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!

a
7
Beast Master: Crews containing this model can hire Beasts
from any Fac!on, at no addi!onal cost.
Regenera!on 1
Scout
Weapon, Shillelagh: Magical.
(+1) Ins!nctual: This model may perform 2 di"erent (0)
Ac!ons during his ac!va!on.
(0) Pack Leader: Target friendly Beast within 6 of this
model ac!vates a#er this models ac!va!on ends.
(0) Stare Down: Un!l the End Closing Phase, enemy Beasts
receive -on all Duels while this model is in their LoS.
(1) Howl: p8. Un!l the Start Closing Phase, friendly
Beast models receive +3 Wp and all other models receive
$3 Wp. This model is a"ected by the p.
Ca(tt) Surge
Cb(t) Primal Reac!on: A#er damaging defender with a
Shillelagh Strike, defender receives the Beast
characteris!c un!l the End Closing Phase.
Df(t) Defend Me: A#er this model is hit by a ranged
a%ack or is Charged, nominate a friendly Beast within 3.
Switch places with the nominated Beast. The Beast is
now the target of the a%ack.
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(0) Feral
(CC: 10t/Rst: Wp /Rg: 12) Target model receives the
Beast characteris!c un!l the Start Closing Phase.
(0) Wild Heart
(CC: 10t/Rst: $ /Rg:C) This model receives one of the
following e"ects, and one addi!onal e"ect per tin the
cas!ng total un!l the Start Closing Phase:
Bear: Shillelagh Strikes receive +2 Dg.
Eagle: Shillelagh a%ack ips receive +.
Fox: +2 Df.
Hare: Replace Wk with Cg. Ignore intervening models and
terrain penal!es when moving.
Serpent: Gain: (0) Blinding Strike: Discard a Control Card.
This model immediately Charges.
Tiger: Gain: (0) Feline Speed: This model immediately
performs a Shillelagh Strike.
(2) Alpha
(CC: 15tM/Rst: Wp /Rg: 8) Target enemy Beast
immediately ac!vates, or receives Reac!vates if it has
already ac!vated this turn. You control target for this
ac!va!on. Target cannot ac!vate again this turn.
(1) Primal Flame
(CC: 14tR/Rst: $ / Rg 4) Target Beast makes a Healing Flip.
Marcus
!ache
4
"#mm
$east% &aster
'()!g
5/8 2 6
*t 'p
!a
7t 5t 10
+f 'd
,g
1/2/4
!b
+g
Beast Master
Regenera!on 1
Scout
Weapon, Shillelagh
Ca(tt) Surge
Cb(t) Primal Reac!on
Df(t) Defend Me
(+1) Ins!nctual
(0) Pack Leader
(0) Stare Down
(1) Howl
(0) Feral
(CC: 10t/Rst: Wp /Rg: 12)
(0) Wild Heart
(CC: 10t/Rst: $ /Rg:C)
(2) Alpha
(CC: 15tM/Rst: Wp /Rg: 8)
(1) Primal Flame
(CC: 14tR/Rst: $ / Rg 4)
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-hillelagh
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!ache
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.ni/0e
'o0nds
Marcus
v2
!a
8
Armor +2
Counterspell: When this model is targeted by a spell you
may discard 2 Control Cards or 1 tsuit Control Card to
cancel the spell before star!ng totals are generated.
Perfect Machine: This model may choose to ignore any
e"ect that targets Constructs.
(+1) Cas!ng Expert
(0) Linked In: Target friendly Construct within 6 of this
model ac!vates a#er this models ac!va!on ends.
(1) Controlled Detona!on: Kill target friendly Construct
within 12. Target generates p2, Dg 2 before being
removed from play. Target model does not ac!vate any
ability which generates a pwhen it is killed.
(2) Salvage Under Fire: Gain 1 Scrap Counter.
Ca(tt) Surge
Df(C) Pneuma!c Grip: A#er a%acker misses with a melee
a%ack, a%acker cannot make melee a%acks or block
disengaging models for the rest of this turn.
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(0) Construct Spider
(CC: 16tt/Rst: $ /Rg: C) Discard 1 Scrap Counter
within 6. Summon 1 Steampunk Arachnid.
(1) Arcing Screen
(CC: 15t/Rst: $ /Rg: a3) Un!l the Start Closing Phase,
friendly Constructs receive +2 Df. A%ackers hi&ng a"ected
models with melee Strikes su"er 2 Wd.
