Professional Documents
Culture Documents
Factor
Appropriateness
of the design
solution (Need)
Functions
Aesthetics
Finance
Ergonomics
Workplace Health
and Safety (WHS)
Quality
Obsolescence
Description
The design solution must be in context with the problem.
The outcome of the design process the resulting product,
system or environment must consider the end user and
the environment in which I is to be used.
Function refers to the ability of a product to repeatedly
perform the task for which it was designed.
Aesthetics refers to the physical appearance of a product
and its visual appeal to the target market. There needs to
be a balance between the consideration of function and
aesthetics when designing. People like to use things that
look good and work well.
Finance refers to the monetary costs associated with all
phases of the development of a product from designing to
research and development, and manufacturing the
product. The management of finance or a budget is crucial
to the success of any project.
Ergonomics may be defined as the relationship between
the human user and their physical or work environment. It
is the process of designing workplaces, products and
systems so that they fit the people who use them. The aim
of ergonomics is to develop a comfortable, safe product or
work environment.
Workplace Health and Safety as it is now known, refers to
both the rights and responsibilities of employers and
employees in the workplace. For students, the classroom
or workshop are your workplace, and rules relating to safe
work practices are implemented to ensure safety.
Quality is a measure of excellence. We associate quality
with durability and expect the product to repeatedly work
as designed for a long period of time.
Short-term environmental consequences may relate to
the more immediate impacts of designing and producing
such as the selection and use of resources and the
production and wastage and pollution.
Long term environmental consequences such as global
warming, rising sea levels and the loss of biodiversity may
have catastrophic global impacts on future generations if
we, as designers to not make positive informed choices
now.
When a product or technology is no longer of functional
use, it must be discarded and replaces. Products are
considered obsolete when they are replaced by a new or
more attractive product.
Trends in Design
Social Issues:
Multiculturalism:
- there are many cultures represented in our population
- the trend to cater for our multicultural society has impacted on design and
production
- Numerous languages are spoken and read
- Clothing would need to be designed to respect some cultural aspects
- Multimedia will sometimes have a warning that images of deceased
people may be present, in respect of indigenous Australians
Social Class:
- Socioeconomic status is determined by the interaction of their social and
economic situations
- An implication of socioeconomic status is the amount of disposable income
an individual has
- People who are in higher socioeconomic groups have more funds to
allocate and vice versa
- Designers will need to consider these facts
Egalitarianism:
- Equal rights and opportunities for all
- Minority groups, disabled people, non-English Speakers and the
underprivileged deserve products, systems and environments designed
and produced to ensure their needs are met.
- They need to be accessible in affordability and practicality
- Should design products that doesnt create further marginalisation
Social
-
Conscience:
Right and wrong
Values and ethics
Designers need to be aware of this and to assess the ethicality of their
design
Globalisation:
- The process of integrating societies, economies, cultures through global
networks
Cultural Diversity:
- Cultural diversity of Australia has resulted in various PSE based on specific
needs of ethnic communities
- Each culture has brought traditions and customs with them
- They have influenced food, fashion, tools, techniques and experiences
- Designers need to be aware of these things and make sure that we respect
and celebrate cultural differences in our designs.
Changing Nature of Work:
- Workplace relations, technological advancements, increase in women
working
- 20th century the average working week exceeded 50 hours, people worked
at least 10 hours on low wages
- Nowadays, many part time jobs and flexible work hours
- Computerisation has changed the nature of available work, with loss of
jobs as a result of computers and robots replacing humans
- At the same time increase in Information Technology and Communications
Industries
- Computers can be used to do repetitive and dangerous work, while
humans are employed for their creative and problem solving abilities
- Change in setting, offices
Technological Changes:
- Industrial revolution: machines, electricity, automations, mass production
- Digital revolution: computers, CAD, CAM, increase of production, better
products
- Designers need to be aware of the impact of this on design
Safety for those who execute the designs as well as those who use the
PSE.
- Industry practice: Standard Operating Procedures for all machinery and
equipment used
- Researching materials, tools and techniques will improve safety
- Use MSDS for materials, wear PPE for equipment etc.
Ethical Issues:
- Responsibility for ethical design
- Based on our values
- Responsible for consumer, environment, society and other designers
- Issues include: cheap labour, unsustainable materials, offshore labour
Environmental Issues:
- Materials (Limited resources, non-renewable resources etc.)
- Pollution
Emerging technologies
-
Project
Development
Technique
- Ongoing Evaluation
- Demings cycle
- Criteria to evaluate success
- Impact of MDP:
o Individual
o Society
o Environment
- Creativty:
o Sketching models
o Block models
Project Management
Project Proposal
o Working models
o Prototypes
Research:
o First hand research: visiting stores, looking at
existing products
o Second hand research: journals, books,
internet, experts
o Justify decisions
Communication techniques:
o Visual communication skills sketches, ideas,
brainstorms, computer drawings
o Graphs, photos
Time/action plan
Finance plan
Identification and exploration of the need
Needs analysis
Areas of investigation
Surveys, questionnaires