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DRAMATICA PRO

Users Manual
for Microsoft Windows
Apple Macintosh

Dramatica Theory developed by


Melanie Anne Phillips and Chris Huntley

Write Brothers Inc.


138 N. Brand Blvd., Suite 201
Glendale, California 91203 (818) 843-6557
24-hour Web Technical Support: www.screenplay.com
E-Mail Technical Support: support@screenplay.com
Fax Technical Support: (818) 843-8364
Phone Technical Support: (818) 843-7819

Disclaimer
The seller of and the author of the computer software described in this
manual hereby disclaim any and all guarantees and warranties on the
software or its documentation, both expressed and implied. No liability
of any form shall be assumed by the seller or author; nor shall direct,
consequential, or other damages be assumed by the seller or author.
Any user of this software uses it at his or her own risk.
This product is sold on an as is basis; no tness for any purpose
whatsoever nor warranty of merchantability are claimed or implied.
Screenplay Systems Incorporated reserves the right to make changes,
additions, and improvements to the software or documentation at any
time without notice to any person or organization; no guarantee is made
that future versions of either will be compatible with any other version.
Copyright Notice
Manual written by Kevin Hindley.
Copyright 1993-2006 Write Brothers Incorporated.
Portions Blue Sky Software Corporation.
Portions 1993-99 Altura Software, Inc.
All rights reserved. No part of this document may be reproduced,
copied, transcribed, transmitted, stored in a retrieval system, or
translated into any language in any form by any means without the
written permission of Write Brothers Incorporated, 138 N. Brand Blvd.
Suite 201, California 91203, United States of America.
Trademarks
Dramatica and Write Brothers are registered trademarks of Write
Brothers Incorporated. References may be made in this manual
to Macintosh; this name is a trademark of Apple Computer, Inc.
References may be made in this manual to Microsoft Windows; this
name is a trademark of Microsoft, Inc. All other trademarks are held by
their respective owners.
Patent
Dramatica is protected by U.S. patent 5,734,916 & 6,105,046.
0606

Contents
Introduction..............................................................6
The Art and Craft of Storytelling ..................................................... 6
Novels ........................................................................................... 7
Scripts ........................................................................................... 7
Storyforming .................................................................................. 8
Illustrating ...................................................................................... 9
Dramatica Desktop ....................................................................... 10
Desktop Tiles ................................................................................ 10
StoryGuide tile ......................................................................... 10
Help tile .................................................................................... 10
Open Story tile ......................................................................... 10
Character tile ........................................................................... 11
Plot Progression tile ................................................................. 11
Theme Browser tile .................................................................. 11
Dictionary tile ........................................................................... 11
Query System tile ..................................................................... 11
Story Engine tile ...................................................................... 11
Story Points tile ........................................................................ 11
Reports tile .............................................................................. 12
Brainstorming tile ..................................................................... 12
The Dramatica Menu Bar ............................................................. 12

File Commands ......................................................12


New command ............................................................................. 13
Open command ............................................................................ 13
Close command ........................................................................... 13
Save command ............................................................................ 13
Save As command .................................................................... 13
Save A Copy As command ....................................................... 14
Export command ........................................................................ 1
Export to Screenwriter command ............................................. 14
Print Preview command ............................................................ 14
Page Setup or Print Setup command ................................... 14

3.

Print command ............................................................................. 14


Exit/Quit command ....................................................................... 15

Edit Commands .....................................................15


Undo command ............................................................................ 15
Cut command ............................................................................... 15
Copy command ............................................................................ 15
Paste command ........................................................................... 15
Clear command ............................................................................ 16
Select All command ...................................................................... 16
Preferences command ............................................................. 16
Set Font command ................................................................... 20

Storyforming Commands .....................................20


StoryGuide ................................................................................... 20
Level 1 ..................................................................................... 21
Level 2 ...................................................................................... 21
Level 3 ..................................................................................... 22
Structure Templates ................................................................. 22
Query System (DQS) ................................................................... 23
Navigating the Query System ................................................... 26
Topics List Tree ........................................................................ 26
Storyforming in the Query System ........................................... 27
Illlustrating in the Query System .............................................. 28
Text Editing in the Query System ............................................ 29
HelpView in the Query System ................................................ 30
Story Engine ................................................................................. 32
Story Engine command ........................................................ 32
Clear Storyform......................................................................... 35
Build Story Examples ................................................................... 35

Character Commands ...........................................36


Character List ........................................................................... 36
Create Character ...................................................................... 37
Build Characters ....................................................................... 37
Delete Character ...................................................................... 39
Character Info ........................................................................... 40
Setup Main and Impact ............................................................. 41
Casting ..................................................................................... 43
Picture....................................................................................... 44

4.

Import........................................................................................ 45
Export ....................................................................................... 46

Storytelling Commands ........................................47


Story Info .................................................................................. 47
Comments ................................................................................ 48
Reports ..................................................................................... 49
Select a Report ........................................................................ 50
Reports Window buttons ......................................................... 50
Report Sets .............................................................................. 51
Report Set buttons ................................................................... 53
Report Options tile .................................................................... 54
Export to Screenwriter ............................................................. 56
Export ...................................................................................... 57
Page/Print Setup ..................................................................... 57
Print ......................................................................................... 57
Print Preview............................................................................. 58
Story Points .............................................................................. 58
Navigating Story Points ............................................................... 59
Plot Progression ....................................................................... 61
Clear Storytelling ...................................................................... 64

Tools .......................................................................64
Dramatica Dictionary .................................................................... 64
Vocabulary List Tree ................................................................ 65
Spin-the-Model command ........................................................ 67
Character Generator command ................................................ 69
Theme Browser ........................................................................ 72

Help Commands ....................................................76


Help command ......................................................................... 76

5.

Introduction
The Art and Craft of Storytelling
Congratulations! By opening up your mind to other ways of looking
at the story creation process, youve taken the rst step on the way to
becoming a better writer. For thats all Dramatica isa software tool
for writers of dramatic ction. Whether youre writing novels or short
stories, screenplays or stage plays, the story development process
Dramatica leads you through has the single aim of improving your craft
of storytelling.
This approach to story determines how a story is structured, which
dramatic elements constitute a perfect story, and how those elements
are best arranged in order to have the writers desired effect on an
audience.
Due to Dramaticas 32,768 possible storyformsor combinations
of these dramatic elementsthere is no danger of a formula being
imposed upon the writer. What makes your story so unique is that
you are telling it, your way, as only you can. Looking at story from
Dramaticas point of view can actually free your mind from any formulaic
approaches to storytelling you may have unwittingly absorbed from
other sources.
As Dramatica deals with the pre-writing phase of story creation
where the left brain organizes and outlines the pieces that make up a
storyit primarily affects the framework of your story. Your individual
line writingwhere the right brain roams free and unleashes the art of
storytellingcan be as creative as ever. We hope that with the input of
Dramatica, your creative writing partner, it will be more so.
Be prepared for a little frustration. Writing, and especially rewriting,
is not easy. Be prepared for insight. Much of what Dramatica has to
say about story will be new to you, or may challenge your previous
knowledge or assumptions about storytelling. But much of it will have
a familiar ring, putting a fresh spin on some aspect of storytelling you
already use in your writing. Be prepared to have fun. True, writing
is work. But work should be fun. Do what you love, and success will
follow.

6.

Novels
Dramatica is designed for developing stories of dramatic ction,
which includes both novels and short stories. A main difference
between the two forms is scope. Novels can contain many characters
and the progression of their activities over much space and time. Short
stories tend to concentrate on a smaller number of characters, perhaps
on one dramatic incident in one place over a short timespan.
Whichever form you choose, the StoryGuide is a great place to
start. It leads you through the steps of developing your characters,
creating a Storyform structure, and writing concrete examples in
Illustrating.
When it comes to the Storyweaving stage, short story writers will
probably want to skip Exposition Development and jump straight into
Scene Creation to shape the scenes that make up the short story. For
your Scene Labels, choose Scene. After planning your scenes, print a
Story Treatment Report and expand it into your short story.
Novelists, dealing with a much larger work of ction, will want to
take advantage of all the story pre-planning tools available. Exposition
Development gives you the opportunity to further develop your story. It
also provides you with a way to visualize your characters Introduction
into, and Dismissal from, your story. In Scene Creation, youll be using
Chapter or Scene as your Scene Label. The This Scene Represents
pop-up menu will help you plan the threading of thematic elements
through your throughlines. Print a Storyweaving Overview Report to
see how youve tied all the elements of your story together, scene by
scene. For a plain plot synopsis of your chapters and scenes, print the
Story Treatment Report.

Scripts
The One-Act Play can be developed in a similar fashion to the short
story, above. For your Scene Labels, choose Scene.
The screenplay and the longer two or three act stage play are more
like the novel in their depth of storytelling. As with novel writing above,
both will benet from the Exposition Development and Scene Creation
stages of Storyweaving.
The Stage Play has a visible organization into acts, traditionally
indicated in the performance by the lowering and raising of the stage
curtain. Within each act are dramatic scenes. For your Scene Labels,
choose Scene.

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The motion picture screenplay is structurally organized into a


number of acts, though they are not readily apparent to the viewer
of the nished lm. For your Scene Labels, choose Scene. Print a
Storyweaving Overview Report to see how youve tied all the elements
of your story together, scene by scene. For a full narrative treatment of
your scenes, print the Story Treatment Report.
Televisions sitcom, episodic drama, longform MOW, and miniseries
are organized into acts for the purpose of commercial breaksthe
longer the story, the more acts it contains. These acts build up to the
breaks, and are designed to hook the viewer into staying through the
commercials and staying with the story. In Scene Creation, youll be
using Scene as your Scene Label. Print a Storyweaving Overview
Report to see how youve tied all the elements of your story together,
scene by scene. For a full narrative treatment of your acts and scenes,
print the Story Treatment Report.

Storyforming
Storyforming involves the natural process of thinking about a
story before any writing begins. This covers the creative, intuitive, and
practical decision-making skills common to all writers and storytelling
styles. By brainstorming with Dramatica, you can develop the dramatic
framework that incorporates the structural and thematic elements of
your story. The term Dramatica uses to describe this deep structure
is a Storyform. Working with Dramatica to determine the most suitable
storyform takes your single idea and expands it into a cohesive story,
rich with meaning.
Dramatica contains 32,768 potential storyforms. You could use
any one storyform as the basis for telling your story, though each would
have a different effect on the way an audience experiences that story
due to its particular themes and the order in which they are revealed.
Each storyform, however, contains the entire set of story elements
needed to create a complete story.
The number of potential storyforms is not the number of stories
that have been or can be told. The variety of illustrations through
which each storyform can be dramatized is limited only by a particular
writers imagination. There is no limit to the number of stories which
can evolve from a single storyform, much less from all 32,768 storyform
combinations. The object of storyforming in Dramatica is to nd a single
storyform that best incorporates the structural, thematic, and dynamic
elements of your story. Identifying this one storyform is done by
choosing from a number of multiple choice topics.

8.

