flash] >K*P*P*P*(P*)(P) >K*P*P*P*(P*)>P

NRS GR AR NR AR GR NRS

4 hits! 316 dmg. *6 hits! 503 dmg. 6 hits! 693 dmg. 6 hits! 386 dmg. 6 hits! 401 dmg.

GR NRS NR NRR NRR

<K reach:30 speed:7 start:1 end:6 -=-=-=-=-=-=(<k)K 2 hits! 221 dmg. AR -note- becomes (<k)k in the air, *2 hits! 163 dmg. (<k)>k 2 hits! 154 dmg. AR (<k)(<K^) *2 hits! 151 dmg. -note- becomes <k<K- with Gohan absorbed, 3 hits! 220 dmg. (<k)P^ *2 hits! 144 dmg. E -=-=-=-=-=-=>e [I'll Flash] 375 dmg. NR -note- Consumes 1 ki, becomes Destructive Wave with Piccolo absorbed, 412 dmg., becomes Victory Cannon with Gotenks absorbed, 750 dmg., becomes Kamehameha with Gohan absorbed, 525 dmg. <e!! [I'll Ball Attack] 4 hits! 570 dmg. GR -note- Consumes 2 ki, becomes Light Grenade with Piccolo absorbed, 660 dmg., consumes 1/2 ki NR eeeee 5 hits! 250 dmg.

Simultaneous -=-=-=-=-=-=(p+k) >P+K <P+K^ k+g p+g

113 dmg. 2 hits! 147 dmg. 81 dmg. 2 hits! 172 dmg. 2 hits! 200 dmg.

NRS NRR GR NRS

Dashing -=-=-=-=-=-=>>p! 94 dmg. >>k! 81 dmg. -note- >>k! changes in the air, 94 dmg. >>p+k! 75 dmg. >>e 2 hits! 147 dmg. Transformations -=-=-=-=-=-=[Piccolo absorbed] [Gotenks absorbed] [Gohan absorbed]

NRR AR GR GR

+10% attack - Base Ki 5 +25% attack - Base Ki 6 +40% attack - Base Ki 6

Ultimates -=-=-=-=-=-=P+K+G+E!! [Absorbtion] n/a -note- Base Super Buu P+K+G+E!! [Super Ghost Kamikaze Attack] 2 hits! 1875 dmg. -note- Consumes 5 ki, Gotenks absorbed P+K+G+E!! [Super Kamehameha] 2520 dmg. -note- Consumes 5 ki, Gohan absorbed Dragon Rush -=-=-=-=-=-=Dragon Rush 3 29 hits! 750 dmg. -note- Base, Gotenks absorbed, Gohan absorbed [Special Beam Cannon] 15 hits! 1980 dmg. -note- Piccolo absorbed

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=| Kid Buu |=-=-=-=-=-=-=P reach:25 speed:6 -=-=-=-=-=-=PP*Ppe [Kamehameha] 5 hits! PP*Pp*P^(p) 6 hits! -note- PP*Pp*P^ is an infinite, 1129 dmg. PP*Pp*>P* 8 hits! -note- Stuns in the air only if charged PP*>P*P 5 hits! -note- >P* stuns on CH only

613 dmg. 383 dmg. 446 dmg. 310 dmg.

NR GR *NRR

NRR

PP*(<P*)ppp*p *7 hits! 409 dmg. PP*kkk 5 hits! 331 dmg. P>P*pp(P*)e [Vanishing Ball] 6 hits! 863 dmg. P>P*pp(P*)k 6 hits! 401 dmg. -note- >P* stuns on CH only -note- k changes in the air, 6 hits! 374 dmg. Pkk^k 4 hits! 314 dmg. -note- Pkk^ is an infinite, 1340 dmg.

GR AR NR AR GR *NRS

>P reach:25 speed:7 -=-=-=-=-=-=>PP*Ppe [Vanishing Ball] 5 hits! 839 dmg. NR >PP*Pppp 6 hits! 325 dmg. NRR >PP*Ppp>P^ 6 hits! 346 dmg. >PP*Pk*k(K) *6 hits! 401 dmg. NRS >PP*Pk*k>k 6 hits! 466 dmg. AR -note- >k changes in the air, *6 hits! 459 dmg. -note- k* stuns from behind only >PP*>pPppP *13 hits! 722 dmg. GR *NR -note- >PP>pPpp^ is an infinite, 963 dmg. (minus assist dmg.) -note- Infinite was performed with assist (<P+K) -note- >PP* stuns on CH only >P<P* *5 hits! 309 dmg. -note- Combos on CH >Pk(K-) 4 hits! 234 dmg. NR <P reach:20 speed:9 -=-=-=-=-=-=<P*(P) <P*(>P) <P*<P^ <P*k <P*>k^ <P*<k K reach:20 speed:11 -=-=-=-=-=-=kkk*(K-) kk>kkkp kk>k>kk kk<k k>k k(<K-) kP >K reach:40 speed:7 -=-=-=-=-=-=>kkkkk*k >kkkkk*>k -note- k* stuns from behind only >kkk>kk*e [Kamehameha] >kkk>kk*(K) >kPPP*P <K reach:30 speed:7 -=-=-=-=-=-=<k(k*)

2 hits! 135 dmg. *2 hits! 138 dmg. 2 hits! 116 dmg. 2 hits! 135 dmg. 2 hits! 129 dmg. 2 hits! 105 dmg.

NRR NRR NRR

5 hits! 335 dmg. 6 hits! 448 dmg. 6 hits! 425 dmg. 3 hits! 241 dmg. *2 hits! 181 dmg. 3 hits! 188 dmg. 3 hits! 223 dmg.

NRS GR *NRS GR GR NRS NRS NRR

*6 hits! 445 dmg. 6 hits! 424 dmg. 6 hits! 732 dmg. 6 hits! 425 dmg. 5 hits! 292 dmg.

NRS AR NR NRS NRR

2 hits! 141 dmg.

NR

-note- k* stuns in the air only <k>k^ <k(<K) <kP E -=-=-=-=-=-=>e [Kamehameha] -note- Consumes 1 ki <e [Vanishing Ball] -note- Consumes 2 ki eeeee Simultaneous -=-=-=-=-=-=(p+k) >P+K* reach:30 <P+K^ k+g p+g

2 hits! 148 dmg. *2 hits! 144 dmg. *2 hits! 161 dmg.

NRS NRR

375 dmg. 600 dmg. 5 hits! 250 dmg.

NR NR

113 dmg. 4 hits! 240 dmg. 75 dmg. 2 hits! 172 dmg. 3 hits! 200 dmg.

NRS GR NRS

Dashing -=-=-=-=-=-=>>p! 94 dmg. NRR >>k! 81 dmg. AR -note- >>k! changes in the air, 94 dmg., doesn't guard break in the air >>p+k! 75 dmg. GR >>e 2 hits! 147 dmg. GR Ultimates -=-=-=-=-=-=P+K+G+E!! [Warp Kamehameha] -note- Consumes 5 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 3

1949 dmg.

29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-==-=-=-=| Dabura |=-=-=-==-=-=P reach:20 speed:3 -=-=-=-=-=-=ppp*pe [Hell Blitz] *5 hits! 561 dmg. -note- p* stuns from behind only pp>pP*(P)(P) 6 hits! 333 dmg. -note- P* doesn't stun in the air from the front -note- Doesn't combo in the air, *6 hits! 351 dmg. pp<p(P) 4 hits! 195 dmg. -note- (P) changes in the air, *4 hits! 203 dmg. ppkk 5 hits! 307 dmg.

NR NRR AR GR

pp>k pp<k^ pk

3 hits! 165 dmg. 3 hits! 155 dmg. 2 hits! 101 dmg.

AR NRR

>P reach:30 speed:4 -=-=-=-=-=-=>pppp*(P) 5 hits! 243 dmg. >p>p*P*p^e [Evil Blast] 5 hits! 790 dmg. -note- >p>p*P*p^ is an infinite, 899 dmg. >p>p*P*k^k 5 hits! 328 dmg. -note- >p>p*P*k^ is an infinite, 1047 dmg. >pkk *3 hits! 215 dmg. <P reach:40 speed:7 -=-=-=-=-=-=<ppp*P <ppp*>p*e [Hell Blitz] <p<p^PK reach:15 speed:6 -=-=-=-=-=-=kk(k*)(K-) -note- k* stuns from behind only kk(k*)>k^e [Evil Blast] kk(k*)>k^k kk<k(K) kk<kP*(P)(P) kP*(P) -note- P* stuns from behind only >K reach:15 speed:5 -=-=-=-=-=-=>k*kkk >k*kk>k >k*kk<K^ >k*p(P) <K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)k (<k*)<kpp (<k*)<k<pP (<k*)pp E -=-=-=-=-=-=>e [Hell Blitz] -note- Consumes 1 ki <e [Evil Blast] -note- Consumes 2 ki eeeee

NRR AR *NR GR *NRS AR

4 hits! 261 dmg. 5 hits! 655 dmg. 3 hits! 249 dmg.

NRS NR GR *NRS

5 hits! 253 dmg. 5 hits! 829 dmg. 5 hits! 309 dmg. *4 hits! 231 dmg. 6 hits! 372 dmg. 3 hits! 183 dmg.

NR AR *NR GR *NRS NR NRR NR

5 hits! 353 dmg. 4 hits! 289 dmg. *4 hits! 292 dmg. 3 hits! 211 dmg.

GR AR NRR

2 4 4 3

hits! hits! hits! hits!

146 267 315 191

dmg. dmg. dmg. dmg.

AR GR GR *NRS NRS

375 dmg. 600 dmg. 5 hits! 250 dmg.

NR NR

Simultaneous -=-=-=-=-=-=P+K 69 dmg. -note- P+K changes in the air, 115 dmg. (>P+K) 81 dmg.

GR NRS

<P+K^ k+g >k+g* reach:60 speed:18 -note- >k+g* doesn't stun in the air <k+g p+g^

75 dmg. 2 hits! 158 dmg. 127 dmg. 150 dmg. 3 hits! 200 dmg.

GR AR

Dashing -=-=-=-=-=-=>>p!* 75 dmg. -note- >>p! changes in the air, stuns from behind only, doesn't stun in the air >>k! 75 dmg. -note- >>k! changes in the air, 81 dmg. >>p+k! 69 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Demonic Will] -note- Requires 4 ki Ultimates -=-=-=-=-=-=P+K+G+E!! [Hell Blade Rush] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 1 -note- Base Dragon Rush 2 -note- Demonic Will

NR AR GR

+10% attack - Base Ki 4

1500 dmg.

15 hits! 640 dmg. 15 hits! 803 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-==-=-=-=| Cooler |=-=-=-==-=-=P reach:30(Base) 40(Final) speed:3 -=-=-=-=-=-=ppp*P*e [Destructive Ray] -note- P* doesn't stun from behind -note- Doesn't combo from behind ppp*(>P!) ppp*k pp<ppP^ ppkk ppk>k p>pp*(E!) [Sauzer Blade] p>pp*k pk

6 hits! 586 dmg. 4 hits! 180 dmg. 4 hits! 217 dmg. *5 hits! 271 dmg. 5 hits! 261 dmg. 4 hits! 217 dmg. 6 hits! 733 dmg. 4 hits! 237 dmg. 2 hits! 106 dmg.

GR GR AR AR NR GR GR GR

>P reach:25(Base) 35(Final) speed:8 -=-=-=-=-=-=>pppp(E!) [Sauzer Blade] >pppp(P) -note- (P) changes in the air, 5 hits! >pppk(K-) >pppk>k >p<pp! >pk(K-) <P reach:35(Base) 35(Final) speed:6 -=-=-=-=-=-=<pp^ <p>p <p(<P) <pk <p>k <p(<K)

*7 hits! 785 dmg. 5 hits! 256 dmg. 238 dmg. 6 hits! 311 dmg. 6 hits! 320 dmg. 3 hits! 188 dmg. 4 hits! 214 dmg.

GR AR NR AR GR *NRS NR

2 hits! 105 dmg. 2 hits! 119 dmg. *2 hits! 149 dmg. 2 hits! 129 dmg. 2 hits! 163 dmg. *2 hits! 138 dmg.

