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BasicSkills AdvancedSkillsTalents&Traits

PsychicPowers
Experience pointsWealth
CharacteristicsBallistic Skill (BS)
Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv
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Fellowship (Fel)Will Power (WP)Perception (Per)Intelligence (Int)Agility (Ag)Tou
ghness (T)Strength (S)Weapon Skill (WS)
Date of Creation ..................... Age .....................................
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Character Name .................................................................
... Player Name ...............................................................
Career Path ....................................................................
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Divination .....................................................................
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Home World ................................................... Gender ..........
.......... Build ..................................... Height ..................
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Skin Colour ............................................. Hair Colour ..........
.......... Eye Colour ............................. Weight .....................
.........
Basic Skills
+10 +20 Bonus
Awareness . . . . . . . . . (Per) .......
Barter . . . . . . . . . . . . (Fel) .......
Carouse . . . . . . . . . . . . (T) .......
Charm . . . . . . . . . . . . (Fel) .......
Climb . . . . . . . . . . . . . (S) .......
Command . . . . . . . . . (Fel) .......
Concealment . . . . . . . (Ag) .......
Contortionist . . . . . . . (Ag) .......
Deceive . . . . . . . . . . . (Fel) .......
Disguise . . . . . . . . . . . (Fel) .......
Dodge . . . . . . . . . . . . (Ag) .......
Evaluate . . . . . . . . . . . (Int) .......
Gamble . . . . . . . . . . . (Int) .......
Inquiry . . . . . . . . . . . . (Fel) .......
Intimidate . . . . . . . . . . . (S) .......
Logic . . . . . . . . . . . . . (Int) .......
Scrutiny . . . . . . . . . . . (Per) .......
Search . . . . . . . . . . . . (Per) .......
Silent Move . . . . . . . . (Ag) .......
Swim . . . . . . . . . . . . . . (S) .......
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Advanced Skills
+10 +20 Bonus
Speak Low Gothic . . . (Int) .......
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Talents & Traits
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Psychic Powers
Experience pointsWealth Psychic Discipline
................................................Monthly Income .................
.....
Throne Gelt ......................
XP to spend Total XP spent
Characteristics
BasicSkills AdvancedSkillsTalents&Traits
PsychicPowers
Experience pointsWealth
CharacteristicsBallistic Skill (BS)
Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv
. takenAdv. taken
Fellowship (Fel)Will Power (WP)Perception (Per)Intelligence (Int)Agility (Ag)Tou
ghness (T)Strength (S)Weapon Skill (WS)
Date of Creation ..................... Age .....................................
...
Character Name .................................................................
... Player Name ...............................................................
Career Path ....................................................................
......................................... Rank .................................
.....................
Divination .....................................................................
.............................................. Quirk ...........................
...........................
Home World ................................................... Gender ..........
.......... Build ..................................... Height ..................
...........
Skin Colour ............................................. Hair Colour ..........
.......... Eye Colour ............................. Weight .....................
.........
Basic Skills
+10 +20 Bonus
Awareness . . . . . . . . . (Per) .......
Barter . . . . . . . . . . . . (Fel) .......
Carouse . . . . . . . . . . . . (T) .......
Charm . . . . . . . . . . . . (Fel) .......
Climb . . . . . . . . . . . . . (S) .......

Command . . . . . . . . . (Fel) .......


Concealment . . . . . . . (Ag) .......
Contortionist . . . . . . . (Ag) .......
Deceive . . . . . . . . . . . (Fel) .......
Disguise . . . . . . . . . . . (Fel) .......
Dodge . . . . . . . . . . . . (Ag) .......
Evaluate . . . . . . . . . . . (Int) .......
Gamble . . . . . . . . . . . (Int) .......
Inquiry . . . . . . . . . . . . (Fel) .......
Intimidate . . . . . . . . . . . (S) .......
Logic . . . . . . . . . . . . . (Int) .......
Scrutiny . . . . . . . . . . . (Per) .......
Search . . . . . . . . . . . . (Per) .......
Silent Move . . . . . . . . (Ag) .......
Swim . . . . . . . . . . . . . . (S) .......
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Advanced Skills
+10 +20 Bonus
Speak Low Gothic . . . (Int) .......
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Talents & Traits
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Psychic Powers
Experience pointsWealth Psychic Discipline
................................................Monthly Income .................
.....
Throne Gelt ......................
XP to spend Total XP spent
Characteristics
(text) oct 13
(text) Castella 'Red' Mae