Some topics have only two or three possible selections, others


over sixty. Making choices in one topic will have impact on other
topics. Sometimes the connections are obvious, other times obscure.
Regardless of which topics you pick rst and which last, going through
the storyforming process will eventually lead you to that single storyform
that best embodies the meaning and feeling of your story.
The Dramatica Query System (DQS), which includes the
StoryGuide path, tackles storyforming in a traditional question and
answer approach.
The Story Engine approaches storyforming from a more holistic
point of view, working behind the scenes to ensure your selections are
consistent with the priorities you establish. Choices made rst have top
priority, the second choice made has second priority, and so forth. In
this way the story engine guides (and is guided by) your efforts to nd
the best storyform for the story you have in mind.
Try both features. They each have strengths and weaknesses, but
between the two youll develop a storyforming approach that works for
you.

Illustrating
Dramatica makes a clear distinction between two different phases
of story creation: Storyforming and Illustrating.
Whereas storyforming is the process of creating a storys dramatic
skeleton, or structure, Illustrating is the process of eshing out that
skeleton. Here, you illustrate your storyform choices with specic
examplesin the form of description, dialogue, events, etc.that can
become portions of your nished story.
Storyweavinghere, you can further develop your illustrating into
more detailed story exposition. Then, construct scenes that combine
into a narrative treatment of your story (Scenes for a screenplay, Acts
or Scenes for a stage play, Chapters or Scenes for a novel). In the
Scene Creation phase of storyweaving, you can also incorporate your
storys Signposts (indicators of where the characters stand at certain
key points) and Journeys (dramatic acts between signposts) into a
linear timeline for your story. While doing so, you assign each of
Dramaticas story elements to one or more scenes, ensuring that they
are represented throughout the story.
(Note: Signposts and journeys are elements of Plot Progression.
In the StoryGuide, they are used in the Level 3 path, but not the Level 1
or Level 2 paths.)

9.

Dramatica Desktop

The Dramatica desktop is the rst window that appears when you
open Dramatica by double-clicking on its icon. It has twelve tiles which
make up a launch pad from which to begin developing your stories.

Desktop Tiles
The tiles give you access to the most commonly used tools in the
program. Just click your mouse once on any tile to go to that feature of
Dramatica.

StoryGuide tile
The StoryGuide leads you step-by-step through the creation of
your story. Recommended for rst-time users, and preferred by many
seasoned Dramatica users.

Help tile
Dramatica has an extensive Online Help system, complete with this
manual and the Dramatica Theory Book.

Open Story tile


Open Story opens existing Dramatica story les. You can open

10.

your own les, or the detailed example les that are included with the
software.

Character tile
The Character List window is where you create your storys
characters and establish dynamic relationships between them.

Plot Progression tile


Plot Progression view gives you a linear display of your storys
4 throughlines from beginning to end of the story. Each throughline
consists of 4 Signpostsindicating where the story stands at certain
pointsand 3 Journeysthe acts between the signposts.

Theme Browser tile


The Theme Browser displays a 3-Dimensional view of your storys
dramatic elements, giving a birds-eye look at how they interconnect.
Recommended for Advanced users only.

Dictionary tile
To better understand the questions Dramatica asks, or the unique
terms it uses, consult the Dramatica Dictionary. With this oating
dictionary, denitions are always just a mouse click away.

Query System tile


The Dramatica Query System offers several different approaches
to creating your story. While theres less hand-holding here than in the
StoryGuide, there are also more choices of where to start eshing out
your ideas.

Story Engine tile


The Story Engine takes you to the structural heart of your story, and
allows you to tweak your story choices and explore what if? scenarios.
This way, you can see how the changing of one item ripples throughout
your story and affects the other parts.

Story Points tile


The Story Points window offer another view of your story, a table
of your storys dramatic elements and the illustrations youve written to

11.

illustrate them. You can also edit your illustrations here.

Reports tile
The Reports window is where you view or print detailed reports on
your storys structure, characters, theme, plot, genre, and Illustrations.
These reports can also be exported for use in Movie Magic Screenwriter
or a word processing program.

Brainstorming tile
Have fun as Brainstorming puts a fresh spin on your story. Based
on your story choices so far, Spin-the-Model randomly lls in the rest
to give you a storyform you might not have thought of. The Character
Generator creates new characters with as much random-ness as you
allow.

The Dramatica Menu Bar


(Note: There is also a Window Menu to the right of Tools. This
shows which Dramatica story le is open and, in Windows, options
for arranging windows on the desktop. In the Windows version only,
there is also a Help Menu, displaying the Help and About Dramatica
commands. In the MacOS version, these commands are available
under the Menu at the left of the Main Menu bar.)
The Dramatica menu bar allows you to perform standard software
operations such as le management and text editing. In addition, the
menu commands allow you to access all major features in Dramatica
from any part of the program.
Under each heading in the menu bar is a menu of command
options, as pictured above. Any key command available in Dramatica is
listed next to its corresponding menu command. Most of these features
are also available through the Dramatica Desktop and other tiles in
various areas of the program.
Generally, menu commands that have ellipses after their name
open a window or dialog box with further choices. Commands that do
not have ellipses after their name execute the command immediately.

File Commands
File commands are used for general document handling and, for

12.

the most part, work the same as in other programs. The Dramatica
Desktop indicates which story le is open by displaying the les name
in the desktop windows title bar. The File commands include:

New command
The New command creates a new, empty Dramatica story le
called Untitled. Dramatica automatically creates a new story le each
time the program is started.

Open command
The Open command opens previously saved story les. These
may be les you created and saved, or the example story les shipped
with Dramatica.

Close command
The Close command closes the current active window. If the
Dramatica desktop is the current active window, the currently active
story le is closed also. If the document needs to be saved, Dramatica
prompts you.

Save command
The Save command saves changes to your story le. If you do not
want to overwrite your original story le, use the SAVE AS and SAVE
A COPY AS commands.
(Note: In addition to saving the changes you make to your story
les, make sure that you occasionally make backup copies of your
work to oppy disk, tape drive, or le server. If some sort of hard disk
or system problem occurs, you dont want to lose the only copy of your
work.)
Saving is a quick process and you should save often.

Save As command
The Save As command saves a copy of your story le under
a different le name. You can make multiple versions of a work in
progress by keeping separate drafts.
The original version of the story le is closed unchanged, and the
new version of the story le is open and ready for you to continue your
work.

13.

If you try to save as the same name as your original story le, the
Save As command may ask if you want to overwrite the existing le.
If you answer yes, Dramatica will behave as if you had executed the
Save command and overwrite your original story le.

Save A Copy As command


The Save A Copy As command differs from the Save As
command only in that the original story le is left open, while a copy
(complete with changes) has been saved under a different name. This
command is particularly useful if you want to work consistently in one
le, yet save a series of drafts as you work.

Export command
Selectable only when you have the Reports window open, the
Export command lets you save the contents of a Report to a text le.
Exporting report text is especially useful as a transition from the story
development stage (in Dramatica), to the writing and/or rewriting stage
(in your word-processing software). The text le(s) can then be opened
in your word processing program and used to guide the writing/rewriting
of your story.

Export to Screenwriter command


The Export to Screenwriter command lets you export much of your
character work and Scenes/Acts/Chapters created in storyweaving to
the Movie Magic Screenwriter software program.

Print Preview command


The Print Preview command lets you view a report onscreen
before you print it, showing you the effects of your printing setup and
preferences.

Page Setup or Print Setup command


The Page Setup command (MacOS) or Printer Setup command
(Windows) controls general page options like image orientation, paper
size, etc.

Print command
Selectable only when the Reports window is open, the Print

14.

command sends the report displayed on-screen to the printer.

Exit/Quit command
The Quit command closes all open story les and exits from
Dramatica. If a story le has been modied since the last save,
Dramatica will prompt you to save the le. If you do not want changes
made to your story to be saved, answer No to the save prompt.

Edit Commands
The Edit commands primarily control text editing functions. When
edit commands are unavailable or inappropriate, they are dimmed on
the menu, displaying in gray. The Edit commands include:

Undo command
The Undo command cancels the last text editing operation
performed.

Cut command
To use the Cut command, rst highlight some text by selecting it.
Double-click on a word, or drag across a block of text. When you cut
the highlighted text, you permanently remove it from your story le and
temporarily store it on the Clipboard. Used with the Paste command,
the Cut command is useful for moving sections of text around by
cutting it from one place and pasting it into another.

Copy command
To use the Copy command, rst highlight some text by selecting
it. Double-click on a word, or drag across a block of text. When you
copy the highlighted text, it remains in your story le and a copy of it is
temporarily stored on the Clipboard. Used with the Paste command, the
Copy command is useful for duplicating sections of text by copying it
from one place and pasting it into as many other places as you want.

Paste command
The Paste command is used to insert cut or copied text. To use
the Paste command, rst put the cursor where youd like the text to be
inserted. If the insertion point is a block of highlighted text, the Paste
command will replace it with the text stored on the Clipboard.

15.

Clear command
To use the Clear command, rst highlight some text by selecting
it. Double-click on a word, or drag across a block of text. The Clear
command permanently removes the highlighted text without storing it on
the Clipboard. It works similar to the Delete key on your keyboard, but
on larger blocks of text. Unlike the Cut command, the Clear command
does not disturb text already stored on the Clipboardallowing you to
continue Pasting it into your story le.

Select All command


The Select All command selects and highlights all of the text in the
currently active text window.

Preferences command
The Preferences command gives you control over various general
program and printing options, allowing you to customize Dramatica to
work the way you work.

General Preferences:

Fast Save EnabledIf checked, the Fast Save feature is


enabled for all story les. This performs a quicker save, but
only saves changes to the le. If the size of the appended
edits gets to be too big (> 20% of the original le size), then
a full save is automatically done to reduce le size. Enabling
Fast Save makes the story le more susceptible to corruption
in the case of a system crash.
Unchecked, a complete save of the entire story le is
performed each time the save command is issued. Slower but
safer. Default is Unchecked.

16.

AutosaveIf checked, causes Dramatica to bring up a Save


dialog every n minutes, based on the number in the Auto
Save number box.

Unchecked, you are not prompted to save your story les at


regular intervals. Default is to Autosave every 30 minutes.

File Menu Can Open Multiple StoriesIf checked, the


File Menu can open more story les without rst closing the
currently open story le. Unchecked, the currently open story

is closed before opening any other story leonly one story


le may be open at any one time.

Pronoun Gender In ExamplesSelect your preference


of pronoun gender to use in the on-line tutorialHe, She,
or It (neutral). The proper gender will be substituted where
appropriate.
(Note: This is not the same as a characters gender which is
used when referencing either the Main or Impact Character.)

Default Character GenderSelect a default gender to use


when creating new charactersMale, Female, or Neutral. All
new characters (including the Main & Impact characters) are
born with the default gender you select here.

Save Character Pictures In DocumentIf checked, bitmaps


of the character icons youve used are saved as custom
pictures within the story le. This makes the story le slightly
larger. Unchecked, a story le references Dramatica to display
the selected character icons With this option enabled, users
of Dramatica Writers DreamKit can open a Dramatica story
le and see the original icons (not all of which are available in
WDK).

Characteristic NotesClick on the pop-up menu to select


either Append or Replace. When importing a stereotyped
characters characteristics using the Typecast command, the
Characteristic Notes are also transferred. They can either
replace the existing notes, or be added after the existing notes
(appended). If unsure, choose Append to get both sets of
notes and later delete the ones you dont want.

Report Options:

Printing MarginsEnter values for your report marginsTop,


Bottom, Left, and Rightadjustable in units of 1/100th of an
inch.

Number of ColumnsSelect from: 1, 2, or 3 columns of text


in your report.

