Lesson #1-Where Do We Start with Reverse Engineering? At the End, Of Course! Lesson #2- Its Time to Move It, Move It! Lesson #3- Energy in Actionor Not! Lesson #4- and Were Back at the Start!
We are searching for curious students who like to take things apart! Do you ever wonder what makes your favorite toys tick? This week, we are going to find out through the process of reverse engineering. We will disassemble toys to uncover the mechanisms within them that are responsible for their movement. We will also see how the reverse engineering process is being used in lots of other exciting fields!
How can the product lead you to discover the process? How can working backward help you improve upon existing products?
Joshua Bridges and Emily Coggins SPED 6402 Spring 2014 East Carolina University Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 2 of 58 CONTENT RESEARCH PAPER
What is Reverse Engineering?
Reverse engineering is the process by which scientists study the form and function of an object by disassembling it. With the goal of understanding how its underlying mechanisms work, scientists build objects backward. In the words of Samuelson and Scotchmer, reverse engineering is the process of extracting know-how or knowledge from a human-made artifact (2001, p. 3). The traditional engineering design process includes five important steps. Engineers ask, imagine, plan, create, and improve (Schroeder, Zarsky, & Yowell, 2009). Engineers begin with a need or an idea and take the steps necessary to create the optimal final product. The process of reverse engineering takes an existing product and seeks to understand its basic components and structure. Like the traditional engineering design process, the reverse engineering process includes five basic steps. These steps are general and can be completed in any order needed to reach the end goal of understanding the system. Reverse engineering begins with determining the original design goal. In the case of childrens toys, the design goal may be to create a forward-moving train that whistles as it travels. The next step is to observe the object in action and hypothesize what parts or mechanisms are at work within it. At this point, students would essentially play with the toys and predict what they will find upon disassembly. During the disassembly phase, it is important to carefully document the placement of all parts and to note how they interact with one another. Once all parts are separated, it is time to carefully analyze them with regard to materials chosen and how the parts appear to Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 3 of 58 have been created and assembled. Now is the time for questions such as Why is this part made of this material? and Could the toy function the same way without any of these parts? The final step of the process involves reporting on findings. The documentation should provide enough evidence to serve as a blueprint for an identical toy. This documentation could also serve as the basis for suggested improvements to the overall design of the toy (Lincoln Interactive, p. 177). Who Uses Reverse Engineering? Reverse engineering has application in a number of disciplines. Historically, the process has been used by military forces to replicate the weaponry of enemy forces. One such example occurred as the relationship between the United States and Russia deteriorated just prior to the Cold War. A B-29 Bomber nicknamed the Ramp Tramp was forced to land in Russian territory. The crew was captured and interrogated white the plane itself was disassembled by engineers. The result was the Soviet Unions TU- 4, the primary bomber used throughout the 1950s. It was a near-perfect replica of the B-29 (Soviet Union Impounds and Copies B-29, 2006). Companies manufacture mechanical equipment use a form of reverse engineering known as Computer Assisted Design, or CAD. Rather than taking apart large, often expensive hardware, these businesses create three-dimensional computer generated models of their inner workings (Bradley & Currie, 2013). Competing companies have been known to reverse engineer products, make minor alterations or improvements, and manufacture similar items to market. The most common use of the phrase reverse engineering today refers to computer hardware and software. Developers use reverse engineering to create Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 4 of 58 technology that is compatible with devices made by other companies. In the mid-1980s, a company called Phoenix Technologies, Ltd. reverse engineered a BIOS for PC that would be compatible with the one produced by IBM. Scientists at technology company Chipworks recently shared their excitement about the release of the iPhone 5s. They said, Phone in hand, we did what any self-respecting technology company would do destroy it (carefully) (Tanner, 2013). Reverse engineering for compatibility purposes is a common practice, but developers do have to take steps to avoid charges of copy write infringement (Schwartz, 2001). Apple and Samsung have been engaged in a very public battle over patent rights in the rapidly-growing smart phone industry. With concerns about similarities in software systems and case designs, Apple is seeking a judges ruling to impose a $40 per device royalty on Samsung products as damages from patent infringement (Mick, 2014). How Can Students Observe Energy in Childrens Toys? According to Carleigh Samson, editor for TeachEngineering.org, mechanical toys are the perfect tools for investigating energy. Energy is the ability to do work. When work occurs, there is a change in position, speed, state, or form. Ms. Samson explained that students will be able to observe and describe both potential and kinetic energy using toys with simple mechanisms. Potential energy exists within the toys when they are at rest. It is energy that is ready to go but not yet in action. An object at a high elevation waiting to roll down a hill holds the potential energy necessary to change position. In a push/pull toy, the potential energy increases as the user pulls the toy backward. Kinetic energy is energy that is currently being used. Objects in motion show kinetic energy. A wind-up toy walking across the floor is using kinetic energy. In order Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 5 of 58 for stored potential energy to become kinetic energy, a force must act upon it. A force is any influence exerted on an object that makes it move (Seimears, 2010).
What Are Common Types of Movements Made by Childrens Toys? The types of toys that the students will investigate in this unit are traditional, mostly self-propelled, toys. Students may find that their toys are driven by wind-up, rocking, spinning, push/pull, spring, or string mechanisms. There are also some toys that are powered by batteries or natural forces such as gravity (V & A Museum of Moving Toys, n.d.). What Makes Toys Move? Four of the most common mechanisms inside toys are cams, gears, levers, and pulleys. A cam is a shaped piece of metal or wood that is attached a drive shaft and to a rod called a follower. Cams come in a variety of shapes which each produce a unique movement for the follower. Gears are responsible for turning movements. They are teethed, or grooved, wheels that interlock as they spin. Gear speed depends on the size diameter of the gear and the number of teeth that it has. A lever is a platform balanced over a fixed pivot point. They are capable of flinging objects in the air. The distance that an object can travel is affected by the amount of effort placed on one end of the lever and by the length of the platform itself. A pulley is a grooved wheel with a rope around it. It can be used to lift heavy objects with minimal force. When combined, the power of pulleys to lift heavy objects increases (Price, Moving Toy Mechanisms, n.d.).
