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the 3D production pipeline

projects in digital art pipeline

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overview

basic steps to make a 3d animation


why do we need a production pipeline?
what is the production pipeline?
a tour through the various departments at Pixar

no details, just a general picture

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image synthesis steps

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image synthesis
geometry

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image synthesis
geometry + materials

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image synthesis
geometry + materials + lights

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image synthesis
geometry + materials + lights = picture

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image synthesis
frame the picture using the camera

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image synthesis
time to move

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image synthesis
movement (rigid objects and camera)

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image synthesis
movement + deformation

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image synthesis
movement + deformation = animation

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animation production pipeline

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why do we need a pipeline?


animated full-length features are huge endeavors
Up to 5 years from conception to final (2 in prod)
> 500 people involved

requires big budgets and big organizations


$ 100 M per movie often

need a solid structure to bring the creative


process from conception to final

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what is the production pipeline?


logical organization of the steps required to
produce an animated feature film
overlaps with the company organizational
structure
departments, budgets

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pipeline organization
every company has its own pipeline
every movie changes the pipeline
requirements are changing
save money
increase the quality of the movie

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organization
a movie requires a lot of time and people
how do you keep the project focused?

vision
budget
execution
smart people that sign up to the vision

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key figures
director
producer
lead technical director
lead animator
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key figures: director

creative lead
POV: the movie is a creative feast
responsible for the look and story-telling aspects
final word on all the artistic decisions

at Pixar, often the storys author

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key figures: producer

executive lead
POV: the movie is a product
responsible for the budget aspects
final word on all monetary decisions

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key figures: lead TD

technical lead
POV: the movie is a project
responsible for the technical dept.
final words on the implementation
turns the director requests in technical solutions
that match the budget

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key figures: lead animator

animation lead
POV: the movie is a play
responsible for the animation dept.
he can be consider to be the lead actor for the
movie

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pipeline organization

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the simplified pipeline


many departments
Story

Editorial

Art

Casting

Modelling

Shading
Painting

Rigging

Set
Dressing

Layout

Animation

Simulation

Effects

Lighting

Rendering

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the simplified pipeline


preproduction
Story

Editorial

Art

Casting

Modelling

Shading
Painting

Rigging

Set
Dressing

Layout

Animation

Simulation

Effects

Lighting

Rendering

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the simplified pipeline


characters and sets
Story

Editorial

Art

Casting

Modelling

Shading
Painting

Rigging

Set
Dressing

Layout

Animation

Simulation

Effects

Lighting

Rendering

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the simplified pipeline


movement
Story

Editorial

Art

Casting

Modelling

Shading
Painting

Rigging

Set
Dressing

Layout

Animation

Simulation

Effects

Lighting

Rendering

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the simplified pipeline


final images
Story

Editorial

Art

Casting

Modelling

Shading
Painting

Rigging

Set
Dressing

Layout

Animation

Simulation

Effects

Lighting

Rendering

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the simplified pipeline


vertical hierarchy too
Story

Editorial

Art

Casting

Modelling

Shading
Painting

Rigging

Set
Dressing

Layout

Animation

Simulation

Effects

Lighting

Rendering

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the simplified pipeline


what was I doing?
Story

Editorial

Art

Casting

Modelling

Shading
Painting

Rigging

Set
Dressing

Layout

Animation

Simulation

Effects

Lighting

Rendering

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pipeline stages

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story development
everything begins with a story!
storyboarding
process
first idea
script and drawings that represent the story
trial and error process
story is told many times and refined over time

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Pixar/Disney

story development

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Pixar/Disney

story development

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story pitch

Pixar/Disney

first time the story is publicly presented

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editorial
the keeper of the flow
study the timing of actions in the movie

manage the editing of the movie


prepare the various releases

similar to a traditional studio

Pixar/Disney

but we start with the story before we have video

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art development
develop the look-and-feel of the movie
characters and Sets
follow it through production
make most of the high-level artistic decisions

traditional media
sketches, pastels, sculptures

process

start with real world objects


develop look: shape, colors, materials
develop expressions and movements
for characters, sculptures are developed