HeaderEnter the text, along with Substitution codes and


Justication codes, for the headers in Dramaticas printed
reports. Header text displays left-justied, unless you indicate

17.

otherwise.

FooterEnter the text, along with Substitution codes and


Justication codes, for the footers in Dramaticas printed
reports. Footer text displays left-justied, unless you indicate
otherwise.
Header/Footer Justication Codes
If you type:

Your text is justied:


^<

Left

^| (| = shift-backslash)

Center

^>

Right

:
Justication Codes affect the text directly to the left of them. As an
example, the default Dramatica footer text of:
Dramatica ^V^<- ^P -^|^D^>
prints as:
Dramatica 4.0

-1-

Mon Jan 3, 13:12:35 2000

Header/Footer Substitution Codes


If you type:

Dramatica substitutes:

^A or ^a

Author of story

^D or ^d

Date and Time

^P or ^p

Page number

^R or ^r

Report name

^T or ^t

Title of story

^V or ^v

Version number of Dramatica

^^

The caret character (^)

Query System Options:

Advance to Next QuestionSelect which key youd like to


move you to the next question in the Query System:
EnterIf selected, pressing Enter advances to the next
question. Pressing Shift-Enter creates a new blank line in the
text window. (On the Macintosh, use Return and Shift-Return.)

18.

Shift-EnterIf selected, pressing Shift-Enter advances to the


next question. Pressing Enter creates a new blank line in the
text window. (On the Macintosh, use Return and Shift-Return.)

Use Throughline ColorsIf checked, the four throughlines


of your story are each be displayed with a different identifying
color background in the Query System (Overall = Pink, Main
vs. Impact = Yellow, Main Character = Blue, Impact Character
= Violet). Unchecked, all throughlines appear with the same
gray-colored background.
Set ColorsClick on this button to change the colors
assigned to each of the 4 Throughlines and to the Quick Start
StoryGuide. The color for each throughline appears next to its
name. Click on the Set button to display a palette of available
colors to choose from. Choose a new color or create a custom
color, using your operating systems color controls.

Toggle Help ButtonsControls how a button in the HelpView


window (Explain, Theory, Usage, etc.) behaves when another
one (or more) is already selected:
ClickClicking on another button selects it instead of the
currently selected button. Only one buttons explanatory text
displays in the HelpView window below the buttons at one
time.
Shift-Clicking another button selects it in addition to the
currently selected button. The text for all the buttons selected
appears in the HelpView windows scrollable list.
Click or Shift-ClickEither Clicking or Shift-Clicking another
button selects it in addition to the currently selected button.
The text for all the buttons selected appears in the HelpView
windows scrollable list.

Auto-Close Items in Topic ListIf selected, closes the


currently open item in the hierarchical Topic List when you
press Enter or Shift-Enter (Return or Shift-Return on the
Macintosh) to advance to the next question in the Query
System. Unselected, each item in the topic list remains open
after use.

19.

Term Swap Options

Use Laymans TermsIf selected, displays the new, easier to


understand words for Dramatica concepts. This is the default
setting.

Use Original Dramatica TermsIf selected, displays the


original words for Dramatica concepts. You may prefer
this setting if you are a power user of previous versions of
Dramatica.

Set Font command


The Set Font command controls which font and font size is used
to display:
The Query System TOPICS LIST.

The Query System PROMPTS and TITLES.

The text you EDIT.

The HELP text.


(Windows Users Note: Use TrueType fonts whenever possible. NonTrueType fonts frequently do not display or print as well in Dramatica.)

Storyforming Commands
There are ve commands in the Storyforming menu:

StoryGuide
The StoryGuide is Dramaticas step-by-step tutorial for creating
a story. Its specically designed to give writers new to Dramatica one
ideal path for approaching their story through Dramatica.
The StoryGuide tutorial takes place entirely online. It can be
accessed in two ways:
Under the Storyforming Menu, select StoryGuide.

20.

At the Dramatica Desktop, click on the StoryGuides Start


Here tile.

The StoryGuide window presents you with a choice of three paths


to creating your story: Its not necessary to go through all three paths
but if you do, all the work you do in one level appears in the others.

Level 1
Click on this button for the quickest path to creating a story.
Though this path doesnt utilize every element of the Dramatica model
of story, you may nd it contains enough to get you started on your
story. Writers of shorter dramatic stories, such as short stories, one act
plays, and sitcoms will nd plenty to work with here.
This path is designed to be followed from beginning to end,
answering the questions in the order presented.
All the creative work you do here shows up in the Level 2 and Level
3 paths and in other parts of Dramatica.
Printing a report at each stage of the StoryGuide is optional, though
it does provide a handy reference tool.
After responding to each question, press RETURN (MacOS) or
ENTER (Windows) to advance to the next one.
The Level 1 StoryGuide path contains approximately 60 questions.

Level 2
The Level 2 path helps you develop your story on a somewhat
deeper level than the Level 1 path, mainly presenting more Main

21.

Character and Theme development.


This path is designed to be followed from beginning to end,
answering the questions in the order presented.
All the creative work you do here shows up in the Advanced path
and in other parts of Dramatica.
Printing a report at each stage of the StoryGuide is optional, though
it does provide a handy reference tool.
After responding to each question, press RETURN (MacOS) or
ENTER (Windows) to advance to the next one.
The Level 2 StoryGuide contains approximately 75 questions.

Level 3
Click on this button to develop your story in much fuller depth.
All four throughlines are fully developed with their own Concerns,
Problems, Themes, and Signposts & Journeys. You are able to skip
questions and answer them later, or even let Dramatica supply the
answers based upon your other decisions, when possible.
All the creative work you do here shows up in other parts of
Dramatica.
Printing a report at each stage of the StoryGuide is optional, though
it does provide a handy reference tool.
After responding to each question, press RETURN (MacOS) or
ENTER (Windows) to advance to the next one.
The Level 3 StoryGuide path contains approximately 250 questions.

Structure Templates
The quickest and easiest way to create a story in Dramatica is
by opening a structure template and using the Level 1 path of the
StoryGuide. There are a number of templates to choose from, e.g.,
screenplay, novel, short story.
Each comes with an appropriate number of archetypal characters
already created, ensuring that each character has a clear dramatic
function in the story. If these characters are sufcient for the story you
want to tell, just change their names and develop them as prompted.
You may delete characters or create more as needed, but at a minimum
youll need to keep the Main Character and Impact Character.
Other than having characters already created, the rst three
sections of the StoryGuide pathGetting Started, Storyforming, and
Illustratingare the same. When you reach the Storyweaving section,
youll notice the greatest difference.

22.

A complete step outline has been constructed for you, presenting


the storys dramatic elements in an order suggested by traditional
models of story structure. You may be familiar with these elements from
your previous writing studies. Attached to each step are the Dramatica
story points you created by answering questions in the Storyforming
section, and the examples you wrote in the Illustrating section.
Each step may represent one or more scenes, depending on the
needs of your story. You may rearrange, add, or delete steps once you
understand the Storyweaving section. It is recommended that you print
the Story Treatment rst, to have as a reference.
The title of each step indicates the dramatic function of that step,
and explanatory text within each step tells you what to write about in
each scene. You may delete this text, overwrite it with examples that
you copy and paste from the lower text window, or leave it in the step to
remind you of the steps dramatic function.
Bear in mind that these are example story structures, and may
not t every story that you have in mind. For example, the screenplay
template tends to favor the commercial Hollywood lmits a good t
for the love story, romantic comedy, buddy movie, and action adventure
genres.

To use a structure template:


1. At the Dramatic Desktop, click on the Open Story tile.
2. At the dialog box that displays, select a template to open, e.g.
Novel.
3. When the Dramatic Desktop displays again, Novel Template
displays in the top title bar. Click on the StoryGuide tile.
4. Choose a path and click on its button, e.g., Level 1.
5. Under the File menu, click on Save As to save the le under a
new name for your story, e.g. MyStory.
6. Start creating your story!

Query System (DQS)


The Dramatica Query System (DQS) employs a question and
answer approach to Storyforming.
The primary strengths of the DQS include:
Focus on one item at a time, reducing confusion.

23.

Step by step guidance through Storyforming, Illustrating, and


Storyweaving.

Plentiful support material available in the HelpView portion of


the DQS window.

Multiple approaches to storyforming.


The principle advantage of the DQSfocusing your attention on
one topic at a timeis also one of its weaknesses. It allows you to
make selections without presenting a lot of extra, confusing material.
Unfortunately, this doesnt help you get an overall sense of the impact
your selections have on the rest of the storyform. (For a more holistic
method of storyforming, see the section on the Story Engine command.)
Access the DQS using one of these methods:
Under the Storyforming Menu, select Query System.
At the Dramatica Desktop, click on the Query System tile.
(Note: The StoryGuide command also invokes the DQS, though
it uses a specialized topic path specically designed for new users of
Dramatica.)

Query System command


Selecting Query System takes you to the Query System Home
Window. Choose one of the Topic Paths as a starting point for
answering Dramaticas questions by clicking on its button.
The blank bar under each button is a progress indicator. As you
complete questions in each topic path, the bar lls in to show how much
of the total story development youve completed.

24.

For a new story, you should proceed in the order the topics appear
onscreen, from the top down:
1. Storyforming (to create the underlying structure)
2. Illustrating (to give concrete examples from your story)
3. Storyweaving (to place your structure and illustrations into
scenes)
Whichever topic you start with, youll eventually complete all three
topicsresulting in a fully developed Dramatica story.
Within each of these Topics, select which area of your story youd
like to start working on rst:
a. Character
b. Plot
c. Theme
These can be approached in any order. Again, whichever one you
start with, youll be doing the others later.
Clicking on a button brings up that topic in the topic window at the
left of the screen. For example, clicking on Storyforming/Character
brings up a hierarchical list of questions regarding your Main and Impact
Characters. Once youve completed them, youre returned to the Query
System Home Window to choose your next topic path.
In Storyforming, you are presented with multiple-choice questions
about your storyform. In Illustrating, you are presented with ll-in text

25.

windows in which you illustrate those answers with events, dialog, or


just ideas you can expand on later.

Navigating the Query System


Use these features to navigate the Query System window:
Press ENTER (Win) or RETURN (MacOS) to move to the next
topic. (also hold down the Shift key, if you have made that your
Preference in Keyboard Options.)

Click on the Previous and Next buttons in the lower left hand
corner to move up or down the current topic list.

Click on a topic in the list to move directly to it.

Click on the Start button to go to the rst topic in the currently


selected part of the Query System (such as Quick Story, Story
Points, etc.).

Click on the Close button to exit the Query System and return
to the Dramatica desktop.

Topics List Tree


The Topics List in the upper left hand corner of the DQS window
shows you which topics are in the currently-selected path.
To change paths, select one from the Topic Pathways Pop-up Menu
located just above the topics list. Click on the Home button to return to
the Home window.
The topics list displays as a hierarchical tree. Each topic heading
can be expanded to show the items nested beneath it, and collapsed to
hide them.
The look and feel of the topics list are slightly different under
Windows and MacOS:

Windows Topics List


The tree works in a similar fashion to Windows 95s Explorer
program.
Clicking on the `+~ symbol expands the topic heading and
displays all the items beneath it.

26.

Clicking on the `-~ symbol collapses the topic heading and


hides all the items beneath it.

