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The Four Stones

An Electronic Game Narrative Proposal Developed by Michael Post


Draft 1

Michael Post Copyright 2007


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Table of Contents:

Writers Statement.................................................................................................................3
Plot Summary.......................................................................................................................4
Narrative Script:.................................................................................................................14
Act One: Coming of Age...............................................................................................15
Act Two: I have no Home..............................................................................................24
Act Three: The Four Stones...........................................................................................28
Act Four: Rise of a Dark Lord.......................................................................................30

Michael Post Copyright 2007


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Writers Statement

My basic reasoning for this narrative idea spurred from playing current fantasy
games that also have magic as a tool of the player. In most fantasy games magic is
something that the player can use or ignore but it is rarely the only factor of gameplay. In
this narrative I wanted it so the story and gameplay revolved around the character only
using magic for everything. This includes attacking, defense, healing, and any other
abilities that they player can possess. So instead of a sword wielding warrior who can
through some fireballs the character can instead make a sword of fire and throw it like a
fireball. Or even enchant a sword to protect him during combat. The character will never
carry a weapon for melee combat. Also I liked the idea of integrating some connection to
Ancient Egypt. During the beginnings of Egypt they had many gods and believed they
possessed special powers over humanity. In this case it is the same except that some
humans can wield some of that power as their own called magic. Egypt culture was also
based heavily in life and death; their very livelihood was all about death and preparing
for it hence the pyramids. So I thought of twisting the idea of polytheism to where the
magical energies can only be touched by a small population of people and that the gods
were actually humans who grew in power enough to shape and control the world around
them. The themes of death and life should be added into the story and gameplay while
also referencing the myth of the gods and their rise to power. This story in particular
focuses on a banished god who was summoned back from the land of the dead where he
could live through eternity (where his soul resided) and attempting to resume his road to
conquest. Another theme I personally enjoy is the destructive power of gaining power and
the corruption of the soul. In this story the player follows the main character in his quest
for vengeance from his presumably dead family. Since the energies of magic have affects
on the body and soul his path of destruction to avenge his family actually destroys his
body. At the end I want the player to realize that the path that the main character took in
the game is the same that this fallen god took to reach his godhood. In the end his quest
for vengeance transformed him into the very being that he sought to destroy. Although
this is an uncompleted draft I also see this game as a three part story. The second
narrative would follow a young girl as she embarks on her own journey to find her lost
older brother (the main character of the first game). In this journey her path of searching
for knowledge and for truth and justice is the opposite of her fallen brother so at the end
she becomes the complete opposite of her brother; he is the embodiment of darkness and
vengeance while she is an embodiment of light and knowledge and truth. After a duel
between the two it comes to a draw and thus a third game would be needed to end the
story. In the final story the player would take the role of the eldest brother of these
siblings. He is older and therefore more experienced in the ways of the world when he
embarks on his journey. This character shows attributes of both his younger brother and
sister. By the end of the game the player should realize that the stories of the three games
are not about winning but instead the rise of three gods; a god of the evil side of death, a
goddess of the good side of death, and a god of the living. The story would end that the
three had brought balance back to the world and that the gods were finally back. This
could spur more stories or games but the trilogy would not have your typical ending of
destroying evil and winning the game but instead would just be about the journey and the
outcome.

Michael Post Copyright 2007


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Plot Summary

Intro Cut Scene


The camera is flying through the desert as a dust storm is in full fury. In the
distance there appears to be a mound, or a lone mountain of rock jutting out of the sands.
As the camera gets closer the dust storm all of the sudden ends, the storm is seen circling
around the center mountain ever constant to keep desert travelers out. The camera focuses
on the mountain and it’s revealed that it is actually a run down castle carved directly into
the mountain. The camera fades out and fades back in at a courtyard in the castle. The
rock of the castle and mountain is black and worked so fine over the ages it is smooth to
the touch looking almost like glass but barely reflects the light around it. Two prominent
figures are walking towards what used to be the main entrance to the greeting hall of the
castle. Several other men and creatures litter the courtyard putting their possessions on
the ground and looking to take a rest.

Chigaru
Why here brother? I don’t like this place.

Kamen
Because brother, this was one of His places of power. He would remember this place and
be more at ease after we revive Him.

Chigaru
He resided here? Is that what I feel from this place?

Kamen
Yes. His spirit still resides here even after a thousand years. Summon the Acolytes, we
should waste no time.

Camera moves past the two into the darkened room and fades into another room
with torches lit and a circle of Acolytes are surrounding the two brothers who are
standing on either side of two archways conjoined at the center creating half a sphere.
The Acolytes begin chanting some dark prayers in an incomprehensible language. The
brothers begin chanting together their own spell.

Kamen and Chigaru


With the power of the Two Amulets, entrusted to us brothers by Your order we come here
to summon you, Lord Nahkti. Arm of Darkness, Spreader of Chaos, Lord of the Night we
two hereby summon you back to this plane to rule once again.

With a rush of wind the stone floor under the two archways caves in to show an
endless pit of darkness. A black smoke fills the sphere and a misty form takes root.

Lord Nahkti
Who summons me back to this realm?

Michael Post Copyright 2007


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Kamen and Chigaru
We do, great Lord. It was instructed to the Order if ever you were banished from this
world we should seek the Stones and awaken You once again when found.

Lord Nahkti
You have the Stones?!

Kamen
Not all of them my Lord, but one necessary to bring you back as You ordered.

Lord Nahkti
Give it to me!

As the stone is handed through the invisible barrier of the sphere Lord Nahkti
grabs and holds it to his chest. A transformation occurs as He goes from a cloud of black
smoke to a solid form of black skin, yellow eyes, and armor covering most of his body
with the stone set in to one of the four slots in his chest piece. The remaining three slots
look identical except they are missing what can be assumed are three other stones. As He
steps out of the sphere Lord Nahkti features are still smoky and undeveloped.

Lord Nahkti (laughing)


The power of the Stones will be mine and so shall I reign over this land as once before.
Long have I slumbered dreaming of my return. I must have the remaining Stones. Until
then I am vulnerable.

Kamen
We will find them my Lord.

End Cut Scene

The Kingdom of Tanta was neither in any great peril nor in any great peace. It was
normal in every sense and definition of the word. Normal. Trade and economy went on as
it should; farmers grew their crops and sold them at market, boats carried goods back and
forth between towns and Kingdoms. All manner of crafting made what was needed for
their town or per order of others in nearby cities. Cities grew, the population grew, and
life was moderately prosperous in the Kingdom of Tanta. There was also evil about the
lands. Creatures of all manor roaming the untamed plains, deserts, and forests fighting for
their own space against the people of Tanta. Bandits roamed the roads raiding smaller
towns and caravans. There was death, disease, and destruction but also life and progress.
Life seemed pretty steady. Normal. It appeared this way to Amun as well. Life couldn’t
have been better for him. He was turning 15 tomorrow; at that age he would be
considered an adult in the eyes of his village and go from being an apprentice with his
uncle to a mason of carpentry. Not quite a master but that would come with age and time.
His older brother helped his parents on the farm and his family just welcomed in a new
baby sister; their family never felt more complete.

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The story begins the evening before Amun’s 15th birthday where he would be
recognized as a man in the village. Nearing the end of the work day Amun’s uncle Ottah
gives him a few more chores to do before calling it a night. These chores include
gathering a few tools in a shed that was left behind while working on it earlier that day
and fighting a few rats that have taken refuge in the shed for the day. After completing
these two missions and returning the tools to the shop Amun leaves with his Uncle and is
joined by a few friends as they run around playing in the streets. Suddenly Amun stops as
if his body hit a wall and begins wobbling from feeling dizzy. Seeing that Amun is
standing around and looking sick Uncle Ottah approaches him. Before he can reach him
Amun falls onto his knees and begins screaming. Uncle Ottah runs towards him but
suddenly a torrent of energy emanates from Amun. With so much energy around Amun
and not knowing what is happening all the people around him stare, dumbfounded at
what they are seeing. Amun looses control and the energy explodes outward throwing
people every which way. Waking up Amun finds that he is in a bed with a group of
people standing near him all with their backs to him. Amun recognizes all the people
around him except two; the town healer, his parents and older brother, his aunt who is
wife to Uncle Ottah, and two strangers who are robed and hooded. Hearing only part of
the conversation Amun realized they were discussing the devastation that he had caused
and the people he hurt and what should be done. Deciding that it was a decision he should
be apart of he spoke agreeing with the two hooded figures; he should leave the town and
learn to control his ability over magic before he hurts more people. With the parents now
upset they make him promise that he will return as quickly as he can. Exchanging a few
short words with his family he departs with the two strangers after promising all those
who were with him just a moment ago that he will learn only enough to control his ability
and return home immediately after.
The two strangers gather all their supplies and the in-game cutscene shows them
departing and arriving some weeks later at the city Qenas where a Mage Hall currently
trains those who could use magic. It is explained to Amun that he should stay and train
like all other students to fully master and control the magic energies that he can touch but
Amun is confident that only learning to control and prevent any more accidents is
enough. Thus starts the magic training which has Amun complete missions using magic
in different ways and to recognize the different forms of magic and how to control them
accordingly. During this training he receives missions from his instructor, a student by the
name of Khepri who is further along in her training, and the two strangers. These two
finally reveal their names; Ramla (female) and Zubero (male). These missions are not
exactly tutorials but are still training missions giving more information on the different
magic energies, what they are used for, and their consequences on those who use them.
Magic is explained in these missions as basically falling down into two categories, Life
energies and Death energies. Depending on how you use these energies will affect the
persons mind and body. Because Amun is only there to learn how to keep control and not
so much as how to use the magic his training is not as intensive as with the other
students. However, to learn how to prevent more accidents he still must learn the basics
of wielding magic to know how not to accidentally use some. Even though there are only
a few missions a lot of time passes and Amun grows up and is about twenty years of age
when the last mission is completed. This amount of time passes because magic is
dangerous and even just to learn enough to not cause accidents takes about five years.

