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ALEJANDRO GRASSANO | RESUME

CG Artist

Currently based in Buenos Aires, Argentina.
5411 4175-3808
Citizenship: Argentinian
Email: Alejandro_grassano73@hotmail.com | Skype: alejandro_grassano
Portfolio
Languages: Spanish (native) | English (fluently)
OBJETIVE:
My main objective is to grow as an artist and challenge myself. To exchange experiences ; also to add value
to the team and company goals.
SKILLS
[3D Art Produtio!"

High experience in character modeling

Character rigging and animation knowledge

High experience in hard surface modeling

Ability to create realistic shaders and materials.

Lighting & compositing

UVW mapping/ unwrapping for high and low polygon models.

Texture baking and projection technics.


[#D Art Produtio!"

Texture map creation for 3D models based on photographic reference, and hand-painting.

Conceptual art, drawing, sketching.


[MISC"

Good concept art skills, (traditional and using tablet)

Exelent knowledge of human anatomy

Traditional sculpture modeling workflow

Artistic eye for lighting

Experience on team-working using Scrum system

Self-motivation to build the bests next-gen games

Quick adaptation in production pipelines and tools.

Good on meeting production deadlines


DEVELOPMENT TOOLS
3DSmax, Maya, Arnold, Nuke, Zbrush, Photoshop, After Effects, Motion Builder, UDK,Torque, Unity
E$%&o'$(!t )istor'
MCC Ar*+i* 2013 - 2014 (full time)
I worked as Senior 3D artist in the development of two projects for mobile devices.
Desert Storm and Power Wheels. I created characters , props and vehicles.
C*t$*!du E!t(rt*i!$(!t 2012 - 2013 (full time)
I was responsible for creating realistic shaders using maya and arnold renderer in the Sets & Props
department. Also worked in the lighting & compositing departament.
The project was the feature animation film METEGOL directed by Juan Jose Campanella ( Oscar winner
for the movie The secret of their eyes). (lighting reel here)
St(*d' L*+ 2011 - 2011 (freelance inhouse)
Environment modeling and shading. Project: Peugeot 308
watch it here

Voo! 2010 - 2011 (freelance)
I worked as freelance artist developing games for Iphone/ Ipad and PC
Some of the titles: Zen Warrior, Belly Bums
S*+*r*s* E!t(rt*i!$(!t 02/2008 2011 (full time)
I worked as 3D character artist on the project: Luchalibre : Heroes del Ring for Wii and PSP.
I also have worked on multiple outsourcing projects, such as an Indian animatic trailer called Devi.
I worked in the editing process of motion capture for Perspective Studios (across this client I have
worked for GTA IV: Episode 1, Max payne III, The Hog, and Spec Ops
Artistiso,t 06/2005 01/2008 (full time)
3D Artist / Animator/ Conceptual Artist/ Composer.
Project: Get a Life Show
Edu*tio!
Diploma in CG art on FX school.
Bachelor of Fine Arts in highschool Manuel Belgrano

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