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CG WORKSHOP presents EXTERIORS TRAINING Visualisation training program volume TWO

Duration: 01.07.2011-01.08.2011 - intermediate level


(This course requiers basic knowledge about 3dsmax and V ray rendering engine. If you are not sure about your knowledge level
please contact us under motyw@motyw.info or use our contact form in support section on CGW site)

INTRODUCTION

This training program will focus on architecture visualizations, theory and techniques which understanding will allow you to take your rendering to another level. Program is dedicated to intermediate and semi advanced
users of 3ds max and V RAY. Beginners might find very useful tips too (before joining we strongly recommend to
watch our tutorials). Lectures with professional photographers will explain what you should expect in the 3d world
using the v ray cameras. Also additional information about post processing and connection between real cameras
and their parameters with virtual ones.

CGW exteriors - combine theory from many areas and will show you the way how to implement advanced
techniques in your own scenes. Project files for each lecture will lead you through the process. Also a closed special
forum with brand new features will allow to discuss in real time all issues with our tutors. You can also choose to
work on your own scenes or to use the provided predefined ones. This training program will expose three different
scenes which you will learn how to build and render from scratch! Each student will also receive plenty of models
and textures which can be use later on in commercial or personal projects.
After the training best artworks will be published in our news section and MOTYW company blog.
All data will be available for you one month so you do not have to worry about the terms. Even if you will be
absent our forum will remain open 24h every day. You will be able to receive feedback and ask any quastion on
private or public channel.

We are not offering you just models, presented examples will let you easily understand the techniques and
ideas which make renderings unique.
WORKFLOW
CG WORKSHOP EXTERIORS TRAINING consists of 10 days of lectures (over 10 hours HD movies) and 6
days on line practice. Also between the lectures you have our guests and tutors live to your service during LIVE
Chats every Tuesday and Thursday (4-8pm + 01:00 GMT). You will need only 3 hours daily to gain the fundamental knowledge. If you miss any day you will be able to continue the program by downloading all files and
lectures.
Last week (25.07.11-01.08.11) is a lifebuoy for those who have missed lectures or practice days . If you would
like to come back with quastions concerning lectures or you will find some techniques still not clear or difficult to
implement our tutors will help you out and solve all issues.
TERMS
Announcement
Sign up
Registration and forum check-in
Training beginning
Lectures and exercises
Consultations

01.06.2011
02.06.2011-01.07.2011
29.06.2011-30.06.2011
01.07.2011(friday)
01.07.2011-01.08.2011
25.07.2011-01.08.2011(monday)

Schedule

(Lectures will take place on mondays, wednesdays and fridays,


Exercises on tuesdays and thursdays. Each lecture day will end with a task and provided project files
Lecture days at 2 pm (+01:00 GMT) all data will be ready for download and a detailed description will be placed on our closed training
forum)

Training team and special guests will be available on line every day between 10 am - 2 pm, also every
Tuesday and Thursday at 4-8 pm (+01:00 GMT).
You will receive feedback every next day after exercise and constant feed on your profile.
day # 1 (01.07.11)
day # 2 (04.07.11)
day # 3 (06.07.11)
day # 4 (08.07.11)
day # 5 (11.07.11)
day # 6 (13.07.11)
day # 7 (15.07.11)
day # 8 (18.07.11)

day # 9 (20.07.11)
day #10 (22.07.11)

day # 1

Composition and lens effects in real photography.


Cameras inside of 3dsmax and v ray.
Lighting techniques in v ray based on real photography.
Modeling, materials, textures and shaders.
Rendering setup for every situation. Linear workflow tutorial by SWRSC.
Environment creation part one - Enrich your scenes with custom plant models.
Environment creation part two It is getting cold!!. Winter scenes creation.
Environment creation part three - Lost in the city . Urban environment (summer, winter,
autumn and rain effects).
Postproduction techniques.
Solve the unsolved. Tips that might save your scenes from eternal rendering.

Composition and lens effects in real photography.

Introduction:
Theory and rules about arch-vis in photography by Pawel Podwojewski simonhc.

