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Tutorial

Just a quick note before we begin: this tutorial assumes that you are using the default preferences. If necessary, you can reset them to the defaults by clicking on the Defaults button in the references pane, a!ailable under "cri!ener # references$ %click on "how &ll in the references toolbar to see the Defaults button if it is not !isible'( if you ha!en)t made any changes to the preferences, you don)t need to worry about this. *ight, on with the tutorial. +hen you first open a "cri!ener pro,ect, by default you are presented with two panes:

1. THE BINDER
-n the left, you can see a list of files: the binder. .his is an outline !iew that contains three default folders: Draft, *esearch, and .rash. /ou can rename these folders to whate!er you like by double0clicking on them %in some of the templates, for instance, the Draft folder has been renamed to 1anuscript'. .he binder is where you organise your pro,ect by creating a structure and dragging and dropping documents where!er you want. .he contents of the Draft folder represent the te2t fragments that will be compiled into one long document when you e2port or print using 3ile # 4ompile$, which is the standard way of preparing your finished pro,ect for printing or final formatting in a dedicated word processor. .his is !ery much the raison dtre of "cri!ener 0 to assemble the te2t of your manuscript in the Draft folder for printing or e2port. %&s such, the Draft folder is unique in that it can only hold te2t files.' .he *esearch folder can hold te2t or media files %images, D3 files, !ideo files and so on', and is where media files will be placed by default if you accidentally try to import them into the Draft folder at any point. /ou don)t ha!e to put all research files into the *esearch folder, though 0 you can create other folders for your support materials anywhere you want %and e!en gi!e them custom icons'. .he .rash folder speaks for itself( whene!er you delete a document it ends up there. Documents arent deleted completely until you select Empty Trash from the Project menu 0 so there)s no way you can accidentally delete a file in "cri!ener.

2. THE EDITOR
5e2t to the binder you ha!e the main editor, which displays the current document. .he main editor is what you are looking at right now as you read this te2t document. .here are se!eral ways to load a document in the editor, but the one you will use most often is simply selecting a file in the binder, as you did to load this one. "cri!ener allows you to create or import any number of te2t documents. /ou can also import image, web, 6uick.ime and D3 documents. .o import documents, use 3ile # Import # 3iles$ or simply drag the files you wish to import from the 3inder into the binder of your "cri!ener pro,ect. /ou can change the current document by clicking on another item in the binder. .ry that now7click on &lhambra inside the *esearch folder %you may need to

Tutorial
e2pand the *esearch folder by clicking on the triangle ne2t to it first' and then return here %"tep 8: 9eginnings'. Done that: "o now you know that this area can be used to !iew different types of document, not ,ust te2t. ;et)s try switching between documents again. /ou see the document on the left beneath this one, the one entitled "tep <: =eader >iew: 4lick on it now. /ou ha!e ,ust switched between documents. /ou might use different documents for different chapters, different scenes, different ideas, articles, characters, whate!er you want. .here are other ways of switching between documents, too. &nother one you will use frequently is the header !iew. "ee that bar at the top of the te2t, the one that has the arrows on the left of it and says "tep <: =eader >iew in it: +ell, that is the header !iew %which is sometimes also referred to as the header bar'. /ou can rename the document by clicking into the title of the header !iew, and there are se!eral options a!ailable in a menu if you click on the icon ne2t to the title. .he arrows on the left of the header !iew that point left and right are the history na!igation buttons and work much like "afari)s na!igation arrows 0 they allow you to step back and forth through the documents you ha!e had open in the editor. .he white up and down arrows on the right of the header bar step through the contents of the binder sequentially. .o see the difference, try the following: ? ? ? 4lick on the &lhambra image document in the *esearch folder again and then click on the left arrow in the header !iew. /ou will be returned to this document, because this was the one you had open last. 4lick on the right arrow and you will be returned to the &lhambra image document again. %1ake sure you come back here afterwards though@' 5ow, with this document open, click on the down arrow on the right and then click on the up arrow again to return here. 5ote how the down arrow takes you to the ne2t document in the binder, whereas the right arrow takes you to the ne2t document in the na!igation history.

