You are on page 1of 29

LESSON 21

Multimedia Concepts
1. The interaction between a user and a multimedia program involves the use of text, graphics, audio, video and animation. True False 2. In ICT, multimedia is the presentation of information by using a combination of text, audio, graphics, video and animation. True False . !ultimedia applications li"e edutainment are a combination of education and experiment. True False #. In medicine, doctors can practise or be trained in performing high$ris" surgery by using virtual surgery. True False %. Computer$&ided 'esign (C&') is an example of multimedia used in creating movies. True False 1. !ultimedia means the use of more than one**************in communication. &. file +. number C. media '. sound system 2. ,sing a multimedia directory and an ************** are examples of multimedia application for finding information. &. text +. -oystic" C. voice over '. encyclopaedia

SCORE

#. The multimedia element that ma"es ob-ects move is called*************** &. audio +. video C. graphic '. animation %. In medicine, doctors can practise or be trained in performing high$ris" surgery by using *********** surgery. &. two dimension +. space C. virtual '. media .. /ngineers design cars before producing them by using a multimedia application called ***** . &. Computer$&ided 'esign +. Computer$&ided Coding C. Computer$&ided 'evelopment '. Computer$&ided 'ocumentation 0. There are **** main elements in multimedia. &. four +. five C. eight '. seven 1. & combination of **************** and entertainment ma"es learning en-oyable in schools. &. training +. education C. transferring '. examination 2. Companies nowadays ma"e multimedia **************to promote their products. &. indirectly +. catalogues C. opportunity '. encyclopaedias 13. In ICT, using multimedia means using various ******** . The process involves

. The multimedia element that explains ideasthrough a picture is called ******. &. audio +. video C. graphic '. animation

1
ICT WORKSHEET, FORM 5

interaction between the technology and the user. &. arts

+. news C. media '. design

LESSON 22
Interactivity of Multimedia
1. *******interactivity allows the user to control the progress of the content. &. 4inear +. 5on$linear C. !ultimedia '. 6ypermedia 2. ***************interactivity is a two$way communication process. &. 4inear +. 6ypertext C. 5on$linear '. !ultimedia . ************and ************* are two broad interactivity categories used in a multimedia application. &. !otion, animation +. 4inear, non$linear C. !edia, multimedia '. 6ypertext, hypermedia #. 6ypermedia is used to connect a multimedia application to another **** &. wor %. *******connects a word or a phrase to another screen d +. audi in a multimedia program. o C. med ia '. gra phic &. +. C. '. 6ypertext 6ypermedia 4inear interactivity 5on$linear interactivity

SCORE

.. ****************refers to the way users communicate with a multimedia application or program. &. Internet +. Tool+oo" C. &uthorware '. Interactivity 0. & movie that combines audio, graphics and animation is still considered as a ************* multimedia content since its user is a passive receiver of the content. &. linear +. graphic C. animation '. non$linear 1. Connecting to another media such as audio from a multimedia program is a form of ************ interactivity. &. hypertext +. animation C. non$linear '. hypermedia 2. In *************** interactivity, the user does not have the freedom to view the content they want. &. linear +. non$linear C. multimedia '. hypermedia 13. &ccess to information in the multimedia content is flexible in a ************* interactivity.

2
ICT WORKSHEET, FORM 5

&. +. C. '.

linear hypertext non$linear hypermedia

3
ICT WORKSHEET, FORM 5

LESSON 23
Medium of Delivery
1. In the past, 7eb pages used ********* text and graphics. &. static +. motion C. dynamic '. animated 2. ***************** multimedia programs can be changed or damaged by irresponsible individuals. &. C'$89! +. T:$based C. 7eb$based '. Tape$based . ************** multimedia is a combination between multimedia technology and Internet technology. &. C'$89! +. T:$based C. 7eb$based '. Tape$based #. ,pdating information in a ******** multimedia can be a problem. %. The ;uality of video &. C'$ in a based ***********multimedia +. 7eb$ is better. based C. Tape$ based '. !ovie$ based &. +. C. '. C'$based 7eb$based Tape$based Cassette$based

