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2013 International Conference on Computer Communication and Informatics (ICCCI -2013), Jan.

04 06, 2013, Coimbatore, INDIA



Optimal Energy Reverse Reactive Routing Protocol
(OERRRP): A New Reverse Reactive routing
Protocol for the Route Discovery in Ad Hoc
Networks

Bhabani Sankar Gouda
1

Department of Computer Science
and Engineering
National Institute of Science &
Technology
Brahmapur, India
bhabani012@rediffmail.com
Chandan Kumar Behera
2

Department of Computer Science
and Engineering
National Institute of Science &
Technology
Brahmapur, India
ckb.iitkgp@gmail.com
Sunil Kumar Nahak
3

Department of Computer Science
and Engineering
Roland Institute of Technology
Brahmapur, India
nahaksunil@gmail.com


AbstractAn ad-hoc network is a self-sufficient collection of
mobile nodes that occur to exist within a close nearness in an
interval of time. In this paper, a new optimal energy conserving
reverse reactive routing protocol has been proposed that
computes the shortest path in between any source-destination
pair on demand. The approach, unlike other energy conserving
reactive protocols, finds loop-free, increases in power
consumption and optimal path between the end nodes. The
optimal energy reverse reactive routing protocol (OERRRP) uses
the Dijkstras optimal path routing algorithm. It works on their
demand on the whole bandwidth available is significantly less
and better energy conservation for the proposed protocol. It has
been recognized that OERRRP combines the improvement
procedure of the routing protocols while reducing the limitations
of the changed approaches which seeks to incorporate the metric
residual energy in the process route selection, indeed the
residual energy of mobile nodes were considered when making
routing decisions.
Keywords-Ad hoc mobile networks, Energy AODV, Reactive
Routing Protocol, Energy consumption, ER-AODV, Reverse
AODV.
I. INTRODUCTION (HEADING 1)
Mobile Ad-hoc network is a set of wireless mobile nodes
dynamically forming a short-term network. The goal of this
structural design is to provide communication facilities
between end-users without any centralized infrastructure.
Energy management in Ad-hoc networks is of paramount
significance due to the limited energy availability in the
wireless devices. Since wireless communication consumes a
significant amount of energy, it is most important to minimize
the energy costs for communication. To this ending, there has
been a good deal of research works in designing energy
efficient protocols. In progress writing about energy efficient
or power aware routing protocols can generally be divided into
three categories: i) switching on/off radio transmitters to
conserve energy [1] [2], (ii) power and topology control by
adjusting the transmission range (power) of transmitters [3]
[4], and (iii) routings based on the energy efficient metrics [5].
In this paper, we consider the cost of data packets sent in the
network, and the cost of control packets used to maintain the
network. To do this, we define OERRRP (Optimal Energy
Reverse Reactive Routing Protocol). OERRRP is a reactive
routing protocol based on a policy which combines two
mechanisms used in the basic AODV (Ad hoc On-Demand
Distance Vector) protocol [6]. We prefer to select AODV as
one of the on demand MANET routing protocols for the
reason that; it consumes less energy power than other similar
routing protocols such as DSDV and TORA as shown in [7].

In other words, all reactive routing protocol doesnt depend on
periodic exchange of routing information or route
computations. When a route is required or demand on the
network, the node must begin a route discovery process. That
means it must broadcast the route request throughout the
network and still wait for a respond before it can proceed to
send packets to the destination. The route is maintained until
the destination is hard to find or until the route is no longer
required. Reactive routing protocols use single route reply
along reverse path and rapid change of topology causes that
the route reply messages (RREP) could not reach to the source
node, i.e. after a source node sends several route request
(RREQ) messages, the node obtains a route reply (RREP), and
this increases in power consumption. To keep away from these
difficulties, this tries to multiple route replies. In this method
we obtain a routing path with less number of RREQ messages.
The remainder of this paper is organized as follows. In
Section 2, we give the most important characteristics of AODV
routing protocol and reported a brief review of different types
978-1-4673-2907-1/13/$31.00 2013 IEEE
2013 International Conference on Computer Communication and Informatics (ICCCI -2013), Jan. 04 06, 2013, Coimbatore, INDIA

