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Shade: Wrath of Angels - Walkthrough
"Shade - wrath of angels" Walkthrough
Olaf Weging 2005 (Olaf.Weging@t-online.de)
Introduction
The game "Shade - Wrath of Angels" was published on the international market in October 2004. This
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product was released by the Czech company CENEGA, who gave us
such wonderful adventures as, for example, ?Mortyr", ?Another War"
and "Fairy Tale about Father Frost, Ivan and Nastya" and will make us
lucky in the nearest future with the game "Creature Conflict: Clan
Wars" The company was cooperating at E3 in Los Angeles and got
some important awards there. I would really like to visit this company
at this year's E3, where there will be shown to the planet one of MY favourite games.
CENEGA was founded in April 2002 and is located in Prague, capitol of Czech Republic. Its satellite-
partners are Great-Britain, Poland and Slovakia for the world-wide release of games. CENEGA-
Publishing is being specialised on PC- and console-games with the main-market Middle-Europe, but also
world-wide. Who would like to take a further look at its web-page, goes to www.cenega.com. The
technical parameters for the game are quite well for the present development of IT-engineering:
Minimal equipment
Operati ng system: Win 98SE, ME
Processor: Int el PIII - 700 MHz
Memory: 128 MB RAM
Vi deo card: 32 MB GeForce2
Sound card: SoundBlast er compat ible sound card
Hard di sc: 2 GB free space on HDD
Other: MS Direct X 9
Best equipment
Operati ng system: Win 2000, XP
Processor: Int el P4 - 2 GHz
Memory: 512 MB RAM
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Vi deo card: 256 MB GeForce4
Sound card: EAX compat ible sound card
Hard di sc: 4 GB free space on HDD
Other: MS Direct X 9
I personally use a WinXP/AMD-Athlon2000+/512MB-RAM/64MB-GeForce-
system, on which I could not notify any serious problems during installation and
training-level. If necessary, it helped me always a lot to take away the stack-
problems from to many performances. This for example can be done by buying a
new computer-equipment or simply re-installing the operating system, after it has
been working for a longer amount of time.
The product holds not only a nice poster fort he room, but also a reference-book
with all the necessary information about game-keys, the system-techniques, the various fighting-styles,
found items and special techniques for saving.
Regarding saving: there are a couple of saving points in the game, not the usual
technique of saving via slots. Only when one has brought his hero to a saving-point
(by solving puzzles, problems and fights) one can save there, which is equal to a
higher degree of difficutly. Once you have frozen your hero to a save-statue there,
one can always return to this place, demolish the statue and do the next saving
point there. The cheats for those, who like cheats, I will explain in the next chapter.
Table of contents
"Shade - wrath of angels" Walkthrough
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Introduction
Table of contents
Tutorial, crack and cheats
Level 1 - Intro
Level 2 - Railway-Station
Level 3 - Hotel
Level 4 - Church
Level 5 - Underground
Level 6 - Deserted Town I
Level 7 - Deserted Town II
Level 8 - Castle-ruins I
Level 9 - Castle-ruins II
Level 10 - Burning town
Level 11 - Necropolis
Level 12 - Necropolis temple
Level 13 - Spiders' nest
Level 14 - The tower
Level 15 - Ancient crypt
Level 16 - Temple of Seth
Level 17 - Temple of Seth II
Level 18 - The host of Serqet
Level 19 - The house of Osiris
Level 20 - Die hypostyle hall
Level 21 - The scales of Maat
Level 22 - The fields of peace
Level 23 - The descent to darkness
Level 24 - The descent to darkness II
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Level 25 - The Portal
Level 26 - The first encounter
Level 27 - The gate
Level 28 - The bridge
Level 29 - The swamp
Level 30 - The machine
Level 31 - Grand Finale
Copyright
Tutorial, crack and cheats
As soon, as one has installed the game and - as soon as necessary - to save the original disc (once the
game is your property smile) a crack (to save high-quality-games' original discs, one can download
cracks at www.astalavista.box.sk and www.gamecopyworld.com, where I found a German crack also,
but he didn't work - so I took the English crack fort he German version of the game - and it worked very
well) one can change the screen-resolution to its own wishes and the sound to its own hardware (some
options are being fixed by the game automatically, but correct adjusting is not bad, once you know your
personal computer), the mouse-options and the key-adjustment to your own standards (for example, I
thought, that it might be unpractical to play with the letter-keys ?W"/?A"/?S"/?Z", and for that reason I
put the direction-keys on the arrows) and immediately after this start the game.