SCORE

capability of storing large files. 0. &n improvement to the C'$89! is the **************** that can store better ;uality video. &. :C' disc +. ':' disc C. +lu$ray disc '. 8ed$ray disc 1. The multimedia which is delivered through 7eb pages is called ************multimedia. &. T:$based +. C'$based C. Tape$based '. 7eb$based 2. The advantages of C'$based multimedia programs are I. they can be changed II. they can be updated easily III. they can store high end video I:. they can be permanently stored &. +. C. '. I and II II and III III and I: II, III and I:

13. ,pdating information in 7eb$based multimedia programs is ************ compared to C'$based multimedia programs. &. better +. cheaper C. more difficult '. more expensive

.. *******is used to store and deliver multimedia programs due to its &. 7eb page +. The Internet

C. Compact disc

LESSON 2
Multimedia Elements
/lements> type of files Text &udio ?raphics :ideo &nimation File formats

SCORE

*.txt *."idi *.gif *.#$g *."#(g

*.doc *.aiff *.%#g

*.aif *.dat *.#sd *. "a

*.gif *.a&

*.avi *. "v *.s i

*.s f *.tiff *.'"#

*.!tf *. av *."ov

1. :ector graphics are drawn graphics. &nswer< True False

2. &nalog sound is first recorded, then changed into digital sound by using audio editors. &nswer< True False

. :ector graphics re;uire a large si=e of memory in the computer compared to bitmap graphics. &nswer< #. +itmap is a paint graphics. &nswer< %. Text is the most basic type of multimedia elements. &nswer< True False True False True False

LESSON 2!
"ard#are and Editin$ Soft#are for Multimedia %roductions
Editin$ Soft#are &ype EDI&IN' SO(&)*RE

SCORE

Text editor &udio editor ?raphics editor :ideo editor &nimation editor

@ound 8ecorder !acormedia Flash Ainnacle @tudio !icrosoft 7ord 5otepad

!icrosoft Aaint &symmetrix 'FB &dobe Ahotoshop


'. video capture

@ound Forge !agic !orph &dobe Aremiere

,lead ?IF &nimator

1. To convert conventional images to digital images, ************* are used. &. cameras +. scanners C. computer s '. audio devices 2. ************* cameras save cost as users do not have to buy film.

#. !agic !orph is an example of ***********editors for editing special effects. &. video +. audio C. graphics '. animation %. To edit letters and numbers, ******** editors are used. &. text +. audio C. video '. graphics .. ************* video cameras can transfer video clips directly to the computer for editing. &. 'igital +. Arosumer C. Arofessional '. !ini portable

A. B. C. D.

Digital Ordinary Economic Secondary

. @ome computers are e;uipped with ************* devices to convert analog video to digital video. &. audio +. camera C. scanner

SCORE

SCORE

LESSON 2+
*ut,orin$ &ool-s Concepts
1. &ll multimedia tools are based on a concept that conveys how the program ***************, and delivers the multimedia application. I. se;uences events II. imports elements III. organises elements I and II I and III II and III I, II and III +. card C. button '. time frame . ,sing icon authoring tools, users can visually present a ********** flow of events by using icons from an icon menu. &. logical +. parallel C. vertical '. hori=ontal 0 The *********** concept in authoring tools is based on the idea of card stac"s or pages containing graphics, audio, video, text and animation. &. Icon +. Card C. +utton '. Time Frame Toolboo" is an example of the card concept in authoring tools which uses a ************** platform. &. ?,I +. 7indows C. !acintosh '. Command line In the card concept authoring tools, multimedia developers are allowed to move se;uentially through the *************. &. +. C. '. icon pages buttons time line

&. +. C. '.

2. !ultimedia applications can be classified into three concepts, which are******* I. icon II. card III. button I:. time frame I, II and IIl l, ll and l: I, III and I: ll, lll and l:

&. +. C. '.