Michael Post Copyright 2007


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After completing these missions he is given one final task which is to journey out with
other students who are graduating on completion of the same mission which is to learn
why some Zaren (cat like creatures that have scales instead of fur) have increased in
number and have took residence near a village a few miles from the city. Once they find
out what has caused these creatures to migrate to a smaller area away from their natural
habitat they are to rectify the problem. It turns out that they were pushed out and
aggravated to the point of aggression by a large group of tree spiders not common to the
area that have taken residence in the large oasis where the Zaren normally live. The group
determines that to put the area back in balance they must lessen the number of both
creatures in the area so that the Zaren will spread out and stop killing the livestock and
people in the nearby village. With this last mission completed the group of students return
to the Hall and graduate. Immediately thereafter Amun begins to leave the city only to be
joined by Ramla, Zubero, and Khepri. They explain that there have been reports of
disturbances to the south and they are ordered to investigate and decided to travel with
him until their paths no longer head in the same direction. Amun and the others come to
the outskirts of Amun’s village and begin to depart ways when Khepri smells smoke and
can see it coming from the direction of the town. Running around the bend in the road
they come into full view of the village and see that it is indeed burning in a few places.
The party then comes into contact with bandits and evil looking creatures and fights their
way to the main gate and eventually to Amun’s home which is smoldering and with no
one in sight except a few more creatures rummaging trough the rubble. The creatures in
the game vary in size and power. Some are small and scrawny but very quick, some are
just gliding robes where no flesh can be seen, some are brutish warriors, some are
elemental (fire, air, water, earth), and some are huge and sluggish but resistant to magic.
Depending on the difficulty of the area will depend on the type of creature that appears.
Destroying the creatures Amun runs up to what was his home and sees one of the
creatures holding a necklace that his mother used to wear that contains a small stone
attached to it. There is no way to determine if his family is still alive so Amun asks his
companions if this is what they were sent to investigate. Ramla says yes, but that the
disturbances were reported farther south than this village and they had no idea what was
happening or that it would spread this quickly and easily northward into the kingdom.
Deciding that now there is nothing left here for him he is determined now to set out with
his companions to help them in discovering what is happening. Ramla and Zubero
immediately disagree because he wasn’t at the Hall long enough he argues that he is
going to find out what happened to his village and that the answer lies south so since their
paths still seem as one they mine as well allow him to journey with them. Leaving the
village they journey further south to attempt to uncover what has happened.
As they come to the next town it also is badly damaged with buildings burned to
the ground and fresh graves dug outside of the town. Here Ramla and Zubero leave
Khepri and Amun together as they venture out to find some information instructing them
to find the local defenders to see how they can help. They are given a slew of missions
ranging from helping take care of local beasts that are endangering the locals up to
discovering where some camps are that is believed to hold the creatures that attacked
them in the first place. Most of these missions lead in a story to why the next one must be
done, however, there are a few that are optional just to gain extra money and possible
equipment as well as adding more depth to the story. Although both Khepri and Amun

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were left together they don’t actually go anywhere together but decide to split up
convinced that they are both talented enough to work alone so they can get more done.
Since Amun never received enough training on the caution of using magic in excess or
incorrectly some side effects start to show up. Although Amun knows how to wield both
sides of the magical energies he is affected by the corrosive Death energies of the magic
that he uses. But wielding too much of it at once even for simple spells begins to corrupt
the body and mind from its uses. Usually those who are trained know that they must
reach a balance of using both the Life and Death energies to keep any side effects from
affecting them. The effects that begin to appear with Amun are anger, rage, and
unkindness to others. A physical change also occurs to those who delve too much into one
energy or the other. Because Amun is still thinking of what happened to his village and is
seeking revenge he tends to use the Death energy more often than not; Death magic
focuses on destructive spells or spells that cause disease and pain. The side effects will
continue to grow as the game progresses and both emotional and physical change will
take hold of Amun. The physical changes that appear make the player look diseased,
corroded, pale skinned, bleach white hair, and he will begin to hunch over in his posture.
This physical change obviously doesn’t go unnoticed and is often commented by his
companions and NPC’s that he interacts with in the game.
The information that the two of them uncover during the missions of the first
town tells them that a man named Thoth is leading the creatures in this region and that he
is not far off. Not hearing from Ramla or Zubero for a few days the two decide to head
out together and find this Thoth and either drive him off or kill him to restore order back
to the town. When they reach the small fort the two of them split up again to help better
the odds of finding Thoth and killing him. Fighting his way through the small fort Amun
eventually reaches the chamber where Thoth is and sees Khepri fighting him already. As
Amun approaches Thoth strikes at Khepri and knocks her out. Amun expresses his rage
and anger at Thoth and blames him for the destruction of some of his village and the
killing of so many people. Thoth laughs and states that he is just a lowly commander in
the Legion of Nahkti and that even if he is killed another will come to take his place.
Outraged Amun begins the battle with Thoth. After taking Thoth’s defeating Thoth but
not yet killing him Ramla and Zubero appear and prevent Amun from exacting revenge
on him. Thoth strikes back in this moment of debate between the two Mages and Amun
but he is unsuccessful as Ramla and Zubero block the attack. Before both can react Amun
strikes out at Thoth and kills him. As a cutscene starts it shows Thoth’s soul leaving his
body and entering the stone that is on Amun’s necklace and he feels a great sure of power
enter him. He feels more power in magic than he believed he had just moments ago. As
Amun stands there stunned at what just occurred Ramla and Zubero seem to not have
seen anything as they rush over to where Khepri fell. She seems to have been cursed by
Thoth and they must find a Healer to help otherwise she will die. Taking a few horses and
a cart from the fort they put Khepri in the cart and head out for the city Aswan where
there is a Mage Guild House. Reaching the city it seems to have seen a few recent battles
but is currently not under siege. Entering the city Khepri is brought to the Guild House
and put in the care of a few Healers. Talking with the Guild House Keeper the small party
is informed that a new mass of evil has arisen from out of the desert claiming that they
are followers of something called the Legion of Nahkti. Amun says that Thoth mentioned
that he was a lesser commander in the service of someone called Lord Nahkti. Needing

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more information Ramla and Zubero set out again instructing Amun to stay near the
Guild House to keep an eye on Khepri. Refusing to just sit aside and do nothing Amun
sets out to find out what he can and soon begins the missions of offered in this city.
Seeking out the Guild House Keeper he asks to be pointed in the nearest direction
to begin helping against this threat. The Keeper asks if he is a member of the Guild and
Amun lies claiming that he recently graduated with Khepri and he can’t just sit around
and do nothing and feels responsible for her condition. Again Amun sets out with
missions of killing the creatures that infest parts of the city and the outlying land all the
while collecting more bits of information and slowly confronts more mini bosses. During
this stage in the game the affects of his rage and anger and over use of the Death energies
is even more apparent. After killing a lesser boss in the first mission quest line in this part
of the story Amun takes some of the mans clothes and items. The clothes are dark and
evil looking and hide the defects and corruption that is transforming Amun’s body.
Although bigger in stature he still haunches over as he walks and rage is becoming more
apparent as he acts evil to everyone he comes across except those in the Guild House.
Finally reaching deep enough into the evil that has taken hold of the city and outlying
lands Amun again finds out where the leader of this exhibition is and heads out to
confront her. This time however Ramla and Zubero are already there fighting her. Instead
of joining in on the battle the two mages yell out to help keep any more forces from
coming to their commander’s aid. So while the two mages battle the boss in the back
ground Amun defends the entrance. Defeating the waves of reinforcements Amun turns to
help fight the boss but both Ramla and Zubero are thrown away leaving only Amun and
Moswen, the boss. Even though her life is already down to only a quarter left she is a full
commander in the Legion of Nahkti and therefore a much harder boss. Upon defeating
her Amun walks up to where she lies dying and she sees the stone he is wearing around
his neck. Shocked at what she sees she speaks out loud that she can’t believe that after all
this time of searching for one of the stones here it is, on the “boy” that defeated her.
Asking what she means Moswen claims that Lord Nahkti is searching for the lost Stones
to restore his power and claim the kingdom that was once his and it appears that Amun is
wearing one of these Stones. Not caring anymore about what she has to say Amun casts
one last spell and kills Moswen and again it appears that her spirit leaves her body and
enters the stone. This time however Amun can feel a great amount of power rush through
him as he gains extreme strength in magic from whatever the stone has done to Moswen’s
soul.
Returning back to the Guild House Amun, Ramla, and Zubero inform the House
Keeper of what happened and that again they have only removed one piece from the
board and that it seems apparent that Nahkti has be resurrected again and is spreading his
power out over the world. Amun claims that Moswen, in her last moments before death,
told Amun that she, as well as all the other commanders is searching high and low for
information on the whereabouts of the remaining Stones. The House Keeper tells Amun
what the stones are and what they can do, claiming that Nahkti must already posses at
least one if he has indeed returned from where he was banished. If Nahkti were to have
all four Stones he would be a power that not even the Mage Hall could deal with. The
Keeper also shares that its believed that the Stones have different qualities in each of
them, one in particular can sustain life enough to cause immortality unless slain, while
another claims souls of fallen foes that end up adding more power to the Stones