NRS NRR GR GR NR

K reach:20(Base) 30(Final) speed:6 -=-=-=-=-=-=kkK(K-) 5 hits! 258 dmg. kkKp(P) *5 hits! 304 dmg. kk>kk(P*) 5 hits! 319 dmg. -note- (P*) doesn't stun in the air kk>k>kk 5 hits! 314 dmg. kk(<K) *3 hits! 183 dmg. -note- Connects in the air, 3 hits! 178 dmg. k>k 2 hits! 124 dmg. k(<k*) 2 hits! 119 dmg. -note- Becomes k(<K-) in the air, 3 hits! 156 dmg. >K reach:20(Base) 25(Final) speed:5 -=-=-=-=-=-=>k*kkkk 5 hits! >k*kkp 4 hits! >k*(<k*)(K) 3 hits! >k*ppP^e [Destructive Ray] 6 hits! -note- >k*ppP^ is an infinite, 1151 dmg. >k*<P*P*(P) 4 hits!

NR NRR AR *GR NRS GR

306 226 206 632

dmg. dmg. dmg. dmg.

AR NRS NR GR NRS

257 dmg.

<K reach:20(Base) 25(Final) speed:15 start:11 -=-=-=-=-=-=(<k*)kk *3 hits! 244 dmg. (<k*)>kp 3 hits! 120 dmg. (<k*)PP 3 hits! 175 dmg. -note- Last P changes in the air, 3 hits! 164 dmg. E -=-=-=-=-=-=>e [Destructive Ray] -note- Consumes 1 ki <E! [Sauzer Blade] -note- Consumes 2 ki eeeee

GR GR *NRS AR

2 hits! 390 dmg. 3 hits! 600 dmg. 5 hits! 250 dmg.

GR GR

Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g* -60(Base)- -70(Final)-note- k+g* doesn't stun in the air >k+g (<K+G) p+g

81 dmg. 86 dmg. 75 dmg. 127 dmg. 2 hits! 112 dmg. 75 dmg. 3 hits! 200 dmg.

AR NRR

AR NR GR

Dashing -=-=-=-=-=-=>>p 69 >>k! 75 -note- >>k! changes in the air, 86 dmg. >>p+k! 69 >>e! 92

dmg. dmg. dmg. dmg.

NRS AR GR NRS

Transformations -=-=-=-=-=-=p+k+g! [Final Form] +15% attack - Base Ki 5 [Metal Cooler] +25% attack - Base Ki 5 -note- Requires Cooler's Spaceship capsule Ultimates -=-=-=-=-=-=P+K+G+E!! [Supernova] 1896 dmg. -note- Consumes 5 ki, Final Form or higher Dragon Rush -=-=-=-=-=-=Dragon Rush 4 -note- Base, Final Form, Metal Cooler

50 hits! 802 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=| Bardock |=-=-=-=-=-=-=P reach:15 speed:3 -=-=-=-=-=-=pp*ppe [Riot Javelin] 5 hits! 498 dmg. pp*(>P*)(P) 4 hits! 187 dmg. -note- Becomes pp*(>P*)P^ in the air, 4 hits! 183 dmg. pp*(>P*)P^ is an infinite, air only, 884 dmg. pp*(<P*)p(P) 5 hits! 245 dmg. -note- Doesn't combo in the air, *5 hits! 254 dmg. pp*k(P) 4 hits! 183 dmg. -note- (P) changes in the air pp*kk 4 hits! 188 dmg. pp*(>K) 3 hits! 124 dmg.

AR *NR AR NRR AR GR NRS

pk >P reach:25 speed:9 -=-=-=-=-=-=>Pppp(P) -note- (P) changes in the air >P>p(P*)(P) >P>p(P*)>P^e [Riot Javelin] >P>p(P*)>P^(P) -note- >P^ juggles in the air only >Pkk <P reach:30 speed:6 -=-=-=-=-=-=<pp^ <p>p <p(<P) <pk <p(>K) <p<k

2 hits! 102 dmg.

GR

*5 hits! 226 dmg. 4 hits! 221 dmg. 5 hits! 591 dmg. 5 hits! 286 dmg. 3 hits! 178 dmg.

AR NRR AR *NR GR *NRR AR

2 hits! 98 dmg. 2 hits! 108 dmg. *2 hits! 110 dmg. 2 hits! 108 dmg. 2 hits! 127 dmg. 2 hits! 118 dmg.

NRS NR NR NRS GR

K reach:10 speed:6 -=-=-=-=-=-=kkkk 5 hits! 274 dmg. GR kk>kk 4 hits! 227 dmg. AR kk<k^ 3 hits! 168 dmg. k>kk(e!!^) [Heat Phalanx] 4 hits! 703 dmg. -note- Doesn't combo in the air, *4 hits! 708 dmg. -note- k>kk(e!!^) is an infinite, Videl size or bigger characters only k>kk(P*) 4 hits! 250 dmg. NRS -note- Doesn't combo in the air, *4 hits! 260 dmg. k(<K-) 3 hits! 140 dmg. NR >K reach:15 speed:5 -=-=-=-=-=-=>k*kkkk >k*kk(>K-) >k*k<k(K-)(e!!^) [Heat Phalanx] >k*ppP*>p -note- >k* stuns from behind only <K reach:10 speed:15 start:11 -=-=-=-=-=-=(<k*)k(K-) (<k*)>k (<k*)<k^kk (<k*)p^ -note- <k* stuns from behind and on CH E -=-=-=-=-=-=>e [Riot Javelin] -note- Consumes 1 ki (<e!!^) [Heat Phalanx] -note- Consumes 2 ki eee

5 hits! 270 dmg. 5 hits! 230 dmg. 6 hits! 769 dmg. *5 hits! 253 dmg.

GR NR NRR

4 2 4 2

hits! hits! hits! hits!

195 dmg. 127 dmg. 255 dmg. 93 dmg.

NR AR AR

375 dmg. 525 dmg. 3 hits! 150 dmg.

NR

Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g p+g^

70 dmg. 75 dmg. 65 dmg. 2 hits! 137 dmg. 2 hits! 200 dmg.

AR NRR GR

Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 65 dmg. >>k! 65 dmg. -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Spirit of Saiyans] -note- Consumes 4 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 2

NRS AR GR

1350 dmg.

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=| Broly |=-=-=-=-=-=P reach:25(Base) 35(LSSJ) speed:4 -=-=-=-=-=-=pP*p*(P^)e [Blaster Shell] pP*p*(>P) pP*kkk -note- P* stuns from behind only p>ppp p>pp(K) pk

5 hits! 624 dmg. 4 hits! 249 dmg. *5 hits! 349 dmg. 4 hits! 205 dmg. *4 hits! 235 dmg. 2 hits! 117 dmg.

NR NRR AR GR GR GR

>P reach:35(Base) 45(LSSJ) speed:10 -=-=-=-=-=-=>pp*pp 4 hits! 194 dmg. >pp*p>P*e!! [Gigantic Press] 5 hits! 958 dmg. >pp*pkk *5 hits! 309 dmg. -note- p* stuns from behind only >pk*(K) 3 hits! 208 dmg. -note- Becomes >pk*(K-) while LSSJ, 4 hits! 280 dmg. NR <P reach:25(Base) 30(LSSJ) speed:15 start:13

GR NRS GR NR

-=-=-=-=-=-=(<P*)P^ 2 hits! 135 dmg. (<P*)>pp 3 hits! 185 dmg. (<P*)(<P) 2 hits! 141 dmg. -note- Last <P changes in the air, 2 hits! 153 dmg. (<P*)(K) 2 hits! 141 dmg. (<P*)>k 2 hits! 147 dmg. -note- Becomes (<P*)(>K-) while LSSJ, 3 hits! 194 dmg. (<P*)(<K) 2 hits! 135 dmg. K reach:20(Base) 30(LSSJ) speed:9 -=-=-=-=-=-=kkk*(K-) kkk*p -note- k* stuns from behind only kk>k^e!! [Gigantic Press] kk>k^k kk>k^>k kk<k k>k >K reach:40(Base) 50(LSSJ) speed:16 -=-=-=-=-=-=>kkkk >kkppp >kkppk >kp*Pe [Blaster Shell] >kp*Pk! -note- p* doesn't stun in the air

GR AR GR GR NR NR

5 hits! 297 dmg. 4 hits! 278 dmg. *4 hits! 969 dmg. 4 hits! 288 dmg. 5 hits! 356 dmg. 4 hits! 261 dmg. *2 hits! 150 dmg.

NR NRR NRS AR AR *GR AR GR

4 5 5 4 4

hits! hits! hits! hits! hits!

319 353 327 572 284

dmg. dmg. dmg. dmg. dmg.

GR GR AR NR NRS

<K reach:15(Base) 25(LSSJ) speed:15 start:11 -=-=-=-=-=-=(<k*)k 2 hits! 135 dmg. (<k*)>k 2 hits! 153 dmg. (<k*)(<K) *2 hits! 144 dmg. (<k*)p(P) 3 hits! 190 dmg. -note- <k* stuns from behind and on CH E -=-=-=-=-=-=>e [Blaster Shell] 375 dmg. -note- Consumes 1 ki <e!! [Gigantic Press] 720 dmg. -note- Consumes 2 ki, Legendary Super Saiyan eeeee 5 hits! 250 dmg.

NRR AR NR NRR

NR NRS

Simultaneous -=-=-=-=-=-=(P+K) 78 dmg. AR (>P+K!) 102 dmg. NRR -note- (>P+K) changes in the air, 96 dmg., guard break in the air only <P+K^ 60 dmg. -note- <P+K^ is an infinite, 1051 dmg. k+g! 96 dmg. NRS >k+g! 96 dmg. NRS <k+g 2 hits! 141 dmg. AR -note- becomes (<K+G-) reach:40 speed:4 while LSSJ, 2 hits! 126 dmg. NR

p+g

2 hits! 200 dmg.

NRS

Dashing -=-=-=-=-=-=>>p! 78 >>k! 78 -note- >>k! changes in the air, 90 dmg. >>p+k! 72 >>e 60 -note- becomes >>E! while LSSJ, 144 dmg. -note- >>E! while LSSJ, drains Ki Transformations -=-=-=-=-=-=p+k+g! [Legendary Super Saiyan] -note- Requires 5 ki

dmg. dmg. dmg. dmg. GR

NRR AR GR GR

+20% attack - Base Ki 5

Ultimates -=-=-=-=-=-=P+K+G+E!! [Gigantic Meteor] 1890 dmg. -note- Consumes 5 ki, Legendary Super Saiyan Dragon Rush -=-=-=-=-=-=Dragon Rush 2

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=-=| Omega Shenron |=-=-=-=-=-=-=-=-=-=P reach:25 speed:3 -=-=-=-=-=-=ppppp(P) 6 hits! 306 dmg. pp(>P*)(P*)(P) 5 hits! 256 dmg. -note- Last (P) changes in the air, 5 hits! 360 dmg. pp(>P*)(P*)kpk 7 hits! 490 dmg. pp<pP^ *4 hits! 232 dmg. ppkk(K-) *6 hits! 378 dmg. pp>kK*! 4 hits! 283 dmg. pp>k(P) 4 hits! 261 dmg. -note- (P) changes in the air, 4 hits! 249 dmg. pp(<K) 3 hits! 193 dmg. pk 2 hits! 122 dmg. >P reach:30 speed:4 -=-=-=-=-=-=>pppP*(P*)(P) 6 hits! 392 dmg. -note- Last (P) changes in the air, 6 hits! 351 dmg. >pppP*k 5 hits! 307 dmg. >ppp(>P) *4 hits! 169 dmg. >p>pppPe [Whirlwind Spin] 6 hits! 730 dmg. >p>p(K-)kp 6 hits! 359 dmg.

NRS AR GR NR GR *NRR AR NRS GR

NRS AR NR AR *NR NRS

>p>p(K-)(>K*)(K-) -note- Doesn't combo from behind >pkk

7 hits! 373 dmg. 3 hits! 205 dmg.

NR AR

<P reach:30 speed:6 -=-=-=-=-=-=<pP 2 hits! <p>pP^ 3 hits! -note- <p>pP^ is an infinite, 1126 dmg. <pk* 2 hits! <p>kk 3 hits! -note- k changes in the air, *3 hits! 235 dmg. <p<k*k^ 3 hits! K reach:20 speed:5 -=-=-=-=-=-=kk(k*)p*E [Dragon Thunder] kk(k*)p*(P) kk(k*)>kk -note- Becomes kk(k*)>kk!* in the air, -note- (k*) stuns from behind only kk<kkk k>k(P*)P*E [Dragon Thunder] k>k(P*)P*(K-) k>k(P*)P*(P) -note- Last (P) changes in the air -note- k>k(P*) stuns from front only

130 dmg. 193 dmg. 135 dmg. 217 dmg. 217 dmg.