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 6 of 58 Summary From the military to software companies, engineers want to know how a rivals product works so that they can create a better, and sometimes more profitable, product themselves. Reverse engineering is the process these engineers use to determine how the product works by disassembling it. They follow the same basic steps of determining the original design goal, observing the product, disassembling the product, analyzing the product, and drawing conclusions to improve the original product. The procedure advanced engineers use to break the code of a software program can also be used to find out how a childs toy works. The smaller parts of the toy (cams, gears, levers, and pulleys) may not be as sophisticated as computer program code, but the process is the same. No matter the level of importance, from matters of national security to a childs curiosity, reverse engineering can be used determine how something works.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 7 of 58 References Bradley, C., & Currie, B. (2013). Advances in the field of reverse engineering. Computer-Aided Design and Applications, 2(5), 697-706. Retrieved January 29, 2014, from the Taylor and Francis Online database. Course Samples. (n.d). Introduction to Engineering: Lesson 7. Retrieved January 24, 2014, from http://www.lincolninteractive.org/samples/introduction-to- engineering/introduction-to-engineering-lesson-7 Factsheets : Soviet Union Impounds and Copies B-29. (2006, February 14). National Museum of the Air Force. Retrieved January 24, 2014, from http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1852 Mick, J. (2014, March 13). DailyTech - Apple Authorized to Seek $40 Per Device Against Samsung. DailyTech - Apple Authorized to Seek $40 Per Device Against Samsung. Retrieved March 13, 2014, from http://www.dailytech.com/Apple+Authorized+to+Seek+40+Per+Device+Against+ Samsung/article34517.htm Moving Toys. (n.d.). V&A Museum of Childhood. Retrieved January 29, 2014, from http://www.museumofchildhood.org.uk/learning/things-to-do/moving-toys/ Price, M. (n.d.). Moving toy mechanisms. Moving toy mechanisms. Retrieved January 29, 2014, from http://www.hyperstaffs.info/work/physics/Muirhead/website/main.htm Samuelson, P., & Scotchmer, S. (2002). The law and economics of reverse engineering. Yale Law Journal, 111. Retrieved January 24, 2014, from http://www.yalelawjournal.org/images/pdfs/200.pdf Schroeder, M., Zarske, M., & Yowell, J. (2014, January 29). Engineering in Reverse! - Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 8 of 58 Activity. Teach Engineering.org. Retrieved January 29, 2014, from http://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/ cub_engineering_in_reverse/cub_engineering_in_reverse.xml Schwartz, M. (2001, November 1). Reverse-Engineering. Computerworld. Retrieved January 27, 2014, from http://www.computerworld.com/s/article/65532/Reverse_Engineering Seimears, C. M. (2010). Hey students, that can is full of energy!. Science Activities: Classroom Projects and Curriculum Ideas, 47(2), 58-62. Retrieved January 24, 2014, from the Taylor and Francis Online database. Tanner, J., Morrison, J., James, D., Fontaine, R., & Gamache, P. (2013, September 20). Chipworks. Inside the iPhone 5s. Retrieved March 12, 2014, from http://www.chipworks.com/en/technical-competitive- analysis/resources/blog/inside-the-iphone-5s/
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 9 of 58 Expert Summary Carleigh Samson is a civil engineer and an editor at the Teach Engineering Digital Library. While searching for resources on reverse engineering with toys, I found a lesson on teachengineering.org for an investigation very similar to what I had in mind for camp. The lesson is called Engineering in Reverse! and involves students disassembling push toys. It describes the reverse engineering design process and how to guide students to make suggestions for improving the toys. Teachengineering.org is supported by the Integrated Teaching and Learning Program, College of Engineering, University of Colorado at Boulder. I first contacted Janet Yowell, Associate Director of K-12 Education at the university. She directed me to Ms. Samson. We communicated by email and phone, and she has expressed willingness to provide support throughout the unit development process. Ms. Samson explained that her job as editor of teachengineering.org involves conducting background research into the topics of each lesson on the site. The lessons are written by graduate engineering students, and it is her job to make sure they are scientifically accurate and ready to be shared. Ms. Samson holds a Bachelors degree in mathematics from McGill University, a Masters degree in Education from The Johns Hopkins University, and a Masters degree in Civil Engineering from The University of Colorado at Boulder. She is currently a doctoral student studying Environmental Engineering. Contact Information: Email: carleigh.samson@gmail.com Office Phone: 303-492-6950 Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 10 of 58
Annotated Bibliography Online Constructing kids: Learning, playing, and constructing with children. Retrieved from http://constructingkids.com/ A great website where parents and kids can find videos and activities to watch and do at home. The videos and activities deal with construction using household items, new technology, and reviews of games and books related to engineering. Lewis, Kristie (2010, Sept. 1). 100 Awesome engineering projects for kids. Retrieved from http://constructionmanagementdegree.org/blog/2010/100- awesome-engineering-projects-for-kids/ This is a great website for kids to find fun experiments they can do at home. The experiments are divided into categories including basics, light and electricity, and harnessing nature. Experiment 35 has kids determine how a push toy works. The Maker Movement. Retrieved from http://makerfaire.com/maker-movement/ The Maker Faire is a festival that celebrates inventions and creativity. The Maker Movement allows people from every community celebrate anyone who has created a new invention. The students and their friends can do these festivals in their neighborhoods to showcase their new engineering skills. Reverse Engineering. Retrieved from https://www.khanacademy.org/science/ discoveries-projects/ReverseEng Khan Academy is a website where students can watch videos to learn about different topics. The section on reverse engineering contains numerous videos kids can watch to learn how common household items work. Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 11 of 58 Reverse Engineering. Retrieved from http://encyclopedia.kids.net.au/ page/re/Reverse_engineering This website includes a kid friendly encyclopedia where they can search for any topic. The article on reverse engineering provides links for students to use to find more information on how reverse engineering is used by software companies.
