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Enrique Moral Morris

Graphic Arts portfolio


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Drawings
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Drawing is basic in Fine Arts, all the artistic disciplines need drawing at some point and
its principles, such as ilumination and composition apply on all of them; its specially
necessary for painting, etching and design. In order to start our studies we had to pass
an entrance exam consisting of an academic drawing of a clasic sculpture.
During the bachelor degree, Drawing courses are mandatory on the frst three years.
The courses use sculptures and live models as motif with artistical interpretation and
expression as main goals. Be it fast sketches or long time drawings (up to eight hours)
there is a special emphasis on light and the use of different techniques.
On the other hand, anatomic drawing thrieves for the most realistic representation
rather than self expression. To achieve realism, the human body is studied, both bones
and muscles. Using a live model in different poses the human body is studied. Once the
bones and the muscles are studied, the course focuses on accurate illustrations applying
all the previous knowledge.
Academic Drawing of the Venus de Milo. Surfaces study. Charcoal
100 x 70 cm
November 2006
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Academic drawing of the Samothraces Victory. Sanguine.
100 x 70 cm
May 2007
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5 minutes sketch. Sanguine. and graphite
50 x 70 cm
February 2010
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Life model draw. Charcoal
100 x 70 cm.
March 2010
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5 minutes sketches. Sanguine. and graphite
50 x 70 cm
May 2010
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Anatomic study of the body bones applied to a life pose. Graphite
50 x 70 cm.
October 2009
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Anatomic study of the skull applied to a life pose. Graphite
50 x 70 cm.
November 2009
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Anatomic study of the hand bones applied to life poses. Graphite
50 x 70 cm.
December 2009
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Anatomic illustration. Graphite
50 x 70 cm.
February 2010
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Anatomic illustration. Graphite
50 x 70 cm.
September 2010
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Etchings
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Engraving and stamping is my second Fine Arts speciality, I tried it for the frst time at
school, and years later I took a course on my third year of Fine Arts and kept making
stamps up until now. Engraving is my favorite technique to work on 2D projects without
having a computer involved, as the process has some similarities with sculpting and the
end result has an unique feeling and it is possible to make multiple copies.
There are several engraving techniques, and the one Im most skilled at is wood car-
ving, xylography, as it is similar to wood sculpting; it fts my needs, as the images I
usually produce are highly contrasted and use uniform tones instead of fadings or lines,
working more with contrasts striving for a poster look
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Palmera
xylography on elm wood
56 x 38 cm
January 2010
This etching is based on a Mexican palm tree and the sunlight, and the feeling I had
under it. The woodcut is made on an elm trunk section; this technique allows a great
detail but is way harder, it makes the wood rings visible in the stamps, which are hand
made with a spoon.
This engraving was chosen to take part in a collective etching exhibition called La
Primera Oportunidad (The First Chance) which took place in Madrid in the spring of
2010
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The waste is an etching project and a book I developed through an entire year. It
deals with the waste of time and life itself. Back then, I was quite concerned about the
importance of life and how its permanently wasted. This project is also guided by di-
fferent Metallica songs because I was really infuenced by them, each etching is in part
inspired by a song.
The project lasted from october 2010 until June 2011. The themes deal respectively
with the excess, the war, the destruction of the enviroment, the hatred and racism, the
fanatism, the manipulation, and the money. They are based on The memory remains,
Disposable Heroes, Blackened, Dont tread on me, The God that failed, Mas-
ter of Puppets and King Nothing. These stamps are from excess, war, destruction,
and hatred.
To fnish the project I made an art book, based on Frantic, I concluded that your time
is not wasted as long as you are the one who decides how to use it enjoying it, giving
value to all the little activities we usually do, and lots of people regard as a waste of
time.
Polution, waste project
xilography on birch board
30 x 55 cm.
November 2010
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Fortune, waste project
xilography
40 x 29 cm.
October 2010
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War, waste project
xilography
40 x 29 cm.
November 2010
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Haters gonna Hate, waste project
three layered xilography
40 x 29 cm.
January 2011
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The book refects on how fast life is spent nowadays, always busy, in a hurry, only caring
for how much we produce and earn, and how we disregard the little activities that we
daily do, such as walk, listen to music or meet new people. It emphasizes on how much
time we actually spend doing that, and how we should take our time to enjoy our lifes.
The book was chosen for a collective art exhibition in the Museo da Facultade de Belas
Artes da Universidade do Porto, Portugal, in June of 2012
Take your time, waste project
art book - xilography
22 x 16 cm.
June 2010
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This is part of a project I developed during the year I stayed in Sweden as an erasmus
and was part of my own art exhibition, Refektion in Norrkping. The project theme
was identity: what makes a person different? what makes each person special? what is
an identity made of? why do we have the need to be so unique, yet so integrated in a
group? what do we use to defne our identity? this are some of the questions that defne
the proyect.
Signatures have a huge importance, they represent ourselves, they are used to make
decisions, to mark, and they last through time, they are used to last. I think this also has
great importance for the art world, as a piece its not only important by itself, but who
made it.
As humans, we have some characteristics that are common to all of us, but at the same
time are unique...One of this characteristics is the fnger print: all of us have one, but
each persons is slightly different from everybody else.
I thought its quite interesting that one of this unique characteristics is in fact a print, we
stamp our fnger to get a fnger print, So I thought about making a woodcut of my own
fnger print, and making a stamp, a piece, which is actually my biological signature.
