The controls for this procedural building are divided amongst four geometry nodes: BUILDING, WINDOW_ONE, WINDOW_TWO, and DOOR. Inside each node is a vastly complex system whose crucial nodes are labeled, as well as has a color coded system to help with navigation. Building Statistics
Poly Count of Building in Default Position 21,239 Estimated Render Time 3.5 Minutes Resolution 1280 x 720 Noise Level 0 Min Ray Samples 3 Max Ray Samples 9 Pixel Sample Size 5 BUILDING Node The inside of this nodes contains instances of the doors, the first window, and the second window; it also contains the walls and geometry networks that make up the cornices. The controls associated with this node and their default value can be seen here. Building Width and Depth are rather self-explanatory. The active window type influences how frequently the windows appear/disappear upon the values increase/decrease. W1 appears in greater numbers since it is thinner in comparison to W2. Additional Floors is the number of floors that can be added to the structure, with 0 having no additional floors in existence. For optimal readability there are several sections that are devoted to a certain section of the buildings windows, which includes the option to switch window types and control their width which is distance of the window row in relation to the buildings center. These sections are as follows: 1. Front & Back Bottom Windows ( Front & Back sides on 1st floor) 2. Left & Right Bottom Windows ( Left & Right sides on 1 st floor) 3. Upper Windows ( Front, Back, Left, & Right sides all other floors)
Overall Height Windows is the height of the windows on either the 1 st floor (B for Bottom) or all other floors (A for Above), regardless of window type. Base Dcor Height is the height of the bases cornice, established to prevent interaction with the windows on the bottom floor. Roof Scale is the scale in Y of the roof piece, it does not affect the height of its floor. Anmanda Squeo 2
WINDOW_ONE & WINDOW_TWO Nodes These nodes are almost entirely identical, the only difference being W2 having an extra vertical bar. The controls for both are similar, you can see both here.
Opening Width and Height are self- explanatory, the width and height of the window as a whole. Window Inset is how far in the interior of the window either extends or recedes from the outer frame, this includes the glass, inner frame, and bars. Outter Frame Size refers to the scale of the outer frame. Frame Size refers to the scale of the inner framing. Glass Inset refers to how far the glass either extends or receded from the overall frame. This affects the bars depth. The bars are attached to the glass via expression and therefore respond to this value. B1 Height is the translation of the horizontal bar in reference to the window, this is similar to B2/3 Translation which is the translation of the vertical bars in reference to the window. B Thickness is the thickness of the individual bar, either making the bar wider or thinner.
Door Node The door nodes network is incredibly complicated, but its controls are not. You can see them here. Door Withdrawal refers to the extension or recession from the outer frame, making the door closer or father away from the front of the building. Door Glass X is the scale of the doors glass in X. Door Glass Y is the scale of the doors glass in Y.