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My Singing Monsters Tips and Tricks

Walkthrough Menu
P02 - Getting Started
P03 - Goals
P04 - Market
P06 - Structures
P09 - Monster asics
P!! - Monster reeding
P!3 - Monster "appiness
P!# - Scratch Tickets
P!6 - Me$ory Ga$e
P!% - &slands
P!9 - 'urrency
Getting Started
Welco$e to the Tips and Tricks (or My Singing Monsters (or your P')
*ou $ust +e connected to the internet to play, since your account in(or$ation is stored on our ser-ers)
To .oo$ in or out, use your $ouse /heel or your Page 0p and Page 1o/n keys) 2or your iPad, pinch and out)
3ie/ your le-el and progress to/ards the ne4t le-el on the e4perience +ar 567)
3ie/ the coins, dia$onds, and (ood you ha-e a-aila+le 57)
Select the list 5'7 to -ie/ your current a-aila+le goals to earn +onus re/ards such as coins and e4perience points)
8nce you o/n $ultiple islands, select the $ap 517 to $o-e +et/een your islands) This option /on9t appear until
you +uy a second island)
Select 3isit 5:7 to check out other players9 islands)
Select the cash register 527 to access the $arket)
Select 8ptions 5G7 to ad;ust sound and change your display) *ou can also select "elp in the 8ptions /indo/ to
access the (oru$s through the 26< or seek custo$er support)
Thought clouds 5"7 sho/ that a process is co$plete and you9re ready to collect an ite$ or re/ard) &n this case, you
can collect coins (ro$ your $onsters)
Goals
6s you ad-ance in the ga$e, ne/ goals open up (or you)
=u$+ers at the upper le(t o( your goal list 5&7 indicate that you ha-e (ul(illed a goal)
y selecting the goal icon, you can -ie/ co$pleted and open goals)
The goal 5>7 includes the goal category sy$+ol, such as a heart (or +reeding, and a description o( the task)
The green +utton 5?7 +y a co$pleted goal allo/s you to collect the re/ard sho/n ne4t to it)
Slide the arro/ +ar 5@7 up and do/n to -ie/ all goals)
Select the A 5M7 to return to the $ain screen)
Market
Selecting the cash register icon on the $ain screen +rings you to the $arket, /here you can see the $onsters,
decorations, structures, islands and currency a-aila+le (or purchase)
When you select a $arket category 5=7, you can scroll through the ite$s a-aila+le (or purchase /ith coins or
dia$onds)
There is a per-island li$it (or certain $arket ite$s, indicated in the lo/er le(t corner 587 o( the ite$ +o4) &( you9-e
reached the li$it, the ite$ is grayed out and una-aila+le (or purchase)
3ie/ the cost o( $arket ite$s in the upper right o( the ite$ +o4 5P7)
*ou can see a li$ited pre-ie/ o( ite$s that /ill +eco$e a-aila+le as you le-el up 5<7)
Structures
:-ery island starts /ith a castle) Select it to access the castle $enu)
The castle produces a +ass sound that you can $ute 5B7 and un$ute)
0pgrade the castle 5S7 to create $ore +eds and allo/ your $onster population to gro/)
Select Me$ory 5T7 or Scratch 507 to play the $e$ory and scratch ga$es e4plained +elo/)
3ie/ castle in(o 537 to $onitor ho/ $any +eds you ha-e (ree and ho/ $any likes you recei-e)
&n the nursery, hatch $onsters that you ha-e +ought or +red) Select it to access the nursery $enu)
Select Scratch 5W7 to play the scratch ga$e /ith eggs as pri.es)
uy eggs 5A7 (ro$ the $arket)