Pressing ENTER or to go to another topic automatically

collapses the current topic headings items and expands the


next ones.
MacOS Topics List
The tree works in a similar fashion to the MacOSs hierarchical
menus and folders.
Clicking on the 4 symbol expands the vocabulary heading and
displays all the items beneath it.

Clicking on the 6 symbol collapses the vocabulary heading


and hides all the items beneath it.

Pressing ENTER or RETURN to go to another topic


automatically collapses the current topic headings items and
expands the next ones.

Storyforming in the Query System


The Topics List in the upper left hand corner of the Storyforming
DQS window shows you what questions are in the currently-selected
path.
To change paths, select one from the Topic Pathways Pop-up
Menu located just above the topics list. Click on the Home button to
return to the Home window.

Multiple Choice Storyforming Questions


The Storyforming DQS window presents questions that have
a direct impact in creating your storys dramatic skeleton or deep
structure. Some DQS questions are multiple choice, asking you to
choose between two optionsor to choose Skip this question for now
if youre not sure of the answer yet.

Radio Button style of making DQS choices


To choose an answer, click on the radio button (also known as an

27.

option button) or on the text of the answer itself.

Multiple Word Storyforming Questions


Other DQS questions require you to select from a multiple word list.
Depending on other questions youve answered, there may be as many
as 64 items to choose from. If youre not sure which item is exactly
right for your storyform, select all the ones you think might t. Later
questions will help narrow down your choices to one answer.

Multiple Word style of making DQS choices


To select an item listed in the leftmost window, highlight it by
clicking on it. Next, click on the ADD>> button to move it to the
rightmost window. Repeat this procedure for all the items you want to
select.
If you change your mind about an item youve added to the
rightmost window, highlight it by clicking on it. Then click on the
<<REMOVE button to remove it and send it back to the leftmost window.

Illlustrating in the Query System


The Topics List in the upper left hand corner of the Illustrating
DQS window shows you what questions are in the currently-selected
path.
To change paths, select one from the Topic Pathways Pop-up
Menu located just above the topics list. Click on the Home button to
return to the Home window.

Fill-in Text Window Illustrating Questions


Illustrating DQS topics are presented with ll-in text windows
in which to write your answers. Your answers should give concrete

28.

examples of how you are going to illustrate your storyform choices while
telling your story.

Illustrating DQS Fill-in Text Window


In each Illustrating ll-in text window, try to keep your material
to a maximum of one or two pages. In fact, the shorter the better.
Dramatica is designed as a place to develop your story, not write it.
Keeping the illustrations to a minimum will ensure that you can make
your story point, while reducing the need for extensive reworking.

Text Editing in the Query System


As Dramatica deals with the story development, pre-writing phase
of your story, the text editing capabilities of the DQS Illustrating window
are limited.
First, highlight the text by double-clicking on a word or dragging
over a block of text. Then:

Copy Text

Under the Edit Menu, select Copy.

On the keyboard, press CONTROL+C (Win) or CMD+C


(MacOS).

Cut Text

Under the Edit Menu, select Cut.

29.

On the keyboard, press CONTROL+X (Win) or CMD+X


(MacOS).

Paste Text

Under the Edit Menu, select Paste.

On the keyboard, press CONTROL+V (Win) or CMD+V


(MacOS).

Save command

Under the File Menu, select Save.

On the keyboard, press CONTROL+S (Win) or CMD+S


(MacOS).
Save your work frequently.

HelpView in the Query System


Both Storyforming and Illustrating DQS windows have a HelpView
area with buttons running horizontally across the top. These HelpView
buttons give you access to different kinds of onscreen help regarding
the Dramatica theory and the questions being asked.
Click on a button to see the help text associated with it.

HelpView portion of the DQS window


The help text beneath these buttons is context-sensitive help,
meaning that it relates to the specic question being asked.
Each buttons text relates to a different aspect of the Dramatica
theory, and its application to your storyform:
Explain buttonprovides a detailed description of what each
topic is really asking from a dramatic standpoint.

30.

Theory buttonexplains the dramatic reasons why each


topic is important to your story and how it impacts other topics
structurally.

Usage buttonsometimes describes how the dramatic issue


being dealt with in each topic can actually be used in story
construction. Other times, Usage provides examples of how
the dramatic topic was used in well-known stories.

Illustrations buttoncalls up any illustrating you may have


done for this topic anywhere else in the software. In this
manner you can refer to or revise what you have previously
developed for each dramatic item.

Help buttonprovides instructions on using the software in


regard to each particular kind of screen.

Denition buttongives a dictionary-style denition of the


Dramatica terms you have highlighted in each topic screen.
Information includes a short denition, a list of synonyms, and
a long denition.

Context buttonuses a dramatic term you have highlighted in


several dramatic scenarios, to show how it might be best used
in your story.

Stories buttoncalls up all stories in the Examples folder


which share the same dramatic item you have highlighted. In
this way, you can see how a number of different stories use the
same dramatic itemclarifying its use and purpose. (Note:
Although over 60 example stories are available, with 32,768
possible storyforms not every item will have a matching story
example.)
(Note: Many of these HelpView buttons require you to make a selection
and answer questions before they can provide denitions and help.)

Activating Multiple HelpView buttons


Its possible to have more than one HelpView button active at
once. When more than one button is active, the text for each help topic
displays in a list in the HelpView window.
To activate multiple HelpView buttons, hold down the key while
clicking on each one.

Resizing the HelpView window


The HelpView window can be enlarged, to enable viewing of more
of the text. The tradeoff is that the question windows above it reduce in
size to make room for it.

31.

To resize the HelpView window:


1. Move the cursor over the thin resize bar just above the
HelpView buttons (but not over the split diamond-shaped
symbol on the far right). The normal arrow cursor changes to
a split diamond-shaped resize cursor.
2. To select the resize bar, hold down the mouse button.
3. Slide the bar upwards to enlarge, and downwards to reduce,
the HelpView window.

To toggle the HelpView window between open and closed


showing or hiding the HelpView textclick once on the split
diamond-shaped symbol on the far right of the resize bar. Or,
press CONTROL+H (Win) or CMD+H (MacOS).

Story Engine
Story Engine is recommended for Advanced Users Only.
Unlike the Query System and the StoryGuide, the Story Engine
employs a simple window containing twenty-four different pop-up menus
of storyforming choices. However, they are all really different views of
the same storyform material. The story work you do in one view shows
up in the other two.
Advantages of the Story Engine include:
A holistic approach that shows the impact of your selection on
other parts of the storyform immediately.

A direct, non-linear way to select topics.

The fastest method to reach one storyform.


The principal disadvantage of using the Story Engine is its lack
of help. The Story Engine offers only simple denitions of terms and
prevents other help being accessed while its active. For this reason, its
more appropriate for the experienced Dramatica user.

Story Engine command


Access the Story Engine using one of these methods:
Under the Storyforming Menu, select Story Engine.

32.

At the Dramatica Desktop, click on the Story Engine tile.

The Story Engine Window

Pop-up Topic menus


Click on a pop-up menu to display all of the available choices for
that question. Make a selection and the story engine will begin its
magic.
Story items that have all of their options available will display
the word Either or Any.

Items whose options have been limited will indicate the number
of potential selections remaining, e.g. Any of 4.

Items which have been chosen indirectly by Dramatica based


on other choices will display the name of the item in italics, e.g.
Activity.
Click on another element in the list to make that your selection.
Click on Any or Either to deselect your choice and leave the Topic
unanswered.

Storyforms Remaining
As you make a single choiceyour storys Throughline, for
examplenotice that the number of potential storyforms remaining
(displayed screen-right, above the Clear button) decreases.
If you select a Character Dynamics choice (for example, Do-er as
the Approach), the number of potential storyforms decreases from the
maximum of 32,768 to 16,384.

33.

If you choose only a Thematic Choice (for example, Main Character


Critical Flaw), the storyforms remaining immediately drops from 32,768
to 512.
Keep in mind that your goal is to reach the single storyform which
best reects the story you want to tell. Each decrease in storyforms
remaining is a step closer to your goal.

Locks
To the right of each topic is a padlock checkbox. Click on this
checkbox to lock your Topic selection, identifying it as a high priority
choice.
When a topic is locked, there is an X or check-mark in the padlock
box. You can remove this X by clicking on it at any time.
Topics you have locked do not change when you issue the Clear
Storyform command (see below). Unlocked topics will be cleared,
displaying Any or Either instead of your selection (unless they are
limited by other locked topics).

Clear command
The Clear command is useful for testing various what if?
scenarios for your storyform:
1. Lock those topic selections that youre most condent t your
storyform, then select some others (that youre less sure of)
without locking them.
2. If the selections Dramatica predicts for you dont t your story,
clear the choices youre unsure of by clicking on the Clear
button. Your locked selections remain the same.
3. Try again using different selections for the topics youre unsure
of, until you get a storyform that best suits your story.
Clicking on the Clear button clears all storyforming choices you
have made in the Story Engine (and in the Query System), except for
ones you have selected and locked.
If you clear your storyform then change your mind, you can go back
to the storyform as it was before opening the Story Engine window by
clicking on the Revert button.
Any illustrating you have done is unaffected by the Clear Storyform
command.

34.

Revert command
The Revert command is like an Undo button for the Clear
Storyform command. It replaces your current storyform with the
storyform as it was before opening the Story Engine window.

Exit the Story Engine


OKClick on this button to exit the Story Engine and keep changes
youve made in this window.
CancelClick on this button to exit the Story Engine and discard
any changes you made to the storyform in this window.
(Note: Based on choices you have made, the Story Engine will
seem to answer other questions all by itself. As you select the dramatic
items for each question, Dramaticas predictions show up in italics
next to the questions you havent answered yet. This helps you get an
overall feel for your story, but since there is very little help text you might
want to stick with the Query System until you are more familiar with
Dramaticas terminology.)

Clear Storyform
Like the Clear button in the Story Engine window, this command
clears all the Storyforming choices in the currently displayed story le.
The Story Engine resets to 32,768 available Storyforms.
Unlike in the Story Engine window, there is no revert command
available on Dramaticas Main Menu Bar. Dramatica prompts you to
conrm your irreversible decision to clear the storyform.

Build Story Examples


This command updates the Dramatica Story Examples le to
include all stories located in the Examples folder.
If you add story les to the Examples folder and run this command,
those stories will become available as story examples in the DQS
HelpView window.
Once launched, this command takes about two minutes to complete
and should not be interrupted.

35.

Character Commands
In Dramatica, characters are not just people who do things in a
story. Each character serves a larger purpose by reecting specic
activities or attributes which are key steps in the storys problem-solving
process.
The Character commands are used to create, develop, and remove
characters from your story. The Character commands include:

Character List
The Character List command brings up a list of your storys
characters and a series of tiles for accessing more character features.
Access the Character List using one of these methods:
Under the Character Menu, select Character List

At the Dramatica Desktop, click on the Characters tile.

Character List Window

36.

When you rst open this window in a new storyform, there are two
icons in your character list. The Main and Impact Character icons are
created automatically with every new le in Dramatica. The rest of your
characters are created here by using the Create Character command.
The following tiles in the Character List window connect you to
Dramaticas character development tools:

Create Character
Click on this tile or select the Create command under the Character
menu to add a new character to your storys character list. Clicking
here calls up a new Character Info window (see Info command). In
this window, name your new characters, describe who they are, and
describe what their roles in your story will be.