of existing routing protocols. In Section 3, we describe our two
mechanisms in detail. Simulation methodology and
performance evaluation of our proposal OERRRP are detailed
in Section 4, the OERRRP protocol is evaluated against with
multiple performance metrics. In s Section 5, concludes the
paper by summarizing results.
II. REVIEW OF EXISTING ROUTING PROTOCOLS
In general, a routing algorithm for mobile ad hoc networks
classified into two categories: reactive and proactive routing
algorithms [8]. The proactive routing algorithms mostly use
either link-state or distance vector algorithms. In both the
approaches, a source node stores some information regarding
the network topology and recomputed the shortest path(s) to
reach the final destinations within network.
The On Demand Distance Vector (AODV) is a reactive
routing protocol [6]. It is identity-starting, enables multi-hop
routing path between participating mobile nodes wishing to
establish and maintain an ad hoc network. This protocol builds
routes between nodes only as preferred by source nodes. It
discovers routes rapidly for new destinations, and doesnt
require nodes to maintain routes to non-active destinations.
Reactive Routing Protocol (AODV) ensures communication
link breakages and breakdowns are handled efficiently.
The AODV protocol establishes routes using a Route Request
(RREQ) / Route Reply (RREP) query sequence. So, when a
node requires path to destination, it broadcasts RREQ message
to its neighbors which includes newest known sequence
number for that destination. Each node has receiving the
message creates a reverse route to the source node and
destination sends back RREP message which includes number
of hops traversed. Each node has most recent sequence
number for the destination of which the source node is aware.
Note that if an intermediate node has a new route to the
destination it does not forward the RREQ and it generates a
RREP toward the source. Each node has receiving the RREP
message creates a forward route to the destination. Therefore,
each node remembers only the next hop required to reach any
destinations, not the whole route. Each node has receives a
duplicate of the same RREQ, it drops the packet. Furthermore,
On Demand Reactive Routing (AODV) uses sequence
numbers to make sure the freshness of routes. In detail, the
routes to any destination are updated only if the new path
toward that destination has greater sequence number than the
old one or it has the same sequence number but with less
number of hosts. As a result, AODV protocol builds routes
between nodes regarding the shortest path parameter.
The Energy Reverse on Demand Protocol (AODV) is a
reactive routing protocol which aims to capitalize on the
lifetime of the network and improve the performance obtained
by the basic AODV routing protocol. As a result, the purpose
is to reduce the cost of control packets used to maintain the
network by incorporating the mechanism called "Reverse
AODV", and routing around nodes that we expect that they
have more residual energy than other by integrating
mechanism "Energy AODV" into our protocol [19].
Reverse AODV is to establish a routing path with less RREQ
messages, which tries to answer using a multiple route replies
to gain energy consumption during the send out of control
packets and to avoid RREP loss, also improve the
performance of routing in MANET [19]. Reverse AODV uses
completely same procedure of RREQ of AODV to deliver
route reply message to source node. In this mechanism can
reply from destination to source if there is at least one path to
source node is available. When a source node receives the
route reply packet, the data packets routing can start
immediately.
In link-state protocol, each node maintains its possess idea of
the network topology and broadcasts link failure in order or
any change in the link overheads to the particular neighbors
using flooding method, etc. A node updates regularly its vision
of the network topology as and when it receives any kind of
the changing information within network.
In distance-vector routing protocol, Destination Sequenced
Distance Vector (DSDV) routing protocol is one of the
opportunity a small number of distance-vector protocols
proposed for ad hoc networks [9]. DSDV uses the distributed
Bellman-Ford algorithm. Destination sequenced distance
vector (DSDV) protocol is a proactive protocol which is based
on the Distributed Bellman Ford Algorithm. The
improvements made to the Bellman Ford algorithm include
the self-sufficiency from loops in routing tables. In this
protocol each node have maintain direction-finding table
which contains next hop, number of hops to reach the
destination, sequence number. Each and every node appends
its. DSDV protocol has given large overhead due to routing
information of the tables..
Optimized link state routing (OLSR) is fully based on the link
state algorithm. OLSR protocol performs hop by hop routing
process and each node uses its most recent information to
route a packet [11].In this process, MPR (Multipoint Relay
nodes) are chosen based on the greedy algorithm. The source
node select nodes as MPR which are at one hop away from it
and are able to cover the whole network.MPR are used to
distribute control message in the network which helps to
decrease overhead. Basic design behind the MPR in the
network is to decrease flooding in the network. The source
node can communicate with its two-hop neighbours through
these MPR. The source node pass the control message to its
MPR and the nodes which are not belongs to MPR but they
are only one-hop neighbors just process the messages without
forwarding them.
Temporally ordered routing algorithm (TORA), Light weight
Mobile routing (LMR) [13] is also reactive routing protocol
which is based on the link reversal algorithm. It also consists
of two phases like DSR route establishment and route
conservation. In the process of route establishment route is
discovered by the use of query packets in the network, the
route preservation is done by sending failure query messages
2013 International Conference on Computer Communication and Informatics (ICCCI -2013), Jan. 04 06, 2013, Coimbatore, INDIA