(text) 28
(text) Ameh
(text) Tech Priest (Executor - Fetial)
(text) Eletro-Priest
(text) +2 Corruption
(text) Mechicanicum Tattoo
(text) Minor Forge World
(text) Female
(text) Runt
(text) 1.55m
(text) Fair
(text) Black
(text) Silvered
(text) 40kg
(text) 33
(text) 34
(text) 2
(text) 9
(text) 4
(text) 3
(text) 3
(text) 0
(text) 4
(text) 3
(text) 3
(text) 2
(text) 3
(text) 8
(text) 2
(text) 9
(Press Enter to mark Advancement taken:
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Melee Weapon - Primative


Basic Weapon - Las
Pistol Weapon - Las
Electoo Graft Use
Machenicus Implants
Feedback Screech
Binary Chatter
Techincal Knock
Luminen Charge

Enter to mark) Checked


Enter to mark) Unchecked
Enter to mark) Unchecked
Secret Tongue (Tech)
Int
Enter to mark) Checked
Enter to mark) Unchecked
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Tech Use
Int
Enter to mark) Checked
Enter to mark) Checked
Enter to mark) Unchecked
Literacy
Int
Enter to mark) Checked
Enter to mark) Unchecked
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Trade
Int
Enter
Enter
Enter

(Copist)
to mark) Checked
to mark) Unchecked
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CL (Machine Cult)
Int
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CL (Tech)

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Int
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CL (Nobilty)
Int
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Secruity
Ag
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Drive
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CL (Heresy Mars)
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Permission granted to copy for personal use only
Games Workshop Ltd 2008. Unofficial Character Sheet by Bo Hasle Buur 2008

Fate Points
HitLocation&Armour
InsanityCorruptionGear
Mutations
Missile weapons Melee weapons
Wounds
Movement Lifting
CharacteristicsBallistic Skill (BS)
Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv
. takenAdv. taken
Fellowship (Fel)Will Power (WP)Perception (Per)Intelligence (Int)Agility (Ag)Tou
ghness (T)Strength (S)Weapon Skill (WS)
BODY
(31 70)
Type
LEFT LEG
(86 100)
Type
RIGHT LEG
(71 85)
Type
LEFT ARM
(21 30)
Type
HEAD
(1 10)
TypeRIGHT ARM
(11 20)
Type
Half Move
(AB x 1)
Full Move
(AB x2)
Charge
(AB x 3)
Run
(AB x 6)
Upper Body
31 50
Lower Body
51 70
Left
31 50
Right
51 70
Base Jump
(SB x 20 cm)
Base Leap
(SB x 1 m)
Carry Lift Push
Total Current
Fate Points
Hit Location & Armour
Insanity
Corruption
Gear
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weight
Mutations
Missile weapons
Name Class
Damage Type Pen Reload ROF
1 / /
Range Clip
PB /S /M /L /E
Special Rules
Name Class
Damage Type Pen Reload ROF
1 / /
Range Clip
PB /S /M /L /E
Special Rules
Name Class
Damage Type Pen Reload ROF
1 / /
Range Clip
PB /S /M /L /E
Special Rules
Name Class
Damage Type Pen Reload ROF
1 / /
Range Clip
PB /S /M /L /E
Special Rules
Melee weapons
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
Special Rules