+hile we)re here, note that the selection highlight in the binder does not necessarily follow what is being displayed in the main editor7if you change the contents of the editor using the na!igation arrows, for instance, the selection in the binder will not change. /ou can thus na!igate around using the header !iew without losing track of the original document on which you were working in the binder. 5ote howe!er that the upAdown arrows do affect binder selection because they are intended as an alternati!e way of na!igating through the binder contents. &nother useful way of switching documents is to drag a document from the binder into a header !iew. .ry this now7grab the document entitled "tep B: 3ooter >iew on the left and drag it into the header !iew abo!e. .he na!igation bar will turn grey, and when you let go the document will change$

Tutorial
/ou may notice that as with the history na!igation buttons, dragging a document into the header bar does not affect the binder selection. If you e!er find that after na!igating through multiple documents you are not sure where the current document is located in the binder, you can simply use >iew # *e!eal in 9inder %-pt04md0*' to force the binder to show you where you are. .ry that now. -kay, so let)s get familiar with the editor. &t the bottom of the window, you can see a grey bar containing a pop0up button with a percentage in it %8CCD by default' and a li!e word and character count. .his is the footer !iew. .ry typing something in the yellow area below:

Done that: /ou will see that the word and character count in the footer !iew changes as you type. 5ow try changing the percentage in the pop0up button at the bottom, too %click on it and select a new percentage'7you will see that you can make the te2t bigger or smaller %useful for tired eyes'.

SCRIPTWRITING MODE
.he footer !iew will change depending on what you are !iewing inside the document. 3or instance, if you are typing a script %such as a mo!ie screenplay', the footer !iew will gi!e you information on the !arious script elements. .ry selecting 3ormat # "criptwriting # "cript 1ode 0 "creenplay from the main menu now. .he word and character count will disappear and you will see another pop0up menu appear on the right saying Eeneral .e2t %this ,ust means that the currently selected te2t isn)t recognised as a part of a screenplay'. 4lick into the te2t on the line below: 4lick into this te2t. 5ow try selecting different elements from the pop0up menu on the right of the footer !iew. /ou will see that the abo!e te2t automatically gets reformatted to the script element you selected, and the footer !iew will show what will happen if you press the tab or enter keys %which will mo!e you to the ne2t script element'. 5ote that you can hit "hift04md0/ to bring up that menu automatically and then hit one of the keys specified in the menu to select an element without taking your hands off the keyboard %you can also use -pt04md and the number keys to change elements'. "criptwriting mode is sa!ed on a document0by0document basis, so you can switch between documents that use script formatting and regular te2t documents. .he icons of documents in the binder that use scriptwriting mode are yellow so that you can easily tell them apart from other te2t documents. *ight, let)s return to normal prose mode now. "elect 3ormat # "criptwriting # "cript 1ode 0 "creenplay again to deselect screenplay mode.

NOTE:

Tutorial
If you e!er find that the word and character count has disappeared from the footer bar, it is most likely because you ha!e accidentally switched into scriptwriting mode, so e!en if you)re not writing a script it)s a good idea to familiarise yourself with how to enter or lea!e scriptwriting mode, as described abo!e.

OTHER FILES
3or D3 files, the footer !iew allows you to na!igate between the pages. 4lick on spacewalkFinfo in the *esearch folder to test this out, and then come back here by clicking on the back arrow in the header !iew. &ll good so far, I hope. 5ow let)s familiarise oursel!es with some other basic features. 4lick on "tep G: 4omposition 1ode in the binder. 4omposition 1ode is a !ery nice feature for blocking e!erything else out while you write. I)m not going to pretend it)s inno!ati!e or anything7I think 9lue0.ec %now called .he "oulmen', the creators of Hlysses, were the first to implement something like this for a te2t editor7but it is !ery handy. Iither hit -pt04md03 or click on 4ompose in the toolbar abo!e J do it now@ /ou should now be in composition mode7it)s ,ust you and your te2t. %4omposition 1ode is essentially a full screen mode, but we call it 4omposition 1ode to a!oid confusion with -" K ;ion)s full screen feature, which "cri!ener also supports.' "ome things you need to know about composition mode: 8' 1o!e your mouse to the bottom of the screen. /ou will see that a control panel appears, similar to the one in i hoto. 3rom here you can change the te2t scale, set the position and width of the paper %the te2t column', fade the background in and out and !iew the word and character counts of the document. .here are also buttons for displaying the keywords panel and Inspector %we won)t go into that right now, though, as we ha!e yet to talk about keywords and notes7come back and try them out once you)!e gone through the rest of the tutorial' and for e2iting composition mode. /ou can also hit -pt04md03 or the Iscape key to e2it composition mode. <' /ou can only enter composition mode for te2t documents. B' 9y default, composition mode uses typewriter scrolling %another Hlysses first, I belie!e'. .his simply means that as you type, the te2t will remain in the centre of the screen !ertically so that you don)t ha!e to stare at the bottom of the screen all the time. /ou can turn this off !ia 3ormat # -ptions # .ypewriter "crolling %4trl0 4md0.', and you can also turn it on for the main editor if you wish. G' /ou can customise the look of composition mode. /ou can use the &ppearance pane of the references to change the background colours and you can change the colour of the te2t in composition mode !ia the 4ompose pane of the

