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# Anmanda Squeo 1

## Exercise Three: Procedural Modeling Building

The controls for this procedural building are divided amongst four geometry nodes: BUILDING,
WINDOW_ONE, WINDOW_TWO, and DOOR. Inside each node is a vastly complex system whose crucial
nodes are labeled, as well as has a color coded system to help with navigation.
Building Statistics

Poly Count of Building in Default Position 21,239
Estimated Render Time 3.5 Minutes
Resolution 1280 x 720
Noise Level 0
Min Ray Samples 3
Max Ray Samples 9
Pixel Sample Size 5
BUILDING Node
The inside of this nodes contains instances of the doors, the first window,
and the second window; it also contains the walls and geometry networks
that make up the cornices. The controls associated with this node and their
default value can be seen here.
Building Width and Depth are rather self-explanatory. The active
window type influences how frequently the windows
appear/disappear upon the values increase/decrease. W1 appears
in greater numbers since it is thinner in comparison to W2.
Additional Floors is the number of floors that can be added to the
structure, with 0 having no additional floors in existence.
For optimal readability there are several sections that are devoted
to a certain section of the buildings windows, which includes the
option to switch window types and control their width which is
distance of the window row in relation to the buildings center.
These sections are as follows:
1. Front & Back Bottom Windows ( Front & Back sides on 1st
floor)
2. Left & Right Bottom Windows ( Left & Right sides on 1
st
floor)
3. Upper Windows ( Front, Back, Left, & Right sides all other
floors)

Overall Height Windows is the height of the windows on either
the 1
st
floor (B for Bottom) or all other floors (A for Above),
regardless of window type.
Base Dcor Height is the height of the bases cornice, established to prevent interaction with
the windows on the bottom floor.
Roof Scale is the scale in Y of the roof piece, it does not affect the height of its floor.
Anmanda Squeo 2

WINDOW_ONE & WINDOW_TWO Nodes
These nodes are almost entirely identical, the only difference being W2 having an extra vertical bar. The
controls for both are similar, you can see both here.

Opening Width and Height are self-
explanatory, the width and height of
the window as a whole.
Window Inset is how far in the
interior of the window either extends
or recedes from the outer frame, this
includes the glass, inner frame, and
bars.
Outter Frame Size refers to the scale
of the outer frame.
Frame Size refers to the scale of the
inner framing.
Glass Inset refers to how far the glass either extends or receded from
the overall frame. This affects the bars depth. The bars are attached to
the glass via expression and therefore respond to this value.
B1 Height is the translation of the horizontal bar in reference to the window, this is similar to
B2/3 Translation which is the translation of the vertical bars in reference to the window.
B Thickness is the thickness of the individual bar, either making the bar wider or thinner.

Door Node
The door nodes network is incredibly complicated, but its controls are not. You can see them here.
Door Withdrawal refers to the extension or
recession from the outer frame, making the
door closer or father away from the front of the
building.
Door Glass X is the scale of the doors glass in X.
Door Glass Y is the scale of the doors glass in Y.