NR

AR

*5 hits! 833 dmg. 5 hits! 326 dmg. 5 hits! 327 dmg. 5 hits! 338 dmg. *5 hits! 343 dmg. *5 hits! 856 dmg. 6 hits! 353 dmg. 5 hits! 333 dmg.

GR NRS AR GR GR NR AR

>K reach:30 speed:6 -=-=-=-=-=-=>k*k*(K*)(K) 4 hits! 309 dmg. >k*k*(K*)(P*) 4 hits! 286 dmg. >k*k*>kkk 6 hits! 431 dmg. -note- Last k changes in the air, 5 hits! 346 dmg. >k*(P*)P^E [Whirlwind Spin] 4 hits! 686 dmg. >k*(P*)P^(P) 4 hits! 316 dmg. -note- Last (P) changes in the air, 4 hits! 332 dmg. >k*(P*)P^(>P) 4 hits! 321 dmg. <K reach:15 speed:15 start:11 -=-=-=-=-=-=(<k*)k 2 hits! 141 dmg. (<k*)P*(P*) 3 hits! 229 dmg. -note- (<k*)P(P*) doesn't stun in the air (<k*)P*(K-) 4 hits! 251 dmg. E -=-=-=-=-=-=>e [Whirlwind Spin] -note- Consumes 1 ki <E [Dragon Thunder] -note- Consumes 2 ki eeeee Simultaneous -=-=-=-=-=-=(P+K)

GR GR AR GR *NRR

AR NR

450 dmg. 600 dmg. 5 hits! 250 dmg.

NR GR

88 dmg.

AR

-note- (P+K) changes in the air (>P+K) <P+K^ k+g >K+G!* p+g

106 dmg. 81 dmg. 100 dmg. 113 dmg. 200 dmg.

NR NRS NRR GR

Dashing -=-=-=-=-=-=>>p! 81 dmg. -note- >>p! changes in the air, 88 dmg. >>k! 81 dmg. -note- >>k! changes in the air, 94 dmg. >>p+k! 75 dmg. >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Minus Energy Power Ball] -note- Consumes 5 ki Dragon Rush -=-=-=-=-=-=Dragon Rush 2

NRR AR GR

1949 dmg.

15 hits! 730 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=--=-=-=-=| Saibamen |=-=-=-=--=-=-=P reach:30 speed:5 -=-=-=-=-=-=pppp(P) *5 hits! 184 dmg. -note- P changes in the air, *5 hits! 189 dmg. pp<ppe [Acid] 5 hits! 516 dmg. pkk 3 hits! 164 dmg. >P reach:20 speed:4 -=-=-=-=-=-=>pppp(P) 5 hits! 196 dmg. -note- (P) changes in the air, *5 hits! 208 dmg. >ppkk 4 hits! 185 dmg. >pkk^ 3 hits! 142 dmg. <P reach:30 speed:13 -=-=-=-=-=-=<P*p^ <P*>P -note- >P changes in the air K reach:10 speed:6 -=-=-=-=-=-=kkkkk

NRS AR NRS

AR AR

2 hits! 100 dmg. 2 hits! 128 dmg.

AR

5 hits! 285 dmg.

NRS

kk>kk kk<K kkppe [Acid] >K reach:20 speed:10 -=-=-=-=-=-=>kkkk >kk>k*k^ >kk>k*p -note- p changes in the air <K reach:15 speed:5 -=-=-=-=-=-=<k*k E -=-=-=-=-=-=>e [Acid] -note- Consumes 1 ki ee p+k+g [Self Destruct] -note- Requires 4 ki

4 hits! 208 dmg. *3 hits! 155 dmg. 5 hits! 524 dmg.

AR NRS NR

4 hits! 240 dmg. 4 hits! 263 dmg. 4 hits! 254 dmg.

GR GR

3 hits! 147 dmg.

AR

375 dmg. 2 hits! 100 dmg. 1224 dmg.

NR NRR

Simultaneous -=-=-=-=-=-=(P+K) 60 dmg. -note- (P+K) changes in the air, 65 dmg. k+g 120 dmg. -note- k+g changes in the air, 102 dmg. p+g^ 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 56 dmg. -note- >>p! changes in the air, 60 dmg. >>k! 69 dmg. >>p+k! 56 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Dragon Rush -=-=-=-=-=-=Dragon Rush 1

NRS AR

NRS GR GR

15 hits! 640 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=--=-=-=-=| Cell Jr. |=-=-=-=--=-=-=P reach:30 speed:5 -=-=-=-=-=-=ppppe [Kamehameha] ppppp

5 hits! 503 dmg. 5 hits! 156 dmg.

NR

pp<ppP ppkkk pkk

5 hits! 214 dmg. 5 hits! 268 dmg. 3 hits! 164 dmg.

AR NRS NRS

>P reach:20 speed:4 -=-=-=-=-=-=>ppppP 5 hits! 192 dmg. -note- P changes in the air, 5 hits! 179 dmg. >pp>p*p^e [Kamehameha] 5 hits! 518 dmg. >pp>p*p^P 5 hits! 212 dmg. >ppk*k^ 4 hits! 178 dmg. >pkkk 4 hits! 226 dmg. <P reach:15 speed:4 -=-=-=-=-=-=<pp^ <p>P <pk K reach:5 speed:6 -=-=-=-=-=-=kkK k<kppP >K reach:20 speed:10 -=-=-=-=-=-=>kkk >kk>k^k <K reach:15 speed:5 -=-=-=-=-=-=<k*k <k*>k^ E -=-=-=-=-=-=>e [Kamehameha] -note- Consumes 1 ki ee

NRS NR AR GR

2 hits! 95 dmg. 2 hits! 113 dmg. 2 hits! 117 dmg.

AR GR *NRS

*3 hits! 155 dmg. 5 hits! 237 dmg.

NRS AR

*3 hits! 182 dmg. 4 hits! 271 dmg.

GR GR

3 hits! 147 dmg. 2 hits! 123 dmg.

AR

375 dmg. 2 hits! 100 dmg.

NR

Simultaneous -=-=-=-=-=-=(P+K) 60 dmg. NRS -note- (P+K) changes in the air, 65 dmg. >p+k 110 dmg. AR -note- >p+k changes in the air, 97 dmg. <P+K^ 60 dmg. k+g 120 dmg. AR -note- k+g changes in the air, 102 dmg. >k+g* reach:55 speed:18 102 dmg. -note- >k+g changes in the air, 93 dmg., doesn't stun in the air <k+g 83 dmg. NRS p+g^ 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p!

56 dmg.

NRS

-note- >>p! changes in the air, 60 dmg. >>k! 69 dmg. >>p+k! 56 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Dragon Rush -=-=-=-=-=-=Dragon Rush 1

GR GR

15 hits! 640 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=-=| Vegito (Goku) |=-=-=-=-=-=-=-=-=-=-note- Damages are in base form P reach:15 -=-=-=-=-=-=ppppe [Kamehameha] 5 hits! 502 dmg. ppppK 7 hits! 388 dmg. -note- As Vegito ppp(>P) 4 hits! 164 dmg. ppkkk 5 hits! 249 dmg. -note- Becomes ppkk(K)KK as Vegito, *6 hits! 500 dmg. AR ppk>k 4 hits! 165 dmg. p>ppk 4 hits! 173 dmg. pk 2 hits! 88 dmg. >P reach:25 -=-=-=-=-=-=>pppPp *5 hits! 191 dmg. >pppP>P^ *5 hits! 206 dmg. -note- >pppP>P^ is an infinite, 733 dmg. >pppPK 5 hits! 267 dmg. -note- As Vegito >pppke [Spirit Cannon] *5 hits! 1019 dmg. >pppkk 5 hits! 230 dmg. -note- Becomes >pppkK as Vegito, *7 hits! 487 dmg. AR >pppk>k 5 hits! 244 dmg. >pp<PP(P) *5 hits! 239 dmg. -note- Last (P) changes in the air, *5 hits! 239 dmg. >pk(K-) 4 hits! 170 dmg. <P reach:30 -=-=-=-=-=-=<Pp^ 2 hits! 98 dmg. <P(>P) *2 hits! 110 dmg. <P<P^ 2 hits! 108 dmg. <Pk *2 hits! 130 dmg. -note- Becomes <P(K)KK as Vegito, *4 hits! 341 dmg. AR <P(>K) *2 hits! 125 dmg. <P<k *2 hits! 110 dmg.

NR AR NRR AR NR AR GR

GR AR NR GR AR AR NR

NRS GR NR NR

K reach:10 -=-=-=-=-=-=kkk(K-) 5 hits! 215 dmg. kk>k*ke [Spirit Cannon] 5 hits! 1050 dmg. kk>k*kk 5 hits! 275 dmg. kk>k*>k 5 hits! 283 dmg. kk<k 4 hits! 208 dmg. k>k 2 hits! 108 dmg. k(<k*)PP*P *5 hits! 234 dmg. k(<k*)PP*(K) *5 hits! 248 dmg. -note- K changes as Vegito, *5 hits! 333 dmg. AR >K reach:15 -=-=-=-=-=-=>k*kkkk 5 hits! 270 dmg. >k*kk>kk 6 hits! 307 dmg. -note- Becomes >k*kk>k(K)KK as Vegito, *7 hits! 522 dmg. >k*k<k 3 hits! 160 dmg. >k*kP*kk 6 hits! 347 dmg. >k*pPPe [Kamehameha] 5 hits! 579 dmg. <K reach:10 -=-=-=-=-=-=(<k*)k 2 hits! 113 dmg. (<k*)>k 2 hits! 127 dmg. (<k*)(<K) *2 hits! 115 dmg. (<k*)pP 3 hits! 154 dmg. -note- P changes in the air, 3 hits! 144 dmg. -note- <k* stuns from behind and on CH E -=-=-=-=-=-=>e [Kamehameha] 375 dmg. -note- Consumes 1 ki <e [Spirit Cannon] 780 dmg. -note- Consumes 2 ki, Vegito or higher eeee 4 hits! 200 dmg. Simultaneous -=-=-=-=-=-=(P+K) 70 dmg. -note- (P+K) changes in the air (>P+K) 75 dmg. <P+K^ 65 dmg. k+g 2 hits! 137 dmg. -note- k+g changes in the air, 110 dmg., becomes (K+G) as 3 hits! 257 dmg. AR p+g 8 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 65 dmg. >>k! 65 dmg. -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg.

NR NR AR GR AR GR NRS NR

GR AR AR NR GR AR *NR

NRS AR NR AR

NR NR

AR NRR GR Vegito, AR

NRS AR GR

-note- >>p+k! changes in the air >>e 50 dmg. -note- >>e changes as Vegito, 3 hits! 195 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Vegito] -note- Requires 7 ki, Vegito Ultimates -=-=-=-=-=-=P+K+G+E!! [Potara] -note- Requires 3 ki, Base Goku P+K+G+E!! [Spirit Sword] -note- Consumes 5 ki, Super Vegito Dragon Rush -=-=-=-=-=-=Dragon Rush 2 -note- Vegito, Super Vegito Dragon Rush 3 -note- Base

+45% attack - Base Ki 7

+30% attack - Base Ki 6 2 hits! 2175 dmg.

15 hits! 949 dmg. 29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=-=-=| Vegito (Vegeta) |=-=-=-=-=-=-=-=-=-=-=-note- Damages are in base form P reach:15 -=-=-=-=-=-=ppppe [Galick Gun] 5 hits! 498 dmg. ppppk 5 hits! 202 dmg. ppp(>P) 4 hits! 146 dmg. ppkkk^ 5 hits! 249 dmg. -note- Becomes ppkkk^K as Vegito, 6 hits! 409 dmg. AR ppk>k 5 hits! 203 dmg. p>pp(P) 4 hits! 178 dmg. p>ppk 5 hits! 216 dmg. pk 2 hits! 88 dmg. >P reach:25 -=-=-=-=-=-=>Pppp(P) 5 hits! 213 dmg. -note- Becomes >Ppppp in the air >Pppkk 6 hits! 268 dmg. >Pp(>P) *3 hits! 143 dmg. >Pk(K-)e [Spirit Cannon] 5 hits! 1026 dmg. >Pk(K-)p 5 hits! 242 dmg. -note- p changes in the air, 5 hits! 251 dmg. >Pk>k 3 hits! 178 dmg. >P>k*p*(P) 4 hits! 228 dmg.