(1) Combat Mechanic
(CC: 10tR/Rst: $ /Rg: 6) Discard 1 Scrap Counter, or kill 1
friendly Construct within range. This model or target
friendly Construct within range makes a Healing Flip.
(1) Electrical Crea!on
(CC: 15tt/Rst: $ /Rg: C) Summon 1 Electrical Crea!on.
(1) Electrical Fire
(CC: 14t/Rst: Df / Rg z12) Dg 2/3/4, ignoring Armor.
Ramos
!ache
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"#mm
!onstr0ct% &aster% &1-. &ember% -cavenger
'()!g
3/5 2 6
*t 'p
!a
8t 2 10
+f 'd
,g
2/2/5
!b
+g
Armor +2
Counterspell
Perfect Machine
Ca(tt) Surge
Df(C) Pneuma!c Grip
(0) Construct Spider
(CC: 16tt/Rst: $ /Rg: C)
(1) Arcing Screen
(CC: 15t/Rst: $ /Rg: a3)
(1) Combat Mechanic
(CC: 10tR/Rst: $ /Rg: 6)
(1) Electrical Crea!on
(CC: 15tt/Rst: $ /Rg: C)
(1) Electrical Fire
(CC: 14t/Rst: Df / Rg z12)
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!loc(wor( 2ist
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.ni/0e
'o0nds
Ramos
(+1) Cas!ng Expert
(0) Linked In
(1) Controlled
Detona!on
(2) Salvage Under Fire
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Arcane Reservoir: Increase your Crews Maximum Hand Size
by 1 while this model is in play.
Bearskin Armor: This model may choose to ignore damage
iniced by p, aand b.
Decembers Pawn: When this model ips or plays the Black
Joker, immediately draw 2 Control Cards.
Frozen Heart: This model is immune to Morale Duels.
Ice Mirror: When cas!ng a spell, this model may draw LoS
and range from a friendly model with Frozen Heart within
6". These spells receive $3 Ca. Spells with the zicon may
not be cast through a model in melee using Ice Mirror.
Ice Queen: a4 Friendly models receive Frozen Heart.
(+1) Cas!ng Expert
(0) Freeze Over: Target a terrain piece within 6. Models without
Frozen Heart currently touching the terrain piece cannot move
or be Pushed un!l the End Closing Phase.
Ca(tM) Overpower: A#er damaging defender with a spell,
immediately cast the same spell targe!ng the defender.
Ca(tt) Surge
Cb(t) Chills: A#er damaging defender with a Cold Touch
Strike, defender receives Slow.
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(0) Bi!ng Chill
(CC: 16t/Rst: Df /Rg: 6) Dg 2. This spell automa!cally
triggers Overpower a#er defender loses its Resist Duel.
This spell may not reduce the target below 1 Wd.
(1) Decembers Curse
(CC: 14t/Rst: Df /Rg: z10) Dg 2/4b/5bb.
(1) Decembers Touch
(CC: 11t/Rst: $ /Rg: 12) Target model receives Frozen
Heart and Armor +2 un!l the Start Closing Phase.
(1) Ice Pillars
(CC: 10t/Rst: $ /Rg: 12) Place two 50mm bases in base
contact with one another and at least 1 from any model.
These bases are Ice Pillar terrain with the following traits:
Ht 5, blocking, breakable (hardness 3), and impassible. This
spell may be cast once per Crew, per turn.
(1) White Out
(CC: 10tM/Rst: $ /Rg: a3) The ais Ht 5 and obscuring
and ends at the Start Closing Phase. This model is also
a"ected by the a.
Rasputina
!ache
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"#mm
&aster
'()!g
3/5 2 6
*t 'p
!a
7t 3 10
+f 'd
,g
2/2/3
!b
+g
Arcane Resevoir
Bearskin Armor
Decembers Pawn
Frozen Heart
Ice Mirror
Ice Queen
(+1) Cas!ng Expert
(0) Freeze Over
(0) Bi!ng Chill
(CC: 16t/Rst: Df /Rg: 6)
(1) Decembers Curse
(CC: 14t/Rst: Df /Rg: z10)
(1) Decembers Touch
(CC: 11t/Rst: $ /Rg: 12)
(1) Ice Pillars
(CC: 10t/Rst: $ /Rg: 12) t
(1) White Out
(CC: 10tM/Rst: $ /Rg: a3)
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!old 3o0ch
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.ni/0e
'o0nds
Rasputina
Ca(tM) Overpower
Ca(tt) Surge
Cb(t) Chills
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Evasive 3
Harmless
Hungry Pride: This models Claw * damage is equal to
its number of remaining Wd, to a minimum of 1.