Select Mo-e 5*7 to drag the nursery to a ne/ location)
&n(o 5C7 pro-ides pointers on hatching $onsters)
0se the +reeding structure 567 to $ate $onsters le-el 4 and up)
uild +akeries 57 to (eed and le-el up your $onsters) 0pgrade +akeries to produce $ore (ood)
The Ti$e Machine 5'7 allo/s you to te$porarily slo/ do/n or speed up your $onsters9 $usic)
With a 0nity Tree 517, you can place a $onster9s likes any/here on the island and still $ake the $onster happy)
0se the Storage Shed 5:7 to stash decorations, +ut they /ill not a((ect $onsters /hen stored) To store decorations,
$o-e the ite$ and select the Pack option) 3ie/ your stored ite$s in the shed +y selecting 'ontents)
0se the "u$+le "otel 527 to store $onsters, /hich /ill not produce coins +ut /ill not occupy +eds in the castle) To
shi(t a $onster to the hotel, $o-e the $onster and select 'heck &n) 3ie/ your stored $onsters +y selecting the
hotel and choosing 8ccupants)
The Mini-$ine produces dia$onds 5G7)
'lear space (or structures, $onsters, and decorations +y paying coins to clear rocks and trees) *ou9ll earn
e4perience, too)
Monster asics
When a $onster is (ully incu+ated in the nursery, a thought cloud 5"7 /ith a +roken egg shell appears a+o-e the
egg)
'hoose the thought cloud to hatch the $onster and place it on the island 5&7) *ou can also (lip it to (ace right or le(t)
*ou recei-e e4perience /hen you place a $onster)
Select the $onster to (eed itD $ute or un$ute itD collect coinsD $o-e itD sell itD or -ie/ its in(o page)
When you $o-e a $onster, drag it to change its position, and then con(ir$) *ou can also ad;ust its -olu$e /ith a
slider to the le(tD check the $onster in to the hotelD and (lip it le(t or right)
'reate $any $onsters o( the sa$e kind to +oost their sound)
Mute $onsters to re$o-e sounds and alter your $usic)
8n the $onster9s in(o page, you can rena$e your $onster +y placing the cursor inside its na$e +o4 5>7, typing a
na$e, and clicking a/ay to sa-e)
3ie/ the coins your $onster produces 5?7) The higher the $onster9s le-el, the $ore coins it produces) 'o$ple4
$onsters +red (ro$ $ultiple ele$ents earn $ore than si$ple $onsters)
Toggle +et/een the $onster9s +io and its list o( likes 5@7 to learn a+out the species and (ind out /hat $akes your
$onster happy)
The sy$+ols +elo/ the $onster9s portrait 5M7 sho/ the ele$ents that $ake up the $onster)
3ie/ the $onster9s le-el 5=7)
Monitor the $onster9s happiness le-el 587)
2eed your $onster 5P7 (our ti$es to le-el up once)
Monster reeding
*ou can +uy one-ele$ent $onsters such as the =oggin and T/eedle (ro$ the $arket)
*ou can use dia$onds to +uy so$e co$ple4 $onsters at the $arket, too, +ut you can also +reed the$ in the
+reeding structure)
So$e $onsters are only a-aila+le as rare /ins on nursery scratch cards)
Select the +reeding structure to choose t/o $onsters le-el 4 or higher (or +reeding)
8+ser-e the ele$ents to the le(t o( each $onster9s portraitD they9ll help you pick parents to produce certain
co$+inations)
"it reed to $ate the t/o highlighted $onsters)
reeding co$ple4 $onsters doesn9t al/ays /orkD it $ay take $any tries to +reed the$ success(ully)
*ou can so$eti$es +reed the sa$e $onster type using di((erent co$+inations o( parents)