Print Arnold, Nick (2011). How machines work: The interactive guide to simple machines and mechanisms. Philadelphia: Running Press Kids. This book teaches students about the mechanisms and simple machines used in toys and other devices. Students can also build the machines described in the book using the included kits. The book relates to reverse engineering because students learn about the mechanisms inside the toys that they will find when they take them apart. Greathouse, Lisa (2009). How toys work. Huntington Beach: Teacher Created Materials. How Toys Work describes the design and function of different types of toys. It also tells how the toys use physics to work. This book tells students what they would find if they used reverse engineering skills on these toys. Sobey, E. & Sobey, W. (2008). The way toys work: The science behind the magic 8 ball, etch a sketch, boomerang, and more. Chicago: Chicago Review Press. Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 12 of 58 This book profiles 50 popular toys. Kids who read the book will learn the history, trivia, and technology used in these toys. Kids can use reverse engineering to perform experiments to see the concepts described in the book in action. Spihaus, A. & Spihaus, K. (1989). Mechanical toys: How old toys work. Crown Publishing Group. From power to sound, this book provides its readers with all the information they need to understand how old mechanical toys work. The book gives the reader information on toys they may not be able to find today. Wulffson, D. (2000). Toys!: Amazing stories behind some great inventions. New York: Henry Holt and Company. This is a book kids can read to learn interesting facts about the most popular toys. Some of the toys included in the book are Mr. Potato Head, the slinky, and Raggedy Ann. The book gives information about the workings of pinball machines and video games.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 13 of 58 CONNECTION TO THE THEME
Interactions are actions that are reciprocated between two things. In other words, when one object applies a force or action on another object, the second object applies a force or action to the first object. These actions occur when two people or objects meet and engage with one another. Interactions can happen between two objects no matter their size. People can interact with people, people can interact with objects, and objects can interact with other objects. There is an infinite amount of actions two people or objects can apply to one another. These actions can be as simple as two people shaking hands or as difficult as a tugboat pulling a barge. Interactions can be both physical and non-physical. Non- physical interactions will mostly likely occur between two people. The most common non-physical interaction is a conversation. Physical actions happen when the people or objects involved touch each other. Examples of physical actions are pushing and pulling. Interactions are an integral part of the world. Without them, cars would not run and teachers could not teach. Interactions occur when two people or objects apply an action or force to one another. Our topic of implementing reverse engineering to learn how toys work involves multiple different types of interactions. These interactions include person-to-person, student-to-toy, student-to-technology, and toy part-to-toy part. All of these interactions are woven throughout our lessons. The first interaction that will be depicted in our lessons is person-person between teachers and students. This interaction will include both non-physical and physical actions. To begin with, we, as the teachers, will have conversations with the students Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 14 of 58 about the steps of reverse engineering, how reverse engineering has been used throughout history, and how the students think their toys work. The students will also be interacting with one another. With a partner, the students will act out the types of movements they discover when analyzing the parts of the toy. The last person-to- person interaction will occur between the students and their audience. The students will show their parents what they did during the lessons and will explain to them how all of the parts of the toy make it move. Their Weebly.com sites will be published, so their audience extends throughout the world. The interaction between the students and their toys is the second type of interaction that will occur during our lessons. This interaction will be physical; the students will be touching the toys and taking them apart. Also, the students will be interacting with the parts of the toys. They will be analyzing the parts of the toy and discovering how each part works. The students will have many opportunities to manipulate the parts with their hands and play with them in order to determine how the working parts interact with one another and whether or not improvements could be made. The third type of interaction that will be depicted in our topic is between the students and technology. This interaction will also be physical. The technology the students will interact with includes a SMART board, cameras, and computers/Ipads. The students will do an interactive activity using the SMART board where they touch the screen and move things around to sort different scenarios into categories. The students will use cameras to take pictures of their toys, the parts of the toys, and them analyzing the toys. Throughout all of the lessons, the students will interact with computers/Ipads to Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 15 of 58 add information to a Weebly.com website including what they are learning about their toys and the process of reverse engineering. The students will also be using forms to post responses to each days point to ponder. The instructors will also be interacting with the technology. We will be using interactive PowerPoints to give students the background information they need to be successful during the rest of the lessons. Not only will the instructors and the students interact with technology, some of the technology will interact together. The cameras will be connected to the computers/Ipads so that the pictures the students take can be uploaded to their website. The last type of interaction that will be depicted in our topic is between the individual parts of the toys. Each part of the toy has a specific purpose and each connection between the parts is deliberate in order for the toys to actually work. There are many interactions occurring simultaneously in the toy and the students will be analyzing these interactions. In terms of reverse engineering, the interactions between the parts are the most important because these interactions show the students how the toy works. Toys present an excellent opportunity to study the interactions of tiny mechanisms. Through the process of reverse engineering their toys and publishing their findings, students will also experience the interaction between themselves and other people and explore technology as a tool for interacting and sharing information with a global audience.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 16 of 58 TECHNOLOGY INTEGRATION
Students participating in the Toy Story 2014 unit will have many opportunities to interact with technology throughout the camp week. A number of technological tools have been intentionally incorporated to enhance their understanding of content and to provide opportunities to extend that learning in creative ways. Beginning on Day 1, students will participate in discussion surrounding a PowerPoint for an overview of the steps of the reverse engineering process as well as the historical and current uses of reverse engineering. This presentation will be made available via Scribd on the unit Weebly.com site, and the teachers will lead an exploration of it. PowerPoint was selected as a tool to present this information because of its capability to support embedded multimedia and the ease with which presentations can be saved, uploaded, and shared. Also on Day 1, students will visit a website called http://www.robives.com/mechs to see animated examples of types of motion. The animations on the site are colorful and kid-friendly and will help prepare the students to make predictions about the types of mechanisms that they may find when they disassemble their toys. Students will complete a research guide to provide a direction for their exploration of this site. The reverse engineering process relies heavily on the documentation of findings. Each student or pair of students will develop a Weebly.com site within our unit home page on which they will document each of the five steps of the reverse engineering process. Documenting findings on Weebly.com will allow for a global audience for student work, as well as provide valuable experience with website building. Weebly.com Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 17 of 58 has an easily navigable toolbar that will allow students to begin adding content within minutes of creating an account. Cameras will be utilized throughout the process to document the steps taken and the discoveries made. Students will use Dropbox to make photographs available on desktops/laptops for uploading onto their websites. Beginning on Day 1 of camp, students will be asked to complete a twitter-style response to a point to ponder via the blogs feature on our unit Weebly.com site at the end of each lesson. Responses will be evaluated using a rubric and the information that they provide will help the instructors know if any of the concepts from the days lessons need to be revisited later in the week. Blogging is a Web 2.0 practice that allows students to post and respond to one anothers thoughts regarding course content. We will also encourage students to visit Weebly at home with their families each afternoon and to expand the conversation. Each night, there will be home interaction opportunity available there. As a hook on Day 2, students will view a brief video of a Furby Autopsy. The instructors will then lead a discussion of how the process that they observed in the video clip compares to the reverse engineering process that they are using this week at camp. The home interaction opportunity for day 2 will be a link to http://www.phobe.com/furby/auto1.html to view the full autopsy documentation of a Furby disassembly. One of our goals is to help students see that the process can be applied in a number of disciplines, and this site, although somewhat silly, is a great way to show that it can be fun! Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 18 of 58 Students will visit http://www.hyperstaffs.info/work/physics/ Muirhead/website/main.htm to build background knowledge on mechanisms commonly found inside toys. Examples include cams, gears, levers, and pulleys. The interactive site offers simulations in which students can design machines that will accomplish a given goal such as moving a boulder or pushing an object off a cliff. This activity was chosen because it allows students to see how the same mechanisms that power childrens toys are used on a much larger scale for reasons other than play. Simulations are a great option for allowing students to think critically about situations that are not practical in a classroom. In Days 3 and 4, two videos will be used as hooks. In Day 3, a video of a roller coaster in motion will be shown to help students visualize potential and kinetic energy on a large scale. The video will be followed by an interactive PowerPoint showing situations where potential and kinetic energy are at work. Again, technology is being used to expose students to ways that the principles that we are learning in the unit can apply in real-world contexts. The Day 4 hook is a well-known Toy Story clip (3:11) called Sid Learns a Lesson. In the clip, all of the toys that Sid has dismembered and mistreated over the years are rising from the mud and coming to get him. Some of these toy characters are combinations of multiple toys. We hope that this will prompt students to think about how their toys could be redesigned or even combined with other groups toys to form new creations. Upon completion of the Toy Story 2014 unit, students will have produced a detailed webpage that documents each step of the reverse engineering process. Beginning on Day 3 and continuing into Day 4, we will be asking students to consider Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 19 of 58 suggestions for improvement and possible redesigns for their toys. Students will complete a planning sheet with guiding questions that ask them to describe and justify their plan. Students will attempt to build their redesigned units using available parts. They will then photograph and upload their redesigns to Weebly.com and feature them during the parent visit.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 20 of 58 CONTENT OUTLINE
I. What is Reverse Engineering A. Definition of Reverse Engineering 1. Process used to determine the form and function of an object a. Goal is to understand how underlying mechanisms work b. Object is disassembled and its parts are analyzed B. Process of Reverse Engineering 1. Five steps of the process a. Ask determine the original design goal b. Imagine observe the original product in action c. Plan decide what changes can be made d. Create develop the new product e. Improve fix a flaw, make it more economical 2. Main step for reverse engineering a toy is disassembling it a. Carefully document the placement of all parts i. Note how they interact with each other b. Analyze the parts i. How they have been created ii. Materials needed c. Ask questions i. Why is this part made of this material? ii. Could the toy function the same way without any of its parts? d. Report on findings i. Provide evidence to serve as blueprint for an identical toy ii. Serve as the basis for suggested improvements II. Uses of Reverse Engineering A. Historical Uses 1. Military a. Russia replicated a U.S. B-29 bomber b. Created the TU-4, the primary bomber through the 1950s B. Todays Uses 1. Manufacturing Companies a. Use a process called Computer Assisted Design b. 3-D models of the inner workings are used to improve the design 2. Computer Hardware Companies a. Phoenix Technologies, Ltd. reversed engineered a BIOS for PC b. New BIOS was compatible with ones made by IBM 3. Telephone Companies a. Samsung vs. Apple i. Copying design, user interface III. Physics of a Childrens Toy A. Energy 1. Definition a. The ability to do work Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 21 of 58 b. Work occurs when there is a change in position, speed, state or form c. Types: potential and kinetic 2. Potential Energy a. Stored energy in the toy i. Exists when the toy is at rest b. Examples i. Slinky at top of stairs ii. Woodys string being pulled 3. Kinetic Energy a. Energy being used b. Force must act upon toy for energy to make it move B. Movement 1. Self-Propelled a. Wind-up, push/pull, spring, string, rocking, spinning 2. Electric a. Powered by batteries 3. Natural Forces a. Gravity 4. Types a. linear- moving in a straight line b. reciprocating- moving backwards and forwards c. oscillating- swinging from side to side d. rotary-turning in a circle C. Mechanisms 1. Cams a. Made of metal or wood b. Attached to a drive shaft and rod (called the follower) c. Shape determines movement of the follower i. Pear follower remains motionless for half of the cycle ii. Circular creates a smooth motion iii. Heart follower rises and falls with uniform velocity iv. Drop Creates a sudden fall 2. Gears a. Responsible for turning movements b. Teethed, or grooved, wheels that interlock c. Speed depends on diameter of the gear and the number of teeth 3. Levers a. Platform balanced over a fixed pivot point b. Capable of flinging objects into the air c. Distance affected by force put on one end and length of the platform 4. Pulleys a. Grooved wheel with a rope b. Used to lift heavy objects with minimal force
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 22 of 58
LESSON #1 Where Do We Start with Reverse Engineering? At the End, Of Course!
I. DEFINE OBJECTIVES AND CONTENT LESSON OBJECTIVE Students will demonstrate understanding of the first steps of the reverse engineering process by determining and documenting the purpose and design goals for movement in their toys.
POINT TO PONDER Toys are just for fun, so they must be simple!
ESSENTIAL QUESTION How can the product help you understand the process?
CONTENT Outline the content you will teach in this lesson. What is Reverse Engineering? A. Definition of Reverse Engineering 1. Process used to determine the form and function of an object a. Goal is to understand how underlying mechanisms work b. Object is disassembled and its parts are analyzed B. Process of Reverse Engineering 1. Five steps of the process a. Ask determine the original design goal b. Imagine observe the original product in action c. Plan decide what changes can be made d. Create develop the new product e. Improve fix a flaw, make it more economical 2. Main step for reverse engineering a toy is disassembling it a. Carefully document the placement of all parts i. Note how they interact with each other b. Analyze the parts i. How they have been created ii. Materials need c. Ask questions i. Why is this part made of this material? ii. Could the toy function the same way without any of its parts? d. Report on findings i. Provide evidence to serve as Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 23 of 58 blueprint for an identical toy ii. Serve as the basis for suggested improvements II. Uses of Reverse Engineering A. Historical Uses 1. Military a. Russia replicated a U.S. B-29 bomber b. Created the TU-4, the primary bomber through the 1950s B. Todays Uses 1. Manufacturing Companies a. Use a process called Computer Assisted Design b. 3-D models of the inner workings are used to improve the design 2. Computer Hardware Companies a. Phoenix Technologies, Ltd. reversed engineered a BIOS for PC b. New BIOS was compatible with ones made by IBM 3. Telephone Companies a. Samsung vs. Apple i. Copying design, user interface ii. Seeking $40 per device in damages and royalties III- Types of movement 1. linear- moving in a straight line 2. reciprocating- moving backwards and forwards 3. oscillating- swinging from side to side 4. rotary-turning in a circle
II. PRE-PLANNING What will students UNDERSTAND as a result of this lesson? How does this connect to the Essential Question? Students will understand that the reverse engineering process can be used to take an existing product and work backward to discover the mechanisms responsible for its movement.
Additionally, students will recognize specific types of movement.
The essential question asks how the product can help you understand the process. Students will examine their toys, observe them to describe movement, and begin a dialogue about what causes their movement. What will students be able to DO as a result of this lesson? Students will use appropriate vocabulary to describe types of movement.
Students will describe the steps of the reverse engineering Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 24 of 58 process.
Students will determine the purpose and design goals of their toys.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 25 of 58 III. PLANNING HOOK Describe how you will grab students attention at the beginning of the lesson. BE CREATIV E. TIME: 15 minutes Student pairs will watch three 5 minute video to view clips of the reverse engineering process in action. These videos will be linked through our unit Weebly.com site. Each video will be followed by one discussion question to which students will respond via the forms feature. They will be encouraged to interact with their partners through discussion of the questions before posting their thoughts.
1- Taking Stuff Apart- MICROWAVE! http://www.youtube.com/watch?v=YvZ3-JRKXuQ Discussion question: Have you ever fought the urge to take something apart to see how it worked? Have you ever actually done it? Tell us about it!
2-Khan Academy- Whats Inside a Tap Light? https://www.khanacademy.org/science/discoveries-projects/Reverse- Eng/reverse-engineering/v/what-is-inside-a-tap-light Discussion question: Who knew a tap light had so many parts? Which part do you think is least important? Why?
3- 3D Scanning for Reverse Engineering http://www.youtube.com/watch?v=anoeBh1LxKE Discussion question: How do you think scientists got accurate measurements of objects before 3D scanning was available?