Tutorial
references %so you could set it up to ha!e a retro green0te2t0on0black0background look, for instance'. /ou can e!en add a background image, if you want, by going to >iew # 4omposition 1ode 9ackdrop. -kay, let)s mo!e on to "tep L: .he Inspector while still in composition mode. .o do so, mo!e the cursor to the top of the screen so that the menu bar appears. .hen, from the >iew menu, choose Eo .o # Draft # art 8: 9asics # "tep L: .he Inspector. /ou can lea!e composition mode now by hitting the Iscape key on your keyboard. +e)!e now co!ered the basics of na!igating between documents and using composition mode for distraction0free writing. 5ow it)s time to meet the Inspector. 4lick on Inspector in the toolbar %the blue disc on the right, with the i inside it 0 you may need to widen the window a little if it)s not !isible'. & third pane will appear on the right of this !iew. /ou may find this te2t a little scrunched up now. If so, click on the green Moom button at the !ery top0left of the window %the third traffic0light button that appears in most -" K windows 0 if you ha!e changed your system settings to Eraphite, the traffic light buttons will all be grey, of course'. In "cri!ener, the Moom button is your friend. +hen you click on it, "cri!ener does its best to resiMe the window to accommodate all elements. %/ou can change the default width of the editor in references.' *ight, let)s look at the inspector. &t the bottom of the inspector, in the footer bar, you will see these buttons:

.he padlock button on the far right allows you to lock the inspector to a particular editor when the editor is split 0 we won)t worry about that for now, though, as we ha!en)t looked at splitting the editor yet. .he other buttons allow you to choose what to !iew in the inspector %the number of buttons that appear will depend on what

Tutorial
you are !iewing in the current editor'. .he last two buttons, "napshots and 4omments %the one with the camera and the one with the n inside a square speech bubble' are only a!ailable for te2t documents, for instance. &n asterisk ne2t to one of the icons tells you that there is content in that part of the inspector. .o begin with, make sure the leftmost button, 5otes, is selected, and then click on the ne2t document in the binder, La: .he "ynopsis Inde2 4ard. .he first thing you will notice is the inde2 card at the top. .his appears in the 5otes, *eferences and Neywords panes of the inspector %but not in the "napshots or 4omments panes which require more space'. .he inde2 card is an important concept in "cri!ener. /ou can type a synopsis of your document into the body of the inde2 card %note the header of the inde2 card can be used to rename the document, too'. -ne of the core ideas behind "cri!ener is that e!ery document %or chunk of te2t, or image, or whate!er' is associated with a synopsis, which is represented in the inspector by the inde2 card. /ou can then !iew these synopses in different ways %which we will come to later' which will make outlining and organising your work easier. .he best way to understand this is to imagine that each document in "cri!ener is a sheet of paper that has an inde2 card clipped to it containing a summary of the document)s contents, which can then be !iewed alongside other inde2 cards to get an o!er!iew of the whole. /ou can auto0generate a synopsis by clicking on the no te2t is selected, the first few lines of te2t will be used. /ou can also display an image in this area if you want. .o do so, ,ust click on the icon of the inde2 card with two arrows ne2t to it in the header at the top of the inspector and choose the image icon. .he synopsis will be replaced by a blank area containing the te2t, Drag in an image. /ou can then drag image files from the binder or from the 3inder into this area. %If an image is selected for a document in the synopsis area of the inspector, it will also be used to represent the document on the corkboard instead of the synopsis te2t 0 we will come to the corkboard a little later.' button in the top0right of

the inspector: if any te2t is selected in the editor, it will be copied into the synopsis( if