The egg produced /ill still need to incu+ate in the nursery)
&n the (oru$s, FishyKC shared the (ollo/ing use(ul list o( +reeding co$+inations)
Shru++ E Pot+elly and =oggin)
8aktopus E Pot+elly and Toe >a$$er)
2urcorn E Pot+elly and Ma$$ott)
2/og E Toe >a$$er and =oggin)
1ru$pler E =oggin and Ma$$ott)
Ma/ E Ma$$ott and Toe >a$$er)
Pu$$el E 2/og and Pot+elly)
'la$+le E 1ru$pler and Pot+elly)
o/gart E Ma/ and Pot+elly)
T-Bo4 E 2/og and Ma$$ott)
:nt+rat E Pot+elly and T-Bo4)
1andidoo E T/eedle and Pot+elly)
<ui++le E T/eedle and Toe >a$$er)
Pango E T/eedle and Ma$$ott)
Spunge E T/eedle and 8aktopus)
Thu$pies E T/eedle and 2urcorn)
'ongle E T/eedle and Ma/)
1eedge E o/gart and T/eedle)
'y+op E T/eedle and =oggin)
Po$Po$ E T/eedle and 1ru$pler)
Scups E T/eedle and 2/og)
Bi(( E 'ongle and =oggin)
Beedling E T/eedle and Shru++)
Shel+eat E Scups and Pot+elly)
<uarrister E Po$Po$ and Pot+elly)
Monster "appiness
8n a $onster9s in(o page, -ie/ its likes to (ind $onsters and decorations that increase the $onster9s happiness
le-el)
Place (our o( a $onster9s likes /ithin t/o spaces o( it to raise its happiness to the $a4i$u$)
With a 0nity Tree, you can place a $onster9s likes any/here on the island and still $ake the $onster happy)
la++in - Tree 2orte To/er, 8ceanice 8utpost, 2looy =est, Pu$$el
o/gart F Shru++, T/eedle, Too+, Tra-eler9s Sign, :erie Be$ains
'la$+le F 8aktopus, 1igger, Too+, ar+loo Statue, Pango
'ongle - Melda+lend, 'uitree, (ossil-osaurus, Pot+elly, T-Bo4
'y+op - Too+, Ba..li Tree, 'o.ee 'a+in, T/eedle
1andidoo - "ollo/ @og, Spurrit Statue, *u$ yu$ Tree, Spunge, Po$po$
1eedge - Piney Tree, SGueed Statue, @ea(y Sea 1ragon, Cu((le Tree,
1ru$pler F =oggin, :erie Be$ains, Stritch Skin, S$unkin Patch
:nt+rat F Ma$$ott, 2lappy 2lag, Guitree, a+ayag To/er
2urcorn F Toe >a$$er, Thu$pies, :erie Be$ains, S$unkin Patch, @ea(y Sea 1ragon
2/og F Ma$$ott, Po$po$, Be(lecting Pool, 2ire ush, Spurrit Statue, 8aktopus
Gha.t F a+ayag To/er, SGueed Statue, 'ru$pler Tree, :nt+rat, Whisp
Gru$pyre - Saggle Tree, ass String ridge, 1ragon to/er, Ma/
"oola - Tree "ut, Tree 2orte To/er, 'astane-ine, T/eedle
Ma$$ott F :nt+rat, 2/og, <ui++le, <uarrister, Stritch Skin, Melda+lend, otto$less Pit
Ma/ F Pu$$el, Pango, Wild agpipe, Pipes o( 'icado, 1ragoon Statue
=oggin F 1ru$pler, Shell+eat, Tra-eler9s Sign, Tru$plite, 2ire ush
8aktopus F 'la$+le, Thu$pies, 2/og, Be(elcting Pool, Truplite, Spurrit Statue
Pango - "ollo/ @og, 1igger, a+ayag To/er, Ma/, 'la$+le
Po$po$ - 1irections to =o/here, Too+, otto$less Pit, 2/og, 1andidoo
Pot+elly F T-Bo4, 'ongle, Beedling, loo(i Tree, Wild agpipe, :erie Be$ains
Pu$$el F Ma/, 2ossil-osaurus, 2lappy 2lag, 2u..le Tree, Toe >a$$er
Punkleton F Tree 2orte To/er, S$unkin Patch, eeyoot Tree, Shru++
<uarrister - Tree "ut, ass String ridge, Cu((le Tree, Ma$$ott
<ui++le - Tru$plite, 2ossil-osaurus, 'astanr-ine, Ma$$ott, Scups
Bee+ro - ar+loo statue, 2u..le Tree, otto$less Pit, 'y+op
Bi(( - 'ru$pler Tree, ass string ridge, @ea(y Sea 1ragon, Toe >a$$er
Scups - "arpsitree, 'astane-ine, 1ragon To/er, <ui++le
Shell+eat - Pu((le Tree, *u$ *u$ Tree, 1ragon to/er, =oggin
S$oochle - ar+loo Statue, Pu((le Tree, *u$ *u$ Tree, Po$po$
