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Realistically Light and Render Interior Scenes using 3ds Max and Vray

http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Tutorial Details
Software: Autodesk 3D Studio Max
Software: V-Ray
Difficulty: Intermediate
Estimated Completion Time: 2 Hours
Final Product What You'll Be Creating
Pratik Gulati on Feb 19th 2010 with 133 Comments and 0 Reactions
Realistically Light and
Render Interior Scenes
using 3ds Max and Vray
< a>
Tutorials \ 3D Studio Max
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this
easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for
realistic output will all be discussed, so there is literally something in here for everyone!
Additional Files/ Plugins:
Download the Project Files for this tutorial
Step 1
In this tutorial, well be using real units, so the first thing would be to open the menu Customize >
Units Setup > US and choose Standard > Feet w/Decimal Inches as the unit.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 2
When you are trying to get a photorealistic quality it is very important to make sure that your object
scale is accurate. This will play an important role in achieving a good render. Also, as you can see
the scene is quite simple just a small lobby (mostly modeled with boxes). Note: It is important that it
is a closed room, and there are no openings for the light from environment to enter.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 3
Press f10, and from the assign renderer tab choose Vray. This will enable Vray as your renderer,
and also enable Vray materials in your material editor.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 4
Assign a simple Vray material to all the objects in the scene, and set up basic scene lighting and
render settings. This is to finalize the lighting and render settings and save time, since a plain
material renders much faster than reflective and glossy materials which will be added later.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 5
Now to work on the lighting and render settings to achieve the final result.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 6
Add a Vray physical camera to the scene by going to Create Tab > Camera > Vray > Physical
Camera.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 7
The settings for a physical camera are:
Type Determines the type of the camera. Set it to Still.
Film Gate Specifies the horizontal size of the film gate in millimeters. Set it according to your
scene.
Focal Length Specifies the equivalent focal length of the camera lens.
f-number The width of the camera aperture and (indirectly) exposure. If the Exposure option
is checked, changing the f-number will affect the image brightness.
Vignetting When this option is on, the optical vignetting effect of a real-world cameras is
simulated.
White Balance Allows additional modification of the image output according to the color or
preset chosen.
Shutter Speed The shutter speed (in inverse seconds) for the still photographic camera. For
example, a shutter speed of 1/50 s corresponds to a value of 50 for this parameter.
Film Speed (ISO) Determines the film power (sensitivity). Smaller values make the image
darker, while larger values make it brighter.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 8
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Now to place the various Vray lights. Lights 1-4 affect the scene directly, whereas light 5 has
been placed in a downward direction, and will affect the scene in an indirect (in the
form of bounced light).
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 9
The basic parameters of the Vray lights are:
Color The color of the light.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Multiplier The multiplier for the light color. This is also the light intensity determined by the
Intensity units parameter.
Invisible This setting controls whether the shape of the VRay light source is visible in the
render result. When this option is turned off the source is rendered in the current light color.
Otherwise it is not visible in the scene.
Subdivs - Defines the samples, or the quality of the light. 8-10 should be used for test renders,
and 15-20 for final renders. Increasing the samples will significantly increase your render time.
Step 10
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
IES stands for Illuminating Engineering Society. The photometric data is stored in these files.
A photometric web is a 3D representation of the light intensity distribution of a light source. Web
definitions are stored in files. Many lighting manufacturers provide web files that model their
products, and these are often available on the Internet. We as artists can use them to replicate
the real life phenomena of light in 3d.
Go to the Lights tab, choose Vray from the drop down list, and create a Vray ies in the
right view. Then instance it below all four steel holders.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 11
The main settings for the ies lights are:
Browse Button - Click it and browse for the ies file that you want to use.
Color Mode If you choose this option, you can change and affect the light intensity through
the color picker.
Temperature Mode Allows you to accurately change the light intensity through the color
temperature.
Power - Determines how bright the light will be.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 12
Through the following steps, you will configure the rendering settings in Vray. Press F10, then
under Global Switches, uncheck Default Lights. This will cause the default lights in the
scene to be switched off. For the Image Sampler type select Adaptive DMC, and Catmull
Rom as the filter. Also, change the min and max subdivs as shown.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Lastly, change the Color Mapping type to Exponential. This mode will saturate the colors
based on their brightness, and therefore, will not clip bright colors, but saturate them instead.
This can be useful to prevent Burn-outs in the very bright areas (for example around light
sources etc).
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 13
Under the Indirect Illumination select Irradiance Map and use Light Cache as the primary
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
and secondary engine. Also, change the Preset to High, hsph subdivs to 50, and interp
samples to 20.
Irradiance Map Computes the indirect illumination only at some points in the scene, and
interpolates for the rest of the points. The Irradiance Map is very fast compared to direct
computation, especially for scenes with large flat areas.
Current Preset Allows you to choose from several presets for some of the irradiance map
parameters.
Hemispheric Subdivs (HSph. subdivs) Controls the quality of individual GI samples.
Smaller values makes things faster, but may produce blotchy results. Higher values produce
smoother images.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 14
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
With a Light Cache, the light map is built by tracing many eye paths from the camera. Each of
the bounces in the path stores the illumination from the rest of the path into a 3d structure (very
similar to the photon map). In the Light Cache put 1500 for subdivs and 8 for no of passes.
The Subdivs determines how many paths are traced from the camera. The actual number of
paths is the square of the subdivs (the default 1000 subdivs mean that 1 000 000 paths will be
traced from the camera).
Step 15
Your settings for the test render are done. If you hit render now, you should see the same
image that was shown before. Now all you need to do is apply the materials, and increase the
Irradiance Map and Light Cache samples for the final render.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 16
Now to texture the scene (actually its quite simple). The basic parameters that will be used in
materials are:
Diffuse The diffuse color of the material.
Roughness - Can be used to simulate rough surfaces or surfaces covered with dust.
Reflect The reflection color.
Reflection Glossiness Controls the sharpness of the reflections. A value of 1.0 means
perfect mirror-like reflections; lower values produce blurry or glossy reflections. Use the
Subdivs parameter below to control the quality of the glossy reflections.
The shader for the tiles on the base is a simple vray material with a de-saturated texture in the
diffuse and a noise map in bump.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 17
The wood rack is also made of a Vray material with slight reflections and glossiness.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 18
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
The material for the wall is again just simple cream and black colors with no reflections.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 19
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
The shader on the wall on which the paintings are hanging is made of steel and white wall.
The wall part also has a grainy texture assigned to it.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Step 20
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
Your scene is now textured! You can add any other props or objects you like to fill up the
scene. The above rendering settings are good for test renders, but for production quality you
will need to increase the samples for the image sampler, Light Cache, and Irradiance map.
Step 21
< p>
Here is the final result! Hope you learned something new!!.
Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]
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Realistically Light and Render Interior Scenes using 3ds Max and Vray
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/[08/01/2013 14:12:32]

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