. The multimedia elements or events are presented and organised along a time line in ************ authoring tools. &. icon +. card C. button '. time frame #. The examples of authoring tools using the time frame concept are***********and*************** . I. Flash II. &uthorware III. 'irector I:. Tool+oo" &. l and lll +. ll and l: C. lll and l: '. l and l: %. In the *************** concept, elements and events are organised in a structural framewor". &. icon

LESSON 2.
)e/ Editor
Text-based Editor WYSIWYG Editor

SCORE

)o HTM* +$o ,(dg( $((d(d Has %&$+ HTM* 0iffic&,t to i$s(!t a s#(cific tag R(1&i!(d HTM* +$o ,(dg(

Eas- to i$s(!t a s#(cific tag Mo!( &s(! f!i($d,-

Eas- to vis&a,i.( t/( d(sig$ )o %&$+ HTM* *(ss &s(! f!i($d,-

Ca$$ot vis&a,i.( t/( d(sig$

1. & 7eb page is written in ******which is a set of Cmar"upC symbols for displaying on a 7orld 7ide 7eb browser. &.Text +. &ssembly 4anguage C. Arogramming 4anguage '. 6ypertext !ar"up 4anguage (6T!4) 2. ,sing a*************editor does not re;uire any 6T!4 "nowledge. &. icon +. symbol C. 7D@I7D? '. Text$based There are two types of 7eb editors, which are ******and******* I. 7D@I7D? III. Text$based II. icon$based I:. language &. I and II +. I and III C. II and III editors.

'. II and I: #. & &. +. C. '. *******7eb editor is an editor where you use 6T!4 tags to create a 7eb page. Icon @ymbol 7D@I7D? Text$based

%. *******and****are Text$based editors. I. A@Aad III. FrontAage II. 5otepad :. 'reamweaver &. +. C. '. I and II I and III II and III III and I:

.. & Text$based editor *****compared to a 7D@I7D? editor. &. is less user friendly +. is easier in inserting a specific tag C. is easier in visualising the design '. does not re;uire 6T!4 "nowledge

0. ******7eb editors provide an editing interface which shows how the page

will be displayed in a 7eb browser. &. Icon +. @ymbol C. 7D@I7D? '. Text$based 1. ,sing a **********editor, users can easily insert a specific tag to a 7eb page. &. icon +. symbol C. 7D@I7D? '. Text$based
2/t",3 2/(ad3 2tit,(34,i5s W(' Sit(s26tit,(3 26/(ad3 2'od-3 2# a,ig$78c($t(!839$'s#:26#3 2# a,ig$78c($t(!832fo$t fac(784!ia,8 st-,(78fo$t;si.(< 25#t8 co,o!78=>>?>?>834,i5s W(' Sit(s26fo$t326#3

2.

This is a ***************editor.

&. +. C. '.

Text$based Icon$based :ideo$based @ymbol$based

13. /xamples of 7D@I7D? 7eb editors are ***********and******************. I. 5otepad II. FrontAage III. 'reamweaver I:. 5etscape 5avigator &. +. C. '. I and II II and III I, II and III II, III and I:

LESSON 20
1ser Interface %rinciples

SCORE

1. Icons or words or commands should be clearly labelled so that users can understand them easily. 2. ,sers can define their display options. . @upport information is important, especially in training and educational applications.

5avigation

@earch

4earnability

#.

,sers can find "eywords or glossary. Aersonalisation

%. ,sers can move around the menus,help files or other screens in a system. Clarity

1. 7hich criteria of user interface is fulfilled by the following statementE F/very user interface uses the same words or commands to perform the same functions.G &. +. C. '. @earch Context Consistency Aersonalisation

C& user has the authority to navigate through the program without any limitation.C &. @earch +. Context C. Flexibility '. Aersonalisation 0. 7hich criteria of user interface is fulfilled by the following statementE F@upport information is important, especially in training and educational applications.G &. +. C. '. 1. @earch Context 4earnability Aersonalisation

2. 7hich criteria of user interface is fulfilled by the following statementE FIt should be clear on how to exit or proceed from screen to screen in a program.G &. +. C. '. . Clarity @earch 5avigation Aersonalisation

