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Slender: The Arrival

Game Guide
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Table of Contents:
Slender: The Arrival Game Guide.....................................................................................................3
Kindle Guide for You.........................................................................................................................4
Enjoy unique version of this guide prepared especially for your Kindle............................................4
Controls................................................................................................................................. 6
PC.....................................................................................................................................................6
Walkthrough.......................................................................................................................... 7
Prologue............................................................................................................................................7
Chapter I The Eight Pages...........................................................................................................11
Chapter II Into the Abyss..............................................................................................................14
Chapter III Flashback...................................................................................................................18
Chapter IV The Arrival..................................................................................................................20
Easter Eggs and bonuses .................................................................................................. 21
Achievements..................................................................................................................................21
Additional chapters..........................................................................................................................22
Cheats.................................................................................................................................. 24

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Slender: The Arrival Game Guide

This guide to do Slender: The Arrival contains hints useful while playing this survival horror
adventure game. The gameplay focuses around manipulating items, finding documents and
constantly running away from the terrifying Slender Man. You will take control of a certain
Lauren and also her friend Kate during retrospections. Youre armed with only a flashlight
and camera and have to discover what has really happened with Kate. Look out danger is
out there waiting for you.
The game offers two difficulty settings: normal and hardcore. The second one is however
available only after completing the game. Slender is more likely to attack you and
additionally the battery of your flashlight has limited power and you never know when it will
run out. Therefore its best to grope in the darkness and turn the flashlight on only when
necessary for example to blind The Proxy. The hardcore mode also features a reward at the
end a slightly longer ending which explains more of the plot.
In the main menu you will find an scrapbook will all documents that youve collected. There
is a total of 26 of them, divided into 13 letters and other documents (notes, leaflets and
posters). Their locations have been marked in the corresponding chapters, letters in brown
and other documents in orange. Apart from items land in the scrapbook, you dont collect
any other items apart from flashlights (marked in green). Achievements are marked in blue.
If you want, you can use cheats. Amongst others, you can activate the god and master mode
(offering the same things as the god mode, i.e. immortality, and additionally endless stamina
and increased running speed). Using the code, you can also unlock all the scenes. More on
that can be found in the chests chapters.
The Proxy, mentioned above, is a creature controlled by Slender Man. A description of both
characters and how to act when faced with one of them can be found in proper parts of the
guide.
Daniela "Sybi" Nowopolska (www.gryonline.pl)
Translated to English by Jakub "cilgan" Lasota

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Kindle Guide for You
Enjoy unique version of this guide prepared
especially for your Kindle
Just follow the link:
Download this Slender: The Arrival game guide for Kindle.
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Controls
PC

Move the camera round, pick up objects, open/close doors and
windows

Enter the cheat console

Move

Duck

Run

Camera zoom

Flashlight

Intense flashlight

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Walkthrough
Prologue

Where are you, Charlie?
You begin in the woods. Turn left, avoid the trunk and go down onto the path. Follow it down
and further to the left. You will pass by a car and the closer you will be to Kates house, the
darker it will get. Before entering the house, note the Missing Child Poster for a boy named
Charlie Matheson Jr (1) handing on the wall (opposite to the garage door). The poster will be
moved to your scrapbook. Head towards the house and approach the swings in the darkness
Lauren will remember how she used to play on them with Kate. Push the open front door,
enter the building and close the door behind you. On the shelf, to the left of the stairs, you
will find letter number 1. Read it and it will end up in your inventory.

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Go through the door on the left leading into the living room. Look for a flashlight its
location is random, but usually it appears on the ground floor, for example by the cigar
package in the music room, by the phone in the kitchen or by letter number 2 in the
bathroom. In the living room you will find a note (2) lying on the table. The next room is a
music room and the next one a kitchen. Theres another note (3) on the fridge and a
pamphlet informing of (4) Beth Hayes funeral.















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Go through the corridor and enter the bathroom through the half-open door on the left. On
the chest of drawers by the radio (which you can turn on if you want) you will find letter
number 2. While walking around the house, you have probably already noticed Slender Man
behind the windows. His presence is marked with camera disturbance and change of music.
Id recommend you stay away from the windows and not look at the monster, through the
danger during this part of the game is rather small.

















