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KARUKTERKREEASHUN

Forreference,levelonecharactersareessentiallyskarboyznotquitenobz,butfaraboverunof
themillorkboyz.

Withinthesedustymanuscriptslietheancientandpowerfulsecretsneededtounleash
themightypowerofaWAAAGH!Forwithinthistinytomeliesrulesandbalance,inagalaxy
lockedineternalwar.Donotbelievethewritersslogging,forashisloyaleditor,Icanassureyou
thatthisideawasbrilliant.

NOW,ITSTIMETOGETSTUCKINWITHDABOYZ!


KREEATINYURBOY

INORDERFERYOUZTABEPARTUVDAWAAAGH,YAFIRSTGOTSTABEGREEN.
TABEGREEN,YANEEDZTAMAKEANORK.TAMAKEANORK,YANEEDTOFOLLOW
DESESTEPS:
1:PICKYURKLAN
2:PICKYURSPESHULTY
3:ROLLYURSTATS
4:GETSTUCKINWIVDABOYZ

ORKKLANZ:

BadMoons:
Skills:Commerce(int),Deceive(fel),SleightofHand(ag)Allatthetrainedrank.
Talents:StormofIron
Other:Allweaponsandarmourcountasonecraftsmanshiplevelhigher,+5TEEFFACTA
BloodAxes:
CharacteristicBonuses:StrengthandPerception+5
Skills:CommonLore(Imperium)(int),Scrutiny(per),Stealth(ag)allatthetrainedrank.
EvilSunz:
CharacteristicBonuses:+10Agility
Skills:Operate(surface,aeronautica)(ag),allattrainedrank
Talents:HotshotPilot
RedGoezfasta[notetoself,lookuptheoriginalnameforthisrule]:anyandallvehiclespiloted
byamemberoftheEvilSunzincreasetacticalspeedincreasedby5metresandcruisingspeed
increasedby10metres.+5toalltestswhenusingvehiclesthatarered.
DeathSkulls:
CharacteristicBonuses:+5Agility,Fellowship
Skills:Deceive(fel),Stealth(ag),techue(int),sleightofhand(ag),techuse
Talents:TouchedbytheFates(1)
Other:+5toanyandalltestswithanyvehicle,weapon,oritemthatispaintedblue.
Snakebites:
TraitBonuses:ExtrapointofUnnaturalToughness(onlywarversionofunnaturaltoughnessis
differentfromdarkheresy),naturalarmor(3),BrutalCharge
Talents:Frenzy,Resistance(poisons)
Goffs:
CharacteristicBonuses:+5Strength,+5WeaponSkill
Skills:Intimidate(NOTE:THEYSTARTWITHINTIMIDATEATTHEEXPERIENCEDLEVEL)
Talents:CripplingStrike,CrushingBlow,UnarmedWarrior,UnarmedMaster

NOBCLASSES/SPECIALTIES:

Mekboy
:+5INT,+5PER
StartinSkills:Awareness(Per),Dodge(Ag),Logic(Int),Operate+10(Ag),TechUse
+10(Int),Trade(Int)
StartinTalents:Ambidextrous,Hardy,RapidReload,TechnicalKnock,
StartinTraits:AutoStabilized,Size(Hulking),Sturdy,UnnaturalStrength(3),Unnatural
Toughness(3)
StartinGear:MayStartwithShootaorBigShoota.IfBadMoon,maystartwithDeffgun.
AlsostartswithMeksTools(+10onallTechUsetests)

WS

BS

Ag

Int

Per

WP

Fel

20

40

30

40

30

40

30

20

20

Painboy

:+10INT,medicae(trained),+5Chymistry,Chirurgeon.
StartwithDoksTools,UrtySyringe,andaslugga(maybe?)
StartinSkills:Command+10(Fel),Intimidate+10(S),Medicae+10(Int)
StartinTalents:AirofAuthority,BulgingBiceps,CrushingBlow,FuriousAssault,Hardy,
IronDiscipline,IronJaw,LightningReflexes,MasterChirurgeon,StreetFighting,True
Grit
StartinTraits:BrutalCharge(3),Fear(1),Size(Hulking),MakeitWork,MobRule,
Sturdy,UnnaturalStrength(5),UnnaturalToughness(4)
StartinGear:SluggaorShoota,Dokstools,UrtySyringe,Teef,GrotOrderly(adds+5to
anymedicaetest)