7hich criteria of user interface is fulfilled by the following statementE

7hich criteria of user interface is fulfilled by the following statementE

FIt should provide multiple ways for users to ma"e ;ueries by grouping or sorting.G &. +. C. '. #. @earch 5avigation Consistency Aersonalisation

F/very part of a lesson should be relevant to a particular title and ideas presented need to be related.G &. +. C. '. 2. @earch Context Consistency Aersonalisation

7hich criteria of user interface is fulfilled by the following statementE F,sers can define their display options.G &. +. C. '. Clarity @earch Context Aersonalisation

7hich criteria of user interface is fulfilled by the following statementE

FThe system enables users to find "eywords or glossary.G &. +. C. '. @earch Context 4earnability Aersonalisation

%.

7hich criteria of user interface is fulfilled by the following statementE FIcons, words or commands should be clearly labelled so that the users can understand them easily.G &. +. C. '. Clarity @earch Context Aersonalisation

13. 7hich criteria of user interface is fulfilled by the following statementE F4in"s should be clearly indicated to users.G &. +. C. '. @earch 5avigation 4earnability Aersonalisation

.. 7hich criteria of user interface is fulfilled by the following statementE

LESSON 22
Installation of &ool3oo4 *ssistant 255
1. 7hich of the following catagories describes the following statementE FInteractive ob-ects you use to initiate, trigger, or reset actions in an applicationG & . +uttons +. !edia players C. &ction ob-ects '. Alaceholder ob-ects 2. 7e can add ob-ects from the **********. &. catalog +. categories C. placeholder ob-ects '. scoring and trac"ing . 7e can add text to a *************. &. pages +. text field C. placeholder ob-ects '. scoring and trac"ing '. &ction ob-ects

SCORE

.. To add an audio clip, clic" on the ****. @elect and drag the clip to the page. &. buttons +. media players C. action ob-ects '. placeholder ob-ects 0. 7hich of the following elements can we add into Tool+oo" blan" pageE i. ii. iii. iv. v. &. +. C. '. I, I, I, I, text video audio graphics animation

II and III III and I: II, III and : II, III, I: and :

#. &udio +utton 1 is under the category of

1. To insert graphics, clic" insert on the *****. @elect ?raphics. &. catalog +. tool bar C. menu bar '. action ob-ect 2. To activate animation you need to add &. +. C. '. a command an animated top an action trigger a pop$up index

&.

player +. draw ob-ects C. action ob-ects '. navigation ob-ects

media

13. 7e can add video clips to a &. +. C. '. media player action ob-ects placeholder ob-ects scoring and trac"ing

%. **********in a catalog include a graphics and navigation buttons. &. Aages +. +uttons C. !edia players

LESSON 35 (eatures of &ool3oo4 *ssistant 255


1. Tool+oo" &ssistant 233# allows the users to integrate *********. I. II. III. I:. :. &. +. C. '. video images text files 6T!4 files hyperlin"s '. printing and document

SCORE

.. 7e can use a **********to create a new boo" or template. &. !edia Alayer +. !ultimedia element C. Computer$aided design '. 4esson 'esign @pecialist 0. /ach ;uestion type has a *******, **********, and ********** I. boo"mar" II. correct answer III. scoring properties I:. feedbac" properties &. +. C. '. I, III and I: II, III and I: I, II, and III I, II, and I:

I, III and I: II, III and I: I, II, III and I: I, II, III, I: and :

2. 7hich of the following is not a feature of Tool+oo" &ssistant 233#E &. Course publishing made easy +. Fully customisable pre$defined exercises C. & variety of customisable learning templates '. ,sed to connect a multimedia application to another media . Tool+oo" &ssistant 233# allows the users to add interactivity. The hyperlin"s can be lin"ed to a variety of elements such as< I. pop$up II. documents III. printing and publishing I:. 7eb pages and applications &. +. C. '. I, I, I, I, III and I: II and I: II, and III II, III and I:

1. The following diagram shows that the type of ;uestion is ********.

Response #2

&. +. C. '.