NR NRS GR AR GR *NRR AR GR

AR GR *NRS NR NR NRS AR NR

<P reach:30 -=-=-=-=-=-=<pp^ 2 hits! 98 dmg. -note- Becomes <pp^K- as Vegito, 5 hits! 368 dmg. GR *NRS <p>p 2 hits! 108 dmg. NRS <p(<P) *2 hits! 110 dmg. NR <pk 2 hits! 147 dmg. NRS <p>k*k 4 hits! 251 dmg. GR <p<k^ 2 hits! 127 dmg. -note- Becomes <p<k^K as Vegito, 3 hits! 257 dmg. AR K reach:20 -=-=-=-=-=-=kkkk 5 hits! 259 dmg. kk>kk 4 hits! 225 dmg. kk>k>k(P) 5 hits! 260 dmg. kk>k>kK 7 hits! 494 dmg. -note- As Vegito kk(<K-) 4 hits! 170 dmg. -note- Becomes kk(<K-)kK as Vegito, 6 hits! 385 dmg. AR k>kP*(P) 4 hits! 237 dmg. k<k^ 2 hits! 117 dmg. >K reach:15 -=-=-=-=-=-=>k*kkkk >k*kk(>K-) >k*(>k*)k^(P) -note- P changes in the air >k*(>k*)k^K -note- As Vegito >k*(>k*)P*e [Spirit Cannon] >k*(>k*)P*p -note- >k*>k* stuns in the air only >k*ppPe [Galick Gun] >k*>PPP

GR GR NRR AR NR NRR

5 hits! 270 dmg. 5 hits! 230 dmg. 4 hits! 246 dmg. 4 hits! 325 dmg. 4 hits! 1010 dmg. 4 hits! 224 dmg. 5 hits! 560 dmg. 4 hits! 218 dmg.

GR NR AR AR NR NRS AR *NR GR *NRS

<K reach:10 -=-=-=-=-=-=(<k*)(K-) 3 hits! 140 dmg. (<k*)>k 2 hits! 127 dmg. (<k*)<k^ 2 hits! 122 dmg. -note- Becomes (<k*)<k^K as Vegito, 3 hits! 250 dmg. AR (<k*)p(P) 3 hits! 158 dmg. -note- P changes in the air, 3 hits! 154 dmg. (<k*)pK5 hits! 361 dmg. -note- As Vegito E -=-=-=-=-=-=>e [Galick Gun] -note- Consumes 1 ki <e [Spirit Cannon] -note- consumes 2 ki, Vegito eeee

NR AR AR GR *NRS

375 dmg. 780 dmg. 4 hits! 200 dmg.

NR NR

Simultaneous -=-=-=-=-=-=(P+K) 70 dmg. -note- (P+K) changes in the air (>P+K) 75 dmg. <P+K^ 65 dmg. k+g 2 hits! 137 dmg. -note- Becomes (K+G) as Vegito, 3 hits! 257 dmg. AR p+g^ 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 70 dmg. >>k! 75 dmg. -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg. >>e 50 dmg. -note- >>e changes as Vegito, 3 hits! 195 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Vegito] -note- Requires 7 ki, Vegito Ultimates -=-=-=-=-=-=P+K+G+E!! [Potara] -note- Requires 3 ki, Base Vegeta P+K+G+E!! [Spirit Sword] -note- Consumes 5 ki, Super Vegito Dragon Rush -=-=-=-=-=-=Dragon Rush 2 -note- Vegito, Super Vegito Dragon Rush 3 -note- Base

AR NRR GR

NRS NRS GR

+45% attack - Base Ki 7

+30% attack - Base Ki 6 2 hits! 2175 dmg.

15 hits! 949 dmg. 29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=-=| Gogeta (Goku) |=-=-=-=-=-=-=-=-=-=-note- Damages are in base form P reach:15 -=-=-=-=-=-=ppppe [Kamehameha] ppp(>P) ppkkk ppk>k p>ppk

*5 hits! 502 dmg. 4 hits! 164 dmg. 5 hits! 249 dmg. 4 hits! 165 dmg. 4 hits! 173 dmg.

NR NRR AR NR AR

pk

2 hits! 88 dmg.

GR

>P reach:25 -=-=-=-=-=-=>pppPp *5 hits! 191 dmg. >pppP>P^ *5 hits! 206 dmg. -note- >pppP>P^ is an infinite, 733 dmg. >pppk(e!!) [Soul Strike] *7 hits! 1149 dmg. >pppkk 5 hits! 230 dmg. >pppk>k 5 hits! 244 dmg. >pp<PP(P) *5 hits! 239 dmg. -note- Last (P) changes in the air, *5 hits! 239 dmg. >pk(K-) 4 hits! 170 dmg. <P reach:30 -=-=-=-=-=-=<Pp^ 2 hits! 98 dmg. <P(>P) *2 hits! 110 dmg. <P<P^ 2 hits! 108 dmg. <Pk *2 hits! 130 dmg. <P(>K) *2 hits! 125 dmg. <P<k *2 hits! 110 dmg. -note- Becomes <P<k*kkk as Gogeta, 6 hits! 488 dmg. GR K reach:10 -=-=-=-=-=-=kkk(K-) kk>k*k(e!!) [Soul Strike] kk>k*kk kk>k*>k kk<k k>k k(<k*)PP*P k(<k*)PP*(K)

GR NRS GR AR AR NR

NRS GR NR NR

5 hits! 215 dmg. *7 hits! 1189 dmg. 5 hits! 275 dmg. 5 hits! 283 dmg. 4 hits! 208 dmg. 2 hits! 108 dmg. *5 hits! 234 dmg. *5 hits! 248 dmg.

NR GR AR GR AR GR NRS NR

>K reach:15 -=-=-=-=-=-=>k*kkkk 5 hits! 270 dmg. >k*kk>kk 6 hits! 307 dmg. >k*k<k 3 hits! 160 dmg. -note- Becomes >k*k<kkkk as Gogeta, 7 hits! 515 dmg. AR >k*kP*kk 6 hits! 347 dmg. >k*pPPe [Kamehameha] 5 hits! 579 dmg. <K reach:10 -=-=-=-=-=-=(<k*)k 2 hits! 113 dmg. (<k*)>k 2 hits! 127 dmg. (<k*)(<K) *2 hits! 115 dmg. (<k*)pP 3 hits! 154 dmg. -note- P changes in the air, 3 hits! 144 dmg. -note- (<k*) stuns from behind and on CH E -=-=-=-=-=-=>e [Kamehameha] -note- Consumes 1 ki

GR AR NR GR NR

NRS AR NR AR

375 dmg.

NR

(<e!!) [Soul Strike] -note- Gogeta eeee

3 hits! 910 dmg. 4 hits! 200 dmg.

NRS

Simultaneous -=-=-=-=-=-=(P+K) 70 dmg. -note- (P+K) changes in the air (>P+K) 75 dmg. <P+K^ 65 dmg. k+g 2 hits! 137 dmg. -note- k+g changes in the air, 110 dmg. p+g 8 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 65 dmg. >>k! 65 dmg. -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg. -note- >>p+k! changes in the air >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Fusion] -note- Requires 3 ki, Base Goku P+K+G+E!! [Soul Punisher] -note- Gogeta Dragon Rush -=-=-=-=-=-=Dragon Rush 3 -note- Base, Gogeta

AR NRR GR AR

NRS AR GR

+35% attack 2631 dmg.

29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=-=-=| Gogeta (Vegeta) |=-=-=-=-=-=-=-=-=-=-=-note- Damages are in base form P reach:15 -=-=-=-=-=-=ppppe [Galick Gun] 5 hits! 498 ppppk 5 hits! 202 ppp(>P) 4 hits! 146 ppkkk^ 5 hits! 249 ppk>k 5 hits! 203 -note- Becomes ppk>Kk as Gogeta, 5 hits! 345 dmg. p>pp(P) 4 hits! 178 p>ppk 5 hits! 216

dmg. dmg. dmg. dmg. dmg. GR dmg. dmg.

NR NRS GR AR NRR AR

pk

2 hits! 88 dmg.

GR

>P reach:25 -=-=-=-=-=-=>Pppp(P) 5 hits! 213 dmg. -note- Becomes >Ppppp in the air >Pppkk 6 hits! 268 dmg. >Pp(>P) *3 hits! 143 dmg. >Pk(K-)p 5 hits! 242 dmg. -note- p changes in the air, 5 hits! 251 dmg. >Pk(K-)k 5 hits! 337 dmg. -note- As Gogeta >Pk>k 3 hits! 178 dmg. >P>k*p*(P) 4 hits! 228 dmg. <P reach:30 -=-=-=-=-=-=<pp^ <p>p <p(<P) <pk <p>k*k <p<k^

AR GR *NRS NR NRS NRS AR NR

2 hits! 98 dmg. 2 hits! 108 dmg. *2 hits! 110 dmg. 2 hits! 147 dmg. 4 hits! 251 dmg. 2 hits! 127 dmg.

NRS NR NRS GR

K reach:20 -=-=-=-=-=-=kkkk 5 hits! 259 dmg. GR kk>kk 4 hits! 225 dmg. GR -note- Last k changes as Gogeta, *4 hits! 264 dmg. NRS, combos in the air, 4 hits! 310 dmg. kk>k>k(P) 5 hits! 260 dmg. NRR -note- Becomes kk>k>K(P) as Gogeta, 5 hits! 329 dmg. AR, (P) changes in the air kk(<K-) 4 hits! 170 dmg. NR k>kp*(e!!) [Soul Strike] 6 hits! 1136 dmg. NRS k>kp*(P) 4 hits! 237 dmg. NRR k<k^ 2 hits! 117 dmg. >K reach:15 -=-=-=-=-=-=>k*kkkk >k*kk(>K-) >k*(>k*)k^(P) -note- (P) changes in the air >k*(>k*)P*p -note- >k*(>k*) stuns in the air only >k*ppPe [Galick Gun] >k*>PP(e!!) [Soul Strike] >k*>PPp <K reach:10 -=-=-=-=-=-=(<k*)(K-) (<k*)>k (<k*)<k^ (<k*)p(P) -note- (P) changes in the air, 3 hits!

5 hits! 270 dmg. 5 hits! 230 dmg. 4 hits! 246 dmg. 4 hits! 224 dmg. 5 hits! 560 dmg. 6 hits! 1116 dmg. 4 hits! 218 dmg.

GR NR AR NRS NR NRS NRS

3 hits! 140 2 hits! 127 2 hits! 122 3 hits! 158 154 dmg.

dmg. dmg. dmg. dmg.

NR AR AR

E -=-=-=-=-=-=>e [Galick Gun] -note- Consumes 1 ki (<e!!) [Soul Strike] -note- Gogeta eeee Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g p+g^

375 dmg. 3 hits! 910 dmg. 4 hits! 200 dmg.

NR NRS

70 dmg. 75 dmg. 65 dmg. 2 hits! 137 dmg. 2 hits! 200 dmg.

AR NRR GR

Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 70 dmg. >>k! 75 dmg. -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg. >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Fusion] -note- Requires 3 ki, Base Vegeta P+K+G+E!! [Soul Punisher] -note- Gogeta Dragon Rush -=-=-=-=-=-=Dragon Rush 3 -note- Base, Gogeta

NRS NRS GR

+35% attack 2631 dmg.

29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-==-=-=-=-=-=-=| SSJ4 Gogeta (Goku) |=-=-=-=-=-=-==-=-=-=-=-=-note- Damages are in base form P reach:15 -=-=-=-=-=-=ppppe [Kamehameha] -note- *AR as SSJ4 Gogeta ppppP -note- As SSJ4 Gogeta ppp(>P)

*5 hits! 502 dmg. 5 hits! 325 dmg. 4 hits! 164 dmg.

NR GR NRR

ppkkk ppk>k p>ppk pk

5 4 4 2

hits! hits! hits! hits!

249 dmg. 165 dmg. 173 dmg. 88 dmg.