Making a piece of my signature, is making a piece about myself, about me as an artist,
and the importance that may have that I made a piece like this
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Signature, Identity Project
xilography on elm wood
22 x 16 cm.
March 2012
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Step Strong, Identity project
xilography on birch board
55 x 30 cm.
April 2012
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Dead heads
In collaboration with Mar Morris
60 x 27 cm.
December 2012
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Inside Music
In collaboration with Mar Morris
100 x 70 cm.
May 2013
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Graphic
Design
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After fnishing my degree in Fine Arts, I took a graphic design course to increase my
skills with the Adobe Suite. Graphic Design has always been on of my frst professional
choices, and this course gave me a starting point in this world.
This are some exercises Ive made with different purposes, from class projects to design
contests or personal exercises I did on my own with no specifc purpose. There is also a
branding project for an Ilumination company called Aos Luz
Vectorial Drawing (Ilustrator) for Driven, a short movie group project
November 2012
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Refektion art exhibitions poster
June 2012
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Illustrator gradient mesh from a photography
November 2012
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Vectorial Design (Ilustrator) for Sed de Vivir. Bottle envelope design contest
January 2013
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Photoshop design for Cafe & Company. Paper cup design contest
February 2013
Photoshop photo touch up
March 2013
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Poster for the Festival de San sebastian design contest
March 2013
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Poster for the Jazzaldia design contest
April 2013
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Aos Luz is a company focused on Ilumination and lightning projects related to archi-
tectural design, assisting individual clients as well as companies. They also offer a wide
variety of iluminating sources from several designers, and are recognized as one of the
leading bussiness in this feld for over twenty years.
My fnal project (June of 2013) for my design course was to make a corporative identi-
ty for a real company. In this case, the new brand was based on the old one. The whole
project had to be layed out and printed as a manual
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Te Iluminamos?
Aos luz ILUMINACIN Y CONSULTING es una
empresa fundada hace 23 aos en la calle de
Serrano, 230 - Madrid. Disponemos de una alta
gama de productos de iluminacin en el campo de-
corativo y tcnico, contando con la colaboracin de
aproximadamente 250 proveedores. Somos una
de las empresas ms reconocidas del mercado de
la iluminacin por arquitectos, decoradores y de-
ms profesionales del sector.
Contamos con un departamento tcnico en el cual
se elaboran proyectos de iluminacin para distin-
tos usos arquitectnicos como ofcinas, restaurantes,
hoteles, tiendas, viviendas, etc. A travs de progra-
mas de clculo y siguiendo las normas europeas,
creamos junto a nuestros clientes proyectos de ilu-
minacin satisfactorios desde el punto de vista es-
ttico y funcional.
En nuestra tienda encontrar las luminarias ms moder-
nas del mercado, tanto para la iluminacin tcnica como
decorativa.
Luminarias de diseo importadas y nacionales.
La exposicin est dividida por zonas de uso: exterior,
empotradas para techo, apliques de pared, luminarias
de suspensin, sobremesa y de pie.
Con la ayuda de un equipo de comerciales altamente
especializados, ser fcil defnir los aparatos que mejor
se adapten a cada ambiente de su proyecto.
Tambin tenemos a disposicin de nuestros clientes cat-
logos de aproximadamente 250 proveedores.
Aos Luz de Serrano 230 dispone de un depar-
tamento de consulting formado por profesiona-
les especializados en iluminacin y altamente
cualifcados.
Nuestra metodologia de trabajo consiste en co-
nocer el proyecto a fondo y captar la iluminacin
deseada por el cliente. A partir de este momen-
to estudiamos las mejores soluciones desde pun-
tos de vista estticos y funcionales.
Los proyectos son presentados al cliente a tra-
vs de planos y una memoria fotogrfca de los
aparatos utilizados.
Cuando es necesario se realizan clculos de ni-
veles de iluminancia (lux) para cumplimiento de
la Normativa Europea.
En el marco de un compromiso con la calidad, el
servicio y la competitividad , el equipo de dise-
adores de Aos Luz ILUMINACIN y CONSUL-
TING ofrece asesoramiento permanente y las
ultimas y mas modernas propuestas y diseos.
aos luz_folleto.indd 1 30/06/2013 21:26:47
Banner for The West spanish community
April 2014
Aos Luz fyer
June 2013
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Videogames
&
VFX
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Before I focused on FX, I took some basic knowledge on modeling and texturing cha-
racters in a graphics for videogames course. That course was in 3ds max, in collabora-
tion with a videogame programing master. The course included history of videogames,
character design, low poly modeling, texturing, rigging and basic animation
The fnal part of the course included helping the master students to fnish their project
in their last month: a small videogame. I worked in Fruitopia, a game based on fghting
fruits with a very innocent looking graphic style. I was in charge of creating the fnal
boss for the game, an armored pineapple. I modeled, textured, rigged and animated
all the movements.
Fruitopia fnal boss. Rendered with Arnold
June 2011
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Concept and facial design, fnal boss for El Farol Pirata
June 2011
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After my erasmus in Sweden, i got together with some friends and formed Yuhu! Studio,
a work group to develop small animation projects to practice and develope our skills.
We started working on a small animation called Driven, a cartoon creature who swings
moods and colours with music. I was in charge of the colorscript, texturing, lighting and
rendering. The project is still in production as the animation is still not fnished. I learned
a lot about texture layers during this project. The character design, modeling, and ani-
mation belongs to Alejandro Olmos and Carlos Salmern.
Driven Colorscript
January 2013
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Green Driven. rendered with Arnold
May 2014
Orange Driven. rendered with Arnold
May 2014
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Red Driven. rendered with Arnold
May 2014
Blue Driven. rendered with Arnold
May 2014
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Yellow Driven. rendered with Arnold
May 2014
Devast is my fnal short movie project for the master in VFX i took in CICE. The short
movie is presented as a small videogame trailer where two characters fght.
Here is the short video and here my reel

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