matching true or false fill in blan"s ;uic" specialist

#. ********enables Tool+oo" &ssistant 233# to coordinate images and sound at the same time. &. /ncyclopaedia +. !ultimedia element C. @ynchronisation tool '. Computer$aided design %. Tool+oo" &ssistant 233# provides a variety of design****which can easily be customised by users. &. file +. folder C. templates

2. 6T!4 7eb$based courseware can be viewed with ********** or**************. I. !edia player II. Internet /xplorer III. 5etscape 5avigator I:. feedbac" properties &. +. C. '. I and II I and III II and III III and I:

LESSON 31 Multimedia %roduction &eam

SCORE

1. The Aro-ect !anager has to search for *********************. I. II. III. I:. &. +. C. '. facilities e;uipment financial resources educational strategies

I, II and III I, II and I: I, III and I: II, III and I:

2. 6is role is to define the scope of the pro-ect. &. +. C. '. . Arogrammer Aro-ect !anager @ub-ect !atter /xpert Instructional 'esigner

Arogram content for the multimedia is provided by the ****************.

&. +. C. '.

Arogrammer Aro-ect !anager @ub-ect !atter /xpert Instructional 'esigner

#. The :ideo Technician is responsible for I. capturing video II. editing audio files III. editing sound effects I:. editing and digiti=ing video clips &. I and II +. II and III C. I and III '. I and I: %. & multimedia programmer writes the program code using ***************. &. +. C. '. video editing tool an authoring tool an audio editing software a graphics editing software

..

The Instructional 'esignerHs roles are to I. develop graphics II. edit and digiti=e video III. decide educational strategies I:. determine educational practices &. +. C. '. I and II III and I: I, III and I: II, III and I:

0. The ****** develops the graphics elements of the program, such as bac"ground, +uttons , photo collages, ' ob-ects, logos and animations. &. +. C. '. 1. Arogrammer ?raphic &rtist @ub-ect !atter /xpert Instructional 'esigner

The responsibilities of the &udio$:ideo Technician are I. editing video clip

II. editing programming code III. recording and editing music I:. recording and editing voice &. +. C. '. 2. I, II and III I, II and I: I, III and I: II, III and I:

The coordination of the multimedia production team is done by the*************. &. +. C. '. Arogrammer ?raphic &rtist &udio$:ideo Technician Aro-ect !anager

13. ***********role is to write program codes. &. +. C. '. & ArogrammerHs & ?raphic &rtistHs & Aro-ect !anagerHs &n Instructional 'esignerHs

LESSON 32 Multimedia %roduction %,ase

SCORE

MULTIMEDIA PRODUCTION PHASES

STAGES

SCORE

LESSON 33 PRE-PRODUCTION Multimedia %roduction6 *nalysis %,ase

1. The first phase of multimedia production is ************* &. 'esign Ahase +. Testing Ahase C. &nalysis Ahase '. Implementation Ahase F@tudents do not "now about the dangers of drugsG is an example of ************ identified by the multimedia developers. &. problem MULTIMEDIA +. pro-ect PRODUCTION title PHASES C. pro-ect cost '. possible solution . In &nalysis Ahase, multimedia developers will set the ****** of a multimedia pro-ect. &. file +. focus C. condition '. program code %. In &nalysis Ahase, multimedia developers have to consider the following< I. II. III. I:. problems ob-ectives target users ;uestionnaires 2.

PRODUCTION %. The multimedia developers ***********throughout the first phase of multimedia production.
&. +. C. '. code programs design programs POST-PRODUCTION analyse problems document programs

.. The following are items we have to consider in &nalysis Ahase /BC/AT &. problem DESCRIPTIONS +. pro-ect title C. pro-ect cost '. possible solution 0. The multimedia developers identify the pro-ect title, problem, ob-ectives, ************ and target users for the multimedia pro-ect. &. +. C. ' file schedule pro-ect cost possible solution

1. The following aspects will be considered in &nalysis Ahase /BC/AT &. target users of the multimedia pro-ect +. the ob-ectives of the multimedia pro-ect C. the possible solution of the multimedia pro-ect

&. I, II and I: +. I, II and III C. I, III and I: '. II, III and I:

