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Course Conduct Manual

PAI International Learning


Solutions
Character Setup and Animation in Maya BMG 303

Character Setup and Animation in Maya BMG 303

Session No. Session Details
1 Session Topic 1.0 1.2 Introduction to Skinning
Introduction
Methods of Skinning
Changing a Skinned Objects Deformation Order
Point Tweaking Skinned Objects
Editing Node Behaior to Im!roe Performance
"orkf#ow Summar$
2 Session Topic: 1.3 Rigid Skinning
%nderstanding &igid Skinning
&igid Bind Process
Editing &igid Skin
'#e(ors
3 Session Topic: Tutorial on Soot! Skinning a "!aracter
%nderstanding Smooth Skinning
Binding Smooth Skin
Editing Smooth Skin
%sing Smooth Skin Inf#uence Objects
E(am!#es
# $nit 2 : "%NN&"TIN' ATTRI($T&S
2.0 $nit %)*ecti+es
Session Topic: Dependenc, 'rap!
Nodes
)ttributes
Connections
T$!es of Connections
*e$ed &e#ationshi!
- Session Topic: &.pression
)nimation E(!ressions
Creating )nimation E(!ressions
)ttributes and Driers
Time and 'rame *e$words
Editing E(!ressions
Editing Te(t in )nimation E(!ressions
)nimation E(!ressions with Te(t Editor
De#eting )nimation E(!ressions

PAI-International Learning Solutions 2 Course Conduct Manual
Character Setup and Animation in Maya BMG 303

/ Session Topic: $nderstanding "onstraints
Session "ontents:
Constraint Node Behaior
Enab#ing and Disab#ing Constraints Nodes
"orkf#ow Summar$
%sing Point Constraints
%sing +eometr$ Constraints
0 $nit 3 : "1ARA"T&R "%NTR%LS
$nit %)*ecti+es
Session Topic: "!aracters
Session "ontents:
Character Node Behaior
Defining Characters
Creating Characters
Editing Characters
De#eting Characters
)nimating Characters
2 Session Topic: Introducing Skeletons
Session "ontents:
%nderstanding Ske#etons
Editing Node Behaior to Im!roe Performance
"orkf#ow Summar$

3 Session Topic: (uilding Skeletons
Session "ontents:
%nderstanding Ske#etons
Editing Node Behaior to Im!roe Performance
"orkf#ow Summar$

PAI-International Learning Solutions 3 Course Conduct Manual

Character Setup and Animation in Maya BMG 303

10 Session Topic: Posing Skeletons
'orward *inematics
Inerse *inematics
,and#es and Chains of Inerse *inematics
11 Session Topic: Tutorial on (uilding a "ontrol Rig
Session "ontents:
Contro# Objecties
&ig Contro#
I* or '*
Setu! Theor$
The ,i!s
The -egs and 'eet
)utomatic 'oot &o##
)rms and "rist
Shou#der B#ades
Chain %! .ectors / The Third Dimension
Contro##ing the ,ead %sing a Position and Orientation Constraint
Iner the Constraints
'ine0Tuning and Parenting rig
Creating a Mode# S!ace
12
$nit # : ANI4ATI%N (ASI"S
$nit %)*ecti+es
Session Topic: Tutorial on 5e, 6rae Aniation
Session "ontents:
*e$ frame )nimation
Se1uencing of Eent
'ast0track to *e$ frame )nimation
*e$ frame )nimation/ Twe#e Ste!s to ,eaen
13 Session Topic In7(et8een and Interpolation
Setting 5e,s
)nimation Contro#s
P#a$back Contro#s
)nimation Contro#s Menu
Basic )nimation Princi!#es
S1uash and Stretch
)ntici!ation 'o##ow Through Secondar$ )ction

PAI-International Learning Solutions 4 Course Conduct Manual

Character Setup and Animation in Maya BMG 303

1# $NIT - : 4&"1ANI"S %9 :AL5IN'
Introduction
$nit %)*ecti+es
Pictures in :alking
%nderstanding the Mechanics of "a#king
)nimating "a#k
*ee!ing Character2s 'eet on the +round
C$c#ica# Motion
"a#king Ti!s
"a#king in Pictures
:alking &.ercise
Pushing a Bo(
Summar$
*e$ Terms
3uestion and E(ercises
'urther &eading
1-
$NIT / : ANI4ATI%N T%%LS
Session Topic: Introduction
$nit %)*ecti+es
9ile Re6erencing
Session "ontents:
Creating &eferences / ,ierarchica# Scene Management 4
Pro(ies with Shared Edits4
Pro($ &eferencing "orkf#ows 4
Pro($ Tags
&eference Editor
Managing &eferences
.iewing Se#ected &eferences
1/
Non0-inear )nimation
%sing Tra( Editor
Create Character Set
'eatures of Character Setu!
10
)nimation &etargeting
&etargeting "orkf#ow
Setting a Neutra# Pose and Target Ske#etons
-abe#ing the 5oints and Target Ske#etons
Set the &etargeting So#er O!tion
...&nd;.

PAI-International Learning Solutions 5 Course Conduct Manual

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