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BRAIN COMPUTER INTERFACING ARMY RESCUE USING SYNTHETIC TELEPATHY THROUGH NEURAL ELECTRONICS

Abstract
I will keep the lamp of knowledge burning to achieve the vision
The technology is constantly attaining improvisations at ever twinkling of eye. Yesterday updates become tomorrow outdates. Ever evolving technology has led to exponential changes in the world of science!. In this paper" we the emerging engineers of the core Electronics # $ommunication branch have indulged in the analysis of %rain computer interfaced army rescue using synthetic telepathy through neural electronics. #rain computer interfacing and conversion of thoughts to binary data and conse$uent rescue actions.

A. Mind !"#adin$:
%ind uploading or whole brain emulation &sometimes called mind transfer' is the hypothetical process of scanning and mapping a biological brain in detail and copying its state into a computer system or another computational device. (he computer would have to run a simulation model so faithful to the original that it would behave in essentially the same way as the original brain, or for all practical purposes, indistinguishably. (he simulated mind is assumed to be part of a virtual reality simulated world, supported by an anatomic )* body simulation model. +lternatively, the simulated mind could be assumed to reside in a computer inside &or connected to' a humanoid robot or a biological body, replacing its brain.

%rain computer interfacing is a fascinating technology where we employ wonders converting thoughts to actions and other side hi&acking of Indian army by enemies is a serious threat prevailing in our country. Technology has always solutions to all problems. 'o" we have incorporated %$I technology using synthetic telepathy exploiting the exclusive alpha and beta waves generated at thoughts by the neurons of the brain through neural electronics in our army rescue.

II.BRAIN%A&ES:
(here are several types of brainwave states. It is completely natural biological occurrence in every human being. Our brain does not operate in only one brainwave state at a time but instead pulses in these entire brainwave states simultaneously, with one of the states being dominant at any given time. (he dominant state indicates youre ,state of mind, or level of consciousness. #ecause different areas of the brain may have different activity at any given time, you may have activity in one brainwave state in one area of the brain while at the same time a different brainwave state may be more active in another area of the brain.

I.INTRODUCTION:
In this paper, we have said What is mind uploading and brainwaves involved. Our proposed exploitation of neurotic elements to process able waveforms. Inputting hijacked armys thoughts through !O" headset.

A. A"!'a %a()s:
Fr)* )nc+: - to ./ 01

L#cati#n2 !osterior 3egions of 0ead, #oth 4ides, 0igher in +mplitude on *ominion side. "entral 4ites &")5"6' +t 3est N#r,a""+2 3elaxed73eflecting, "losing (he yes, +lso +ssociated With Inhibition "ontrol, 4eemingly With (he !urpose Of (iming Inhibitory

steps to be performed what we have thought. 0ere we have dedicated our project to our brave Indian army who when caught in an unavoidable danger when captured by the enemy could possibly send signaling waves as thoughts to alert the head system to actively participat) at their rescue.

+ctivity In *ifferent +cross (he #rain


%a() !att)rn:

8ocations

III.NUERAL NET%OR-:
4imple artificial neural network

&It merges With "losing of the yes and With 3elaxation, and +ttenuates With ye Opening Or %ental xertion. (he !osterior #asic 3hythm is +ctually 4lower than - 01 in 9oung "hildren'

B. B)ta %a()s:
Fr)* )nc+: ./ : );01 L#cati#n: #oth 4ides, 4ymmetrical

*istribution, %ost vident <rontally= 8ow +mplitude Waves 2 +lert7Working, +ctive, #usy or +nxious (hinking, +ctive "oncentration
N#r,a""+

(he human brain contains about .;; billion nerve cells called neurons, each individually linked to other neurons by way of connectors called axons and dendrites. 4ignals at the junctures &synapses' of these connections are transmitted by the release and detection of chemicals known as neurotransmitters. (he established neuro scientific consensus is that the human mind is largely an emergent property of the information processing of this neural network. ,"onsciousness is part of the natural world. It depends, we believe, only on mathematics and logic and on the imperfectly known laws of physics, chemistry, and biology= it does not arise from some magical or otherworldly $uality., (he concept of mind uploading is based on this mechanistic view of the mind, and denies the vitalise view of human life and consciousness.