You begin the game with a training-level, in which a friendly and competent girl's voice makes you familiar
with the steering of the game, gives you little tasks, makes you comfortable with taking up of items and
weapons (?E"), the holstering of weapons (?V") and their use for personal defence (right mouse-button)
and offence (left mouse-button) and also the using of objects (?E"). In your inventory (?Q") you can find
information about the degree of ammunition of your active weapon and then you will have to have your
first fight, against a knight, after that with two mutants and in the end, after a larger fight, having solved the
training-level.
The dream-sequences of the hero will introduce you into the story, when you will in the beginning do a
little trip to meet your brother in a small mountains' village (with a train) to find from the station of the
village the way to the both possible secret meet-points.
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Once you can save only on some places in the game (marked by statues of the warrior), return to them,
crash them and do a new save-point, but not save at each and every place in the game variously, for
example in front of very difficult tasks, I recommend you two techniques:
1. the program-update 1.2 for 32 new save-points in the game (to be downloaded at www.cenega.com,
about 17,2MB)
2. either console-cheats or the TGiFDOX-cheat-Enabler for unlimited health.
The cheat-Enabler of TGiFDOX one can get on usual walkthrough- and cheat-servers worldwide. You
start it before the beginning of the game (best of all from the desktop) to can receive infinite health in the
game with F7 or with the F8-keys for redoing that.
The console-cheats do make necessary the use of console in game with the key-combination ?Ctrl-Alt-
F3" and use of the following cheats:
dcheat 1 God-mode for Daemon
dcheat 0 Human-mode for Daemon
Iamtrax All weapons
Iamzozo more ammo
Iamartie armament for magical sword
Iamfido 50 magic tears
Iamjabba Maximum magic energy
more iamander All daemon-spells
Iamgod God-mode (alas kills you!)
Liliput Small enemies
global map Level number
One thing regarding the cheat-Enabler: He is programmed with the wrong adresses and does not
properly work at the given moment (9. Mrz 2005). The cheats-specialists should immediately
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begin to work on this, nevertheless - Black-Element say, that the game should be sold also in other
countries, and fort hat purpose they do not think about the programming of a God-mode-cheat
On the side of the console-cheats the God-mode-cheat at the moment does work as a suicide-
machine, which because of this one can not use. Personally Me, I NEVERTHELESS prefer a God-
Mode in such Ego-shooters, because I am not a suicide-fan smile
Regarding Health:
There are during the game a lot of those small silver-shining cracks in the earth - living-energy-fissures. As
soon as you own the magic light-sword in the game (and this will be very soon), you can push it there with
the button "Use/Action" (standard-key "E") to replace your health.
Take care for these living-energy-fissures. Some of them are hidden under barrels, but most of them you
recognise very well. They do help you, once you were wounded anywhere. But take care of the fact, that
their living energy is limited. It is approximately limited to one full health-amount, after that the living-
energy-fissure disappears - so use them carefully, they are the only shelter with the save-point, as long as
BLACK-ELEMENT/CENEGA did not yet develop a cheat, which is not being honoured by suicide of
the hero, as at the given moment - 10.3.2005)
Regarding Saving:
Your second goodie besides cheating are the saving-points. There is not the free choice of saving in fixed
slots in the game-menu, but saved is on several saving-points. Each level-beginning is such a saving point,
at which, besides that, your health is being restored fully. Also there are these crystal-whirls, which mark
actually saving-points, which one may destroy after one saving to a statue of the warrior and renew then.
This way there is always added a new save-point in your game-menu.
At the given moment it is recommended to install the latest patch to game-version 1.2 (about 17 MB),
because this way you have 32 save-points more.
Regarding Fight-combos:
During the game the hero receives on some places fight-combos, with the help of which he fights more
efficiently. Keep those combos in mind in combination with the mouse-buttons for offence (as for example
the double-left-click as combo), for you might use them in heavy fights.
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Level 1 - Intro
Nothing to be done for the beginning. We watch a cutscene, like they are typical for 3D-Ego-shooters.
Our hero reads a letter from his brother, which says, that he was busy for 3 years in Europe and did not
send any messages. He would have made THE discovery in the fields of archaeology, of which he had
dreamed always. Their father once said to him, that ?one would have to work for his dreams". Und now
"he would have found it". Once the brother would have to tell us about it personally, we should meet in
Rome, either in the hotel at the station or in the church (as follows)
Level 2 - Railway-Station
Rome? - Well! The train has brought you to a small station and perhaps you may want to observe the
graphically wonderful place without lots of enemies, to get familiar with the CENEGA-programmers`
work.
