About Google: - Google Inc. is an American multinational corporation specializing in internet-related services and products. These include search, cloud computing, software and online advertising technologies Google began in January 1996 as a research project by Larry Page and Sergey Drin. It was originally a search engine who ranks the websites (PageRank) and return them as search results according to user query, with time Google grew and presently it provides many other features than only search results i.e. it now provides images search .YouTube(Largest collection of online videos) and many more. It has its own R & D department known as Google X, where the project Google Glass was made. Google Glass uses virtual and augmented reality to interact with user.
1.1 Virtual Reality (VR)
Figure 1.1: Cockpit of Fighter Jet
Virtual Reality is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds. It covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artefact (VA). The KMM College Google Project Glass
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simulated environment can be similar to the real world in order to create a life like experience.
Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves, and miniaturization. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artefact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Phloems, and omnidirectional treadmills. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution, and communication bandwidth; however, the technology's proponents hope that such limitations will be overcome as processor, imaging, and data communication technologies become more powerful and cost- effective over time.
1.2 Augmented Reality (AR)
Figure 1.2: Google Glass Enhancing the Real World
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Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing ones current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements.
1.3 Google Project Glass
Figure 1.3: Google Project Glasses
Project Glass is a research and development program by Google to develop an augmented reality head-mounted display (HMD). It is part of the Google X Lab, which works on other futuristic technologies. The intended purpose of Project Glass products would be the hands-free displaying of information currently available to most smartphone users, and allowing for interaction with the Internet via natural language voice commands. The functionality and physical appearance (minimalist design of the aluminum strip with 2 nose pads) has been compared to Steve Mann's Eye Tap, which was also referred to as "Glass" ("Eye Tap Digital Eye Glass", i.e. uses of the word "Glass" in singular rather than plural form "Glasses"). The operating system software used in the glass will be Google's Android. Google Glass is also known as Google Project Glass.
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2 Overview
As per many reports, Google is expected to start selling eyeglasses that will project information, entertainment and, this being a Google product, advertisements onto the lenses. These glasses will have the combined features of virtual reality and augmented reality.
The Google Glasses can use a 4G cell connection to pull in information from Googles mountain of data and display info about the real world in augmented reality on the lens in front of your eye. As you turn your head youll get information about your surroundings and nearby objects from Google Goggles, info on buildings and establishments from Google Maps, even your friends nearby check-ins from Latitude. The company has no plans to sell ads into your newly augmented view of the world, but will consider it if the product really catches on.
Figure-2.1 Project Glass with Battery and Touchpad
The glasses are not being designed to be worn constantly although Google engineers expect some users will wear them a lot but will be more like Smartphone, used when needed, with the lenses serving as a kind of see-through computer monitor. KMM College Google Project Glass
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Google glasses are basically wearable computers that will use the same Android software that powers Android smartphones and tablets. Like smartphones and tablets, the glasses will be equipped with GPS and motion sensors. They will also contain a camera and audio inputs and outputs.
Several people who have seen the glasses, but who are not allowed to speak publicly about them, said that the location information was a major feature of the glasses. Through the built-in camera on the glasses, Google will be able to stream images to its rack computers and return augmented reality information to the person wearing them. For instance, a person looking at a landmark could see detailed historical information and comments about it left by friends. If facial recognition software becomes accurate enough, the glasses could remind a wearer of when and how he met the vaguely familiar person standing in front of him at a party. They might also be used for virtual reality games that use the real world as the playground.
2.1 When will it be released?
Above figure shows that, It looks as though Project Glass will see a public release in 2014 at the earliest. Latest news is that developers will be able to get hold of explorer edition units at some point in 2013 with a broad consumer offering arriving a year later.
2.2 What is the Project Glass Price?
You have seen the Project Gl a s s . Are you interested to buy it? If your answer is yes then you must have to check out the following information , the glasses are expected to cost around the price of current smartphones. So thats ar ound 750 dollar, to 1500 dollar the price is too high for common people but it will be affordable in future.
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3 Technologies Used
3.1 Wearable Computing
Wearable computers, also known as body-borne computers are miniature electronic devices that are worn by the bearer under, with or on top of clothing. This class of wearable technology has been developed for general or special purpose information technologies and media development. Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics.