Lecture by professional photographer


Composition and lens effects in real photography

Information about cameras, lens types and rules of use in particular types of scenes. Architecture
presentation.
PROJECT FILES
1. Architecture reference photographs, studio model presentation.
2. Architecture 3D scene, base for composition and lighting practice
3. Ligting presets (day, dusk, night-3ds max 2010 version)
2. Package of textures - commercial spaces from Vienna

day # 2

Cameras inside of 3dsmax and v ray.

Lecture by Pawel Podwojewski simonhc


Cameras inside of 3dsmax and v ray

What is V ray? V ray physical camera vs standard camera


Vignetting DOF (depth of field) and Bokeh effect inside of v ray.
Vignetting DOF (depth of field) and Bokeh effect in postprocess.
Motion blur(MB)
Presentation of several scenes with explanation of the idea for rendering and camera setup.
Composition decisions and level of detail (LOD)

PROJECT FILE

1. CG WORKSHOP collection volume 1


3. Lighting presets (day, dusk, night)
dusk and night in 2 versions of lighting techniques

day # 3

Lighting techniques in v ray based on real photography.

Lecture by Pawel Podwojewski simonhc


Light in the tunnel

V ray light in a nutshell


Types and tips for use
Options

Lighting techniques
Environment
Direct lighting - standard lights
V ray sky and sun
Dome light with use of HDRI vs HDRI in environment - introduction
V ray environment fog

PROJECT FILE

1. Test results and settings for Environment fog in a interior and exterior scene
2. Test results for lighting setup with use of Dome light and Environment override
3. Exterior scene model

day # 4

Modeling, materials, textures and shaders.

Video tutorial about advanced poly modeling by Dmitry Belozertzev trikutnik


Unwrapping, painting textures, creating shaders
Additional plugins for unwrapping

Textures and shaders by simonhc


procedural terrains
sand and snow sollutions
v ray dirt - architectural sollutions
procedural textures in arch. materials

PROJECT FILES
1. Package of 7 city buildings, perfect for urban environment.
2. Package of 5 detailed single family houses

day # 5

Rendering setup for every situation. Linear workflow tutorial

Lecture by Pawel Podwojewski simonhc


More is less = keep it simple
Lighting simulation review, sollutions for different ambient conditions.
Optimize your settings for best performance - Global Illumination (GI) in V ray
Animation

Linear Work Flow (LWF) by SWRSC Tomasz Swierczynski

PROJECT FILES
1. Test scene for LWF

day # 6

Environment creation part one - Enrich your scenes with custom plant models.

Tutorials by Pawel Podwojewski simonhc


Creating plants with basic modeling techniques and scripts.
Making of Wisteria Floribunda scene
Making of Single family house-Autumn.
Making of Custom ivy hedge

PROJECT FILES
1. Package of custom grass models
2. Package of custom plant models

Video tutorial by Mateusz Ledzki morph


Creating realistic trees in ONYX

day # 7

Environment creation part two It is getting cold!!. Winter scenes creation.


Lecture by Pawel Podwojewski simonhc

Creating a winter scene.

Step by step tutorial about snow creation with V ray displacement mod and particles.

Lighting setup and shaders, postproduction with use of additional channels .
.


Making of Hotel in Gdansk Brzezno



PROJECT FILES

1. Predefined winter scene

day # 8








Environment creation part three - Lost in the city . Urban environment


(summer, winter, autumn and rain effects).

Lecture by Pawel Podwojewski simonhc


Creating realistic city street scene. Different season simmulation and qucik transition between them.
Step by step tutorial, including textures, shaders and lightng with rendering + postproduction.
Making of Streets of Bordeaux - Scene revision with tips about workflow on big commercial scenes.
Making of Bird hunt - creation of a after rain scene.
PROJECT FILES
1.Urban scene elements and textures (detailed buildings and street elements)
2.High definition car models provided by PK3D studio

day # 9








Lecture by Pawel Podwojewski simonhc


V ray frame buffer and render elements.
Postproduction techniques and use of different channels
Making of Housing Projects - Autumn in Bordeaux
PROJECT FILES
1. Day scene rendering and additional channels
2. 3D architectural scene (Onyx trees not included)

day # 10




Postproduction techniques.

Solve the unsolved Training Summary. Tips that might save your scenes from
eternal rendering.