Pass Through
Voracious: If this model casts Devour while there is
another friendly Hoarcat Pride within 3 it receives
+3 Ca and Devour may target an Ht 1 or 2 model.
(+1) Melee Expert
(0) Eat Your Fill: This model may immediately use this
Ac!on a#er it kills a model with a melee a%ack. Heal
all wounds su"ered by this model and immediately
end its ac!va!on.
Cb(C) Rip Throat: When damaging a defender without
Armor, Claws Strike receives +2 Dg .
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(1) Devour
(CC: 13tC/Rst: Df /Rg: y2) Sacrice target living
Ht 1 model.
Hoarcat Pride
!ost
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4#mm
$east
'()!g
4/7 1 5
*t 'p
!a
3t 5 6
+f 'd
,g
*-4/*-2/*
!b
+g
Evasive 3
Harmless
Hungry Pride
Pass Through
Voracious
Cb(C) Rip Throat
(+1) Melee Expert
(0) Eat Your Fill
(1) Devour
(CC: 13tC/Rst: Df /Rg: y2)
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'o0nds
Hoarcat
Pride
!ost
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Armor +1
Frozen Heart: This model is immune to Morale Duels.
Sha"er 2: p2 Dg 2 when this model is killed.
(0) Bite of Winter: a6. Models with Frozen Heart inict
+1 Dg on targets without Armor.
(1) Statue: Reduce this models Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement e"ects, or block disengaging
models.
Df (t) Sub Zero: A#er this model su"ers damage from
a melee a%ack, immediately end the a%ackers
ac!va!on.
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Ice Gamin
!ost
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"#mm
!onstr0ct
'()!g
4/7 1 4
*t 'p
!a
2 4 5
+f 'd
,g
2/3/4
!b
+g
,g
!b
+g
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1/3/4
Armor +1
Frozen Heart
Sha"er 2
Df (t) Sub Zero
(0) Bite of Winter
(1) Statue
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5c6 !law 5ce $last
z8 y1
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'o0nds
Ice
Gamin
!ost
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!a
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Armor +1
Frozen Heart: This model is immune to Morale Duels.
Sha"er 2: p2 Dg 2 when this model is killed.
(0) Bite of Winter: a6. Models with Frozen Heart inict
+1 Dg on targets without Armor.
(1) Statue: Reduce this models Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement e"ects, or block disengaging
models.
Df (t) Sub Zero: A#er this model su"ers damage from
a melee a%ack, immediately end the a%ackers
ac!va!on.
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Ice Gamin
!ost
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"#mm
!onstr0ct
'()!g
4/7 1 4
*t 'p
!a
2 4 5
+f 'd
,g
2/3/4
!b
+g
,g
!b
+g
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1/3/4
Armor +1
Frozen Heart
Sha"er 2
Df (t) Sub Zero
(0) Bite of Winter
(1) Statue
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5c6 !law 5ce $last
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'o0nds
Ice
Gamin
!ost
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v2
!a
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Armor +1
Frozen Heart: This model is immune to Morale Duels.
Sha"er 2: p2 Dg 2 when this model is killed.
(0) Bite of Winter: a6. Models with Frozen Heart inict
+1 Dg on targets without Armor.
(1) Statue: Reduce this models Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement e"ects, or block disengaging
models.
Df (t) Sub Zero: A#er this model su"ers damage from
a melee a%ack, immediately end the a%ackers
ac!va!on.
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Ice Gamin
!ost
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"#mm
!onstr0ct
'()!g
4/7 1 4
*t 'p
!a
2 4 5
+f 'd
,g
2/3/4
!b
+g
,g
!b
+g
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1/3/4
Armor +1
Frozen Heart
Sha"er 2
Df (t) Sub Zero
(0) Bite of Winter
(1) Statue
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5c6 !law 5ce $last
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Ice
Gamin
!ost
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!a
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Armor +2
Frozen Heart: This model is immune to Morale Duels.
Sha"er 3: p2 Dg 3 when this model is killed.
(0) Bite of Winter: a6. Models with Frozen Heart inict
+1 Dg on targets without Armor.
(1) Statue: Reduce this models Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement e"ects, or block disengaging
models.