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Name
Class Damage Type Pen
Special Rules
Insanity points
Degree of Madness
Disorder Severity
................................................................ ........
................................................................ ........
................................................................ ........
..............................................................................
.............................................................................
............................................................................
Corruption points
Degree of Corruption
Malignancies
...........................................................................
...........................................................................
...........................................................................
Handedness: ........................................
Wounds
Total Wounds
Current Wounds
Critical Damage
Fatigue
Max. Fatigue TB
Total Armour Weight
....................................
Movement Lifting
Characteristics
Sound Constitution Fate Points
HitLocation&Armour
InsanityCorruptionGear
Mutations
Missile weapons Melee weapons
Wounds
Movement Lifting
CharacteristicsBallistic Skill (BS)
Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv. taken Adv
. takenAdv. taken
Fellowship (Fel)Will Power (WP)Perception (Per)Intelligence (Int)Agility (Ag)Tou
ghness (T)Strength (S)Weapon Skill (WS)
BODY
(31 70)
Type
LEFT LEG
(86 100)
Type
RIGHT LEG
(71 85)
Type
LEFT ARM
(21 30)
Type
HEAD
(1 10)
TypeRIGHT ARM
(11 20)
Type
Half Move
(AB x 1)

Full Move
(AB x2)
Charge
(AB x 3)
Run
(AB x 6)
Upper Body
31 50
Lower Body
51 70
Left
31 50
Right
51 70
Base Jump
(SB x 20 cm)
Base Leap
(SB x 1 m)
Carry Lift Push
Total Current
Fate Points
Hit Location & Armour
Insanity
Corruption
Gear
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weight
Mutations
Missile weapons
Name Class
Damage Type Pen Reload ROF
1 / /
Range Clip
PB /S /M /L /E
Special Rules

.........
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Name Class
Damage Type Pen Reload ROF
1 / /
Range Clip
PB /S /M /L /E
Special Rules
Name Class
Damage Type Pen Reload ROF
1 / /
Range Clip
PB /S /M /L /E
Special Rules
Name Class
Damage Type Pen Reload ROF
1 / /
Range Clip
PB /S /M /L /E
Special Rules
Melee weapons
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
Special Rules
Name
Class Damage Type Pen
Special Rules
Insanity points
Degree of Madness
Disorder Severity
................................................................ ........
................................................................ ........
................................................................ ........
..............................................................................
.............................................................................
............................................................................
Corruption points
Degree of Corruption
Malignancies
...........................................................................
...........................................................................
...........................................................................
Handedness: ........................................
Wounds
Total Wounds
Current Wounds
Critical Damage
Fatigue
Max. Fatigue TB
Total Armour Weight
....................................
Movement Lifting
Characteristics
Sound Constitution
(text) 3
(text) 6

(text) 9
(text) 18
(text) 2
(text) 40cm
(text)
(text)
(text)
(text) 33
(text) 34
(text) 2
(text) 9
(text) 4
(text) 3
(text) 3
(text) 0
(text) 4
(text) 3
(text) 3
(text) 2
(text) 3
(text) 8
(text) 2
(text) 9
(Press Enter to mark
(: Yes) Unchecked
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(: Yes) Unchecked
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(: Yes) Unchecked
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(: Yes) Unchecked
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark
(Press Enter to mark

Advancement taken: Yes) Unchecked


Advancement
Advancement
Advancement
Advancement

taken:
taken:
taken:
taken:

Yes)
Yes)
Yes)
Yes)

Unchecked
Unchecked
Unchecked
Unchecked

Advancement
Advancement
Advancement
Advancement

taken:
taken:
taken:
taken:

Yes)
Yes)
Yes)
Yes)

Unchecked
Unchecked
Unchecked
Unchecked

Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement

taken:
taken:
taken:
taken:
taken:
taken:
taken:

Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)

Unchecked
Unchecked
Unchecked
Checked
Unchecked
Unchecked
Unchecked

Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement
Advancement

taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:
taken:

Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)
Yes)

Unchecked
Unchecked
Unchecked
Unchecked
Checked
Unchecked
Unchecked
Unchecked
Unchecked
Unchecked
Unchecked
Unchecked
Unchecked
Unchecked
Unchecked
Unchecked
Unchecked