Figure 3.1: Wearable computing
One of the main features of a wearable computer is consistency. There is a constant interaction between the computer and user, i.e. there is no need to turn the device on or off. Another feature is the ability to multi-task. It is not necessary to stop what you are doing to use the device; it is augmented into all other actions. These devices can be incorporated by the user to act like a prosthetic. It can therefore be an extension of the users mind and/or body. KMM College Google Project Glass
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3.2 Ambient Intelligence
Ambient Intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people. Ambient intelligence is a vision on the future of consumer electronics, telecommunications and computing.
Figure 3.2: Ambient Intelligence Environments
In an ambient intelligence world, devices work in concert to support people in carrying out their everyday life activities, tasks and rituals in easy, natural way using information and intelligence that is hidden in the network connecting these devices.
As these devices grow smaller, more connected and more integrated into our environment, the technology disappears into our surroundings until only the user interface remains perceivable by users. KMM College Google Project Glass
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3.3 Smart Clothing
Smart clothing is the next generation of apparel. It is a combination of new fabric technology and digital technology, which means that the clothing is made with new signal-transfer fabric technology installed with digital devices. Since this smart clothing is still under development, many problems have occurred due to the absence of the standardization of technology. Therefore, the efficiency of technology development can be strengthened through industrial standardization.
The clothing is made with new signal-transfer fabric technology installed with digital devices. Its study consists of three phases. The first phase is selecting standardization factors to propose a standardization road map. The second phase is to research and collect related test evaluation methods of smart clothing. For this, we selected two categories, which are clothing and electricity/electron properties. The third phase is establishing a standardization road map for smart clothing. In this study, test evaluations have not yet been conducted and proved. However, this study shows how to approach standardization. We expect that it will be valuable for developing smart clothing technology and standardization in the future.
Figure 3.3: Smart Clothing
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3.4 Eye Tap Technology
Figure 3.4: Technology Just For One Eye
An Eye Tap is a device that is worn in front of the eye that acts as a camera to record the scene available to the eye as well as a display to superimpose a computer-generated imagery on the original scene available to the eye.
This structure allows the user's eye to operate as both a monitor and a camera as the Eye Tap intakes the world around it and augments the image the user sees allowing it to overlay computer-generated data over top of the normal world the user would perceive.
The Eye Tap is a hard technology to categorize under the three main headers for wearable computing (Constancy, Augmentation and Mediation) for while it is in theory a constancy technology in nature it also has the ability to augment and mediate the reality the user perceives.
3.5 Smart Grid Technology
A smart grid is an electrical grid that uses information and communications technology to gather and act on information, such as information about the behaviors of suppliers and consumers, in an automated fashion to improve the efficiency, reliability, economics, and sustainability of the production and distribution of electricity.
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The bulk of smart grid technologies are already used in other applications such as manufacturing and telecommunications and are being adapted for use in grid operations. Some communications are up to date, but are not uniform because they have been developed in an incremental fashion and not fully integrated. In most cases, data is being collected via modem rather than direct network connection.
3.6 4G Technology
In telecommunications, 4G is the fourth generation of mobile phone mobile communication technology standards. It is a successor of the third generation (3G) standards. A 4G system provides mobile ultra-broadband Internet access, for example to laptops with USB wireless modems, to smart phones, and to other mobile devices. Conceivable applications include amended mobile web access, IP telephony, gaming services, high-definition mobile TV, video conferencing, 3D television and Cloud Computing.
The International Telecommunications Union-Radio communications sector (ITU-R) specified a set of requirements for 4G standards, named the International Mobile Telecommunications Advanced (IMT-Advanced) specification, setting peak speed requirements for 4G service at 100 megabits per second (Mbit/s) for high mobility communication (such as from trains and cars) and 1 gigabit per second (Gbit/s) for low mobility communication (such as pedestrians and stationary users).
3.7 Android Operating System
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Figure 3.7: Android Operating System Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers, developed by Google in conjunction with the Open Handset Alliance.
Android's user interface is based on direct manipulation, using touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching and reverse pinching to manipulate on-screen objects. The response to user input is designed to be immediate and provides a fluid touch interface, often using the vibration capabilities of the device to provide haptic feedback to the user.
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4 Design
4.1 Video Display
Its features with the small video display that is used to display the pop up hands free information.
Figure 4.1: Video Display
4.2 Camera
It also has the front facing video camera with which photos and videos can be taken in a glimpse.
Figure 4.2: Camera
4.3 Speaker
Google glasses are designed to be hands free wearable device that can be used to make or receive calls too. So a speaker is also designed by the ear.
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Figure 4.3: Speaker
4.4 Button
A single button on the side of the frame sophisticates the glasses to work with the physical touch input.
