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Wot Tank Viewer Changes:

Version 1.0.17:
* Fixed issue where texture loading would fail with HD tanks when the standard t
exture had no mip maps.
* Fixed issue where texture loading would fail with HD tanks when the standard t
exture had a different surface format to the HD one.
Version 1.0.16:
* Fixed error where texture manager was crashing on exit.
* Added back in garage suppport.
* Added config file to allow different garages to be shown (hangar.cfg)
* Fixed lighting issues in collision mode.
* Fixed shader issues compiling on Intel 4000 hardware.
* Added in screenshot dialog supporting HD image saving.
* Fixed issue where texture loading was failing if regular texture was the same
size (or larger) than the HD texture.
* Fixed website link in help->about wtv.
* Portuguese language added (thanks RelicShadow).
* Fixed help function to launch help page on official website.
* Added in OpenGL information to help->about wtv.
Version 1.0.15:
* Fixed camo bake for old tanks. HD tanks still not supported
* Fixed camo problem where it was not loading guns exclusion map/tiling (if any)
.
* Fixed track/chassis alpha problem.
* Fixed alpha testing implementation.
* Fixed bug where grid would not show even though it was enabled.
* Re-wrote entire UV map generator. Now supprots saving PNG,TIFF and SVG. Suppor
ts upto 4x resolution saving.
* Added a progress dialog to the texture extraction process.
* Fixed texture extraction so it finds all exclusion maps.
* Fixed edit texture dialog to support new texture names and also exclusion maps
.
Version 1.0.14:
* Fixed various rendering problems when using old style normal maps.
* Enabled grid by default while the garage system is currently disabled.
* Added new texture filenames to the texture extraction process.
* Added HD texture support.
* Added very basic support for PBS system. Still incomplete though.
Version 1.0.13:
* Disabled network update.
* Fixed crash when loading new HD tanks.
* Added support for new packed normal maps.
* Disabled garage.
Version 1.0.12:
* Added armor testing mode.
* Enabled exporting of collision and damaged tank mesh files.
Version 1.0.11:
* Fixed error with alpharef setting with certain tanks. Eg. A-44.
* Replaced camera with improved orbiting camera.
* Fixed problem where tank HP was not getting updated when changing turret.
* Fixed a few problems with loading camo settings when xml comments where presen
t (8.9 test 1).
Version 1.0.10
* Added more error checking during shader loading.
* Fixed multiple shaders to better support older AMD drivers.
* Changed OpenGL render system to use OpenGL 3.2 core profile instead of compati
bility profile.
* Replaced Qt's OpenGL font rendering with new custom routine that supports Open
GL 3+ core profiles.
* Added translation credits to help->About WTV
* Fixed bug in collision mode where wireframe was not displayed properly.
* Added japan nation to resource file.
* Fixed bug causing application to crash when a nation file is not found.
* Added support for new turretYawLimit found in 8.8 Wot Client.
Version 1.0.9:
* Fixed bug taking screenshots with background alpha enabled.
* Various fixes for better multilingual support.
* Fixed bug where loading a tank from the recent list would fail if a user searc
h filter was in place.
* Changed camera view file format to better support multiple languages.
* Fixed bug where selecting Max Anti Aliasing would actually not give maximum se
tting.
* Optimized shadow shader.
* Changed default OpenGL settings to be lower rather than maxed out.
* Added Ctrl-F shortcut to visual editor for find dialog.
* Added appliction icon to settings warning dialog.
* Added Russian translation (big thanks to StranikS_Scan).
* Added Malaysian translation (big thanks to amade).
Version 1.0.8:
* Fixed bug in collision armor when selecting armor value of 0.
* Changed render system to OpenGL 3.2 instead of OpenGL 3.3.
* Added close button to UV Genereate dialog.
* Enabled bullet collision routines when loading collision models for future arm
or features.
* Upgraded Qt to version 4.8.5.
* Upgraded GLM maths library to 0.9.4.4.
* Fixed numerous bugs relating to gun pitch settings.
* Added extract tank mesh icon.
* Added a user search filter for the tank list.
* Added shadow support.
* Fixed bug in vertex buffer class that was causing binormals/tangents to be swa
pped around.
* Changed triangle winding to use the more common counter clock wise (doesn't af
fect exporting or UV map).
* Added option to use non native file dialog when selecting folders in preferenc
es.
* Fixed bug when changing turret on certain tanks the wrong gun was picked.
* Toned down specular highlights by 50%.
Version 1.0.7:
* Removed geometry shader from camo baking routine(not needed).
* Fixed UV generator problem where background color etc where not applied to UV
Map 2.
* Fixed UV generator problem where non square textures where getting cropped whe
n saving.
* Added the vertical tab option back to settings.
* Changed settings dialog back to showing after mainwindow is initialized.
* Fixed various other path issues(again mostly linux related).
Version 1.0.6:
* Fixed bug where camo color was not displaying on the camo widget.
* Fixed numerous path bugs (only affecting operating systems other than windows)
.
* Fixed crash when loading certain SPG/TD's (there where a few from 8.7 test)
* Changed default OpenGL settings to maximum attempt number two. (this was not a
pplied in 1.0.5 as i left it out accidentally).
* Changed settings dialog to show before the main window is shown (when the app
is creating a new settings.cfg).
* Fixed memory leak in UV Generator.
* Fixed memory leak in Camo bake.
* Fixed UV generator to support multiple textures.
* Fixed problem in UV generator where turret/guns where rendered twice.
* Changed UV generator to save image in original dimensions from the base diffus
e texture thus removing the resolution combo box.
* Fixed UV generator image preview to show higher quality image(this does not af
fect saving quality).
* Added ability to individually select spaced armor.
* Fixed settings dialog to display better with large font sizes.
Version 1.0.5:
* Fixed issue for incorrect turret configs from WG that have the turret listed t
wice, fixes last error introduced in 1.0.4. E.g SU-14-1
* Fixed bug in lighting shader that made the ambient light too bright.
* Fixed bug where tank would reset to default turret/gun when extracting texture
s.
* Fixed zip file access to handle unicode path names.
* Fixed log so it can handle unicode characters.
* Changed default OpenGL settings to maximum.
Version 1.0.4:
* Fixed lighting shader to link properly on Intel HD 4000 cards.
* Fixed issue where application continues rendering when minimized.
* Fixed error in the vertex buffer class where it was calculating incorrect buff
er sizes.
* Fixed error where application would crash after changing wot path and a tank w
as loaded.
* Fixed keyboard focus issue with some shortcuts.
* Added Obj mesh exporter.
* Added fullscreen mode.
* Added recently loaded tank list to the file menu.
* Added a fix for incorrect turret configs from WG that have the turret listed t
wice e.g AMX 105 AM mle47
Version 1.0.3
* Skipped due to Experimental Export Edition.
Version 1.0.2
* Enabled hiding of spaced armor in collision view.
* Added update feature.
* Added preference setting to disable prompting when extracting textures.
* Changed gun/turret options so they load automatically when selecting them with
out having to press "load".
* Fixed gun rotate to obey pitch limit's for front/side/rear values.
Version 1.0.1
* Fixed rotation error when solid/wireframe enabled.
* Fixed error where the scene was not getting reloaded when a new WoT path was s
elected.
Version 1.0
* Initial release.

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