to detect route failures in the network. It is based on route
discovery on demand bases so these comprise less overhead of
control messages hence saving bandwidth but the cost paid for
this is increased network latency due to route discovery
process.
In Dynamic Source Routing (DSR), the protocol is based on
the link state algorithm in which source initiates route
discovery on their demand of basis. The correspondent sender
find outs the route from source to destination and it includes
the address of intermediate nodes to the route authentication in
the packet during transmission. DSR was designed for special
purposes such as multi hop networks for little Diameters. It is
a beaconless protocol in which no HELLO messages are
exchanged between source and destination nodes to notify
them of their neighbours in the ad hoc network [12].
In Optimal Reactive Routing Protocol is also reactive routing
protocol. In this protocol, starts with the prior knowledge
regarding the cost vector to the neighbors of the start node S
and for every intermediate node, without exchanging any
control message the ORRP can find the next node on the
shortest path and increasing the route finding process with
reduces latency. An optimal Reactive Routing Protocol
exchange only (n-1) manage messages, on their demand and in
spite of being reactive in approach, distinguishes the shortest
path. By using sub-optimal paths for delivering data packets
increase data communication latency. The routing overhead
for ORRP is lower than the other protocols in a reasonably
high mobility pattern. This restricts consumption of bandwidth
by periodic control packets. On the other hand, even if ORRP
is a reactive protocol, the information that the nodes store
about the neighbors save considerable time for finding path
and demand on the overall bandwidth available is substantially
less comparing other reactive protocols like AODV or DSR
[18].
Energy Efficient broadcast OLSR [21]: EBOLSR adapts the
OLSR protocol in order to maximize the network lifetime for
transmit communications. In this process energy efficient
MPR [20] selection is done by the residual energy of nodes.
By using EBOLSR the weighted residual energy of energy
efficient MPR is candidate and its one hop neighbors. The
necessary occurrence about this reactive protocol was to
choose the energy efficient multipoint relays [MPRs].
Energy-Efficient Location Aided Routing (EELAR) [22]:
EELAR is a reactive routing protocol and it is basis of the
Location Aided Routing (LAR). It makes significant reduction
in the energy consumption of the mobile node batteries by
preventive the area of discovering a new route to a smaller
region. Therefore, control packet overhead is significantly
reduced. In EELAR, a location of wireless base station is used
and the networks circular area centered at the base station is
divided into six one and the same sub-areas. In this process
during route discovery, instead of flooding control packets to
the whole network area, they are flooded to only the sub-area
of the destination mobile node. The base station supplies
locations of the mobile nodes in a position table based on the
mobilization.
Optimal energy reverses reactive routing protocol (OERRRP)
In this paper, we propose a new energy conserving reverse
reactive routing protocol for ad hoc networks named Optimal
Energy Reverse Reactive Routing Protocol (OERRRP).This,
like a few other on demand reactive routing protocol, is
essentially sender initiated while each node stores
exceptionally small information about the topology. The
proposed protocol, in spite of being reactive, it returns shortest
path in reasonably small time. It assumes that at any given
occasion, any node in the network maintains a list of its
neighbors and it stores the information of cost vectors to reach
the neighboring nodes from the node within source to
destination. During the communication if any kind of change
in the topology including deletion of a host or a link must be
communicated to the neighboring nodes. We thinks that the
fail-safe mode of fault occurrences.
Contrasting the proactive table-driven algorithms, the
proposed OERRRP does not compute the shortest paths from
this information for all possible source and destination pairs
between the networks. This save significant suggestion
resources and controls the undesired spending of bandwidth.
The proposed approach encourage to eliminates another major
drawback of proactive algorithms in the sense that as the paths
are not calculated in advance, so the cost of maintaining the
same bears no end result. The connection setup has been delay
for this new reactive algorithm, it is again distinctly less in
comparison to DSR, AODV and other on-demand algorithms
because the proposed OERRRP utilizes the very small
information that it store on the network topology in an
efficient manner. The performance comparison for the
protocol establishes its pre-distinction. The proposed
approach, like AOD and ORRP, assumes symmetric links
between neighboring nodes

A. Optimal Route Find Algorithm: (Mi,Mj)
S = Set of nodes traversed at any stage.
D = D is the set of nodes adjacent to S.