(Press Enter to mark Advancement taken: Yes) Unchecked


(Press Enter to mark Advancement taken: Yes) Unchecked
(Press Enter to mark Advancement taken: Yes) Unchecked
(text) "Steel Burner"
(Is it Pistol, Basic, Heavy, Exotic or Thrown? ) Pistol
(Missile weapon damage) 1D10+4
(Is it E, I, R or X? ) E
(Armour Penetration) 2
(Half, Full, 2Full or more? ) full
(Semi-Auto Burst bullet use)
(Full Auto Burst bullet use)
(Point Blank Range - Normally 3 meter)
(Max. Short Range = 1/2 x Weapon Range (Weapon range 100 = Short range 50)) 30
(Max. Medium Range = 2 x Weapon Range (Weapon range 100 = Medium range 200))
(Max. Long Range = 3 x Weapon Range (Weapon range 100 = Long range 300))
(Max. Extreme Range = 4 x Weapon Range (Weapon range 100 = Extreme range 400))
(How many rounds/charges the weapon holds when fully loaded) 10
(See Rulebooks for special rules)
(text)
(Is it Pistol, Basic, Heavy, Exotic or Thrown? )
(Missile weapon damage)
(Is it E, I, R or X? )
(Armour Penetration)
(Half, Full, 2Full or more? )
(Semi-Auto Burst bullet use) (Full Auto Burst bullet use) (Point Blank Range - Normally 3 meter)
(Max. Short Range = 1/2 x Weapon Range (Weapon range 100 = Short range 50))
(Max. Medium Range = 2 x Weapon Range (Weapon range 100 = Medium range 200))
(Max. Long Range = 3 x Weapon Range (Weapon range 100 = Long range 300))
(Max. Extreme Range = 4 x Weapon Range (Weapon range 100 = Extreme range 400))
(How many rounds/charges the weapon holds when fully loaded)
(See Rulebooks for special rules)
(text)
(Is it Pistol, Basic, Heavy, Exotic or Thrown? )
(Missile weapon damage)
(Is it E, I, R or X? )
(Armour Penetration)
(Half, Full, 2Full or more? )
(Semi-Auto Burst bullet use)
(Point Blank Range - Normally 3 meter)
(Max. Short Range = 1/2 x Weapon Range (Weapon range 100 = Short range 50))
(Max. Medium Range = 2 x Weapon Range (Weapon range 100 = Medium range 200))
(Max. Long Range = 3 x Weapon Range (Weapon range 100 = Long range 300))
(Max. Extreme Range = 4 x Weapon Range (Weapon range 100 = Extreme range 400))
(How many rounds/charges the weapon holds when fully loaded)
(See Rulebooks for special rules)
(text)
(Is it Pistol, Basic, Heavy, Exotic or Thrown? )
(Missile weapon damage)
(Is it E, I, R or X? )
(Armour Penetration)
(Half, Full, 2Full or more? )
(Semi-Auto Burst bullet use)
(Point Blank Range - Normally 3 meter)
(Max. Short Range = 1/2 x Weapon Range (Weapon range 100 = Short range 50))
(Max. Medium Range = 2 x Weapon Range (Weapon range 100 = Medium range 200))
(Max. Long Range = 3 x Weapon Range (Weapon range 100 = Long range 300))
(Max. Extreme Range = 4 x Weapon Range (Weapon range 100 = Extreme range 400))
(How many rounds/charges the weapon holds when fully loaded)

(See Rulebooks for special rules)


(text) Flak Robes
(text)
(text) Glow Lamp
(text)
(text) Data-Slate
(text)
(text) Robes
(text)
(text) 10 Spare Parts
(text)
(text) Vail of Scared Machine Oil
(text)
(text) 2 Charge Packs Basic
(text)
(text) Lascutter
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
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(text)
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(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text)
(text) Metal Staff
(Is it Melee, Melee/Thrown or Exotic? ) Melee
(Melee weapon damage) 1D10
(Is it E, I, R or X? ) I
(Armour Penetration) 0
(See Rulebooks for special rules) Balanced and Primative
(text) Knife