Tutorial

"o that)s the inde2 card. 9elow the inde2 card are other tools to help you organise your work, starting with the Eeneral pane. 5ote that the "ynopsis and Eeneral panes can be collapsed by clicking on the disclosure triangle in their respecti!e header bars. lease click on Lb: 1eta0Data. .he Eeneral pane in the middle of the inspector contains se!eral meta0data elements:

Label and Status


;abel and status are ,ust arbitrary tags you can assign to your document. /ou can set up the pro,ect labels and status list !ia ro,ect # 1eta0Data "ettings$ /ou might, for instance, rename ;abel to -> %for oint of >iew' and use it to hold the name of the point0of0!iew character for each document. .his way, you could easily run a search on all chapters that ha!e a particular character as the protagonist by searching on label only %by typing the name of the character in the search field in the toolbar and then choosing ;abel7or -> if you ha!e renamed it such7from "earch in in the search options menu, which can be accessed by clicking on the arrow ne2t to the magnifying glass in the search field'. "tatus works much the same, e2cept that it is meant to keep track of the state of the document7for instance, 3inished, .o do, & mess and so forth7although you can rename it and use it for something completely different, should you so wish.

Created/Modified Date
"witch between the created and modified date by clicking on the arrows ne2t to where it says 4reated: or 1odified:. 5o surprises here7as you would e2pect, the created date holds the date and time the document was first created and the modified date holds the date and time the document was last modified and sa!ed.

Tutorial

Include in Compile, Page Brea Before and Compile !s"Is


.hese options affect how the document is compiled when you come to e2port or print the draft %which we will come to later'. .hey only ha!e any meaning if the document is contained inside the Draft folder. .hey are mostly self0e2planatory: Include in 4ompile specifies whether the document should be included in or omitted from the draft when e2ported or printed( age 9reak 9efore specifies whether the document should ha!e a page break before it %useful if it marks the beginning of a chapter, for instance'( 4ompile &s0Is tells the compilation process not to change the formatting or insert a title for this particular document, no matter what the 4ompile settings are. 5e2t, let)s look at the 5otes pane. &t the bottom of the inspector is the notes area, where you can ,ot down anything you want that will help you with your document. If you click in the notes header bar %where it says Document 5otes', you can flip between Document 5otes and ro,ect 5otes. &s you would imagine, document notes are specific to each document and will change depending on the document you are !iewing in the current editor, whereas pro,ect notes can be !iewed from any document %pro,ect notes can also be seen in the inspector when you select one of the special root folders7Draft, *esearch and .rash 7which ha!e no associated meta0data or synopses'. /ou can ha!e multiple pro,ect notes associated with your pro,ect %new pro,ect notes can be added using the ro,ect 5otes window, a!ailable from the ro,ect menu'. lease click on Ld: *eferences in the binder. 4lick on the ne2t button in the inspector footer bar, the one with the picture of se!eral book spines on it. .his switches to the *eferences pane %the inde2 card and meta0data area will remain where they are, only the notes will disappear to be replaced by a list of references'. .he references pane allows you to store references to other

