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character

player
class level
race alignment
patron deity/religion
CHARACTER RECORD SHEET
origin residence
max ranks = lvl+3(/2)
ABILITY SCORES HIT POINTS SKILLS class
skill total ability ranks misc 1 misc 2 misc 3
temp temp
score mod score mod appraise ■ int

STRENGTH balance ■ dex*


max bluff ■ cha
DEXTERITY climb ■ str*
CONSTITUTION concentration ■ con
dmg reduction current
INTELLIGENCE massive dmg healing
craft ■ ( ) int

WISDOM threshold rate decipher script int

CHARISMA die type(s) diplomacy ■ cha

disable device int

disguise ■
ARMOR ac when
flat-footed
cha

modifiers ac versus
escape artist ■ dex*
ARMOR armor shield dex size natural misc 1 misc 2 touch attacks forgery ■ int

= 10 + miss chance gather information ■ cha

armor worn/additional modifiers


max dexterity
bonus handle animal cha

armor check heal ■ wis


penalty
arcane spell hide ■ dex*
CLASS failure
intimidate ■ cha
spell resistance
jump ■ str*

knowledge ( ) int
Saving Throws Initiative knowledge ( ) int
class base modifiers
total 1 2 3 4 ability magic misc total dex misc knowledge ( ) int

fortitude knowledge ( ) int

reflex base modified


listen ■ wis

move silently ■ dex*


will speed
open lock dex

perform ( )
Attack Rolls cha

multiple attacks class base modifiers perform ( ) cha


total 2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2 perform ( ) cha
melee profession ( ) wis

ranged ride ■ dex

grapple search ■ int

sense motive ■ wis


flurry of blows
sleight of hand dex*
additional modifiers
spellcraft int

spot ■ wis

survival ■ wis

swim ■ str*

tumble dex*

use magic device cha

use rope ■
WEAPONS dex

weapon att bonus damage critical range type size

notes
weapon att bonus damage critical range type size

notes
weapon att bonus damage critical range type size

notes
weapon att bonus damage critical range type size π denotes skill can be used untrained — * armor check penalty applies (double for swim)
proficiencies
notes weapons: ❏ simple ❏ martial armor: ❏ light ❏ medium ❏ heavy ❏ shields

weapon att bonus damage critical range type size

notes
EQUIPMENT
item location wt item location wt item location wt

current load total weight carried

movement & lifting Experience MONEY & GEMS


walk hustle run
total experience cp —
movement
= base speed = 2 × base speed = 4 × base speed
lift over head lift off ground push or drag xps needed for next level sp —
lifting
gp —
= max load = 2 × max load = 5 × max load
LANGUAGES
load capacity max dex enc pen run
pp —
light normal normal normal
medium +3 –3 ×4 gems —
heavy +1 –6 ×3

Special abilities & Feats


spells SPELLS & Magic Items
spell level spells bonus # spells
save dc per day spells known
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
spell save modifiers
dc mod ability misc

= 10 +
school of specialization

prohibited schools

Turn Undead
modifiers
total cha level misc

times/day =3+
check =
damage + 2d6 =
most powerful undead affected (hit dice)
0 or less 1–3 4–6 7–9 10–12 13–15 16–18 19–21 22+

–4 –3 –2 –1 +1 +2 +3 +4
level

HENCHMEN/ANIMAL COMPANIONS
name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes
name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes
name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes
name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes
CHARACTER DESCRIPTION
character name age sex
description birth date size
height weight
hair eyes
skin handedness
personality character sketch

character traits

character flaws

bloodline

contacts/friends

enemies

quote(s)

will

BACKGROUND & NOTES

dungeons & dragons character sheet v2.26 7/04 by patrick murphy • a mad irishman production • www.mad-irishman.net
date created dm/campaign dungeons & dragons is a registered trademark of wizards of the coast, inc. ©2004 wizards of the coast, inc.

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