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possessor. The last two Stones are focus points to the two energies of magic. One lets the
user possess great strength over the Life energies while the other over the Death energies
allowing the user to do magic that can’t be done today by any living mage no matter what
trinkets they own or how much power they have in magic. And all Four Stones together,
when combined, could make any mere mortal man into a God. Nahkti only needs to
possess any one of the stones to sustain enough energy to keep him from where he was
banished and the more stones he possess the more he comes out of banishment. With all
four Stones he would be completely back into this world. Before Amun, Ramla, and
Zubero head out again to try and stop Nahkti becoming to powerful it Amun visits Khepri
one last time. It seems that the curse has taken a turn for the worse that it seems like she
won’t make it. As Amun is holding her hand and tells her that he will end this new evil
and avenge all those who have perished he notices that the bracer on her left arm has a
Stone almost identical to his on the necklace. Asking her where she got the bracer she
said while she was still a student she was given a mission to help with an infestation in
some mining caves back north and she found it with some other treasures that were lying
there, not moved yet because of the creatures in the caves that came after the treasure.
Taking it off her wrist he examines it and the Stone he has on his necklace and when he
puts the two close together he can see them glowing. Excited that another Stone is found
so easily he looks to Khepri to explain about the Stone in the bracer but as he looks at her
he sees that she has passed away from the curse. Putting the bracer on another final
transformation takes place as Amun now has the power of two stones. The rage and anger
in him boil to a new high and his body becomes even more corrupted.
Now with the Stone that steals souls and the Stone that grants everlasting life
(which is why Khepri died when Amun took it off her) he sets out to find and destroy
Nahkti. Traveling through the desert towards Nahkti’s old fortress Amun must fight his
way through patrols and roaming creatures of the desert, laying waste to all that cross his
path with his new found power. Amun does come across random camps of soldiers who
are gathering to try and fight back the hordes of creatures and men loyal to Nahkti and
this is where he receives more information on where he is before departing again. It’s
almost like Amun is leaping from one lily pad to another through the desert as he goes
further into the desert until finally he comes to Nahkti’s fortress that is still mostly ruined.
Finding a way in through some of the ruined walls Amun continues to fight his way
through the fortress until he finds the main chamber where Nahkti. Without getting a
clear view of Nahkti Amun is blocked by the twin brothers who resurrected Nahkti. After
some brief dialogue from Nahkti about how surprised he is to see someone so young and
also so foolish to come so far in his own fortress he sets the twins on Amun. Defeating
them leads Amun further into the chamber until he comes again to Nahkti. This triggers a
cutscene where it shows Nahkti standing there, looking exactly identical to Amun save
the clothes that they are wearing. (The path that Amun has traveled since seeing his home
burned and not knowing the welfare of his family has lead him down the path of darkness
and rage, becoming a mirror image of Nahkti save that Amun was consumed with his
need for revenge while Nahkti was only focused on rebuilding his kingdom again). Amun
also notices that Nahkti has two stones placed into sockets in his chest armor. With
nothing really to say Nahkti laughs and the two begin their battle. Almost instantly
Nahkti uses the two stones of Life and Death to cast a spell that would obliterate anyone
standing in front of it (the player can try to use a shield but once this spell is cast it turns

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into a quick cutscene) but as the spell diminishes and standing there with an evil grin on
his face is Amun. Nahkti yells out “You have the Stones?! Good, now it will be easier for
me to rebuild my rule once I take them from your corpse.” The battle continues and once
Amun defeats Nahkti the last cutscene plays. Amun blames Nahkti for all the pain he has
caused him and all the people he has killed. Taking the breast plate off of Nahkti he straps
it onto himself, removes the stone from the necklace and bracer and places them in the
last two slots. As the four Stones connect Nahkti’s soul begins heading towards the portal
that the twins first summoned him to but suddenly stops. Wide eyed with fear Nahkti
starts getting pulled back towards Amun and is finally sucked into the Stone that took the
souls of Thoth and Moswen. Now with these three souls part of Amun he undergoes one
last transformation into a form of even more evil. The souls of those that the stone took
were too much for Amun to control and the path of destruction that he set himself down
didn’t’ help either. With Nahkti’s soul now part of him, Amun shouts in a commanding
voice that now he, Lord Amun, will conquer the world and make it a better place in his
image.
Before the credits role the cutscene fades into some other place in the Kingdom of
Amun’s family. All are a little older including his sister and they ask out loud how Amun
will ever find them after their house burned down. The sister, now much older, says for
her family no to worry, she will find him and bring him home. The camera pulls back and
Ramla and Zubero are standing there. Ramla says that Amun has lost his way and that it
will be very difficult to bring him home. Zubero tells the family that they believe that the
dark Lord Nahkti has taken him. But the sister is determined and claims that nothing can
stop her from getting her brother back, and the credits roll.

Character and Creature Descriptions:

These are basic character and creature descriptions of their looks and their personality
types. Amun is the only character whose physical looks and personality changes during
the game.

Amun: Starting out as a fifteen year old boy Amun is the apprentice of his uncle at his
village’s carpentry shop. Departing from his home village Amun will age five years when
he departs after completing his training and will not age again during the rest of the
game. His personality to begin with is that of a youthful innocence who is fascinated with
the world he hasn’t seen but feels it is his duty to return home quickly. At the end of his
training Amun is confident in his power over magic but still holds on to some of his
childhood innocence about the world. His appearance during this all before he departs the
Mage Hall is that of a young face, brown eyes, short black hair, and decent body build
although hidden under the robes that he wears. During the rest of the game Amun’s
physical appearance slips into decay and corruption as he exposes himself to too much
Death energies of magic. His hair will become silvery white, his eye color will become a
mixture of yellow and red, and his physical stature will hunch over and his walk will
stagger and limp. His personality will also slip as he delves too far into his vengeance. He
will become hot headed, constantly angry and self centered, and as he fights he will
scream in rage and his body will shake and quiver from it in battles.

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Nahkti: His form is never fully seen until the very end of the game when he and Amun
confront each other. His is your typical evil god seeking dominance and power. He
doesn’t express forgiveness and those around him cower in fear of his rage and anger.
Amun develops into the same personality and physical characteristics of Nahkti which
will become apparent at the end of the game.

Khepri: She is tan skinned like all other people of this desert climate kingdom. Her hair is
brown and her eyes are black. She is 5’5” and 125lbs. She acts way to mature for her age
being the oldest child in her family and therefore had more responsibilities. A smile on
her face would appear out of place even though she smiles a lot and is quick to laugh
even though she acts like the elder in any group.

Ramla: Wife of Zubero, she has dark brown hair, red eyes, is 5’10” and weighs 140lbs.
Her presence is very dominating as the power that she wields is apparent in her physical
stature. She is stern and quick to point out faults but also is quick to point out how to
improve one self. She never laughs or smiles unless it is because of her husband.

Zubero: Husband of Ramla, he has sandy brown hair, icy blue eyes, is 5’6” and weighs
170lbs. Being shorter than most they take his large figure to be that of a overweight man
when in fact he is very lean. He is a joker and charmer with all those he calls friends but
is sneaky and a trickster to his enemies. Being almost the complete opposite of his wife
those who find out are usually shocked to know that the two are together.

Legion Soldiers: Fighters in Nahkti’s army these are typical soldiers. They possess armor,
swords, bows, and magic but are common soldiers and therefore mostly used as cannon
fodder. The officers are more equipped for combat with some specializing in melee
combat while the others in magic. Lastly are the Commanders who have their own
specialty in combat and are the greater bosses found in the world.