Cb (t) Chills: A#er damaging defender with an Icy
Talon or Icy Burst Strike, defender receives Slow.
Cb (tC) Decembers Sigh: A#er hi&ng defender with
an Icy Burst Strike, defender receives $2/$4 Wk/Cg
un!l the end of its next ac!va!on.
Df (t) Sub Zero: A#er this model su"ers damage from
a melee a%ack, immediately end the a%ackers
ac!va!on.
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Ice Golem
!ost
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4#mm
!onstr0ct
'()!g
3/6 3 5
*t 'p
!a
2 2 9
+f 'd
,g
3/3/6
!b
+g
,g
!b
+g
5t
2/3b/4bb
Armor +2
Frozen Heart
Sha"er 3
Cb (t) Chills
Cb (tC) Decembers Sigh
Df (t) Sub Zero
(0) Bite of Winter
(1) Statue
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5c6 3alon 5c6 $0rst
z8 y2
6t
,are 7
'o0nds
Ice
Golem
!ost
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,are 7
v2
!a
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Dynamic Generator: When this model ac!vates, and
any !me it Charges or takes a melee Strike Ac!on, it
gains 1 Power Counter. This model may have a
maximum of 4 Power Counters at any !me.
Perfect Machine: This model may choose to ignore any
e"ect that targets Constructs.
Weapon, Arc Axe: Paired
(0) Discharge: This model discards up to 3 Power
Counters. When inic!ng damage with a Arc Axe
Strike this model inicts +1 Dg per Counter
discarded. Discharge lasts un!l the models next
Arc Axe Damage Flip this turn or the Start
Closing Phase.
(0) Force Field: This model discards up to 3 Power
Counters. This model receives Armor +1 per Power
Counter discarded un!l the Start Closing Phase. This
Armor cannot be ignored by any spell or ability.
(0) Overload: This model discards 3 Power Counters
and su"ers 2 Wd. This model receives Reac!vate.
(2) Flurry [Arc Axe]
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Cb(t) Brutal: When damaging defender with an
Arc Axe Strike, defender su"ers +1 Dg for each t
in this models Duel total.
Cb(tt) Open Current: A#er damaging defender with
an Arc Axe Strike, this model gains 1 Power Counter.
Joss
!ost
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"#mm
!onstr$ct% &'() &ember
*+,!g
4/6 2 6
-t *p
!a
6t 6 8
.f *d
/g
2/4/5
!b
.g
/g
!b
.g
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2/2/4
Dynamic Generator
Perfect Machine
Weapon, Arc Axe
Cb(t) Brutal
Cb(tt) Open
Current
(0) Discharge
(0) Force Field
(0) Overload
(2) Flurry
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0rc 0xe
0rc 1last
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*o$nds
Joss
!ost
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)ni2$e
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Armor +1
Blindsight: This model is immune any e"ect or ability
which a"ects its ability to target another model.
Rake: If this model damages a target with two Dirt$
Encrusted Claws Strikes during its ac!va!on it may
immediately make a Claw Rake Strike a#er the
Strikes are resolved.
Sense Foo#alls: This model ignores LoS when declaring
Charges.
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(0) Dug In
(CC: 12 /Rst: $ /Rg: C) This model receives Armor +3
un!l it moves.
(0) Tunneling
(CC: 14 /Rst: $ /Rg: C) Un!l this model takes any Ac!on
other than Pass or Walk, it may move through
intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
and the Insignicant Characteris!c while Tunneling.
Moleman
!ost
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"#mm
$east
'()!g
3/6 1 7
*t 'p
!a
5 3 4
+f 'd
,g
2/2/4
!b
+g
,g
!b
+g
3
3/4/5
Armor +1
Blindsight
Rake
Sense Foo#alls
(0) Dug In
(CC: 12 /Rst: $ /Rg: C)
(0) Tunneling
(CC: 14 /Rst: $ /Rg: C)
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+irt89ncr0sted
!laws
!law ,a(e
y2 y1
5
'o0nds
Moleman
!ost
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v2
!a
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Armor +1
Blindsight: This model is immune any e"ect or ability
which a"ects its ability to target another model.
Rake: If this model damages a target with two Dirt$
Encrusted Claws Strikes during its ac!va!on it may
immediately make a Claw Rake Strike a#er the
Strikes are resolved.
Sense Foo#alls: This model ignores LoS when declaring
Charges.