Build Characters
Click on this tile in the Character List window or select Build
Characters under the Characters menu to open the Build Characters
window.

Build Characters Window


In this window you can begin to develop your characters and
their relationships with each other. Do this by deciding what is driving
them in your story. The Character Element Grid of items in the center
represents all of the possible characteristics (or elements) for your story.

Assign Characteristics
Assign a characteristic to a character by:
1. Clicking on a character icon in the left window and dragging it
over the Character Element Grid in the center.
2. Once the icon is over a characteristic, text in the denition
window above the grid changes to a context-sensitive
description of the character with the associated characteristic.
3. Drop the icon onto a characteristic by releasing the mouse
button.
Any character icon already assigned this particular characteristic is
replaced by the one you dragged and dropped.

37.

Remove Characteristics
Remove a characteristic from a character by:
1. Clicking on the characters icon on the Character Element Grid
and dragging it off the grid to another part of the window.
2. Release the mouse button and the characteristic is removed.

Characteristic Notes
At the bottom of the Build Characters window is the Characteristic
Notes window. Use this text box to illustrate how a character ts the
characteristic youve assigned to him or her.
The Characteristic Note stays with the characteristic, not
the character. If you remove a character icon from a particular
characteristic, you need to also remove the Characteristic Note by
deleting its text.

Character Dimensions
The relative position of two characters icons in the grid tells you
something about the relationship the characters have in your story:
Characters diagonally opposed to each
other have the greatest conict.
Characters next to one another
have the most indirect impact
on each other.
Characters above and below
each other form positive
or negative dependencies.
Only one character icon can be assigned to
each characteristic in the software.

Character Type
To identify a character as a particular Archetype, rst select the
characters icon by single-clicking on it in the Character List window at
left. Then select the appropriate Archetypal designation (Protagonist,
Reason, Skeptic, etc.) from the Character Type pop-up menu.

38.

To call up a characters Character Info window, double-click on that


characters icon in the Character List at left.

Typecast
To give a character a set of characteristics associated with a certain
character stereotype:
1. Select a character icon in the Character List window by doubleclicking on it.
2. Click on the Typecast button. A Typecast Dramatica Character
dialog box displays.
3. In the Look in: pop-up menu, open the Character Examples
folder.
4. Assign the stereotype (bully, charmer, coward, etc.) of your
choice by double-clicking on it.
If the characteristics of the stereotype conict with other choices
youve already made, you are prompted to replace your other choices.
Characteristic Notes are also transferred, and either add to or replace
the existing notes, depending on your Character Options settings.

Delete Character
Deleting a character is a permanent, irreversible action. To remove
a character from your story:
1. Click on the characters icon in the Character List window to
select it.
2. Click on the Delete Character tile or select Delete from the
Character menu. You are prompted to conrm your decision to
delete a character.
The character is removed from the Character List and from every
characteristic you assigned it to in the Character Element Grid of the
Build Characters window. However, all references to this deleted
character remain in your Illustrations, if you wrote about the character
there.
Warning! Deleting a character removes it from everywhere it
appears in your storyform. You will lose all descriptions you may have
written about it, and it will no longer appear in any of the reports. Once
it is gone, you cannot call back that information.
(Note: You must have both a Main and Impact Character in your
storyform. If you try to delete either of them from your story, you will be

39.

prompted to reassign the Main or Impact Character function to some


other character rst.)

Character Info
The Character Info window allows you to enter, review, and edit
informationsuch as name, role in the story, description, gender,
etc.about a character. To call up the Character Info window, use one
of these methods from the Character List window:
Click a characters icon to select it, then press the Character
Info tile.

Click a characters icon to select it, then select Info under the
Character Menu.

Double-click on the characters icon.

Character Info Window


The Character Info window also allows you to assign or change a
characters icon. Clicking on the `<<~ and `>>~ buttons beneath the
image in the upper left hand corner of the window cycles through the
available icons. Choose an icon that reminds you of your character.
(Note: It is easier to assign icons to your characters in the Casting
window.)

40.

Characteristics list
Below the character description text box is a non-editable list of
the characteristics you assigned to the character in the Build Character
window.

More button
Pressing the More button displays a window where you can enter
more detailed information about a character. This includes an expanded
description of the characters role, a description of the characters
function in the story, and a description of the type of activities with which
your character is involved in the story.

More Character Info Window


Closing the More Character Info Window returns you to the
characters Info Window.

Setup Main and Impact


The Main/Impact window offers a direct way to storyform using
your Main and Impact characters. It looks like, and operates in a similar
fashion to, the Story Engine. One advantage of storyforming here is
that you can immediately see the impact of choices you make for one
character upon the other.
Display the Main/Impact Character window using one of these
methods:

41.

Click on the Main/Impact tile in the Character List window.

Under the Character Menu, select Setup Main and Impact

Main/Impact Window
Though you cannot reach a single storyform just by making choices
in the Main/Impact window, you can get very close.

Pop-up Topic menus


Click on a pop-up menu to display all of the available choices for
that topic. If you havent made any storyforming choices elsewhere
in Dramatica, there may be as many as 64 choices in some pop-up
menus. As you make choices, your range of choices will narrow.
Click on a story element to select it. It is displayed as your
choice in the pop-up menu, and a checkmark displays next to it in the
list. Dramatica chooses certain other topic elements based on your
selection. These are displayed in italics, e.g., Certainty.
Click on another element in the list to make that your selection.
Click on Any or Either to deselect your choice and leave the topic
unanswered.

Clear button
The Clear Storyform command is useful for testing various what
if? scenarios for your storyform:

42.

1. If the selections Dramatica predicts for you dont t your story,


clear the choices youre unsure of by clicking on the Clear
button. Your locked selections remain the same.
2. Try again using different selections for the topics youre unsure
of, until you get a storyform that best suits your story.
Clicking on the Clear button clears all storyforming choices you
have made in the Main/Impact Window (and in the Query System).
If you clear your storyform then change your mind, you can go back
to the storyform as it was before opening the Main/Impact window by
clicking on the Revert button.
Any illustrating you have done is unaffected by the Clear Storyform
command.
Note: If some items remain selected even after you click on the
Clear button, this means some choice have been locked in the Story
Engine. Go to the Story Engine, unlock the locked items, and issue the
Clear command from there.

Revert command
The Revert command is like an undo button for the Clear
Storyform command. It replaces your current storyform with the
storyform as it was before opening the Main/Impact window.

Exit the Main/Impact Window


OKClick on this button to exit the Story Engine and keep changes
youve made in this window.
CancelClick on this button to exit the Story Engine and discard
any changes you made to the storyform in this window.
(Note: Based on choices you have made, the Main/Impact Window
will seem to answer other questions all by itself. As you select the
dramatic items for each question, Dramaticas predictions show up
in italics next to the questions you havent answered yet. This helps
you get an overall feel for your story, but since there is very little help
text you might want to stick with the Query System until you are more
familiar with Dramaticas terminology.)

Casting
Casting offers a simple way to assign icons to your characters.
Choose an icon that reminds you of your character.
To display the Casting window, click on the Casting tile in the

43.

Character List window or select Casting under the Character Menu.

Casting Window
For ease of use, Character Icons are grouped according to type.
When you nd an icon that looks like the character you have in mind:
1. Click on the characters current icon in the Character Icon list
on the left side of the window.
2. Scroll through the images in the category that best describes
each character.
3. Click on an icon to assign it to your character.
The characters icon will be replaced with the new one. You can
change icons at any time.

Picture
Across the bottom of the Casting window is an area for adding and
grouping your own customized character icons.
Assign your own icons to your characters by using the Picture
command under the Character Menu.
The Picture command can open Windows bitmap (.BMP) les in
Windows, and PICT and PICT2 les on the Macintosh.
To import a character icon using the Picture command:
1. Click on the characters current icon in the Character List
window to select it.
2. Under the Character Menu, select Picture The Select
Character Bitmap window displays.

44.

3. Select the picture le to import and click on Open.


Pictures are imported as 32 x 32 pixel character icons.
An alternative to using the Picture command is the Cut and Paste
method:
1. Open the program or window where the picture you want
resides.
2. Copy the picture you want to import to the clipboard, using the
Copy command (CONTROL + C for Windows, CMD + C for
MacOS).
3. In Dramatica, click on a character icon in the Character List
window to select it.
4. Paste the picture from the clipboard, using the Paste command
CONTROL + V for Windows, CMD + V for MacOS).
To delete a custom character icon:
1. Highlight the character icon by clicking on it.
2. Press the DELETE key.

Import
The Character Import command copies all of a characters
attributes (name, gender, role, icon, characteristics, etc.) from a
Dramatica character le of your choice to a new character in the
currently open Dramatica story le. You can import the deliberately
stereotypical characters (bully, optimist, screamer, etc.) that Dramatica
supplies, or import from a character le created with the Character
Export command.
A character can be imported into any currently open Dramatica
story le. You can import a character while in any area of Dramatica,
such as the desktop. To Import a character:
1. Open the Dramatica story le you want to import a character
into.
2. Under the Character Menu, select Import. The Import
Dramatica Character dialog box displays.
3. Double-click on the Dramatica Character File to import, e.g.,
Optimist.dcf. (If the Import Characters characteristics conict
with selections youve already made for other characters, you
are prompted to make changes.)

45.

4. Under the Character Menu, select Character List. The


character you imported is now part of your cast of characters.
Customize the character name, icon, description, etc. as
desired.
You can also Import a Character by using the Open command:
1. Open the Dramatica story le you want to import a character
into.
2. Under the File Menu, select Open. The Open Dramatica Story
File dialog box displays.
3. In the Files of type pop-up menu, select All Files.
4. Double-click on the Dramatica Character File to import, e.g.,
Optimist.dcf. (If the Import Characters characteristics conict
with selections youve already made for other characters, you
are prompted to make changes.) Dramatica displays a dialog
box telling you that a character le has been imported.
5. Under the Character Menu, select Character List. The
character you imported is now part of your cast of characters.
Customize the character name, icon, description, etc. as
desired.
(Note: The Typecast feature is similar to Character Import,
using the stereotype characters in the Character Files folder. The
difference is that Typecast only adds the Characteristics (from the
Character Elements Grid of Build Characters) of the character, and
adds them to a selected character instead of creating a new character.
Characteristic Notes are also transferred, and either add to or replace
the existing Notes, depending on your Character Options settings (see
Characteristic Notes on page 17.))

Export
The Character Export command makes a copy of a selected
character, complete with all attributes (name, gender, role, icon,
characteristics, etc.), and transfers it to an external character le. The
character can then be imported into any Dramatica story le.
Characters can be exported from:
The Character List window.

46.

The Build Characters window.

The Casting window.

To Export a character:
1. In the appropriate character window, select a character icon by
clicking on it.
2. Under the Character Menu, select Export. The Select Name
For Character File dialog box displays.
3. Enter a name for the Dramatica Character File youre creating.
4. Click on the Save button.
In Windows, this Dramatica Character File is given a le extension
of .dcf.
Dramatica Character Files are kept in the Character Examples
folder.

Storytelling Commands
In Storyforming you decided which combination of dramatic
elements would make up your story. Now youll show how those same
dramatic elements are played out in your story, in the part of story
development that Dramatica calls Storytelling.
While most of this work is done in the Query System, Dramatica
has a few extra commands designed to supplement your storytelling
abilities. Commands found in the Storytelling Menu include:
A special note should be made at this point about Dramaticas
Reports feature. The reports are designed to put your storyforming and
illustrating work into various contexts in order to provide greater clarity
and understanding, and provide a reference to keep you on track as you
do the line writing of the story.