Tutorial
documents within the pro,ect, on your hard0disk or on the internet. 9y clicking on the O button, you can choose to add a reference to a file on disk or you can select a document inside the pro,ect. /ou can also drag documents from the binder or the 3inder %or the H*; from a browser address field' into the references table. Double0 clicking on the icon of a reference will open it: e2ternal references open in their default application( internal references open inside "cri!ener %you can determine e2actly where the latter get opened in the 5a!igation pane of the references'. 5ote that, as with notes, you can store references at the document or pro,ect le!el 0 click on the bar where it says Document *eferences to flip between Document *eferences %which are specific to the current document' and ro,ect *eferences %which can be !iewed from any document'. %If you ha!e e2perimented and double0clicked on a reference, the editor might ha!e been split in two, with the reference document displayed in the other pane. If this is the case, make sure the focus is in this pane, and then go to >iew # ;ayout # 5o "plit before continuing 0 we)ll be looking at splitting the editor in detail a little later.' 5e2t click on the key button at the bottom of the inspector to !iew the keywords pane and then mo!e on to Le: Neywords. &s well as ;abel and "tatus, you can also assign keywords to your documents. Neywords are useful for adding arbitrary tags to documents that you can use when searching. "o, for instance, you could add keywords for characters that occur in a scene, the location a scene takes place, the theme, authors referenced, or anything else %or you can ,ust ignore keywords completely'. /ou can add keywords by clicking on the O button, or by hitting enter while another keyword is selected. /ou can also assign keywords !ia the keywords panel. -pen that now by clicking on the Neywords button in the toolbar %the black bo2 with the key inside it'. & translucent black panel will appear. .his shows all of the keywords that you ha!e created or assigned to documents so far. /ou can also create keywords inside

Tutorial
this panel and drag them to the keywords table in the Inspector. /ou can change the colour associated with a keyword by double0clicking on the colour chip in the keywords panel. %&nother way of assigning keywords is by dragging them onto documents in the binder or the outliner and corkboard !iews that we will look at later, or by dragging them into the header !iew. /ou can assign keywords to multiple documents at once by selecting the documents in the binder and then dragging the keywords from the keywords panel onto the selection.' .ry dragging the keywfdsaord entitled &ssign this one to the keywords table. +hen assigning keywords from the panel, you can optionally assign the groups to which they belong as well. .o see this in action, click on the triangle ne2t to 4haracters in the black keywords panel to re!eal the names of some characters. If you dragged the name of one of these characters to the keywords pane in the inspector, only the name of the character would get assigned. =owe!er, try holding down the -ption key whilst dragging John to the keywords pane in the inspector. 5ote how not only the keyword John gets added, but also the name of its group, 4haracters..hemes Dfas & quick way of searching for documents that ha!e been assigned particular keywords is to select the keywords you want to search for in the keywords panel and then click on the "earch button at the bottom. %If you hold down the -ption key, the "earch button will change to "earch &ll, which will search for the selected keywords where!er they occur in the pro,ect, including te2t, notes and so on, rather than limiting the search to the keywords associated with documents.' .he binder will be replaced by the results of the search. %.o lea!e the search results list, click the K button in the lower right0hand corner of the binder sidebar 0 we)ll learn more about searching later.' 5ow click on Lf: 4ustom 1eta0Data in the binder.

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If you click on the button at the bottom of the inspector with the icon of a tag on it, you will by default be presented with a blank grey area with the message 5o 1eta0Data 3ields Defined and a button with the title Define 1eta0Data 3ields$. .his area can be populated with custom meta0data that you create for your pro,ect, and the data that can be !iewed here can also be !iewed as custom columns in the outliner. .his pro!ides a way of assigning arbitrary information to your documents. 3or instance, if writing fiction, you could add a meta0data field for the time at which a scene takes place %tip: because custom meta0data fields are te2t0only, enter the date and time backwards so that it sorts properly, e.g. 8PQG08<0B8', or you could add a list of characters that appear. +e first need to define some custom meta0data fields, though. ;et)s do that now: 8' 4lick on the Define 1eta0Data 3ields$ button %alternati!ely, you can choose Idit 4ustom 1eta0Data 3ields$ from the menu that appears when you click on the gear button in the 4ustom 1eta0Data bar, or select 1eta0Data "ettings$ from the ro,ect menu and then choose the 4ustom 1eta0Data tab'. <' 4lick on the O button in the bottom0left of the sheet that you)!e opened, and enter Date into the row that gets added to the table. B' 4lick on the O button again and this time enter 4haracters. 3or this one, also click on the +rap .e2t button. G' 4lick -N to accept the changes and dismiss the sheet. .he 4ustom 1eta0Data pane in the inspector will now show the two fields you created abo!e. 4lick into the field under Date and type something, then do the same for 4haracters. 5ote that the 4haracters field will e2pand to fit the te2t, because you selected +rap .e2t. /ou can !iew all custom meta0data in columns in the outliner !iew, too %which is co!ered in art <'.