%a() Patt)rn:

&#eta activity is closely linked to motor

behaviour and is generally attenuated during active movements' Our proposed exploitation of neurons to neuroelectronics we have proposed to exploit the neural reactions taking place in brain by capturing the waves generated through a headset and process them further by amplifying them and feed them to computer and take necessary

%any eminent computer scientists and neuroscientists have predicted that computers will be capable of thought and even attain consciousness 0owever, even though uploading is dependent upon such a general capability it is conceptually distinct from general forms of +I in that it results from dynamic reanimation of information derived from a specific human mind so

that the mind retains a sense of historical identity &other forms are possible but would compromise or eliminate the life5 extension feature generally associated with uploading'. (he transferred and reanimated information would become a form of artificial intelligence, sometimes called an info morph or ,no morph.,

would allow several neurons to be emulated se$uentially by the same computational unit. (hus the si1e of the computer would be restricted, but the speedup would be lower. &4imple neuron model2 #lack5box dynamic non5linear signal processing system'

I&.THEORETICAL BENEFITS:
A. I,,#rta"it+.Bac/ !:

In theory, if the information and processes of the mind can be disassociated from the biological body, they are no longer tied to the individual limits and lifespan of that body. <urthermore, information within a brain could be partly or wholly copied or transferred to one or more other substrates &including digital storage or another brain', thereby reducing or eliminating mortality risk. B. S!))d !:

4canning and mapping scale of an individual2

+ computer5based intelligence such as an upload could potentially think much faster than a human even if it were no more intelligent. 0uman neurons exchange electrochemical signals with a maximum speed of about .>; meters per second, whereas the speed of light is about );; million meters per second, about two million times faster. +lso, neurons can generate a maximum of about /;; to .;;; action potentials or ,spikes, per second, whereas the number of signals per second in modern computer chips is about / ?01 and expected to increase by at least a factor .;;. 0owever, in practice this massively parallel implementation would re$uire separate computational units for each of the hundred billion neurons and each of the hundred trillion synapses. (hat re$uires an enormously large computer or artificial neural network in comparison with today@s super5computers. In a less futuristic implementation, time5sharing

&(he movement of positively5charged ions through the ion channels controls the membrane electrical action potential in an axon'. When modelling and simulating the brain of a specific individual, a brain map or connectivity database showing the connections between the neurons must be extracted from an anatomic model of the brain. (his network map should show the connectivity of the whole nervous system, including the spinal cord, sensory receptors, and muscle cells. *estructive scanning of the human brain including synaptic details is possible as of end of /;.;. + full brain map should also reflect the synaptic strength of each connection. It is unclear if the current technology allows that. It is proposed that short5term memory and working memory is prolonged or repeated firing of neurons, as well as

intra5neural dynamic processes. 4ince the electrical and chemical signal state of the synapses and neurons may be hard to extract, the uploading might result in that the uploaded mind perceives a memory loss of the events immediately before the time of brain scanning. + full brain map would occupy less than / x .;.A bytes and would store the addresses of the connected neurons, the synapse type and the synapse ,weight, for each of the brains@ .;.> synapses.

C.

S)ria" s)cti#nin$:

+ possible method for mind uploading is serial sectioning, in which the brain tissue and perhaps other parts of the nervous system are fro1en and then scanned and analysed layer by layer, thus capturing the structure of the neurons and their interconnections.B.CD (he exposed surface of fro1en nerve tissue would be scanned and recorded, and then the surface layer of tissue removed. While this would be a very slow and labour intensive process, research is currently underway to automate the collection and microscopy of serial sections. (he scans would then be analysed, and a model of the neural net recreated in the system that the mind was being uploaded into.

