Drawing is basic in Fine Arts, all the artistic disciplines need drawing at some point. The courses use sculptures and live models as motif with artistical interpretation and expression as main goals. To achieve realism, the human body is studied, both bones and muscles.
Drawing is basic in Fine Arts, all the artistic disciplines need drawing at some point. The courses use sculptures and live models as motif with artistical interpretation and expression as main goals. To achieve realism, the human body is studied, both bones and muscles.
Drawing is basic in Fine Arts, all the artistic disciplines need drawing at some point. The courses use sculptures and live models as motif with artistical interpretation and expression as main goals. To achieve realism, the human body is studied, both bones and muscles.
2 2 Drawings 3 3 Drawing is basic in Fine Arts, all the artistic disciplines need drawing at some point and its principles, such as ilumination and composition apply on all of them; its specially necessary for painting, etching and design. In order to start our studies we had to pass an entrance exam consisting of an academic drawing of a clasic sculpture. During the bachelor degree, Drawing courses are mandatory on the frst three years. The courses use sculptures and live models as motif with artistical interpretation and expression as main goals. Be it fast sketches or long time drawings (up to eight hours) there is a special emphasis on light and the use of different techniques. On the other hand, anatomic drawing thrieves for the most realistic representation rather than self expression. To achieve realism, the human body is studied, both bones and muscles. Using a live model in different poses the human body is studied. Once the bones and the muscles are studied, the course focuses on accurate illustrations applying all the previous knowledge. Academic Drawing of the Venus de Milo. Surfaces study. Charcoal 100 x 70 cm November 2006 4 4 Academic drawing of the Samothraces Victory. Sanguine. 100 x 70 cm May 2007 5 5 5 minutes sketch. Sanguine. and graphite 50 x 70 cm February 2010 6 6 Life model draw. Charcoal 100 x 70 cm. March 2010 7 7 5 minutes sketches. Sanguine. and graphite 50 x 70 cm May 2010 8 8 Anatomic study of the body bones applied to a life pose. Graphite 50 x 70 cm. October 2009 9 9 Anatomic study of the skull applied to a life pose. Graphite 50 x 70 cm. November 2009 10 10 Anatomic study of the hand bones applied to life poses. Graphite 50 x 70 cm. December 2009 11 11 Anatomic illustration. Graphite 50 x 70 cm. February 2010 12 12 Anatomic illustration. Graphite 50 x 70 cm. September 2010 13 13 Etchings 14 14 Engraving and stamping is my second Fine Arts speciality, I tried it for the frst time at school, and years later I took a course on my third year of Fine Arts and kept making stamps up until now. Engraving is my favorite technique to work on 2D projects without having a computer involved, as the process has some similarities with sculpting and the end result has an unique feeling and it is possible to make multiple copies. There are several engraving techniques, and the one Im most skilled at is wood car- ving, xylography, as it is similar to wood sculpting; it fts my needs, as the images I usually produce are highly contrasted and use uniform tones instead of fadings or lines, working more with contrasts striving for a poster look 15 15 Palmera xylography on elm wood 56 x 38 cm January 2010 This etching is based on a Mexican palm tree and the sunlight, and the feeling I had under it. The woodcut is made on an elm trunk section; this technique allows a great detail but is way harder, it makes the wood rings visible in the stamps, which are hand made with a spoon. This engraving was chosen to take part in a collective etching exhibition called La Primera Oportunidad (The First Chance) which took place in Madrid in the spring of 2010 16 16 The waste is an etching project and a book I developed through an entire year. It deals with the waste of time and life itself. Back then, I was quite concerned about the importance of life and how its permanently wasted. This project is also guided by di- fferent Metallica songs because I was really infuenced by them, each etching is in part inspired by a song. The project lasted from october 2010 until June 2011. The themes deal respectively with the excess, the war, the destruction of the