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EMPTY

beta 3

ArchiCAD
Software
nov-dec 2014
by Azi

Tr a i n i n g

by

Project

Simulation

rchitectural education needs to address all of these levels of

disciplinarity. Design is intrinsically an interdisciplinary activity as the design


process entails a continuous synthesis and negotiation of dierent
knowledge from dierent disciplines. However, this requires an awareness of
our own disciplinary roles and responsibilities (intradisciplinarity). Only with
this awareness, we can utilize the knowledge of other disciplines, appreciate
the role they play in relation to ours (cross- disciplinarity) and be able to draw
on our own disciplinary knowledge in a confident way and can make an
eective and creative contribution in a multidisciplinary context. When these
concepts are used as pedagogical approaches, they are all valid and
necessary at dierent stages of architectural education (and training).
However each requires a dierent level of maturity (of students), and a brief
(on an appropriate scale) to support the intended outcome of the relevant
studio or taught module its applied in. Similarly, one should also pay
attention to the suitability of each method in dierent context. For example,
interdisciplinarity and cross-disciplinarity are more appropriate for creative
design, and multidisciplinarity is more appropriate for relatively more mature
students. For example pairing architectural students with engineering

and construction management students in integrated BIM studios in


the early years of UG design education would be pedagogically
incorrect if the students are not yet at a maturity to recognize each
disciplines own values, procedures and protocols. Students would still
learn useful skills but this would most probably be at the expense of the
quality of the design outcomes as design emphasis would most
probably be diminished. It would probably make more sense to introduce
intradisciplinary and interdisciplinary studios during early and later years
of UG education, respectively, and multidisciplinary studios at the PG level,
when the learners have the necessary maturity. Trans-disciplinarity is still an
undefined territory in design and construction. Some of the concepts
advocated by integrated design are currently being recognized as transdisciplinary. However, this should not be seen as a casual blurring of
disciplinary boundaries. On the contrary, as emphasized eloquently by Hanif
Kara, one of the conditions of a successful integrated design is that each
discipline should become more skilled at what they do and, most
importantly, respect and value the contribution of each other as a first step
towards new working processes.

index.
why
user

Architect

Simulation

Program

guide

Before

project

begin

basic

working
Mizu
Mizu

CH0
Foundation

B1

environment
Villa

Villa

setup

Project

rough
the

project

CH1

topography+ramp

+mesh

foundation

Structure

plan

types

slab/wall/beam/column
[basic toolbar items]

1F-RF

foundation

to

B1

stairs

to

1F

CH2

basic

structure/3Dcontrol
1F-2F

elements

2D

elements

tips

stairs

setting

present

setting

index.
Doors&Windows

CH3
doors&windows

doors&windows
Deco&Special

Items

setting

3Dcontrol

CH4
surface
objects&furntiure
complex

profiles

modify

morph
MEP

Produce/Output

CH5
BIMx
other

documents
render

z
why

Architect

Simulation

Program

z
much

more

similar

meaningful
training.the
on

let

also

learner
useful

most

than

project
of

tool

tools

and
and

reality

just

compliated
try

to

do
is

more

software

designed

have

to

project

acquainted
tips.

is

base

be

used

can

force

some

z
user

guide

z
1

fellow

step

by

working
2

the

first

part

step

and

look

( Before a project begin )

through

the

environment.

download

and

print

that

Mizu

you

have

villa

sketchs
3

use

that

discuss
the

with

content

dimensions
project

sketchs
your
below
on

you

as

client
then
own

and

fellow

decide
to

right

finish

the

z
before

form

clear

project

begin

structure

of

data

z
nice

working

productive

habits

capacity.

make

better

z
basic
first

working

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or

z
Mizu

villa

project

z
Mizu

villa

project

z
Mizu

villa

project

z
Mizu

villa

project

Mizu
& 3D

villa Rough
Model

Plan

http://goo.gl/vI2Hu6
azi`s

email:

azitsay@gmail.com

chapter
setup
create

the
a

chapter GOAL

project

new

project

z
setup
unit

the

project

Options > Project Preferences


> Working Units

z
setup

the

stories

project

step 01
right check on a
floor plan

height

step 02
select story setting

step 03
check the sketchs for the
stories height dimensions

z
setup
input

the
the

project
reference

data

>image<

step 00
Select the story you going
to place reference file

step 01
File > External Content
> Place External Drawing

step 02
select the data

step 04
place file and use control
point for edit

z
setup
input

the
the

project
reference

data

>dwg.IFC<

step 00
Select the story you going
to place reference file

step 01
File > File Special
> Merge

step 02
select the data

step 03
merge into current view as reference

z
setup
input

the
the

project
reference

data

>dwg.IFC<

step 04
place setting and translator setting

step 05
placed file will be able to using as
exist elements or more

z
setup

the

recommend

project
setting

delete these four


elevation view
(delete anyway)

disable the Grid Display

right check on the


toolbar and enable
3D Visualization

z
foundation

B1

topography+ramp

+mesh

! elevation of 1F is 75 !

download the topography data and merge into the 1F

http://goo.gl/a0TeqR
set origin at one point

setup the mesh info

save your favorite


elements setting

elements setting window

step 02
check mesh
icon here

step 03
check geometry
and positioning
> 0 to project zero<
step 04
check plan and
section display
>recommend<
disable cover fills

step 01
check mesh

step 05
surface texture
setting

step 00
check current floor
(ground floor)

chapter
foundation

1-1

B1

topography+ramp

+mesh

step 01
move arrow into
closed line then
hold SPACE
(you will see arrow
turn into a magic bar)

step 02
check all closed
line area to create
meshes (six parts)

step 02
rotate model by
check Orbit or
hold shift and use
middle button

step 01
check the Axonometry
mode or use command+F3
to 3D mode
(and use command+F2
back to 2D)

element info will be


showed by point on
it for a while

chapter GOAL

foundation

B1

topography+ramp

step 03
select elevate
mesh point

+mesh

step 04
check TAB to key
in the dimension

step 02
check the black
point (node)

commend+F3 or ctrl+F3

loops
may take
10mins
commend+F2 or ctrl+F2

step 01
check the elevation

z
foundation

B1

topography+ramp

+mesh

we need to create
edit point at edge
of mesh

step 01
right check on the
reference 2D drawing

step 02
send reference 2D
drawing to back

z
foundation

B1

topography+ramp

+mesh

step 02
select insert new node

Transform
Shift

step 01
check on the edge

how to do fine
tuning

step 01
check on the node

step 02
select move node

z
foundation

B1

topography+ramp

+mesh

have to change
surface texture

river bed is not


solid element

step 02
select stretch height

step 01
check on the node
(base line)

z
foundation

B1

topography+ramp

step 02
check mesh
selection setting

+mesh

step 01-1
select the mesh
with wrong texture

step 01-2
select all mesh
elements

step 03-1

step 03-2

change mesh
surface texture

select all ridges


smooth

next
we are going to
deal with the site

chapter
foundation
foundation

1-2

B1
types
site area
3D model +28

water area foundation


concrete column, beam
wood slab

water area
foundation
concrete structure

normal raft
foundation
concrete structure

raft foundation
concrete structure

underground continuous wall B1


concrete structure

outdoor area foundation


concrete block, steel beam
wood slab

process
set out foundations area then dig down
draw slab and create concrete block or column
regulate dimension

z
foundation
foundation

B1
types

step 02
select suitable
drawing type

step 03
set out the
foundation area

step 01
check line tool

step 03

step 02

check on the edge

suspend group
(allow transform)

step 04
select offset edge

step 01
select the line group

fine tuning tips - offset edge

z
foundation
foundation

B1
types

step 02
select subtract
from polygon

dig

step 01
check on the node

step 03
hold space and check
inside of the closed line
area (dig area)

step 04
go to foundation floor
(under raft foundation)

step 01
step 03
check slab setting

step 04
select basic,composite

step 02
select slab tool

right check on 1F plan


then select show as
trace reference

z
foundation
foundation

B1
types

step 02
select add to polygon

step 01
check the node

raft

foundation

z
foundation
foundation

B1
types

raft

foundation

step 02
check wall setting

step 03
select basic

step 01
select wall tool

step 05
Positioning

step 06
Surface

step 01
hold space then
check on the edge

step 04
thickness

z
foundation
foundation

B1
types

raft

foundation

step 02
check filp wall on
reference line

step 00
make structure in
the foundation
area and continue

step 01
select the parts of wall
in wrong reference line
location

step 01
check model in
3D mode

z
foundation
foundation

B1
types

raft

foundation

step 02
select stretch

step 01
check the node
(endpoint) of the wall
you need to edit

step 02
step 01
right check on the wall
element that have to
be array

select move and


multiply

z
foundation
foundation

B1
types

raft

step 01
select drag
suggest you try these
four different actions
later

step 02
number of copies

step 03
select distribute -1 (because the last wall is already exist)