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(0) Dug In
(CC: 12 /Rst: $ /Rg: C) This model receives Armor +3
un!l it moves.
(0) Tunneling
(CC: 14 /Rst: $ /Rg: C) Un!l this model takes any Ac!on
other than Pass or Walk, it may move through
intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
and the Insignicant Characteris!c while Tunneling.
Moleman
!ost
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"#mm
$east
'()!g
3/6 1 7
*t 'p
!a
5 3 4
+f 'd
,g
2/2/4
!b
+g
,g
!b
+g
3
3/4/5
Armor +1
Blindsight
Rake
Sense Foo#alls
(0) Dug In
(CC: 12 /Rst: $ /Rg: C)
(0) Tunneling
(CC: 14 /Rst: $ /Rg: C)
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!laws
!law ,a(e
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'o0nds
Moleman
!ost
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v2
!a
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Armor +1
Blindsight: This model is immune any e"ect or ability
which a"ects its ability to target another model.
Rake: If this model damages a target with two Dirt$
Encrusted Claws Strikes during its ac!va!on it may
immediately make a Claw Rake Strike a#er the
Strikes are resolved.
Sense Foo#alls: This model ignores LoS when declaring
Charges.
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(0) Dug In
(CC: 12 /Rst: $ /Rg: C) This model receives Armor +3
un!l it moves.
(0) Tunneling
(CC: 14 /Rst: $ /Rg: C) Un!l this model takes any Ac!on
other than Pass or Walk, it may move through
intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
and the Insignicant Characteris!c while Tunneling.
Moleman
!ost
3
"#mm
$east
'()!g
3/6 1 7
*t 'p
!a
5 3 4
+f 'd
,g
2/2/4
!b
+g
,g
!b
+g
3
3/4/5
Armor +1
Blindsight
Rake
Sense Foo#alls
(0) Dug In
(CC: 12 /Rst: $ /Rg: C)
(0) Tunneling
(CC: 14 /Rst: $ /Rg: C)
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+irt89ncr0sted
!laws
!law ,a(e
y2 y1
5
'o0nds
Moleman
!ost
3
v2
!a
6
Scout
(+1) Melee Expert
(0) Beast Companion: 1 friendly Beast within 6 of this
model ac!vates a#er this models ac!va!on ends.
(2) Furious Cas!ng: Discard a Control Card. This model
receives 3 AP that must immediately be used on Cast
Ac!ons.
Cb(tC) Poisonous: This models Fist Strike receives
Poison 2.
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(1) Animal Ins!ncts
(CC: 10t/Rst: $ /Rg: C) This model immediately Casts
a (1) spell listed on a friendly Beast model within 6 as
if it was in its descrip!on as long as this spells
cas!ng total equals or exceeds the cas!ng cost of the
spell being cast.
(0) Clawshape
(CC: 12t/Rst: $ /Rg: C) Fist Dg is 2/3/5 un!l the end
of this models ac!va!on.
(1) Primal Flame
(CC: 14tR/Rst: $ / Rg: 4) Target beast makes a
Healing Flip.
(1) Shapechange
(CC: 15tt/Rst: $ /Rg: C) Myranda transforms into a
non$Unique Beast with a Soulstone Cost of 8 or less.
This model gains the Ac!on: (0) Revert: End this
models transforma!on. Transform also ends if this
model casts Shapechange again.
Myranda
!ost
7
"#mm
$east
'()!g
5/7 2 6
*t 'p
!a
6t 5 8
+f 'd
,g
1/2/3
!b
+g
Scout
Cb(tC) Poisonous
(+1) Melee Expert
(0) Beast Companion
(2) Furious Cas!ng
(0) Clawshape
(CC: 12t/Rst: $ /Rg: C)
(1) Animal Ins!ncts
(CC: 10t/Rst: $ /Rg: C)
(1) Primal Flame
(CC: 14tR/Rst: $ / Rg: 4)
(1) Shapechange
(CC: 15tt/Rst: $ /Rg: C)
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2ist
y1
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.ni/0e
'o0nds
Myranda
!ost
7
.ni/0e
v2
!a
4
Ornery: This model cannot be ac!vated by another
friendly model's talents. This model cannot ac!vate
simultaneously with other friendly models.
Spiny Growths: This model may not be blocked when
Disengaging.
Terrifying $ 11
(1) Serpent Strike: This model Charges the closest
enemy model. If this model does not end the move
with an enemy model in its melee range its ac!va!on
immediately ends.