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3or many pro,ects you may not need to touch custom meta0data at all, but if you e!er find yourself wishing for an e2tra piece of information in the outliner or inspector, then it)s good to know that it)s there. 5e2t on to one of "cri!ener)s most useful features for editing documents: "napshots. &s a writer, the chances are that you will on occasion be ner!ous about committing changes to your te2t. .his is what the "napshots feature is for. 9efore embarking on the editing of a document, you can click on .ake "napshot %cmd0L' in the Documents # "napshots menu. /ou will hear the sound of a camera shutter which indicates that the snapshot has been taken. ;et)s try that now$ -nce you ha!e taken a snapshot, you can edit your document safe in the knowledge that you can return to the old !ersion any time you so wish. 4lick on the "napshots button %the one with the picture of a camera on it' in the inspector footer bar to see what I mean %you can also switch directly to the "napshots pane and ha!e the inspector open if necessary by going to Documents # "napshots # "how "napshots'. .he inspector now shows a list of snapshots at the top, which should consist of the one you took and one I took while writing the first !ersion of this tutorial back in <CCR. 4licking on a snapshot in the list re!eals its te2t in the lower part of the inspector. /ou can restore an older !ersion of your te2t by selecting the !ersion you want from the list and then clicking on *oll 9ack at the top %at which point, you will be gi!en the option of taking another snapshot of your current !ersion, ,ust in case you forgot'. If you wish to know what you ha!e changed in the document since the snapshot was taken, click on 4ompare. Do that now 0 select the snapshot that was taken on the <B &ugust <CCR and click on 4ompare. .he te2t in the inspector will change to show what has been added or remo!ed. .e2t that has been added to the document since the snapshot was taken appears underlined and in blue( te2t that has been deleted appears struck out and in red. 5ote that the comparison only shows te#tual changes 0 it does not show changes to the formatting.
rd

4lick on the left and right arrows at the top of the inspector, ne2t to the *oll 9ack button, to na!igate between the changes. /ou can alter the granularity %le!el of detail' of the comparison by clicking on the downwards0pointing arrow ne2t to the 4ompare button %which should now read -riginal, because clicking on it again will switch back to showing the te2t of the snapshot without any comparisons'. -ften you will find that changing the granularity will gi!e you different results on different documents, depending on the scope of the

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edits. /ou will usually get the best results by lea!ing 9y aragraph ticked but playing with 9y 4lause and 9y +ord. /ou can also compare the differences between two snapshots by selecting two different snapshots in the list and clicking on 4ompare: if one snapshot is selected, clicking on 4ompare compares it with the current !ersion of the te2t( if two snapshots are selected, they are compared against each other. If you e!er want more space to read through a snapshot 0 if you find the inspector too cramped 0 you can drag a snapshot from the list in the inspector onto the header !iew %see "tep <' of the main editor to load it there. If you hold the -ption key down while dragging it, the snapshot will show comparisons to the current !ersion of the te2t when loaded into the editor. "o: "napshots are !ery useful for keeping old !ersions of your te2t around and for checking what you ha!e changed. 5ow let)s mo!e on to "tep Lh for information on the comments and footnotes pane. 5ow we)ll look at the 4omments S 3ootnotes pane 0 don)t worry about clicking on the button in the inspector footer bar ,ust yet though %for your reference, though, the 4omments S 3ootnotes button is the one with the n. inside a square speech bubble'. 4omments and footnotes in "cri!ener work a little like comments in +ord, 5isus +riter or ages, but they)re not e2actly the same. ;et)s take a look at them. 3or a start, click on the yellow highlighted te2t in the sentence below:

This sentence has a comment attached.


5ote how the inspector automatically switches to the 4omments S 3ootnotes pane, and the comment associated with the te2t gets highlighted. 5e2t, click on the grey footnote directly below the comment in the footnote.

This sentence has a footnote attached.


"ee how clicking on the note in the inspector automatically selects the te2t associated with it in the main editor: If you click on a note in the inspector, the editor will automatically scroll to the position in the te2t where the note has been placed. .his allows you to use the comments and footnotes to na!igate the te2t, so that they act like bookmarks in a way,

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too. .ry scrolling to the bottom of this document, and then clicking the comment to return to the top.