one part of raft


foundation finish

foundation

z
foundation
foundation

step 01
right check on the wall
element that have to
be array
do it again

steps
drag
number
select distribute

B1
types

raft

foundation

z
foundation
foundation

drag a copy

main part of raft


foundation finish

check in 3D mode

B1
types

raft

foundation

z
foundation
foundation

step 01
let`s back to 2D mode
at B1 floor and draw
B1 slab

step 02
check the slab element
setting

B1
types

B1+foundation

z
foundation
foundation

step 01
use node to tranform
the slab and cover the
foundation structure

finish

B1
types

B1+foundation

z
foundation
foundation

B1
types

B1+foundation

step 01
copy the exterior wall
of foundation floor for
building B1 wall

step 02
paste on B1 / move
your arrow outside of
the element range
then check enter to
confirm
if not you will be able
to move the element
around

z
foundation
foundation

B1
types

B1+foundation

step 01
you will see some part
of wall should be edit

step 02
check the model in 3D
mode and you may
see an error is there

step 03
you can edit the mesh
in 1F 2D mode or just
edit the 3D model by
check on the edge

z
foundation
foundation

B1
types

B1+foundation

site area
3D model +28

water area foundation


concrete column, beam
wood slab

water area
foundation
concrete structure

normal raft
foundation
concrete structure

raft foundation
concrete structure

underground continuous wall B1


concrete structure

outdoor area foundation


concrete block, steel beam
wood slab

process
(green) create the basic foundation unit and base them in right position by matrix array

z
foundation
foundation

B1
types

step 01
create a concrete slab
35x35 by these paramaters

step 02
put it stick with the corner

step 03
create a wooden column
9x9 by these paramaters

B1+foundation

z
foundation
foundation

B1
types

we have to move the column


to the centre

step 01
let arrow stay on another
dimension and the centre
point will show up in a second

step 02
let arrow stay on red
dimension and hold shift to
fix arrow on red then move to
the another dimension centre
and check

B1+foundation

z
foundation
foundation

B1
types

B1+foundation

step 01
group them up

step 02
place them by array

step 03
select matrix and
distribute and enter 3
and 6 numbers of copies

z
foundation
foundation

B1
types

B1+foundation

step 01
there also have same foundation
finish them by the similar way

outdoor area foundation finish

z
foundation
foundation

B1
types

B1+foundation

site area
3D model +28

water area foundation


concrete column, beam
wood slab

water area
foundation
concrete structure

normal raft
foundation
concrete structure

raft foundation
concrete structure

underground continuous wall B1


concrete structure

outdoor area foundation


concrete block, steel beam
wood slab

process
raft foundation again. just like the main foundation but the foundation position is at B1 floor.

z
foundation
foundation

B1
types

step 01
there also have same foundation
finish them by the similar way

step 02
delete the duplicate wall

B1+foundation

z
foundation
foundation

step 01
go to 1F and clean up
the unnecessary mesh

step 02
select subtract from
polygon or offset edge

B1
types

B1+foundation

z
foundation
foundation

B1
types

B1+foundation

right check on the wall element


and select move and multiply

step 01
select drag and distribute-1

step 02
place the wall elements
from point to point

z
foundation
foundation

B1
types

B1+foundation

and we going to place


the slab of foundation

step 01
pick up the paramaters
from B1 slab

step 02
place the slab

z
foundation
foundation

B1
types

B1+foundation

step 01

step 02

check on the node

use stretch height to


edit the foundation
height

step 01
check on the slab node

step 02
edit height by hold shift
on vertical dimension
then comfirm

z
foundation
foundation

B1
types

B1+foundation

the foundation
part almost finish

about

Explore

Model

use your mouse for looking around


use W,S,A,D as forward,back,go left and go right
use C as descend SPACE as ascend
use shift to speed up during moving
use + - for speed up and down
use F to fix elevation
this function will help you check your model efficiency