0ere our motiv 4ystem is going to claim the headset which will make it possible for army force to be controlled and influenced by the soldier@s mind, and facial expressions. It connects wirelessly with our head !" which would be signalled conse$uently. motiv !O" uses the human brain as a source for creating movement in the operation. (hats right= this system uses a headset that receives brain waves. (his technology can tell the game system what you want to do within your virtual world.

&.BRAIN%A&E INFORMATION CAPTURED BY EPOC HEADSET:

#ecause the brain sends out a level of electrical energy the correct technology certainly could use this energy to power action operations. (he knowledge of brain waves and of energy that sends a signal from one neuron to another is not new. 4cientists and doctors have used e$uipment to measure brain waves for well over a century. Its the basis of the electroencephalogram .(his technology is now being adapted and applied to interactive gaming. (he motiv !O" headset mimics in a way the ? that has electrodes7disks that pick up the brain activity. (he signals are sent through wires for amplification. (he foundation for using ? technology in gaming lies with trying to interpret a persons thoughts based on the brain wave signals

being captured. 4cientists have found that brain activity corresponds to a patients apparent state of mind and thought processes. When measured, a persons brain waves have patterns that appear only with specific emotions or thoughts. With motiv !O" seven pairs of electrodes are used to capture the brain5 wave signals. When perfected, this technology takes its cues from a persons thoughts, converting these signals into digital information that a computer5game system can use to play the game. (he company behind this method, emotiv systems users, what it calls the brain7computer interface. "ompany information states that the technology can recogni1e and use up to ); different emotions, actions and expressions. (hese are transferred to the character or object on the screen.

<acial expressions & xpressive suite'2 Individual eyelid and eyebrow positions, eye position in the hori1ontal plane, smiling, laughing, clenching, and smirking can currently be detected. Other expressions may be added prior to release. (he expressions are detected by the ? sensors picking up signals to facial muscles, rather than by reading brainwaves. Enlike reading mental activity, these detections are very fast &.;ms' conveying a decisive advantages.

In! ts #0 t') ')ads)t: (he !O" has .6 electrodes. It has a two5axis gyro for measuring head rotation. "onscious thoughts &"ognitive suite'2 Imagining ./ kinds of movement5 those were in the demo application A directions &left, right, up, down, forward, and ,1oom,' and A rotations &Banti5Dclockwise rotation, turn left and right, and sway backward and forward'5 plus . other visuali1ation &,disappear,' that can be detected . (he motive guy used his heads to try and cue himself to think the same way every time. motions &+ffective suite'2 , xcitement,, , ngagement7#oredom,, ,%editation,, and ,<rustration, can currently be measured.

#ased on the developments in neuro technology motiv has revolutionary interface for human5computer interaction. (he motiv !O" wireless neuro headset captures, understand and processes the thoughts in our brain to carry out actions on !". (he real life application possibilities across army sides such as immediate escape from enemies, automatic plane control, especially in terrorist attack etc. motiv is also actively involving the developer community to create applications that can be controlled by your mind. + brain: computer interface &#"I' with wireless technology by effective headset, sometimes called a direct neural interface or a brain:machine interface, is a direct communication pathway between a brain and an external device. #"Is are often aimed at assisting, augmenting or repairing human cognitive or sensory5 motor functions. (he motiv !O" detects and processes real time brain wave patterns using an ? like device that measures electrical activity in the brain. (hrough the use of