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Pixar/Disney

art development - characters

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Pixar/Disney

art development - characters

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Pixar/Disney

art development - characters

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Pixar/Disney

art development - environments

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Pixar/Disney

art development - environments

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casting
voices have to match your characters

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Pixar/Disney

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dialogue recording
useful for animation reference

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Pixar/Disney

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modeling
defines the shape
process
starts with art data
drawings
sculptures (sometimes scanned)

recreate geometry in the modeling environment

models have to
look good to please the eye
be functional to fit in the pipeline
work when deformed for animation
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Pixar/Disney

character modeling

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Pixar/Disney

character modeling

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Pixar/Disney

environment and prop modeling

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Pixar/Disney

environment and prop modeling

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shading
defines the material properties
colors
light reflectance properties
textures

process
study of real world objects
understanding the physics of their appearance
understand the important appearance aspects
e.g. what make fur like fur (and not hair or grass)?
e.g. what makes metal look old?

match with overall look of the movie


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Pixar/Disney

shading

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character rigging
prepares a character for animation
defines the deformation of the shape
shape changes when the character moves

defines controls for animators

process
start with art data
work with animation to test the look and controls

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set dressing
creates sets out of props
prepares a stage for acting

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set dressing

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Pixar/Disney

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layout
defines the camera
starting position
framing which objects are seen
movement

defines basic object positions


starting point for animation

story boarding used as reference

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layout

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Pixar/Disney

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animation
character movement and expression
process

study realistic motion


develop a style of motion for the movie
very similar to acting
often develop entire new body language
fish smiling?

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animation
keyframed animation
movement is specified by changing individual controls
on characters at various frames
similar to 2d animation
used by Pixar and PDI

motion capture
movement is recorded using live actors
editing to fix problems
used by Sony Imageworks, Weta

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animation
very time consuming!
requires big budgets and long development times

today biggest distinction between large studios


and smaller ones
hard to develop economy of scale

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animation

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Pixar/Disney

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animation

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Pixar/Disney

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simulation
not possible to animate everything
physically-based animation
movement is computed to simulate physics

applications
humans: hair, cloth, skin
natural media: water, fire, smoke
special effects: explosions

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simulation

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Pixar/Disney

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effects
natural media: water, fire, smoke
weather: snow, rain, wind
special effects: explosions, morphing
very specific
encompasses modeling, animation and shading

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effects

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Pixar/Disney

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effects

Pixar/Disney

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effects

Pixar/Disney

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effects

Pixar/Disney

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lighting
defines scene illumination
process
study real world footage
study material/light interaction
simple materials: plastic, woods, etc.
complex materials: metals
characters: skin, hair

start with art images


add and change lights to obtain the final picture

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Pixar/Disney

lighting

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Pixar/Disney

lighting

particulate
matter

surge and
well

caustics

projects in digital art pipeline

murk

reflection
refraction

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lighting

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Pixar/Disney

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rendering
compute the final images

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Pixar/Disney

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interesting dichotomy
stylized characters, look, movement
based on physically correct building blocks
movement: character animation vs. cloth/hair
simulation
shading: colorful surface material vs. subsurface
scattering
lighting: shadow-less lights vs. global illumination

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Pixar/Disney

shot progression

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shot progression

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Pixar/Disney

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Pixar/Disney

shot progression

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shot progression

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whats the take home message?


movies are huge endeavors
big budgets
strong production structure
people with very different skills

story telling
art
technical
research and development

not too much artistic freedom


a lot of challenging technical issues
images we could not make before
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whats the take home message?


if you are an artist
not too much artistic freedom
think about players in an orchestra
youve got the music, the director and the other players

specialist or generalist?

if you are more technical


a lot of challenging technical issues
images we could not make before
cutting costs with better tools

have to understand artists and movie making


thats where the money come from
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acknowledgements
Pixar Animation Studios
permission to use the materials in this presentation
was kindly provided by Pixar Animation Studios

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