Story Info
The Story Info window helps you keep track of separate versions
and drafts of your story. You can enter basic information about your
story here when you create a new le. Later, when you reach the
Illustrating stage of story development, you can rene that information in
the illustrating part of the Query System. The Query System offers the
help in answering these questions that the Story Info window doesnt.

47.

To display the Story Info Window, select Story Info under the
Storytelling Menu.

Story Info Window


After you ll out Story Info, you may notice that your storys title
appears automatically within appropriate Query System questions.
Conversely, there are also areas in the DQS where you can input Story
Info. This data will be automatically displayed in the Story Info window
as well.
Dramaticas Reports take information from the Story Info window to
place in header and footer text, using Substitution Codes.

Comments
The Comments command provides a place for you to enter any
comments on your story and/or the story le itself.

Comments Window

48.

When creating stories, use the Comments feature as a place to


note general ideas, indicate the works state of progress, intended
audience, and so forth.
When analyzing stories, use the Comments feature to remark on
the storys strengths and weaknesses, as well as the strengths and
weaknesses of the analysis itself. In short, the Comments feature is a
place to put thoughts, ideas, and observations about the story but not in
the story.

Reports
The Reports command lets you output all the story work youve
done in storyforming and illustrating.
Dramaticas reports reect your story elements from various
perspectives, including your Overall and Main vs. Impact throughlines,
your Main and Impact Characters, and your story as an entire work.
Dramaticas Reports help you take a broad overview of your storys
dramatics or focus on specic story points as you write.
The reports can also be exported to your word processor as text
les for further expansion or formatting. If youre creating a screenplay
or stage play, character and scene work can be exported directly into
scenes in Movie Magic Screenwriter.
In the Reports window you can read, print, or export a variety of
reports about your story. Before you can use most of these reports, you
need to have arrived at a single storyform for your story.
Access the Reports window using one of these methods:
Click on the Reports tile on the Dramatica desktop.

Under the Storytelling Menu, select Reports

49.

Reports Window

Select a Report
To select a single report:
1. Click on the Vocabulary, Illustrations, and Show blank lines
buttons, as desired (see below).
2. Click on the Select Reports pop-up menu at the top right of the
Reports window.
3. Holding down the mouse button, scroll through the list of report
Categories. When the cursor is over each category, a list of
available reports branches off from it.
4. Move the cursor sideways until its over a list of reports. Click
on a report name to select it. The text of the report displays
in the large Reports Reference Box below the pop-up menu,
replacing any report text already there.
To read a description of each reports contents, click on the Report
Sets tile and view the Choose Report table.
To send the selected report to the printer, click on the Print tile.

Reports Window buttons


Vocabulary button
If selected, a vocabulary list is added to the end of the currently
displayed report or report set, dening key Dramatica terms used in the

50.

report. When this button is selected by clicking on it, it appears set back
or pushed in.

Illustrations button
If selected, any illustrations you have done for topics that appear in
the currently displayed report is also displayed and printed. When this
button is selected by clicking on it, it appears set back or pushed in.

Show blank lines button


If selected, this option displays any section of consecutive
blank lines as they are in a report (e.g., as temporary workspaces).
Unchecked, any section of consecutive blank lines is condensed to only
2 blank lines in the report. When this button is selected by clicking on it,
it appears set back or pushed in.

Report Sets

Report Sets Window


Personalized Report Sets allow you to select more than one report,
and save that group of reports under a convenient name.
Selecting that named report set displays all the reports in that
group, without having to select them one at a time. Only one report set
at a time can be displayed in the Reports Reference Box.
A list of available report sets (that youve created) appears at the
bottom of the Select Report pop-up menu, under the category Report
Sets.

51.

Create a Report Set


1. Click on the Report Sets tile. A report sets table displays,
showing all available Dramatica reports grouped by category.
To the right of each report name is a description of the reports
contents.
2. Clear any reports currently selected by clicking on the Clear
button.
3. Choose a report by clicking in the leftmost column next to its
name. A checkmark displays, indicating that its selected.
4. Choose one or more other reports in the same manner. All
your selected reports display checkmarks.
5. Click on the Save button. A Save Report Set window displays.
6. Enter a descriptive name to save the report set with, and click
OK to save it. You are returned to the Reports Set window.
7. To return to the Select Reports window with your new report
set selected, click on the OK button. To return to the Select
Reports window with no report set selected, click on the Clear
button.

Select a Report Set


Select and display a personalized report set using one of these
methods:
From the Select Reports window:
1. Click on the Select Reports pop-up menu.
2. Scroll down and click on one of your named report sets at the
bottom of the list.
From the Choose Report window:
1. Click on the Report Sets tile. The Report Sets window
displays.
2. Click on the Select Report Set pop-up menu at bottom left of
the window.
3. Scroll down and click on one of your previously saved report
sets. A checkmark displays next to your selected report set,
and also in the leftmost column next to each report in that set.

52.

Delete a Report Set


To delete a personalized report set:
1. Click on the Report Sets tile.
2. A Choose Report table displays, showing all available
Dramatica reports grouped by category.
3. Clear any reports currently selected by clicking on the Clear
button.
4. Click on the Select Report Set pop-up menu at bottom left of
the window.
5. Scroll down and click on a report set to select it.
6. Click on the Delete button.
7. Click on the Yes button to conrm your deletion request.

Report Set buttons

Clear button
Click on this button to deselect the currently selected report or
report set and clear its text from the Reports Reference Box.

Delete button
Click on this button to delete the currently selected report or report
set and clear its text from the Reports Reference Box.

Save button
Click on this button to Save the currently selected reports to a
named report set.

Cancel button
Click on this button to exit the Report Sets window and discard
any changes to the selected reports or report sets, including the Clear
command. Any Delete and Save commands you executed remain in
effect.

53.

OK button
Click on this button to exit the Report Sets window and save any
changes to the selected reports or report Sets, including the Clear
command.

Report Options tile

The Report Options tile displays the Report Options window of the
Preferences command.

Report Options:

Printing MarginsEnter values for your report marginsTop,


Bottom, Left, and Rightadjustable in units of 1/100th of an
inch.

Number of ColumnsSelect from: 1, 2, or 3 columns of text


in your report.

HeaderEnter the text, along with Substitution codes and


Justication codes, for the headers in Dramaticas printed
reports. Header text displays left-justied, unless you indicate
otherwise.

FooterEnter the text, along with Substitution codes and


Justication codes, for the footers in Dramaticas printed
reports. Footer text displays left-justied, unless you indicate
otherwise.

Header/Footer Justication Codes

54.

If you type:

Dramatica justies your text:

^<

Left

^| (| = shift-backslash)

Center

^>

Right

Justication Codes affect the text directly to the left of them. As an


example, the default footer text of:
Dramatica ^V^<- ^P -^|^D^>
prints as:
Dramatica 4.0

-1-

Mon Jan 3, 13:12:35 2000

Header/Footer Substitution Codes


If you type:

Dramatica substitutes:

^A or ^a

Author of story

^D or ^d

Date and Time

^P or ^p

Page number

^R or ^r

Report name

^T or ^t

Title of story

^V or ^v

Version number of Dramatica

^^

The caret character (^)

Export to Screenwriter
The Export to Screenwriter command exports two kinds of
information from Dramatica to Movie Magic Screenwriter (a full-featured
word processing program for formatting scripts):
The Acts/Scenes/Chapters you created in the Storyweaving
stage.
Character information.
Specically, these items are exported from Dramatica:
Story title.

Character names.

Character descriptions.

Scene names.

Scene descriptions.

Storyweaving story points and illustrations.

55.

To Export to Screenwriter:
1. Open the le you want to export from.
2. At the Dramatica Desktop, click on the Reports tile.
-orUnder the Storytelling Menu, select Reports
3. In the Reports window, click on the Screenwriter tile.
4. At the Export to Screenwriter window, select a folder to
save the export le to, and give it a name. (In Windows, the
Dramatica export le is given the extension .dsw.) Click on the
Save button.
A Dramatica export le is saved.

To Import from Dramatica into Movie Magic Screenwriter:


1. Open Movie Magic Screenwriter.
2. Under the File Menu, select Open.
3. At the Open File window, click on the Files of type: pop-up
menu. Scroll down the list and select Dramatica Exchange.
4. If youre importing a le exported from Dramatica for MacOS,
select All Files (*.*).
5. If you saved the Dramatica export le to another folder, click on
the Look in: window to browse for it. When you nd it, doubleclick on it to load it.
The following Dramatica scene and character information is loaded
into a new Movie Magic Screenwriter le:
Story Titleloads as a Centered Title element, the rst item in the
Screenwriter le.
Character Name and Descriptionloads as an Action element, at
the beginning of the le.
Character Nameloads into Screenwriters User List as a
Character Name element. Shows up for quick entry from pop-up menus
by pressing TAB, and can be entered into your script by typing the rst
letter or two.
Scene Labelloads as a Scene Heading, or slugline, at the
beginning of each scene. Taken from the Storyweaving/Scene Creation
part of the Query System.
Scene Descriptionloads as an Action element, describing the

56.

activities occurring in a scene. Taken from the Storyweaving/Scene


Creation part of the Query System.
Story Pointloads as a Script Note element after its associated
scene, to remind you of the thematic elements youve decided to include
in that scene. Illustrating, how youve decided to show that element in
your story, is included. Can be easily converted to an Action element
to become part of the scene. Taken from the Storyweaving/Scene
Creation/This Scene Represents part of the Query System.

Export
The Export command exports the currently displayed report to a
text le, which can be loaded into your word processing program for
further development or revision.
To Export the currently selected report or report set:
Click on the Export tile in the Reports Window
You will be asked to identify the le folder and path where you want
the report saved, and to name the report. Use standard conventions for
naming this report. You might want to include the date in the name to
help you keep it separate from other versions.
(Note: Do not give this text le the same name as your Dramatica
story le. Give it a different name, to avoid overwriting the original le.)

Page/Print Setup
The Page Setup or Print Setup command opens your computer
operating systems standard printing setup dialog box. Here you can set
options specic to your selected printer.
Access Page/Print Setup using one of these methods:
Click on the Print Setup tile (Windows) or Page Setup tile
(MacOS) in the Reports window.

Under the File Menu, select Print Setup (Windows) or Page


Setup (MacOS).

Print
The Print command opens the print dialog box, ready to send the
currently selected report to your printer. Select the number of copies to
print, which page(s) to print, and other print session-related controls.
Print your report using one of these methods:
Click on the Print tile in the Reports Window.

57.

Under the File Menu, select Print.

Print Preview
The Print Preview command displays your report onscreen, scaled
to 50% of the printed page size. In Print Preview, you can sneak
preview your report to see how it will look on the page. If youre not
satised with the look of the page, make adjustments in the Page Setup/
Print Setup or Report Options windows.
Prev PageClicking on this button takes you to the Previous page
in your report.
Next PageClicking on this button takes you to the Next page in
your report.
Print PageClicking on this button sends the currently displayed
Page of your report to the printer.
CloseClicking on this button exits the Print Preview window and
returns you to the Reports window.