Kingdom of Tantra Soldiers: These soldiers are similar to the Legion soldiers in every
way except looks. They to have swordsmen, bowmen, magic wielders, officers, and
Commanders.

Mages: Those trained specially in the arts of magic. These men and women wear special
robes of their order. They are special agents who deal with all matter of problems that are
requested of them. Some of these missions can include fighting, healing, development of
technology, study in the energies of magic, diplomats, and so on.

The following creatures are under the command on Nahkti and are tougher than the
common Legion soldiers. No names yet.

Creature 1: Small and skinny these creatures wear very little armor to help increase
mobility and agility. They are masters of using swords and carry two dark steel swords.
Vulnerable at a distance they will run into the thick of battle where they stand a better
chance of killing their enemies.

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Creature 2: A more hearty solider these creatures like to lurk in the shadows. They are the
primary assassins of Nahkti and are hard to spot. They can hide in plain sight and like to
use poison daggers or shot poison arrows from afar.

Creature 3: These creatures use the power bestowed upon them to spread disease and
poison all about them. Their primary attacks are corrosive spells that can melt even the
strongest armor.

Creature 4: Similar the Mages these creatures focus mostly on fire and electrical attacks.
Killing these creatures first is probably the best idea since they will imbue their power
upon their allies.

Creature 5: Ranging to about 10 feet tall these creatures are walking tanks. They have
massive amounts of armor and wield a massive two bladed ax that can clear trees in a
single swipe.

End Game Creatures Only:

Desert Creature 1: A cross breed of earth and air elemental these creatures summon the
sand to do their bidding against their foes. It’s hard to spot them since they look like the
sand that surrounds them.

Desert Creature 2: These fallen mages possess many of the same powers of those who
serve the Mage Hall. Although they use more Death Energy they will still heal
themselves and others if not killed quickly enough.

Desert Creature 3: Two beings in one, the outer shell creature is pure rock and use its own
fists as weapons. Killing it will actually be easier than killing the smaller parasite inside.
This smaller creature is worm like in appearance and will quickly seek out another earth
elemental to take over and you’ll have to start all over again to kill it.

Elementals are Humanoid in Appearance but Have Power over Their Element:

Air Elemental: Looking like a walking mist with arms and legs these elementals can
move quickly while also being able to push you around disrupting some spells from being
cast.

Fire Elemental: Deadly no matter how far or close you are these elementals can summon
mass amount of fire to throw around at their will. They do however like to create molted
swords to get up close and personal.

Earth Elemental: Huge brutes, these creatures are tough and once they get going they are
hard to stop. It shouldn’t come as a surprise when a wall of earth erupts under your feet
since these elementals can shake the very ground you are standing on.

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Water Elemental: Also very quick in movements they are impervious to physical damage.
Luckily you have an arsenal of magic to bring them down.

Narrative Script:

Intro Cut Scene:

The camera is flying through the desert as a dust storm is in full fury. In the distance there
appears to be a mound, or a lone mountain of rock jutting out of the sands. As the camera
gets closer the dust storm all of the sudden ends, the storm is seen circling around the
center mountain ever constant to keep desert travelers out. The camera focuses on the
mountain and it’s revealed that it is actually a run down castle carved directly into the
mountain. The camera fades out and fades back in at a courtyard in the castle. The rock of
the castle and mountain is black worked so fine over the ages it is smooth to the touch
looking almost like glass but barely reflects the light around it. Two prominent figures are
walking towards what used to be the main entrance to the greeting hall of the castle.
Several other men and creatures litter the courtyard putting their possessions on the
ground and looking to take a rest.

Chigaru
Why here brother? I don’t like this place.

Kamen
Because brother, this was one of His places of power. He would remember this place and
be more at ease after we revive Him.

Chigaru
He resided here? Is that what I feel from this place?

Kamen
Yes. His power still resides here even though He hasn’t been here in a thousand years.
Summon the Acolytes, we should waste no time.

Camera moves past the two into the darkened room and fades into another room
with torches lit and a circle of Acolytes are surrounding the two brothers who are
standing on either side of two archways conjoined at the center creating half a sphere.
The Acolytes begin chanting some dark prayers in an incomprehensible language. The
brothers begin chanting together their own spell.

Kamen and Chigaru


With the power of the Two Amulets, entrusted to us brothers by Your order we come here
to summon you, Lord Nahkti. Arm of Darkness, Spreader of Chaos, Lord of the Night we
two hereby summon you back to this plane to rule once again.

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With a rush of wind the stone floor under the two archways caves in to show an
endless pit of darkness. A black smoke fills the sphere and a misty form takes root.

Lord Nahkti
Who summons me back to this pitiful realm?

Kamen and Chigaru


We do, great Lord. It was instructed to the Order if ever you were banished from this
world we should seek the Stones and awaken You once again when found.

Lord Nahkti
You have the Stones?!

Kamen
Not all of them my Lord, but the one necessary to bring you back as You ordered.

Lord Nahkti
Give it to me!

As the stone is handed through the invisible barrier of the sphere Lord Nahkti
grabs and holds it to his chest. A transformation occurs as He goes from a cloud of black
smoke to a solid form of black skin, yellow eyes, and armor covering most of his body
with the stone set in to one of the four slots in his chest piece. The remaining three slots
look identical except they are missing what can be assumed are three other stones. As He
steps out of the sphere Lord Nahkti grows to some fifteen feet.

Lord Nahkti (laughing)


The power of the Stones will be mine and so shall I reign over this land as once before.
The time of the Four Stones has come, and so shall end the world of light.

End Cut Scene

Act One: Coming of Age

Gameplay: Amun, the main character is in his Uncle Ottah’s shop. By the looks of it
Ottah carves art into furniture and stone. The game is in 3rd person view and the player
assumes control soon after getting their first mission, which is a tutorial of map use,
movement, inventory, and interaction with objects and NPC’s.

Uncle Ottah
Well my boy, before we can call it a day I need you to run back to the house we were
working on earlier and collect the last of the tools there. If you don’t remember where it
is use your map. Now hurry up, I know your excited about your birthday tomorrow but
don’t think I’ll let you get off easy today.

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Amun
Very well Uncle. I’ll be right back with the tools.

Gameplay: Moving through the town there aren’t many passage ways available to explore
at this time. All roads are mostly blocked or the character will be turned around if he tries
to venture off to far in the wrong direction by having an NPC saying they know they have
a few more chores left to do and should get to them before sneaking off to play. Coming
to the house the tools are near the front door with a woman standing outside.
Approaching her:
Woman in front of House
Well well well, I see that your uncle didn’t forget about the tools he left here. Or rather he
did and felt that you should retrieve them knowing I’d give him an ear full. Don’t you
worry, he still will once I get my hands on him. Here you go Amun, this is a little
something for your hard work and for your birthday tomorrow (she hands him a few
coins).

Amun
Thank you ma’am. I’ll be sure to tell my uncle that you are looking for him.

Gameplay: Returning back to the shop Amun hands his uncle the tools and the tutorial is
complete.

Scripted Event: Amun and his uncle set out together returning home. As they walk down
the street several kids about Amun’s age (14) are running around playing tag. Amun
suddenly stops feeling a great pressure against his body. Falling to his knee’s his uncle
comes over but before he can reach him Amun’s body spasms and a great torrent of
energy blasts away from his body. Amun wakes up in the town healer’s house with his
parents, aunt, the town healer, and two figures with hoods cast over their faces talking in
a low whisper.

Hooded Figure 1 (Female)


I’m sorry, but it’s the simple truth. He cannot stay here. You saw what he did. I know as
his parents you worry for him but if he stays it will get worse. He’s lucky that no one was
killed.

Hooded Figure 2 (Male)


She is right. If he stays he will continue to lose control. The Hall can teach him to control
it. Not to mention he could joint the Guild and have more of a life than he could here.

Amun’s Older Brother


Mother, I think they are right. I don’t want to see Amun leave though. We should wait till
he awakens and ask him.

Amun
I’ll go.

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Mother
Amun! Oh thank the gods.

Father
You don’t have to decide just yet son. Give it a few days.

Hooded Figure 1
He could lose control again in that time. With us we can contain another blast but that’s
taking a great chance that we are near. On the road it will only be us.

Amun
We can leave now. I don’t want to hurt any one else. I’ll only stay long enough to keep
this from happening again then I’ll come back.

Hooded Figure 2
You could stay Amun, become a Mage and do more in this world than you could imagine.

Amun
No. I don’t want to give up my position at the shop. I owe it to my uncle after I hurt him.

Mother
Very well Amun. We’ll go gather some of your things for the journey. Be safe and learn
quickly. We’ll keep an eye out for you every day.

Amun
I shall try to come back as soon as possible
Short clips show the two mages and Amun traveling through the kingdom reaching a city
and entering the Mage Hall. Upon entering he is given over to an instructor who will be
giving Amun most of the missions and training in the ways of magic.