'. the guide or manual for target users to use in the pro-ect 2 In phase 1 of multimedia production, the multimedia developers will identify the *********faced by target users. &. +. C. '. problem hardware input device pro-ect costing

13. In &nalysis Ahase, ************ will analyse the findings and identify the problems. /. F. ?. '. reporters target users selected users multimedia developers

LESSON 3 Multimedia %roduction6 Desi$n %,ase


1. @econd phase of the multimedia production is ****************. &. +. C. '. 2. 'esign phase Testing phase &nalysis phase Aublishing phase

SCORE

.. ************ refers to creating the focus point on the screen. &. +. C. '. /mphasis &lignment @implicity 8epetition

************* Ahase refers to the part where planning is done for the design of mulltimedia program. &. 'esign +. &nalysis C. /valuation '. Implementation

0. In a @toryboard, we have to consider the following /BC/AT< &. +. C. ' content evaluation navigational system layout of the program

. ************* refers to the concept of grouping a similiar or related element. &. +. C. '. # /mphasis Aroximity &lignment 8epetition

1. ************* refers to how the multimedia program will loo" when it is displayed on the computer screen. &. +. C. '. @creen @creen @creen @creen input output design program

************* refers to the simple and easy way of presenting the multimedia program.

&. Contra st +. Aroxi mity C. @impli city '. &lign ment %. ********** refers to the arrangement of multimedia elements on the screen. &. +. C. '. Contrast &lignment @implicity 8epetition

2. ************* refers to the concept of repeating the same texture, colour, si=e of font and style in the multimedia program. &. +. C. '. /mphasis &lignment @implicity 8epetition

13. @toryboard is used for the following reasons /BC/AT< &. to lay out the multimedia elements +. to consider the content of the program C. as rough s"etches of multimedia program '. to serve as a Chec"list for multimedia program

LESSON 3!

SCORE

Multimedia %roduction6 Implementation %,ase

1. In Implementation Ahase, the multimedia developers will convert the ********* into a multimedia program. &. +. C. '. data flow design plan problem analysis possible solution

.. & scanner can be used to scan ************* graphics. &. +. C. '. digital printed animated three dimensional

2. Implementation Ahase involves integrating the main *********** of multimedia. &. +. C. '. files coding elements information

0. The ********** of audio files need to comply with the software we used for multimedia program. &. +. C. '. name format ;uality specification

. In Implementation Ahase, we use Tool+oo" &ssistant 233# as authoring tool to integrate the ******* &. +. C. '. file document information multimedia elements

1. ************* use an authoring tool to transfer the @toryboard into a multimedia program. &. +. C. '. 8eal users Future users Target users !ultimedia developers

#. In Implementation Ahase, the multimedia developers convert ideas from *******to a multimedia program. &. +. C. '. code software solution @toryboard

2. The Implementation Ahase are done in the presentation /BC/AT &. inserting audio +. inserting graphics C. creating and inserting text '. downloading program code from the Internet 13. &udio can directly be obtained by< I. II. III. I:. creating audio recording voice buying audio C' downloading from the Internet

%. The third phase in multimedia production is ***********. &. 'esign +. &nalysis C. Aublishing '. Implementation

&. I, II and III +. I, III and I: C. II, III and I:

'. I, II, III and I:

LESSON 3+ Multimedia %roduction6 &estin$ %,ase


1. Testing Ahase involves ************. &. +. C. '. reporters target users selected users multimedia developers

SCORE

.. 7e need to test the design and **********of the multimedia program. &. +. C. '. file function instruction information

2. Testing Ahase begins after the ****************Ahase. &. +. C. '. 'esign /valuation Aublishing Implementation

0. The purpose of *********** the multimedia program is to ensure the program runs correctly and is ********. &. +. C. '. designing, nice testing, error free analysing, problem free implementing, coding free

. 7hat is the purpose of testingE &. To ensure that the program analysed +. To ensure that the program sold in mar"et C. To ensure that the program designed in proper way '. To ensure that the program correctly without errors can be can be is runs

1. 7hich of the following is 59T in a Chec"listE &. +. C. '. content interface navigation user manual

#. C&@A/8 principles are used for the ************of multimedia program. content interface navigation documentat ion %. Chec"list is used to test a multimedia ************ . &. +. C. '. theme pro-ect database instruction &. +. C. '.