Print Preview Scrollbar


To move quickly around your report, drag the vertical scrollbar at
the right of the window:
Up to move towards the beginning of your report.

Down to move towards the end of your report.

Story Points
The Story Points window presents your storyforming and illustrating
information in a table format.
Its advantage over the Query System is that it gives an overview of
your entire story, offering quick and easy access to any area. However,
it lacks the Query Systems question and answer format and extensive
help.
Access the Story Points window using one of these methods:
Click on the Story Points tile on the Dramatica Desktop.

58.

Under the Storytelling Menu, select Story Points.

Story Points Window


The Story Points table is divided into four columns:
The Story Point column displays each important Dramatica
topic or story point by name.

The Item column displays the item chosen to answer the


Storyforming question posed by the story point. (If your story is
not down to a single storyform, nothing will be displayed in the
Item column.)

The Denition column links the item and story point together
by using the denitions of each term in a sentence.

The Illustrations column displays any examples youve written


for the story point.

Navigating Story Points


Story Points is arranged in a table format, divided into sections
by the categories of Genre, Theme, Plot, and Overview. Each section
displays in a different color.
The Story Points table is divided into the these sections:
Genre Points
Story Dynamics
Thematic Points
Overall Story

Main Character

59.

Impact Character

Main vs. Impact Story


Plot Points
Central Plot Points

Overall Story Type Order

Main Character Type Order

Impact Character Type Order

Main vs. Impact Story Type Order


Overview Points
General
Audience Appreciations
Above the table area is a pop-up menu for moving directly to a
specic section.

Story Points Pop-Up Menu


Choose a story points section to work in from the pop-up menu at
top left of the window. The Story Points window jumps to that part of the
table.

Scroll Bar
Move vertically through a particular story points section using the
scroll bar on the right side of the Story Points window. To move quickly
between the section currently displayed, slide the scroll bar button up or
down.

Edit Illustration
To edit the Illustration text:
Double-click on a text box in the Illustrations column.
-or Click on a text box to highlight it, then click on the Edit
Illustration button.
The Edit Illustration window for that particular story point displays.
Change or add to the text, as desired.
Exit the edit window by clicking on the OK button (to save your
changes) or the Cancel button (to discard the changes).

60.

Set Font
To change the font and/or size for all the text displayed in the story
points table:
1. Under the Edit Menu, select Set Font The Set Font window
displays.
2. Select a font and/or size from your systems available fonts.
3. Click on the OK button to apply the new font selection.
Any changes you make are applied to the text in all four columns.
To change the font and size for a specic column in the Story Points
window:
1. Click on the columns title (story point, item, denition, or
illustration) to select and highlight it.
2. Under the Edit Menu, select Set Font The Set Font window
displays.
3. Select a font and/or size from your systems available fonts.
4. Click on the OK button to apply the new font selection.
The font and size for the other columns will remain unchanged.

Changing Column Widths


To change the column width for a specic column in the Story
Points window:
1. Move the mouse over the column separator line in the area
above the Story Points table (for example, over the line
between item and denition). The cursor changes to a splitdiamond shaped column cursor.
2. Hold down the mouse button and drag the column separator
left or right, until the columns have the desired width.
3. Release the mouse button.

Plot Progression
Plot Progression gives you a linear view of your storys 4
throughlines, showing how the plot in each progresses over time.
The 4 Signposts are indicators of where the characters stand at
certain key points along their journey through the story.
The 3 Journeys are dramatic acts, detailing the events the

61.

characters must experience and deal with on their travels from one
signpost to the next.
To view the signposts & journeys, use one of these methods:
Under the Storytelling Menu, select Plot Progression

At the Dramatica Desktop, click on the Plot Progression tile.

The Plot Progression Window


For each throughlineOverall, Main vs. Impact, Main Character,
and Impact Characterthe signposts and journeys are laid out in a
linear fashion, from left to right, as they progress through the story from
beginning to end. Each storyform throughline displays in a different
color.

Signpost Storyforming
Each eld in a signpost colored eldsuch as Overall Story
Signpost 1contains a dramatic element assigned by you and
Dramatica when you reached a single storyform.
If you havent yet reached one storyform, you can assign dramatic
elements here in the Plot Progression window:
1. Click on the name of the dramatic element (or an unchosen
item) in the colored signpost eld. A pop-up menu of available
elements displays.
2. Click on an element to select it.
The 4 signposts of a particular throughline will always be one of the
following groups:

62.

The Past, How Things Are Changing, The Future, The Present

Understanding, Doing, Obtaining, Gathering Information

Visualizing a Plan, Playing A Role, Changing Ones Nature,


Conceiving An Idea

Memories, Impulsive Responses, Unconscious Desires,


Contemplation
The other 3 throughlines will take the remaining 3 groups of
signposts. The order in which these elements occur as signposts is
determined by the unique structure of your story.

Journey Storyforming
Each colored eld in a journey columnsuch as under Overall
Story/Journey 1displays the two signposts that the journey is traveling
between.
Colored journey elds are not editable. Their contents are
determined by the signposts before and after them.

Resizing Plot Progression columns


At top left of the Plot Progression window are two directional
buttons:
`<~ Click on the left-pointing arrow button to decrease the width of
all the columns, displaying more of the signposts & journeys onscreen.
`>~ Click on the right-pointing arrow button to increase the width
of all the columns, displaying less of the signposts & journeys onscreen.
Navigating the Plot Progression window
Move around in the Plot Progression window using the vertical and
horizontal scrollbars, at right and bottom of the window respectively.
Use the TAB key to move between the signposts and journeys in a
linear fashion, from left to right and top to bottom.
Use the ARROW KEYS keys to move from eld to eld.

Illustrations
To toggle the display of your storys illustrations on and off:
Click on the Illustrations button at top left of the Plot
Progression window.
Beneath each colored throughline, another row displays. The
writing you did in the illustrating stage displays in the eld below each
signpost and journey. The elds in this row are blank if you havent

63.

done any illustrating yet.


To edit the illustrations:
1. Double-click on the eld containing the text you want to edit.
The Edit Illustration window displays.
2. Add, change, or delete text as desired. Use the Cut, Copy, and
Paste commands if needed.
3. Exit the Edit window by clicking on the OK button (to save your
changes) or the Cancel button (to discard the changes).

Clear Storytelling
Clear Storytelling permanently deletes all the illustrative text youve
enteredin both Illustrating and Storyweavingabout your storyform.
This includes removing any scenes, acts, or chapters youve created in
Storyweaving.
You would only want to Clear Storytelling when you wish to keep
the storyform, but would like to restart illustrating it from scratch, with a
clean slate.
To Clear Storytelling:
Under the Storytelling Menu, select Clear Storytelling
Dramatica prompts you to conrm your irreversible decision to clear
your illustrations. There is no revert or undo command available for
Clear Storytelling.

Tools
Dramatica has a few specialized commands designed to augment
your story creation and analysis experience. These commands are on
the Tools menu.

Dramatica Dictionary
Dramatica uses a large vocabulary of terms, many of which have
meanings specic to Dramatica. To help you understand them, they are
available in a special Dramatica oating Dictionary. Once opened, the
dictionary can remain open in the backgroundalways ready to jump to
the foreground for your reference.

64.

The dictionary denitions displayed supplement the ones available


in the Query System by clicking on the HelpView Denition button.
To open the Dramatica Dictionary, select Dramatica Dictionary
under the Tools Menu.

Dramatica Dictionary Window


At rst glance, the Dramatica Dictionary window resembles the
Dramatica Query System window.

Vocabulary List Tree


The Vocabulary List on the left side of the Dramatica Dictionary
window shows you all the dened Dramatica vocabulary items.
The Vocabulary List displays as a hierarchical tree. Each
vocabulary heading can be expanded to show the items nested beneath
it, and collapsed to hide them.
The look and feel of the vocabulary list are slightly different under
Windows and MacOS:

Windows Vocabulary List


The tree works in a similar fashion to Windows 95s Explorer
program.
Clicking on the `+~ symbol expands the vocabulary heading
and displays all the items beneath it.

Clicking on the `-~ symbol collapses the vocabulary heading


and hides all the items beneath it.

Pressing ENTER takes you to the next topic or item.

65.

MacOS Vocabulary List


The tree works in a similar fashion to the MacOSs Hierarchical
Menus and Folders.
Clicking on the 4 symbol expands the vocabulary heading and
displays all the items beneath it.

Clicking on the 6 symbol collapses the vocabulary heading


and hides all the items beneath it.

Pressing RETURN takes you to the next topic or item.

Display Order pop-up menu


To change the display order, select from the Display Order Pop-up
Menu located just above the vocabulary list:
Alphabetical Orderdisplays every item in the Dramatica
dictionary in alphabetical order, without vocabulary headings.

Classicationdisplays vocabulary items grouped under


vocabulary headings. These headings can be expanded and
collapsed to show or hide the items grouped under them.

Display Options pop-up menu


To determine which text displays in the Dictionary Denition window
at the right of the screen, select one or more items from the Display
Options pop-up menu:
Short Denitiondisplays a concise explanation of the
selected item.

Long Denitiondisplays a longer, more detailed explanation


with examples.

Dynamic Pairdisplays the item dynamically paired with the


selected item, e.g., Problem vs. Solution.

Synonymsdisplays a list of words with similar meaning to


the selected item.

Classicationdisplays how the item is classied in the


Dramatica Theory of Story. Some items fall under more than
one classication.

Lookup button
To directly search for a Dramatica item you want dened:

66.

1. Click on the Lookup button.


2. In the Search Dictionary window that displays, type in the word
or partial word to search for.
3. Click on the OK button.
In the case of a partial word, Dramatica displays the rst word
beginning with those letters. If no item is found, Dramatica sounds a
single beep.

Spin-the-Model command
The Spin-the-Model Brainstorming tool is a random storyform
generator. By using it, you allow Dramatica to randomly pick one
storyform for you out of the 32,768 possible. It retains any storyforming
choices you may have already made in the DQS, Story Engine, or Setup
Main/Impact windows.
Its a fun way to explore the possibilities of your incomplete
storyformyou pick the Storyforming elements that youre sure of, then
spin-the-model to have Dramatica pick the rest for you randomly.
You can feel condent when spinning the model. You wont
produce a story that doesnt make sense. Any storyform that Dramatica
picks ensures that you have a consistent story. The differences are in
the way that story will be toldchanging its effect on an audience.
(Note: If you are down to a single storyform, spin-the-model will
not work because there are no remaining choices to be madethere is
nothing left to spin.)
Play spin-the-model using one of these methods:
On the Dramatica Desktop, click on the Brainstorming tile. At
the Brainstorming window, click on the Spin-the-Model tile.

Under the Tools Menu, select Spin-The-Model.

67.

The Brainstorming Spin-the-Model Window


The Display window to the right of the Brainstorming window
displays your current storyform, showing storyforming choices you and
Dramatica have already made.

Spin button
Click on this button to spin the model, and have Dramatica
randomly ll in the missing elements of your storyform.
The Story Engine settings for the resulting storyform are displayed
in the Display window at right. If theyre not what you have in mind for
your story, spin again.

Revert button
Click on this button to display your storyform as it was when you
rst entered the Brainstorming window, before doing any spinning.

OK button
Click on this button to exit the Brainstorming window and accept the
new storyform generated by spinning the model, replacing your original
one.