Closed doors our hero comments like ?Blocked!" and ?Damned!". The toilets of the station are open,
although dirty. If you leave the station to the outside, you can go through the first street to the right (on the
right-hand side only the parked train) to step into the hotel on the next crossroad.
Level 3 - Hotel
After the question ?Hello, anyone here?", which will be asked more often yet, the hero decides to go to
the reception, where he will find the key for the room of his brother ("E" for taking it). The flame-
sequences, shown now soon, DO a little bit frighten and our hero goes on search for the room of his
brother. Over the stairways to the second floor and here on the right side over the back-stairway to the
third floor, we find room number 13, for which our found key is good. In the room, finally, we find a
Desert-Eagle with 50 bullets, which we take with us.
On the way back down, like the way up here, we see another flame-sequence with monsters. Once it is
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over, we can continue our way down, back to the reception, where the receptionist awaits us as bloody
monster. So I gave him immediately one of the bullets of the holstered before Desert-Eagle, which was
enough to send him to the floor.
For leaving the hotel in direction to the church we take NOW at the reception (so right-handed from the
entrance) the back-entrance-key, which is lying here and come to the
Level 4 - Church
The standard-question ?Anybody
here?!" seems to open rooms,
although very soon there will be
two Zombies. So we'll cross the
church in direction to the altar, to
find our two Zombies, for whom
the Desert-Eagle seems to be a
good argument.
To reach the vault under the
church under the altar, you go up
the stairs half-around the altar, to
touch it from it's back (?E"). Now
you can continue your way between the two half round stairs down (did you like the wonderful detailed
church? ... smile!) to step into the labyrinth under the church. First right, where our hero believes to
recognise the archaeological artefact of brother B., then some stairs down (again ?E" or YOUR action-
key) to arrive at another mystery.
The round stone-disc with a hole
on the sides, that does remind our
hero so much of Indiana Jones, is
being moved with three switch-
pedestals in front of you, when
each time, you move a switch, the
corresponding symbol-disc on the
mystery-wall in front of you moves
one quarter further and the other
both symbol-discs half around. A
little bit guessing and you have the
solution for the puzzle, so that all
three faces are directed properly.
You can either search for the right
combination with your own sheet
of paper or use my combination, which I found the best:
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Centre - left - right - Centre - left - left
Then through the stone-slices-entrance, which opened now, it goes ?further along" until you reach a small
hall with candles and hell's laughter from behind and then
Level 5 - Underground
Research the facility. On the side of the candles you find a torch and can - after this - jump from the
balcony, following to the right, with approach to the left onto the ruins' part, standing out, on its ledge to
the right and from here to a further ledge with approach and climb hand-over-hand to the right to the little
bay with the lighted entrance and jump down here. Follow the stairs and slide down here into the hall with
the huge stone-block.
Now one can light a torch here, once you took it on your way here. Then go the stairs left or right up to
another hall (where you could light the torch eventually, too) to take the Heart of the Angel of Believe
from a socket, guarded by knights - the first of your four angels' hearts to find. Leaving the hall again to
the huge stone-block you will see a wonderful cutscene with your first angel.
Cutscene:
The angel of the night, the first of four holy saints, tells you about Nefandus, the anchor of the world, the
time and the space, who consists four angels. The Old Gods devided the world into four parts, each
ruled by one holy with holy objects. After the secede of the angels the Gods devided the world and
locked up the angels. Brother B. wanted to unite everything, but did free only one angel, which will be
on our side in the starting from here action. After this the brother was cursed by the Old Gods. But the
brother is still necessary. Your main task will be now to travel through the world to find the missing
angels-hearts to free the angels. The first heart you receive from the angel, which will help you from
now on and assist you and provide you with a demon (to be called by the "R"-key). The powers of the
other side want to stop you. So use your new servant, the demon, if necessary.
Moreover you receive one new weapon, a lightsword (magical sword), with the help of which you will
can renew your level of health to its starting-level on the corresponding positions, see better in the dark
(also without flares) and fight excellently.
Level 6 - Deserted Town I
The angel explains us here in the Middle-Ages now, that you will have to find now the holy sceptre. For
that purpose he sends us to the town's temple, after what he (she smile) would tell us more.
In the room, where we landed at our first time-travel into the Middle-Ages, we take still three energy-
points for the demon and leave then through the door into the town (over the ledge to the right, sliding
down).
