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The Anthros of
Japanese Folklore
Anthropomorphic creatures are
traditionally referred to as henge. Henge can take
the form of any of the orders found in Fursona:
The Definitive Guide to Creating
Anthropomorphic Characters, and are seen as
half-spirit creatures. These creatures might take
any number of forms and can come from any
strata of society. A horse-faced spirit-creature
might be a peasant rice farmer, tending her fields
in the endless twilight of the Tatakama, or may be
a noble samurai warrior sworn to the service of a
local daimyo.
If you wish to give the anthros in your
campaign a more uniquely Japanese flavor, and
make them henge in spirit, not just in name,
modify the Fursona creation system in the
following ways.
Kitsune
Kitsune are glamorous and seductive
tricksters able to take the form of a sleek fox
when they wish to move unseen. They tend to be
a bit selfish, a bit greedy, and more than a bit
vain. A foxs tail peeks from beneath the hem of
their kimonos even in woman-shape.
As an Order
Ability Score Modifiers: -2 STR, -2 CON, +4
DEX, +2 CHA.
Enhanced Senses: lowlight vision
Racial Skills: +2 Bluff, +4 Climb, may use either
STR or DEX as key attribute for Climb checks.
Free Major Racial Traits: Wyld Shape (fox)
Favored Major Racial Traits: Flexibility,
Hunters Bane, Jinx, Larcenous *, Lifefocus,
Natural Weapons, Odd Type, Pounce, Scurry,
Silver Tongued, Unaging
*describes a racial trait found in Fursona II
Tanuki
Order: Inugami
As an Order
Ability Score Modifiers: -2 DEX, +4 CHA.
Enhanced Senses: scent
Racial Skills: +2 Stealth, 1 free rank in Perform
(comedy) per 4 ranks in any other Perform skills.
Free Major Racial Traits: Wyld Shape
(Japanese raccoon-dog)
Favored Major Racial Traits: Chameleon Skin,
Defensive Stench, Disease Immunity, Jinx,
Inugami make natural Rogues and
Larcenous *, Scurry, Silver Tongued, Speak Spell Rangers, and experienced Inugami often take up
Mimicry *, Squick, Toxin Immunity, Unaging
the assassins blade. Inugami spellcasters usually
* describes a racial trait found in Fursona II
become sorcerers of demonic bloodline.
Ability Score Modifiers: +2 STR, +2 DEX, CON, -2 WIS. Inugami are lean and hungry,
physically adept and nimble. However, their
shriveled black souls are tinged with madness. As
Undead, Inugami have no Constitution score.
Order: Lamia
Intelligent, determined and friendly, the
snakelike Lamia race are known as stalwart
heroes and trustworthy lovers. Lamia adventurers
often accompany other anthro and humanoid
heroes on great quests, and are on fairly good
terms with the powerful Daughters of Kirin. Less
adventurous Lamias can be found in small,
orderly villages across the Tatakama. Some
Lamia clans are fishermen, who live in stilt cities
near the waters edge, while brown scaled Lamia
Order: Namazu
The chaotic and destructive Namazu are a
race of god-touched catfish folk. These goliath
fish-beings are known for their incredible
strength- a strength so great its said the Namazu
can cause devastating earthquakes merely by
thrashing its massive bulk.
Order: Raiju
Raiju are creatures of primal, elemental
lightning and thunder. Their conception is
heralded by a single crack of thunder, somewhere
far in the distance, and their birth is attended by
thunderstorms lasting more than a day. Like the
Daughters of Kirin, Raiju anthros are the
descendents of a god, Raijin, the Beast of
Thunder. Like their divine ancestor, Raiju are
bold, impetuous and courageous. No Raiju will
ever run from a fight, nor turn down a challenge.
Most tend to be foolhearty, but most are fairly
noble, if insufferably arrogant.
Raiju anthros most often become
Paladins, and have a fierce rivalry with the
Daughters of Kirin, challenging their horse-sister
counterparts to deeds of valor. Raiju spellcasters
are most often sorcerers from an elemental
bloodline, or else specialized evokers with a
penchant for lightning magic.
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Order: Slime
Slimes are among the most common form
of life- there exist thousands of variations on the
basic slime body-plan, a puddle of thick, viscous
gelatin that absorbs organic matter and dissolves
it down to its base components. These amoeboid
creatures are intensely colorful, and naturalists
know that a Slimes coloration is a decent clue to
the creatures abilities: from the basic green slime
to the highly magical rainbow slime, no other
collection of species, save perhaps the super
fecund insects, displays as much variation as the
slime.
Slime anthros are only more intelligent
than their inhuman ancestors, still driven by
simple instincts. When they hunger, they usually
dissolve a cat or rabbit, though more civilized
Slime anthros can usually be convinced to absorb
the proteins in a humanoid lovers sexual
secretions, a process intensely pleasurable for
both the Slime and the mammal involved. Slime
anthros tend to be fairly submissive, content to
linger in the shadow of more intelligent, more
aggressive heroes, but can be especially fierce
opponents if a favorite companion or even their
territory is threatened.
Appearance: Slime anthros maintain a mostly
humanoid form composed of several dozens
gallons of undifferentiated, monochromatic biomass. The creatures tend to forget about
maintaining the fine details of their form when
not actively concentrating on that body partunless a Slime needs fingers to perform fine
manipulation, shell likely have a simple mitten
like hand at the end of her arm-pseudopods, or
might melt into a puddle of colorful and slippery
slime when lounging. Most Slimes adopt
extremely cute humanoid faces resembling a
petite humanoid girls and quite a few Slimes
have brightly colored bio-luminescent eye spots
or lures somewhere on their bodies.
Type: Unlike other Anthros, a Slime Anthros
default type is Aberration.
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Order: Tsukumogami
Tsukumogami are little household spirits
that have animated a beloved object, in use for at
least a century of service. This spirit has brought
the object to a strange life, and given it a roughly
animal-like or barely humanoid form. An old
cooking kettle might sprout furry legs and a
monkeys tail, a pair of sandals might grow eyes,
a nose and a long beard, a samuaris heirloom
scabbard might become a strange, too-thin
woman with a need to be penetrated.
Tsukumogami are helpful, submissive and
fairly passive. Like Slimes, they make great
sidekicks, trailing along in the wake of great
adventures and loyally surviving a master.
Submissiveness is bound into the wood-flesh or
marble bones of a Tsukumogami. Many
Tsukomagi become Rogues- they are creatures of
civilization and have a knack for moving
unnoticed among humanoids. A few becomes
Clerics, mostly following gods of artifice, art and
labor, while others become great yet humble
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Order: Yokai
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Hentai Feats as
Racial Traits
The following Hentai feats, described
fully in Black Tokyo Legends: Races of the
Tatakama, may be selected as major racial traits.
If the game master wishes to allow other Hentai
feats, use these converted feats as a guide for the
conversion work. These specific feats were
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New Disadvantages
The creatures of Japanese folklore (and
more modern hentai tales) are defined by their
weaknesses even more so than by their strengths.
Bound By Stone (SU)
You can be repelled by a kaname-ishi, an
otherwise ordinary boulder inscribed with holy
kanji and symbols. A kaname-ishi must be a
boulder of large size and at least 300 lbs, and
must be properly sanctified, requiring a DC 12
Knowledge (religion) check. Once sanctified, a
kaname-ishi retains its power over henge with
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