z
foundation
foundation

B1
types

B1+foundation

water area foundation


concrete column, beam
wood slab

water area
foundation

create column in B1
and create slab in
1F later

concrete structure

different height
platform and a pool

normal raft
foundation
concrete structure

raft foundation
concrete structure

underground continuous wall B1


concrete structure

outdoor area foundation


step 01

concrete block, steel beam


wood slab

enter correct column data


and 2D present setting

step 02
check in 3Dmode(F3)
after put the column

z
foundation
foundation

B1
types

step 02
make a group after array the
columns

step 01
right check on the column and
select move,mutiply to array
columns

step 03
platform area reference by
sketch and finish the columns
group

B1+foundation

z
foundation
foundation

B1
types

step 01
the harbor also the same but it
should be conutinue from the
concrete platform

step 02
and there will have a concrete
block under the columns

B1+foundation

z
foundation
foundation

B1
types

B1+foundation

step 01
you should edit the blocks
height by follow terrain

concrete blocks should


base on the around

z
foundation
foundation

B1
types

B1+foundation

time to create the


slab and platform

step 01
when you back to 1F plan for
edit some elements may
interfere by insert image

step 02
move the image to another place

z
foundation

B1

step 01
show the B1 as trace
reference

step 02
and fill every parts in
different height

z
foundation
foundation

B1
types

B1+foundation

step 01
edit thickness,texture and
make sure the relation
between elements

step 02
edit height in 3Dmode
(keep using SHIFT to reference
height from other elements)

z
foundation
foundation

B1
types

B1+foundation

we block the stairs path from B1 to 1F

step 01
cut the slab for the stairs

chapter
foundation
stairs

to

1-3

B1

1F

step 01
the stair will base in B1
so back to B1 plan and
show 1F as reference

there have different mode


for preview the element

step 02
select the stair element
and choose L-Shape

step 03
enter the info that already
know and check by right
side small screen

z
foundation
stairs

to

B1

1F

step 01
insert the element and
move by one node as
base point

step 02
transform the stair elements
in 2Dmode by node (do not
conflict with beams)

z
foundation
stairs

to

B1

1F

step 01
then edit the height in
3Dmode

step 02
and you can edit more
detail (check 2-2)

z
foundation
stairs

to

B1

1F

we will create beams


and other structure in
next chapter

chapter
Structure
basic

2-1

1F-RF

structure/1F-2F

elements

tips

reference from the


image below

z
Structure
basic

1F-RF

structure/1F-2F

elements

step 01
select beam element and
enter the current data
and display setting

step 02
draw it like wall element

step 03
make it follow the
centre line of walls

tips

z
Structure
basic

1F-RF

structure/1F-2F

elements

tips

step 01
check in 3Dmode and
make it currect

step 02
group up the beams
for edit the beam more
convenience later

z
Structure
basic

1F-RF

structure/1F-2F

elements

tips

step 01
back to 1F plan and
draw the wall by square
mode in quick

step 02
finish the beams of 1F
(you also can make a copy
from B1 and edit later

z
Structure
basic

1F-RF

structure/1F-2F

elements

step 01
check the model in
3Dmode you may need
to edit height

step 02
we had stairs in the same
place so just left it

tips

z
Structure
basic

1F-RF

structure/1F-2F

step 01
place the 2F slab which
refernece by sketch
(keep trying node and edge
for transform the slab)

elements

tips

z
Structure
basic

1F-RF

structure/1F-2F

step 01
there have some
parts different from
the ground floor

step 02
create the 2F walls

elements

tips

z
Structure
basic

1F-RF

structure/1F-2F

elements

step 01
you can easily use
copy(ctrl+C)and
paste(ctrl+V) to
create 3F slab
you should put your
arrow out of the
range then press
ENTER confirm

step 02
also use the same
way to create the
2F and 3F beams

tips

z
Structure
basic

1F-RF

structure/1F-2F

step 01
paste the beams to
3F and you have to
edit it later

step 02
some part need to
extend some part
need to erase

elements

tips

z
Structure
basic

1F-RF

structure/1F-2F

step 01
there is only left part
use concrete structure
(3F slab`s beams should
be edit in 2F plan)

step 02
use the axe cut off the
beams which we don`t
need

step 03
edit last few part by
transform tools

elements

tips

z
Structure
basic

1F-RF

structure/1F-2F

elements

step 01
time to check model
in 3Dmode

step 02
fix the error in
3Dmode and check
the current data

tips

z
Structure
basic

1F-RF

structure/1F-2F

elements

tips

step 01
there will not have a
stair so fix the
structure

step 02
and place the slab
of the roof

z
Structure
basic

1F-RF

structure/1F-2F

elements

tips

step 01
also copy the wall from 2F
or 3F to roof and erase
the part we don`t need