INSTRU CTION Explain Step-by- step what you will do in this lesson. Be explicit about ties to Points to Ponder, Essential Question, and Interactio ns here. Include TIME:45 minutes total
1. Introductory PowerPoint available through slide share on unit website. Slides include: -Introduction and discussion of point to ponder- Toys are just for fun, so they must be simple! Do you agree with that statement? Why or why not? -Introduction and discussion of essential question- How can the product help you understand the process? -Review steps to the traditional engineering design process and compare to the steps of the reverse engineering process. -Who uses reverse engineering? -Discuss historical example of the B-29 bomber that was copied by Russia prior to the Cold War. -Computer-Aided Design -Apple vs. Samsung legal battle over patent infringement
2. Students organize themselves into learning teams for the toy investigation. They may opt to work in pairs or independently.
3. Types of movement investigation and dramatization Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 26 of 58 ALL support and teaching materials with your unit. -Overview of types of movement: http://www.bbc.co.uk/schools/gcsebitesize/design/systemscontrol/mechanis msrev8.shtml Students will visit this site with their partners and view the animations of the 4 types of movement. They will complete a brief sort to guide their understanding.
Each group will be assigned a type of movement to act out in 5-10 seconds. These movements can all be shown through simple physical movements such as walking in a straight line (linear), swaying back and forth (oscillating). An assortment of interlocking toys will be available for use as optional props. (KNex) The instructors will video these performances and upload to the unit homepage. 1. linear- moving in a straight line 2. reciprocating- moving backwards and forwards 3. oscillating- swinging from side to side 4. rotary-turning in a circle
Reverse Engineering Step 1: Determine Purpose and Design Goals 4. Students select the toys that they will study for this unit. Preselected options will be provided by the instructors. The following link shows examples of the types of toys that will be provided. We would like to have a toy from each category provided that they are available. http://www.museumofchildhood.org.uk/learning/things-to-do/moving-toys/
5. The reverse engineering process relies heavily on documentation of findings. Begin documentation now by having students login and create Weebly.com sites linked to the main unit website. This is the first stage of the final product in which they will publish a detailed online analysis of the inner workings of their toy. Publishing their findings online allows them to interact with a global audience.
6. Demonstrate basic features of Weebly.com such as selecting a theme, adding text boxes, pictures, and video.
7. Show and discuss the Weebly site rubric so students will know the standards that will be used to evaluate their work.
8. Students play with and observe their toys in action to collect data about their design purpose. They may collect data in the form of photographs, videos, sketches, and written notes. An investigation guide will be provided.
9. After investigation, model the process for transferring photos and videos to Dropbox from the Ipad. Students can use the link https://www.dropbox.com/help/84/en to see how to complete this process. Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 27 of 58
10. Students use data from investigation guide, photos, and videos to begin building their sites.
Career Connection #1- Have you considered a career in Computer-Aided Design? One day, you could use CAD to reverse engineer equipment for military aircraft!
Home Interaction Opportunity (accessed under Day 1 of unit Weebly site): Cant wait until tomorrow to learn more about what makes things tick? Check out this link to learn all about the inner workings of the London Eye. http://www.londoneye.com/LearningAndDiscovery/Education/TeacherResou rce/OnlineResource/mechnism/mechtea.pdf ASSESS MENT (Perform ance Task) What will the students DO to demonstr ate that they have mastered the content? Be specific and include actual assessm ent with unit materials. TIME: 5 minutes
Students will complete and submit an exit ticket via the forms feature on the unit Weebly.com page. If time is prohibitive, we will preview these questions at camp and encourage students to complete them at home.
Day 1 Exit Ticket: 1. Todays point to ponder is Toys are just for fun, so they must be simple! Do you agree with that statement now? Why or why not?
2. Which of the four types of movement that we investigated can you observe in your toy?
3. Describe one job that utilizes reverse engineering.
4. Which of these lists the steps of the reverse engineering process in the correct order? a) plan, imagine, improve, create, ask b) ask, imagine, plan, create, improve c) imagine, plan, ask, create, improve d) improve, plan, crate, imagine, ask
To demonstrate understanding of the first step of the reverse engineering process, students begin to document their observations on Weebly.com using photographs, videos, and written observation notes. Weebly content will be assessed using a rubric.
DOES THE ASSESSMENT ALLOW YOU TO DETERMINE WHETHER OR NOT THE STUDENTS HAVE MET YOUR STATED LESSON OBJECTIVE? YES OR NO
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 28 of 58 ASSESSMENT AND INSTRUCTIONAL MATERIALS Insert ALL materials here including Assessments and Instructional Materials. Explicitly LIST any additional files for this lesson. Be sure that ALL materials have been submitted for this lesson. 1. Introductory PowerPoint (available via Scribd on unit webpage) 2. Research Guide for Types of Movement Investigation (Sort) 3. Investigation guide for Step 1 4. Weebly site rubric 5. Rubric for exit ticket
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 29 of 58 Investigation Guide Step 1- Determine Purpose and Design Goals Check off each task as you complete it. o Photograph your toy from all sides. o Interact with your toy through PLAY! Watch it in action. o Record a brief video of your toys movement. o Respond to the following questions with as much detail as possible. 1. What type(s) of movement (rotary, oscillating, linear, or reciprocating) is your toy designed to perform?
2. List and sketch each part of your toy that is visible from the outside.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 30 of 58 Day 1- Types of Movement Investigation Sort Place the definition cards and example cards beneath each type of movement. ROTARY OSCILLATING LINEAR RECIPROCATING
moving backwards and forwards in a straight line turning round in a circle is moving in a straight line swinging from side to side
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 31 of 58 Day 1 Exit Ticket Rubric- Demonstrates No Understanding 0 Demonstrates Partial Understanding 1 Demonstrates Full Understanding 2 1. Todays point to ponder is Toys are just for fun, so they must be simple! Do you agree with that statement? Why or why not?