P
M =Minimum Cost vector.

P
F =Adjacent Cost Vector.

i
C =Cost Vector (Varies as per the nodes discover).
Mi =Maintaining a list of neighbor.

i
F =set of nodes adjacent to node Mi.
Find node Mp such that cost vector (Mi, Mp) is
minimum Mp D ;
( ) ( ) D D Fp Fp S Mp = .
where
i
S S M = and
i
D D M = .
( ) while Mp Mj
Find shortest path from Mi to Mj along the Dijkstras
spanning tree rooted at Mi.
2013 International Conference on Computer Communication and Informatics (ICCCI -2013), Jan. 04 06, 2013, Coimbatore, INDIA

The procedure Find Route (Mi, Mj) finds the shortest
path from source Mi to destination node Mj. The
shortest route is derived by above expression which
assumes that the edges are non-negative. Therefore
same procedure can be adopted for calculation of
OERRRP. (Assuming ).
III. PERFORMANCE EVALUATIONS
A. Simulation Environment
To evaluate and compare the efficiency of these routing
protocols in a Mobile Ad-Hoc network, we performed
extensive simulations in NS-2.34. Each Experimental
simulation results are carried out under a constant mobility.
The simulation parameters are listed in Table 1.
TABLE I. SIMULATION PARAMETERS
Experiment
Parameter
Experiment Value Description
Simulation Time 499S Simulation Duration
Terrain Dimension [1500*1500]m X,Y Dimension of
Motion
No. of mobile nodes 5,10,15,20,25 No. of nodes in a
network
Node placement Random Waypoint Change Direction
randomly
Mobility Speed 0-10 mps Mobility of nodes
No. of Connection 4 Connections
Mobility model Random Mobility direction
Routing Protocols ORRRP,AODV,DSR Path-finding
MAC Protocol Wireless Protocol

B. Simulation Results and Analysis
No of nodes Vs Throughput
The total number of nodes was a variety of each time and the
throughput was intended at destination during entire
simulation period whose amount was as in fig. 1.





Figure. 1: No of nodes Vs Throughput
OERRRP shows higher throughput compare to DSR, ORRP
and AODV. The OERRRP has much more routing packets
than DSR because the OERRRP avoids loop and freshness of
routes while DSR uses stale routes. Its throughput is higher
than other two routing protocols at high mobility.
No. of nodes Vs Packet Drop
A packet is dropped in two cases: when the buffer is full when
the packet needs to be buffered and the time that the packet
has been buffered exceeds the limit. Packet dropping was
observed for several nodes and varied the nodes each time and
the dropped was counted at destination node during entire
simulation period.

Figure 2: No. of nodes Vs Packet Drop
Efficient protocols can wisely find out routing direction thus
packets dropping rate reduces for them. The packet dropped
for DSR is less than that of AODV and OERRRP as it
outperforms with fewer nodes and no periodic update is
maintained in DSR.
Packet Received Vs Propagation Delay
Packet receiving value were performed for several
promulgation delays in case of all MANET protocols, whose
nature of packet deviation becomes as in fig 3. DSR protocol
performs better when the promulgation delay of nodes
increases because number of nodes become more stationary
will lead to additional stable path from source to destination.
DSR is superior to AODV as well as OERRRP especially
when the nodes propagation delay begins to rise.
For OERRRP, it shows significant dependence on route
stability, thus its packet received rate is lower. Although, the
amount of packet received is inversely proportional to
propagation delay, DSR has the best performance than AODV
and OERRRP.