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Return to the stairs and go to the upper floor. The last room in the corridor on the right is
Kates room and its locked. You need the keys which can be found in one of the other rooms
they appear randomly; most often they can be found on the desk in the first room of the
corridor on the right or on the bed in the room to the left of the stairs. Open Kates room and
take a look around. Note the writings on the walls and pages on the floor. Approach the desk
and take the note. You will head a scream look out through the window to see a gate
leading to the woods. Leave the house, but before heading to the gate, stop by the
playground. By the slide you will find letter number 3. Climb the platform and use the slide
(just try going down and you will automatically slide down) to receive an Easter egg
(achievement Playing on a slide in a horror game).

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Chapter I The Eight Pages

Rules must be followed...
This part of the gameplay largely depends on how calm the player is. You will land in one of
four random starting locations, each one a bit different from the others. Examine the walls
and shed entrance. You will find a sign (5) regarding canoes for rent, a pamphlet about the
park (6) and the rules of the park (7).
You will have to explore the whole park in search of 8 notes lost by Kate. The shape of the
area stays the same, however the landmarks are divided randomly. The notes themselves can
also be found in various places. Your task is finding the 8 notes before Slender Man catches
you. His presence is indicated by disruptions in the camera, a change of music and also
strange, unrecognisable noises as well as a distinct, heavy breathing. Sometimes his steps
can also be heard.
If you face Slender, you have to immediately run away. Dont look at him, as youre risking
drawing his attention and death. Just run away as fast as you can Lauren can not only
walk but also run, however her stamina isnt without limits and therefore you should keep it
for such occasions. Slender Man can all of a sudden teleport nearby Lauren or appear
without any warning, however most of the times hes just wandering somewhere nearby,
following you. Therefore you shouldnt look behind at all. The danger level rises as youre
collecting the notes the more you have, the more often Slender will attack.

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10 locations where you can find randomly placed notes are:
The portable bathroom
The visitor centre
The warehouse
The car
The jeep
The watch tower
The water tower
The tent
The canoe
The park map

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You should try to remember the places youve already visited and how are they placed in
relation with each other it will make navigating easier. Also keep in mind that the shape of
the area doesnt change in accordance with what can be seen on the park map. On the left
theres always the river, above on the right theres tall grass and in the middle there are some
rocks. You might also find it helpful to turn off your flashlight and search for sources of light
by the toiler and the canoe theres a flare, by the tent theres a campfire, the visitor centre,
tower and warehouse are lit and there also light in the cars. After collecting 8 notes, Slender
will appear and Lauren will automatically start running away. Eventually the whole screen
will turn black and you will be moved to the next chapter.

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Chapter II Into the Abyss

Lauren wakes up beside the entrance to an abandoned mine. Before heading there, take a
look around. Go to the back of the small building, afterwards straight and slightly right,
towards the rocks, looking for a tree with red leaves. On its trunk you will find letter number
4. Letter number 5, on the other hand, is lying on a barrel by the stairs of the house on
stilts. Approach the mine entrance. On the right, on the bulletin board, you will find note (8)
and letter number 6.













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To the left of the entrance, on the wall of the building (behind the pipes) theres a message
from a certain Charles M (9). Enter the mine and follow the passage at the end of the
corridor on the right. The grated door features a warning sign (10), while to the left of it
theres letter number 7. At the very end of the room theres a newspaper (11) hanging from
the wall.
















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The Proxy himself
Go through the door on the left into the main corridor. You will reach an elevator and the
first of six generators. Click on the elevator to learn that its shut down. Turn on the
generator to learn that you have to do the same with five more. The fun starts at this precise
moment. Until the generator is off, youre safe. Turning it will cause The Proxy Slender
Mans subordinate, once a human being, now following the orders of Slender (willingly or not)
to start hunting you. You can however defend yourself the best method is stunning him
with the amplified flashlight mode aim at the monster while holding down RMB). The Proxy
has to be considerably close for the trick to work, but not too close as then he will ignore the
flashlight and try killing you either way.
While The Proxy is helplessly covering his face, run away as fast as you can. Most of the time
you can survive two of his attacks and be killed with the third one, however each encounter
weakens Lauren, making her a perfect target for Slender Man. Yes, you will also have to look
out for Slender, probably making it the most difficult part of the game. Luckily Slender
usually only starts appearing after you activate the fourth generator, however when he does,
hes usually much closer to Lauren and therefore harder to run away from.