2. Which of the four types of movement that we investigated can you observe in your toy?
3. Describe one job that utilizes reverse engineering.
4. Which of these lists the steps of the reverse engineering process in the correct order? a) plan, imagine, improve, create, ask b) ask, imagine, plan, create, improve c) imagine, plan, ask, create, improve d) improve, plan, crate, imagine, ask
n/a n/a
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 32 of 58 Reverse Engineering a Toy- Weebly.com Site Rubric Excellent 2 Fair 1 Weak 0 Step 1- Determine Purpose and Design Goals An abundance of photographs, notes, and videos are provided. The design goal is clearly stated. A few photographs, notes, or videos are provided. The design goal is stated but may be unclear. Minimal photographs, notes, or videos are provided. The design goal is not stated. Step 2- Observe and Develop Ideas of How it Works Hypothesis is clearly stated and supported with evidence. Hypothesis is stated but unclear or not supported with evidence. Hypothesis is not stated. Step 3- Disassemble Into Basic Components Documentation of disassembly includes notes, photographs, and a detailed exploded diagram. Another scientist could reassemble the toy based on information provided. Documentation of disassembly includes some notes, photographs, and an exploded diagram, but they may lack detail or be unclear. Documentation of disassembly provides minimal information. Step 4- Analysis of Structure, Function, Materials, and Manufacturing Documentation of analysis of structure, function, materials, and manufacturing is thorough and includes detailed and thoughtful responses. Documentation of analysis of structure, function, materials, and manufacturing is present but may lack detail. Documentation of analysis of structure, function, materials, and manufacturing is minimal or not provided. Step 5- Use Documentation- Report or Redesign Student successfully reassembles original toy and/or completes a successful redesign. Student justifies reasoning for redesign. Student reassembles toy close to its original state but may have some leftover parts. Student redesigns toy but may not be able to explain how the toy has improved. Student does not successfully reassemble original toy or complete a redesign. Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 33 of 58
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 34 of 58 LESSON #2 Its Time to Move It, Move It!
I. DEFINE OBJECTIVES AND CONTENT LESSON OBJECTIVE Students will observe their toys and develop ideas about how they work.
Students will disassemble their toys into their basic components.
Students will carefully document their findings and publish them on the unit webpage.
POINT TO PONDER An investigation is only as valuable as the data it produces.
ESSENTIAL QUESTION How are the interactions of mechanisms within toys responsible for their movement? CONTENT Outline the content you will teach in this lesson. C. Mechanisms 1. Cams a. Made of metal or wood b. Attached to a drive shaft and rod (called the follower) c. Shape determines movement of the follower i. Pear follower remains motionless for half of the cycle ii. Circular creates a smooth motion iii. Heart follower rises and falls with uniform velocity iv. Drop Creates a sudden fall 2. Gears a. Responsible for turning movements b. Teethed, or grooved, wheels that interlock c. Speed depends on diameter of the gear and the number of teeth 3. Levers a. Platform balanced over a fixed pivot point b. Capable of flinging objects into the air c. Distance affected by force put on one end and length of the platform 4. Pulleys a. Grooved wheel with a rope b. Used to lift heavy objects with minimal force
II. PRE-PLANNING Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 35 of 58 What will students UNDERSTAND as a result of this lesson? How does this connect to the Essential Question?
Students will understand how mechanisms within toys interact with one another to cause movement.
What will students be able to DO as a result of this lesson? Students will observe a toy in motion and express an informed hypothesis about the mechanisms that make it move.
Students will disassemble a toy into its basic components and use correct vocabulary to identify and describe the mechanisms within it.
Students continue to document and keep detailed data for steps 2 and 3 in the reverse engineering process as described in the point to ponder.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 36 of 58 III. PLANNING HOOK Describe how you will grab students attention at the beginning of the lesson. BE CREATIVE. TIME: 5 minutes Furby Autopsy http://www.youtube.com/watch?v=9ytUwHUw4Yg Discussion: 1. Does the process in this video qualify as reverse engineering? Why or why not? Post your thoughts to the blog on Weebly! INSTRUCTION Explain Step-by- step what you will do in this lesson. Be explicit about ties to Points to Ponder, Essential Question, and Interactions here. Include ALL support and teaching materials with your unit. TIME: 50 minutes 1. Today, we conduct steps 2 and 3 of the reverse engineering process. -Step 2- Observe and develop ideas of how our toys work. What interactions take place between mechanisms? -Step 3- Disassemble Into Basic Components Interact with our toys by taking them apart
Reverse Engineering Step 2: Observe and Develop Ideas of How it Works: 2. Build background knowledge on mechanisms commonly found inside toys (cams, gears, levers, pulleys) by visiting http://www.hyperstaffs.info/work/physics/Muirhead/website/main.htm. This is an interactive website that allows students to design machines that will accomplish a given goal. Students complete a research guide as they explore the site.
3. Students add hypotheses to Weebly site about what mechanisms they will find when they disassemble their toys in the step 2 section.
Reverse Engineering Step 3: Disassemble Into Basic Components:
4. What is an exploded view drawing?-Exploded view drawings are useful in showing how an object has been assembled. They are commonly found in manuals for furniture that must be assembled after purchase. Students view examples of exploded view drawings to understand assignment expectations and gather inspiration.
5. Students use provided tools to carefully disassemble their toys. They will attempt to do this in a non-destructive way so as to be able to reassemble the parts into the original functional toy. They will catalog each component of the toy on the website and create a detailed exploded view drawing to be scanned/photographed and uploaded. Students should note the steps taken during disassembly to include in final documentation. A disassembly documentation guide will be provided.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 37 of 58 Career Connection #2- Consider becoming a malware researcher! Software companies are looking for workers with reverse engineering skills to combat those nasty viruses that attack our computer systems.
Home Interaction Opportunity: Share the full autopsy report for the Furby with your family.IF they can handle the gore! http://www.phobe.com/furby/auto1.html
ASSESSMENT (Performance Task) What will the students DO to demonstrate that they have mastered the content? Be specific and include actual assessment with unit materials. TIME: 10 minutes
Day 2 Exit Ticket: 1. Can you think of examples of other places where you have seen the mechanisms that we studied today?
2. Did you find any parts that surprised you when you disassembled your toy? Which ones?
3. In the case of the Furby autopsy, the investigator was disassembling the Furby to discover why it had stopped working. Can you think of any jobs that require someone to conduct a similar investigation?
4. Todays point to ponder is An investigation is only as valuable as the data it produces. What is the purpose of documentation in science?
DOES THE ASSESSMENT ALLOW YOU TO DETERMINE WHETHER OR NOT THE STUDENTS HAVE MET YOUR STATED LESSON OBJECTIVE? YES OR NO
ASSESSMENT AND INSTRUCTIONAL MATERIALS Insert ALL materials here including Assessments and Instructional Materials. Explicitly LIST any additional files for this lesson. Be sure that ALL materials have been submitted for this lesson. 1. Moving Toys website research guide 2. Example links for exploded view diagrams 3. A disassembly documentation guide 4. Rubric for exit ticket
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 38 of 58 Day 2 Moving Toys Website Research Guide Mechanism Name Description Sketch Where Have You Seen Them? Cams
Gears
Levers
Pulleys
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 39 of 58 Exploded View Diagram Examples
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 40 of 58 http://en.wikipedia.org/wiki/Exploded_view_drawing
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 41 of 58
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 42 of 58 Day 2- Disassembly Documentation Guide Carefully disassemble your toy and lay the pieces on the table in an organized manner. Describe each step taken during disassembly. 1.
2.
3.
4.
5. Catalog of Components Name (if known) Description Sketch
Use the back of this paper if you need more space.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 43 of 58
Day 2 Exit Ticket Rubric- Demonstrates No Understanding 0 Demonstrates Partial Understanding 1 Demonstrates Full Understanding 2 1. Can you think of examples of other places where you have seen the mechanisms that we studied today?