2. The ********* phase in multimedia production is Testing Ahase. &. +. C. '. 13. fifth sixth third fourth

Testing can be done in three aspects< I. content II. interface III. navigation I:. documentation &. +. C. '. l, II and IIl I, III and l: lI, III and l: I,ll, III and l:

SCORE LESSON 3. Multimedia %roduction6 Evaluation %,ase

SCORE

1. The *********** Ahase begins &fter the Testing Ahase. &. &nalysis +. 'esign C. Aublishing '. /valuation 2. The fifth phase in multimedia production is ***************. &. 'esign Ahase +. Testing Ahase C. Aublishing Ahase '. /valuation Ahase

&. +. C. '.

I and II I and III II and I: II and III

0. & multimedia pro-ect needs to be evaluated in ********and ****** aspects. I. cost II. content III. interface I:. programming code &. +. C. ' I and II I and III II and III III and I:

. The /valuation Form contains some aspects that allow selected users to *********the multimedia program. &. design +. publish C. evaluate '. analysis # 9nce the multimedia developers finish testing, the next phase is to *********it. &. analysi s +. publish C. evaluat e '. imple ment %. /valuation of the product is done by selected users. It needs to be evaluated in ******** aspects. &. one +. two C. four '. three .. In /valuation Ahase, selected users set the focus on overall ********** and ********** of the multimedia program. I. solution II. presentation III. effectiveness I:. 'ocumentation

1. It is easy to understand the icons and buttons used in the program. This satisfies the ********** principle. &. +. C. '. clarity flexibility navigation consistency

2. The user can go through the program easily. This means the program has met the *****************principle. &. +. C. '. clarity context navigation consistency

13. The user can navigate and exit at any time during the lesson. It has met the ************** principle. &. +. C. '. context flexibility clarity consistency

LESSON 30 Multimedia %roduction6 %u/lis,in$ %,ase


1. The last phase of a multimedia production is ****************. &. +. C. '. Testing Ahase /valuation Ahase Aublishing Ahase Implementation Ahase

SCORE

0. 7hat is the main focus of the Aublishing Ahase in multimedia productionE I. C' pac"aging II. Aroduce a multimedia C' III. Create a cover and label for the C' I:. !a"e sure the program is user friendly &. +. C. '. I and II I, II and III I, II and I: I, II, III and I:

2. In the ********* Ahase, the multimedia developers produce a multimedia C'. &. +. C. '. Testing /valuation Aublishing Implementation

1. The multimedia program which is delivered through ********** is called 7eb$based multimedia. &. +. C. '. tape C'$89! television 7eb page

. 7e need to gather all the files and copy them to the ************. &. +. C. '. C'$89! 7eb page C' player user interfaces

2. +y using the **************wi=ard, multimedia developers are able to gather all the multimedia files as an installation set. &. +. C. '. &utoAac"ager 4esson 'esign Iuic" @pecialist 4esson template

#. !ultimedia developers are re;uired to use a ***********to produce a multimedia C'. &. +. C. '. =ip drive C' writer C' player digital camera %. 7e can publish our multimedia program into ***************. &. +. C. '. file tape document compact disc

13. There are two types of casing to store C's. I. C' 89! II. C' writer III. C' sleeves I:. C' -ewel case &. I and II B. II and III C. III and I: D. I and III

.. The following are items involved in the Aublishing Ahase /BC/AT< &. +. C. '. C' C' C' C' label cover player -ewel case

SCORE LESSON 32 %roduce an Interactive Educational Multimedia %ro7ect


1. In 'esign Ahase, ********* and ************** are used. I. diagram II. Flow Chart III. @toryboard I:. user manual &. I and II +. I and III C. II and III '. III and I: 2. *********shows the flow of the program. &. & Chec"list +. & Flow Chart C. & /valuation Form '. & Aroblem @tatement . 7hich of the following is one of the activities in 'esign AhaseE &. 'efining problems +. Interviewing clients C. Creating @toryboards '. ,sing Tool+oo" &ssistant 233# as authoring tool #. *************and *************** are done during the &nalysis Ahase. I. Chec"lists II. @toryboards III. Aroposals I:. Aroblem @tatements &. +. C. '. II and III I and I: I and III III and I: 13.