AR NR AR GR

>P reach:25 -=-=-=-=-=-=>pppPp *5 hits! 191 dmg. -note- Becomes >pppP(P) as SSJ4 Gogeta, 5 hits! 352 dmg. >pppP>P^ *5 hits! 206 dmg. -note- >pppP>P^ is an infinite, 733 dmg. >pppkk 5 hits! 230 dmg. >pppk>k 5 hits! 244 dmg. >pp<PP(P) *5 hits! 239 dmg. -note- Last (P) changes in the air, *5 hits! 239 dmg. >pk(K-) 4 hits! 170 dmg. <P reach:30 -=-=-=-=-=-=<Pp^ 2 hits! 98 dmg. <P(>P) *2 hits! 110 dmg. <P<P^ 2 hits! 108 dmg. <Pk *2 hits! 130 dmg. <P(>K) *2 hits! 125 dmg. <P<k *2 hits! 110 dmg. -note- Becomes <P<k*kkk as SSJ4 Gogeta, 6 hits! 654 dmg. K reach:10 -=-=-=-=-=-=kkk(K-) kk>k*kk kk>k*>k kk<k k>k k(<k*)PP*P k(<k*)PP*(K)

GR GR GR AR AR NR

NRS GR NR NR GR

5 hits! 215 dmg. 5 hits! 275 dmg. 5 hits! 283 dmg. 4 hits! 208 dmg. 2 hits! 108 dmg. *5 hits! 234 dmg. *5 hits! 248 dmg.

NR AR GR AR GR NRS NR

>K reach:15 -=-=-=-=-=-=>k*kkkk 5 hits! 270 dmg. >k*kk>kk 6 hits! 307 dmg. >k*k<k 3 hits! 160 dmg. -note- Becomes >k*k<kkkk as SSJ4 Gogeta, 7 hits! 692 dmg. >k*kP*kk 6 hits! 347 dmg. >k*pPPe [Kamehameha] 5 hits! 579 dmg. -note- *AR as SSJ4 Gogeta <K reach:10 -=-=-=-=-=-=(<k*)k 2 hits! 113 dmg. (<k*)>k 2 hits! 127 dmg. (<k*)(<K) *2 hits! 115 dmg. (<k*)pP 3 hits! 154 dmg. -note- P changes in the air, 3 hits! 144 dmg. -note- <k* stuns from behind and on CH E

GR AR NR AR GR NR

NRS AR NR AR

-=-=-=-=-=-=>e [Kamehameha] 375 dmg. NR -note- Consumes 1 ki, becomes Big Bang Kamehameha as SSJ4 Gogeta, 4 hits! 1755 dmg. AR eeee 4 hits! 200 dmg. Simultaneous -=-=-=-=-=-=(P+K) 70 dmg. -note- (P+K) changes in the air (>P+K) 75 dmg. <P+K^ 65 dmg. k+g 2 hits! 137 dmg. -note- k+g changes in the air, 110 dmg. p+g 8 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 60 -note- >>p! changes in the air, 65 dmg. >>k! 65 -note- >>k! changes in the air, 75 dmg. >>p+k! 60 -note- >>p+k! changes in the air >>e 50 Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan 4] -note- Requires 7 ki, Base Goku

AR NRR GR AR

dmg. dmg. dmg. dmg.

NRS AR GR

+40% attack - Base Ki 6

Ultimates -=-=-=-=-=-=P+K+G+E!! [Fusion] +80% attack -note- Requires 3 ki, Super Saiyan 4 Goku P+K+G+E!! [100x Big Bang Kamehameha] 3580 dmg. -note- Super Saiyan 4 Gogeta Dragon Rush -=-=-=-=-=-=Dragon Rush 1 -note- Super Saiyan 4, SSJ4 Gogeta Dragon Rush 3 -note- Base

15 hits! 896 dmg. 29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=--=-=-=-=-=-=-=| SSJ4 Gogeta (Vegeta) |=-=-=-=-=-=-=--=-=-=-=-=-=-note- Damages are in base form P reach:15

-=-=-=-=-=-=ppppe [Galick Gun] 5 hits! 498 dmg. -note- *AR as SSJ4 Gogeta ppppk 5 hits! 202 dmg. ppp(>P) 4 hits! 146 dmg. ppkkk^ 5 hits! 249 dmg. ppk>k 5 hits! 203 dmg. -note- Becomes ppk>Kk as SSJ4 Gogeta, 5 hits! 463 dmg. p>pp(P) 4 hits! 178 dmg. p>ppk 5 hits! 216 dmg. pk 2 hits! 88 dmg. >P reach:25 -=-=-=-=-=-=>Pppp(P) 5 hits! 213 dmg. -note- (P) changes in the air >Pppkk 6 hits! 268 dmg. >Pp(>P) *3 hits! 143 dmg. >Pk(K-)p 5 hits! 242 dmg. -note- p changes in the air, 5 hits! 251 dmg. >Pk(K-)k 5 hits! 469 dmg. -note- As SSJ4 Gogeta >Pk>k 3 hits! 178 dmg. >P>k*p*(P) 4 hits! 228 dmg. <P reach:30 -=-=-=-=-=-=<pp^ <p>p <p(<P) <pk <p>k*k <p<k^

NR NRS GR AR GR NRR AR GR

AR GR *NRS NR NRS NRS AR NR

2 hits! 98 dmg. 2 hits! 108 dmg. *2 hits! 110 dmg. 2 hits! 147 dmg. 4 hits! 251 dmg. 2 hits! 127 dmg.

NRS NR NRS GR

K reach:20 -=-=-=-=-=-=kkkk 5 hits! 259 dmg. kk>kk 4 hits! 225 dmg. -note- Last k changes as Gogeta, *4 hits! 353 dmg. NRS, combos in the air, 4 hits! 417 dmg. kk>k>k(P) 5 hits! 260 dmg. -note- Becomes kk>k>K(P) as SSJ4 Gogeta, 5 hits! 441 dmg. (P) changes in the air kk(<K-) 4 hits! 170 dmg. k>kp*(P) 4 hits! 237 dmg. k<k^ 2 hits! 117 dmg. >K reach:15 -=-=-=-=-=-=>k*kkkk >k*kk(>K-) >k*(>k*)k^(P) -note- (P) changes in the air >k*(>k*)P*p -note- >k*(>k*) stuns in the air only >k*ppPe [Galick Gun] -note- *AR as SSJ4 Gogeta

GR GR NRR AR, NR NRR

5 hits! 270 dmg. 5 hits! 230 dmg. 4 hits! 246 dmg. 4 hits! 224 dmg. 5 hits! 560 dmg.

GR NR AR NRS NR

>k*>PPp 4 hits! 218 dmg. NRS -note- Becomes >k*>PP(P!*) as SSJ4 Gogeta, 4 hits! 378 dmg. GR <K reach:10 -=-=-=-=-=-=(<k*)(K-) 3 hits! 140 dmg. NR (<k*)>k 2 hits! 127 dmg. AR (<k*)<k^ 2 hits! 122 dmg. (<k*)p(P) 3 hits! 158 dmg. AR -note- P changes in the air, 3 hits! 154 dmg., -note- Becomes (<k*)p*(P!*) as SSJ4 Gogeta, 3 hits! 287 dmg.

NRS

E -=-=-=-=-=-=>e [Galick Gun] 375 dmg. NR -note- Consumes 1 ki, becomes Big Bang Kamehameha as SSJ4 Gogeta, 4 hits! 1755 dmg. AR eeee 4 hits! 200 dmg. Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g p+g^

70 dmg. 75 dmg. 65 dmg. 2 hits! 137 dmg. 2 hits! 200 dmg.

AR NRR GR

Dashing -=-=-=-=-=-=>>p! 60 dmg. -note- >>p! changes in the air, 70 dmg. >>k! 75 dmg. -note- >>k! changes in the air, 75 dmg. >>p+k! 60 dmg. >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan 4] -note- Requires 7 ki, Base Vegeta

NRS NRS GR

+40% attack - Base Ki 6

Ultimates -=-=-=-=-=-=P+K+G+E!! [Fusion] +80% attack -note- Requires 3 ki, Super Saiyan 4 Vegeta P+K+G+E!! [100x Big Bang Kamehameha] 3580 dmg. -note- Super Saiyan 4 Gogeta Dragon Rush -=-=-=-=-=-=Dragon Rush 1 -note- Super Saiyan 4, SSJ4 Gogeta Dragon Rush 3 -note- Base

15 hits! 896 dmg. 29 hits! 750 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=-=-=| Gotenks (Goten) |=-=-=-=-=-=-=-=-=-=-=-note- Damages are in base form P reach:15 -=-=-=-=-=-=ppppe [Kamehameha] 5 hits! 497 dmg. ppppk 5 hits! 197 dmg. ppp(>P) 4 hits! 156 dmg. ppp(K*)k *6 hits! 262 dmg. ppkkk^ 5 hits! 232 dmg. ppkk>k 5 hits! 236 dmg. ppk>k 4 hits! 157 dmg. p>ppe!! [Charge] 4 hits! 555 dmg. -note- *NR as SSJ3 Gotenks p>ppP 4 hits! 178 dmg. p>ppk 4 hits! 161 dmg. p>pp>k 4 hits! 217 dmg. -note- >k changes in the air, 4 hits! 196 dmg. pk 2 hits! 84 dmg. >P reach:20 -=-=-=-=-=-=>pppPp *5 hits! 184 dmg. >pppP>P* *5 hits! 174 dmg. >ppp<pk *5 hits! 261 dmg. -note- k changes in the air, *5 hits! 256 dmg. >pppkk 5 hits! 219 dmg. >pppk>k *5 hits! 240 dmg. >pk(K-) 4 hits! 161 dmg. <P reach:30 -=-=-=-=-=-=<pp^ 2 hits! 93 dmg. -note- <pp^ is an infinite, air only, 871 dmg. <p>P *2 hits! 105 dmg. <p<p^ 2 hits! 103 dmg. -note- <p<p^ is an infinite, air only, 962 dmg. <pk *2 hits! 143 dmg. -note- Connects in the air, 2 hits! 140 dmg. <p>k^ 2 hits! 121 dmg. -note- Becomes <p(>K) in the air, *2 hits!, 119 dmg. <p<k *2 hits! 105 dmg. K reach:10 -=-=-=-=-=-=kkk(K-) kk>k*kk kk>k*>k^e!! [Charge] -note- *NR as SSJ3 Gotenks kk<k

NR GR NRR AR AR NR NRS AR AR *GR *NRS AR GR

GR NRR GR AR NR

NRS GR

NR

5 hits! 205 dmg. *5 hits! 282 dmg. *5 hits! 672 dmg. 4 hits! 198 dmg.

NR AR NRS AR

k>k k(<k*)p(P)

2 hits! 103 dmg. *4 hits! 181 dmg.

GR AR *GR

>K reach:15 -=-=-=-=-=-=>k*kkkk 5 hits! 256 dmg. >k*kk(>k*)P *5 hits! 224 dmg. >k*k<kk 4 hits! 231 dmg. >k*pPPe [Kamehameha] *5 hits! 575 dmg. >k*pP<p(P) *5 hits! 247 dmg. -note- Last (P) changes in the air, *5 hits! 243 dmg. >k*pP<pk *5 hits! 243 dmg. <K reach:10 -=-=-=-=-=-=(<k*)k 2 hits! 107 dmg. (<k*)>k 2 hits! 172 dmg. -note- >k changes in the air, 2 hits! 152 dmg. (<k*)(<K) *2 hits! 114 dmg. (<k*)p^P 3 hits! 146 dmg. -note- P changes in the air, 3 hits! 123 dmg. -note- <k* stuns from behind and on CH

GR AR GR NR AR GR

NRS AR NR AR

E -=-=-=-=-=-=>e [Kamehameha] 375 dmg. NR -note- Consumes 1 ki <e!! [Charge] 450 dmg. NRS -note- Consumes 2 ki, <e* on whiff, becomes Victory Cannon as SSJ3 Gotenks 840 dmg. NR eeee 4 hits! 200 dmg. Simultaneous -=-=-=-=-=-=(P+K) 67 dmg. -note- (P+K) changes in the air, 62 dmg. (>P+K) 71 dmg. <P+K^ 62 dmg. k+g 2 hits! 130 dmg. >k+g 105 dmg. -note- >k+g changes in the air, 100 dmg. p+g 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 62 dmg. >>k! 71 dmg. -note- >>k! changes in the air >>p+k! 57 dmg. -note- >>p+k! doesn't guard break in the air >>e! 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan] -note- Gotenks p+k+g! [Super Saiyan 3]

AR NRR GR NRR NRS

GR NRR GR

+30% attack +40% attack

-note- Gotenks, Super Saiyan Ultimates -=-=-=-=-=-=P+K+G+E!! [Fusion] +20% attack -note- Requires 3 ki, Base Goten P+K+G+E!! [Super Ghost Kamikaze Attack] 2 hits! 1950 dmg. -note- Gotenks, Super Saiyan or higher Dragon Rush -=-=-=-=-=-=Dragon Rush 3 -note- Base, Gotenks [Galactica Donuts] -note- SSJ Gotenks, SSJ3 Gotenks

29 hits! 750 dmg. 14 hits! 2262 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=--=-=-=-=-=-=-=| Gotenks (Kid Trunks) |=-=-=-=-=-=-=--=-=-=-=-=-=-note- Damages are in base form P reach:15 -=-=-=-=-=-=ppppk 5 hits! 193 ppp(>P) 4 hits! 148 ppkkk 6 hits! 292 -note- Last k changes in the air, 6 hits! 288 dmg. ppk>k 4 hits! 231 -note- >k changes in the air, 4 hits! 205 dmg. p>ppe [Double Buster] 4 hits! 480 p>ppP 4 hits! 178 pk^ 3 hits! 118 -note- pk^ is an infinite, 738 dmg. >P reach:20 -=-=-=-=-=-=>pppp*E [Final Cannon] -note- *NR as SSJ3 Gotenks >pppp*(P) -note- P changes in the air >pppkK >pp>pP*(K-) >pkk <P reach:30 -=-=-=-=-=-=<ppP <p>p <p(<P) <pk <p>k

dmg. dmg. dmg. dmg. dmg. dmg. dmg.