WS

BS

Ag

Int

Per

WP

Fel

40

20

30

40

30

20

30

30

30

Runtherder:+5PER,1rollsonRUNTTABLE,mayreduceteeffactaby5forasecondroll.
StartinSkills:Intimidate(S),Survival(Int)+10
StartinTalents:AirofAuthority,BulgingBiceps,CrushingBlow,FuriousAssault,Hardy,
IronJaw,StreetFighting,TrueGrit
StartinTraits:BrutalCharge(2),MakeitWork,MightMakesRight,MobRule,Sturdy,
UnnaturalToughness(3)
StartinGear:Slugga,Choppa,GrotProd,GrabbaStikk,2squighounds

WS

BS

Ag

Int

Per

WP

Fel

30

10

40

40

30

20

30

20

20

Nob:

Chooseone:Choppy(+5WS),Shooty(+10BS),orSneaky/Stormy(+5AG)
StartinSkills:Athletics(S),Command+10(Fel),Intimidate+10(S)
StartinTalents:AirofAuthority,BulgingBiceps,CrushingBlow,FuriousAssault,Hardy,
IronDiscipline,IronJaw,LightningReflexes,StreetFighting,TrueGrit
StartinTraits:BrutalCharge(3),Fear(1),Size(Hulking),MakeitWork,MightMakes
Right,MobRule,Sturdy,UnnaturalStrength(4),UnnaturalToughness(5),Auto
Stabilized
StartinGear:
CHOPPY:StartwithChoppa&sluggaorifplayerchoseGoffKlan,maystart
withaChainaxeinstead.
SHOOTY:StartwithaShoota.IfplayerchoseBadMoons,playermaystartwith
TwinLinkedshootainstead.
SNEAKY/STORMY:Startwithnormalgearaswellasasneakybootknife.You
canalsochoosetoforegotheabovegearandstartwithachainaxe,aslugga,anda
rokkitpack.
AdditionalSkills: SNEAKY:Stealth(Ag),Survival(Per),SleightofHand(Ag)
STORMY:Operate(Surface[RokkitPack])(Ag)+10
AdditionalTalents: SNEAKY:SureStrike,QuickDraw,
STORMY:BulgingBiceps,CrushingBlow,FuriousAssault,Hardy,
IronJaw,NervesofSteel,StreetFighting,TrueGrit
AdditionalTraits: SNEAKY:None
STORMY:BrutalCharge(2),UnnaturalToughness(2)
AdditionalGear:
SNEAKY:MaystartwithSneakyBootKnife,Choppa,andSlugga.
STORMY:MaystartwithChoppaandSlugga,orchoose
ChainaxeifbelongingtoGoffklan.alsostartswithRokkitPack

WS

BS

Ag

Int

Per

WP

Fel

40

10

40

40

30

20

30

30

30

Weirdboy
:+5INT,+10WP,WAAAGH!Discharge
Waaagh!monger:OrkWeirdboyzhavenocontrolovertheamountofWaaagh!energy
whichpoursthroughthem.TheirpowersareatthemercyofthesheerexcitementoftheOrks
aroundthem.Whenonthebattlefield,theWeirdboysPsyRatingincreasesby1foreveryfive
individualOrksincludedinthecombat,toamaximumofaPsyRating(6).Whennotengagedin
combatorwithintheproximityofanumberofotherOrks,hecountsashavingaPsyRating(0).
AsOrksdonotmanipulatethewarpthesamewayasotherpsykers,Weirdboyzmaynotuse
theirPsychicPowersattheFetteredofPushStrength.
StartinSkills:Awareness(Per)+10,Dodge(Ag),Psyniscience(WP)+10,Survival
(Int),Intimidate(S)
StartinTalents:FuriousAssault,IronJaw,Paranoia,PsyRating(Varying)
StartinTraits:MakeitWork,MightMakesRight,MobRule,Psyker,Size(Hulking),
Sturdy,UnnaturalStrength(3),UnnaturalToughness(4)
StartinGear:CopperThumpinStaff,Teef,UnluckygroundingSquig

WS

BS

Ag

Int

Per

WP

Fel

40

20

40

40

30

20

30

30

30

ADDITIONALRULEZ

ORKEQUIPMENTSTATS:

ARMOUR:
MEGAARMOR:
Body:14,ArmsandLegs:9,Head:5
+30totheStrengthcharacteristic,20toAgilitytests,cannottaketherunaction

ArdArmor:(all5)

TuffArmor:(body:3,Arms+legs3,head1)

LilunArmor:(body:2)(notforgretchinsfororkboyz)

CyborkLevel3Talent,costsquiteabitofteef,musthaveamaddok,whoalsohastoexpend
timeandmaterialstogivethistalent.YoumustalsoasktheGMspermissionbeforegettingthis.
+5Wounds,+5Strength,+10Toughness,Machine(2),NervesofSteel.
SpecificsofthemodificationareuptotheGM.