Gameplay: there are three sets of missions given to Amun. The first set is teaching Amun
about defensive spells that primarily use Death Energies. The second set teaches Amun
offensive and healing spells that use Life Energies. The third set has Amun us both in a
string of missions. The missions take Amun through different sections of the Mage Hall
training grounds.

Mission Set One:


Instructor Bakari
I’m glad to see you settled in so quickly Amun. I heard you were eager to lean because
you are even more eager to leave. Don’t let haste get the better of you for it could lead to
more accidents. You will begin your training on how to use magic. Learning how to use it
is the first step in learning how to control it. I have three sections prepared for you just to
get you started. But in truth the total time needed to make sure you are no longer a danger
to yourself or others will take a few years.

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Amun
Years!! Why so long?!

Instructor Bakari
Because the Hall must be sure that you can control the magic. Even if you learn quicker
than any other student you will still be here for upwards to four years. In that time I hope
you strongly consider you position here and change your mind about joining us. Most
students train here for up to ten years before they are ready, although they start a lot
younger than you.

Amun
Fine, let’s just get started. I don’t want to be here a day longer than I have to.

Instructor Bakari
Your first set of missions will have you train in defensive spells. You need to make your
way through the passages while I instruct you on the various spells. Almost all defensive
spells use what we call Life Energies. This can protect you from other spells, from
swords and arrows, and from the elements. You can also heal yourself and boost certain
abilities in yourself using the Life Energies. You can also stun or knock back your
enemies. Follow me down to the old ruins of the Hall, which is where most training
happens here.

Gameplay: Mission One has several sections training the player in the various defensive
spells such as shields, healing, buffs, and confusing enemies, dazing enemies, and
knocking them back. In each mission Amun faces small creatures where he has to use the
spells he is taught to get through the area.

Part one: While walking through an open area creatures will shoot arrows and
swing weapons at Amun. The character must activate his shield before any blows hit him.
If Amun’s life bar empties the mission fails.
Part two: In the next area Amun must still use his shield but the blows will
weaken the shield before it can recharge. Amun will have to also heal himself as he
passes this area.
Part three: Using certain buffs can protect mages from the elements. In this third
area Amun must use the different buffs to survive through fire, deep water, lightning, and
blasts of sand. The shield used in part one is only for physical attacks, these buffs act like
a shield but towards magical attacks.
Part four: Here Amun must confuse the enemies in fighting each other and dazing
others while trying to get through the section. The shield, healing, and buff spells are
turned off so the player can use them.
Part five: Lastly the player uses something like an inverted shield. Instead of
making a bubble around himself he pushes it outward in one direction pushing enemies
and objects back. This blast isn’t 360 degrees but more like 45 degrees and must be
directed in which way it blasts.

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After completing these missions Amun and Instructor Bakari return to the main hall
where they started to go over what was taught.

Instructor Bakari
Before we begin the next part of your training I must warn you about the side effects of
using the Energies. When it comes to using Life Energies the effects are obviously
positive. They make your body healthier, stronger, more resilient to damage or disease,
and also causes longer life. I will get into the side effects of the Death Energies after your
lessons but needless to say the side effects are completely opposite of using Life
Energies.

Gameplay: Mission Two is similar to mission one but is done in a different section. The
missions also differ to the point that you are destroying your enemies rather than
protecting yourself to get through the level.

Part one: The primary offensive spell with all mages is fire. So in this first part
Amun must use fire against the enemies that come against him as he makes his way
through the area. Also with fire wood doors can be burned down, lights can be lit, oil can
be made to burn, etc. No Life spells are available during these missions.
Part two: Another primary offensive spell is lightning. Again Amun must use it to
defeat to enemies of the area to progress to the next stage. Lightning can also be effective
with enemies in water and can also be shot at iron beams that will travel across them to
enemies that are out of range of the spell.
Part three: The third primary offensive spell is an earth shatter spell which causes
the earth in small sections to either rumble or just upwards to knock back enemies and
damage them. This can also be used to loosen bits of earth to open passage ways or block
them so enemies can’t keep coming.
Part four: Curses are the complete opposite of buffs. They inflict enemies causing
them to become more susceptible to certain damage spells or weaken their physical
damage or to even take buffs off of them. In this part Amun must curse each creature
before they attack and then depending on the curse use the appropriate spell to kill them.
Example: curse them with a fire curse that makes them more susceptible to fire spells and
then cast a fire spell on them.
Part five: Disease/Corrosion spells can affect not only enemies but the physical
world depending on what it’s being cast against. If there is a rusted iron gate casting acid
on it will cause it to decompose and fall to the ground leaving the doorway open.
Creating a disease cloud where enemies are about to walk will act like a cures only it will
damage them over time. Using these spells Amun must make his way through the level
by opening doors and defeating the enemies.

Ending Mission Two will cause Amun and Instructor Bakari to return to the main hall
again.
Instructor Bakari
You did amazing in there Amun. I really hope that as you continue to train over the next
few years on control over magic that you really consider staying with us to graduated

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fully and join us as a full mage. You are surpassing student who have been here for a few
years.

Amun
Thank you Instructor Bakari, but my determination to learn and study as you have
instructed have only been because I want to return home. Control is all that I seek and
nothing else.

Instructor Bakari
Very well Amun. It saddens me to know that all this training is only so you won’t use
magic later. But nonetheless I should now warn you on the penalties of using Death
Energies. As I said earlier using Life Energies has a lot of positive effects while Death
Energies have negative effects on the body and the mind. You can see how useful Death
Energies can be when facing enemies and obstacles but I cannot stress enough that you
should always seek different methods in completing missions. Death Energies will
corrupt the mind causing unchecked anger, rage, and vileness to others. It will also
damage your body, deforming it and eroding it. Some lose their hair, some have their skin
turn pure white, others who use it in excess can have their body full of disease and puss.
However, even with these negative side affects they won’t actually kill you. For some
reason the body can live with these side affects as if it was a part of their body.

Amun
But I haven’t seen anyone here look like that.

Instructor Bakari
That is because mages go through extensive training to learn how to balance their usage
of Death Energies. The Energies were made from the gods of old, created for the usage of
man to help the gods in their actions while they lived on this planet. The Life Energies
came from the greater gods, made to help mankind. But with the Death Energies they
were created by the darker gods to gain power and dominance over people. The god
could use either form of Energy without and affect to them, but human bodies are much
weaker and thus we are affected. Mages learn balance and therefore seem unmarked.
Those who do dwell with the Death Energies fall to madness and do great evils in the
world and are thus hunted down by our own Hall that trained them and are killed. Do you
understand? If not then we will go over it again.

Amun
I understand.

Instructor Bakari
Good. If you even need reminding come seek me out and I will tell you again. Now
comes the more intense training so you can control the Energies better so they don’t
cause any more accidents.

Scripted Event: This in-game cutscene is quick clips of Amun in classrooms with books
reading, training rooms where they appear to be doing exercises, and walking around

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with various other students and teachers talking. It also shows Amun grow up during this
time. At the end of the cutscene Amun now looks to be 20 (five years have gone by).

Instructor Bakari
You have come along way Amun. It is still a shame that you are not staying to actually
graduate and join our ranks. But nonetheless we believe that you have trained and come
far enough in controlling the Energies to go home. There is one last mission you must
complete which will be with a few students who must finish this mission to graduate later
today. Leave the city by the West gate and find two old companions of yours. They will
fill you in on the mission. Good luck.

Mission Three

Gameplay: Navigating through the city to the West gate Amun comes up to the two
people who originally brought him to the Mage Hall for training.

Ramla (Hooded Figure 1)


Greetings Amun. It’s been what, five years since we left you here for your training. My
name is Ramla if you don’t remember.

Zubero (Hooded Figure 2)


And I am Zubero. We have been checking in on your progress over the past few years and
I must say we are impressed with what you’ve accomplished in just a few years.

Amun
Thank you. And of course I remember you both. I thought I would never see you to again
after you left me with the Hall. I assume that Instructor Bakari meant that I was to meet
the two of you for this last mission?

Ramla
Yes. We have your instructions for you. A group of graduating students has already
headed out and is expecting you soon. There is a report of trouble in a small village
further west near the oasis.

Zubero
The road to the town is a bit dangerous but I’m sure you can handle it. The report states
that a pack of Zaren have left the oasis and are troubling the village killing livestock and
even a few people at night. They usually don’t bother humans or even leave an oasis.
They are cat like, but as big as a dog and have scales instead of fur. Their claws and fangs
are very deadly and they are resistant to earth type spells.

Ramla
You and the other students are charged with lessening the number in the pack and also
finding out what drove them out of the oasis. Once you find the problem fix it. If the

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problem is too much for the group to handle then you must send a message and we will
come to aid you.