Cb(tM) Lightning Quick: A#er damaging defender
with a Fangs Strike, immediately Push this model up
to 6.
Cb(RM) Onslaught: A#er damaging defender with a
Fangs Strike, immediately make a Fangs Strike against
the defender.
Cb(tC) Poisonous: This models Fangs or Venomous
Spines Strike receives Poison 2.
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(1) Constrict
(CC: 11C/Rst: Df /Rg: y2) Target small based
Ht 1 or 2 model su"ers 2 Wd and receives Slow. This
models Fangs Strikes against target receive Run!l
the End Closing Phase, or un!l the target is no longer
in this models melee range.
Razorspine Rattler
!ost
7
4#mm
$east
'()!g
4/12 3 5
*t 'p
!a
4 5 8
+f 'd
,g
2/3/5
!b
+g
,g
!b
+g
4
1/3/4
Ornery
Spiny Growths
Terrifying $ 11
Cb(tM) Lightning
Quick
Cb(RM) Onslaught
Cb(tC) Poisonous
(1) Serpent Strike
(1) Constrict
(CC: 11C/Rst: Df /Rg: y2)
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2angs
:enomo0s
-pines
z8 y2
6t
'o0nds
Razorspine
Rattler
!ost
7
v2
!a
3
Stalker: If this model is out of LoS from all enemy models
at the End Closing Phase, Push it up to 6". This
model must be out of LoS from all enemy models a#er
the Push.
Stubborn: This model receives +2 Wp in Duels when it
is the defender.
(+2) Three-Headed: This model receives 2 addi!onal
Bite Strikes during its ac!va!on while it has over
half of its Wds remaining.
(0) Smell Fear: When a model loses a Morale Duel
within 6 of this model, but before the model falls
back, this model may immediately Charge the model.
Smell Fear ends when this model Charges this turn or
at the Start Closing Phase.
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(0) Leap
(CC: 10M/Rst: $ /Rg: C) Move this model up to its Cg.
This model receives Flight during the move. This spell
cannot be cast if this model is in melee.
(1) Devour
(CC: 13tC/Rst: Df /Rg: y2) Sacrice target living
Ht 1 model.
(1) Roar
(CC: 14tt/Rst: Wp /Rg: p8) Living models Fall Back
and it counts as losing a Morale Duel.
Sabertooth Cerberus
!ost
8
;#mm
$east
'()!g
5/9 2 5
*t 'p
!a
3t 5 8
+f 'd
,g
2/3/4
!b
+g
,g
!b
+g
5
3/3/5
Stalker
Stubborn
(+2) Three-Headed
(0) Smell Fear
(0) Leap
(CC: 10M/Rst: $ /Rg: C)
(1) Devour
(CC: 13tC/Rst: Df /Rg: y2)
(1) Roar
(CC: 14tt/Rst: Wp /Rg: p8)
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!laws $ite
y1 y2
6
,are <
'o0nds
Sabertooth
Cerberus
!ost
8
,are <
v2
!a
3
Arachnid
Armor +1
Evasive 3
Pass Through
Strength in Numbers: While this model has 5 or more
Wd remaining, its Damage Flips receive +.
(+2) Melee Master
(0) Disrup!on Field: a3. Un!l the Closing Phase,
Cas!ng Flips receive -.
(0) Self Repair: This model makes a Healing Flip.
(1) Sca"er: Sacrice this model. Summon three
Steampunk Arachinds into base contact this model
before it is removed from play. Any e"ects on this
model are applied to each Steampunk Arachnid. Any
wounds on this model are applied as evenly as
possible to the Steampunk Arachnids. The Steampunk
Arachnids may not Swarm Together this turn.
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(1) Self Destruc!on: p3. Dg 3. Kill this model.
Place 1 Scrap Counter instead of 2.
Cb(Ct) Overwhelm: A#er damaging defender with an
Iron Claw Strike, defender receives Paralyzed.
Steampunk Arachnid Swarm
!ost
9
4#mm
!onstr0ct
'()!g
4/6 1 6
*t 'p
!a
3 4 9
+f 'd
,g
3/3/5
!b
+g
Arachnid
Armor +1
Evasive 3
Pass Through
Strength in Numbers
Cb(Ct) Overwhelm
(+2) Melee Master
(0) Disrup!on Field
(0) Self Repair
(1) Sca"er
(1) Self Destruc!on
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5ron !law
y1
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'o0nds
Steampunk
Arachnid Swarm
!ost
9
v2
!a
3
Arachnid
Armor +1
Evasive 3
Pass Through
(0) Disrup!on Field: a3. Un!l the Start Closing Phase,
Cas!ng Flips receive -.