NRS NRR NRR AR NR AR

9 hits! 550 dmg. 5 hits! 197 dmg. 6 hits! 245 dmg. 6 hits! 243 dmg. 3 hits! 149 dmg.

AR AR GR *NRS NR AR

3 hits! 169 dmg. 2 hits! 103 dmg. *2 hits! 105 dmg. *2 hits! 143 dmg. 2 hits! 103 dmg.

AR NRS NR NRS NR

<p<k^ K reach:5 -=-=-=-=-=-=kkkk kk>kk^ kk>k>k*E [Final Cannon] -note- *NR as SSJ3 Gotenks kk>k>k*(>P) kk<k^P k>k

2 hits! 121 dmg.

5 hits! 238 dmg. 5 hits! 231 dmg. 10 hits! 680 dmg. 5 hits! 248 dmg. 4 hits! 229 dmg. 2 hits! 103 dmg.

GR AR GR AR GR

>K reach:15 -=-=-=-=-=-=>k*kkkk 5 hits! 256 >k*k>kk 4 hits! 260 >k*kppe [Double Buster] 5 hits! 579 >k*ppP^ 4 hits! 212 -note- >k*ppP^ in the air, *4 hits! 218 dmg. -note- >k* doesn't stun in the air from the front <K reach:10 -=-=-=-=-=-=(<k*)(K-) (<k*)>k (<k*)<k^ (<k*)pP^

dmg. dmg. dmg. dmg.

AR GR *NRS NR

3 2 2 3

hits! hits! hits! hits!

133 120 116 146

dmg. dmg. dmg. dmg.

NR AR

E -=-=-=-=-=-=>e [Double Buster] 375 dmg. NR -note- Consumes 1 ki <E [Final Cannon] 6 hits! 486 dmg. AR -note- Consumes 2 ki, becomes Victory Cannon as SSJ3 Gotenks, 840 dmg. eeee 4 hits! 200 dmg. Simultaneous -=-=-=-=-=-=(P+K) 67 dmg. -note- (P+K) changes in the air, 62 dmg. (>P+K) 71 dmg. <P+K^ 62 dmg. k+g 2 hits! 130 dmg. p+g^ 2 hits! 200 dmg. Dashing -=-=-=-=-=-=>>p! 57 dmg. -note- >>p! changes in the air, 67 dmg. >>k! 71 dmg. -note- >>k! changes in the air >>p+k! 57 dmg. >>e 50 dmg. Transformations -=-=-=-=-=-=p+k+g! [Super Saiyan]

NR

AR NRR GR

NRS NRS GR

+30% attack

-note- Gotenks p+k+g! [Super Saiyan 3] -note- Gotenks, Super Saiyan

+40% attack

Ultimates -=-=-=-=-=-=P+K+G+E!! [Fusion] +20% attack -note- Requires 3 ki, Base Goten P+K+G+E!! [Super Ghost Kamikaze Attack] 2 hits! 1950 dmg. -note- Gotenks, Super Saiyan or higher Dragon Rush -=-=-=-=-=-=Dragon Rush 3 -note- Base, Gotenks [Galactica Donuts] -note- SSJ Gotenks, SSJ3 Gotenks

29 hits! 750 dmg. 14 hits! 2262 dmg.

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=--=-=-=-=-=-=-=-=| Kibitoshin (Supreme Kai) |=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-note- Damages are in base form P Reach:15(Base) 20(Fusion) -=-=-=-=-=-=Ppppe [Shockwave] 5 hits! 533 ppp(>P) 4 hits! 195 -note- (P) changes in the air, *4 hits! 203 dmg. Ppkkk 5 hits! 296 P>ppP 4 hits! 191 P>ppk 4 hits! 243 Pk 2 hits! 112 >P reach:25(Base) 30(Fusion) -=-=-=-=-=-=>pppp(P) 5 hits! 233 -note- (P) changes in the air, *5 hits! 243 dmg. >p>pp*Pe [Supernatural Abilities] 5 hits! 881 -note- p* doesn't stun from behind -note- damage varies >pk(K-) 4 hits! 196 >p>k*k 3 hits! 166 <P reach:30(Base) 35(Fusion) -=-=-=-=-=-=<pp^ <p>p <p(<P) <pk <p>k <p(<K)

dmg. dmg. dmg. dmg. dmg. dmg.

NR AR AR GR *NRS GR *NRS GR

dmg. dmg. dmg. dmg.

AR *AR *GR NR NR

2 hits! 113 dmg. 2 hits! 125 dmg. *2 hits! 155 dmg. *2 hits! 136 dmg. *2 hits! 173 dmg. *2 hits! 144 dmg.

NRS NRR GR GR NR

K reach:15(Base, Fusion) -=-=-=-=-=-=kkk(K-) 5 hits! 248 dmg. kk>kk*e [Supernatural Abilities] 5 hits! 904 dmg. -note- damage varies kk>k>k 5 hits! 303 dmg. kk<k 3 hits! 166 dmg. k(>K) 2 hits! 124 dmg. k(<k*) 2 hits! 107 dmg. -note- Becomes k(<K-) in the air, 3 hits! 144 dmg. kP 2 hits! 90 dmg. >K reach:15(Base) 20(Fusion) -=-=-=-=-=-=>k*kkkk >k*pPPe [Shockwave] >k*pPPp

NR *AR *GR GR GR NRS NRR

5 hits! 337 dmg. *5 hits! 624 dmg. *5 hits! 315 dmg.

GR NR GR *NRS

<K reach:10(Base) 15(Fusion) -=-=-=-=-=-=(<k*)kk 3 (<k*)>k 2 (<k*)(<K) 2 (<k*)pP 3 -note- P changes in the air, 3 hits! 166 E -=-=-=-=-=-=>e [Shockwave] -note- Consumes 1 ki <e [Supernatural Abilities] -note- Consumes 2 ki, damage varies eeee Simultaneous -=-=-=-=-=-=(P+K) -note- (P+K) changes in the air (>P+K) <P+K^ k+g* -60(Base, Fusion)-note- k+g* doesn't stun in the air (<K+G) p+g

hits! hits! hits! hits! dmg.

237 146 135 177

dmg. dmg. dmg. dmg.

GR AR NR AR

375 dmg. 675 dmg. 4 hits! 200 dmg.

NR *NR *NRS *GR

81 dmg. 86 dmg. 75 dmg. 127 dmg. 75 dmg. 5 hits! 200 dmg.

AR NRS

NR GR

Dashing -=-=-=-=-=-=>>p! 69 dmg. >>k! 75 dmg. -note- >>k! changes in the air, 86 dmg. >>p+k! 69 dmg. >>e 50 dmg. Ultimates -=-=-=-=-=-=P+K+G+E!! [Potara]

NRS AR GR

+30% attack - Base Ki 5

-note- Requires 3 ki, Base Supreme Kai Dragon Rush -=-=-=-=-=-=Dragon Rush 2 -note- Base Dragon Rush 3 -note- Kibitoshin

15 hits! 730 dmg. 29 hits! 975 dmg.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==IV. -=-=Starter Comparison Lists=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=| Starter Reach |=-=-=-=-=-=-=-=-=-=50 - Kid Goku <P 50 - Android #16 <P 50 - (LSSJ) Broly >K 45 45 45 45 45 45 45 40 40 40 40 40 40 40 40 40 35 35 35 35 35 35 35 30 30 30 30 30 30 (LSSJ) Broly >P Android #17 <P Dr. Gero <P Majin Buu >K (Final, 100%) Frieza >P+K Krillin K+G Great Saiyaman >K+G (Final) Cooler P Dabura <P Captain Ginyu >K Kid Buu >K (Base) Broly >K Piccolo <K Trunks >P+K (Base, 2nd, 3rd) Frieza >P+K (LSSJ) Broly <K+G (LSSJ) Broly P Piccolo >P (2nd) Frieza >P (Base, Final) Cooler >P (Base) Broly >P (2nd, 3rd) Frieza <P (Final) Cooler <P Majin Buu P (Base) Cooler P Saibamen P Cell Jr. P (3rd) Frieza >P Cell >P

30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25

Majin Buu >P Dabura >P Omega Shenron >P Goku <P Gohan <P Goten <P Vegeta <P Trunks <P Kid Trunks <P Piccolo <P Hercule <P Videl <P Supreme Kai <P Raditz <P Nappa <P Recoome <P (Final, 100%) Frieza <P Android #18 <P Cell <P Majin Buu <P Bardock <P (LSSJ) Broly <P Omega Shenron <P Saibamen <P Super Buu K (Final) Cooler K (LSSJ) Broly K Uub >K Super Buu >K Omega Shenron >K Majin Buu <K Super Buu <K Kid Buu <K (2nd, 3rd) Frieza P Super Buu P Kid Buu P (Base) Broly P Omega Shenron P Goku >P Teen Gohan >P Gohan >P Great Saiyaman >P Vegeta >P Trunks >P Tien >P Yamcha >P Hercule >P Supreme Kai >P Uub >P Raditz >P Nappa >P Captain Ginyu >P (Final, 100%) Frieza >P Android #16 >P Android #17 >P Dr. Gero >P

25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20

Super Buu >P Kid Buu >P (Base) Cooler >P Bardock >P (Base) Frieza <P Super Buu <P (Base) Broly <P (2nd) Frieza >K (Final) Cooler >K (Final) Cooler <K (LSSJ) Broly <K Kid Goku P Krillin P Recoome P (Final, 100%) Frieza P Android #16 P Cell P Dabura P Kid Goku >P Kid Gohan >P Goten >P Kid Trunks >P Krillin >P Videl >P Recoome >P (Base) Frieza >P Android #18 >P Saibamen >P Cell Jr. >P Kid Gohan <P Teen Gohan <P Tien <P Yamcha <P Uub <P Kid Buu <P Great Saiyaman K Vegeta K Piccolo K Uub K Nappa K Recoome K Android #16 K Cell K Kid Buu K (Base) Cooler K (Base) Broly K Omega Shenron K Kid Gohan >K Vegeta >K Krillin >K (3rd, Final, 100%) Frieza >K (Base) Cooler >K Saibamen >K Cell Jr. >K Kid Gohan <K (Base) Cooler <K

15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15

Goku P Kid Gohan P Teen Gohan P Gohan P Great Saiyaman P Goten P Vegeta P Trunks P Kid Trunks P Piccolo P Tien P Yamcha P Hercule P Videl P Supreme Kai P Uub P Raditz P Nappa P Captain Ginyu P (Base) Frieza P Android #17 P Android #18 P Dr. Gero P Bardock P Great Saiyaman <P Krillin <P Cell Jr. <P Goku K Kid Gohan K Teen Gohan K Supreme Kai K (Final, 100%) Frieza K Majin Buu K Dabura K Goku >K Kid Goku >K Teen Gohan >K Gohan >K Great Saiyaman >K Goten >K Trunks >K Kid Trunks >K Piccolo >K Tien >K Yamcha >K Hercule >K Videl >K Supreme Kai >K Raditz >K Nappa >K Recoome >K (Base) Frieza >K Android #16 >K Android #17 >K Android #18 >K Dr. Gero >K