Figure 4.4: Button
4.5 Microphone
A microphone is also put in, that can take the voice commands of the wearer of user. This microphone is also used for having telephonic communication.
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5 Working
5.1 What make it works?
While Google employees have given us a few glimpses into Project Gl as s , theres still a lot we dont know. Company r epr es ent at i ves stress that Project Gl a s s is still in development. Specs and features can change dramatically from the concept phase to the final build. But based upon the concept video and the little information Google has shared, we can make some guesses as to what will be under the hood. Within t he glasses is a microprocessor chi p. Considering t he size of the device and the need to manage heat out put , its likely that the chip inside the glasses is an advanced RISC (reduced-instruction-set computing) machine (ARM)-based microprocessor. These chips are less powerful than the ones youll find in a standard desktop computer, but t he y r e al so more efficient and smal l er . At Google I/O, members of the Googl e X team said that the glasses had a lot of memory. This allows the processor to work faster it has access to the information it needs when executing operations. They also revealed that the glasses they were demonstrating had a touch-sensitive surface along the right side of the frame. The frames also had a button on the top edge of the right eye for taking photos. That brings us to the camera. Google didnt reveal the resolution of the camera on the glasses. Because of its position on the frames, pictures taken with Project Glass eyewear are from the perspective of the photographer. When you look at a photo made with Googles glasses, its as if youre taking the place of the photographer. Google also showed several photos that featured both of the photographers hands within the frame, suggesting that there may be ways to capture images besides using the physical button. The glasses also have a microphone incorporated into the frame and a speaker. According to CNETs Rafe Needleman, who attended Google I/O a nd got to try on a pair of glasses, the frames only have a speaker for the right ear. Other data-gathering devices within the frame are gyroscopes, an accelerometer a n d a compass. These components feed information to the processor, which can then interpret the position and attitude of the glasses at any given time. The team from Google also revealed that the glasses have several data-communication radios, including Wi-Fi and KMM College Google Project Glass
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Bluetooth antennas. What it doesnt include at least in the prototype stage is a cellular antenna One other element that must be part of the frames but wasnt addressed directly is a power source. Google hasnt talked about the type of battery thats inside the frames, or what the expected battery life would be during an average day wearing the glasses.
5.2 Voice Commands
In order to understand the prospects f or Google Glass, we need to look at Googles recent history. More importantly, it has started changing extremely rapidly, evolving in a very clear vertically integrated vector.
Googles strong cloud presence however is just a part of the foundation that has been laid to make Google Glass possible. Arguably the most important new piece of technology behind the ambitious heads-up Glass display that is designed to be used with no hands is voice interaction. Weve really only recently started seeing the brilliant work done on voice recognition in Android 4.1 Jelly Bean, the first Android version that leverages Googles brain, a cloud-based artificial intelligence system that creates more patterns as you feed it more data, and thus only gets better over time. The end result is an extremely snappy and accurate voice recognition engine that is right now working for English, and will soon be deployed to recognize other languages as well. Wow you need not to use your hands, its just voice commands
5.3 The Menu: Surprising Depth
It seems like Google has managed to get Glass to listen to you at all times. You just say a pre-defined voice command l i ke ok glass at any point at time to wake it up. Supposedly, t hi s does not require a push of a button. That alone could be huge. Other s ys t ems like Siri and Google Voice in contrast do require to be first turned off before they start listening. That is mostly because of battery life concerns, and sidestepping that manual switch on process is actually a huge deal. Were yet to hear whether Google has indeed found a way to get Glass too actively KMM College Google Project Glass
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listen to you at all times for a wake-up command, and how it has done so while keeping a reasonable battery life for the device.
Figure 5.3: Th e Me n u : S u r p r i s i n g De p t h
Above figure shows commanding the google project glasses what i s really interesting is next - the actual user interface and menu.
The ok glass voice command wakes up the display and brings up the main menu. The Google Glass main menu is navigated mostly by voice. There are five commands whi ch might seem limited, but some of them have quite a depth to them. Here is what you can do with the Glass right now.
Google Glass menu overview:
5.3.1 Google
Google is the first and most diverse voice command. The ellipses (...) after the command indicate that you can follow it up with sub-commands. Whats par t i cul ar l y exciting is how Google shows the results. You can of course look up information, but instead of the usual results page, you get a card-like view. It is somewhat si mi l ar to Google Now (more on that later), wi t h a very brief and concise information designed to fit the small Glass display. Searching for Images is also very straightforward with pictures showing up directly on the screen.