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A sample generator location.
The generators, as you have probably guessed, are placed in random location. Its best to
develop a system of navigating through the corridors of the mine stick to one side, e.g. left.
The idea here is to avoid visiting the same places and instead go around the whole area.
Additionally theres a red light by each generator, so theyre quite easy to notice. Starting
from the room with the first generator, you should note that its connected with four
corridors. The one to the left of the elevator can contain a generator behind a fence. The next
one leads to three rooms, each of them is a potential generator location. However the corridor
on the right also leads to three rooms which might contain the machines, as well as many
other locations.
Its a good idea to head from left to right: begin with the door in the bottom part of the room
on the left, afterwards check all room to the left of the elevator until you reach the stairs
leading to the upper floor (you should also check behind the stairs). Climb them, head back
down to search the backrooms and continue to the right. Save some energy for the last run;
after finding all the generators and activating them, you wont yet be safe. Run to the elevator
and have the flashlight ready, as The Proxy might attack even after you activate the elevator.
The chapter will end as you reach the top of the mine.
Notice: the hardcore difficulty setting, apart from activating the generators, also requires you
to find gas canisters required to turn them on. There are six of them, just like the generators.
The locations of the canisters are completely random, some sample places where you can
find them are: the first corridor on the left (behind the fence), the eastern corridor (on the
corner), the corridor on the right (nearby the lockers), downstairs beside the cement bags, the
corridor on the left (nearby the forklift), downstairs by the machines, the room with the road
signs, nearby one of the generators etc.

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Game Guide 18 / 25


Chapter III Flashback

Follow the corridor towards the exit. Collect letter number 8 lying on the crates on the right
and leave the mine. Go along the path and keep an eye on the fence you should find letter
number 9. Go further until you reach a fork in the road take the road leading up and you
should come across two stakes thrust into the ground, letter number 10 it attached to one
of them. Turn around back to the fork and continue onwards you will reach a cave with a
flare by the entrance. Cross the cave to arrive at a building with a note (12) on the door.
Head inside and look left on the wall theres letter number 11. Click on the TV watch a
scene during which Kate writes down her notes. The woman, foreseeing the arrival of Slander
Man, grabs the camera and flashlight...

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Closing windows
As Kate, your task is to lock all windows and three doors as fast as possible. There are 8 of
them in total however which of them turn out to be open is purely random. You move in
complete darkness with only your flashlight to help you. Start with the sleeping room and
afterwards check all rooms upstairs as well as the corridor. Run down to the ground floor
and close the front door. There are two rooms in the dining room, one in the kitchen as well
as the back door. Close the garage door (by the bathroom). Two rooms with windows left the
living room and the music room.
At this point Slender will probably appear inside the house, coming in through an open
window in one of those rooms. When you try to close it and get informed that theres no point
as the monster is already inside, run through the dining room (to avoid running into him)
upstairs. Its possible that Slender will get inside even faster and you will note him then you
will just be informed that you have to hide in your room. Rush to Kates sleeping room and
dont close the door behind you it usually causes the game to crash. Instead, run to the
window. If youve managed to close enough windows and were fast enough, you will be moved
to the next chapter. If you close fewer windows, Slender Man will just keep lurking outside,
your flashlight will eventually die, you will get lost and eventually die of boredom as you wait
for the monster.
Notice: this part of the game lets you obtain another easter egg, which Id recommend doing
at the very beginning as it will force you to restart the chapter. Run out of the house and
keep heading left until you reach the edge of the map. You will obtain an achievement Not
even a bug in this game will save you from me.