step 02
edit the height in 3Dmode

z
Structure
basic

1F-RF

structure/1F-2F

basic one is done

3D also can present in


another mode
(because the building is
design in Load-bearing Walls
system so there is no
columns in the structure)

elements

tips

chapter
Structure
stairs

2-2

1F-RF

setting

step 01
at first,we copy the
stair from B1 and
paste in 1F

step 02
make sure the
element at same
postition

chapter
Structure
stairs

2-2

1F-RF

setting

step 01
move the last step
to the top

step 02
edit height by
transform tool

step 03
cut off the 2F slab
let stair through

chapter
Structure
stairs

1F-RF

setting

sometimes you
should measure the
height between
beam and stairs

we can edit the 2D


present style of stair for
follow the local rules

2-2

chapter
Structure
stairs

2-2

1F-RF

setting

step 01
you can select the
symbol type which
you have used before

step 02
there also have lots
of detail can be edit

chapter
Structure
stairs

2-2

1F-RF

setting

step 01
I recommend this founction
for edit the relation of stair
between two floors

also recommend this


selection

step 02
every type element have
these options for changing
2D present / I choose
Home&One Story Up

chapter
Structure
stairs

1F-RF

setting

step 01
this is the stair on 1F plan look
looks better

step 02
there is some problem that a
part of stair shouldn`t be exist
in 2F

2-2

chapter
Structure
stairs

2-2

1F-RF

setting

step 01
I have said every type element
can be edit on the 2D present
so let`s edit the slab setting to
cover the stair

step 02
also you can change to line
present

chapter
Structure
stairs

2-2

1F-RF

setting

step 01
done. the slab cover the stairs

step 02
you also can change lots of
detail in every element like
texture,deco...

chapter
Structure
elements

2-3

1F-RF
2D

present

every type element have


these options for changing
2D present and all of them
can be edit at same place

also they all have Floor Plan


and Section inside element
setting

setting

chapter
Structure
elements

2-2

1F-RF
2D

present

and most of them can be


cover fills by selected
texture pattern

you are able to edit the


present mode of elements
height in different position

setting

chapter

Doors&Windows
doors&windows

we can see must of the


doors and windows units
are on the wall ... yes in
BIM. they suppoed to be
on the walls

setting

3Dcontrol

chapter

Doors&Windows
doors&windows

setting

3Dcontrol

step 01
choose one door you want
on the left side

step 02
edit the size and position

step 03
edit more details in custom
settings (recommend try
everything after you create
the first door or window)

chapter

Doors&Windows
doors&windows

setting

3Dcontrol

step 01
we can add handle for you
door in Door Leaf Type and
Handle

step 02
you also can edit the
texture in detail then it`s
time to put it on the walls

chapter

Doors&Windows
doors&windows

step 01
first step you can choose
inside or outside of the
frame

setting

3Dcontrol

chapter

Doors&Windows
doors&windows

step 01
and you can choose one of
four directions to open the
door or window

setting

3Dcontrol

chapter

Doors&Windows
doors&windows

step 01
try to remember the nodes
position

step 02
and you will be able to
select the door easily

setting

3Dcontrol

chapter

Doors&Windows
doors&windows

step 01
check model in 3Dmode
and you will see that
present the open line

step 02
you can check the opening
lines and uncheck the
opening line in 3D Projection,
Opening Lines if you don`t
like that

setting

3Dcontrol

chapter

Doors&Windows
doors&windows

step 01
there you go the model
looks cleaner

step 02
there is node in pink you
can move as edit opening
angle like open door

setting

3Dcontrol

chapter

Doors&Windows
doors&windows

step 01
now is 90 degree

step 02
you also can try the
transform tools on
doors or windows

setting

3Dcontrol

chapter

Doors&Windows
doors&windows

setting

3Dcontrol

step 01
the window setting
is similar with door
don`t force youself edit
anything right try to edit
element in 3D mode

step 02
choose inside or outside
and direction then confirm

chapter

Doors&Windows
doors&windows

setting

step 01
recommend try nodes in
different postitions

step 02
as you see you also can
open the window or door in
2Dmode but it won`t
influence on 3Dmode