.. The **************** is where we create the multimedia program. &. +. C. '. &nalysis Ahase Aublishing Ahase /valuation Ahase Implementation Ahase

0. 7e can download the following from the Internet I. audio II. video III. graphics I:. animation &. +. C. '. I, II and III I, II and I: II, III and I: I, II, III and I:

1. 7e can use *********to test a program &. +. C. '. a Chec"list a Flow Chart an /valuation Form a Aroblem @tatement

2. 7e create the ************ for the C' when the program is completed and finalised. &. +. C. '. cover cover cover cover and and and and label code menu program

%. 7e need to form a multimedia production team before we start our multimedia ************. &. file +. pro-ect C. testing '. mar"eting

7hen the multimedia program has been finalised, the multimedia developers will *********** the C'. &. analyse +. evaluate C. publish '. advertise

LESSON 5 Introduction to Immersive Multimedia


1. Immersion !ultimedia video games brings the players move in different *************. &. +. C. '. houses schools apartments environments C. Institutional '. International

SCORE

.. Immersive !ultimedia is combining *********and ****** in :irtual 8eality. &. +. C. '. multimedia file, interactivity multimedia tools, interactivity multimedia elements, interactivity multimedia elements, non$ interactivity

2. 7hat "ind of viewing experience do virtual tours provide the userE &. & .3 degree +. & .3 degree C. & .3 degree navigation. '. & .3 degree space. video camera. rotating movement. -oystic" for view of physical

0. In :irtual 8eality, a user can experience his environment through the senses of l ll lll l: &. +. C. '. sight touch hearing taste l, ll and l: l, lll and l: l, ll and lll ll, lll and l:

. Immersive !ultimedia is mostly applied in******* &. +. C. '. entertainment and games. research and development. writing long compositions. football exercise and training.

#. The history of Immersive !ultimedia began with the concept of &. :irtual Tours +. :irtual 8eality C. :irtual ?aming '. :irtual Training %. In the late 12.3s, the desire of computer scientists and artists was to create, digitally$made Jnear$to$realityH experiences through ************** !ultimedia. &. Interactive +. Informative

1. :irtual 8eality is a *******environment. &. +. C. '. computer$guided computer$literate computer$created computer$operated

2. 9ne of the benefits of learning with virtual patients is that &. +. C. '. there are no ris"s involved. there are no costs involved. anymore can become a doctor. anymore can become a virtual patient.

13.

************* is a combination of multimedia elements and interactivity in :irtual 8eality.

&. +. C. '.

!edia !ultimedia Immersive !ultimedia Informative !ultimedia

0. F& 7eb$based information system that is interested in developing human resources for health.G This statement refers to &. +. C. '. ?lobal 8esource Centre !illennium 'evelopment ?oals ?lobal 'ata !onitoring Information @ystem ?lobal 'isaster &lert and Coordination @ystem

1. ?lobal 'ata !onitoring Information @ystem helps many countries overcome problems of I. health II. poverty III. education I:. entertainment &. +. C. '. I, II and III I, II and I: I, III and I: II, III and I:

2. C'ata collected on !alaria disease in &fricaC is the pro-ect of &. ?lobal 8esource Centre +. !illennium 'evelopment ?oals C. ?lobal 'ata !onitoring Information @ystem '. ?lobal 'isaster &lert and Coordination @ystem 13. Ce+ayC is an example of *************. &. 7eb mail +. online blog C. online retail sales '. customer billing system 11. 7hich of the following is a global information systemE &. ?lobal 7eb Centre +. ?lobal 8esource Centre C. ?lobal /conomy Centre '. ?lobal Communication Centre

You might also like