enviroment, the hatred and racism, the fanatism, the manipulation, and the money. They are based on The memory remains, Disposable Heroes, Blackened, Dont tread on me, The God that failed, Mas- ter of Puppets and King Nothing. These stamps are from excess, war, destruction, and hatred. To fnish the project I made an art book, based on Frantic, I concluded that your time is not wasted as long as you are the one who decides how to use it enjoying it, giving value to all the little activities we usually do, and lots of people regard as a waste of time. Polution, waste project xilography on birch board 30 x 55 cm. November 2010 17 17 Fortune, waste project xilography 40 x 29 cm. October 2010 18 18 War, waste project xilography 40 x 29 cm. November 2010 19 19 Haters gonna Hate, waste project three layered xilography 40 x 29 cm. January 2011 20 20 The book refects on how fast life is spent nowadays, always busy, in a hurry, only caring for how much we produce and earn, and how we disregard the little activities that we daily do, such as walk, listen to music or meet new people. It emphasizes on how much time we actually spend doing that, and how we should take our time to enjoy our lifes. The book was chosen for a collective art exhibition in the Museo da Facultade de Belas Artes da Universidade do Porto, Portugal, in June of 2012 Take your time, waste project art book - xilography 22 x 16 cm. June 2010 21 21 This is part of a project I developed during the year I stayed in Sweden as an erasmus and was part of my own art exhibition, Refektion in Norrkping. The project theme was identity: what makes a person different? what makes each person special? what is an identity made of? why do we have the need to be so unique, yet so integrated in a group? what do we use to defne our identity? this are some of the questions that defne the proyect. Signatures have a huge importance, they represent ourselves, they are used to make decisions, to mark, and they last through time, they are used to last. I think this also has great importance for the art world, as a piece its not only important by itself, but who made it. As humans, we have some characteristics that are common to all of us, but at the same time are unique...One of this characteristics is the fnger print: all of us have one, but each persons is slightly different from everybody else. I thought its quite interesting that one of this unique characteristics is in fact a print, we stamp our fnger to get a fnger print, So I thought about making a woodcut of my own fnger print, and making a stamp, a piece, which is actually my biological signature. Making a piece of my signature, is making a piece about myself, about me as an artist, and the importance that may have that I made a piece like this 22 22 Signature, Identity Project xilography on elm wood 22 x 16 cm. March 2012 23 23 Step Strong, Identity project xilography on birch board 55 x 30 cm. April 2012 24 24 Dead heads In collaboration with Mar Morris 60 x 27 cm. December 2012 25 25 Inside Music In collaboration with Mar Morris 100 x 70 cm. May 2013 26 26 Graphic Design 27 27 After fnishing my degree in Fine Arts, I took a graphic design course to increase my skills with the Adobe Suite. Graphic Design has always been on of my frst professional choices, and this course gave me a starting point in this world. This are some exercises Ive made with different purposes, from class projects to design contests or personal exercises I did on my own with no specifc purpose. There is also a branding project for an Ilumination company called Aos Luz Vectorial Drawing (Ilustrator) for Driven, a short movie group project November 2012 28 28 Refektion art exhibitions poster June 2012 29 29 Illustrator gradient mesh from a photography November 2012 30 30 Vectorial Design (Ilustrator) for Sed de Vivir. Bottle envelope design contest January 2013 31 31 Photoshop design for Cafe & Company. Paper cup design contest February 2013 Photoshop photo touch up March 2013 32 32 Poster for the Festival de San sebastian design contest March 2013 33 33 Poster for the Jazzaldia design contest April 2013 34 34 Aos Luz is a company focused on Ilumination and lightning projects related to archi- tectural design, assisting individual clients as well as companies. They also offer a wide variety of iluminating sources from several designers, and are recognized as one of the leading bussiness in this feld