Outside we can explore the town a little bit in a first segment in circles, meanwhile different zombies will
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try to be in our way,
whom we kill of
course. A little crate
we can push with the
help of our demon
(keys ?R" and ?E"
combined with the
direction-arrows)
under the balcony for
jumping up to a room
behind a door, where
we will find a key,
that we will take with us.
Did we pull the big chain on the gate to raise the gate, we can - again with the help of our little demon -
push the great box under the gallery-balcony in front of us to get up here. Along this gallery we come to a
very small yard now (two zombies expecting us - kill them?!), in which we will find not only energy for the
demon, but also at first time a silver-shade-marked place for restoring our health by the magical sword
(our angel does explain this to us helpfully) - ?E"-key with holstered light-sword for health-restoring - and
then still a first save-point, where a statue of our hero keeps existing the game-progress, which we can
additionally still throw to peaces again and then redo the save-statue, this way actualising the savegame-
point, so that we do not have to begin the level each time from its beginning. Now that we can open the
small grating to the yard. Alas it closes behind us, so that immediately we are abandoned to the three
zombies and cannot restore health for this time. So fight for your life! Over the stairs to the right into a
small passage-room (another zombie appears) and then through the other door from here into the next
yard of the deserted town. The both knights following we will kill, soon a third one near the hanged and
so on. After this we move the little box with the demon to the plate in front of the gate, so that it stays
permanently down and the gate that way open. This way we come to the second part of Deserted Town.
Level 7 - Deserted Town II
Our health will also be restored by joining a new level. So we can make our experiences with the next
knights, whom we see yet in a little distance. First now to the next town-entrance, where some of the
war-guys are waiting. Not a very serious problem (if you choose difficulty-level ?easy", there are two
enemies, in other difficulty-levels respectively more of them, although I strongly recommend to use cheats
in this case, or to fight heavily smile). On the left after the passageway we see a key after a grating,
which we cannot get yet.
Now along into the following yard, where a heavier enemy is being "beamed" to us. He gives us a very
good sword. Back in the yard there is a health-fissure (you will probably have to lay down the chosen
sword and change it to the magic one - this is, what we'll have to do always to restore health). First now
(you can still beat barrels for demon-energy-goodies) into the most-right of the doors, in the following
staircase fight all enemies and up on top of the staircase take the key for the middle-floor-door and return
with it again to this middle floor, for we might open that door now.
Through the following staircase down to open another door. Now follows a room with a larger group of
attacking enemies. Most dangerous are the ones with halberd. The easy zombies are easier to kill. Once
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the room is freed, we can not only restore our health in the next corridor, but also find another saving-
point.
If you received any weapons and put them away - no problem. Take them up again, once the magic
sword will always be in our possession. Beat the save-point-statue and place yourself again on the save-
point. The game-save is being stored.
So we can continue our way.
As soon as we pass the door, some fighters appear in a cutscene. Very soon we get rid of them. In the
following next church-yard, the door on the right side of the church-entrance (left from the just now still
closed grating) is still closed behind the grating, walk left through the gate (little fight and in the back part
still another saving-point) to walk up some illuminated by the sun stairs into the second back-yard, where
we will not only fight a moderate zombie, but then find still upstairs a key, that we could not reach yet,
when stepping into the town earlier. If we take the key, fighter(s) follow from behind.
With the key, we received, we can return to the church-yard with the grating, to open the door from left
behind the grating.
The coffins behind the gate are not destroyable. So we pass the next door, to be met by some ugly guys
again. Once we got rid of them, we have another saving-point, and then we can push away the fireplace
in the room most behind. Simply both switches on its right and left sides pushed and the fireplace goes
away. Again a health-slot (if you want so, destroy the save-point-statue of the hero after this and do
another save there again) and some energy-goodies for the demon. Then through the only door here
along.
So now that we are inside the
church, in the yard of which we
earlier came behind the grating.
Some fighters wait for us (at the
easiest degree simply two) - but
this time knights with coats of
chain mails, who beat even harder.
But after them we will can take a
nice look at a wonderful textured
altar of holy Maria (see the
picture). Now again to the right
and on the left side of the altar
pushed the switch, so that we find
the first of our necessary for the
angel holy objects - the Holy
Sceptre.
In the following cutscene our angel will explain us, that he is not only heavily impressed, but would
bring us immediately to another place, the ruins of the Gnostics' castle, where we will have to get
the first part of the following angel's heart with our sceptre. For that purpose we will have to find
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the way to the temple and defend the holy sceptre.