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Figure 5.3.1: Google
Above figure shows, Translating via Google Glass the Google... command is not just about simple search, though. It taps into Google hidden superpowers l i ke translations so you can have Glass translate things for you on the go and also speak them to you. We also expect that all the standard Google functions will be supported - calculator, weather, time, sports scores, unit and currency conversions, people profiles, local searches, movie show times, health conditions, medications info, trip planning, and others.
5.3.2 Take a picture
Snapping images with Glass should be an extremely rewarding and spontaneous experience - after all you can snap images everywhere almost instantly. Most importantly of course, you can shoot images while doing something with your hands. Then, even with a smartphone it takes a couple of seconds to take the device out of the pocket and fire up the camera, Glass has the potential to cut that time drastically. So far, we are only seeing single images taken with Glass but we see no reason why a deeper menu cannot be implemented by the time of launch with standard camera options like burst shots, live filters and so on.
5.3.3 Record a video
Recording a video is another great examples where the hands-free nature of Google Glass shines. What makes Glass different from most head-mounted cameras though is its cellular connectivity and ability to instantly share the captured footage. KMM College Google Project Glass
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5.3.4 Hang out with
5.3.5 Get directions to...
With Google Maps in the corner of your eye at all times you can easily navigate yourself while driving, cycling, walking. Again, having your display head-mounted and your hands free is the greatest advantage to Glass.
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6 Applications of Google Project Glass
6.1 You can make calls via Glass
As shown in figure, from the demo videos that Google has uploaded on the Web, Google Glasses can be used to make calls by simply talking to the device. If you want to call a friend, simply sayok glass, call my friend, Karen and it initiates a call. Its that simple.
Figure 6.1: Video Calling
6.2 The translation is straightforward, practical and fun
As shown in figure, Imagine the potential of being able know and identify street signs in foreign languages, languages being spoken around you and being able to pull up related info simply by looking at objects. That is the power of Glass to shrink the world....
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Figure 6.2: The translation is straightforward, practical and fun
6.3 Say Take a picture to take a picture
As shown in figure, The Glass unit responds to voice commands such as take a picture and takes snapshots of whatever object you are looking at. The pictures are automatically uploaded onto your Google+ profile in real-time. This is an excellent way to take shots of those rare moments while you are engaged in an activity without distraction from it.
Figure 6.3: Say take a picture to take a picture
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6.4 With Google Glass you can record hands free
As shown in figure, just like taking snapshots, recording works in a similar way by telling glass to record the activity you are engaged or looking at. What is even more amazing is the ability to share what you are seeing on a Google Hangout live.
Figure 6.4: With Google Glass you can record hands free
6.5 If youre lost Google Glass will come to your rescue
Below figure shows you that, If you are ever in a strange location and cannot find your way back, Glass comes to your rescue by bringing up directions to your destination from where you are. You no longer have to drag your map with you when driving or biking since all the directions, including the distance and the estimated time of arrival, are right there on your face.
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Figure 6.5: If youre lost Google Glass will come to your rescue
6.6 Google Glass can be a translator
As shown in figure, Glass gives a new twist to how you search for information on the web. You simply look at an object of interest and ask whatevers on your mind about the object. Say you are purchasing spinach at a local Chinese grocery store. How do you ask the store owner for spinach in Chinese? Just ask Glass to tell you how to pronounce and bam! You have your own translator right there with you.
Figure 6.6: Google Glass can be a translator
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6.7 Google Glass is strong and light for everyday use
As shown in figure, Glass is so light and inconspicuous t hat nobody will be able to tell that you are interacting with a computer screen. The unit comes in varying colours, so you dont have to worry about it crashing with your favourite outfit. It spots charcoal, tangerine, shale and cotton sky colours with more colours and frame designs being tested.
Figure 6.7: Google Glass is strong and light for everyday use
6.8 You cant make Google Glass like Google
Below figure shows the design of the google project glasses. If you like the sleek ornamental design of Glass and looking to create your own set to sell, too bad because Google has already patented the design and look. This will help protect the technology and discourage people faking Glass. You dont want to start having sub-standard Glass units that come nowhere near the real thing.
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Figure 6.8: You cant make Google Glass like Google
6.9 Google Glass never gets in the way
By positioning the unit slightly above your right eye, you get to do amazing things with it without distracting from your environment. It is lighter than many sunglasses and super sturdy allowing you to use it for most situations. It allows you to catch fleeting moments wi t h friends and family and offers, genuinely, the first-person poi nt of view snapshots that would otherwise be lost forever.