Figure 3: Packet Received Vs Propagation Delay
2013 International Conference on Computer Communication and Informatics (ICCCI -2013), Jan. 04 06, 2013, Coimbatore, INDIA

Throughput vs. Simulation Time
Throughput was expanded at destination node against various
dimension of wireless networks and varied the simulation
point in time uniformly for each protocol whose measure was
as in fig 4.Throughput is the average rate of successful
transmission message delivery over a communication channel.
This data may be sended over a physical or logical link, or
pass through a confident network node. The throughput is
frequently measured in bits per second (byte/sec), and from
time to time in data packets per second or data packets per
time slot. This is the measure of how rapidly an end user is
able to receive data. It is determined as the ratio of the total
data received to required promulgation time. A higher
throughput will directly impact the users observation of the
quality of service.

Figure 4: Throughput vs Simulation Time
Based on the fig 4, it is shown that AODV perform better
when the time increases because nodes become more
stationary will lead to more stable path from source to
destination. AODV has higher throughput than OERRRP and
DSR because of avoiding the formation of loops and it uses
stale routes in case of broken links. The rate of packet
received for OERRRP is better than the AODV because this
periodic broadcast also add a large overhead into the network.
For OERRRP, the routing overhead is not likely affected as
generated in AODV. For OERRRP, it shows significant
dependence on route stability, thus its throughput is lower
when the time decreased.
Packet Delivery Fraction
Packet Delivery Fraction (PDF) is the ratio of number of data
packets successfully delivered to the destination. The figure 5
shows the better performance of OERRRP as compare to
DSR, AODV and ORRP. OERRRP provides considerable
improvement of PDF. This indicates that OERRRP is more
resistive in stressful situation than DSR, AODV and ORRP
because it uses transmit power control. The transmit power
control reduces the collision rate of the packets. Even the
stress (number of connections and traffics) is high; every data
packet must be transmitted with appropriate power level.

Figure 5: Packet Delivery Fraction Vs Number of Nodes
Average Energy consumption
In the process of Average energy consumption is the ratio of
total energy consumed by all the nodes in the network by the
number of nodes. The figure 6 shows the graph of average
energy consumption vs. number of nodes and the nodes in
OERRRP will consume less energy as compare to the nodes in
DSR, AODV and ORRP. It shows the average energy
consumption of OERRRP, DSR, AODV, and ORRP on
different number of nodes. We measure up to the values of
average energy consumption on different number of nodes.

Figure 6: Average Energy Consumption Vs Number of Nodes
End to End Delay
The estimated average time from the founding of a packet
transmission at a source node until packet release to a
destination. It includes delays caused by shielding of data
packets during route discovery, queuing at the interface queue,
retransmission setbacks at the MAC, propagation and transfer
time.


Figure 7: End to End delay Vs Number of Nodes

2013 International Conference on Computer Communication and Informatics (ICCCI -2013), Jan. 04 06, 2013, Coimbatore, INDIA

The figure 7 shows the graph of end to end delay between
DSR, AODV, ORRP and OERRRP. Here the Delay of DSR,
AODV, and ORRP is slightly less than the proposed OERRRP
CONCLUSIONS
We have compared the performance of OERRRP with
different reactive protocols. It is found that the optimal routing
for OERRRP is lower than the other protocols in a logically
high mobility pattern. On the other hand , even if energy
efficiency is not the design goal of these routing protocols,
each routing protocol reacted in a different way with energy
aware metrics. This is due to the route discovery and
maintenance mechanisms of the routing protocols. The
sources of power consumption are communication and
computation, communication often being the chief power
consumer. In contrast to simply establishing correct and
efficient routes between pair of nodes, one important goal of a
routing protocol is to keep the network functioning as long as
possible. This goal can be accomplished by minimizing
mobile nodes energy during active communication.
Transmission power control and load distribution are two
approaches to minimize the active communication energy.
DSR, AODV, ORRP algorithm and proposed a method
OERRRP to save energy which leads to increase in network
lifetime.
Even if OERRRP is a reactive protocol, the information
that the nodes store about the neighbors save considerable time
for finding optimal path comparing with other reactive
protocols like AODV ,ORRP or DSR. Again, in spite of being
a reactive algorithm, ORRRP returns the shortest route. We
analyzed the proposed OERRRP and simulation results show
that the performance of OERRRP is better than DSR, AODV
and ORRP according to packet delivery ratio, average energy
consumption, throughput and end to end delay. We concluded
OERRRP works better than DSR, AODV, and ORRP in giving
more lifetimes to the network by consuming less amount of
energy as compare to DSR, AODV and ORRP.
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