2. Did you find any parts that surprised you when you disassembled your toy? Which ones?
3. In the case of the Furby autopsy, the investigator was disassembling the Furby to discover why it had stopped working. Can you think of any jobs that require someone to conduct a similar investigation?
4. Todays point to ponder is An investigation is only as valuable as the data it produces. What is the purpose of documentation in science?
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 44 of 58 LESSON #3 Energy in Actionor Not!
I. DEFINE OBJECTIVES AND CONTENT LESSON OBJECTIVE Students will understand and identify examples of potential and kinetic energy and demonstrate understanding of the interactions between the parts of their toys.
POINT TO PONDER We can observe energy in objects even when they are standing still.
ESSENTIAL QUESTION How do energy and interactions within toys cause them to move? CONTENT Outline the content you will teach in this lesson. 2. Main step for reverse engineering a toy is disassembling it a. Carefully document the placement of all parts i. Note how they interact with each other b. Analyze the parts i. How they have been created ii. Materials need
III. Physics of a Childrens Toy A. Energy 1. Definition a. The ability to do work b. Work occurs when there is a change in position, speed, state or form c. Types: potential and kinetic 2. Potential Energy a. Stored energy in the toy i. Exists when the toy is at rest b. Examples i. Slinky at top of stairs ii. Woodys string being pulled 3. Kinetic Energy a. Energy being used b. Force must act upon toy for energy to make it move
II. PRE-PLANNING What will students UNDERSTAND as a result of this lesson? How does Students will understand the differences between potential and kinetic energy.
Students will understand that the interactions between Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 45 of 58 this connect to the Essential Question? mechanisms inside the toy cause the toy to move.
The essential question asks students to describe how energy and interactions inside the toy cause it to move. Students must understand how the movement of one mechanism causes another mechanism to move and transfers potential energy into the kinetic energy that moves it. What will students be able to DO as a result of this lesson? Students will analyze the mechanisms they learned about in Day 2 to describe the interactions between them.
Students will observe toys to identify potential and kinetic energy.
Students will update their websites to add the information from Step 4- Analysis of Structure, Function, Materials, and Manufacturing.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 46 of 58 III. PLANNING HOOK Describe how you will grab students attention at the beginning of the lesson. BE CREATIVE. TIME: 10 minutes Students will watch a 4 minute video of a rollercoaster. The video is being used to demonstrate potential and kinetic energy. Students will use the blog feature of our website to answer 3 questions. The video will be linked to our website.
Video: http://www.youtube.com/watch?v=60zrnOyBo3U Questions: 1. What happens to the rollercoaster as it moves towards and reaches its peak? 2. What happens as the rollercoaster starts travelling down the first hill? 3. How does the movement up the hill affect the movement down the hill? INSTRUCTION Explain Step-by- step what you will do in this lesson. Be explicit about ties to Points to Ponder, Essential Question, and Interactions here. Include ALL support and teaching materials with your unit. TIME: 40 minutes
Step 4- Analysis of Structure, Function, Materials, and Manufacturing
1. To recall the information they learned in Day 2, students will update their Weebly site to include the mechanism names found in their toy. They can revisit the following sites from this week for assistance. http://www.hyperstaffs.info/work/physics/Muirhead/website/main.htm http://www.robives.com/mechs
2. Students will use the Analyzing Parts worksheet to analyze how the mechanisms interact with each other and the materials used to make each mechanism. They will post the answer to question 1 on their Weebly. The worksheet connects the lesson to the essential question because the students have to describe the interactions between the parts of the toy.
3. View an interactive PowerPoint on potential and kinetic energy. The PowerPoint will be available via the unit website. Slides include: -Discussion of the questions in the hook -Examples of potential and kinetic energy -Interactive quiz on potential and kinetic energy
4. With partners from Days 1 and 2, students will use extra toys to observe and identify examples of potential and kinetic energy. Their answers will be posted on the blog feature of our website. Students will use Slinkys, wind-up toys, and electric toys. Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 47 of 58 5. Students will start brainstorming how to improve their toys. They will be told they can bring materials from home that they want to use.
Career Connection #3- Did you know that human limbs can be reverse engineered and printed on a 3D printer? How exciting it would be to work in a field that helps give patients such realistic and functional prosthetics!
Home Interaction Opportunity: Is there something in your home that you are dying to reverse engineer? Now you know the steps to follow to learn how it works. With parent permission, bring a toy from home tomorrow. We would love to see your next project! We may even have time to help you start the process! ASSESSMENT (Performance Task) What will the students DO to demonstrate that they have mastered the content? Be specific and include actual assessment with unit materials. TIME: 15 minutes Students will complete and submit an exit ticket via the forms feature on the unit Weebly.com page.
Day 3 Exit Ticket: 1. Todays point to ponder said, We can observe energy in objects even when they are standing still. What type of energy is being exhibited by an object when it is standing still? 2. Describe kinetic energy and how it can be observed in your toy. 3. What are 3 interactions that occur inside your toy? 4. Describe how these interactions transfer potential energy into kinetic energy.
DOES THE ASSESSMENT ALLOW YOU TO DETERMINE WHETHER OR NOT THE STUDENTS HAVE MET YOUR STATED LESSON OBJECTIVE? YES OR NO
ASSESSMENT AND INSTRUCTIONAL MATERIALS Insert ALL materials here including Assessments and Instructional Materials. 1. Instructional video and activity in Energy PowerPoint: http://www.glencoe.com/sites/common_assets/science/virtual_labs/PS05/PS05.html 2. Interactive quiz in PowerPoint: http://www.quia.com/jq/55465.html
Explicitly LIST any additional files for this lesson. Be sure that ALL materials have been submitted for this lesson. 1. Analyzing Parts worksheet 2. Energy PowerPoint 3. Day 3 Exit Ticket Rubric
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 48 of 58 Engineering in Reverse! Activity Engineering in Reverse Worksheet
In the box below, complete a detailed drawing of the internal components of the push-toy after it has been disassembled. Your drawing should include: Label for all parts Brief description of the interaction between parts
After you have completed your drawing, answer the following questions. 1) What does this device do? What parts make it work this way? How do the parts interact with each other? ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________
2) How would you improve the way this device is made? AFTER Disassembly Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 49 of 58 ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ 3) How could you change this device to make it more cost effective to produce? ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ 4) Can you redesign this device to make it function differently? How would you do this? ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________ ________________________________________________________________________
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 50 of 58 Day 3 Exit Ticket Rubric- Demonstrates No Understanding 0 Demonstrates Partial Understanding 1 Demonstrates Full Understanding 2 1. Todays point to ponder said We can observe energy in objects even when they are standing still. What type of energy is being exhibited by an object when it is standing still?
