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first semester of my sophomore year. I had just done the most dynamic design
sketch ever done of a butter dish with lid, from an ant's perspective. While
I thought it was cool, my instructor couldn't tell if it was a butter dish,
or some kind of modernist housing block. He then did something like the
below demo I've done for you. This illustrates the importance of selecting
a proper perspective in communicating your ideas.
Three rectangular forms of similar proportion in space. You can see how the perspective already implies scale.
With just a little form added, you can see how quickly the right perspective helps.
rectangles that are the same proportion, have totally different scales.
Sketch: 10 min
Rendering: 20 min
A quick demo on a quick technique I am using lately for rough and quick concepts. This technique is great to pop a loose sketch for a
design review. This is just one of many quick ways to communicate your ideas to others. The important thing is to find a few ways that
work for you that the people you work with can understand.
Step 5: Select surface facing away from viewer and shadow with doge and burn tools
Step 6: select smaller surfaces and shade with dodge and burn
Step 7: use paintbrush tool to ad highlights
Step 8: zoom out and make sure form is reading and lightsource is consistant
Step 9: add a new layer and zoom out, using a large soft brush, lay in a simple background that reinforces the ligh scheme.
Step 10: add a second tone to the background and erase it out from behind the secondary sketch
Step 11: Select the side panel using the polygon laso and copy and paste it onto a new layer. To create the look of a white panel
increase the brightness on this layer
step 12: Select the front face plate and copy and paste onto a new layer
Sep 13: Using the hue saturation window add color to the front panel. Check the "colorize" box and use the sliders to reach the desired
color.
Step 14: Copy yhe base shading layer and use brightness contrast to darken this part
Step 15: with the linework layer off you can see how slopy the rendering is
Step 16: using the add noise filter I add noise to the background and the face plate layers to add some texture to the sketch
The final: Again this is just one of many quick ways to show an idea to others.