for over twenty years. My fnal project (June of 2013) for my design course was to make a corporative identi- ty for a real company. In this case, the new brand was based on the old one. The whole project had to be layed out and printed as a manual 35 35 Te Iluminamos? Aos luz ILUMINACIN Y CONSULTING es una empresa fundada hace 23 aos en la calle de Serrano, 230 - Madrid. Disponemos de una alta gama de productos de iluminacin en el campo de- corativo y tcnico, contando con la colaboracin de aproximadamente 250 proveedores. Somos una de las empresas ms reconocidas del mercado de la iluminacin por arquitectos, decoradores y de- ms profesionales del sector. Contamos con un departamento tcnico en el cual se elaboran proyectos de iluminacin para distin- tos usos arquitectnicos como ofcinas, restaurantes, hoteles, tiendas, viviendas, etc. A travs de progra- mas de clculo y siguiendo las normas europeas, creamos junto a nuestros clientes proyectos de ilu- minacin satisfactorios desde el punto de vista es- ttico y funcional. En nuestra tienda encontrar las luminarias ms moder- nas del mercado, tanto para la iluminacin tcnica como decorativa. Luminarias de diseo importadas y nacionales. La exposicin est dividida por zonas de uso: exterior, empotradas para techo, apliques de pared, luminarias de suspensin, sobremesa y de pie. Con la ayuda de un equipo de comerciales altamente especializados, ser fcil defnir los aparatos que mejor se adapten a cada ambiente de su proyecto. Tambin tenemos a disposicin de nuestros clientes cat- logos de aproximadamente 250 proveedores. Aos Luz de Serrano 230 dispone de un depar- tamento de consulting formado por profesiona- les especializados en iluminacin y altamente cualifcados. Nuestra metodologia de trabajo consiste en co- nocer el proyecto a fondo y captar la iluminacin deseada por el cliente. A partir de este momen- to estudiamos las mejores soluciones desde pun- tos de vista estticos y funcionales. Los proyectos son presentados al cliente a tra- vs de planos y una memoria fotogrfca de los aparatos utilizados. Cuando es necesario se realizan clculos de ni- veles de iluminancia (lux) para cumplimiento de la Normativa Europea. En el marco de un compromiso con la calidad, el servicio y la competitividad , el equipo de dise- adores de Aos Luz ILUMINACIN y CONSUL- TING ofrece asesoramiento permanente y las ultimas y mas modernas propuestas y diseos. aos luz_folleto.indd 1 30/06/2013 21:26:47 Banner for The West spanish community April 2014 Aos Luz fyer June 2013 36 36 Videogames & VFX 37 37 Before I focused on FX, I took some basic knowledge on modeling and texturing cha- racters in a graphics for videogames course. That course was in 3ds max, in collabora- tion with a videogame programing master. The course included history of videogames, character design, low poly modeling, texturing, rigging and basic animation The fnal part of the course included helping the master students to fnish their project in their last month: a small videogame. I worked in Fruitopia, a game based on fghting fruits with a very innocent looking graphic style. I was in charge of creating the fnal boss for the game, an armored pineapple. I modeled, textured, rigged and animated all the movements. Fruitopia fnal boss. Rendered with Arnold June 2011 38 38 Concept and facial design, fnal boss for El Farol Pirata June 2011 39 39 After my erasmus in Sweden, i got together with some friends and formed Yuhu! Studio, a work group to develop small animation projects to practice and develope our skills. We started working on a small animation called Driven, a cartoon creature who swings moods and colours with music. I was in charge of the colorscript, texturing, lighting and rendering. The project is still in production as the animation is still not fnished. I learned a lot about texture layers during this project. The character design, modeling, and ani- mation belongs to Alejandro Olmos and Carlos Salmern. Driven Colorscript January 2013 40 40 Green Driven. rendered with Arnold May 2014 Orange Driven. rendered with Arnold May 2014 41 41 Red Driven. rendered with Arnold May 2014 Blue Driven. rendered with Arnold May 2014 42 42 Yellow Driven. rendered with Arnold May 2014 Devast is my fnal short movie project for the master in VFX i took in CICE. The short movie is presented as a small videogame trailer where two characters fght. Here is the short video and here my reel