2. Describe kinetic energy and how it can be observed in your toy.
3. What are 3 interactions that occur inside the toy?
4. Describe how these interactions create kinetic energy.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 51 of 58
LESSON #4 And Were Back at the Start
I. DEFINE OBJECTIVES AND CONTENT LESSON OBJECTIVE Students will use their documentation to report their findings and to develop suggestions for a redesign of the existing product. POINT TO PONDER Not all changes are improvements.
ESSENTIAL QUESTION How can knowing how the parts of an object work help to make improvements? CONTENT Outline the content you will teach in this lesson. 1. Five steps of the process a. Ask determine the original design goal b. Imagine observe the original product in action c. Plan decide what changes can be made d. Create develop the new product e. Improve fix a flaw, make it more economical
d. Report on findings i. Provide evidence to serve as blueprint for an identical toy ii. Serve as the basis for suggested improvements
II. PRE-PLANNING What will students UNDERSTAND as a result of this lesson? How does this connect to the Essential Question? Students will understand that knowing the interactions of the parts of the toy can help them to to suggest improvements.
Students will understand that not all changes will be improvements.
The essential question asks students how their knowledge of the structure and purpose of each part of the toy can be used to improve it. What will students be able to DO as a result of this lesson? Students will be able to reassemble their toys using their documentation from the first three lessons.
Students will suggest changes that could be made to their toys.
Students will manipulate the parts of their toys to create new toys.
Students will troubleshoot products by using the reverse engineering process. Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 52 of 58
III. PLANNING HOOK Describe how you will grab students attention at the beginning of the lesson. BE CREATIVE. TIME: 15 minutes
Students will watch a three minute video from Toy Story entitled Sid Learns a Lesson. Students will use the blog feature of Weebly to post their responses to two questions.
Video: http://www.youtube.com/watch?v=gsusakRf7T8
Discussion Questions: 1. Brainstorm a list of movements observed in the clip.
2. Discuss the ways the toys have been modified for new purposes. INSTRUCTION Explain Step-by- step what you will do in this lesson. Be explicit about ties to Points to Ponder, Essential Question, and Interactions here. Include ALL support and teaching materials with your unit. TIME: 35 minutes
1. A discussion will be held about the students responses to the questions in the hook. Hopefully the students will see that these changes made to the toys were not necessarily improvements.
Step 5- Use Documentation: Report or Redesign
2. Students will complete the Analyzing Parts worksheet. They will post the answers to the remaining questions on their Weebly sites.
3. Students will participate in a SCAMPER creativity exercise to generate ideas about possible improvements to their toys. Students will be given one minute to write down as many improvements they can think of for the following categories: design, materials, and movement. They will share their improvements and if students have the same idea, they can elaborate on each others ideas.
4. Final Unit Assessment: Students will take on the role of scientists working at a return center for a major retailer. Their task will be to analyze a product that has been returned to figure out what is causing the product to malfunction. The assessment will be introduced using the provided PowerPoint. Students will complete the Student Sheet as they investigate their products. The assessment will be scored using a rubric.
5. As time permits, students have the option of attempting to reassemble their toy to its original state or making modifications that they think will improve its function. Students can use the materials they brought from home. If materials needed for alterations are not readily available, students draw a detailed Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 53 of 58 diagram of their suggestions. Students may also decide to combine parts of two separate toys to make a toy with an entirely new movement pattern such as the ones seen in the Toy Story clip.
6. Students will complete their online analyses of their toy by including the changes they made to the toy, how these changes affected the movement of the toy, and why they made these changes. Students will also have the opportunity to work on any tasks from Steps 1-4 that they did not complete in preparation for the parent visit.
6. If time permits, students may reverse engineer a toy they bring from home or share plans with the class.
Career Connection #4- Would you like to earn a living working with toys all day? Toy companies hire researchers to work in the area of toy development. They seek to improve existing toys and to develop new toys. After the investigation that you conducted this week, you are well on your way to becoming a qualified applicant!
Home Interaction Opportunity: Tell your family all about your exciting week at camp when they visit our session!
ASSESSMENT (Performance Task) What will the students DO to demonstrate that they have mastered the content? Be specific and include actual assessment with unit materials. TIME: 15 minutes
Students will complete and submit an exit ticket via the forms feature on the unit Weebly.com page.
Day 4 Exit Ticket:
1. Todays point to ponder said Not all changes are improvements. Do you agree or disagree with this statement? Why?
2. If you changed your toy, how did these changes affect the toys movement? If you did not change your toy, describe what you think would happen if you did switch parts around.
3. How did understanding the interactions between the parts of the toy help you to decide what changes to make to your toy?
DOES THE ASSESSMENT ALLOW YOU TO DETERMINE WHETHER OR NOT THE STUDENTS HAVE MET YOUR STATED LESSON OBJECTIVE? YES OR NO
ASSESSMENT AND INSTRUCTIONAL MATERIALS Insert ALL materials here including Assessments and Instructional Materials. Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 54 of 58 Explicitly LIST any additional files for this lesson. Be sure that ALL materials have been submitted for this lesson.
1. Day 4 Exit Ticket Rubric 2. SCAMPER guide 3. Day 4 Assessment PowerPoint 4. Day 4 Assessment Student Sheet 5. Day 4 Assessment Rubric
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 55 of 58
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 56 of 58 Day 4 Assessment Student Sheet Item Name: Steps of the Reverse Engineering Process Description of Action Observations 1)
2)
3)
4)
5)
Summary of Findings:
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 57 of 58 Day 4 Assessment Rubric
2 Points
1 Point 0 Points Follows steps of the reverse engineering process The student accurately follows the 5 steps of the reverse engineering process when approaching this task. The student follows some, but not all steps of the reverse engineering process. The student does not follow any of the steps of the reverse engineering process. Documentation of Process All 5 steps of the process are appropriately documented on the student sheet. Detailed descriptions of actions taken and observations are included. Some steps of the process are not documented or include minimal details. Documentation of the process is incomplete. Summary of Findings The summary of findings is detailed enough for another person to fully understand what was done and correctly troubleshoots the problem with the product. The summary of findings is detailed, but the student does not correctly troubleshoot the problem with the product. The summary of findings lacks detail and does not identify the problem with the product.
Toy Story 2014: Using Reverse Engineering to Investigate Movement in Toys Joshua Bridges and Emily Coggins Page 58 of 58 Day 4 Exit Ticket Rubric- Demonstrates No Understanding 0 Demonstrates Partial Understanding 1 Demonstrates Full Understanding 2 1. Todays point to ponder said Not all changes are improvements. Do you agree or disagree with this statement? Why?
2. If you changed your toy, how did these changes affect the toys movement? If you did not change your toy, describe what you think would happen if you need switch parts around.
3. How did knowing the interactions between the parts of the toy help you in deciding what changes to make to your toy?
(New Ecologies For The Twenty-First Century) Arturo Escobar - Territories of Difference - Place, Movements, Life, Redes (2008, Duke University Press Books) PDF