non5invasive sensors, the motiv !O" measures a wide range of thoughts and emotions. Enlike earlier technologies which can only detect basic and well5 known mental states such as FconcentrationG, motiv can simultaneously differentiate between particular thoughts such as Fpush and Flift and emotions such as Fexcitement or Fcalmness. With technology in hand and a gaming audience in mind, motiv 4ystems approached I* O to create a sleek and beautiful headset that could house the .A sensors and the electronics to make the devices );H detections a reality. With the goal of fitting C-I of head si1es and hair styles, motiv 4ystems wanted a clever mix of industrial design and engineering that would result in a durable, easy5to5use product. 3eferencing previous knowledge from head5centric work, the I* O team began by creating a number of three5dimensional models. "hallenged by the need to have contact points in specific locations, designers needed to make sure sensors were adjustable as well as pliable. (he final headset relies on an established and familiar headphone5like behavior to maintain pressure on the scalp for the sensors to capture ? signals. (he headset is molded from +#4 plastic with soft rubber accents to allow for proper fit and user customi1ation. Intuitive to use and durable enough for active gamers, the headset is available in motivs signature orange and white, or in a sleek black option. Inside the headset, a uni$ue ? graphic reminds the user who and what is making this headset actually work !artially invasive #"I technologies are implanted inside the skull but rest outside the brain rather than within the grey matter. (hey produce better resolution signals than non5invasive #"Is where the bone tissue of the cranium deflects and deforms signals and have a lower risk of forming scar5tissue in the brain than fully5invasive #"Is. lectro corticography & "O?' measures the electrical activity of the brain taken

from #eneath the skull in a similar way to non5invasive electroencephalography, but the electrodes are embedded in a thin plastic pad that is placed above the cortex. 8ight 3eactive Imaging #"I devices are still in the realm of theory. (hese would involve implanting a laser inside the skull. (he laser would be trained on a single neuron and the neuron@s reflectance measured by a separate sensor. When the neuron fires, the laser light pattern and wavelengths it reflects would change slightly. (his would allow researchers to monitor single neurons but re$uire less contact with tissue and reduce the risk of scar5 tissue build5up. In !O" headset, each electrode is connected to one input of a differential amplifier= a common system reference electrode is connected to the other input of each differential amplifier. (hese amplifiers amplify the voltage between the active electrode and the reference. In analog ?, the signal is output as the deflection of pens as paper passes underneath. %ost ? systems these days, however, are digital, and the amplified signal is digitali1ed via an analog5to5digital converter, after being passed through an anti5aliasing filter. (he digital ? signal is stored electronically and can be filtered for display. (ypical settings for the high5pass filter and a low5pass filter are ;.>5.01 and )>5J;01, respectively. (he high5pass filter typically out slow artifact, such as electro galvanic signals and movement artifact, whereas the low5pass filter filters out high fre$uency artifacts, such as electromyography signals. +n additional notch filter is typically used to remove artifact caused by electrical power lines. (hus this processed waveform interfaces are efficiently transported via any recent wireless technologies transported via any recent wireless technologies like wi5fi or wimax to our destination !" and from there rescue actions can be made which have to be pre5recorded there.

&I .CONCLUSION:

(hus our brain computer interfaced army rescue project using synthetic telepathy through neural electronics could possibly bring revolution in the army rescue pattern and save a huge amount spending every fiscal year there. (hese further guarantees efficient rescue schema and can be upgraded to the latest trend. KII.3 < 3 L" 42 #ook2 0ow brain waves and neurons interactM 55555*r. 3ycharde %anne. Nay NL, Laselaris (, !renger 3O, ?allant O8 &%arch /;.;'. ,Identifying natural images from human brain activity,. Lature 6>/ &J.->'2 )>/:>. ?oert1el, #en &*ec /;;C'. ,0uman5level artificial general intelligence and the possibility of a technological singularity2 a reaction to 3ay Nur1weil@s (he 4ingularity Is Lear, and %c*ermott@s criti$ue of Nur1weil,. +rtificial Intelligence .J. &.-, 4pecial 3eview

Issue'2 ..A.:..J). doi2.;..;.A7j.artint./;;J..;.;... http277scholar.google.com7scholarM hlPsvQlrPQclusterP.>.-CJC-/.A>/A6A> JC/.

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