(0) Latch On: Target model in base contact with this
model receives $2 Df. This e"ect ends when either
model is no longer in base contact with the other, or
at the Start Closing Phase, whichever comes rst.
Mul!ple Latch Ons a"ec!ng a single model are
cumula!ve.
(1) Self Destruct: p2. Dg 2. Sacrice this model.
(1) Swarm Together: Sacrice this model and two
other friendly Steampunk Arachnids in base contact
with it. Replace these models with one Steampunk
Arachnid Swarm. Any wounds or e"ects on the
individual Steampunk Arachnids are applied to the
Steampunk Arachnid Swarm. The Steampunk
Arachnid Swarm may not Sca"er this turn.
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Df(M) Elusive: A#er a%acker misses with a melee
Strike, Push this model up to 3, ignoring terrain.
Steampunk Arachnid
!ost
3
"#mm
!onstr0ct% 5nsignificant
'()!g
4/6 1 6
*t 'p
!a
3 6 3
+f 'd
,g
2/2/3
!b
+g
Arachnid
Armor +1
Evasive 3
Pass Through
Df(M) Elusive
(0) Disrup!on Field
(0) Latch On
(1) Self Destruct
(1) Swarm Together
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5ron !law
y1
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'o0nds
Steampunk
Arachnid
!ost
3
v2
!a
4
Arachnid
Armor +1
Complex Machine: This model counts as both a
construct and a living model and may only be healed
by Ramos. When killed, it generates 2 Scrap Counters
and 1 Corpse Counter.
Terrifying $ 12
Weapon, Execu!oner Claws: Paired
(+1) Melee Expert
(2) Flurry
(1) Steam Cloud: a3. The ais Ht 5 and obscuring and
ends at the Start Closing Phase. This model is also
a"ected by the a.
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Cb (Rt) Decapitate: When damaging defender with
an Execu!oner Claws Strike, kill defender unless its
controller discards 2 Control Cards or Soulstones.
Only models with the Use Soulstones ability may
discard Soulstones.
Cb(tM) Knock Aside: A#er hi&ng enemy defender
with a Execu!oner Claws Strike inict no damage.
Push defender up to 4" directly away from this model.
Charge another model within range. If the Charge is
unsuccessful, this models ac!va!on ends.
Steamborg Executioner
!ost
10
;#mm
!onstr0ct
'()!g
5/8 3 6
*t 'p
!a
4t 4 10
+f 'd
,g
4/5/6
!b
+g
Arachnid
Armor +1
Complex Machine
Terrifying $ 12
Weapon, Execu!oner
Claws: Paired
Cb (Rt) Decapitate
Cb(tM) Knock Aside
(+1) Melee Expert
(2) Flurry
(1) Steam Cloud
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9xec0tioner !laws
y2
7t
,are 7
'o0nds
Steamborg
Executioner
!ost
10
,are 7
v2
!a
6
Bearskin Armor: This model may choose to ignore
damage iniced by p, aand b.
From the Shadows: This model may be deployed a#er
all other models, in or behind any terrain more than
12 away from an enemy, or the objec!ve of any
strategy or scheme. This model may not be targeted
by Charges or ranged a%acks un!l it takes an Ac!on
other than Pass if deployed this way. If mul!ple
models with this ability are in play players alternate
deploying them using the deployment order for Crews.
Hunter
Weapon, Harpoon Gun: Ranged Strikes cost 2 AP.
Targets receive Slowif wounded.
(0) Eat Your Fill: This model may immediately use this
Ac!on a#er it kills a model with a melee a%ack. Heal
all wounds su"ered by this model and immediately
end its ac!va!on.
(1) Harpoon Expert: Make one Rg 8 Harpoon Gun Strike
that receives $2 Cb.
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Cb(R) Drag: A#er damaging defender with a Harpoon
Gun Strike, defender is pushed 4 directly toward
this model.
Cb(t) Harpoon Fate: A#er hi&ng defender with a
Harpoon Gun Strike, defenders controller discards 1
Control Card.
Cb(C) Rip Throat: When damaging a defender without
Armor, Claw Strike receives +2 Dg.