Zubero
Do not be ashamed if the problem is too much to handle for you and the other students. It
is wiser to ask for aid then try and tackle what is too much and end up getting people
killed. Believe me their will be punishment if you attempt to do this mission if it proves
too much for you. Remind the others of this warning as well.

Amun
I will, I promise.

Gameplay: Leaving the two mages behind Amun heads out to the village. The road is
indeed dangerous and Amun will have all the spells that he trained with in the prior two
missions available. Killing creatures and completing missions will cause Amun to
become more powerful (level up). As well as gaining levels as Amun uses spells they will
become more powerful over time. He can spend the points he receives from gaining
experience on more spells that he can buy from the Hall or from certain vendors in the
world. Reaching the village Amun meets up with Khepri, one of the graduating students
who inform him that the rest of the students decided not to listen to instructions and left
without him. She stayed behind because that was the order for all of them and she didn’t
want Amun to come to the village alone and attempt to do the mission on his own.
Together they set out to find any Zaren and kill them as they make their way to the oasis.
Reaching the oasis a few villagers are running towards them. Before they can reach
Amun and Khepri the villagers are jumped on by large spiders and killed. Amun and
Khepri say this must be the reason for the Zaren on leaving the oasis. Entering the oasis
they fight the spiders as they travel deeper and deeper into the oasis. At the end they
come across a rather large spider who seems mutated (first boss of the game). Killing the
spider Khepri will see a large totem pole with inscriptions and stones in it. Reading the
inscription the totem pole was causing the spiders to mutate and grow to huge sizes. A
totem pole has to be made and placed by someone who has knowledge in magic.
Bringing the totem pole with them they set out and come across the rest of the students
who claim they have found nothing to cause the Zaren to migrate like they did. Amun and
Khepri explain what they found and if they had waited like ordered they all would have
completed the mission together. Leaving the oasis they all head back to Ramla and
Zubero. Amun and Khepri explain what they found as the other students try and argue
that they didn’t need Amun:

Ramla
So what did you all find? You seem to have completed the mission sooner than we
expected. Maybe it was too easy and should postpone your graduation till we find a more
suitable challenge.

Amun
It wasn’t easy. After killing the Zaren around the village Khepri and I headed into the
oasis and found mutated spiders…

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Zubero
Wait, you and Khepri? I thought we instructed you to work with all the students. You are
not as fully trained as they are.

Amun
I know. When I reached the village only Khepri was there to greet me. The rest of these
so called better students decided to not wait for me and do the mission without me.
Khepri was the only one who stayed.

Ramla
Is this true?

Student 1
We wanted to please the two of you and complete the mission quickly. Having him
(pointing to Amun) around would have only slowed us down.

Student 2
He isn’t qualified to go on such a mission

Ramla
The reason Amun was there was because he needed to see other people his age who have
had sufficient training working together to complete a mission.

Zubero
Obviously we thought wrong. It seems that the only two students here capable of doing
such a mission, and one has had half the training of the rest of you. You said you found
spiders?

Khepri
Yes sir. They were quite large and very aggressive. They were defiantly the cause of the
Zaren leaving the oasis. We decided to try and find what happened to the spiders here and
came across the queen spider. Disposing of her the two of us found this totem pole near
her nest. Reading the inscriptions it appears someone placed this near the nest and the
magical energies cause the spiders to mutate and grow.

Ramla
Interesting. I wonder what this persons intentions were to purposely make spiders mutate
in such a way. We will tell the Hall of your accomplishments. Of Khepri and Amun’s
accomplishments. The rest of you report to your instructors and inform them that Zubero
and I said you failed your last test and must remain in the Hall for further training. Maybe
you will actually learn something useful now.

Scripted Event: Standing in the main courtyard Khepri goes through the graduation
ceremony. Amun also partakes in the ceremony but does not actually receive the Mage
Pendant of graduation. The ceremony was to only recognize his deeds on the mission and

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the time he spent at the Hall. After the ceremony Ramla, Zubero, and Khepri come to
Amun expressing the wish to travel with him. There are reports that there are some
disturbances in the deep south of the kingdom and the three of them are to investigate.
Their paths seem to go in the same direction and the three of them wish to accompany
Amun to his village. Welcoming the company Amun is excited to finally be heading
home.

Act Two: I have no Home

Gameplay: The game resumes with the party walking down the road that is right outside
Amun’s home. Walking around the bend they see his village in the distance and it appears
that there are great billows of smoke coming from the village. The party is ambushed by
some creatures and bandits. Killing them quickly Ramla and Zubero run after the
survivors yelling for Khepri and Amun to head to the village and that they will meet them
there. The two of them fight their way down the road to the village gate, which appears
busted open with a two massive creatures feasting on some corpses (mini boss). Killing
the two bosses Amun and Khepri enter the village and fight their way to Amun’s house.
Upon reaching it they see that it is destroyed with a group of creatures rummaging
through the remains. After killing them Amun sees that one of the creatures was holding
the necklace that his father gave to his mother when they first met. Picking it up Amun
puts it on and turns; he isn’t crying but seems looks to be in a fit of rage. Seeing more
creatures and bandits Amun and Khepri goes to kill them. While in this rage mode Amun
can’t use any Life spells and his Death spells seem more potent and deadlier. Thus he
undergoes his first transformation, although it’s mostly mental as he begins to always be
angry and vile to those around him except Khepri. His hair also is now pitched black and
a little bit longer. Ramla and Zubero walk up the street and see what has happened to
Amun’s home.

Scripted Event:
Amun
They are dead. My whole family, gone. I should have studied harder, I should have been
here. I could have helped.

Ramla
You could have died. And your family mite not be dead, I don’t see any bodies or remains
in the ashes. You are in your village now. Seek them out.

Zubero
We must depart here though. It seems that the reports were true, however they are also
old. The reports said the activities were much further south than here. It seems to have
picked up, whatever IT is. Ramla, Khepri, and I must head south still and see what is
causing this, and what those creatures are.

Amun
I’m coming with you.

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Ramla
Your family can still be alive…

Amun
No. You see this necklace. My mother never took it off, no matter what. It was the first
gift my father ever gave her, and I never saw it anywhere beside her neck. These
creatures killed them and I want find who is responsible.

Zubero
I know we said you did remarkably with your training, but you were not in the Hall long
enough. You are not a mage yet. You know how to not lose control, but you don’t have
control over what you cast as well as other students. The instructors never cared to focus
on that since you were just going to leave.

Amun
I’m heading South whether you like it or not. I must find out what happened here and
stop who ever is behind it. My path seems to be one with yours. If you will have me I’ll
come and follow orders as well as Khepri here. If you still refuse then I will head out
alone, but you can’t stop me from going.

Ramla
Fine. We will have you in our company but you must promise to heed our orders as if you
were still a student. When we can Zubero and I will try and help you learn more control
over casting spells so they don’t affect you so much, if we have time.

Amun
Thank you.

Zubero
We should leave then. The townspeople mite not be very welcoming with strangers here.
Once we can I will send a message to the Hall about what has happened here. They will
send help and supplies.

Gameplay: The party heads out to the next city in the south only to find it in no better
condition. Finding the guard house and lord manor they get rooms and inform the
Captain of the Guard that the situation is spreading north and that they are here to help
find out who or what is behind this and help fix it.

Captain of the Guard


There are many camps all over the land surrounding the city. It is believed that there is a
camp out there somewhere that houses the Commander of these invading forces but we
have no idea where it is. They attacked the city for a while but it seems that they are now
content on sending small parties of villains and monsters into the city at night to spread
more corruption and evil in the city.

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Zubero
We will start gathering information on the camps in the outlying lands and try to destroy
this hidden Commander. I’m afraid that the protection of the city will have to remain in
the hands of the Lord here as well as you, Captain.

Ramla
I suggest working closely with the guards in the city and the Lord that commands them.
Send only a few mages though; the rest should be kept ready to help quell forces should
they attack the city again.

Amun
What about us?

Khepri
Will we be helping you outside the city?

Ramla
No, you two are to stay here and help the Guard House with whatever it is that they need.
You should stay inside this building and do whatever is asked of you. It may be too
dangerous outside the city.

Captain of the Guard


I will find them chores and errands to fill their time.

Amun (to Khepri)


I can’t believe this. I’m not going to sit around and do chores while everyone else fights.
The reason I’m here is to find those who burned my village and stop them.

Khepri
Then we should try and find out what we can in the city. If what the Captain says is true
there are gangs in the city who should know what is going on. Maybe we can find this
Commander before they do.

Amun
Then shall we?

Gameplay: The missions that Amun and Khepri go on in the city have them uncovering
information on the infiltrators that are sabotaging the city and causing unrest in the
guards. As they follow clues found from mission to mission they finally find the leader of
the forces in the city and confront them. However, after defeating him they realize that
this was only the leader inside the city and was taking orders from various people outside
the city. Traveling into the country side the two quest to help local farms and villages
while searching for the hidden camp with the commander in it.