Cancel button
Click on this button to exit the Brainstorming window and discard
the random storyforms Dramatica presented you with, and stay with
your original storyform.
(Note: The rst time you spin the model it will take a little while.
Subsequent spins, however, are speedier.)

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Character Generator command


The Character Generator Brainstorming tool is a random
character generator.
Have fun by allowing Dramatica to generate one or more
characters, randomly determining their number, gender, names, icons,
and character elements. You can create all new characters, or modify
your existing characters.
Access the Character Generator by using one of these methods:
On the Dramatica Desktop, click on the Brainstorming tile. At
the Brainstorming window, click on the Character Generator
tile.

Under the Tools Menu, select Character Generator

The Brainstorming Character Generator Window


The characters generated by Dramatica can be viewed and edited
in the Character List and Casting windows.
On the right side of the Character Generator window are options for
generating characters.

Number of new characters pop-up menu


Select from this pop-up menu to determine how many new
characters you want to generate. Choices are:
NoneIf selected, the Character Generator doesnt generate
any new characters. Instead, it modies the characteristics
gender, name, icon, character elementsof existing
characters.

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RandomIf selected, a random numberbetween 1 and


14of new characters are generated.

1 to 14If selected, exactly the number of new characters you


specify here are generated.

Modify Existing Characters checkbox


If checked, your existing characters are modied when you click
on the Generate button. Unchecked, your existing characters are not
affected by the Character Generator. To modify existing characters
without modifying their gender, also select Off in the Gender Distribution
pop-up menu.
(Note: Selecting None in the Number of New Characters pop-up
menu automatically checks this option.)

Gender Distribution pop-up menu


Select from this pop-up menu to determine how many characters of
each gender to generate or modify. Choices are:
RandomIf selected, generates a random distribution of male
and female characters.

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All FemaleIf selected, generates female characters only.

Mostly FemaleIf selected, generates mostly female


characters and a lesser number of males.

EvenIf selected, generates an equal number of male and


female characters. If an odd number of characters is selected,
distribution is alternated between male, female, male, female,
etc. until the selected number is reached. The gender of the
rst character generated is taken from your selection of Default
Character Gender in Preferences. If Neutral is selected there,
the Character Generator defaults to Male as its rst choice.

Mostly MaleIf selected, generates mostly male characters


and a lesser number of females.

All MaleIf selected, generates male characters only.

OffIf selected, generates characters with the gender of


your selection of Default Character Gender in Preferences. If
Modify Existing Characters is checked, existing characters will
not have their gender modied.

Assign Character Names checkbox


If checked, each generated character is given a name (appropriate
to their gender) different from all other characters in your story. Names
are taken from public records, specically from recent national birth
registration records. Unchecked, each new character is listed by
number, e.g., Character #6.

Assign Character Icons checkbox


If checked, each generated character is randomly assigned a new
character icons (appropriate to their gender). Unchecked, generated
characters are assigned the same generic, gender-appropriate icons.

Assign Character Elements checkbox


If checked, randomly assigns character elements to generated
characters. These character elements are normally assigned by you
in the Build Characters window, and can be changed there. Character
element options are set by the:
Distribution slidebarDrag the slider left or right to
determine whether your generated characters lean toward
being Archetypes or Complex Characters.

Honor Current Characteristics checkboxIf checked,


existing characters retain the character elements you have
assigned to them. Newly generated characters are not given
these elements, as they have already been assigned by you.
Unchecked, character elements already assigned to existing
characters may be given to new characters instead.

Assign All Character Elements checkboxIf checked, all


64 character elements are assigned to the combination of
generated plus existing characters. Unchecked, a random
number of character elements are assigned to generated
characters.

Generate button
Spins the model and generates or modies characters.

Revert button
Undoes all character generation since opening the Character
Generator window, and reverts to the Character List as it was then.

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Cancel button
Exits the Character Generator window and discards any characters
generated since opening it.

OK button
Exits the Character Generator window and saves any characters
generated since opening it.

Theme Browser
Theme Browser is recommended for Advanced Users Only.
The Theme Browser displays a 3-dimensional view of your storys
dramatic elements, giving a birds-eye look at how they interconnect.
Theme Browser allows you to approach storyforming from an
opposite perspective to that taken in the Story Engine. There, you
answer topics by choosing from story points. In Theme Browser, you
take a story point and from a list of available topics, decide which one to
attach it to.
Lets say you decided to create a story where the Main Characters
Problem is in the area of Inequity.
Using the Query System, you would go to the Main Character
questions and nd the one that asked you to choose MC
Problem. Scrolling down the list of elements, you would select
Inequity to assign it as MC Problem.

Using the Theme Browser, you would go directly to the Inequity


element (youd have to know where it was located, or browse
to nd it). With the option Allow Storyform Changes checked
(see Browser Function pop-up menu, below), you would scroll
through the pop-up menu choices and select Main Character
Problem to assign Inequity to it.
Taking this approach to storyforming requires a level of familiarity
with Dramatica that is beyond the grasp of the beginning user. For that
reason, the Theme Browser is recommended for advanced users only.
(Note: You cannot reach a single storyform using the Theme
Browser only. You must make other choices in either the Story Engine
or Query System.)
Access the Theme Browser using one of these methods:
At the Dramatic desktop, click on the Theme Browser tile

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Under the Tools Menu, select Theme Browser

The Theme Browser Window


The Theme Browser shows all of the dramatic elements possible
for a storyform in Dramatica, arranged in a grid format. A storyform is
made up of these elements, though no single storyform contains all of
them. Rather, your selection from among them determines your storys
thematic emphasis and its impact upon an audience.

Navigating the Theme Browser


The grid of dramatic elements is arranged in layers. Move around
using the following commands:
Click on a dramatic element to make it the current selection.

Press CONTROL+UP ARROW (Win) or CMD+UP ARROW


(MacOS) to move up one layer closer to the top layer (or click
on the Zoom Out button).

Press CONTROL+DOWN ARROW (Win) or CMD+DOWN


ARROW (MacOS) to move down one layer closer to the
bottom layer (or click on the Zoom In button).

Move up, down, left, and right on the Theme Browser screen
using the ARROW keys.

Browser Function pop-up menu


This menu lets you choose the Theme Browsers display modes

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and settings. Options are:


Term DenitionsIf selected, puts the Theme Browser in View
Only mode. No story le is selected. Click on a dramatic element to
see its denition in the Term Denitions box at the bottom of the Theme
Browser window.
Your StoryIf selected, the name of the story le you choose
is checked off (which is Your Story in the case of a new unsaved le).
Any storyform topics you have answered in other parts of Dramatica
display below the name of the dramatic element they are attached to.
Allow Storyform ChangesIf selected, displays pop-up menus
next to those dramatic elements that can be changed from the Theme
Browser.
Click on the 6 symbol next to an element to display its Story Points
pop-up menu, then click on your choice to select it.
If the element can be used for other topics, they remain on the
menu and are available for selection. When the element cannot be
used anywhere else in the storyform, the pop-up menu will not be
visible.
Show SignpostsIf selected, also displays the signposts that
certain elements can be attached toin the same pop-up menu as
Allow Storyform Changes. The 4 signposts of a particular throughline
will always be one of the following groups:
The Past, How Things Are Changing, The Future, The Present

Understanding, Doing, Obtaining, Gathering Information

Visualizing a Plan, Playing A Role, Changing Ones Nature,


Conceiving An Idea

Memories, Impulsive Responses, Unconscious Desires,


Contemplation
The other 3 throughlines will take the remaining 3 groups of
signposts. The order in which these elements occur as Signposts is
determined by the unique structure of your storyform.

Color pop-up menu


The colors and shades of gray assigned to the various parts of
the Theme Browser are designed to be visually pleasing, but have no
functional meaning in Dramatica. Experiment to nd the most pleasing
color scheme.
If you nd the different shades and colors distracting, select Solid
Gray instead.

74.

Zoom In
Click on this button to step forward, moving your view of the
Theme Browser one layer closer to the bottom layer.

Zoom Out
Click on this button to step back, moving your view of the Theme
Browser one layer closer to the top layer.

Navigation Tree

This pyramid graphic represents the different layers in the


Dramatica model of story. The currently selected layer is highlighted in
blue.
The top layer is an overview level, showing all 4 Classes of
throughline.

The second layer represents a Throughline (e.g., Activity).

The third layer moves down into one of these throughlines to


the Type level (e.g., Obtaining).

The fourth layer goes into that type to the Variation level (e.g.,
Morality).

The bottom layer under a variation is the Element level (e.g.,


Faith).

Storyforms Remaining
As you make a single choice in one of your storyformsyour
storys throughline, for examplenotice that the number of potential
Storyforms Remaining (displayed at top right of the window) decreases.

Navigation Grid

As you move down into the layers of the Theme Browser, there are
more items than can display onscreen at one time. To move sideways

75.

to an area on the same layer, use the Navigation Grid.


The currently selected area is highlighted in blue.
To move instantly to another area, click on its square on the
Navigation Grid.
Move up, down, left, and right on the Navigation Grid using the
ARROW keys.

Help Commands
Help command
In addition to the Dramatica Dictionary, Dramatica has an
extensive online help system.
Users Manual contains the same information as the printed
manual, for easy access while at the computer.

Dramatica Theory Book contains the entire text of the original


Dramatica Theory book. Terms used are those of the original
theory, not the new laymans terms used in this version of the
software.
Access the online help system using one of these methods:
At the Dramatic Desktop, click on the Help tile.

76.

Under the Help Menu, select Help Topics (Windows only).

Under the Menu, select Dramatica Help System (MacOS


only).

Help Topics window


The Help Topics window offers three options on clickable tabs:

Contents
The help system opens up in this window. Double-click on the
Users Manual book icon or the Dramatica Theory Book icon to open up
the chapters nested beneath it. Double-click on the book icon of one of
these subjects to display its contents.

Index
Click on this Tab to display helps alphabetical Table of Contents.
Type the rst few letters of the word to nd, and the index jumps straight
to the rst subject starting with those letters. Double-click on the subject
to display its help contents.
Click on Help Topics on the menu bar to return to where you left off,
or Back to display the previous help window you viewed.

Find for Windows


The rst time you select the Find tab in Windows, you are prompted
to generate an index of all the words in the Help system. The minimized
index is sufcient for most purposes. Once the alphabetical list of words
displays, youre ready to nd your help topic.
Type the rst few letters of the word to search for. The help

77.

system highlights the words beginning with those letters.

Select one of the search words by clicking on it. The topic list
at the bottom of the window shortens.

Double-click on a topic to display its contents.

Click on the Help Topics menu item to return to the Find index.
ClearClick on this button to clear any letters youve typed and
start over.
OptionsClick on this button to display further search criteria.
Select from the pop-up menus and click on the checkboxes as
appropriate.
RebuildClick on this button to generate the searchable index of
words again.

Find for MacOS


Selecting the Find tab in MacOS does not generate a word list.
Instead, the Find feature searches the Help les and returns a list of the
results.
Select nd criteria from the pop-up menus

Type the rst few letters of the word to search for.

Click on the Search button. The Find feature highlights the rst
topic containing those letters.

Double-click on a topic to display its contents.

Click on the Help Topics menu item to return to the Find


window.
More ChoicesClick on this button to display more nd criteria
pop-up menus and narrow your search.
OptionsClick on this button to display further nd criteria.
Select from the pop-up menus and radio boxes and click on
the checkboxes as appropriate.

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