15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 -

Cell >K Dabura >K Bardock >K Teen Gohan <K Great Saiyaman <K Krillin <K Uub <K Nappa <K Recoome <K (2nd, 3rd, Final, 100%) Frieza <K Android #16 <K Cell <K (Base) Broly <K Omega Shenron <K Saibamen <K Cell Jr. <K Captain Ginyu <P Gohan K Goten K Trunks K Krillin K Tien K Yamcha K Raditz K Captain Ginyu K (Base, 2nd) Frieza K Android #17 K Android #18 K Dr. Gero K Bardock K Saibamen K Goku <K Kid Goku <K Gohan <K Goten <K Vegeta <K Trunks <K Kid Trunks <K Tien <K Yamcha <K Hercule <K Videl <K Supreme Kai <K Raditz <K Captain Ginyu <K (Base) Frieza <K Android #17 <K Android #18 <K Dr. Gero <K Dabura <K Bardock <K Kid Goku K Kid Trunks K Hercule K Videl K

5 - (3rd) Frieza K 5 - Cell Jr. K

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=-=| Starter Speed |=-=-=-=-=-=-=-=-=-=1 - Cell P 2 - Android #18 P 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3~4 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4~5 4 4 Goku P Kid Gohan P Teen Gohan P Gohan P Great Saiyaman P Goten P Vegeta P Trunks P Kid Trunks P Piccolo P Tien P Yamcha P Hercule P Videl P - Supreme Kai P Uub P Raditz P Nappa P (in the air) Captain Ginyu P Recoome P Android #16 P Dr. Gero P Majin Buu P Super Buu P Dabura P Cooler P Bardock P Omega Shenron P Recoome >P Kid Goku P Krillin P Frieza P Broly P Piccolo >P Hercule >P Videl >P - Supreme Kai >P Captain Ginyu >P Freiza >P

4 4 4 4 4 4 4 4 4 4 4 4 4 4 4

Android #16 >P Android #17 >P Android #18 >P Dr. Gero >P Cell >P Dabura >P Omega Shenron >P Saibamen >P Cell Jr. >P Teen Gohan <P Great Saiyaman <P Krillin <P Captain Ginyu <P Cell Jr. <P (LSSJ) Broly <K+G Android #17 P Saibamen P Cell Jr. P Piccolo K Recoome K Android #16 K Cell K Omega Shenron K Goku >K Kid Goku >K Teen Gohan >K Gohan >K Great Saiyaman >K Goten >K Vegeta >K Trunks >K Kid Trunks >K Piccolo >K Tien >K Yamcha >K Hercule >K Videl >K - Supreme Kai >K Raditz >K Nappa >K Recoome >K Frieza >K Android #16 >K Android #17 >K Android #18 >K Dr. Gero >K Cell >K Dabura >K Cooler >K Bardock >K Kid Gohan <K Teen Gohan <K Great Saiyaman <K Krillin <K Uub <K Saibamen <K

5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5~6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 -

5 - Cell Jr. <K 6 6 6 6 6 6 6 6 6 6 6 6~7 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6~7 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 Kid Buu P Nappa P Goku <P Gohan <P Goten <P Vegeta <P Trunks <P Kid Trunks <P Piccolo <P Hercule <P Videl <P - Supreme Kai <P Raditz <P Nappa <P Recoome <P Frieza <P Android #18 <P Cell <P Cooler <P Bardock <P Omega Shenron <P Goku K Kid Goku K Kid Gohan K Teen Gohan K Gohan K Great Saiyaman K Goten K Vegeta K Trunks K Kid Trunks K Krillin K Tien K Yamcha K - Supreme Kai K Raditz K Nappa K Captain Ginyu K Frieza K Android #17 K Android #18 K Dr. Gero K Majin Buu K Super Buu K Dabura K Cooler K Bardock K Saibamen K Cell Jr. K Omega Shenron >K Kid Buu >P Dabura <P Hercule K Videl K

7 7 7 7 7

Captain Ginyu >K Kid Buu >K Majin Buu <K Super Buu <K Kid Buu <K

8 - Cooler >P 8 - Majin Buu >K 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 10 10 Goku >P Kid Goku >P Kid Gohan >P Teen Gohan >P Gohan >P Great Saiyman >P Goten >P Kid Trunks >P Krillin >P Tien >P Yamcha >P Raditz >P Nappa >P Majin Buu >P Bardock >P Tien <P Yamcha <P Uub <P Majin Buu <P Kid Buu <P Broly K Broly >P Kid Gohan >K Krillin >K Uub >K Super Buu >K Saibamen >K Cell Jr. >K Frieza >P+K Krillin K+G Great Saiyaman >K+G

11 - Uub K 11 - Kid Buu K 12 - Vegeta >P 12 - Trunks >P 12 - Kid Gohan <P 13 - Uub >P 13 - Super Buu >P 13 - Saibamen <P 14 14 14 14 Android #16 <P Android #17 <P Dr. Gero <P Super Buu <P

14 - Omega Shenron >K+G 15 - Broly <P 15 - Goku <K 15 - Kid Goku <K 15 - Gohan <K 15 - Goten <K 15 - Vegeta <K 15 - Trunks <K 15 - Kid Trunks <K 15 - Piccolo <K 15 - Tien <K 15 - Yamcha <K 15 - Hercule <K 15 - Videl <K 15~16 - Supreme Kai <K 15 - Raditz <K 15 - Nappa <K 15 - Captain Ginyu <K 15 - Recoome <K 15 - Frieza <K 15 - Android #16 <K 15 - Android #17 <K 15 - Android #18 <K 15 - Dr. Gero <K 15 - Cell <K 15 - Dabura <K 15 - Cooler <K 15 - Bardock <K 15 - Broly <K 15 - Omega Shenron <K 16 - Broly >K 17 - Kid Goku <P *17 - Android 17 <K+G *17 - Android 18 <K+G *17 - Dr. Gero <K+G -note- * I couldn't test these using my method. This is my best guess. They either belong at 17 or have their own ranking. I know they're faster than rank 18 moves and slower than 16. 18 - Tien K+G 18 - Yamcha K+G 18 - Hercule K+G 18 - Videl K+G 18~19 - Supreme Kai K+G 18 - Nappa K+G 18 - Captain Ginyu K+G 18 - Reccome K+G 18 - Frieza K+G 18 - Cooler K+G 18 - Krillin >K+G 18 - Android 17 >K+G 18 - Dr. Gero >K+G

18 - Cell >K+G 18 - Dabura >K+G 18 - Cell Jr. >K+G

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> < -=-=-=-=-=-=-=-=-=-=-=-=-=-=| Starter Nullification |=-=-=-=-=-=-=-=-=-=-=-=-=-=0 - Cooler >P+K 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Tien <P (end:5 speed:9) Yamcha <P (end:5 speed:9) Super Buu <K (end:6 speed:7) Piccolo P+K (end:12 speed:14) Broly P+K Saibamen P+K Cell Jr. P+K Gohan >P+K (end:11 speed:15) Piccolo >P+K Uub >P+K Recoome >P+K Recoome(air) >P+K Android #16(air) P+K Broly >P+K Android #16 >P+K (end:13 speed:*16) Omega Shenron >P+K (end:13 speed:*16) Majin Buu <K (end:7 speed:7) Goku P+K Gohan P+K Great Saiyaman P+K Goten P+K Vegeta P+K Trunks P+K Kid Trunks P+K Tien P+K Yamcha P+K Supreme Kai P+K Uub P+K Raditz P+K Nappa P+K Ginyu P+K Recoome P+K Frieza P+K Android #16 P+K Android #17 P+K Android #18 P+K Dr. Gero P+K Cell P+K Cooler P+K Bardock P+K

2 - Omega Shenron P+K 2 - Cell Jr.(air) P+K 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Android #18 <P Kid Gohan P+K Goten(air) P+K Kid Trunks(air) P+K Saibamen(air) P+K Goten >P+K Vegeta >P+K Kid Trunks >P+K Tien >P+K Yamcha >P+K Hercule >P+K Videl >P+K Supreme Kai >P+K Raditz >P+K Ginyu >P+K Recoome >P+K Android #17 >P+K Android #18 >P+K Dr. Gero >P+K Bardock >P+K Krillin P+K Kid Buu P+K Goku >P+K Kid Goku >P+K Krillin >P+K Teen Gohan >P+K Great Saiyaman >P+K Goku(air) P+K Kid Gohan(air) P+K Teen Gohan(air) P+K Gohan(air) P+K Vegeta(air) P+K Trunks(air) P+K Krillin(air) P+K Tien(air) P+K Yamcha(air) P+K Hercule(air) P+K Videl(air) P+K Supreme Kai(air) P+K Uub(air) P+K Raditz(air) P+K Nappa(air) P+K Frieza(air) P+K Android #17(air) P+K Android #18(air) P+K Dr. Gero(air) P+K Cell(air) P+K Cooler(air) P+K Bardock(air) P+K Omega Shenron(air) P+K Broly(air) >P+K Nappa >P+K

7 - Kid Gohan <P 7 - Supreme Kai <K 8 - Dabura >P+K (end:*17 speed:*17) 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 Goku <K Kid Goku <K Gohan <K Goten <K Vegeta <K Trunks <K Kid Trunks <K Tien <K Raditz <K Ginyu <K Recoome <K Frieza <K Android #16 <K Android #17 <K Android #18 <K Dr. Gero <K Cell <K Dabura <K Cooler <K Bardock <K Broly <K Omega Shenron <K Hercule P+K Videl P+K

12 - Majin Buu P+K 12 - Super Buu P+K 13 - Broly <P 16 - Supreme Kai <K+G 16 - Frieza <K+G 16 - Cooler <K+G -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==V. -=-=Conclusion/Thanks=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==Thanks go out to anyone who inspired me to make this FAQ. Also thanks to anyone that uses this FAQ. Special thanks to Tears of the Moon, Cheesusaur, Blues003, Heromaster111, OmegaGogetaSSJ8, Nnamz, plank and SuperShinySonic for things directly related to this FAQ. And of course thank you to the entire Tier List team of GameFAQs.

Send any corrections to qb2nc@yahoo.com. Please put DBZ:B3 in the topic. Or you can reach me on the Dragonball Z: Budokai 3 message boards on GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==Dragon Ball Z: Budokai 3: FAQ/Move List by escobuu Version: 4.51 | Last Updated: 2007-05-26 | View/Download Original File Hosted by Return to Dragon Ball Z: Budokai 3 (PS2) FAQs & Guides

Dragon Ball Z: Budokai 3: Character Unlocking Guide by AzureFox Version: 1.2 | Last Updated: 2004-11-23 | View/Download Original File Hosted by Return to Dragon Ball Z: Budokai 3 (PS2) FAQs & Guides Would you recommend this FAQ ? Yes No

DragonBall Z: Budokai 3 Guide to Unlocking Characters. By Azurefox This guide is intended to help people find a comprehensive place to get their questions answered about the multitude of characters there are to unlock in DragonBall Z: Budokai 3. It is a compendium of the information given by the helpful folks on the GameFAQs DBZ:B3 Message board and what I have found playing the game myself. Before anyone flames me or this guide, I will say that the methods listed here are how I got items, so they do work, but if there are any mistakes and/or suggestions, please e-mail me at Blitzfox@hotmail.com Version Update 1.0-1.1 Fixed a typo about Goku's SSJ4 capsule. Updated notes on getting Uub and Metal Cooler. Fixed a missing detail that kept many folks from battling Omega Shenron. My thanks to all those who emailed me with information regarding such. Version Update 1.1-1.2 It has been confirmed that Uub's DU mode is not required for Omega Shenron, and the problem most people were having was merely the lack of Goku's SSJ4 capsule. 1.) DU Storyline. All of the following characters are unlocked by naturally playing through the Dragon Universe mode with various characters, on the first play through for each story. For the most part, they are considered standard characters. They are listed Alphabetically. Some are unlocked upon completing the DU mode for a character, others by winning specific matches. Android 17: Defeat Android 17 in Piccolo's DU Storyline. Android 18: Complete Krillin's DU Storyline. Captain Ginyu: Defeat Captain Ginyu in Goku's DU Storyline. Cell: Complete Teen Gohan's DU Storyline. Dabura: Defeat Dabura in Gohan's (Adult) DU Storyline.