(Is it Melee, Melee/Thrown or Exotic? ) Melee


(Melee weapon damage) 1D5
(Is it E, I, R or X? ) R
(Armour Penetration) 0
(See Rulebooks for special rules) Primative
(text)
(Is it Melee, Melee/Thrown or Exotic? )
(Melee weapon damage)
(Is it E, I, R or X? )
(Armour Penetration)
(See Rulebooks for special rules)
(text)
(Is it Melee, Melee/Thrown or Exotic? )
(Melee weapon damage)
(Is it E, I, R or X? )
(Armour Penetration)
(See Rulebooks for special rules)
(text) Right
(Location Armour Points)
(Location Armour Type)
(Location Armour Points) 3
(Location Armour Type)
(Location Armour Points) 3
(Location Armour Type)
(Location Armour Points) 3
(Location Armour Type)
(Location Armour Points) 3
(Location Armour Type)
(Location Armour Points) 3
(Location Armour Type)
(text)
(text) 12
(text)
(text)
(text)
(Number of Fate Points you can burn to save your life) 1
(Number of Fate Points you have left to use)
(text)
(Is it Stable, Unsettled, Unhinged or Deranged?)
(text)
(Is it Minor, Severe or Acute?)
(text)
(Is it Minor, Severe or Acute?)
(text)
(Is it Minor, Severe or Acute?)
(text) 2
(Is it None, Tainted, Soiled, Debased, Profane or Damned?)
(text)
(text)
(text)
(text)
(text)
(text)
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked

(Press Enter to mark: Yes) Unchecked


(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
(Press Enter to mark: Yes) Unchecked
Permission granted to copy for personal use only
Games Workshop Ltd 2008. Unofficial Character Sheet by Bo Hasle Buur 2008

PortraitOther PlayersContacts
History / NotesAlterEgosXP Advancements
Faith
Portrait
Emperor worship on home world ..................................................
................................................................................
....
Home world saint(s) ............................................................
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Personal saint(s) ..............................................................
.... After life believe ........................................................
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How do you serve the Emperor ...................................................
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Ministorum effect on your life .................................................
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Other Players
Player Name Character Name Career Notes
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Contacts
Contact Location Notes XP cost
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XP Advancements
Advancements Taken XP Cost Advancements Taken XP Cost
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Faith
Alter Egos
See page 199 in the Inquisitors
Handbook for information on faith
PortraitOther PlayersContacts
History / NotesAlterEgosXP Advancements
Faith
Portrait
Emperor worship on home world ..................................................
................................................................................
....
Home world saint(s) ............................................................
................................................................................
......................
Personal saint(s) ..............................................................
.... After life believe ........................................................
....................
How do you serve the Emperor ...................................................
................................................................................
....................
Ministorum effect on your life .................................................
................................................................................
...........................
Other Players
Player Name Character Name Career Notes
............................. ............................... ..................
... ...........................................................
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... ...........................................................
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... ...........................................................
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... ...........................................................
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... ...........................................................
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Contacts
Contact Location Notes XP cost
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History / Notes
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XP Advancements
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Faith
Alter Egos
See page 199 in the Inquisitors
Handbook for information on faith
(text) Cult Machanicus
(text) N/A
(text) N/A
(text)
(text)
(text) N/A
(text)
(text)
(text)
(text)
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(text)
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(text)
(Contact Name)
(Contact Location)
(text)
(text)
(Contact Name)
(Contact Location)
(text)
(text)
(Contact Name)
(Contact Location)
(text)
(text)
(Contact Name)
(Contact Location)
(text)
(text)
(Contact Name)
(Contact Location)
(text)
(text)
(Contact Name)
(Contact Location)
(text)
(text)
(Contact Name)
(Contact Location)
(text)
(text)
(Contact Name)
(Contact Location)
(text)
(text)
(Contact Name)
(Contact Location)
(text)
(text)
(text) Grew up on a Minor FW picked up by the Scholar Proganium and was choosen
to
(text) become a Tech-Priest due to her high intelligence, decided that she wante
d to become
(text) a Executor Fetial and began her training but failed to complete training
through lack
(text) of respect to the ommisire, and was too busy living the high life to cont
inue to focus
(text) on her training and was cast out. She was picked up by an Inquisor who sa
w a use for
(text) her skills and knowlegdes
(text)
(text)
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(text) 'Red' The plain Tech-Priest - Full Red Robes and only talks through Vox c
aster - Face Covered
(text)
(text)
(text)
(text)
Permission granted to copy for personal use only
Games Workshop Ltd 2008. Unofficial Character Sheet by Bo Hasle Buur 2008

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