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Mission 1: Seeing as how they are now left alone while Ramla and Zubero are off
hunting down the Commander of the invading forces and the House Keeper is busy trying
to help restore order in the city Amun and Khepri are left utterly alone. Venturing into the
city they travel first to what can be considered the slums. Finding a few guards they lie
and claim they are from a Guild House on orders to help fight the evil that has plagued
the city. Given a briefing on their first mission they set out to a local tavern where a small
time gang leader is currently stirring trouble. Reaching the outside of the inn there are a
few guards outside that are not friendly. Dispatching them the player must head inside
and begin working his/her way through the enemies inside to the man running this
particular cell of evil. Reaching him and killing him a note is found in the room leading
Amun and Khepri to their next goal.
Mission 2: The note leads the two mages to a small general store that has its own
small warehouse. The note describes that this is a staging area that the boss from the
tavern received orders from to help distribute weapons, armor, poison, and other items to
help spread chaos in the city.

Gameplay: After completing the missions in the city Amun and Khepri are lead outside
the city with information pointing to a higher source of command that started the
corruption and crime inside the city. These quests are much like those from inside the city
except they must travel from area to area in the countryside finding enemies and clues to
lead them to the final source. Using a small farming community as their staging ground
they use the inn and local shops as they hunt down the Commander who is causing all
this violence.

Gameplay: Coming finally to the small but fortified encampment Amun and Khepri split
up again to find their way to Commander Thoth waiting at the camps center. Amun takes
one entrance and heads into the camp. There are not many guards here in the fortified
section because the outlying camp that they came through should have been enough
protection to the Commander here in the center. Dispensing the guards along the path
Amun finally comes to the center tent and comes across Khepri fighting the Commander
already. Approaching the fight Khepri is struck aside by the boss and is about to kill her
when he notices Amun running up to attack. Thus starts the first major boss battle
between Amun and one of the few main bosses in the game.

Scripted Event: After fighting Thoth and defeating him he begins to talk. Amun rages at
him for burning his village but Thoth simply laughs stating that he is only a low
commander among many. He himself is just a pawn in the Legion of Nahkti and that no
matter what happens today more forces will come. Before Amun can strike the final blow
Ramla and Zubero come running into the area and step between Amun and Thoth
claiming that he is defeated and should be led into the city for questioning. Using this
moment of debate Thoth attempts to strike out at the three but Ramla and Zubero see the
attack and block it while Amun strikes out and kills him. As Ramla and Zubero run over
to Khepri Amun stands there looking at Thoth’s body as what would appear to be his soul
leaves his body. Before it can drift away it stops, shudders, and starts towards Amun
ending up being sucked into the stone on the necklace around his neck. Looking at the

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other it appears that they didn’t see this happen or else were ignoring it. Amun ends on
his knees shaking while it becomes apparent to the player that Amun has just increased in
power (mana bar increases, health bar increases, etc). As this happens there is a physical
transformation in Amun. He looks, to put it plainly more evil. His hair has grown
considerable darker, his eyes turn to a yellow/red color and his stature seems bent. His
movement now seems hindered from a limp that he can’t seem to stop. Deciding to try
and hide this change Amun puts his good up to cover his hair and shadow out his face.
Grabbing a cart Ramla states that Khepri has been poisoned and must be brought to a
Guild House quickly if she is to survive. The closest one lays many miles to the south,
further into conflicted lands.

Act Three: The Four Stones

Scripted Event: Reaching the Guild House the House Keeper greets them and leads them
towards the healing quarters. Along the way Ramla and Zubero inform of that the
situation in the north has somewhat been lightened with the death of Commander Thoth
but they saw many patrols of creatures and bandits on their way into the city. The House
Keeper informs them that the city hasn’t fallen yet but they are on the verge of
destruction unless they get help. Claiming that they are the only help that they know of
coming for a while they determine to set out once again to uproot the evil in the land and
push it further south.

Gameplay: After being told to stay here and keep an eye on Khepri while Ramla and
Zubero head out in search of more information on the now revealed cult calling
themselves the Legion of Nahkti. Determined to continue his quest of vengeance he seeks
out the Guild House Keeper claiming that as Ramla and Zubero are out he is to help in
the city in the same way. Asked if he is a member of the Guild Amun lies stating that he
is but his medallion of graduation was lost in their recent battle with Thoth. Given a lead
Amun heads out in the same fashion as the last town in search of information to begin
seeding out the evil in the city and soon the countryside.
Mission 1: The first mission given to Amun is to head to the north gate of the city
and meet a merchant train waiting there. The merchants are refusing to exit the city until
they are provided some sort of protection and that Amun is to guard them till the edge of
this region, just short of the woods. Since the north has been relieved of most of the cult
the merchant chain should be safe once they reach the north wood. Of course the
merchant train does come under attack along different points of the road and Amun must
defend them while keeping a set amount of wagons from breaking down.
Mission 2: Returning to the city the House Keeper has left quests with his
assistant. The next mission is to find a murderer that is known to be hiding in the less
reputable part of the city. When the player comes to where it is rumored that the murderer
is staying they find him still there and give chase up to the rooftops and finally bring him
down. It appears that he was no simple murderer but a hired assassin who was working
for a local noble. In order to bring this noble to justice though Amun must gather more
evidence against him.
Mission 3:

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Mission (Last Mission): Finally making his way into the Manor, Amun must fight
his way through the house and finally ends up in the garden in the back. There waiting for
him is the corrupt noble who is leading this cell of evil and crime in this city. This noble
seems to know magic which startles Amun as the battle begins. Upon defeating this lesser
boss again the soul of the dead noble enters the stone that Amun possess and he further
diminishes in stature, his skin pales, his eyes begin to glow evil, and black smoke seems
to seep out of his body. Taking the nobles equipment Amun heads out of the city to begin
his assault on the cult that has the countryside in terror. Instead of having to fight and
gather information he is fortunate enough as he returns to the Guild House to overhear
Ramla and Zubero inform the House Keeper that they have found the location of the
leader in this area, she is some demon creature named Moswen who is using an
abandoned keep as her staging ground. It appears to them both that this cult is following
someone called Nahkti who very well could be the very same creature that lived so long
ago who was lord over a region deep in the desert and it appears that this is the best next
course of action after killing Moswen.
Final Encounter: Deciding not to back down just because Ramla and Zubero have
found the evil creature behind this regions attacks Amun goes to visit Khepri one last
time before heading out to kill this creature Moswen. In order to avoid the other two
mages Amun heads out to the forest southeast of the city to take the long way to the keep
while remaining under cover of the trees. Still having to fight his way through enemies to
get to the keep Amun will finally reach it but upon entering the keep there are bodies
littered everywhere and the sounds of fighting can be heard. Going deeper into the keep
Amun comes across little resistance and finally enters a large chamber where it appears
both Ramla and Zubero are fighting Moswen already.
Boss Fight: When the two mages see that you are there they yell out to keep any
more members of the cult from entering the chamber to help Moswen. Immediately
reinforcements begin to appear and Amun must fight them off as the other two mages
continue to fight in the background. After defeating the waves that come the two mages
are blown aside and Moswen begins coming after you. Her life is down to only one
quarter but she is a full Commander in the Legion of Nahkti so is a much harder boss.
Scripted Event: Upon defeating her Amun approaches her to cast one last spell to kill her
but Moswen grabs his arm and pulls him close and examines the necklace that Amun has.
Shocked at what she sees she claims “You?! You have a stone? All this time wasted
looking for it and its right here in front of me.” Amun jerks away and kills her with one
last spell. Again the spirit of his defeated foe enters into the stone around his neck and
another transformation consumes him and another great surge of power enters him.
Taking some more equipment from her corpse he looks at Ramla and Zubero, sees that
they are still breathing, and goes to help them up. Heading back into the city Amun
informs the House Keeper, Ramla, and Zubero that Moswen was muttering something
about stones as she died (making sure that the stone necklace he possess is hidden). The
House Keeper tells Amun what the stones are and what they can do, claiming that Nahkti
must already posses at least one if he has indeed returned from where he was banished. If
Nahkti were to have all four Stones he would be a power that not even the Mage Hall
could deal with. The Keeper also shares that its believed that the Stones have different
qualities in each of them, one in particular can sustain life enough to cause immortality

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unless slain, while another claims souls of fallen foes that end up adding more power to
the Stones possessor. The last two Stones are focus points to the two energies of magic.
One lets the user possess great strength over the Life energies while the other over the
Death energies allowing the user to do magic that can’t be done today by any living mage
no matter what trinkets they own or how much power they have in magic. And all Four
Stones together, when combined, could make any mere mortal man into a God. Amun
goes to see Khepri only to be informed that she is failing and won’t last the night.
Entering the room she is barely awake but Amun says that he is off to finally put a stop
the evil that has taken the southern part of the kingdom. Smiling Khepri pulls off a
bracelet and hands it to Amun. To his surprise it has a stone encased in it that looks
almost identical to his. Looking back at Khepri he sees that she has died. With a scowl on
his face he puts the bracelet on and storms out, leaving behind Ramla and Zubero as they
begin their plans on how to assault Nahkti’s fortress.