AND FOOTNOTES ;et)s try adding some comments and footnotes. .here are a couple of ways of doing this. 3irst, select some of the te2t in the following sentence:

ADDING COMMENTS

Select some of the text in this sentence.


-nce you)!e selected a word or two in the abo!e sentence, either click on 4omment in the toolbar, the O button in the top 4omments S 3ootnotes bar in the inspector, or hit shift0cmd0Q. & new comment will be created in the inspector and it will be selected ready for editing 0 add some te2t. -nce you)!e finished typing in the comment, hit the Iscape key to return the focus to the main editor. &lternati!ely, you can ,ust click into or after a word to add a comment or footnote to it. .his time, ,ust click into the word commented below so that the blinking insertion point %or caret' is somewhere inside it:

This sentence will be commented.


&gain, click on 4omment in the toolbar, the O button in the inspector, or hit shift0cmd0Q. 5ote how the whole word commented gets a comment associated with it. ;et)s try it with a footnote too. .his time, place the cursor right at the end of this sentence, after the full stop:

This sentence will have a footnote after it when exported or printed.


.his time, click on the Ofn button in the inspector %note that you can add a 3ootnote icon to the toolbar by using >iew # 4ustomiMe .oolbar$'. 5ote how the footnote gets attached to the word printed and the full stop after it. It generally doesn)t matter where you attach comments, because they are usually for your own %or collaborators)' reference only, but with footnotes you should always ensure that the footnote link %the grey highlight' ends at e2actly the place you want the footnote number to appear when printed or e2ported. "o, because we associated the footnote with the word printed and the footnote ends at, but includes, the period at the end of the sentence, the footnote number in the e2ported or printed te2t will appear straight after the full stop, which is usually what you would want.

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Tutorial
THE COLOUR OF COMMENTS /ou can change the colour of comments by ctrl0clicking on a comment %or comments' in the inspector. .he conte2tual menu offers a choice of default colours, or you can open the colour panel to choose a custom colour. /ou can also select a comment and hit shift0cmd04 to open the colour panel directly and change the colour that way. %5ote that you cannot change the colour of footnotes, which use a single colour to differentiate them from comments, although you can choose the colour for all footnotes in the &ppearance pane of the references.
.he conte2tual %ctrl0click' menu also allows you to con!ert comments to footnotes and !ice !ersa, and to re!ert comments or footnotes to their default formatting %you can set the default fonts in the references'. If you ha!e a lot of comments, you can collapse indi!idual comments and footnotes by clicking on the disclosure triangle %the downward0pointing arrow' in the top0left of each comment bo2. %/ou can also collapse or e2pand all using cmd0C or cmd0P when the focus is in the inspector.' 4omments and footnotes are thus tucked away in the inspector until you need them. +hen you come to e2port or print 0 which we)ll come to later 0 you ha!e a lot of control o!er how comments and footnotes get included in the document. 3or instance, you could ha!e all comments remo!ed but footnotes included as proper footnotes, or you could ha!e comments e2ported as footnotes and footnotes e2ported as endnotes. 9ut if that sounds complicated, it)s not something you need to worry about right now 0 ,ust know that if you want to make notes on your document, or add footnotes, this is one way to do it. *ight, on to "tep R: Ind of art -ne@ .his brings us to the end of art 8 of the tutorial. In the ne2t section you will learn about different ways of !iewing and organising the documents in your "cri!ener pro,ect. +ith that in mind, in a moment you will be asked to click on art <: -rganisation in the binder. &s will be e2plained, folders 0 not ,ust folders, but we)ll come to that shortly 0 can be !iewed in se!eral modes, but for now all you need to know is that when you click on art <, you want to see the te2t of the folder document %folders are really ,ust a special type of te2t document, and can contain te2t ,ust as regular te2t documents can'. "o after you click on art <: -rganisation, take a look at the Eroup 1ode segmented control in the toolbar and ensure that all modes are turned off. .he control should look like this %note how nothing is selected':

CHANGING

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Tutorial

If one of the segments is selected, ,ust click on the selected segment to turn it off. .his will lea!e you with ,ust the te2t of art < in the editor, ready to read. Eo ahead and try that now.

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