Dr. Gero:

Defeat Dr. Gero in Yamcha's DU Storyline.

Frieza: Defeat Frieza in Goku's DU Storyline. Gohan (Adult): Complete Teen Gohan's DU Storyline. Goten: Defeat Goten in Gohan's (Adult) DU Storyline. Great Saiyaman: Complete Gohan's (Adult) DU Storyline. Kid Buu: Defeat Kid Buu in Goku's DU Storyline. Kid Trunks: Defeat Majin Buu in Vegeta's DU Storyline. Majin Buu: Defeat Majin Buu in Goku's DU Storyline. Recoome: Defeat Recoome in Goku's DU Storyline. Super Buu: Defeat Super Buu in Goku's DU Storyline. Teen Gohan: Complete Kid Gohan's DU Storyline. Trunks: Complete Vegeta's DU Storyline. Vegeta: Defeat Vegeta in Goku's DU Storyline.

2.) Secret Characters I refer to these characters as secret characters, due to the fact that they are not unlocked by simply playing straight through the battles within the game. They also tend to be the harder characters to unlock, and some of them are among the strongest characters in the game. - Android 16 This peace-loving android can be unlocked only by playing through Krillian's DU mode a second time. During the Namek Saga there will be a point where two red markers will be available on your map, and you must head to the easternmost marker to initiate a conversation with a frog containing Captain Ginyu's consciousness. After the scene, proceed through the DU as normal, and you will reach the Android Saga as a new feature to playing Krillin's DU a second time. During this Saga, if you search the chain of islands on the southern portion of the map, you will find a 'plains' area. Here, Krillin and Trunks will find a damaged android 16. After the scene, head to West City, where Bulma will repair Android 16, and he will become playable. - Bardok -

Goku's father can be unlocked one of two ways. He will be automatically unlocked if you have a DragonBall Z: Budokai 2 save file on your memory card. Otherwise, as soon as you begin Goku's DU a second time, search the northern mountains for Raditz' Spaceship/pod. When you find it, enter it, and you will receive Bardok. - Broly The massive and powerful legendary super saiyan is one of the more elusive characters to unlock, but it is not difficult to do so. In order to unlock Broly, you must play through Goku's DU Story a second time after having completed it once before. The next step is to reach the Majin Saga, specifically the point where Goku is looking for someone to fuse with via the Potara earrings. This segment occurs right after the scene where Gohan is absorbed by Super Buu. First, look in the immediate area surrounding where Goku starts this stage. A ??? nearby should start a conversation with Hercule. Once that scene ends, head towards the red dot on your map, but do not begin the battle with Super Buu yet. Near the battle with Buu, will be another ??? mark what will show a scene with Tien. Once that is finished, search the surrounding area for a location that reads 'Mountains'. If you have found the correct location, a dialogue with kabitoshin will ensue, where he discusses a greater evil being on the earth, and how he is intimidated by the fact. Once this dialogue has ended, feel free to fight Super Buu. Once you defeat Super Buu within Buu's body, there will be a new dialogue where Vegeta will hold off Buu so that Goku can investigate the new force. A new red marker will appear on the map, where Broly will be waiting. Defeat him, and Broly will be unlocked for all modes, including DU. Note: Broly can be faught by Vegeta on a second play through of Vegeta's DU mode. Head to the island covered in snow before fusing with Goku to battle Super Buu, and you will have an automatic dialogue with Kabitoshin about Broly. After the dialogue, battle Buu as normal, and you will eventually face Broly. Using Vegeta will not unlock Brolly, but it is necessary to fight him for some of Vegeta's rare capsules. Note2: Broly can also be faught by Gohan (Adult) as happens in the actual movie and in the Broly's DU mode, during a second playthrough of Gohan's (Adult) DU mode, but this will not unlock Broly. - Cell Jr. Cell Jr. is unlocked in Dragon Arena mode. You must be fighting with a level 20-40 character, and should be battling opponents well above your level, 30+ or so. If you continue to do this, eventually Piccolo will break in and challenge

you.

When you defeat him, Cell Jr. will be unlocked.

- Cooler Frieza's Brother also tends to give gamers a bit of trouble to unlock. The most important note in unlocking Cooler is to complete Vegeta's DU, as well as Goku's DU. Play through Goku's DU a second time. After your battle with Frieza, there will be three red dots on your map of Namek. Proceed to the red dot directly below where you faced Frieza, and you will have to battle Super Saiyan Vegeta. Once you defeat Vegeta, head towards the red dot near the middle of the screen. This dot will initiate Cooler's appearance, and upon defeating him, Cooler will be unlocked. Note: While Cooler can be battled in various ways with various characters in DU mode, he can only be unlocked through the process listed above. - Hercule During Piccolo's DU, search the desert south of Kami's lookout near Baba's palace after the event at central city, but before fighting Buu. Once you find Hercule you will then want to talk to Videl in central city, which will unlock Hercule. - Kid Goku Goku's Childhood self can be unlocked one of two ways. The first is to complete Broly's DU. Kid Goku can also be unlocked if you visit Grandpa Gohan's house during Goku's DU, if you visit it after fighting Raditz, but before fighting Nappa. Grandpa Gohan's house is located on the right side of the map along the coast, near the middle of the west coast. It is an old oriental style building located among many rock pillars, and is not hard to find. - Omega Shenron To face off with Omega Shenron, you will need to be playing through Goku's DU mode on a second time or more. In order to battle Omega Shenron, you need to have collected Goku's SSJ4 Capsule. With this prerequisite set, fulfill the requirements for fighting Broly as listed above. Once you have beaten Broly, ignore the red dot on your map and proceed to West City where Goku will have a dialogue with Bulma about the Dragon Radar. Proceed to the red dot on your map now, and defeat Gotenks using the Gogeta fusion. Once you have done so, a new red dot will light up on your map, where you will find Omega Shenron. SSJ4 Vegeta will arrive, and he will fuse with Goku to form SSJ4 Gogeta and you will

battle Omega Shenron in this form. Defeat Omega Shenron in an incredibly easy battle, thanks to the power of SSJ4 Gogeta, and you will unlock Omega Shenron, as well as Goku's SSJ4 Gogeta capsule. Note: Some players claim that collecting the DragonBalls is not required for this series of events. - Saibaman You can unlock the Saibamen for various modes by competing in the Dragon Arena mode. Your character should be level 10-20 and facing opponents at least twice your level. Nappa will eventually break in, and when he is defeated, you will unlock the Saibamen. - Supreme Kai Supreme Kai can be unlocked during Gohan's (Adult) DU mode on a second play through, by searching the map and viewing the two Videl events and beating Goten. After both of those are complete, head to Kami's lookout and beat Piccolo. When the Debura marker appears, head to the mountains on the northeast coast of the main continent to have a discussion with Vegeta. Afterwards proceed to defeat Debura. Gohan should now decide to pursue Vegeta instead of Buu. Defeat Vegeta, then head to the dot on your map, but before you face Buu, scan the immediate area. There is a 'plains' location which is easier to find by using the Ki-search (R1) near central city, where you will find Supreme Kai and he will be unlocked for you after the scene with Gohan. - Uub In order to unlock the reborn Kid Buu, Uub, you must defeat Kid Buu in a special way. In Goku's DU, you must have Super Saiyan, Super Saiyan 2, and Spirit Bomb equipped in Goku's ability tray while fighting Kid Buu. If you meet these requirements, you will be able to perform the Super Spirit Bomb ultimate. You must defeat Kid Buu with the Super Spirit Bomb in order to continue the DU and obtain Uub. There are a few requirements in this regard. 1. Super Saiyan, Super Saiyan 2, and Spirit Bomb equipped in Goku's ability tray. 2. You cannot use the Super Spirit Bomb while transformed into a Super Saiyan. Goku's ultimate attack is different if you are Super Saiyan. The attack must be performed while Goku is at his normal state or in Kaioken.

3. You must win the power struggle during the Super Spirit Bomb animation. This can be very difficult to achieve based on the computer's result. If you fulfill all of these requirements, the DU will continue, and you will have a red dot on the map at the World Martial Arts Tournament. Go there, and you will fight against Uub. Defeat him, and he is unlocked in all modes, including DU. My thanks goes out to all the nice folks who emailed me and confirmed that Buu does not have to be killed by the Super Spirit Bomb, he only needs to be hit with it, and lose the attack struggle. Note: The Uub that is unlocked is Uub as he is presented in DragonBall Z, not Dragonball GT, and he is therefore untrained and does not have the same moves he uses in GT, nor is he wearing a martial arts Gi. - Videl Hercule's daughter can be unlocked only while in Gohan's DU. Before your battle with Dabura, search fields east of Goku's house for one event with Videl, then search the island chain in the lower right portion of the map. You should find a spot that will initiate a second conversation with Videl about how she's being trained, and afterwards, she will be unlocked. 3.) Rare Transformations. Due to the number of requests, I've listed a few of the hard to find transformations. - Gotenks This must be bought from Launch's capsule shop. (Alternate methods welcome.) - Gogeta After fighting Broly (Instructions listed above) during Goku's DU or Vegeta's DU on a second play through, you will eventually battle against Gotenks at the tournament grounds, and upon defeating him you will unlock Gogeta for the respective character. Note: Gogeta is SSJ2 naturally in this fusion. He cannot further transform to a higher or lower state. - SSJ4 Goku To find the Capsule for this transformation, you must be playing in Goku's DU

mode, and have defeated Kid Buu using the Super Spirit Bomb, (Same as you would in unlocking Uub. Detailed instructions above.) After the battle with Buu, search the islands east of the World Martial Arts Tournament. You should find a ??? mark on one of the islands, which will initiate an odd scene with Goku and give you Goku's SSJ4 Capsule. Alternate: The Capsule for SSJ4 Goku can also be collected on the same island as listed above, prior to the fight with Broly. search the islands east of the World Martial Arts Tournament. You should find a ??? mark on one of the islands, which will initiate an odd scene with Goku and give you Goku's SSJ4 Capsule. - SSJ4 Vegeta / SSJ4 Gogeta (Vegeta) To find the Capsule for SSJ4 Vegeta, you must be playing in Vegeta's DU mode a second time. You must fulfill the conditions to battle Broly (Instructions on how to find Broly listed above.) but after leaving Buu's body do not immediately go to the Broly fight. Instead, travel to the islands in the bottom right corner of the map and when you pass over the right one, Vegeta will automatically land and complain about Goku giving out orders. Now fight and defeat Broly, and after the fight ignore the red dot and instead, head to Baba's palace and search the vicinity for an even called 'plains' where you will meet Bulma. Head to West City and activate the event there. You should get SSJ4 for Vegeta. Now, head to the islands where the red dot is located and battle SSJ4 Goku. When you defeat him, you will get the SSJ4 Gogeta capsule for Vegeta. - Kabitoshin To unlock this potara fusion, you must play though Gohan's (Adult) DU a second time. Follow the events to unlock Supreme Kai (Listed above in secret characters) and then fight and defeat Kid Buu with Gohan. Once you do, do not head to Broly's red dot right away. Instead, go to Central City, and then fly directly west to the coastline. You should find a small island covered in forest, where there is a 'forest' event. Activate the event, and you will get the Kabitoshin capsule. - Metal Cooler To unlock Cooler's metallic self, you will need to be playing through Goku's DU a second time. During the Namek Saka, right after you fight Frieza, three red dots will appear on the map. Go to the one on the center island and battle Cooler and defeat him. Another event will appear in the same spot, and Cooler

will now be metallic. The capsule that enables his metallic form can be found just north of Cooler's ship, before fighting him as Metal Cooler and after talking to him as Metal Cooler. In Closing This guide is primarily to help people with questions as to unlocking the secret characters within the game, as there were so many requests for it on the message board. Perhaps in another version I will include more info on the remaining secrets. Copyright Notice This guide is Copyright 2004 Justin Kriebel (Azurefox) This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. And lastly, thanks to all the people on the Budokai 3 Message Board who helped make this possible, and this is for all of you kind people on the board who had to answer the 'How do I get Uub?' question hundreds of times. Comments go to Blitzfox@hotmail.com
Dragon Ball Z: Budokai 3: Character Unlocking Guide by AzureFox Version: 1.2 | Last Updated: 2004-11-23 | View/Download Original File Hosted by Return to Dragon Ball Z: Budokai 3 (PS2) FAQs & Guides

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