(0) Consume the Dead
(CC: 12 / Rst: $ / Rg: 6) Discard 1 Corpse Counter. This
model makes 1 Healing Flip.
(1) Devour
(CC: 13Ct/Rst: Df /Rg: y2) Sacrice target living
Ht 1 model.
(1) Icy Fate
(CC: 14Ct/Rst: Wp /Rg: 10) Target model may not
Cheat Fate un!l the Start Closing Phase.
!ost
6
"#mm
'()!g
4/6 2 6
*t 'p
!a
6t 5 7
+f 'd
,g
1/2/4
!b
+g
,g
!b
+g
5t
2/3/6
Bearskin Armor
From the Shadows
Hunter
Weapon, Harpoon
Gun
Cb(R) Drag
Cb(t) Harpoon Fate
Cb(C) Rip Throat
(0) Eat Your Fill
(1) Harpoon Expert
(0) Consume the Dead
(CC: 12 / Rst: $ / Rg: 6)
(1) Devour
(CC: 13Ct/Rst: Df /Rg: y2)
(1) Icy Fate
(CC: 14Ct/Rst: Wp /Rg: 10)
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!law *arpoon =0n
z12 y1
5
,are <
'o0nds
December
Acolyte
!ost
6
,are <
December Acolyte
=raverobber
v2
!a
5
Arachnid
Armor +1
Companion (Ramos)
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per ac!va!on. Cast one of the connected Masters
(1) spells. During this cas!ng, this model may use a
Soulstone to change its star!ng total.
(1) Stoke
(CC: 16tt/Rst: $ /Rg: 6) Friendly Construct
receives Reac!vate. A Construct may only be
a"ected by Stoke once per turn.
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Brass Arachnid
!ost
2
!onstr0ct% 5nsignificant%3otem >,amos?
'()!g
4/6 1 6
*t 'p
!a
5t 6 4
+f 'd
,g
1/3/3
!b
+g
Arachnid
Armor +1
Companion (Ramos)
(1) Magical Extension
(CC: */Rst: * /Rg: *)
(1) Stoke
(CC: 16tt/Rst: $ /Rg: 6)
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$0zz -aw
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'o0nds
Brass Arachnid
!ost
2
"#mm
v2
!a
4
Companion (Raspu!na)
Frozen Heart: This model is immune to Morale Duels.
(0) Eat your Fill: This model may immediately use this
Ac!on a#er it kills a model with a melee a%ack. Heal all
wounds su"ered by this model and immediately end
its ac!va!on.
(0) Consume the Dead
(CC: 12 / Rst: $ / Rg: 6) Discard 1 Corpse Counter. This
model makes 1 Healing Flip.
(1) Devour
(CC: 13tC/Rst: Df /Rg: y2) Sacrice target living
Ht 1 model.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per ac!va!on. Cast one of the connected Masters
(1) spells. During this cas!ng, this model may use a
Soulstone to change its star!ng total.
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Wendigo
!ost
2
=raverobber% 5nsignificant% 3otem >,asp0tina?
'()!g
4/6 1 4
*t 'p
!a
4t 4 4
+f 'd
2/2/5
+g
Companion
(Raspu!na)
Frozen Heart
(0) Eat Your Fill
(0) Consume the Dead
(CC: 12 / Rst: $ / Rg: 6)
(1) Devour
(CC: 13tC/Rst: Df /Rg: y2)
(1) Magical Extension
(CC: */Rst: * /Rg: *)
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'o0nds
Wendigo
!ost
2
"#mm
,g
!b
v2
!a
4
Companion (Master)
Empower: Spell Damage Flips made by friendly models
Linked to this model receive +.
(0) Link: This model and target model in base contact
with it are Linked. A#er the model this model is
Linked to completes a Walk Ac!on or ends its
ac!va!on, Push this model into base contact with the
Linked model. Link ends if the two models are not in
base contact at the Start Closing Phase.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per ac!va!on. Cast one of the connected Masters
(1) spells. During this cas!ng, this model may use a
Soulstone to change its star!ng total
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!ost
2
'()!g
4/- 1 4
*t 'p
!a
4t 2 2
+f 'd
,g
1/1/3
!b
+g
Companion (Master)
Empower
(0) Link
(1) Magical Extension
(CC: */Rst: * /Rg: *)
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-hoc(
y1
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'o0nds
Essence of
Power
!ost
2
"#mm
Essence of Power
5nsignificant% -pirit% 3otem
v2

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