Act Four: Rise of a Dark Lord

Gameplay: Entering the desert to the south Amun sets himself to find some of the lost
soldiers that have been rumored to still be roaming the desert so he can find his way to
this castle ruin. These soldiers are part of the kingdom and therefore friendly, however
there are also other creatures that roam the desert as well that he will have to fight
between camps. In some instances the soldiers Amun encounters will follow him around.
The levels are mostly linear so they will simply stay with him as he travels.
Mission 1: Coming to the first camp the soldiers seem wounded and completely lost.
Asking for assistance they tell you that they are looking for the rest of their company but
became lost and were attacked by a roaming band of creatures of the Legion of Nahkti.
Now having a direction to focus on Amun and the soldiers start to make their way
towards the last know position of their company. They are attacked several times on the
way and will lose most of the soldiers. When the camp is finally reached Amun is
thanked and told that whatever he needs for supplies he can get from trading with the
company before he heads out again to go deeper into the desert.
Mission 2: Coming to the next camp Amun sees that it is under attack and must rush in to
help fight the monsters off. There is a mini boss that appears when most of the attackers
have died.
Mission 3: Leaving the camp after defeating the mini boss Amun is ambushed on his way
deeper into the desert. He must fight his way through the ambush and towards the next
camp at an oasis before he becomes overwhelmed. The ambushers will keep coming until
he reaches the oasis.
Mission 4: Reaching the oasis Amun is asked to help the company as it splits into two
groups to travel further into the desert to their Captain. The two groups split up to help
enhance the odds of finding the next camp but to stay close enough for runners to find
each other and Amun is asked to travel with one. After starting the mission the group
Amun is with basically walks into another company of monsters and kills them all.
Seeing tracks leading off into many directions Amun is asked to find the other company
that is supposed to be only a little ways away traveling in the same direction. Fighting his
way through a few monsters Amun comes to a destroyed company with apparently no

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survivors. Upon finding them all killed Amun can hear screams of battle happening the
way he just came from and must run back. Reaching the first group they too are all dead
so Amun continues on towards the direction of where the Captain and his men are
supposed to be.
Mission 5: Finding them untouched by the roaming bands of monsters the Captain said
that they were regrouping after an attack on what was supposed to be a defended supply
station at a large oasis a few miles deeper in the desert. Given command over a small
group Amun is asked to attack one side of the oasis as the main company flanks to the
other side. The small group should be able to slip in and kill the commander that has
taken the camp from them. Doing so is the half way mark into the desert and in the
distance Amun can make out the constant whirling dust storm that circles the castle that
Nahkti is supposed to be. Realizing that this is the front line Amun is told that there are
still missing soldiers that were part of the main attack group headed towards the castle. If
Amun is to find any he should gather them up and have them help him infiltrate the
castle.
Mission 6: Heading out of the oasis Amun is given a task to search and destroy a few
small companies that have been plaguing the Captains forces for far too long. The first
company he comes to isn’t very large but they have a mini boss with them that can wield
magic.
Mission 7: After killing the mage boss Amun releases a few prisoners who accompany
him further into the desert till they find the next party of monsters. They are actually
trying to avoid Amun and the men following him so are running away towards another
company. Amun and the soldiers must kill all the monsters before they reach the next
camp or they could become overwhelmed.
Mission 8: Killing all the monsters before they reach the camp left Amun and the soldiers
off the trail and near a massive force. Determined to try and disperse the monsters Amun
and the soldiers backtrack a ways to another smaller camp where several more soldiers
are being held captive. Killing the guards all the soldiers replaces the armor with that of
the monsters of the Legion of Nahkti and they make their way back to the main force.
Amun is loosely tied to make it look like he is a prisoner.
Mission 9: Using the disguises they took from the dead monsters the company makes
their way towards and then into the main force of the Legion that is the guarding force
near the base of the mountain that holds the castle. Reaching the Commander at the
center Amun throws the bindings aside and begins to fight the Commander while the
soldiers turn around and begin killing any monster they can lay their hands on while also
sounding the call to retreat, that the Commander has gone mad and is killing everyone.
As mayhem spreads Amun defeats the Commander and takes what men are left to the
base of the mountain.
Mission 10: Heading up the mountain Amun and the remaining soldiers fight their way
up the slope and then into and through the castles wall. They are lightly guarded since
most of the Legion was set to defend and watch for any invaders which no one believed
could have made it that far into the desert without some sort of warning. Deciding the
spread out they go off in small groups in search of Nahkti. Amun takes two other soldiers
with him and begins the search through the castle.
Last Mission: Amun and the two soldiers finally find the main chamber in which Nahkti
is seen walking away. One soldier tries to fire an arrow in his back but the arrow bounces

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off something halfway through the room and the twin brothers seen in the opening scene
come walking out of the shadows while Nahkti in the background can be heard laughing.
While Amun and the two soldiers fight the twins Nahkti is in the background walking
around watching the battle. He can’t be fully seen but instead just looks like a dark figure
walking in the shadows. When the twins are defeated Nahkti just laughs again and the
final boss fight begins after a short monologue from him.
Last Boss: After defeating the Twins and walking into the next chamber the two soldiers
are killed instantly while Amun is left untouched. Nahkti then goes into a monologue
about how surprised that someone so young could come this far all alone. While
delivering his speech Nahkti still can’t be seen as he continues to walk around in the
shadows.

Nahkti
You are foolish to enter my domain so carelessly and utterly alone. What did you expect
to accomplish by coming here? So far away from any help and so inexperienced. Even if
you are the mage that I’ve heard about, killing my commanders and then daring the desert
and my castle you must feel your doom with every beat of your heart.

Amun
I am not scared of your empty threats. I have nothing to live for now. My family and
friends have been destroyed or scattered by your Legion. If I cannot kill you than at least
I know I’ve disrupted your forces enough to help the kingdom gather their forces.

Nahkti
Ha! Even if they could muster enough forces to dare start an assault the desert will
destroy them and any who are left standing will be consumed by my Legion. Hmmm, it
does appear why you have made it so far on your own. I can feel them, the two Stones
you possess. Do you really think that they will help you here? I doubt you even know
enough to master them.

Amun
I know enough.

Nahkti
Do you? I can see the effect of your usage of the Stones and of the magic on you.
Corruption and diseases has taken you; your soul and mind rage together towards
everyone. Do you wish to see the full extent of the error of your ways, the path that you
have taken to see my downfall?

Scripted Event: And with those last words Lord Nahkti steps out of the shadows to reveal
what at first looks to be a mirror image of Amun. Everything except their faces look the
same and even then they are not far off. Amun’s armor looks different than that of
Nahkti’s but the visual effect is the same: they appear to be almost identical. The
destructive path that Amun has taken to seek revenge and the trail of death he has left in
his wake has destroyed and corrupted his soul to the point of being identical to Nahkti. As
he begins to laugh Nahkti casts a massive spell that takes all of Amun’s life. Still

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laughing Nahkti freezes mid step as Amun begins to rise with the stone on the bracelet
that Khepri gave him glowing darkly.
Gameplay: Looking at each other for a few seconds the screen puts the camera back
behind Amun and the last battle starts. This battle will last until Nahkti is destroyed. The
two stones that Nahkti possess allow him to wield and cast massive spells against Amun;
however Amun can’t exactly die in this battle. The problem is that each time Amun
looses all his health and awaits the Stone to revive him Nahkti replenishes some of his
health therefore Amun must attempt to stay alive to prevent Nahkti from healing himself.
End Game Cutscene: When Nahkti is slain his soul is seen leaving his body by Amun but
as it attempts to float away the Stone on his neck glows again and Nahkti’s soul is draw
into the Stone screaming the whole way. Amun falls to his knee’s as his soul is merged
with Nahkti’s and the power transforms him again to an even more evil looking creature.
Walking over to Nahkti’s corpse he removes the breastplate from the body and puts it on
himself. All four Stones light up and all the lights (candles) in the room go out. As the
screen is pitch black the player can hear raspy breathing. With a wheeze and then a laugh
two dark blue eyes appear in the darkness looking right into the camera and laughing
begins as the camera fades out. The camera fades back in on two figures watching the
castle from the base of the mountain. Without seeing the two faces they start talking to
each other:

Zubero
We appear to be too late. We will die if we approach him now. He is too powerful for the
two of us. There is no hope left for the world.

Ramla
For this kingdom, maybe for now. It is out fault that he fell so far and was allowed to
become what he is now. It rests on us now to fix this or die trying.

Zubero
How can we fix this? We would need help in bringing him down now that he has all four
Stones. I know you, wife, and I can see that you already have a plan.

Ramla
Yes husband, I have a plan. We must head north; there is someone that we must find for
she might be our only hope.

The End

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