Shru++ F o/gart, Beedling, Ba..lie Tree, Saggle Tree, 2ire ush
Shuga+ush F 2urcorn, &n-erdigus Sprig, Tree "ut, otto$less Pit
Spunge - Stritch Skin, loo(i Tree, ar+loo Statue, 1andiloo
T-Bo4 F Pot+elly, 'ongle, loo(i Tree, Piney Tree, 1ragoon Statue
Thu$pies - 2u..le Tree, 1ragoon Statue, 'o.ee 'a+in, 8aktopus, 2urcorn
Toe >a$$er F 2urcorn, Bi((, Pu$$el, Wild agpipe, 1irections to =o/here, "ollo/ @og
T/eedle F o/gart, 'y+op, Be(lecting Pool, Ba..li Tree, "arpsitree
Wu++o4 F 6$+ered Thing, 1igger, Too+, Tu+ 2ountain
*ool - Piney tree, 'ru$pler Tree, Thu$pies, 1eedge
Scratch Tickets
Play the scratch ticket (or (ree once a day)
The scratch ticket pops up auto$atically once a day, +ut you can choose to play later +y selecting the option in the
castle or in the nursery)
Play the castle scratch card to /in coins, dia$onds, and (ood)
Play the nursery scratch card to /in $onster eggs, including rare $onsters)
1rag the cursor +ack and (orth across the si4 sGuares to re-eal the i$ages 5<7, and collect your pri.e 5B7)
Pay dia$onds to play the scratch card $ore than once a day)
Me$ory Ga$e
Play the $e$ory ga$e (ree once a day in the castle)
2or each round, o+ser-e and $e$ori.e the seGuence that the $onsters play 5S7)
Tap the $onsters to repeat the seGuence +e(ore the ti$ing +ar runs out 5T7)
The seGuence gro/s longer +y one note /ith e-ery round)
*ou can choose (our $onsters initially or play /ith (our rando$ $onsters)
&slands
*ou +egin /ith the Plant &sland, +ut you can purchase other islands)
Selecting the $ap icon on the $ain screen allo/s you to -isit your other islands or purchase $ore) &slands you
can9t +uy yet are grayed out)
1i((erent islands introduce ne/ ele$ents or ele$ent co$+inations, so $ore ne/ $onster species +eco$e possi+le)
8n the :thereal &sland, shards replace coins as the $ain currency)
Populate the Gold &sland /ith le-el !# $onsters to (ul(ill so$e -ery lucrati-e goals)
Select Place 507 to -ie/ your le-el !# $onsters on other islands and $o-e the$ to the Gold &sland) The nu$+er at
the upper right indicates ho/ $any $onsters are ready (or place$ent)
Monsters you place on the Gold &sland still appear on their original island)
Select 3isit on the $ain screen to -isit other players9 islands)
*ou can choose to -isit islands at rando$ or check out the top-ranked islands)
@ike or dislike 537 islands to contri+ute to the rankings) The top !0 islands e-ery /eek recei-e dia$onds)
=a-igate up and do/n through the rankings 5W7)
'hoose "o$e 5A7 to return to your o/n island)
'urrency
'ollect coins (ro$ your $onsters or (ro$ goal re/ards to +uy ite$s at the $arket, produce (ood in your +akeries,
and upgrade structures)
Purchase or /in dia$onds to +uy ite$s at the $arket, per(or$ so$e upgrades, and eli$inate /aits on long
processes such as incu+ation and upgrades) Monsters +ought /ith dia$onds don9t need incu+ation)
0se your +akeries or co$plete goals to o+tain (ood to le-el up $onsters)
Shards are used instead o( coins on the :thereal &sland)
&n the $arket, you can o+tain coins, dia$onds, and (ood through in-ga$e purchases) *ou can also e4change
currency to get coins, dia$onds, and shards)

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