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Chapter IV The Arrival

This is the last chapter in the game. You still play as Lauren. Leave the building and start
climbing towards the tower. As the path bends to the right you will find letter number 12 on
a stake in the ground. Keep going onwards until you reach a cave. On the crate you will find
letter number 13. Follow the corridor and by the wall covered with signs you will find note
(13) the last document for your scrapbook. Leave the cave.
The forest is on fire. You will have to run through it, of course avoiding Slender Man while
youre at it. Hes in a horrible mood and wants to get you in his hands, which in this chapter
he can extend. Your task is reaching the radio tower. Keep going onwards while keeping the
tower is sight so that you dont get lost and keep going in the right direction. Avoid anything
thats on fire so that Lauren doesnt get damaged and of course run away when only you see
Slender Man. Look out for leafless black trunks which will gall down as you pass by them.
When you reach the tower, quickly search some of the open rooms you need keys. Usually
theyre in the main room or the one on the right. Use the keys to open the door and keep
running without stopping at all you have to save up some energy for this last sprint. Dont
mind the dying flashlight or all the noises and images. All you have to do is reach the room.
Thats the end of the game turn on the camera and play the recording.

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Easter Eggs and bonuses
Achievements

Nothing like some fun to calm your nerves.
During the prologue, climb and slide down the slide (just try walking down) to obtain the
easter egg (achievement Playing on a slide in a horror game).
In the Flashback chapter, run out of the house and keep heading left until you reach the
edge of the map. You will die and will have to begin the chapter from the beginning, but will
also be rewarded with an achievement Not even a bug in this game will save you from
me.
In the last chapter you should note one of the signs on the wall of the cave Don't give him
twenty dollars its a reference to a series of YouTube movies created by one of the fans of
the game in which he used the song Gimmie Twenty Dollars.

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Game Guide 22 / 25


Additional chapters

Play a note for Slender Man.
Slender: The Arrival features a hidden level which can be reached from the prologue, as long
as you have an updates version of the game (at least 1.2). Approach the swings on the
playground by the house so that Lauren remembers how she used to play there with Kate
when they were both young. Afterwards enter the building and keep playing the piano until
the woman state that the melody brings back memories. Take the flashlight and turn on the
radio.
Head outside and head to the tree with the poster regarding Charlie. The game will return to
the main menu. Choose the start game option, but dont choose a scene. You will a
message saying I'm lost. Can you find me?. You will play hide and seek with Slender Man,
running around the house. The game will once again return to the main menu, choose start
game again. The hide and seek continues. This time Slender Man is looking for you. Wander
around the house and when the monster reaches you, the scenery will change. You will see
the last moments of one of the heroes. After the You are dead sign appears once again,
choose start game and watch the final scene.
Additionally version 1.3 includes an additional chapter called Genesis in which you control
Kate in a forest. Its a remake of the free version of Slender: The Eight Pages which required
you to collect the title 8 pages.






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There are 10 locations where you can find them:
1. The silos
2. The rocks
3. The cross-shaped walls
4. The stone pillars
5. The tunnel
6. The ruined lavatories
7. The tanks
8. The cistern
9. The barrack with a car beside (on the wall of the barrack)
10. The tree trunk (the tree can be distinguished from the others, it has a much thicker
trunk)
All of you who have played Slender: The Eight Pages will clearly see that its the same map,
just with nicer graphics. The locations stay the same: the latrines are in the middle of the
map, to the right of them there are the tanks. To the left of the starting point theres a tree
and to the right a silos.
Turn left and move onwards to come across a tree, afterwards a barrack and a car. Now turn
right and head to the bathrooms or go straight to reach the cistern. To the right of the cistern
theres a tunnel and behind it some pillars. The cross-walls can be found between the pillars
and rocks. The easiest way is moving clockwise or counter-clockwise and sticking to it. The
more pages you have, the more likely Slender Man will be to appear. However it doesnt
matter if youre able to collect all of them the level always ends identically, with Slender
Man catching you at some moment.
Game Guide 24 / 25


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Cheats
The console can be activated by pressing ~. Below you can find a list of cheats.
Name Effect
master
God mode + unlimited stamina + quicker
running
god
Youre immortal, however if Slender
catches you, the game will freeze!
sprint Run faster
stamina Unlimited stamina
unlockscenes Unlock all scenes
unlockscrapbook Unlock all documents in the scrapbook
lockscenes Locks all scenes
resetpref Resets all settings to default
addprogress
Completes the next part of a mission in a
given chapter (e.g. +1 note, +1 window)
progress
Receive all objects youre currently
looking for
reload Reset the current chapter
load
Restart the game and turn on the main
menu
showfps Shows frames per second
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