6.10 Google Glass can let you know how fast you ar e driving
As shown in figure, Glass is amazing not only in identifying your current location but can also let you know how fast you are driving or biking without disconnecting or disengaging from the physical world.
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Figure 6.10: Google Glass can let you know how fast you are driving KMM College Google Project Glass
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7 Advantages & Disadvantages
7.1 Advantages
Easy to wear and use. Sensitive and responsive to the presence of people. Fast access of maps, documents, videos, chats and much more. A new trend for fashion lovers together being an innovative technology. A spectacle based computer to reside directly on your eyes rather than in your pouch or pocket. A useful technology for all kinds of handicapped/disabled people. You can use it while doing day to day activities. Sharing is easy. A better option for a smartphone. Can use internet and social networking easily.
7.2 Disadvantages
Can be easily broken or damaged. Though Google wants these glasses to be as modest as achievable, they seem to be extremely breakable. Users will have a tough time taking care of it. These glasses show the retrieved data in front of users eyes so it will be a tough experience for them since they will focus on that data and will eventually miss the surroundings that may lead to accidents while driving. The resource for running these glasses is still unknown. Will there be a battery or it will run using solar energy? Privacy of people may breach with new glasses. There may be obstacle while watching something. Due to pop up ads and notification regular obstacle during day to day life. As display is too near to the eyeball it may cause serious damage to eyeball.
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8 Future Scope
Google Glass is as futuristic a gadget weve seen in recent times. Its limited in scope right now, but the future, Google believes, is bright and the device itself is incredibly compelling.
Google is trying their hardest to push the Project Glass through the FCC this year. Reports show that Google is trying to get the approval by the FCC this year but there are already several hundred glasses made for testing internally.
8.1 Enhancing Surgery with Augmented Reality
A number of the # if I had glass contest respondents talked about how the technology could be used by surgeons as virtual assistants in the operating room. Timothy Lee, a surgical resident at New York University, proposes using Glass to record operations for teaching purposes, enable remote assistance via live stream and show the surgeon vitals, CT scan and other pertinent medical information.
By tapping into real-time data, reference material and input from live surgeons across the globe, devices like Glass could reduce the number of errors made during surgery. Here's hoping the voice recognition is spot on.
8.2 Google applies for another Glass patent thinks about controlling your garage door and fridge
In case you hadn't noticed, the people over at Mountain View continue to work pretty hard on bringing yet more functionality to its Google Glass. During our patent application trawling this week, we fished up another possible application for Google's future-wear, where the finished product might fuse together augmented reality (and wireless connectivity) to control objects around your house. The headwear will apparently using visual identification, RFID, infra-red, Bluetooth and even QR codes as methods for recognizing controllable devices. Once your well-designed head-mounted display picks up a target, it would then pull down information related to the object, KMM College Google Project Glass
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including a control interface. These "superimposed controls" would then hover over the real-life objects (which would need to be Wi-Fi connected or otherwise), with garage doors and refrigerators both referenced as possibilities (we've added sketches for both of these after the break). Whether you'd then adjust these white goods with your voice or otherwise is still an unknown -- the predictably fuzzy-worded patent application doesn't quite touch on any... touch interfaces.
Figure 8.2: Diagram of Garage and Door
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9 Conclusion
Google glasses are basically wearable computers that use the evolving familiar technologies that brings the sophistication and ease of communication and information access even for the physically challenged class of people those literally could not use general way of palmtops and mobiles.
Google recently submitted FCC filings for their upcoming Google Glasses. The pair includes 2.4GHz 802.11 b/g Wi Fi and Bluetooth 4.0, but they also include bone conduction technology, meaning that you can listen to audio without having pesky ear buds or headphones. Vibrations that travel through bones near your ears allow you to listen to music, while still hearing what goes on around you.
In the FCC application, theres a paragraph referencing to an integral vibrating element that provides audio to the user via contact with the users head. Of course, just a few days earlier, Google filed for a patent dealing with a bone-conduction earpiece for glasses, meaning that there could very well be a connection between the patent and the FFC filing.
Bone conduction technology isnt anything new by any means, but we havent really seen a breakthrough in the technology, and it hasnt become that popular yet. If Google Glasses does, in fact, include bone conduction technology, we finally might see it fly into the mainstream quicker than it would otherwise.