3Dcontrol

chapter

Doors&Windows
doors&windows

step 01
the window only stick with
walls and its type if you
need other form you
should create by youself

step 02
you can keep putting the
windows, doors by follow
the sketchs or just skip
coming part to next chapter

setting

3Dcontrol

chapter

Doors&Windows
doors&windows

setting

3Dcontrol

step 01
we are going to create a
huge window for the studio

step 02
so we have to erase the
beam and one of that two
walls

chapter

Doors&Windows
doors&windows

setting

3Dcontrol

step 01
extend the wall to the top

step 02
there will have enough
space for the window

chapter

Doors&Windows
doors&windows

setting

3Dcontrol

step 01
after create the first
window you also can use
multiply tool

step 02
then make extension for
the right size

chapter

Doors&Windows
doors&windows

setting

3Dcontrol

step 01
multiply again but this time
is elevate

step 02
done and edit the details if
you need handle or other

chapter
Deco&Special
surface

4-1

Items

texture

step 01
this icon is to open the
surface setting

step 02
you can edit or copy or
create some surface
(texture) here

chapter
Deco&Special
surface

4-1

Items

texture

step 01
it`s for import some textures
from your computer

step 02
you also can try the C4D
engine by MAXON

chapter
Deco&Special

4-2

Items

objects&furniture

step 01
in the origin you
already have lots of
objects for using

step 02
you also have some choices
in one model data

chapter
Deco&Special

4-2

Items

objects&furniture

step 01
and in different object will
have different setting like
this bicycle holder setting
will ask how many bikes

step 02
you also can add some
object in your custom
setting to your favorite

chapter
Deco&Special

4-2

Items

objects&furniture

step 01
you also can just add a
new object from your
computer

step 02
or just download from
the internet

chapter
Deco&Special

4-2

Items

objects&furniture

step 01
of course you can edit
the object in 3Dmode

step 02
keep using and
exploring will be helpful

chapter
Deco&Special
complex

4-3

Items

profiles
step 01
you can design
complex profiles here

step 02
create a new profiles
and named it

chapter
Deco&Special
complex

4-3

Items

profiles

step 01
and you should edit the
texture here

step 02
and choose what kind of
element you want to use

chapter
Deco&Special
complex

4-3

Items

profiles

step 01
select the element you
have chose and select the
profile you just create

step 02
the profile will follow the
rule as the element

chapter
Deco&Special
complex

Items

profiles

step 01
and we use column as
another sample

step 02
you can create special in
the future project column

4-3

chapter
Deco&Special
modify

4-4

Items

morph

morph just like sketchup


for create lots of things
which is hard to create by
other type element (but
you also can input 3D
model from other software)

try to edit morph by


node,edge and face

chapter
Deco&Special
modify

4-4

Items

morph

you also can just


right check and
transform any
element into morph

then is how morph


tool work

chapter
Deco&Special
MEP

you should download


it from graphisoft first

if the MEP Toobar is


not exist you should
check the Toobars...
below

Items

4-5

chapter
Deco&Special

Items

MEP

and apply MEP


Commands 18

than MEP Toolbar


should be here

4-5

chapter
Deco&Special

Items

MEP

this one is for edit how


many MEP system you
got and 2D,3D present

this one is for edit the


MEP system`s preferences
and some rules

4-5

chapter
Deco&Special

4-5

Items

MEP

if the massage said miss


library please check here

this one is for creating the


MEP objects

check Add..

chapter
Deco&Special

4-5

Items

MEP

and you can find the MEP


Library folder under the
ArchiCAD folder

try different drawing type


and connect some object
from the object library

chapter
Deco&Special

4-5

Items

MEP

this one is Detect Collisions


it will ask you to mark the
collisions

and this is the mark up tools

chapter

5-1

Produce/Output
BIMx
this app can be used by
both iOS and android

chapter

5-1

Produce/Output
BIMx
publish BIMx file here

file setting

chapter

5-1

Produce/Output
BIMx

output all the informations

opening BIMx file

chapter

5-1

Produce/Output
BIMx

setting mode press


esc to explore

control just like explore mode

chapter

5-2

Produce/Output
other

document

you can edit the


documents setting here

or edit during output

chapter

5-2

Produce/Output
other

document

depend on file types have


some edit options

chapter

5-3

Produce/Output
render

file options you are able to save

chapter

5-3

Produce/Output
render
output 3ds. and input to
Lumion then render

there also have some


highend option can be try

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