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A competent officer who commands the third company of the 105ths second
battalion in Al-Garvey. Captain Murkie has some Joccian ancestry and retains a
canny knowledge of his own position for despite being from a gentle family he is
not wealthy. As a result, like Captain Sharke, he is unable to keep himself in a
stylish manner and his talents go largely unnoticed while printies like Major
Dunknowit who are placed by influence gain all the recognition.
Murkie is an Orc
He is Experienced / Light Infantry status.
He is armed with a Sword and Orc Artillerie Pistol.
With all his special skills and equipment he costs 46 Points.
Special Rules: While not possessing the groats and other coins of a gentleorc
Murkie does command the respect of his Orcs in battle. As a result they will try
to impress him by attempting to reload their Bakur Rifles as efficiently as possible.
This means that any Orc Light Infantry soldier armed with a Rifle (not Musket)
within 10cm of Murkie may reduce the number of Turn to fully reload their Rifle
by one. Meaning a standing Orc requires only 1 Turn to reload his Rifle. This
skill does NOT apply to any form of tap loading or other means that result in a
rifle firing as a musket.
Captain Murkie
Major Dunknowit
Captain Fredorcson
even in Amerka. His wounds have cost Fredorcson his left eye, his hair (he is
bold but wears a wig of hair taken from dead Elves) and his teeth (which are now
wooden dentures). He is a close ally of Reckard Sharke.
Fredorcson is an Orc
He is Veteran / Light Infantry / Elite status.
He is armed with a Bakur Rifle and a Sword.
With all his special skills and equipment he costs 55 Points.
Special Rules: Fredorcson is a survivor and a damn good one at that. While he has
only one eye, meaning he must apply a -2 in Melee and a one negative column shift
for all firing he has certain talents. All shooting directed at Fredorcson suffers a
one negative column shift. His missing eye and wooden teeth make him horrifying
to behold; all enemy troops within 15cm of him suffer a -2 to all Morale Rolls.
He may also, to reflect his stubborn talent to exist, once per scenario automatically
regain one lost wound that is inflicted upon him.
There is talent in lies, in telling tall tales in the right places. Former courtier and
fop Chardles Dunknowit gained his rapid ascension to Major in the 105th by
recounting entirely false tales of bravery, battle and hunting in Injia to Kyng Gorge.
He is a poor officer in the extreme, but he is wealthy and connected. Known to the
ranks as a printie (due to having an over elaborate uniform given to him by the
Kyng) he is an accident waiting to happen.
Dunknowit is an Orc
He is Raw / Light Infantry status.
He is armed with a Sword.
With all his special skills and equipment he costs 17 Points.
Special Rules: An officer with little talent and even less capability to command, to
be under Dunknowit is to be in danger. All troops in his section suffer a -2 to all
Morale roles at all times. However Dunknowit has influence and wealth and at the
start of each scenario will gift one of his soldiers (players choice which) with a
weapon. Roll 1D10: 0-5 One Standard Grenade, 6-8 Two Standard Grenades, 9
Either an Orc Artillerie Pistol or a Sword.
---
A long, long time soldiering under the banners of Great Britorcn has cost
Fredorcson a lot. Sweat Villiam as he is called by his Orcish brothers has been
wounded many times and has fought not only in Catalucia but also Burrovia and
2008
All of these officers can be included as a standard trooper in any Unit of 105th
Rifle Skirmishers in your battles of Slaughterloo.
You should seek to attack from a distance that enemy muskets are unable to
achieve and once the enemy comes closer then attack and use your rifle butts and
fists to carry off the win.
The 105th Rifles are superb troops..perhaps you can take them all the way to
Lyonesse and the Emperors own door!
The 105th Rifles Uniform
The Rifle Regiments uniform consists of a dark green tunic, dark green breeches,
a black shako with a green plume, and black shoes. Cuffs, collars, shoulder straps
and Turnbacks are black, piped in white. Equipment and equipment straps are
black leather.
Adding to your Rifles
Flintloque Stats:
15
19
23
27
-2
+3
+4
+2
+4
-
MOVEMENT
Orcs
In CM
Crawl
2
Prone
4
COMBAT STATS
Stagger
8 Defence Factor (DF) 3
Falter
12 Wound (W)
3
Walk
16 Melee Mod
+2
Run
24
0-5CM
>5-15CM
>15-30CM
>30-45CM
>45-60CM
>60-75CM
BAKUR RIFLE
80/7
70/5
60/4
45/3
30/3
15/2
ORC ARTILLERIE
PISTOL
55/5
40/4
10/3
---
---
---
RELOAD TIME
STANDING
RELOAD TIME
KNEELING
(PRONE +2 TURNS)
POINTS COST
FOR ORCS
BAKUR RIFLE
2 TURNS
4 TURNS
7 POINTS
ORC ARTILLERIE
PISTOL
1 TURN
1 TURN
3 POINTS
2008
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