RokkitPack:
ARokkitPackallowsaStormboytohurtleintotheairandcrashdownashortdistanceaway.
SuchjumpsallowtheStormboytodoublehisBaseMovementandtravelinanydirectionwithout
regardforobstacles.Forallotherpurposes,hecountsashavingtakentheappropriate
MovementAction.Hemustbeonthegroundbytheendofhisturn.Eachtimethestormboy
usesthemovement,hemustmakeaChallenging(+0)Operate(Surface[RokkitPack])Test.If
thetestisasuccess,theStormboymovesasdescribedabove.IftheStormboyfailstheTest,
hetakes1d10ImpactDamageforeverytwoDegreesofFailure.ThisDamageisnotreducedby
armour,butisreducedbytheStormboystoughnessasusual.TheGMmaychangethedamage
dependingoncircumstances.

NOTE:Needtoaddammolimits,suchasrokkits,stikkbombs,etc.Expectmaximumof5orso
forrokkits.


RANGEDWEAPONS:

NAME

CLASS

RANGE

RoF

DAMAGE

PEN

MAG

RLD

TRAITS

Shokk
Attackgun

Heavy

200m

S//

3d10X

what

this

blast[3],
innacurate,
overheats

Slugga

Pistol

20m

S/3/

1d10+4I

30

Full

inaccurate,
unreliable

Shoota

Basic

60m

/3/10

1d10+4I

30

Full

inaccurate,
unreliable

Twinlinke
dshoota

Heavy

80m

S/3/10

1d10+6I

40

2Full

inaccurate,
unreliable,
twinlinked

bigshoota

Heavy

120m

//10

2d10+5I

120

2Full

inaccurate,
unreliable

Deffgun

Heavy

200m

//10

2d10+3X

80

2Full

tearing,
inaccurate,
unreliable

Burnaset
toburnin

Basic

20m

S//

1d10+4E

Full

flame,
spray,
unreliable

Burnaset
tocuttin

Melee

1d10+5E

power
field,
unwieldy

Snazzgun

Basic

100m

S/2/

2d10I/E

1d10

50

1d2full
actions

inaccurate,
overheats,
unreliable

GrotBlasta

Pistol

30m

S//

1d10+2I

2Full

inaccurate,
unreliable

Rokkit
Launcha

Basic

150m

S//

3d10+6X

2Full

inaccurate,
unreliable,
twinlinked

Skorcha

Heavy

30m

S//

1d10+7E

2Full

flame,
spray,
unreliable

MELEEWEAPONS:

NAME

DAMAGE

PEN

TRAITS

DoksTools

1d10+8I

Tearing

UrtySyringe

1d10+7R

TearingToxic

SneakyBootKnife

1d5R

PrimitiveEasily
concealed

Choppa

1d10+2R

TearingUnbalanced

Chainaxe

1d10+5R

TearingUnbalanced

GrotProd

1d5+5I

Shocking

CopperThumpin
Staff

1d10+7I

Psyrating

Balanced,Primitive
[7]

PSYCHICPOWERZ:

Frazzle
HalfAction
Challenging(+0)WPTest
100m
Sustained:No
Description:ThunderboltsofcracklinggreenenergyarcintotheranksoftheWeirdboys
enemies,scorchingtheirfleshandboilingtheirblood.
TreatthispowerasaPsychicBarrage.Anenemystruckbythispowertakes1d10+5Energy
DamagewithaPenof4.ThislaterincreasestoPen8.Thisattackhastheshockingquality.