Level 8 - Castle-ruins I
Following this we meet a couple of fighters - various dressed skeletons. We fight them in the yard here,
before the gates to another yard open up. After this, in the second yard (first still put up energy-goodies
for the demon) after the enemies do a fire from the torch, lying around, so that the way to the ladder, you
could see earlier, becomes free. Up this ladder (by ?E"/Action) and balancing over the boards to the edge
of the building across (still some energy for the demon on the right). Up the next edge to the left, around
the corner and along into a room with a few enemies. From here on we continue the way along the place
of ruins, run up from the outer balcony upon to the side, into the next ruins-room, where we can do a
save again (enemies kill before!). This time outside there is lurking an archer-skeleton on the side, as
soon, as we use the back-exit, for whom the Desert-Eagle is a good weapon. Then over the three plates
of the columns jumped to the right, where we approach into a small room across the position of the level's
aim with two statues, which we saw in the cut before.
Until now we cannot go to the right, but the door to the left can be opened with two switches on both
sides. To the left it is free, to the right the demon pulls the stone away for us. Once we open the gateway
to the left now, it appears a couple of enemies, which we "fight-a-bit". We can also restore our health in
the entrance and save in the opened now hall with partly broken columns.
Over the front-left columns the hero can get till the first front left for demon-energy. Once you have
saved, there will be a long-distance-jump. From the window front right at the entrance of the hall (the only
one open) you run up with ONE jump to grab the ledge of the wooden destroyed bridge across. (half-
left).
Over it and in the following tower jump to the right onto the socket of the stairs and there you will find a
save-point. Left to it you get a floor lower, jump with run-up onto the projection of the side across and
get down to the floor with the rest of the bridge in the middle. From it you can get to the balcony with the
door and the candles, left one burning, right one not yet, by jumping.
Don't miss to step through the
light-crack on the right of the
broken bridge. This is a secret,
because here you can receive a
couple of partly very mighty
charms and spells for the collected
magic tears (energy for the
demon). I found eight different
ones. With the corresponding
console-cheat (Alt-Ctrl-F3 for
console) ?iamfido" you receive
each time 50 magic tears, so that,
if 20 times push ?iamfido", one
receives the maximum-amount of
1000 magic tears to trade with.
Best of all you take all spells, because - once the god-mode in the game doesn't work, we get at least A
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BIT of respect from very heavy Boss-Fighters.
After this you step back through the light-crack and jump once more to the gate with the burning one and
the not burning one torches, put up the torch lying around there torch, light it from the burning one and
light the not yet burning one with it (the right), so that our hero can get now into the second part of the
castle of the Gnostics.
Level 9 - Castle-ruins II
Here one can read the inscription
on the flame-point across and take
the desired Gold Gnostics'-
Skull, because of which our angel
had send us into the adventure
(amongst other things). To the
right, then to the left some enemies
and the lattice-doors at the end is
still closed. So once again back
and this time straight on - pay
attention, the floor is crashing in
front of the chain-switch across.
To the left there stays a little
socket on the wall and across a
balcony in front of the switch. With
a short break at the socket jump to the left to the balcony of the chain and drag it for opening of the lattice
from the beginning. Now the same way back, up the stairs from the beginning and along through the door,
which is now open.
A couple of enemies behind us, but once we are through the lattice, they turn back
Along the new way, get down into a hall with a save-point, where one can see flashing a health-point
under one of the barrels, which we can use still until doing the save-game. The inscription on the wall tells
us, that we will have to fight still more dangerous enemies. So push the chain-switch across and then
through the opening lattice. Here follows a little fight against various enemies, for which we use the
acquired fight-techniques (I still use the direction-button ?forward" with left-clicking all the time for very
effective attacking smile). At the end opens the great lattice in front of us and it opens up a stairway up
to the right, where we come to a stairs upwards. If necessary, once more back to the health-crack and
do a save-game again, up the stairs and the next dangerous enemies wait for us, dressed in different-
coloured monks-habits followers of the knights of the Gnostics, against whom I used to fight with the
demon partly with its immortality and greater hit-points. Unfortunately he loses energy very fast and after
this changes back to the mortal hero. Once you have changed tears'-spells at the first secrets-goodies-
crack, you will certainly want to try to test the spells here. I am still suffering from the fact, that there is no
god-mode. (I do not want to cheat, but superior forces of building-stack-problems invincible enemies do
not give me any feel of satisfaction from adventure-games).
4/29/2014 Shade: Wrath of Angels - Walkthrough
http://www.ign.com/faqs/2005/shade-wrath-of-angels-walkthrough-632027#_Toc107502132 16/43
Along the way away from this horror-ground and continuing the path till the surrounding inner yard, where
the hero will see the next skull of the order in front of him.