Tutorial by Tomasz Swierczynski SWRSC


Common issues during modeling and rendering.
V ray proxy and displacement
RAM management and common plugins

Training package:

SUMMARY

over 10 hours training video in HD format


CGW collection volume 1
single family house full scene (trees not included)
Making of Hotel in Gdansk Brzezno
Making of Single family house-Autumn.
Making of Housing Projects - Autumn in Bordeaux
Making of Streets of Bordeaux
lighting presets
photographs references
textures package
video tutorials
furniture models
small architecture models
grass models, plants models
seven 3D buidling models (housing and public type)
ten HD single family houses
High definition car model
classic furniture models

TEAM:
Pawel Podwojewski simonhc
Architect and CG artist
cgworkshop.org founder and owner
studio: www.motyw.org
on line portfolio: www.podwojewski.org
Chaos Group gallery: www.chaosgroup.com
awards:
THE BEST OF EVERMOTION AWARD
Wisteria Floribunda
La Rive
Hotel in Gdansk Brzezno
SILVER GALLERY AWARD MAX3D.PL
La Rive
Swimming pool
Best of 2010
BEST OF ARCH AND DESIGN on TREDDI.COM
Wisteria Floribunda
La Rive
Publications:
Plant modeling tutorial 3D Artist mag. issue 23 page 66
Hotel in Gdansk Brzezno 3D World mag. issue 136
Making of: Restaurant in Bordeaux - cgrecord.net
motyw studio presentation - maxunderground.com
Chaos Group newsletter 01 - arch. section
Training and events:
STATE OF ART ACADEMY - www.stateofartacademy.com
13-14 May 2011 Venice, Italy
PROCAD EXPO
30th May 2011 Gdansk, Poland
Dmitry Belozertzev trikutnik
specialized in modeling, interior lighting and shaders.
awards:
THE BEST OF EVERMOTION AWARD
Livingroom

Tomasz Swierczynski SWRSC


specialized in animations, product presentation and interior visualizations.
V ray rendering engine specialist.
studio: www.luminancestudio.pl
Mateusz Ledzki Morphe
specialized in exterior visualizations, especially in environment creation.
awards:
THE BEST OF EVERMOTION AWARD
save the building box
Buildings next to the park
Konrad Hamala
forum moderator, modeler and civil engineer.
Special guests:
Karim Mousa Bazooka
Nguyen Manh Hung xxbinxx - CG Record Chief
Gianpiero PEO Monopoli - State of Art studio owner
Roberto de Rose - State of Art studio
Patric Verstraete - Vizcon studio

Feel free to visit simonhcs gallery for reference: motyw.com

PAYMENTS
COST: 830 euro

ACCOUNT DETAILS:

PAYMENT METHOD:

BANK MILLENNIUM SA

PAYPAL OR WIRE TRANSFER

account number:

WIRE TRANSFER DATA:

IBAN: PL56 1160 2202 0000 0001 5665 9646

COMPANY NAME:
PRACOWNIA MOTYW
Pawel Podwojewski

NRB: 56 1160 2202 0000 0001 5665 9646

ADDRESS
street:
Wojska Polskiego 9/5

Transfer title:
please type your e-mail and user name

SWIFT: BIG BPLPW XXX

city:
Ilawa
zip code
14-200
state
War-Maz
Country:
Poland

PLEASE DOWNLOAD REGISTRATION FORM


SEND IT BACK TO OFFICE@MOTYW.INFO

OFFICE CONTACT
+48 693 468 317
e-mail: motyw@motyw.info
pawel.podwojewski@cgworkshop.org

plant models in package

shaders
making of

making of postproduction
scene models
shaders and lighting

shaders and lighting


full interior setup

full scene to your service

full scene to your service


classic models

full scene to your service


classic models

classic models in package

classic models in package

classic models in package

spring collection

classics

plant models

car model from PK3D studio

step by step scene creation

step by step scene creation

fog presets

cloth models

details for interiors

full scene

scene setup preset


making of

snow creation

scene setup preset


plugins
shaders
making of
making of
scene models
shaders and lighting

building the scene


step by step

lighting presets
scene transition betwen day and night

environment models

environment models

scene setup preset


making of

snow creation

full scene to your service

creating plants - tutorial

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