Warpath
FullAction
Challenging(+0)WPTest
20mRadius
Sustained:HalfAction
Description:BrilliantboltsofgreenlightningarcfromtheWeirdboytotheOrksaroundhim,
invigoratingandenliveningthemwithafranticneedforviolenceandsavagery.
Whilethispowerisactive,allOrkswithintheradiusgainthebenefitoftheLightningAttack
Talent.Orgainfrenzy/becomefrenzied.(possiblyexpand/createalternateversionsofthis
power)

Zzap
HalfAction
VeryHard(30)WPTest
150m
Sustained:No
Description:AbeamofincandescentgreenWaaagh!energyeruptsfromtheeyesofthe
Weirdboy,reducingthoseinitswaketoasmoulderingheapandliquefyingeventhehardest
armour.TreatthispowerasaPsychicBolt.Anenemystruckbythisattacktakes1d10Energy
Damage+3perpointofPsyRatingwithaPenof3perPsyRating.ThisattackhastheMelta
quality.

Waaagh!
FullAction
Grueling(40)WPTest
Appliestofriendlyorksincombatwithcaster
Sustained:No
Description:TheWeirdboyscreamsawarcryatthetopofhisvoice,suffusinghiscomrades
withprimalpower.AWaaagh!isautomaticallyinitiated.AllunitseffectedgaintheFrenzytrait,
TheLightningAttack,andBerserkChargetalents.ThesurplusofWaaagh!energychanneling
throughtheweirdboyoverwhelmshimandautomaticallyinvokesperils.

PerilsoftheWAAAGH!

130

VesselofWAAAGH!:OvercomewiththeamassedWaaagh!energy,theWeirdboy
convulsesasboltsofgreenlightningcrawlacrosshisbody.TheWeirdboymustmakea
Challenging(+0)WPTestortake2d5EnergyDamagewhichisnotreducedbyArmour
orToughness.

3155

Thumpd:ThegatheringWaaagh!energyistoomuchforeventheWeirdboysthick
skulltohandle.Withasharpcrack,theWeirdboyfallstotheground,unconsciousfor
1d5rounds.AllOrkswithin3d10metresmustmakeaRoutine(+10)WPTestorbe
Stunnedforoneround.

5675

Wheredyago?:Withacrackofthunderandasmallmushroomcloudof
greensmoke,theWeirdboyisthrown3d10metersintotheair,fallingtothe
groundmomentslaterandtakingfalldamageasnormal.

7690

Waaagh!Eruption:TheWeirdboysbrainoverloadsonWaaagh!energy,bolts
ofgreenlightningarcingoutatthosenearby.Anyonewithin1d10metres
(includingtheWeirdboy)takes1d10+5EnergyDamagewithPen5.The
WeirdboymaynotDodgethiseffect.Inaddition,alloftheWeirdboysclothing
andgearisdestroyed,leavinghimnakedonthegroundwithgreensmoke
pouringfromhisearsandmouth.

91100

EadBang:TheWeirdboysheadinconsumedinabrilliantgoutofemeraldfire,
killingtheWeirdboyoutrightthoughittakeshisbodyamomentortwoto
realizeit.Theweirdboymayperformonehalfactiononhisnextturnbeforehis
bodycollapses.Iftheweirdboysomehowmanagestocast,hedoessoathalf
poweranddoublethepenalties.Aheadlessweirdboymaynotcastanything
involvingthehead,aswellasWaaagh!.

Payteefforextracritters(amountTBD).
RUNTTABLE(d10):
13

3Gretchins
Unnaturaltoughness1,wounds7
18WS34BS18S19T36AG33INT37PER22WP24FEL(weedy)
talents:heightenedsenses(hearing)
skills:awareness,dodge,stealth
sneakybootknife(melee1d5+1rendingprimitive)
GrotBlasta

46

1hordeofSnotlings(10snotlings)
Unnaturaltoughness1,wounds5
10WSBS8S12T35AG10INT29PER20WPFEL(tiny)
skills:athletics,stealth
traits:toostupidtobeafraidfearless,bestial
naturalweapons(bite/claw):melee,1d5,rending,pen0)
NOTE:Snotlinghordesactasonecharacterduringcombat

79

1Squig:
FacebiterSquig:
WS:35BS:S:34T:22AG:43Int:10Per:32WP:28Fel:
Wounds:8
skills:awareness+10,survival+10
traits:bestial,size(weedy),naturalweapons(bite),unnaturaltoughness
(2)
Bite(melee1d10+6RendingPrimitive(8),Tearing)

13

2FacebiterSquigs

46

Screamer+5BS,10ag(towielder)

79

1d4BombSquigs.Samestatsasattacksquig,butswitchthe
toughnessandstrengthstats,anddecreaseweaponskillby5.
Blast(3)2d10E,5mradius

PlayersChoice

Playerschoice

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